mirror of
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synced 2025-02-21 00:53:31 +08:00
Merge master with conflicts resolved
This commit is contained in:
commit
1c4650c02c
@ -20,7 +20,9 @@ namespace osu.Game.Rulesets.Catch.UI
|
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internal readonly CatcherArea CatcherArea;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || CatcherArea.ReceivePositionalInputAt(screenSpacePos);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
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// only check the X position; handle all vertical space.
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base.ReceivePositionalInputAt(new Vector2(screenSpacePos.X, ScreenSpaceDrawQuad.Centre.Y));
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
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{
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|
@ -30,7 +30,6 @@ namespace osu.Game.Tests.Visual.Navigation
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}
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[Test]
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[Ignore("will be fixed soon")]
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public void TestFromMainMenuDifferentRuleset()
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{
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var firstImport = importBeatmap(1);
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|
@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Online
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typeof(HeaderButton),
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typeof(SortTabControl),
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typeof(ShowChildrenButton),
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typeof(DeletedChildrenPlaceholder),
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typeof(DeletedCommentsCounter),
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typeof(VotePill)
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};
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@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual.Online
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};
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
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public TestSceneHistoricalSection()
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{
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|
@ -16,7 +16,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(FooterButtonMods)
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typeof(FooterButtonMods),
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typeof(FooterButton)
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};
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private readonly TestFooterButtonMods footerButtonMods;
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|
@ -31,7 +31,7 @@ namespace osu.Game.Overlays.Comments
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private int currentPage;
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private FillFlowContainer content;
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private DeletedChildrenPlaceholder deletedChildrenPlaceholder;
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private DeletedCommentsCounter deletedCommentsCounter;
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private CommentsShowMoreButton moreButton;
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private TotalCommentsCounter commentCounter;
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@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Comments
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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deletedChildrenPlaceholder = new DeletedChildrenPlaceholder
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deletedCommentsCounter = new DeletedCommentsCounter
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{
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ShowDeleted = { BindTarget = ShowDeleted }
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},
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@ -153,7 +153,7 @@ namespace osu.Game.Overlays.Comments
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private void clearComments()
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{
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currentPage = 1;
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deletedChildrenPlaceholder.DeletedCount.Value = 0;
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deletedCommentsCounter.Count.Value = 0;
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moreButton.IsLoading = true;
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content.Clear();
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}
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@ -184,7 +184,7 @@ namespace osu.Game.Overlays.Comments
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{
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content.Add(loaded);
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deletedChildrenPlaceholder.DeletedCount.Value += response.Comments.Count(c => c.IsDeleted && c.IsTopLevel);
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deletedCommentsCounter.Count.Value += response.Comments.Count(c => c.IsDeleted && c.IsTopLevel);
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if (response.HasMore)
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{
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|
@ -12,51 +12,56 @@ using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.Comments
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{
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public class DeletedChildrenPlaceholder : FillFlowContainer
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public class DeletedCommentsCounter : CompositeDrawable
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{
|
||||
public readonly BindableBool ShowDeleted = new BindableBool();
|
||||
public readonly BindableInt DeletedCount = new BindableInt();
|
||||
|
||||
public readonly BindableInt Count = new BindableInt();
|
||||
|
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private readonly SpriteText countText;
|
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|
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public DeletedChildrenPlaceholder()
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public DeletedCommentsCounter()
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{
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AutoSizeAxes = Axes.Both;
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Direction = FillDirection.Horizontal;
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Spacing = new Vector2(3, 0);
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Margin = new MarginPadding { Vertical = 10, Left = 80 };
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Children = new Drawable[]
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||||
|
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InternalChild = new FillFlowContainer
|
||||
{
|
||||
new SpriteIcon
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
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||||
Spacing = new Vector2(3, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
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Icon = FontAwesome.Solid.Trash,
|
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Size = new Vector2(14),
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||||
},
|
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countText = new OsuSpriteText
|
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{
|
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true),
|
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new SpriteIcon
|
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{
|
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Icon = FontAwesome.Solid.Trash,
|
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Size = new Vector2(14),
|
||||
},
|
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countText = new OsuSpriteText
|
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{
|
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true),
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||||
}
|
||||
}
|
||||
};
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||||
}
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protected override void LoadComplete()
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{
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DeletedCount.BindValueChanged(_ => updateDisplay(), true);
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ShowDeleted.BindValueChanged(_ => updateDisplay(), true);
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base.LoadComplete();
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|
||||
Count.BindValueChanged(_ => updateDisplay(), true);
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||||
ShowDeleted.BindValueChanged(_ => updateDisplay(), true);
|
||||
}
|
||||
|
||||
private void updateDisplay()
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{
|
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if (DeletedCount.Value != 0)
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if (!ShowDeleted.Value && Count.Value != 0)
|
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{
|
||||
countText.Text = @"deleted comment".ToQuantity(DeletedCount.Value);
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this.FadeTo(ShowDeleted.Value ? 0 : 1);
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countText.Text = @"deleted comment".ToQuantity(Count.Value);
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Show();
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}
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else
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{
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Hide();
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}
|
||||
}
|
||||
}
|
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}
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@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Comments
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{
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LinkFlowContainer username;
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FillFlowContainer childCommentsContainer;
|
||||
DeletedChildrenPlaceholder deletedChildrenPlaceholder;
|
||||
DeletedCommentsCounter deletedCommentsCounter;
|
||||
FillFlowContainer info;
|
||||
LinkFlowContainer message;
|
||||
GridContainer content;
|
||||
@ -184,7 +184,7 @@ namespace osu.Game.Overlays.Comments
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical
|
||||
},
|
||||
deletedChildrenPlaceholder = new DeletedChildrenPlaceholder
|
||||
deletedCommentsCounter = new DeletedCommentsCounter
|
||||
{
|
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ShowDeleted = { BindTarget = ShowDeleted }
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||||
}
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||||
@ -193,7 +193,7 @@ namespace osu.Game.Overlays.Comments
|
||||
}
|
||||
};
|
||||
|
||||
deletedChildrenPlaceholder.DeletedCount.Value = comment.DeletedChildrenCount;
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||||
deletedCommentsCounter.Count.Value = comment.DeletedChildrenCount;
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||||
|
||||
if (comment.UserId.HasValue)
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||||
username.AddUserLink(comment.User);
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|
@ -18,11 +18,11 @@ namespace osu.Game.Overlays
|
||||
protected IAPIProvider API { get; private set; }
|
||||
|
||||
[Cached]
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||||
private readonly OverlayColourProvider colourProvider;
|
||||
protected readonly OverlayColourProvider ColourProvider;
|
||||
|
||||
protected FullscreenOverlay(OverlayColourScheme colourScheme)
|
||||
{
|
||||
colourProvider = new OverlayColourProvider(colourScheme);
|
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ColourProvider = new OverlayColourProvider(colourScheme);
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
RelativePositionAxes = Axes.Both;
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@ -43,10 +43,10 @@ namespace osu.Game.Overlays
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[BackgroundDependencyLoader]
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private void load()
|
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{
|
||||
Waves.FirstWaveColour = colourProvider.Light4;
|
||||
Waves.SecondWaveColour = colourProvider.Light3;
|
||||
Waves.ThirdWaveColour = colourProvider.Dark4;
|
||||
Waves.FourthWaveColour = colourProvider.Dark3;
|
||||
Waves.FirstWaveColour = ColourProvider.Light4;
|
||||
Waves.SecondWaveColour = ColourProvider.Light3;
|
||||
Waves.ThirdWaveColour = ColourProvider.Dark4;
|
||||
Waves.FourthWaveColour = ColourProvider.Dark3;
|
||||
}
|
||||
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||||
public override void Show()
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|
@ -33,16 +33,16 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
}
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||||
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||||
[BackgroundDependencyLoader]
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||||
private void load(OsuColour colours)
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private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
iconColour = colours.GreySeafoamLighter;
|
||||
iconColour = colourProvider.Foreground1;
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||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
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new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.GreySeafoamDark,
|
||||
Colour = colourProvider.Background4
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Profile.Header.Components;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
@ -28,7 +27,7 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
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private void load(OsuColour colours, TextureStore textures)
|
||||
private void load(OverlayColourProvider colourProvider, TextureStore textures)
|
||||
{
|
||||
Container<Drawable> hiddenDetailContainer;
|
||||
Container<Drawable> expandedDetailContainer;
|
||||
@ -38,7 +37,7 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
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Colour = colours.GreySeafoam
|
||||
Colour = colourProvider.Background4
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
@ -119,12 +118,12 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
hiddenDetailGlobal = new OverlinedInfoContainer
|
||||
{
|
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Title = "Global Ranking",
|
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LineColour = colours.Yellow
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LineColour = colourProvider.Highlight1
|
||||
},
|
||||
hiddenDetailCountry = new OverlinedInfoContainer
|
||||
{
|
||||
Title = "Country Ranking",
|
||||
LineColour = colours.Yellow
|
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LineColour = colourProvider.Highlight1
|
||||
},
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Bindables;
|
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using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Header.Components
|
||||
@ -25,10 +24,10 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
IdleColour = colours.GreySeafoamLight;
|
||||
HoverColour = colours.GreySeafoamLight.Darken(0.2f);
|
||||
IdleColour = colourProvider.Background2;
|
||||
HoverColour = colourProvider.Background2.Lighten(0.2f);
|
||||
|
||||
Child = icon = new SpriteIcon
|
||||
{
|
||||
|
@ -43,7 +43,8 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
||||
line = new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 4,
|
||||
Height = 2,
|
||||
Margin = new MarginPadding { Bottom = 2 }
|
||||
},
|
||||
title = new OsuSpriteText
|
||||
{
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Header.Components
|
||||
@ -27,12 +26,12 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
InternalChild = info = new OverlinedInfoContainer
|
||||
{
|
||||
Title = "Total Play Time",
|
||||
LineColour = colours.Yellow,
|
||||
LineColour = colourProvider.Highlight1,
|
||||
};
|
||||
|
||||
User.BindValueChanged(updateTime, true);
|
||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider, OsuColour colours)
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
@ -65,7 +65,7 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.GreySeafoamDarker,
|
||||
Colour = colourProvider.Background5,
|
||||
},
|
||||
fillFlow = new FillFlowContainer
|
||||
{
|
||||
@ -152,12 +152,12 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
detailGlobalRank = new OverlinedInfoContainer(true, 110)
|
||||
{
|
||||
Title = "Global Ranking",
|
||||
LineColour = colours.Yellow,
|
||||
LineColour = colourProvider.Highlight1,
|
||||
},
|
||||
detailCountryRank = new OverlinedInfoContainer(false, 110)
|
||||
{
|
||||
Title = "Country Ranking",
|
||||
LineColour = colours.Yellow,
|
||||
LineColour = colourProvider.Highlight1,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Profile.Header.Components;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
@ -23,7 +22,7 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
public readonly Bindable<User> User = new Bindable<User>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
Alpha = 0;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
@ -34,7 +33,7 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.GreySeafoamDarker,
|
||||
Colour = colourProvider.Background5,
|
||||
},
|
||||
new Container //artificial shadow
|
||||
{
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
private FillFlowContainer userStats;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
Height = 150;
|
||||
|
||||
@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.GreySeafoamDark,
|
||||
Colour = colourProvider.Background5,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
@ -117,7 +117,7 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1.5f,
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Colour = colours.GreySeafoamLighter,
|
||||
Colour = colourProvider.Light1,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
@ -137,7 +137,7 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
Margin = new MarginPadding { Left = 10 },
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Colour = colours.GreySeafoamLighter,
|
||||
Colour = colourProvider.Light1,
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -95,10 +95,10 @@ namespace osu.Game.Overlays.Profile
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
background.Colour = colours.GreySeafoamDarker;
|
||||
underscore.Colour = colours.Seafoam;
|
||||
background.Colour = colourProvider.Background5;
|
||||
underscore.Colour = colourProvider.Highlight1;
|
||||
}
|
||||
|
||||
private class SectionTriangles : Container
|
||||
@ -128,11 +128,11 @@ namespace osu.Game.Overlays.Profile
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
triangles.ColourLight = colours.GreySeafoamDark;
|
||||
triangles.ColourDark = colours.GreySeafoamDarker.Darken(0.2f);
|
||||
foreground.Colour = ColourInfo.GradientVertical(colours.GreySeafoamDarker, colours.GreySeafoamDarker.Opacity(0));
|
||||
triangles.ColourLight = colourProvider.Background4;
|
||||
triangles.ColourDark = colourProvider.Background5.Darken(0.2f);
|
||||
foreground.Colour = ColourInfo.GradientVertical(colourProvider.Background5, colourProvider.Background5.Opacity(0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -101,7 +101,7 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 5,
|
||||
Height = 2,
|
||||
Child = lineBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -128,10 +128,10 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
lineBackground.Colour = colours.Yellow;
|
||||
DescriptionText.Colour = colours.GreySeafoamLighter;
|
||||
lineBackground.Colour = colourProvider.Highlight1;
|
||||
DescriptionText.Colour = colourProvider.Foreground1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections
|
||||
@ -10,11 +9,11 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
public class ProfileShowMoreButton : ShowMoreButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colors)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
IdleColour = colors.GreySeafoamDark;
|
||||
HoverColour = colors.GreySeafoam;
|
||||
ChevronIconColour = colors.Yellow;
|
||||
IdleColour = colourProvider.Background2;
|
||||
HoverColour = colourProvider.Background1;
|
||||
ChevronIconColour = colourProvider.Foreground1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.Profile;
|
||||
@ -30,7 +29,7 @@ namespace osu.Game.Overlays
|
||||
public const float CONTENT_X_MARGIN = 70;
|
||||
|
||||
public UserProfileOverlay()
|
||||
: base(OverlayColourScheme.Green)
|
||||
: base(OverlayColourScheme.Pink)
|
||||
{
|
||||
}
|
||||
|
||||
@ -74,7 +73,7 @@ namespace osu.Game.Overlays
|
||||
Add(new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(0.1f)
|
||||
Colour = ColourProvider.Background6
|
||||
});
|
||||
|
||||
Add(sectionsContainer = new ProfileSectionsContainer
|
||||
@ -83,7 +82,8 @@ namespace osu.Game.Overlays
|
||||
FixedHeader = tabs,
|
||||
HeaderBackground = new Box
|
||||
{
|
||||
Colour = OsuColour.Gray(34),
|
||||
// this is only visible as the ProfileTabControl background
|
||||
Colour = ColourProvider.Background5,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
});
|
||||
@ -165,9 +165,9 @@ namespace osu.Game.Overlays
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
AccentColour = colours.Seafoam;
|
||||
AccentColour = colourProvider.Highlight1;
|
||||
}
|
||||
|
||||
private class ProfileTabItem : OverlayTabItem
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
}
|
||||
}
|
||||
|
||||
private readonly FillFlowContainer<ModIcon> iconsContainer;
|
||||
protected readonly FillFlowContainer<ModIcon> IconsContainer;
|
||||
private readonly OsuSpriteText unrankedText;
|
||||
|
||||
public ModDisplay()
|
||||
@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
iconsContainer = new ReverseChildIDFillFlowContainer<ModIcon>
|
||||
IconsContainer = new ReverseChildIDFillFlowContainer<ModIcon>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
@ -69,11 +69,11 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
Current.ValueChanged += mods =>
|
||||
{
|
||||
iconsContainer.Clear();
|
||||
IconsContainer.Clear();
|
||||
|
||||
foreach (Mod mod in mods.NewValue)
|
||||
{
|
||||
iconsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.6f) });
|
||||
IconsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.6f) });
|
||||
}
|
||||
|
||||
if (IsLoaded)
|
||||
@ -92,7 +92,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
base.LoadComplete();
|
||||
|
||||
appearTransform();
|
||||
iconsContainer.FadeInFromZero(fade_duration, Easing.OutQuint);
|
||||
IconsContainer.FadeInFromZero(fade_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void appearTransform()
|
||||
@ -104,17 +104,17 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
expand();
|
||||
|
||||
using (iconsContainer.BeginDelayedSequence(1200))
|
||||
using (IconsContainer.BeginDelayedSequence(1200))
|
||||
contract();
|
||||
}
|
||||
|
||||
private void expand()
|
||||
{
|
||||
if (AllowExpand)
|
||||
iconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, Easing.OutQuint);
|
||||
IconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void contract() => iconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, Easing.OutQuint);
|
||||
private void contract() => IconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, Easing.OutQuint);
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
|
@ -56,6 +56,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
protected FillFlowContainer ButtonContentContainer;
|
||||
protected readonly Container TextContainer;
|
||||
protected readonly SpriteText SpriteText;
|
||||
private readonly Box box;
|
||||
@ -80,15 +81,36 @@ namespace osu.Game.Screens.Select
|
||||
EdgeSmoothness = new Vector2(2, 0),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
TextContainer = new Container
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(100 - SHEAR_WIDTH, 50),
|
||||
Shear = -SHEAR,
|
||||
Child = SpriteText = new OsuSpriteText
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
ButtonContentContainer = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Shear = -SHEAR,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 50,
|
||||
Spacing = new Vector2(15, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
TextContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Child = SpriteText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
@ -97,6 +119,19 @@ namespace osu.Game.Screens.Select
|
||||
public Action HoverLost;
|
||||
public Key? Hotkey;
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
float horizontalMargin = (100 - TextContainer.Width) / 2;
|
||||
ButtonContentContainer.Padding = new MarginPadding
|
||||
{
|
||||
Left = horizontalMargin,
|
||||
// right side margin offset to compensate for shear
|
||||
Right = horizontalMargin - SHEAR_WIDTH / 2
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
Hovered?.Invoke();
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System.Collections.Generic;
|
||||
@ -34,31 +33,18 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public FooterButtonMods()
|
||||
{
|
||||
Add(new FillFlowContainer
|
||||
ButtonContentContainer.Add(modDisplay = new FooterModDisplay
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Shear = -SHEAR,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
modDisplay = new FooterModDisplay
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
DisplayUnrankedText = false,
|
||||
Scale = new Vector2(0.8f)
|
||||
},
|
||||
MultiplierText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold),
|
||||
Margin = new MarginPadding { Right = 10 }
|
||||
}
|
||||
},
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Left = 70 }
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
DisplayUnrankedText = false,
|
||||
Scale = new Vector2(0.8f)
|
||||
});
|
||||
ButtonContentContainer.Add(MultiplierText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold),
|
||||
});
|
||||
}
|
||||
|
||||
@ -92,6 +78,11 @@ namespace osu.Game.Screens.Select
|
||||
MultiplierText.FadeColour(lowMultiplierColour, 200);
|
||||
else
|
||||
MultiplierText.FadeColour(Color4.White, 200);
|
||||
|
||||
if (Current.Value?.Count > 0)
|
||||
modDisplay.FadeIn();
|
||||
else
|
||||
modDisplay.FadeOut();
|
||||
}
|
||||
|
||||
private class FooterModDisplay : ModDisplay
|
||||
@ -101,6 +92,7 @@ namespace osu.Game.Screens.Select
|
||||
public FooterModDisplay()
|
||||
{
|
||||
AllowExpand = false;
|
||||
IconsContainer.Margin = new MarginPadding();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -24,8 +24,11 @@ namespace osu.Game.Screens.Select
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = @"rewind",
|
||||
Alpha = 0
|
||||
Alpha = 0,
|
||||
});
|
||||
|
||||
// force both text sprites to always be present to avoid width flickering while they're being swapped out
|
||||
SpriteText.AlwaysPresent = secondaryText.AlwaysPresent = true;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -24,6 +24,8 @@ namespace osu.Game.Screens.Select
|
||||
[Resolved(typeof(Room))]
|
||||
protected Bindable<PlaylistItem> CurrentItem { get; private set; }
|
||||
|
||||
public override bool AllowEditing => false;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; }
|
||||
|
||||
|
@ -35,6 +35,7 @@ using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
@ -66,6 +67,14 @@ namespace osu.Game.Screens.Select
|
||||
/// </summary>
|
||||
protected Container FooterPanels { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether entering editor mode should be allowed.
|
||||
/// </summary>
|
||||
public virtual bool AllowEditing => true;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private NotificationOverlay notificationOverlay { get; set; }
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
|
||||
|
||||
protected BeatmapCarousel Carousel { get; private set; }
|
||||
@ -277,7 +286,7 @@ namespace osu.Game.Screens.Select
|
||||
// if not the current screen, we want to get carousel in a good presentation state before displaying (resume or enter).
|
||||
bool shouldDebounce = this.IsCurrentScreen();
|
||||
|
||||
Schedule(() => Carousel.Filter(criteria, shouldDebounce));
|
||||
Carousel.Filter(criteria, shouldDebounce);
|
||||
}
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
@ -295,6 +304,12 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public void Edit(BeatmapInfo beatmap = null)
|
||||
{
|
||||
if (!AllowEditing)
|
||||
{
|
||||
notificationOverlay?.Post(new SimpleNotification { Text = "Editing is not available from the current mode." });
|
||||
return;
|
||||
}
|
||||
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap ?? beatmapNoDebounce);
|
||||
this.Push(new Editor());
|
||||
}
|
||||
@ -310,8 +325,10 @@ namespace osu.Game.Screens.Select
|
||||
if (!Carousel.BeatmapSetsLoaded)
|
||||
return;
|
||||
|
||||
// if we have a pending filter operation, we want to run it now.
|
||||
// it could change selection (ie. if the ruleset has been changed).
|
||||
transferRulesetValue();
|
||||
|
||||
// while transferRulesetValue will flush, it only does so if the ruleset changes.
|
||||
// the user could have changed a filter, and we want to ensure we are 100% up-to-date and consistent here.
|
||||
Carousel.FlushPendingFilterOperations();
|
||||
|
||||
// avoid attempting to continue before a selection has been obtained.
|
||||
@ -397,20 +414,10 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Logger.Log($"updating selection with beatmap:{beatmap?.ID.ToString() ?? "null"} ruleset:{ruleset?.ID.ToString() ?? "null"}");
|
||||
|
||||
if (ruleset?.Equals(decoupledRuleset.Value) == false)
|
||||
if (transferRulesetValue())
|
||||
{
|
||||
Logger.Log($"ruleset changed from \"{decoupledRuleset.Value}\" to \"{ruleset}\"");
|
||||
|
||||
// if the ruleset changed, the rest of the selection update will happen via updateSelectedRuleset.
|
||||
Mods.Value = Array.Empty<Mod>();
|
||||
decoupledRuleset.Value = ruleset;
|
||||
|
||||
// force a filter before attempting to change the beatmap.
|
||||
// we may still be in the wrong ruleset as there is a debounce delay on ruleset changes.
|
||||
Carousel.Filter(null, false);
|
||||
|
||||
// Filtering only completes after the carousel runs Update.
|
||||
// If we also have a pending beatmap change we should delay it one frame.
|
||||
selectionChangedDebounce = Schedule(run);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -634,6 +641,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
// manual binding to parent ruleset to allow for delayed load in the incoming direction.
|
||||
transferRulesetValue();
|
||||
|
||||
Ruleset.ValueChanged += r => updateSelectedRuleset(r.NewValue);
|
||||
|
||||
decoupledRuleset.ValueChanged += r => Ruleset.Value = r.NewValue;
|
||||
@ -645,9 +653,23 @@ namespace osu.Game.Screens.Select
|
||||
boundLocalBindables = true;
|
||||
}
|
||||
|
||||
private void transferRulesetValue()
|
||||
/// <summary>
|
||||
/// Transfer the game-wide ruleset to the local decoupled ruleset.
|
||||
/// Will immediately run filter operations if required.
|
||||
/// </summary>
|
||||
/// <returns>Whether a transfer occurred.</returns>
|
||||
private bool transferRulesetValue()
|
||||
{
|
||||
if (decoupledRuleset.Value?.Equals(Ruleset.Value) == true)
|
||||
return false;
|
||||
|
||||
Logger.Log($"decoupled ruleset transferred (\"{decoupledRuleset.Value}\" -> \"{Ruleset.Value}\"");
|
||||
rulesetNoDebounce = decoupledRuleset.Value = Ruleset.Value;
|
||||
|
||||
// if we have a pending filter operation, we want to run it now.
|
||||
// it could change selection (ie. if the ruleset has been changed).
|
||||
Carousel?.FlushPendingFilterOperations();
|
||||
return true;
|
||||
}
|
||||
|
||||
private void delete(BeatmapSetInfo beatmap)
|
||||
|
Loading…
Reference in New Issue
Block a user