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Move MaxCombo to base DifficultyAttributes
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@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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public class CatchDifficultyAttributes : DifficultyAttributes
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public class CatchDifficultyAttributes : DifficultyAttributes
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{
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{
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public double ApproachRate;
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public double ApproachRate;
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public int MaxCombo;
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}
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}
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}
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}
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@ -11,6 +11,5 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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public double SpeedStrain;
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public double SpeedStrain;
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public double ApproachRate;
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public double ApproachRate;
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public double OverallDifficulty;
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public double OverallDifficulty;
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public int MaxCombo;
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}
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}
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}
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}
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@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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public class TaikoDifficultyAttributes : DifficultyAttributes
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public class TaikoDifficultyAttributes : DifficultyAttributes
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{
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{
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public double GreatHitWindow;
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public double GreatHitWindow;
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public int MaxCombo;
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}
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}
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}
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}
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@ -12,6 +12,7 @@ namespace osu.Game.Rulesets.Difficulty
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public Skill[] Skills;
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public Skill[] Skills;
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public double StarRating;
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public double StarRating;
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public int MaxCombo;
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public DifficultyAttributes()
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public DifficultyAttributes()
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{
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{
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