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Merge branch 'master' into arrow-easing

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Dan Balasescu 2020-04-08 19:04:54 +09:00 committed by GitHub
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33 changed files with 340 additions and 71 deletions

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
public abstract class CatchSkinnableTestScene : SkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatchRuleset),
typeof(CatchLegacySkinTransformer),
};
protected override Ruleset CreateRulesetForSkinProvider() => new CatchRuleset();
}
}

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@ -4,21 +4,21 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatcher : SkinnableTestScene
public class TestSceneCatcher : CatchSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(CatcherArea),
typeof(CatcherSprite)
};
}).ToList();
[BackgroundDependencyLoader]
private void load()

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@ -17,12 +17,11 @@ using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatcherArea : SkinnableTestScene
public class TestSceneCatcherArea : CatchSkinnableTestScene
{
private RulesetInfo catchRuleset;

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@ -3,20 +3,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneFruitObjects : SkinnableTestScene
public class TestSceneFruitObjects : CatchSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(CatchHitObject),
typeof(Fruit),
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Tests
typeof(DrawableBanana),
typeof(DrawableBananaShower),
typeof(Pulp),
};
}).ToList();
protected override void LoadComplete()
{

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@ -1,12 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
using osu.Game.Tests.Visual;
@ -24,6 +27,14 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[Cached(Type = typeof(IScrollingInfo))]
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ManiaRuleset),
typeof(ManiaLegacySkinTransformer),
};
protected override Ruleset CreateRulesetForSkinProvider() => new ManiaRuleset();
protected ManiaSkinnableTestScene()
{
scrollingInfo.Direction.Value = ScrollingDirection.Down;

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@ -10,11 +10,10 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneDrawableJudgement : SkinnableTestScene
public class TestSceneDrawableJudgement : ManiaSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
return new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
{
Child = new ManiaStage(0, new StageDefinition { Columns = 4 }, ref normalAction, ref specialAction)
Child = new Stage(0, new StageDefinition { Columns = 4 }, ref normalAction, ref specialAction)
};
});
}

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@ -28,7 +28,9 @@ namespace osu.Game.Rulesets.Mania.Tests
{
typeof(Column),
typeof(ColumnBackground),
typeof(ColumnHitObjectArea)
typeof(ColumnHitObjectArea),
typeof(DefaultKeyArea),
typeof(DefaultHitTarget)
};
[Cached(typeof(IReadOnlyList<Mod>))]

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Tests
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
private readonly List<ManiaStage> stages = new List<ManiaStage>();
private readonly List<Stage> stages = new List<Stage>();
private FillFlowContainer<ScrollingTestContainer> fill;
@ -81,9 +81,9 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.TopCentre));
}
private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
private bool notesInStageAreAnchored(Stage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
private bool barsInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.AllHitObjects.Where(obj => obj is DrawableBarLine).All(o => o.Anchor == anchor);
private bool barsInStageAreAnchored(Stage stage, Anchor anchor) => stage.AllHitObjects.Where(obj => obj is DrawableBarLine).All(o => o.Anchor == anchor);
private void createNote()
{
@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{
var specialAction = ManiaAction.Special1;
var stage = new ManiaStage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction);
var stage = new Stage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction);
stages.Add(stage);
return new ScrollingTestContainer(direction)

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@ -50,12 +50,18 @@ namespace osu.Game.Rulesets.Mania.Skinning
Color4 lineColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLineColour)?.Value
?? Color4.White;
Color4 backgroundColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour)?.Value
?? Color4.Black;
Color4 lightColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value
?? Color4.White;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
Colour = backgroundColour
},
new Box
{
@ -82,6 +88,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Colour = lightColour,
Texture = skin.GetTexture(lightImage),
RelativeSizeAxes = Axes.X,
Width = 1,

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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning
{
@ -33,6 +34,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
bool showJudgementLine = GetManiaSkinConfig<bool>(skin, LegacyManiaSkinConfigurationLookups.ShowJudgementLine)?.Value
?? true;
Color4 lineColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.JudgementLineColour)?.Value
?? Color4.White;
InternalChild = directionContainer = new Container
{
Origin = Anchor.CentreLeft,
@ -52,6 +56,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
Anchor = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
Height = 1,
Colour = lineColour,
Alpha = showJudgementLine ? 0.9f : 0
}
}

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
{
isLegacySkin = new Lazy<bool>(() => source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
hasKeyTexture = new Lazy<bool>(() => source.GetAnimation(
source.GetConfig<ManiaSkinConfigurationLookup, string>(
GetConfig<ManiaSkinConfigurationLookup, string>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value
?? "mania-key1", true, true) != null);
}

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@ -42,6 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
Index = index;
RelativeSizeAxes = Axes.Y;
Width = COLUMN_WIDTH;
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, Index), _ => new DefaultColumnBackground())
{
@ -138,6 +139,6 @@ namespace osu.Game.Rulesets.Mania.UI
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
=> DrawRectangle.Inflate(new Vector2(ManiaStage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
}
}

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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
InternalChild = directionContainer = new Container
{
RelativeSizeAxes = Axes.X,
Height = ManiaStage.HIT_TARGET_POSITION,
Height = Stage.HIT_TARGET_POSITION,
Children = new[]
{
gradient = new Box
@ -53,9 +53,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
keyIcon = new Container
{
Name = "Key icon",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(key_icon_size),
Origin = Anchor.Centre,
Masking = true,
CornerRadius = key_icon_corner_radius,
BorderThickness = 2,
@ -88,11 +87,15 @@ namespace osu.Game.Rulesets.Mania.UI.Components
{
if (direction.NewValue == ScrollingDirection.Up)
{
keyIcon.Anchor = Anchor.BottomCentre;
keyIcon.Y = -20;
directionContainer.Anchor = directionContainer.Origin = Anchor.TopLeft;
gradient.Colour = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0));
}
else
{
keyIcon.Anchor = Anchor.TopCentre;
keyIcon.Y = 20;
directionContainer.Anchor = directionContainer.Origin = Anchor.BottomLeft;
gradient.Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Color4.Black);
}

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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
{
float hitPosition = CurrentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
?? ManiaStage.HIT_TARGET_POSITION;
?? Stage.HIT_TARGET_POSITION;
Padding = Direction.Value == ScrollingDirection.Up
? new MarginPadding { Top = hitPosition }

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : ScrollingPlayfield
{
private readonly List<ManiaStage> stages = new List<ManiaStage>();
private readonly List<Stage> stages = new List<Stage>();
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos));
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < stageDefinitions.Count; i++)
{
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
var newStage = new Stage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
playfieldGrid.Content[0][i] = newStage;
@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.UI
/// </summary>
public int TotalColumns => stages.Sum(s => s.Columns.Count);
private ManiaStage getStageByColumn(int column)
private Stage getStageByColumn(int column)
{
int sum = 0;

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@ -25,11 +25,11 @@ namespace osu.Game.Rulesets.Mania.UI
/// <summary>
/// A collection of <see cref="Column"/>s.
/// </summary>
public class ManiaStage : ScrollingPlayfield
public class Stage : ScrollingPlayfield
{
public const float COLUMN_SPACING = 1;
public const float HIT_TARGET_POSITION = 50;
public const float HIT_TARGET_POSITION = 110;
public IReadOnlyList<Column> Columns => columnFlow.Children;
private readonly FillFlowContainer<Column> columnFlow;
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly int firstColumnIndex;
public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
{
this.firstColumnIndex = firstColumnIndex;

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public abstract class OsuSkinnableTestScene : SkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OsuRuleset),
typeof(OsuLegacySkinTransformer),
};
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
}
}

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@ -10,17 +10,16 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneDrawableJudgement : SkinnableTestScene
public class TestSceneDrawableJudgement : OsuSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(DrawableJudgement),
typeof(DrawableOsuJudgement)
};
}).ToList();
public TestSceneDrawableJudgement()
{

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@ -3,26 +3,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing.Input;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneGameplayCursor : SkinnableTestScene
public class TestSceneGameplayCursor : OsuSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(GameplayCursorContainer),
typeof(OsuCursorContainer),
typeof(OsuCursor),
typeof(LegacyCursor),
typeof(LegacyCursorTrail),
typeof(CursorTrail)
};
}).ToList();
[Cached]
private GameplayBeatmap gameplayBeatmap;

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@ -14,12 +14,11 @@ using osu.Game.Rulesets.Mods;
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneHitCircle : SkinnableTestScene
public class TestSceneHitCircle : OsuSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

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@ -22,12 +22,11 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneSlider : SkinnableTestScene
public class TestSceneSlider : OsuSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
public abstract class TaikoSkinnableTestScene : SkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(TaikoRuleset),
typeof(TaikoLegacySkinTransformer),
};
protected override Ruleset CreateRulesetForSkinProvider() => new TaikoRuleset();
}
}

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@ -3,24 +3,26 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osuTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
public class TestSceneInputDrum : SkinnableTestScene
public class TestSceneInputDrum : TaikoSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(InputDrum),
};
typeof(LegacyInputDrum),
}).ToList();
[BackgroundDependencyLoader]
private void load()

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@ -0,0 +1,109 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;
namespace osu.Game.Tests.NonVisual.Skinning
{
[TestFixture]
public sealed class LegacySkinTextureFallbackTest
{
private static object[][] fallbackTestCases =
{
new object[]
{
// textures in store
new[] { "Gameplay/osu/followpoint@2x", "Gameplay/osu/followpoint" },
// requested component
"Gameplay/osu/followpoint",
// returned texture name & scale
"Gameplay/osu/followpoint@2x", 2
},
new object[]
{
new[] { "Gameplay/osu/followpoint@2x" },
"Gameplay/osu/followpoint",
"Gameplay/osu/followpoint@2x", 2
},
new object[]
{
new[] { "Gameplay/osu/followpoint" },
"Gameplay/osu/followpoint",
"Gameplay/osu/followpoint", 1
},
new object[]
{
new[] { "Gameplay/osu/followpoint", "followpoint@2x" },
"Gameplay/osu/followpoint",
"Gameplay/osu/followpoint", 1
},
new object[]
{
new[] { "followpoint@2x", "followpoint" },
"Gameplay/osu/followpoint",
"followpoint@2x", 2
},
new object[]
{
new[] { "followpoint@2x" },
"Gameplay/osu/followpoint",
"followpoint@2x", 2
},
new object[]
{
new[] { "followpoint" },
"Gameplay/osu/followpoint",
"followpoint", 1
},
};
[TestCaseSource(nameof(fallbackTestCases))]
public void TestFallbackOrder(string[] filesInStore, string requestedComponent, string expectedTexture, float expectedScale)
{
var textureStore = new TestTextureStore(filesInStore);
var legacySkin = new TestLegacySkin(textureStore);
var texture = legacySkin.GetTexture(requestedComponent);
Assert.IsNotNull(texture);
Assert.AreEqual(textureStore.Textures[expectedTexture], texture);
Assert.AreEqual(expectedScale, texture.ScaleAdjust);
}
[Test]
public void TestReturnNullOnFallbackFailure()
{
var textureStore = new TestTextureStore("sliderb", "hit100");
var legacySkin = new TestLegacySkin(textureStore);
var texture = legacySkin.GetTexture("Gameplay/osu/followpoint");
Assert.IsNull(texture);
}
private class TestLegacySkin : LegacySkin
{
public TestLegacySkin(TextureStore textureStore)
: base(new SkinInfo(), null, null, string.Empty)
{
Textures = textureStore;
}
}
private class TestTextureStore : TextureStore
{
public readonly Dictionary<string, Texture> Textures;
public TestTextureStore(params string[] fileNames)
{
Textures = fileNames.ToDictionary(fileName => fileName, fileName => new Texture(1, 1));
}
public override Texture Get(string name) => Textures.GetValueOrDefault(name);
}
}
}

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@ -22,6 +22,8 @@ namespace osu.Game.Tournament.Screens.Ladder
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false;
protected override void OnDrag(DragEvent e)
{
this.MoveTo(target += e.Delta, 1000, Easing.OutQuint);

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@ -294,7 +294,7 @@ namespace osu.Game.Screens.Menu
{
new PopupDialogOkButton
{
Text = @"Good bye",
Text = @"Goodbye",
Action = confirm
},
new PopupDialogCancelButton

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@ -25,6 +25,8 @@ namespace osu.Game.Skinning
public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();
public Dictionary<string, string> ImageLookups = new Dictionary<string, string>();
public readonly float[] ColumnLineWidth;
public readonly float[] ColumnSpacing;
public readonly float[] ColumnWidth;

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@ -37,6 +37,9 @@ namespace osu.Game.Skinning
ExplosionImage,
ExplosionScale,
ColumnLineColour,
JudgementLineColour,
ColumnBackgroundColour,
ColumnLightColour,
MinimumColumnWidth
}
}

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@ -71,12 +71,6 @@ namespace osu.Game.Skinning
{
var pair = SplitKeyVal(line);
if (pair.Key.StartsWith("Colour"))
{
HandleColours(currentConfig, line);
continue;
}
switch (pair.Key)
{
case "ColumnLineWidth":
@ -110,6 +104,18 @@ namespace osu.Game.Skinning
case "WidthForNoteHeightScale":
currentConfig.MinimumColumnWidth = float.Parse(pair.Value, CultureInfo.InvariantCulture) * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR;
break;
case string _ when pair.Key.StartsWith("Colour"):
HandleColours(currentConfig, line);
break;
case string _ when pair.Key.StartsWith("NoteImage"):
currentConfig.ImageLookups[pair.Key] = pair.Value;
break;
case string _ when pair.Key.StartsWith("KeyImage"):
currentConfig.ImageLookups[pair.Key] = pair.Value;
break;
}
}

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@ -88,7 +88,8 @@ namespace osu.Game.Skinning
// todo: this shouldn't really be duplicated here (from ManiaLegacySkinTransformer). we need to come up with a better solution.
hasKeyTexture = new Lazy<bool>(() => this.GetAnimation(
lookupForMania<string>(new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value ?? "mania-key1", true, true) != null);
lookupForMania<string>(new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value ?? "mania-key1", true,
true) != null);
}
protected override void Dispose(bool isDisposing)
@ -205,8 +206,43 @@ namespace osu.Game.Skinning
case LegacyManiaSkinConfigurationLookups.ColumnLineColour:
return SkinUtils.As<TValue>(getCustomColour(existing, "ColourColumnLine"));
case LegacyManiaSkinConfigurationLookups.JudgementLineColour:
return SkinUtils.As<TValue>(getCustomColour(existing, "ColourJudgementLine"));
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getCustomColour(existing, $"Colour{maniaLookup.TargetColumn + 1}"));
case LegacyManiaSkinConfigurationLookups.ColumnLightColour:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getCustomColour(existing, $"ColourLight{maniaLookup.TargetColumn + 1}"));
case LegacyManiaSkinConfigurationLookups.MinimumColumnWidth:
return SkinUtils.As<TValue>(new Bindable<float>(existing.MinimumColumnWidth));
case LegacyManiaSkinConfigurationLookups.NoteImage:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}"));
case LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}H"));
case LegacyManiaSkinConfigurationLookups.HoldNoteTailImage:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}T"));
case LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}L"));
case LegacyManiaSkinConfigurationLookups.KeyImage:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"KeyImage{maniaLookup.TargetColumn}"));
case LegacyManiaSkinConfigurationLookups.KeyImageDown:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"KeyImage{maniaLookup.TargetColumn}D"));
}
return null;
@ -215,6 +251,9 @@ namespace osu.Game.Skinning
private IBindable<Color4> getCustomColour(IHasCustomColours source, string lookup)
=> source.CustomColours.TryGetValue(lookup, out var col) ? new Bindable<Color4>(col) : null;
private IBindable<string> getManiaImage(LegacyManiaSkinConfiguration source, string lookup)
=> source.ImageLookups.TryGetValue(lookup, out var image) ? new Bindable<string>(image) : null;
public override Drawable GetDrawableComponent(ISkinComponent component)
{
switch (component)
@ -243,21 +282,25 @@ namespace osu.Game.Skinning
public override Texture GetTexture(string componentName)
{
componentName = getFallbackName(componentName);
float ratio = 2;
var texture = Textures?.Get($"{componentName}@2x");
if (texture == null)
foreach (var name in getFallbackNames(componentName))
{
ratio = 1;
texture = Textures?.Get(componentName);
float ratio = 2;
var texture = Textures?.Get($"{name}@2x");
if (texture == null)
{
ratio = 1;
texture = Textures?.Get(name);
}
if (texture == null)
continue;
texture.ScaleAdjust = ratio;
return texture;
}
if (texture != null)
texture.ScaleAdjust = ratio;
return texture;
return null;
}
public override SampleChannel GetSample(ISampleInfo sampleInfo)
@ -277,10 +320,14 @@ namespace osu.Game.Skinning
return null;
}
private string getFallbackName(string componentName)
private IEnumerable<string> getFallbackNames(string componentName)
{
// May be something like "Gameplay/osu/approachcircle" from lazer, or "Arrows/note1" from a user skin.
yield return componentName;
// Fall back to using the last piece for components coming from lazer (e.g. "Gameplay/osu/approachcircle" -> "approachcircle").
string lastPiece = componentName.Split('/').Last();
return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
yield return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
}
}
}

View File

@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions;
using osu.Framework.IO.Stores;
using osu.Game.Database;
@ -27,7 +28,7 @@ namespace osu.Game.Skinning
foreach (var filename in base.GetFilenames(name))
{
var path = getPathForFile(filename);
var path = getPathForFile(filename.ToStandardisedPath());
if (path != null)
yield return path;
}

View File

@ -13,6 +13,7 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
@ -31,6 +32,9 @@ namespace osu.Game.Tests.Visual
{
}
// Required to be part of the per-ruleset implementation to construct the newer version of the Ruleset.
protected abstract Ruleset CreateRulesetForSkinProvider();
[BackgroundDependencyLoader]
private void load(AudioManager audio, SkinManager skinManager)
{
@ -103,7 +107,7 @@ namespace osu.Game.Tests.Visual
{
new OutlineBox { Alpha = autoSize ? 1 : 0 },
mainProvider.WithChild(
new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider, beatmap))
new SkinProvidingContainer(CreateRulesetForSkinProvider().CreateLegacySkinProvider(mainProvider, beatmap))
{
Child = created,
RelativeSizeAxes = !autoSize ? Axes.Both : Axes.None,