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Fix recommender's incorrect usage of current ruleset
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@ -51,7 +51,7 @@ namespace osu.Game.Screens.Select
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foreach (var r in getBestRulesetOrder())
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{
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recommendedStarDifficulty.TryGetValue(ruleset.Value, out var stars);
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recommendedStarDifficulty.TryGetValue(r, out var stars);
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beatmap = beatmaps.Where(b => b.Ruleset.Equals(r)).OrderBy(b =>
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{
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