From 1c4bc6dffd64126ab1b380ab0e6d11ff17c16a32 Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Tue, 21 Jan 2025 15:00:23 +0000 Subject: [PATCH] Revert `Precision.DefinitelyBigger` usage --- .../Preprocessing/Rhythm/Data/IntervalGroupedHitObjects.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Rhythm/Data/IntervalGroupedHitObjects.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Rhythm/Data/IntervalGroupedHitObjects.cs index 930b3fc0e4..cc389d4091 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Rhythm/Data/IntervalGroupedHitObjects.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Rhythm/Data/IntervalGroupedHitObjects.cs @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm.Data // An interval change occured, add the current data if the next interval is larger. if (!Precision.AlmostEquals(data[i].Interval, data[i + 1].Interval, marginOfError)) { - if (Precision.DefinitelyBigger(data[i].Interval, data[i + 1].Interval, marginOfError)) + if (data[i + 1].Interval > data[i].Interval + marginOfError) { children.Add(data[i]); i++;