mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 17:23:22 +08:00
Schedule explosion addition to ensure both hits are processed
This commit is contained in:
parent
074387c676
commit
1c7556ea5d
@ -218,12 +218,16 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private void addDrumRollHit(DrawableDrumRollTick drawableTick) =>
|
||||
drumRollHitContainer.Add(new DrawableFlyingHit(drawableTick));
|
||||
|
||||
private void addExplosion(DrawableHitObject drawableObject, HitType type)
|
||||
/// <remarks>
|
||||
/// As legacy skins have different explosions for singular and double strong hits,
|
||||
/// explosion addition is scheduled to ensure that both hits are processed if they occur on the same frame.
|
||||
/// </remarks>
|
||||
private void addExplosion(DrawableHitObject drawableObject, HitType type) => Schedule(() =>
|
||||
{
|
||||
hitExplosionContainer.Add(new HitExplosion(drawableObject));
|
||||
if (drawableObject.HitObject.Kiai)
|
||||
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
|
||||
}
|
||||
});
|
||||
|
||||
private class ProxyContainer : LifetimeManagementContainer
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user