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Schedule explosion addition to ensure both hits are processed
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074387c676
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@ -218,12 +218,16 @@ namespace osu.Game.Rulesets.Taiko.UI
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private void addDrumRollHit(DrawableDrumRollTick drawableTick) =>
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private void addDrumRollHit(DrawableDrumRollTick drawableTick) =>
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drumRollHitContainer.Add(new DrawableFlyingHit(drawableTick));
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drumRollHitContainer.Add(new DrawableFlyingHit(drawableTick));
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private void addExplosion(DrawableHitObject drawableObject, HitType type)
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/// <remarks>
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/// As legacy skins have different explosions for singular and double strong hits,
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/// explosion addition is scheduled to ensure that both hits are processed if they occur on the same frame.
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/// </remarks>
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private void addExplosion(DrawableHitObject drawableObject, HitType type) => Schedule(() =>
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{
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{
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hitExplosionContainer.Add(new HitExplosion(drawableObject));
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hitExplosionContainer.Add(new HitExplosion(drawableObject));
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if (drawableObject.HitObject.Kiai)
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if (drawableObject.HitObject.Kiai)
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kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
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kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
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}
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});
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private class ProxyContainer : LifetimeManagementContainer
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private class ProxyContainer : LifetimeManagementContainer
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{
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{
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