mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 04:13:00 +08:00
remove straintime & speed skill caps, implement basic doubletap cheese detection
This commit is contained in:
parent
7122f48568
commit
1ca0223c71
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[]
|
||||
{
|
||||
new Aim(mods),
|
||||
new Speed(mods)
|
||||
new Speed(mods, beatmap, clockRate)
|
||||
};
|
||||
|
||||
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
|
||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
setDistances();
|
||||
|
||||
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
|
||||
StrainTime = Math.Max(50, DeltaTime);
|
||||
StrainTime = DeltaTime;
|
||||
}
|
||||
|
||||
private void setDistances()
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||
@ -26,12 +27,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
protected override double DifficultyMultiplier => 1.04;
|
||||
|
||||
private const double min_speed_bonus = 75; // ~200BPM
|
||||
private const double max_speed_bonus = 45; // ~330BPM
|
||||
private const double speed_balancing_factor = 40;
|
||||
private double greatWindow;
|
||||
|
||||
public Speed(Mod[] mods)
|
||||
public Speed(Mod[] mods, IBeatmap beatmap, double clockRate)
|
||||
: base(mods)
|
||||
{
|
||||
greatWindow = (79 - (beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty * 6) + 0.5) / clockRate;
|
||||
Console.WriteLine(greatWindow);
|
||||
}
|
||||
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
@ -42,12 +45,23 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
var osuCurrent = (OsuDifficultyHitObject)current;
|
||||
|
||||
double distance = Math.Min(single_spacing_threshold, osuCurrent.TravelDistance + osuCurrent.JumpDistance);
|
||||
double deltaTime = Math.Max(max_speed_bonus, current.DeltaTime);
|
||||
double deltaTime = current.DeltaTime;
|
||||
|
||||
double speedBonus = 1.0;
|
||||
if (deltaTime < min_speed_bonus)
|
||||
speedBonus = 1 + Math.Pow((min_speed_bonus - deltaTime) / speed_balancing_factor, 2);
|
||||
|
||||
// Doubletap detection
|
||||
if (Previous.Count > 0)
|
||||
{
|
||||
var osuPrevious = (OsuDifficultyHitObject)Previous[0];
|
||||
if ( (osuPrevious.DeltaTime / osuCurrent.DeltaTime) >= 3 && osuCurrent.DeltaTime <= (2 * greatWindow))
|
||||
{
|
||||
//Console.WriteLine( osuCurrent.StartTime / 1000.0);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
double angleBonus = 1.0;
|
||||
|
||||
if (osuCurrent.Angle != null && osuCurrent.Angle.Value < angle_bonus_begin)
|
||||
|
Loading…
Reference in New Issue
Block a user