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Add test ensuring converter doesn't modify original beatmap
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@ -13,6 +13,7 @@ SliderTickRate:1
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[TimingPoints]
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[TimingPoints]
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0,500,4,1,0,100,1,0
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0,500,4,1,0,100,1,0
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10000,-150,4,1,0,100,1,0
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[HitObjects]
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[HitObjects]
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51,192,500,128,0,1500:1:0:0:0:
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51,192,500,128,0,1500:1:0:0:0:
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@ -14,6 +14,7 @@ using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.IO;
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using osu.Game.IO.Serialization;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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@ -109,6 +110,8 @@ namespace osu.Game.Tests.Beatmaps
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{
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{
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var beatmap = GetBeatmap(name);
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var beatmap = GetBeatmap(name);
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string beforeConversion = beatmap.Serialize();
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var converterResult = new Dictionary<HitObject, IEnumerable<HitObject>>();
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var converterResult = new Dictionary<HitObject, IEnumerable<HitObject>>();
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var working = new ConversionWorkingBeatmap(beatmap)
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var working = new ConversionWorkingBeatmap(beatmap)
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@ -122,6 +125,10 @@ namespace osu.Game.Tests.Beatmaps
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working.GetPlayableBeatmap(CreateRuleset().RulesetInfo, mods);
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working.GetPlayableBeatmap(CreateRuleset().RulesetInfo, mods);
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string afterConversion = beatmap.Serialize();
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Assert.AreEqual(beforeConversion, afterConversion, "Conversion altered original beatmap");
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return new ConvertResult
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return new ConvertResult
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{
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{
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Mappings = converterResult.Select(r =>
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Mappings = converterResult.Select(r =>
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