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Add test coverage for mod select back button

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Bartłomiej Dach 2022-05-07 10:23:49 +02:00
parent 271d64fd54
commit 1c029552d7
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@ -432,6 +432,25 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("all mods deselected", () => !SelectedMods.Value.Any());
}
[Test]
public void TestCloseViaBackButton()
{
createScreen();
changeRuleset(0);
AddStep("select difficulty adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() });
assertCustomisationToggleState(disabled: false, active: true);
AddAssert("back button disabled", () => !this.ChildrenOfType<ShearedButton>().First().Enabled.Value);
AddStep("dismiss customisation area", () => InputManager.Key(Key.Escape));
AddStep("click back button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<ShearedButton>().First());
InputManager.Click(MouseButton.Left);
});
AddAssert("mod select hidden", () => modSelectScreen.State.Value == Visibility.Hidden);
}
private void waitForColumnLoad() => AddUntilStep("all column content loaded",
() => modSelectScreen.ChildrenOfType<ModColumn>().Any() && modSelectScreen.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));