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Edited pause visual test

This commit is contained in:
Andrey Zavadskiy 2017-03-28 15:03:12 +03:00
parent 91e18cc63e
commit 1c166bdf32
2 changed files with 29 additions and 7 deletions

View File

@ -1,17 +1,19 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Screens.Testing;
using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCasePauseOverlay : TestCase
internal class TestCaseInGameOverlays : TestCase
{
public override string Description => @"Tests the pause overlay";
public override string Description => @"Tests the pause and fail overlays";
private PauseOverlay pauseOverlay;
private FailOverlay failOverlay;
private int retryCount;
public override void Reset()
@ -27,12 +29,34 @@ namespace osu.Desktop.VisualTests.Tests
Title = @"paused",
Description = @"you're not going to do what i think you're going to do, are ya?",
});
Add(failOverlay = new FailOverlay
{
Depth = -1,
OnRetry = () => Logger.Log(@"Retry"),
OnQuit = () => Logger.Log(@"Quit"),
Title = @"failed",
Description = @"you're dead, try again?",
});
AddButton("Pause", pauseOverlay.Show);
AddButton("Pause", delegate {
if(failOverlay.State == Visibility.Visible)
{
failOverlay.Hide();
}
pauseOverlay.Show();
});
AddButton("Fail", delegate {
if (pauseOverlay.State == Visibility.Visible)
{
pauseOverlay.Hide();
}
failOverlay.Show();
});
AddButton("Add Retry", delegate
{
retryCount++;
pauseOverlay.Retries = retryCount;
failOverlay.Retries = retryCount;
});
retryCount = 0;

View File

@ -185,6 +185,7 @@
<Compile Include="Tests\TestCaseChatDisplay.cs" />
<Compile Include="Tests\TestCaseDrawings.cs" />
<Compile Include="Tests\TestCaseGamefield.cs" />
<Compile Include="Tests\TestCaseInGameOverlays.cs" />
<Compile Include="Tests\TestCaseMusicController.cs" />
<Compile Include="Tests\TestCaseNotificationManager.cs" />
<Compile Include="Tests\TestCasePlayer.cs" />
@ -202,7 +203,6 @@
<Compile Include="VisualTestGame.cs" />
<Compile Include="Platform\TestStorage.cs" />
<Compile Include="Tests\TestCaseOptions.cs" />
<Compile Include="Tests\TestCasePauseOverlay.cs" />
<Compile Include="Tests\TestCaseModSelectOverlay.cs" />
<Compile Include="Tests\TestCaseDialogOverlay.cs" />
<Compile Include="Tests\TestCaseBeatmapOptionsOverlay.cs" />
@ -212,9 +212,7 @@
</ItemGroup>
<ItemGroup />
<ItemGroup />
<ItemGroup>
<Folder Include="Beatmaps\" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.