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synced 2026-05-21 23:02:27 +08:00
Rename RestoreDefaultValueButton to RevertToDefaultButton
Because I can't find it every time I search.
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@@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Settings
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public void TestRestoreDefaultValueButtonVisibility()
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{
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SettingsTextBox textBox = null;
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RestoreDefaultValueButton<string> restoreDefaultValueButton = null;
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RevertToDefaultButton<string> revertToDefaultButton = null;
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AddStep("create settings item", () =>
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{
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@@ -33,22 +33,22 @@ namespace osu.Game.Tests.Visual.Settings
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};
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});
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AddUntilStep("wait for loaded", () => textBox.IsLoaded);
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AddStep("retrieve restore default button", () => restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single());
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AddStep("retrieve restore default button", () => revertToDefaultButton = textBox.ChildrenOfType<RevertToDefaultButton<string>>().Single());
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AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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AddAssert("restore button hidden", () => revertToDefaultButton.Alpha == 0);
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AddStep("change value from default", () => textBox.Current.Value = "non-default");
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AddUntilStep("restore button shown", () => restoreDefaultValueButton.Alpha > 0);
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AddUntilStep("restore button shown", () => revertToDefaultButton.Alpha > 0);
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AddStep("restore default", () => textBox.Current.SetDefault());
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AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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AddUntilStep("restore button hidden", () => revertToDefaultButton.Alpha == 0);
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}
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[Test]
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public void TestSetAndClearLabelText()
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{
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SettingsTextBox textBox = null;
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RestoreDefaultValueButton<string> restoreDefaultValueButton = null;
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RevertToDefaultButton<string> revertToDefaultButton = null;
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OsuTextBox control = null;
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AddStep("create settings item", () =>
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@@ -61,25 +61,25 @@ namespace osu.Game.Tests.Visual.Settings
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AddUntilStep("wait for loaded", () => textBox.IsLoaded);
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AddStep("retrieve components", () =>
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{
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restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single();
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revertToDefaultButton = textBox.ChildrenOfType<RevertToDefaultButton<string>>().Single();
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control = textBox.ChildrenOfType<OsuTextBox>().Single();
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});
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AddStep("set non-default value", () => restoreDefaultValueButton.Current.Value = "non-default");
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(restoreDefaultValueButton.Parent.DrawHeight, control.DrawHeight, 1));
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AddStep("set non-default value", () => revertToDefaultButton.Current.Value = "non-default");
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(revertToDefaultButton.Parent.DrawHeight, control.DrawHeight, 1));
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AddStep("set label", () => textBox.LabelText = "label text");
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AddAssert("default value button centre aligned to label size", () =>
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{
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var label = textBox.ChildrenOfType<OsuSpriteText>().Single(spriteText => spriteText.Text == "label text");
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return Precision.AlmostEquals(restoreDefaultValueButton.Parent.DrawHeight, label.DrawHeight, 1);
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return Precision.AlmostEquals(revertToDefaultButton.Parent.DrawHeight, label.DrawHeight, 1);
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});
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AddStep("clear label", () => textBox.LabelText = default);
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(restoreDefaultValueButton.Parent.DrawHeight, control.DrawHeight, 1));
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(revertToDefaultButton.Parent.DrawHeight, control.DrawHeight, 1));
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AddStep("set warning text", () => textBox.SetNoticeText("This is some very important warning text! Hopefully it doesn't break the alignment of the default value indicator...", true));
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(restoreDefaultValueButton.Parent.DrawHeight, control.DrawHeight, 1));
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(revertToDefaultButton.Parent.DrawHeight, control.DrawHeight, 1));
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}
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/// <summary>
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@@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.Settings
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{
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BindableFloat current = null;
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SettingsSlider<float> sliderBar = null;
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RestoreDefaultValueButton<float> restoreDefaultValueButton = null;
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RevertToDefaultButton<float> revertToDefaultButton = null;
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AddStep("create settings item", () =>
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{
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@@ -107,15 +107,15 @@ namespace osu.Game.Tests.Visual.Settings
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};
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});
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AddUntilStep("wait for loaded", () => sliderBar.IsLoaded);
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AddStep("retrieve restore default button", () => restoreDefaultValueButton = sliderBar.ChildrenOfType<RestoreDefaultValueButton<float>>().Single());
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AddStep("retrieve restore default button", () => revertToDefaultButton = sliderBar.ChildrenOfType<RevertToDefaultButton<float>>().Single());
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AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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AddAssert("restore button hidden", () => revertToDefaultButton.Alpha == 0);
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AddStep("change value to next closest", () => sliderBar.Current.Value += current.Precision * 0.6f);
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AddUntilStep("restore button shown", () => restoreDefaultValueButton.Alpha > 0);
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AddUntilStep("restore button shown", () => revertToDefaultButton.Alpha > 0);
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AddStep("restore default", () => sliderBar.Current.SetDefault());
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AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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AddUntilStep("restore button hidden", () => revertToDefaultButton.Alpha == 0);
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}
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[Test]
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