mirror of
https://github.com/ppy/osu.git
synced 2025-01-18 05:42:56 +08:00
Merge branch 'master' into hold-note-tail-topcentre
This commit is contained in:
commit
1bf5ab4408
@ -21,7 +21,7 @@
|
||||
]
|
||||
},
|
||||
"ppy.localisationanalyser.tools": {
|
||||
"version": "2024.517.0",
|
||||
"version": "2024.802.0",
|
||||
"commands": [
|
||||
"localisation"
|
||||
]
|
||||
|
12
.github/workflows/ci.yml
vendored
12
.github/workflows/ci.yml
vendored
@ -64,10 +64,11 @@ jobs:
|
||||
matrix:
|
||||
os:
|
||||
- { prettyname: Windows, fullname: windows-latest }
|
||||
- { prettyname: macOS, fullname: macos-latest }
|
||||
# macOS runner performance has gotten unbearably slow so let's turn them off temporarily.
|
||||
# - { prettyname: macOS, fullname: macos-latest }
|
||||
- { prettyname: Linux, fullname: ubuntu-latest }
|
||||
threadingMode: ['SingleThread', 'MultiThreaded']
|
||||
timeout-minutes: 60
|
||||
timeout-minutes: 120
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
@ -120,9 +121,7 @@ jobs:
|
||||
|
||||
build-only-ios:
|
||||
name: Build only (iOS)
|
||||
# `macos-13` is required, because the newest Microsoft.iOS.Sdk versions require Xcode 14.3.
|
||||
# TODO: can be changed to `macos-latest` once `macos-13` becomes latest (currently in beta: https://github.com/actions/runner-images/tree/main#available-images)
|
||||
runs-on: macos-13
|
||||
runs-on: macos-latest
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- name: Checkout
|
||||
@ -136,8 +135,5 @@ jobs:
|
||||
- name: Install .NET Workloads
|
||||
run: dotnet workload install maui-ios
|
||||
|
||||
- name: Select Xcode 15.2
|
||||
run: sudo xcode-select -s /Applications/Xcode_15.2.app/Contents/Developer
|
||||
|
||||
- name: Build
|
||||
run: dotnet build -c Debug osu.iOS
|
||||
|
2
.github/workflows/diffcalc.yml
vendored
2
.github/workflows/diffcalc.yml
vendored
@ -111,7 +111,7 @@ jobs:
|
||||
steps:
|
||||
- name: Check permissions
|
||||
run: |
|
||||
ALLOWED_USERS=(smoogipoo peppy bdach)
|
||||
ALLOWED_USERS=(smoogipoo peppy bdach frenzibyte)
|
||||
for i in "${ALLOWED_USERS[@]}"; do
|
||||
if [[ "${{ github.actor }}" == "$i" ]]; then
|
||||
exit 0
|
||||
|
2
.gitignore
vendored
2
.gitignore
vendored
@ -265,6 +265,8 @@ __pycache__/
|
||||
.idea/**/usage.statistics.xml
|
||||
.idea/**/dictionaries
|
||||
.idea/**/shelf
|
||||
.idea/*/.idea/projectSettingsUpdater.xml
|
||||
.idea/*/.idea/encodings.xml
|
||||
|
||||
# Generated files
|
||||
.idea/**/contentModel.xml
|
||||
|
@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="vcsConfiguration" value="2" />
|
||||
</component>
|
||||
</project>
|
@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with NO BOM" />
|
||||
</project>
|
@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="vcsConfiguration" value="2" />
|
||||
</component>
|
||||
</project>
|
@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="vcsConfiguration" value="2" />
|
||||
</component>
|
||||
</project>
|
@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="vcsConfiguration" value="2" />
|
||||
</component>
|
||||
</project>
|
@ -55,7 +55,7 @@ When in doubt, it's probably best to start with a discussion first. We will esca
|
||||
|
||||
While pull requests from unaffiliated contributors are welcome, please note that due to significant community interest and limited review throughput, the core team's primary focus is on the issues which are currently [on the roadmap](https://github.com/orgs/ppy/projects/7/views/6). Reviewing PRs that fall outside of the scope of the roadmap is done on a best-effort basis, so please be aware that it may take a while before a core maintainer gets around to review your change.
|
||||
|
||||
The [issue tracker](https://github.com/ppy/osu/issues) should provide plenty of issues to start with. We also have a [`good-first-issue`](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+label%3Agood-first-issue) label, although from experience it is not used very often, as it is relatively rare that we can spot an issue that will definitively be a good first issue for a new contributor regardless of their programming experience.
|
||||
The [issue tracker](https://github.com/ppy/osu/issues) should provide plenty of issues to start with. We also have a [`good first issue`](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22) label, although from experience it is not used very often, as it is relatively rare that we can spot an issue that will definitively be a good first issue for a new contributor regardless of their programming experience.
|
||||
|
||||
In the case of simple issues, a direct PR is okay. However, if you decide to work on an existing issue which doesn't seem trivial, **please ask us first**. This way we can try to estimate if it is a good fit for you and provide the correct direction on how to address it. In addition, note that while we do not rule out external contributors from working on roadmapped issues, we will generally prefer to handle them ourselves unless they're not very time sensitive.
|
||||
|
||||
|
@ -7,7 +7,6 @@ T:SixLabors.ImageSharp.IDeepCloneable`1;Use osu.Game.Utils.IDeepCloneable<T> ins
|
||||
M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
|
||||
M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
|
||||
T:NuGet.Packaging.CollectionExtensions;Don't use internal extension methods.
|
||||
M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
|
||||
M:Realms.IRealmCollection`1.SubscribeForNotifications`1(Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IRealmCollection<T>,NotificationCallbackDelegate<T>) instead.
|
||||
M:System.Guid.#ctor;Probably meaning to use Guid.NewGuid() instead. If actually wanting empty, use Guid.Empty.
|
||||
M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Linq.IQueryable{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IQueryable<T>,NotificationCallbackDelegate<T>) instead.
|
||||
|
@ -10,7 +10,7 @@
|
||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.618.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.907.1" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||
|
@ -80,7 +80,7 @@ namespace osu.Android
|
||||
host.Window.CursorState |= CursorState.Hidden;
|
||||
}
|
||||
|
||||
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
|
||||
protected override UpdateManager CreateUpdateManager() => new MobileUpdateNotifier();
|
||||
|
||||
protected override BatteryInfo CreateBatteryInfo() => new AndroidBatteryInfo();
|
||||
|
||||
|
@ -2,10 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Win32;
|
||||
using osu.Desktop.Performance;
|
||||
using osu.Desktop.Security;
|
||||
@ -95,44 +95,22 @@ namespace osu.Desktop
|
||||
return key?.OpenSubKey(WindowsAssociationManager.SHELL_OPEN_COMMAND)?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
|
||||
}
|
||||
|
||||
public static bool IsPackageManaged => !string.IsNullOrEmpty(Environment.GetEnvironmentVariable("OSU_EXTERNAL_UPDATE_PROVIDER"));
|
||||
|
||||
protected override UpdateManager CreateUpdateManager()
|
||||
{
|
||||
string? packageManaged = Environment.GetEnvironmentVariable("OSU_EXTERNAL_UPDATE_PROVIDER");
|
||||
|
||||
if (!string.IsNullOrEmpty(packageManaged))
|
||||
if (IsPackageManaged)
|
||||
return new NoActionUpdateManager();
|
||||
|
||||
switch (RuntimeInfo.OS)
|
||||
{
|
||||
case RuntimeInfo.Platform.Windows:
|
||||
Debug.Assert(OperatingSystem.IsWindows());
|
||||
|
||||
return new SquirrelUpdateManager();
|
||||
|
||||
default:
|
||||
return new SimpleUpdateManager();
|
||||
}
|
||||
return new VelopackUpdateManager();
|
||||
}
|
||||
|
||||
public override bool RestartAppWhenExited()
|
||||
{
|
||||
switch (RuntimeInfo.OS)
|
||||
{
|
||||
case RuntimeInfo.Platform.Windows:
|
||||
Debug.Assert(OperatingSystem.IsWindows());
|
||||
|
||||
// Of note, this is an async method in squirrel that adds an arbitrary delay before returning
|
||||
// likely to ensure the external process is in a good state.
|
||||
//
|
||||
// We're not waiting on that here, but the outro playing before the actual exit should be enough
|
||||
// to cover this.
|
||||
Squirrel.UpdateManager.RestartAppWhenExited().FireAndForget();
|
||||
Task.Run(() => Velopack.UpdateExe.Start()).FireAndForget();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.RestartAppWhenExited();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
@ -14,7 +14,7 @@ using osu.Game;
|
||||
using osu.Game.IPC;
|
||||
using osu.Game.Tournament;
|
||||
using SDL;
|
||||
using Squirrel;
|
||||
using Velopack;
|
||||
|
||||
namespace osu.Desktop
|
||||
{
|
||||
@ -31,19 +31,11 @@ namespace osu.Desktop
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
/*
|
||||
* WARNING: DO NOT PLACE **ANY** CODE ABOVE THE FOLLOWING BLOCK!
|
||||
*
|
||||
* Logic handling Squirrel MUST run before EVERYTHING if you do not want to break it.
|
||||
* To be more precise: Squirrel is internally using a rather... crude method to determine whether it is running under NUnit,
|
||||
* namely by checking loaded assemblies:
|
||||
* https://github.com/clowd/Clowd.Squirrel/blob/24427217482deeeb9f2cacac555525edfc7bd9ac/src/Squirrel/SimpleSplat/PlatformModeDetector.cs#L17-L32
|
||||
*
|
||||
* If it finds ANY assembly from the ones listed above - REGARDLESS of the reason why it is loaded -
|
||||
* the app will then do completely broken things like:
|
||||
* - not creating system shortcuts (as the logic is if'd out if "running tests")
|
||||
* - not exiting after the install / first-update / uninstall hooks are ran (as the `Environment.Exit()` calls are if'd out if "running tests")
|
||||
*/
|
||||
// IMPORTANT DON'T IGNORE: For general sanity, velopack's setup needs to run before anything else.
|
||||
// This has bitten us in the rear before (bricked updater), and although the underlying issue from
|
||||
// last time has been fixed, let's not tempt fate.
|
||||
setupVelopack();
|
||||
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
var windowsVersion = Environment.OSVersion.Version;
|
||||
@ -66,8 +58,6 @@ namespace osu.Desktop
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
setupSquirrel();
|
||||
}
|
||||
|
||||
// NVIDIA profiles are based on the executable name of a process.
|
||||
@ -177,32 +167,28 @@ namespace osu.Desktop
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void setupVelopack()
|
||||
{
|
||||
if (OsuGameDesktop.IsPackageManaged)
|
||||
{
|
||||
Logger.Log("Updates are being managed by an external provider. Skipping Velopack setup.");
|
||||
return;
|
||||
}
|
||||
|
||||
var app = VelopackApp.Build();
|
||||
|
||||
if (OperatingSystem.IsWindows())
|
||||
configureWindows(app);
|
||||
|
||||
app.Run();
|
||||
}
|
||||
|
||||
[SupportedOSPlatform("windows")]
|
||||
private static void setupSquirrel()
|
||||
private static void configureWindows(VelopackApp app)
|
||||
{
|
||||
SquirrelAwareApp.HandleEvents(onInitialInstall: (_, tools) =>
|
||||
{
|
||||
tools.CreateShortcutForThisExe();
|
||||
tools.CreateUninstallerRegistryEntry();
|
||||
WindowsAssociationManager.InstallAssociations();
|
||||
}, onAppUpdate: (_, tools) =>
|
||||
{
|
||||
tools.CreateUninstallerRegistryEntry();
|
||||
WindowsAssociationManager.UpdateAssociations();
|
||||
}, onAppUninstall: (_, tools) =>
|
||||
{
|
||||
tools.RemoveShortcutForThisExe();
|
||||
tools.RemoveUninstallerRegistryEntry();
|
||||
WindowsAssociationManager.UninstallAssociations();
|
||||
}, onEveryRun: (_, _, _) =>
|
||||
{
|
||||
// While setting the `ProcessAppUserModelId` fixes duplicate icons/shortcuts on the taskbar, it currently
|
||||
// causes the right-click context menu to function incorrectly.
|
||||
//
|
||||
// This may turn out to be non-required after an alternative solution is implemented.
|
||||
// see https://github.com/clowd/Clowd.Squirrel/issues/24
|
||||
// tools.SetProcessAppUserModelId();
|
||||
});
|
||||
app.WithFirstRun(_ => WindowsAssociationManager.InstallAssociations());
|
||||
app.WithAfterUpdateFastCallback(_ => WindowsAssociationManager.UpdateAssociations());
|
||||
app.WithBeforeUninstallFastCallback(_ => WindowsAssociationManager.UninstallAssociations());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Security.Principal;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@ -21,48 +20,14 @@ namespace osu.Desktop.Security
|
||||
[Resolved]
|
||||
private INotificationOverlay notifications { get; set; } = null!;
|
||||
|
||||
private bool elevated;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
elevated = checkElevated();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (elevated)
|
||||
if (Environment.IsPrivilegedProcess)
|
||||
notifications.Post(new ElevatedPrivilegesNotification());
|
||||
}
|
||||
|
||||
private bool checkElevated()
|
||||
{
|
||||
try
|
||||
{
|
||||
switch (RuntimeInfo.OS)
|
||||
{
|
||||
case RuntimeInfo.Platform.Windows:
|
||||
if (!OperatingSystem.IsWindows()) return false;
|
||||
|
||||
var windowsIdentity = WindowsIdentity.GetCurrent();
|
||||
var windowsPrincipal = new WindowsPrincipal(windowsIdentity);
|
||||
|
||||
return windowsPrincipal.IsInRole(WindowsBuiltInRole.Administrator);
|
||||
|
||||
case RuntimeInfo.Platform.macOS:
|
||||
case RuntimeInfo.Platform.Linux:
|
||||
return Mono.Unix.Native.Syscall.geteuid() == 0;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private partial class ElevatedPrivilegesNotification : SimpleNotification
|
||||
{
|
||||
public override bool IsImportant => true;
|
||||
|
@ -1,180 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Screens.Play;
|
||||
using Squirrel.SimpleSplat;
|
||||
using Squirrel.Sources;
|
||||
using LogLevel = Squirrel.SimpleSplat.LogLevel;
|
||||
using UpdateManager = osu.Game.Updater.UpdateManager;
|
||||
|
||||
namespace osu.Desktop.Updater
|
||||
{
|
||||
[SupportedOSPlatform("windows")]
|
||||
public partial class SquirrelUpdateManager : UpdateManager
|
||||
{
|
||||
private Squirrel.UpdateManager? updateManager;
|
||||
private INotificationOverlay notificationOverlay = null!;
|
||||
|
||||
public Task PrepareUpdateAsync() => Squirrel.UpdateManager.RestartAppWhenExited();
|
||||
|
||||
private static readonly Logger logger = Logger.GetLogger("updater");
|
||||
|
||||
/// <summary>
|
||||
/// Whether an update has been downloaded but not yet applied.
|
||||
/// </summary>
|
||||
private bool updatePending;
|
||||
|
||||
private readonly SquirrelLogger squirrelLogger = new SquirrelLogger();
|
||||
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private ILocalUserPlayInfo? localUserInfo { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(INotificationOverlay notifications)
|
||||
{
|
||||
notificationOverlay = notifications;
|
||||
|
||||
SquirrelLocator.CurrentMutable.Register(() => squirrelLogger, typeof(ILogger));
|
||||
}
|
||||
|
||||
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
|
||||
|
||||
private async Task<bool> checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification? notification = null)
|
||||
{
|
||||
// should we schedule a retry on completion of this check?
|
||||
bool scheduleRecheck = true;
|
||||
|
||||
const string? github_token = null; // TODO: populate.
|
||||
|
||||
try
|
||||
{
|
||||
// Avoid any kind of update checking while gameplay is running.
|
||||
if (localUserInfo?.IsPlaying.Value == true)
|
||||
return false;
|
||||
|
||||
updateManager ??= new Squirrel.UpdateManager(new GithubSource(@"https://github.com/ppy/osu", github_token, false), @"osulazer");
|
||||
|
||||
var info = await updateManager.CheckForUpdate(!useDeltaPatching).ConfigureAwait(false);
|
||||
|
||||
if (info.ReleasesToApply.Count == 0)
|
||||
{
|
||||
if (updatePending)
|
||||
{
|
||||
// the user may have dismissed the completion notice, so show it again.
|
||||
notificationOverlay.Post(new UpdateApplicationCompleteNotification
|
||||
{
|
||||
Activated = () =>
|
||||
{
|
||||
restartToApplyUpdate();
|
||||
return true;
|
||||
},
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
// no updates available. bail and retry later.
|
||||
return false;
|
||||
}
|
||||
|
||||
scheduleRecheck = false;
|
||||
|
||||
if (notification == null)
|
||||
{
|
||||
notification = new UpdateProgressNotification
|
||||
{
|
||||
CompletionClickAction = restartToApplyUpdate,
|
||||
};
|
||||
|
||||
Schedule(() => notificationOverlay.Post(notification));
|
||||
}
|
||||
|
||||
notification.StartDownload();
|
||||
|
||||
try
|
||||
{
|
||||
await updateManager.DownloadReleases(info.ReleasesToApply, p => notification.Progress = p / 100f).ConfigureAwait(false);
|
||||
|
||||
notification.StartInstall();
|
||||
|
||||
await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f).ConfigureAwait(false);
|
||||
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
updatePending = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (useDeltaPatching)
|
||||
{
|
||||
logger.Add(@"delta patching failed; will attempt full download!");
|
||||
|
||||
// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
|
||||
// try again without deltas.
|
||||
await checkForUpdateAsync(false, notification).ConfigureAwait(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// In the case of an error, a separate notification will be displayed.
|
||||
notification.FailDownload();
|
||||
Logger.Error(e, @"update failed!");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
|
||||
scheduleRecheck = true;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (scheduleRecheck)
|
||||
{
|
||||
// check again in 30 minutes.
|
||||
Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool restartToApplyUpdate()
|
||||
{
|
||||
PrepareUpdateAsync()
|
||||
.ContinueWith(_ => Schedule(() => game.AttemptExit()));
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
updateManager?.Dispose();
|
||||
}
|
||||
|
||||
private class SquirrelLogger : ILogger, IDisposable
|
||||
{
|
||||
public LogLevel Level { get; set; } = LogLevel.Info;
|
||||
|
||||
public void Write(string message, LogLevel logLevel)
|
||||
{
|
||||
if (logLevel < Level)
|
||||
return;
|
||||
|
||||
logger.Add(message);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
139
osu.Desktop/Updater/VelopackUpdateManager.cs
Normal file
139
osu.Desktop/Updater/VelopackUpdateManager.cs
Normal file
@ -0,0 +1,139 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Screens.Play;
|
||||
using Velopack;
|
||||
using Velopack.Sources;
|
||||
|
||||
namespace osu.Desktop.Updater
|
||||
{
|
||||
public partial class VelopackUpdateManager : Game.Updater.UpdateManager
|
||||
{
|
||||
private readonly UpdateManager updateManager;
|
||||
private INotificationOverlay notificationOverlay = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private ILocalUserPlayInfo? localUserInfo { get; set; }
|
||||
|
||||
private UpdateInfo? pendingUpdate;
|
||||
|
||||
public VelopackUpdateManager()
|
||||
{
|
||||
updateManager = new UpdateManager(new GithubSource(@"https://github.com/ppy/osu", null, false), new UpdateOptions
|
||||
{
|
||||
AllowVersionDowngrade = true,
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(INotificationOverlay notifications)
|
||||
{
|
||||
notificationOverlay = notifications;
|
||||
}
|
||||
|
||||
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
|
||||
|
||||
private async Task<bool> checkForUpdateAsync(UpdateProgressNotification? notification = null)
|
||||
{
|
||||
// whether to check again in 30 minutes. generally only if there's an error or no update was found (yet).
|
||||
bool scheduleRecheck = false;
|
||||
|
||||
try
|
||||
{
|
||||
// Avoid any kind of update checking while gameplay is running.
|
||||
if (localUserInfo?.IsPlaying.Value == true)
|
||||
{
|
||||
scheduleRecheck = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: we should probably be checking if there's a more recent update, rather than shortcutting here.
|
||||
// Velopack does support this scenario (see https://github.com/ppy/osu/pull/28743#discussion_r1743495975).
|
||||
if (pendingUpdate != null)
|
||||
{
|
||||
// If there is an update pending restart, show the notification to restart again.
|
||||
notificationOverlay.Post(new UpdateApplicationCompleteNotification
|
||||
{
|
||||
Activated = () =>
|
||||
{
|
||||
restartToApplyUpdate();
|
||||
return true;
|
||||
}
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
pendingUpdate = await updateManager.CheckForUpdatesAsync().ConfigureAwait(false);
|
||||
|
||||
// No update is available. We'll check again later.
|
||||
if (pendingUpdate == null)
|
||||
{
|
||||
scheduleRecheck = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
// An update is found, let's notify the user and start downloading it.
|
||||
if (notification == null)
|
||||
{
|
||||
notification = new UpdateProgressNotification
|
||||
{
|
||||
CompletionClickAction = restartToApplyUpdate,
|
||||
};
|
||||
|
||||
Schedule(() => notificationOverlay.Post(notification));
|
||||
}
|
||||
|
||||
notification.StartDownload();
|
||||
|
||||
try
|
||||
{
|
||||
await updateManager.DownloadUpdatesAsync(pendingUpdate, p => notification.Progress = p / 100f).ConfigureAwait(false);
|
||||
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// In the case of an error, a separate notification will be displayed.
|
||||
scheduleRecheck = true;
|
||||
notification.FailDownload();
|
||||
Logger.Error(e, @"update failed!");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
|
||||
scheduleRecheck = true;
|
||||
Logger.Log($@"update check failed ({e.Message})");
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (scheduleRecheck)
|
||||
{
|
||||
Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool restartToApplyUpdate()
|
||||
{
|
||||
// TODO: Migrate this to async flow whenever available (see https://github.com/ppy/osu/pull/28743#discussion_r1740505665).
|
||||
// Currently there's an internal Thread.Sleep(300) which will cause a stutter when the user clicks to restart.
|
||||
updateManager.WaitExitThenApplyUpdates(pendingUpdate?.TargetFullRelease);
|
||||
Schedule(() => game.AttemptExit());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -5,6 +5,7 @@
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
|
||||
<AssemblyName>osu!</AssemblyName>
|
||||
<AssemblyTitle>osu!(lazer)</AssemblyTitle>
|
||||
<Title>osu!</Title>
|
||||
<Product>osu!(lazer)</Product>
|
||||
<ApplicationIcon>lazer.ico</ApplicationIcon>
|
||||
@ -23,10 +24,9 @@
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Clowd.Squirrel" Version="2.11.1" />
|
||||
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="8.0.0" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
|
||||
<PackageReference Include="Velopack" Version="0.0.598-g933b2ab" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<EmbeddedResource Include="lazer.ico" />
|
||||
|
@ -0,0 +1,66 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public partial class TestSceneCatchEditorSaving : EditorSavingTestScene
|
||||
{
|
||||
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestCatchJuiceStreamTickCorrect()
|
||||
{
|
||||
AddStep("enter timing mode", () => InputManager.Key(Key.F3));
|
||||
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
|
||||
AddStep("enter compose mode", () => InputManager.Key(Key.F1));
|
||||
|
||||
Vector2 startPoint = Vector2.Zero;
|
||||
float increment = 0;
|
||||
|
||||
AddUntilStep("wait for playfield", () => this.ChildrenOfType<CatchPlayfield>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddStep("move to centre", () =>
|
||||
{
|
||||
var playfield = this.ChildrenOfType<CatchPlayfield>().Single();
|
||||
startPoint = playfield.ScreenSpaceDrawQuad.Centre + new Vector2(0, playfield.ScreenSpaceDrawQuad.Height / 3);
|
||||
increment = playfield.ScreenSpaceDrawQuad.Height / 10;
|
||||
InputManager.MoveMouseTo(startPoint);
|
||||
});
|
||||
AddStep("choose juice stream placing tool", () => InputManager.Key(Key.Number3));
|
||||
AddStep("start placement", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(2 * increment, -increment)));
|
||||
AddStep("add node", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(-2 * increment, -2 * increment)));
|
||||
AddStep("add node", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(0, -3 * increment)));
|
||||
AddStep("end placement", () => InputManager.Click(MouseButton.Right));
|
||||
|
||||
AddUntilStep("juice stream placed", () => EditorBeatmap.HitObjects, () => Has.Count.EqualTo(1));
|
||||
|
||||
int largeDropletCount = 0, tinyDropletCount = 0;
|
||||
AddStep("store droplet count", () =>
|
||||
{
|
||||
largeDropletCount = EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(Droplet));
|
||||
tinyDropletCount = EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(TinyDroplet));
|
||||
});
|
||||
|
||||
SaveEditor();
|
||||
ReloadEditorToSameBeatmap();
|
||||
|
||||
AddAssert("large droplet count is the same", () => EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(Droplet)), () => Is.EqualTo(largeDropletCount));
|
||||
AddAssert("tiny droplet count is the same", () => EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(TinyDroplet)), () => Is.EqualTo(tinyDropletCount));
|
||||
}
|
||||
}
|
||||
}
|
@ -82,6 +82,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
|
||||
AddMouseMoveStep(-100, 100);
|
||||
addVertexCheckStep(3, 1, times[0], positions[0]);
|
||||
addDragEndStep();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -100,6 +101,9 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
AddMouseMoveStep(times[2] - 50, positions[2] - 50);
|
||||
addVertexCheckStep(4, 1, times[1] - 50, positions[1] - 50);
|
||||
addVertexCheckStep(4, 2, times[2] - 50, positions[2] - 50);
|
||||
|
||||
AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
|
||||
addDragEndStep();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -113,6 +117,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
addDragStartStep(times[1], positions[1]);
|
||||
AddMouseMoveStep(times[1], 400);
|
||||
AddAssert("slider velocity changed", () => !hitObject.SliderVelocityMultiplierBindable.IsDefault);
|
||||
addDragEndStep();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -129,6 +134,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
AddStep("scroll playfield", () => manualClock.CurrentTime += 200);
|
||||
AddMouseMoveStep(times[1] + 200, positions[1] + 100);
|
||||
addVertexCheckStep(2, 1, times[1] + 200, positions[1] + 100);
|
||||
addDragEndStep();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -161,18 +167,18 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
addAddVertexSteps(500, 150);
|
||||
addVertexCheckStep(3, 1, 500, 150);
|
||||
|
||||
addAddVertexSteps(90, 200);
|
||||
addVertexCheckStep(4, 1, times[0], positions[0]);
|
||||
addAddVertexSteps(160, 200);
|
||||
addVertexCheckStep(4, 1, 160, 200);
|
||||
|
||||
addAddVertexSteps(750, 180);
|
||||
addVertexCheckStep(5, 4, 750, 180);
|
||||
addVertexCheckStep(5, 4, 800, 160);
|
||||
AddAssert("duration is changed", () => Precision.AlmostEquals(hitObject.Duration, 800 - times[0], 1e-3));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeleteVertex()
|
||||
{
|
||||
double[] times = { 100, 300, 500 };
|
||||
double[] times = { 100, 300, 400 };
|
||||
float[] positions = { 100, 200, 150 };
|
||||
addBlueprintStep(times, positions);
|
||||
|
||||
@ -265,7 +271,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
AddStep("delete vertex", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.Click(MouseButton.Right);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Skinning;
|
||||
@ -19,20 +18,17 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestLegacyHUDComboCounterHidden([Values] bool withModifiedSkin)
|
||||
public void TestLegacyHUDComboCounterNotExistent([Values] bool withModifiedSkin)
|
||||
{
|
||||
if (withModifiedSkin)
|
||||
{
|
||||
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
|
||||
AddStep("update target", () => Player.ChildrenOfType<SkinComponentsContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
|
||||
AddStep("update target", () => Player.ChildrenOfType<SkinnableContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
|
||||
AddStep("exit player", () => Player.Exit());
|
||||
CreateTest();
|
||||
}
|
||||
|
||||
AddAssert("legacy HUD combo counter hidden", () =>
|
||||
{
|
||||
return Player.ChildrenOfType<LegacyComboCounter>().All(c => c.ChildrenOfType<Container>().Single().Alpha == 0f);
|
||||
});
|
||||
AddAssert("legacy HUD combo counter not added", () => !Player.ChildrenOfType<LegacyDefaultComboCounter>().Any());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,36 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public partial class TestSceneCatchReplayHandling : OsuManualInputManagerTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestReplayDetach()
|
||||
{
|
||||
DrawableCatchRuleset drawableRuleset = null!;
|
||||
float catcherPosition = 0;
|
||||
|
||||
AddStep("create drawable ruleset", () => Child = drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), new CatchBeatmap(), []));
|
||||
AddStep("attach replay", () => drawableRuleset.SetReplayScore(new Score()));
|
||||
AddStep("store catcher position", () => catcherPosition = drawableRuleset.ChildrenOfType<Catcher>().Single().X);
|
||||
AddStep("hold down left", () => InputManager.PressKey(Key.Left));
|
||||
AddAssert("catcher didn't move", () => drawableRuleset.ChildrenOfType<Catcher>().Single().X, () => Is.EqualTo(catcherPosition));
|
||||
AddStep("release left", () => InputManager.ReleaseKey(Key.Left));
|
||||
|
||||
AddStep("detach replay", () => drawableRuleset.SetReplayScore(null));
|
||||
AddStep("hold down left", () => InputManager.PressKey(Key.Left));
|
||||
AddUntilStep("catcher moved", () => drawableRuleset.ChildrenOfType<Catcher>().Single().X, () => Is.Not.EqualTo(catcherPosition));
|
||||
AddStep("release left", () => InputManager.ReleaseKey(Key.Left));
|
||||
}
|
||||
}
|
||||
}
|
@ -248,7 +248,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
AddStep("enable hit lighting", () => config.SetValue(OsuSetting.HitLighting, true));
|
||||
AddStep("catch fruit", () => attemptCatch(new Fruit()));
|
||||
AddAssert("correct hit lighting colour", () => catcher.ChildrenOfType<HitExplosion>().First()?.Entry?.ObjectColour == this.ChildrenOfType<DrawableCatchHitObject>().First().AccentColour.Value);
|
||||
AddAssert("correct hit lighting colour",
|
||||
() => catcher.ChildrenOfType<HitExplosion>().First()?.Entry?.ObjectColour == this.ChildrenOfType<DrawableCatchHitObject>().First().AccentColour.Value);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -259,6 +260,16 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddAssert("no hit lighting", () => !catcher.ChildrenOfType<HitExplosion>().Any());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAllExplodedObjectsAtUniquePositions()
|
||||
{
|
||||
AddStep("catch normal fruit", () => attemptCatch(new Fruit()));
|
||||
AddStep("catch normal fruit", () => attemptCatch(new Fruit { IndexInBeatmap = 2, LastInCombo = true }));
|
||||
AddAssert("two fruit at distinct x coordinates",
|
||||
() => this.ChildrenOfType<CaughtFruit>().Select(f => f.DrawPosition.X).Distinct(),
|
||||
() => Has.Exactly(2).Items);
|
||||
}
|
||||
|
||||
private void checkPlate(int count) => AddAssert($"{count} objects on the plate", () => catcher.CaughtObjects.Count() == count);
|
||||
|
||||
private void checkState(CatcherAnimationState state) => AddAssert($"catcher state is {state}", () => catcher.CurrentState == state);
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y,
|
||||
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
|
||||
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1 : ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(obj.StartTime).SliderVelocity,
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(obj.StartTime).SliderVelocity : 1,
|
||||
SliderVelocityMultiplier = sliderVelocityData?.SliderVelocityMultiplier ?? 1
|
||||
}.Yield();
|
||||
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
@ -29,6 +28,7 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Scoring.Legacy;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -62,43 +62,43 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
|
||||
{
|
||||
if (mods.HasFlagFast(LegacyMods.Nightcore))
|
||||
if (mods.HasFlag(LegacyMods.Nightcore))
|
||||
yield return new CatchModNightcore();
|
||||
else if (mods.HasFlagFast(LegacyMods.DoubleTime))
|
||||
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
||||
yield return new CatchModDoubleTime();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Perfect))
|
||||
if (mods.HasFlag(LegacyMods.Perfect))
|
||||
yield return new CatchModPerfect();
|
||||
else if (mods.HasFlagFast(LegacyMods.SuddenDeath))
|
||||
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||
yield return new CatchModSuddenDeath();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Cinema))
|
||||
if (mods.HasFlag(LegacyMods.Cinema))
|
||||
yield return new CatchModCinema();
|
||||
else if (mods.HasFlagFast(LegacyMods.Autoplay))
|
||||
else if (mods.HasFlag(LegacyMods.Autoplay))
|
||||
yield return new CatchModAutoplay();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Easy))
|
||||
if (mods.HasFlag(LegacyMods.Easy))
|
||||
yield return new CatchModEasy();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Flashlight))
|
||||
if (mods.HasFlag(LegacyMods.Flashlight))
|
||||
yield return new CatchModFlashlight();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.HalfTime))
|
||||
if (mods.HasFlag(LegacyMods.HalfTime))
|
||||
yield return new CatchModHalfTime();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.HardRock))
|
||||
if (mods.HasFlag(LegacyMods.HardRock))
|
||||
yield return new CatchModHardRock();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Hidden))
|
||||
if (mods.HasFlag(LegacyMods.Hidden))
|
||||
yield return new CatchModHidden();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.NoFail))
|
||||
if (mods.HasFlag(LegacyMods.NoFail))
|
||||
yield return new CatchModNoFail();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Relax))
|
||||
if (mods.HasFlag(LegacyMods.Relax))
|
||||
yield return new CatchModRelax();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.ScoreV2))
|
||||
if (mods.HasFlag(LegacyMods.ScoreV2))
|
||||
yield return new ModScoreV2();
|
||||
}
|
||||
|
||||
@ -223,6 +223,12 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
|
||||
|
||||
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
|
||||
[
|
||||
new DifficultySection(),
|
||||
new ColoursSection(),
|
||||
];
|
||||
|
||||
public override IBeatmapVerifier CreateBeatmapVerifier() => new CatchBeatmapVerifier();
|
||||
|
||||
public override StatisticItem[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap)
|
||||
@ -248,5 +254,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
return adjustedDifficulty;
|
||||
}
|
||||
|
||||
public override bool EditorShowScrollSpeed => false;
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
public class CatchSkinComponentLookup : GameplaySkinComponentLookup<CatchSkinComponents>
|
||||
public class CatchSkinComponentLookup : SkinComponentLookup<CatchSkinComponents>
|
||||
{
|
||||
public CatchSkinComponentLookup(CatchSkinComponents component)
|
||||
: base(component)
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
@ -42,6 +43,9 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
[Resolved]
|
||||
private IBeatSnapProvider? beatSnapProvider { get; set; }
|
||||
|
||||
[Resolved]
|
||||
protected EditorBeatmap? EditorBeatmap { get; private set; }
|
||||
|
||||
protected EditablePath(Func<float, double> positionToTime)
|
||||
{
|
||||
PositionToTime = positionToTime;
|
||||
@ -103,15 +107,23 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
//
|
||||
// The value is clamped here by the bindable min and max values.
|
||||
// In case the required velocity is too large, the path is not preserved.
|
||||
double previousVelocity = svBindable.Value;
|
||||
svBindable.Value = Math.Ceiling(requiredVelocity / svToVelocityFactor);
|
||||
|
||||
path.ConvertToSliderPath(hitObject.Path, hitObject.LegacyConvertedY, hitObject.Velocity);
|
||||
// adjust velocity locally, so that once the SV change is applied by applying defaults
|
||||
// (triggered by `EditorBeatmap.Update()` call at end of method),
|
||||
// it results in the outcome desired by the user.
|
||||
double relativeChange = svBindable.Value / previousVelocity;
|
||||
double localVelocity = hitObject.Velocity * relativeChange;
|
||||
path.ConvertToSliderPath(hitObject.Path, hitObject.LegacyConvertedY, localVelocity);
|
||||
|
||||
if (beatSnapProvider == null) return;
|
||||
|
||||
double endTime = hitObject.StartTime + path.Duration;
|
||||
double snappedEndTime = beatSnapProvider.SnapTime(endTime, hitObject.StartTime);
|
||||
hitObject.Path.ExpectedDistance.Value = (snappedEndTime - hitObject.StartTime) * hitObject.Velocity;
|
||||
hitObject.Path.ExpectedDistance.Value = (snappedEndTime - hitObject.StartTime) * localVelocity;
|
||||
|
||||
EditorBeatmap?.Update(hitObject);
|
||||
}
|
||||
|
||||
public Vector2 ToRelativePosition(Vector2 screenSpacePosition)
|
||||
|
@ -4,12 +4,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
@ -19,22 +18,27 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
public MenuItem[] ContextMenuItems => getContextMenuItems().ToArray();
|
||||
|
||||
private readonly JuiceStream juiceStream;
|
||||
|
||||
// To handle when the editor is scrolled while dragging.
|
||||
private Vector2 dragStartPosition;
|
||||
|
||||
[Resolved]
|
||||
private IEditorChangeHandler? changeHandler { get; set; }
|
||||
|
||||
public SelectionEditablePath(Func<float, double> positionToTime)
|
||||
public SelectionEditablePath(JuiceStream juiceStream, Func<float, double> positionToTime)
|
||||
: base(positionToTime)
|
||||
{
|
||||
this.juiceStream = juiceStream;
|
||||
}
|
||||
|
||||
public void AddVertex(Vector2 relativePosition)
|
||||
{
|
||||
EditorBeatmap?.BeginChange();
|
||||
|
||||
double time = Math.Max(0, PositionToTime(relativePosition.Y));
|
||||
int index = AddVertex(time, relativePosition.X);
|
||||
UpdateHitObjectFromPath(juiceStream);
|
||||
selectOnly(index);
|
||||
|
||||
EditorBeatmap?.EndChange();
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => InternalChildren.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
|
||||
@ -45,9 +49,13 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
if (index == -1 || VertexStates[index].IsFixed)
|
||||
return false;
|
||||
|
||||
if (e.Button == MouseButton.Left && e.ShiftPressed)
|
||||
if (e.Button == MouseButton.Right && e.ShiftPressed)
|
||||
{
|
||||
EditorBeatmap?.BeginChange();
|
||||
RemoveVertex(index);
|
||||
UpdateHitObjectFromPath(juiceStream);
|
||||
EditorBeatmap?.EndChange();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -74,7 +82,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
for (int i = 0; i < VertexCount; i++)
|
||||
VertexStates[i].VertexBeforeChange = Vertices[i];
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
EditorBeatmap?.BeginChange();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -88,7 +96,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
changeHandler?.EndChange();
|
||||
EditorBeatmap?.EndChange();
|
||||
}
|
||||
|
||||
private int getMouseTargetVertex(Vector2 screenSpacePosition)
|
||||
@ -118,11 +126,17 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
|
||||
private void deleteSelectedVertices()
|
||||
{
|
||||
EditorBeatmap?.BeginChange();
|
||||
|
||||
for (int i = VertexCount - 1; i >= 0; i--)
|
||||
{
|
||||
if (VertexStates[i].IsSelected)
|
||||
RemoveVertex(i);
|
||||
}
|
||||
|
||||
UpdateHitObjectFromPath(juiceStream);
|
||||
|
||||
EditorBeatmap?.EndChange();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
|
||||
@ -12,6 +13,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
public partial class VertexPiece : Circle
|
||||
{
|
||||
private VertexState state = new VertexState();
|
||||
|
||||
[Resolved]
|
||||
private OsuColour osuColour { get; set; } = null!;
|
||||
|
||||
@ -24,7 +27,32 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
|
||||
public void UpdateFrom(VertexState state)
|
||||
{
|
||||
Colour = state.IsSelected ? osuColour.Yellow.Lighten(1) : osuColour.Yellow;
|
||||
this.state = state;
|
||||
updateMarkerDisplay();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateMarkerDisplay();
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateMarkerDisplay();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the state of the circular control point marker.
|
||||
/// </summary>
|
||||
private void updateMarkerDisplay()
|
||||
{
|
||||
var colour = osuColour.Yellow;
|
||||
|
||||
if (IsHovered || state.IsSelected)
|
||||
colour = colour.Lighten(1);
|
||||
|
||||
Colour = colour;
|
||||
Alpha = state.IsFixed ? 0.5f : 1;
|
||||
}
|
||||
}
|
||||
|
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
scrollingPath = new ScrollingPath(),
|
||||
nestedOutlineContainer = new NestedOutlineContainer(),
|
||||
editablePath = new SelectionEditablePath(positionToTime)
|
||||
editablePath = new SelectionEditablePath(hitObject, positionToTime)
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -18,7 +18,9 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
// The implementation below is probably correct but should be checked if/when exposed via controls.
|
||||
|
||||
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
|
||||
float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX);
|
||||
|
||||
float previousEndX = (before as JuiceStream)?.EndX ?? ((CatchHitObject)before).EffectiveX;
|
||||
float actualDistance = Math.Abs(previousEndX - ((CatchHitObject)after).EffectiveX);
|
||||
|
||||
return actualDistance / expectedDistance;
|
||||
}
|
||||
|
@ -5,7 +5,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
@ -121,7 +120,7 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
|
||||
result.ScreenSpacePosition.X = screenSpacePosition.X;
|
||||
|
||||
if (snapType.HasFlagFast(SnapType.RelativeGrids))
|
||||
if (snapType.HasFlag(SnapType.RelativeGrids))
|
||||
{
|
||||
if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
|
||||
Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
|
||||
|
@ -15,7 +15,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public abstract class CatchHitObject : HitObject, IHasPosition, IHasComboInformation
|
||||
public abstract class CatchHitObject : HitObject, IHasPosition, IHasComboInformation, IHasTimePreempt
|
||||
{
|
||||
public const float OBJECT_RADIUS = 64;
|
||||
|
||||
|
@ -21,11 +21,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
public Bindable<Color4> AccentColour { get; } = new Bindable<Color4>();
|
||||
public Bindable<bool> HyperDash { get; } = new Bindable<bool>();
|
||||
public Bindable<int> IndexInBeatmap { get; } = new Bindable<int>();
|
||||
|
||||
public Vector2 DisplayPosition => DrawPosition;
|
||||
public Vector2 DisplaySize => Size * Scale;
|
||||
|
||||
public float DisplayRotation => Rotation;
|
||||
|
||||
public double DisplayStartTime => HitObject.StartTime;
|
||||
|
||||
/// <summary>
|
||||
@ -44,19 +42,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copies the hit object visual state from another <see cref="IHasCatchObjectState"/> object.
|
||||
/// </summary>
|
||||
public virtual void CopyStateFrom(IHasCatchObjectState objectState)
|
||||
{
|
||||
HitObject = objectState.HitObject;
|
||||
Scale = Vector2.Divide(objectState.DisplaySize, Size);
|
||||
Rotation = objectState.DisplayRotation;
|
||||
AccentColour.Value = objectState.AccentColour.Value;
|
||||
HyperDash.Value = objectState.HyperDash.Value;
|
||||
IndexInBeatmap.Value = objectState.IndexInBeatmap.Value;
|
||||
}
|
||||
|
||||
protected override void FreeAfterUse()
|
||||
{
|
||||
ClearTransforms();
|
||||
@ -64,5 +49,16 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
|
||||
base.FreeAfterUse();
|
||||
}
|
||||
|
||||
public void RestoreState(CatchObjectState state)
|
||||
{
|
||||
HitObject = state.HitObject;
|
||||
AccentColour.Value = state.AccentColour;
|
||||
HyperDash.Value = state.HyperDash;
|
||||
IndexInBeatmap.Value = state.IndexInBeatmap;
|
||||
Position = state.DisplayPosition;
|
||||
Scale = Vector2.Divide(state.DisplaySize, Size);
|
||||
Rotation = state.DisplayRotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -37,6 +37,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
/// </summary>
|
||||
protected readonly Container ScalingContainer;
|
||||
|
||||
public Vector2 DisplayPosition => DrawPosition;
|
||||
|
||||
public Vector2 DisplaySize => ScalingContainer.Size * ScalingContainer.Scale;
|
||||
|
||||
public float DisplayRotation => ScalingContainer.Rotation;
|
||||
@ -95,5 +97,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
|
||||
base.OnFree();
|
||||
}
|
||||
|
||||
public void RestoreState(CatchObjectState state) => throw new NotSupportedException("Cannot restore state into a drawable catch hitobject.");
|
||||
}
|
||||
}
|
||||
|
@ -13,17 +13,35 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
public interface IHasCatchObjectState
|
||||
{
|
||||
PalpableCatchHitObject HitObject { get; }
|
||||
|
||||
double DisplayStartTime { get; }
|
||||
|
||||
Bindable<Color4> AccentColour { get; }
|
||||
|
||||
Bindable<bool> HyperDash { get; }
|
||||
|
||||
Bindable<int> IndexInBeatmap { get; }
|
||||
|
||||
double DisplayStartTime { get; }
|
||||
Vector2 DisplayPosition { get; }
|
||||
Vector2 DisplaySize { get; }
|
||||
|
||||
float DisplayRotation { get; }
|
||||
|
||||
void RestoreState(CatchObjectState state);
|
||||
}
|
||||
|
||||
public static class HasCatchObjectStateExtensions
|
||||
{
|
||||
public static CatchObjectState SaveState(this IHasCatchObjectState target) => new CatchObjectState(
|
||||
target.HitObject,
|
||||
target.AccentColour.Value,
|
||||
target.HyperDash.Value,
|
||||
target.IndexInBeatmap.Value,
|
||||
target.DisplayPosition,
|
||||
target.DisplaySize,
|
||||
target.DisplayRotation);
|
||||
}
|
||||
|
||||
public readonly record struct CatchObjectState(
|
||||
PalpableCatchHitObject HitObject,
|
||||
Color4 AccentColour,
|
||||
bool HyperDash,
|
||||
int IndexInBeatmap,
|
||||
Vector2 DisplayPosition,
|
||||
Vector2 DisplaySize,
|
||||
float DisplayRotation);
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
@ -46,16 +47,10 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
public double TickDistanceMultiplier = 1;
|
||||
|
||||
[JsonIgnore]
|
||||
private double velocityFactor;
|
||||
public double Velocity { get; private set; }
|
||||
|
||||
[JsonIgnore]
|
||||
private double tickDistanceFactor;
|
||||
|
||||
[JsonIgnore]
|
||||
public double Velocity => velocityFactor * SliderVelocityMultiplier;
|
||||
|
||||
[JsonIgnore]
|
||||
public double TickDistance => tickDistanceFactor * TickDistanceMultiplier;
|
||||
public double TickDistance { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The length of one span of this <see cref="JuiceStream"/>.
|
||||
@ -68,8 +63,13 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
|
||||
velocityFactor = base_scoring_distance * difficulty.SliderMultiplier / timingPoint.BeatLength;
|
||||
tickDistanceFactor = base_scoring_distance * difficulty.SliderMultiplier / difficulty.SliderTickRate;
|
||||
Velocity = base_scoring_distance * difficulty.SliderMultiplier / LegacyRulesetExtensions.GetPrecisionAdjustedBeatLength(this, timingPoint, CatchRuleset.SHORT_NAME);
|
||||
|
||||
// WARNING: this is intentionally not computed as `BASE_SCORING_DISTANCE * difficulty.SliderMultiplier`
|
||||
// for backwards compatibility reasons (intentionally introducing floating point errors to match stable).
|
||||
double scoringDistance = Velocity * timingPoint.BeatLength;
|
||||
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
|
@ -16,9 +16,12 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
{
|
||||
public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap;
|
||||
|
||||
private readonly float halfCatcherWidth;
|
||||
|
||||
public CatchAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.Difficulty) * 0.5f;
|
||||
}
|
||||
|
||||
protected override void GenerateFrames()
|
||||
@ -47,10 +50,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
bool dashRequired = speedRequired > Catcher.BASE_WALK_SPEED;
|
||||
bool impossibleJump = speedRequired > Catcher.BASE_DASH_SPEED;
|
||||
|
||||
// todo: get correct catcher size, based on difficulty CS.
|
||||
const float catcher_width_half = Catcher.BASE_SIZE * 0.3f * 0.5f;
|
||||
|
||||
if (lastPosition - catcher_width_half < h.EffectiveX && lastPosition + catcher_width_half > h.EffectiveX)
|
||||
if (lastPosition - halfCatcherWidth < h.EffectiveX && lastPosition + halfCatcherWidth > h.EffectiveX)
|
||||
{
|
||||
// we are already in the correct range.
|
||||
lastTime = h.StartTime;
|
||||
|
@ -4,8 +4,8 @@
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
@ -28,27 +28,45 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
|
||||
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
|
||||
{
|
||||
if (lookup is SkinComponentsContainerLookup containerLookup)
|
||||
switch (lookup)
|
||||
{
|
||||
switch (containerLookup.Target)
|
||||
{
|
||||
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
|
||||
var components = base.GetDrawableComponent(lookup) as Container;
|
||||
case GlobalSkinnableContainerLookup containerLookup:
|
||||
// Only handle per ruleset defaults here.
|
||||
if (containerLookup.Ruleset == null)
|
||||
return base.GetDrawableComponent(lookup);
|
||||
|
||||
if (providesComboCounter && components != null)
|
||||
// we don't have enough assets to display these components (this is especially the case on a "beatmap" skin).
|
||||
if (!IsProvidingLegacyResources)
|
||||
return null;
|
||||
|
||||
// Our own ruleset components default.
|
||||
switch (containerLookup.Lookup)
|
||||
{
|
||||
// catch may provide its own combo counter; hide the default.
|
||||
// todo: this should be done in an elegant way per ruleset, defining which HUD skin components should be displayed.
|
||||
foreach (var legacyComboCounter in components.OfType<LegacyComboCounter>())
|
||||
legacyComboCounter.HiddenByRulesetImplementation = false;
|
||||
case GlobalSkinnableContainers.MainHUDComponents:
|
||||
// todo: remove CatchSkinComponents.CatchComboCounter and refactor LegacyCatchComboCounter to be added here instead.
|
||||
return new DefaultSkinComponentsContainer(container =>
|
||||
{
|
||||
var keyCounter = container.OfType<LegacyKeyCounterDisplay>().FirstOrDefault();
|
||||
|
||||
if (keyCounter != null)
|
||||
{
|
||||
// set the anchor to top right so that it won't squash to the return button to the top
|
||||
keyCounter.Anchor = Anchor.CentreRight;
|
||||
keyCounter.Origin = Anchor.TopRight;
|
||||
keyCounter.Position = new Vector2(0, -40) * 1.6f;
|
||||
}
|
||||
})
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new LegacyKeyCounterDisplay(),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
return components;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
|
||||
if (lookup is CatchSkinComponentLookup catchSkinComponent)
|
||||
{
|
||||
case CatchSkinComponentLookup catchSkinComponent:
|
||||
switch (catchSkinComponent.Component)
|
||||
{
|
||||
case CatchSkinComponents.Fruit:
|
||||
|
@ -85,9 +85,25 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
|
||||
protected void SetTexture(Texture? texture, Texture? overlayTexture)
|
||||
{
|
||||
// Sizes are reset due to an arguable osu!framework bug where Sprite retains the size of the first set texture.
|
||||
|
||||
if (colouredSprite.Texture != texture)
|
||||
{
|
||||
colouredSprite.Size = Vector2.Zero;
|
||||
colouredSprite.Texture = texture;
|
||||
}
|
||||
|
||||
if (overlaySprite.Texture != overlayTexture)
|
||||
{
|
||||
overlaySprite.Size = Vector2.Zero;
|
||||
overlaySprite.Texture = overlayTexture;
|
||||
}
|
||||
|
||||
if (hyperSprite.Texture != texture)
|
||||
{
|
||||
hyperSprite.Size = Vector2.Zero;
|
||||
hyperSprite.Texture = texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
@ -362,7 +363,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
if (caughtObject == null) return;
|
||||
|
||||
caughtObject.CopyStateFrom(drawableObject);
|
||||
caughtObject.RestoreState(drawableObject.SaveState());
|
||||
caughtObject.Anchor = Anchor.TopCentre;
|
||||
caughtObject.Position = position;
|
||||
caughtObject.Scale *= caught_fruit_scale_adjust;
|
||||
@ -411,41 +412,50 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
}
|
||||
|
||||
private CaughtObject getDroppedObject(CaughtObject caughtObject)
|
||||
private CaughtObject getDroppedObject(CatchObjectState state)
|
||||
{
|
||||
var droppedObject = getCaughtObject(caughtObject.HitObject);
|
||||
var droppedObject = getCaughtObject(state.HitObject);
|
||||
Debug.Assert(droppedObject != null);
|
||||
|
||||
droppedObject.CopyStateFrom(caughtObject);
|
||||
droppedObject.RestoreState(state);
|
||||
droppedObject.Anchor = Anchor.TopLeft;
|
||||
droppedObject.Position = caughtObjectContainer.ToSpaceOfOtherDrawable(caughtObject.DrawPosition, droppedObjectTarget);
|
||||
droppedObject.Position = caughtObjectContainer.ToSpaceOfOtherDrawable(state.DisplayPosition, droppedObjectTarget);
|
||||
|
||||
return droppedObject;
|
||||
}
|
||||
|
||||
private void clearPlate(DroppedObjectAnimation animation)
|
||||
{
|
||||
var caughtObjects = caughtObjectContainer.Children.ToArray();
|
||||
int caughtCount = caughtObjectContainer.Children.Count;
|
||||
CatchObjectState[] states = ArrayPool<CatchObjectState>.Shared.Rent(caughtCount);
|
||||
|
||||
try
|
||||
{
|
||||
for (int i = 0; i < caughtCount; i++)
|
||||
states[i] = caughtObjectContainer.Children[i].SaveState();
|
||||
|
||||
caughtObjectContainer.Clear(false);
|
||||
|
||||
// Use the already returned PoolableDrawables for new objects
|
||||
var droppedObjects = caughtObjects.Select(getDroppedObject).ToArray();
|
||||
|
||||
droppedObjectTarget.AddRange(droppedObjects);
|
||||
|
||||
foreach (var droppedObject in droppedObjects)
|
||||
applyDropAnimation(droppedObject, animation);
|
||||
for (int i = 0; i < caughtCount; i++)
|
||||
{
|
||||
CaughtObject obj = getDroppedObject(states[i]);
|
||||
droppedObjectTarget.Add(obj);
|
||||
applyDropAnimation(obj, animation);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ArrayPool<CatchObjectState>.Shared.Return(states);
|
||||
}
|
||||
}
|
||||
|
||||
private void removeFromPlate(CaughtObject caughtObject, DroppedObjectAnimation animation)
|
||||
{
|
||||
CatchObjectState state = caughtObject.SaveState();
|
||||
caughtObjectContainer.Remove(caughtObject, false);
|
||||
|
||||
var droppedObject = getDroppedObject(caughtObject);
|
||||
|
||||
var droppedObject = getDroppedObject(state);
|
||||
droppedObjectTarget.Add(droppedObject);
|
||||
|
||||
applyDropAnimation(droppedObject, animation);
|
||||
}
|
||||
|
||||
|
@ -110,9 +110,9 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
if (Catcher.Dashing || Catcher.HyperDashing)
|
||||
{
|
||||
double generationInterval = Catcher.HyperDashing ? 25 : 50;
|
||||
const double trail_generation_interval = 16;
|
||||
|
||||
if (Time.Current - catcherTrails.LastDashTrailTime >= generationInterval)
|
||||
if (Time.Current - catcherTrails.LastDashTrailTime >= trail_generation_interval)
|
||||
displayCatcherTrail(Catcher.HyperDashing ? CatcherTrailAnimation.HyperDashing : CatcherTrailAnimation.Dashing);
|
||||
}
|
||||
|
||||
|
@ -1,13 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Screens.Edit.Timing;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
@ -30,5 +35,43 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
var config = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
|
||||
config.BindWith(ManiaRulesetSetting.ScrollDirection, direction);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReloadOnBPMChange()
|
||||
{
|
||||
HitObjectComposer oldComposer = null!;
|
||||
|
||||
AddStep("store composer", () => oldComposer = this.ChildrenOfType<HitObjectComposer>().Single());
|
||||
AddUntilStep("composer stored", () => oldComposer, () => Is.Not.Null);
|
||||
AddStep("switch to timing tab", () => InputManager.Key(Key.F3));
|
||||
AddUntilStep("wait for loaded", () => this.ChildrenOfType<TimingAdjustButton>().ElementAtOrDefault(1), () => Is.Not.Null);
|
||||
AddStep("change timing point BPM", () =>
|
||||
{
|
||||
var bpmControl = this.ChildrenOfType<TimingAdjustButton>().ElementAt(1);
|
||||
InputManager.MoveMouseTo(bpmControl);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("switch back to composer", () => InputManager.Key(Key.F1));
|
||||
AddUntilStep("composer reloaded", () =>
|
||||
{
|
||||
var composer = this.ChildrenOfType<HitObjectComposer>().SingleOrDefault();
|
||||
return composer != null && composer != oldComposer;
|
||||
});
|
||||
|
||||
AddStep("store composer", () => oldComposer = this.ChildrenOfType<HitObjectComposer>().Single());
|
||||
AddUntilStep("composer stored", () => oldComposer, () => Is.Not.Null);
|
||||
AddStep("undo", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.Z);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddUntilStep("composer reloaded", () =>
|
||||
{
|
||||
var composer = this.ChildrenOfType<HitObjectComposer>().SingleOrDefault();
|
||||
return composer != null && composer != oldComposer;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,8 +12,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestCase(ManiaAction.Key1)]
|
||||
[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
|
||||
[TestCase(ManiaAction.Special1)]
|
||||
[TestCase(ManiaAction.Key8)]
|
||||
[TestCase(ManiaAction.Key5)]
|
||||
[TestCase(ManiaAction.Key9)]
|
||||
public void TestEncodeDecodeSingleStage(params ManiaAction[] actions)
|
||||
{
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(9));
|
||||
@ -29,11 +29,11 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
[TestCase(ManiaAction.Key1)]
|
||||
[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
|
||||
[TestCase(ManiaAction.Special1)]
|
||||
[TestCase(ManiaAction.Special2)]
|
||||
[TestCase(ManiaAction.Special1, ManiaAction.Special2)]
|
||||
[TestCase(ManiaAction.Special1, ManiaAction.Key5)]
|
||||
[TestCase(ManiaAction.Key3)]
|
||||
[TestCase(ManiaAction.Key8)]
|
||||
[TestCase(ManiaAction.Key3, ManiaAction.Key8)]
|
||||
[TestCase(ManiaAction.Key3, ManiaAction.Key6)]
|
||||
[TestCase(ManiaAction.Key10)]
|
||||
public void TestEncodeDecodeDualStage(params ManiaAction[] actions)
|
||||
{
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(5));
|
||||
|
@ -2,6 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
@ -17,5 +19,22 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
Mod = new ManiaModInvert(),
|
||||
PassCondition = () => Player.ScoreProcessor.JudgedHits >= 2
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestBreaksPreservedOnOriginalBeatmap()
|
||||
{
|
||||
var beatmap = CreateBeatmap(new ManiaRuleset().RulesetInfo);
|
||||
beatmap.Breaks.Clear();
|
||||
beatmap.Breaks.Add(new BreakPeriod(0, 1000));
|
||||
|
||||
var workingBeatmap = new FlatWorkingBeatmap(beatmap);
|
||||
|
||||
var playableWithInvert = workingBeatmap.GetPlayableBeatmap(new ManiaRuleset().RulesetInfo, new[] { new ManiaModInvert() });
|
||||
Assert.That(playableWithInvert.Breaks.Count, Is.Zero);
|
||||
|
||||
var playableWithoutInvert = workingBeatmap.GetPlayableBeatmap(new ManiaRuleset().RulesetInfo);
|
||||
Assert.That(playableWithoutInvert.Breaks.Count, Is.Not.Zero);
|
||||
Assert.That(playableWithoutInvert.Breaks[0], Is.EqualTo(new BreakPeriod(0, 1000)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
643
osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModNoRelease.cs
Normal file
643
osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModNoRelease.cs
Normal file
@ -0,0 +1,643 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
{
|
||||
public partial class TestSceneManiaModNoRelease : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
private const double time_before_head = 250;
|
||||
private const double time_head = 1500;
|
||||
private const double time_during_hold_1 = 2500;
|
||||
private const double time_tail = 4000;
|
||||
private const double time_after_tail = 5250;
|
||||
|
||||
private List<JudgementResult> judgementResults = new List<JudgementResult>();
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// o o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestNoInput()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
assertNoteJudgement(HitResult.IgnoreMiss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestCorrectInput()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
assertNoteJudgement(HitResult.IgnoreHit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLateRelease()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
assertNoteJudgement(HitResult.IgnoreHit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressTooEarlyAndReleaseAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail, ManiaAction.Key1),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressTooEarlyAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressTooEarlyThenPressAtStartAndReleaseAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_before_head + 10),
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressTooEarlyThenPressAtStartAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_before_head + 10),
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAtStartAndBreak()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + 10),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xox o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAtStartThenReleaseAndImmediatelyRepress()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + 1),
|
||||
new ManiaReplayFrame(time_head + 2, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertComboAtJudgement(0, 1);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
assertComboAtJudgement(1, 0);
|
||||
assertComboAtJudgement(3, 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAtStartThenBreakThenRepressAndReleaseAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + 10),
|
||||
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAtStartThenBreakThenRepressAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + 10),
|
||||
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressDuringNoteAndReleaseAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressDuringNoteAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]--------------
|
||||
/// xo
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseAfterTailWithCloseByHead()
|
||||
{
|
||||
const int duration = 30;
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
// hold note is very short, to make the head still in range
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = duration,
|
||||
Column = 0,
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head + duration + 60, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + duration + 70),
|
||||
}, beatmap);
|
||||
|
||||
assertHeadJudgement(HitResult.Ok);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-O-------------
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseJustBeforeTailWithNearbyNoteAndCloseByHead()
|
||||
{
|
||||
Note note;
|
||||
|
||||
const int duration = 50;
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
// hold note is very short, to make the head still in range
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = duration,
|
||||
Column = 0,
|
||||
},
|
||||
{
|
||||
// Next note within tail lenience
|
||||
note = new Note
|
||||
{
|
||||
StartTime = time_head + duration + 10
|
||||
}
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head + duration, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + duration + 10),
|
||||
}, beatmap);
|
||||
|
||||
assertHeadJudgement(HitResult.Good);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
|
||||
assertHitObjectJudgement(note, HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]--O--
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseJustBeforeTailWithNearbyNote()
|
||||
{
|
||||
Note note;
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = time_tail - time_head,
|
||||
Column = 0,
|
||||
},
|
||||
{
|
||||
// Next note within tail lenience
|
||||
note = new Note
|
||||
{
|
||||
StartTime = time_tail + 50
|
||||
}
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_tail - 10, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
}, beatmap);
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
|
||||
assertHitObjectJudgement(note, HitResult.Good);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseJustAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_tail + 20, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail + 30),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]--O--
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseJustAfterTailWithNearbyNote()
|
||||
{
|
||||
// Next note within tail lenience
|
||||
Note note = new Note { StartTime = time_tail + 50 };
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = time_tail - time_head,
|
||||
Column = 0,
|
||||
},
|
||||
note
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_tail + 10, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail + 20),
|
||||
}, beatmap);
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
|
||||
assertHitObjectJudgement(note, HitResult.Great);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_tail, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail + 10),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissReleaseAndHitSecondRelease()
|
||||
{
|
||||
var windows = new ManiaHitWindows();
|
||||
windows.SetDifficulty(10);
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1000,
|
||||
Duration = 500,
|
||||
Column = 0,
|
||||
},
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1000 + 500 + windows.WindowFor(HitResult.Miss) + 10,
|
||||
Duration = 500,
|
||||
Column = 0,
|
||||
},
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
SliderTickRate = 4,
|
||||
OverallDifficulty = 10,
|
||||
},
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(beatmap.HitObjects[1].StartTime, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(beatmap.HitObjects[1].GetEndTime()),
|
||||
}, beatmap);
|
||||
|
||||
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => !j.Type.IsHit()));
|
||||
|
||||
AddAssert("second hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type.IsHit()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestZeroLength()
|
||||
{
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1000,
|
||||
Duration = 0,
|
||||
Column = 0,
|
||||
},
|
||||
},
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(beatmap.HitObjects[0].StartTime, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(beatmap.HitObjects[0].GetEndTime() + 1),
|
||||
}, beatmap);
|
||||
|
||||
AddAssert("hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type.IsHit()));
|
||||
}
|
||||
|
||||
private void assertHitObjectJudgement(HitObject hitObject, HitResult result)
|
||||
=> AddAssert($"object judged as {result}", () => judgementResults.First(j => j.HitObject == hitObject).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertHeadJudgement(HitResult result)
|
||||
=> AddAssert($"head judged as {result}", () => judgementResults.First(j => j.HitObject is Note).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertTailJudgement(HitResult result)
|
||||
=> AddAssert($"tail judged as {result}", () => judgementResults.Single(j => j.HitObject is TailNote).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertNoteJudgement(HitResult result)
|
||||
=> AddAssert($"hold note judged as {result}", () => judgementResults.Single(j => j.HitObject is HoldNote).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertComboAtJudgement(int judgementIndex, int combo)
|
||||
=> AddAssert($"combo at judgement {judgementIndex} is {combo}", () => judgementResults.ElementAt(judgementIndex).ComboAfterJudgement, () => Is.EqualTo(combo));
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer = null!;
|
||||
|
||||
private void performTest(List<ReplayFrame> frames, Beatmap<ManiaHitObject>? beatmap = null)
|
||||
{
|
||||
if (beatmap == null)
|
||||
{
|
||||
beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = time_tail - time_head,
|
||||
Column = 0,
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo,
|
||||
},
|
||||
};
|
||||
|
||||
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
|
||||
}
|
||||
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
SelectedMods.Value = new List<Mod>
|
||||
{
|
||||
new ManiaModNoRelease()
|
||||
};
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(beatmap);
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
{
|
||||
p.ScoreProcessor.NewJudgement += result =>
|
||||
{
|
||||
if (currentPlayer == p) judgementResults.Add(result);
|
||||
};
|
||||
};
|
||||
|
||||
LoadScreen(currentPlayer = p);
|
||||
judgementResults = new List<JudgementResult>();
|
||||
});
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||
}
|
||||
|
||||
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score, new PlayerConfiguration
|
||||
{
|
||||
AllowPause = false,
|
||||
ShowResults = false,
|
||||
})
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,95 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Argon;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public partial class TestSceneComboCounter : ManiaSkinnableTestScene
|
||||
{
|
||||
[Cached]
|
||||
private ScoreProcessor scoreProcessor = new ScoreProcessor(new ManiaRuleset());
|
||||
|
||||
[Test]
|
||||
public void TestDisplay()
|
||||
{
|
||||
setup(Anchor.Centre);
|
||||
AddRepeatStep("perform hit", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Great }), 20);
|
||||
AddStep("perform miss", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAnchorOrigin()
|
||||
{
|
||||
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
|
||||
setup(Anchor.TopCentre, 20);
|
||||
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
|
||||
check(Anchor.BottomCentre, -20);
|
||||
|
||||
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
|
||||
setup(Anchor.BottomCentre, -20);
|
||||
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
|
||||
check(Anchor.TopCentre, 20);
|
||||
|
||||
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
|
||||
setup(Anchor.Centre, 20);
|
||||
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
|
||||
check(Anchor.Centre, 20);
|
||||
|
||||
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
|
||||
setup(Anchor.Centre, -20);
|
||||
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
|
||||
check(Anchor.Centre, -20);
|
||||
}
|
||||
|
||||
private void setup(Anchor anchor, float y = 0)
|
||||
{
|
||||
AddStep($"setup {anchor} {y}", () => SetContents(s =>
|
||||
{
|
||||
var container = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
|
||||
if (s is ArgonSkin)
|
||||
container.Add(new ArgonManiaComboCounter());
|
||||
else if (s is LegacySkin)
|
||||
container.Add(new LegacyManiaComboCounter());
|
||||
else
|
||||
container.Add(new LegacyManiaComboCounter());
|
||||
|
||||
container.Child.Anchor = anchor;
|
||||
container.Child.Origin = Anchor.Centre;
|
||||
container.Child.Y = y;
|
||||
|
||||
return container;
|
||||
}));
|
||||
}
|
||||
|
||||
private void check(Anchor anchor, float y)
|
||||
{
|
||||
AddAssert($"check {anchor} {y}", () =>
|
||||
{
|
||||
foreach (var combo in this.ChildrenOfType<ISerialisableDrawable>())
|
||||
{
|
||||
var drawableCombo = (Drawable)combo;
|
||||
if (drawableCombo.Anchor != anchor || drawableCombo.Y != y)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -28,13 +28,19 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
AddStep("Show " + result.GetDescription(), () =>
|
||||
{
|
||||
SetContents(_ =>
|
||||
new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
|
||||
{
|
||||
Type = result
|
||||
}, null)
|
||||
var drawableManiaJudgement = new DrawableManiaJudgement
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
|
||||
drawableManiaJudgement.Apply(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
|
||||
{
|
||||
Type = result
|
||||
}, null);
|
||||
|
||||
return drawableManiaJudgement;
|
||||
});
|
||||
|
||||
// for test purposes, undo the Y adjustment related to the `ScorePosition` legacy positioning config value
|
||||
|
@ -3,15 +3,22 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public partial class TestScenePlayfield : ManiaSkinnableTestScene
|
||||
{
|
||||
[Cached]
|
||||
private ScoreProcessor scoreProcessor = new ScoreProcessor(new ManiaRuleset());
|
||||
|
||||
private List<StageDefinition> stageDefinitions = new List<StageDefinition>();
|
||||
|
||||
[Test]
|
||||
@ -29,6 +36,9 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
Child = new ManiaPlayfield(stageDefinitions)
|
||||
});
|
||||
});
|
||||
|
||||
AddRepeatStep("perform hit", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Perfect }), 20);
|
||||
AddStep("perform miss", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }));
|
||||
}
|
||||
|
||||
[TestCase(2)]
|
||||
@ -54,6 +64,9 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
AddRepeatStep("perform hit", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Perfect }), 20);
|
||||
AddStep("perform miss", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }));
|
||||
}
|
||||
|
||||
protected override IBeatmap CreateBeatmapForSkinProvider()
|
||||
|
@ -14,12 +14,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
SetContents(_ =>
|
||||
{
|
||||
ManiaAction normalAction = ManiaAction.Key1;
|
||||
ManiaAction specialAction = ManiaAction.Special1;
|
||||
ManiaAction action = ManiaAction.Key1;
|
||||
|
||||
return new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
|
||||
{
|
||||
Child = new Stage(0, new StageDefinition(4), ref normalAction, ref specialAction)
|
||||
Child = new Stage(0, new StageDefinition(4), ref action)
|
||||
};
|
||||
});
|
||||
}
|
||||
|
@ -36,8 +36,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1), "Key1 has not been released");
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -57,8 +57,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1), "Key1 has not been released");
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -474,7 +474,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => !j.Type.IsHit()));
|
||||
|
||||
AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
|
||||
AddAssert("second hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type.IsHit()));
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,36 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public partial class TestSceneManiaPlayerLegacySkin : LegacySkinPlayerTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
|
||||
|
||||
// play with a converted beatmap to allow dual stages mod to work.
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(new RulesetInfo());
|
||||
|
||||
protected override bool HasCustomSteps => true;
|
||||
|
||||
[Test]
|
||||
public void TestSingleStage()
|
||||
{
|
||||
AddStep("Load single stage", LoadPlayer);
|
||||
AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDualStage()
|
||||
{
|
||||
AddStep("Load dual stage", () => LoadPlayer(new Mod[] { new ManiaModDualStages() }));
|
||||
AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
|
||||
}
|
||||
}
|
||||
}
|
@ -8,7 +8,6 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -100,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
}
|
||||
|
||||
private bool verifyAnchors(DrawableHitObject hitObject, Anchor expectedAnchor)
|
||||
=> hitObject.Anchor.HasFlagFast(expectedAnchor) && hitObject.Origin.HasFlagFast(expectedAnchor);
|
||||
=> hitObject.Anchor.HasFlag(expectedAnchor) && hitObject.Origin.HasFlag(expectedAnchor);
|
||||
|
||||
private bool verifyAnchors(DrawableHoldNote holdNote, Anchor expectedAnchor)
|
||||
=> verifyAnchors((DrawableHitObject)holdNote, expectedAnchor) && holdNote.NestedHitObjects.All(n => verifyAnchors(n, expectedAnchor));
|
||||
|
@ -131,9 +131,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
private ScrollingTestContainer createStage(ScrollingDirection direction, ManiaAction action)
|
||||
{
|
||||
var specialAction = ManiaAction.Special1;
|
||||
|
||||
var stage = new Stage(0, new StageDefinition(2), ref action, ref specialAction);
|
||||
var stage = new Stage(0, new StageDefinition(2), ref action);
|
||||
stages.Add(stage);
|
||||
|
||||
return new ScrollingTestContainer(direction)
|
||||
|
@ -6,7 +6,6 @@ using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@ -271,7 +270,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
Duration = endTimeData.Duration,
|
||||
Column = column,
|
||||
Samples = HitObject.Samples,
|
||||
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples ?? defaultNodeSamples
|
||||
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples ?? HoldNote.CreateDefaultNodeSamples(HitObject)
|
||||
});
|
||||
}
|
||||
else if (HitObject is IHasXPosition)
|
||||
@ -286,16 +285,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
return pattern;
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// osu!mania-specific beatmaps in stable only play samples at the start of the hold note.
|
||||
/// </remarks>
|
||||
private List<IList<HitSampleInfo>> defaultNodeSamples
|
||||
=> new List<IList<HitSampleInfo>>
|
||||
{
|
||||
HitObject.Samples,
|
||||
new List<HitSampleInfo>()
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osuTK;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -79,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
else
|
||||
convertType |= PatternType.LowProbability;
|
||||
|
||||
if (!convertType.HasFlagFast(PatternType.KeepSingle))
|
||||
if (!convertType.HasFlag(PatternType.KeepSingle))
|
||||
{
|
||||
if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && TotalColumns != 8)
|
||||
convertType |= PatternType.Mirror;
|
||||
@ -102,7 +101,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.Reverse) && PreviousPattern.HitObjects.Any())
|
||||
if (convertType.HasFlag(PatternType.Reverse) && PreviousPattern.HitObjects.Any())
|
||||
{
|
||||
// Generate a new pattern by copying the last hit objects in reverse-column order
|
||||
for (int i = RandomStart; i < TotalColumns; i++)
|
||||
@ -114,7 +113,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
return pattern;
|
||||
}
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1
|
||||
if (convertType.HasFlag(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1
|
||||
// If we convert to 7K + 1, let's not overload the special key
|
||||
&& (TotalColumns != 8 || lastColumn != 0)
|
||||
// Make sure the last column was not the centre column
|
||||
@ -127,7 +126,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
return pattern;
|
||||
}
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.ForceStack) && PreviousPattern.HitObjects.Any())
|
||||
if (convertType.HasFlag(PatternType.ForceStack) && PreviousPattern.HitObjects.Any())
|
||||
{
|
||||
// Generate a new pattern by placing on the already filled columns
|
||||
for (int i = RandomStart; i < TotalColumns; i++)
|
||||
@ -141,7 +140,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (PreviousPattern.HitObjects.Count() == 1)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.Stair))
|
||||
if (convertType.HasFlag(PatternType.Stair))
|
||||
{
|
||||
// Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
|
||||
int targetColumn = lastColumn + 1;
|
||||
@ -152,7 +151,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
return pattern;
|
||||
}
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.ReverseStair))
|
||||
if (convertType.HasFlag(PatternType.ReverseStair))
|
||||
{
|
||||
// Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
|
||||
int targetColumn = lastColumn - 1;
|
||||
@ -164,10 +163,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
}
|
||||
}
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.KeepSingle))
|
||||
if (convertType.HasFlag(PatternType.KeepSingle))
|
||||
return generateRandomNotes(1);
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.Mirror))
|
||||
if (convertType.HasFlag(PatternType.Mirror))
|
||||
{
|
||||
if (ConversionDifficulty > 6.5)
|
||||
return generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
|
||||
@ -179,7 +178,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 6.5)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateRandomPattern(0.78, 0.42, 0, 0);
|
||||
|
||||
return generateRandomPattern(1, 0.62, 0, 0);
|
||||
@ -187,7 +186,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 4)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateRandomPattern(0.35, 0.08, 0, 0);
|
||||
|
||||
return generateRandomPattern(0.52, 0.15, 0, 0);
|
||||
@ -195,7 +194,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 2)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateRandomPattern(0.18, 0, 0, 0);
|
||||
|
||||
return generateRandomPattern(0.45, 0, 0, 0);
|
||||
@ -208,9 +207,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
foreach (var obj in p.HitObjects)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.Stair) && obj.Column == TotalColumns - 1)
|
||||
if (convertType.HasFlag(PatternType.Stair) && obj.Column == TotalColumns - 1)
|
||||
StairType = PatternType.ReverseStair;
|
||||
if (convertType.HasFlagFast(PatternType.ReverseStair) && obj.Column == RandomStart)
|
||||
if (convertType.HasFlag(PatternType.ReverseStair) && obj.Column == RandomStart)
|
||||
StairType = PatternType.Stair;
|
||||
}
|
||||
|
||||
@ -230,7 +229,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
var pattern = new Pattern();
|
||||
|
||||
bool allowStacking = !convertType.HasFlagFast(PatternType.ForceNotStack);
|
||||
bool allowStacking = !convertType.HasFlag(PatternType.ForceNotStack);
|
||||
|
||||
if (!allowStacking)
|
||||
noteCount = Math.Min(noteCount, TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects);
|
||||
@ -250,7 +249,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
int getNextColumn(int last)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.Gathered))
|
||||
if (convertType.HasFlag(PatternType.Gathered))
|
||||
{
|
||||
last++;
|
||||
if (last == TotalColumns)
|
||||
@ -297,7 +296,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
|
||||
private Pattern generateRandomPatternWithMirrored(double centreProbability, double p2, double p3)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.ForceNotStack))
|
||||
if (convertType.HasFlag(PatternType.ForceNotStack))
|
||||
return generateRandomPattern(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
|
||||
|
||||
var pattern = new Pattern();
|
||||
|
@ -7,7 +7,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -139,7 +138,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 6.5)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateNRandomNotes(StartTime, 0.78, 0.3, 0);
|
||||
|
||||
return generateNRandomNotes(StartTime, 0.85, 0.36, 0.03);
|
||||
@ -147,7 +146,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 4)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateNRandomNotes(StartTime, 0.43, 0.08, 0);
|
||||
|
||||
return generateNRandomNotes(StartTime, 0.56, 0.18, 0);
|
||||
@ -155,13 +154,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 2.5)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateNRandomNotes(StartTime, 0.3, 0, 0);
|
||||
|
||||
return generateNRandomNotes(StartTime, 0.37, 0.08, 0);
|
||||
}
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateNRandomNotes(StartTime, 0.17, 0, 0);
|
||||
|
||||
return generateNRandomNotes(StartTime, 0.27, 0, 0);
|
||||
@ -219,7 +218,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
var pattern = new Pattern();
|
||||
|
||||
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
|
||||
|
||||
int lastColumn = nextColumn;
|
||||
@ -371,7 +370,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
static bool isDoubleSample(HitSampleInfo sample) => sample.Name == HitSampleInfo.HIT_CLAP || sample.Name == HitSampleInfo.HIT_FINISH;
|
||||
|
||||
bool canGenerateTwoNotes = !convertType.HasFlagFast(PatternType.LowProbability);
|
||||
bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability);
|
||||
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(StartTime).Any(isDoubleSample);
|
||||
|
||||
if (canGenerateTwoNotes)
|
||||
@ -404,7 +403,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
int endTime = startTime + SegmentDuration * SpanCount;
|
||||
|
||||
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
|
||||
|
||||
for (int i = 0; i < columnRepeat; i++)
|
||||
@ -433,7 +432,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
var pattern = new Pattern();
|
||||
|
||||
int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
holdColumn = FindAvailableColumn(holdColumn, PreviousPattern);
|
||||
|
||||
// Create the hold note
|
||||
|
@ -45,18 +45,15 @@ namespace osu.Game.Rulesets.Mania
|
||||
LeftKeys = stage1LeftKeys,
|
||||
RightKeys = stage1RightKeys,
|
||||
SpecialKey = InputKey.V,
|
||||
SpecialAction = ManiaAction.Special1,
|
||||
NormalActionStart = ManiaAction.Key1
|
||||
}.GenerateKeyBindingsFor(singleStageVariant, out var nextNormal);
|
||||
}.GenerateKeyBindingsFor(singleStageVariant);
|
||||
|
||||
var stage2Bindings = new VariantMappingGenerator
|
||||
{
|
||||
LeftKeys = stage2LeftKeys,
|
||||
RightKeys = stage2RightKeys,
|
||||
SpecialKey = InputKey.B,
|
||||
SpecialAction = ManiaAction.Special2,
|
||||
NormalActionStart = nextNormal
|
||||
}.GenerateKeyBindingsFor(singleStageVariant, out _);
|
||||
ActionStart = (ManiaAction)singleStageVariant,
|
||||
}.GenerateKeyBindingsFor(singleStageVariant);
|
||||
|
||||
return stage1Bindings.Concat(stage2Bindings);
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -18,6 +19,8 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public BindableBool ShowSpeedChanges { get; } = new BindableBool();
|
||||
|
||||
public double? TimelineTimeRange { get; set; }
|
||||
|
||||
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
|
||||
|
||||
public DrawableManiaEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods)
|
||||
@ -38,5 +41,11 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
Origin = Anchor.Centre,
|
||||
Size = Vector2.One
|
||||
};
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
TargetTimeRange = TimelineTimeRange == null || ShowSpeedChanges.Value ? ComputeScrollTime(Config.Get<int>(ManiaRulesetSetting.ScrollSpeed)) : TimelineTimeRange.Value;
|
||||
base.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
@ -14,6 +13,7 @@ using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
@ -21,7 +21,10 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public partial class ManiaHitObjectComposer : ScrollingHitObjectComposer<ManiaHitObject>
|
||||
{
|
||||
private DrawableManiaEditorRuleset drawableRuleset;
|
||||
private DrawableManiaEditorRuleset drawableRuleset = null!;
|
||||
|
||||
[Resolved]
|
||||
private EditorScreenWithTimeline? screenWithTimeline { get; set; }
|
||||
|
||||
public ManiaHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
@ -72,7 +75,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
if (!double.TryParse(split[0], out double time) || !int.TryParse(split[1], out int column))
|
||||
continue;
|
||||
|
||||
ManiaHitObject current = remainingHitObjects.FirstOrDefault(h => h.StartTime == time && h.Column == column);
|
||||
ManiaHitObject? current = remainingHitObjects.FirstOrDefault(h => h.StartTime == time && h.Column == column);
|
||||
|
||||
if (current == null)
|
||||
continue;
|
||||
@ -83,5 +86,13 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
remainingHitObjects = remainingHitObjects.Where(h => h != current && h.StartTime >= current.StartTime).ToList();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (screenWithTimeline?.TimelineArea.Timeline != null)
|
||||
drawableRuleset.TimelineTimeRange = EditorClock.TrackLength / screenWithTimeline.TimelineArea.Timeline.CurrentZoom / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
|
||||
|
||||
private LabelledSliderBar<float> keyCountSlider { get; set; } = null!;
|
||||
private LabelledSwitchButton specialStyle { get; set; } = null!;
|
||||
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
|
||||
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
|
||||
@ -49,6 +50,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
Precision = 1,
|
||||
}
|
||||
},
|
||||
specialStyle = new LabelledSwitchButton
|
||||
{
|
||||
Label = "Use special (N+1) style",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
|
||||
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
|
||||
},
|
||||
healthDrainSlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsDrain,
|
||||
@ -145,6 +153,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
// for now, update these on commit rather than making BeatmapMetadata bindables.
|
||||
// after switching database engines we can reconsider if switching to bindables is a good direction.
|
||||
Beatmap.Difficulty.CircleSize = keyCountSlider.Current.Value;
|
||||
Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
|
||||
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
|
||||
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
|
||||
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
|
||||
|
@ -1,49 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
{
|
||||
public partial class ManiaSetupSection : RulesetSetupSection
|
||||
{
|
||||
private LabelledSwitchButton specialStyle;
|
||||
|
||||
public ManiaSetupSection()
|
||||
: base(new ManiaRuleset().RulesetInfo)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
specialStyle = new LabelledSwitchButton
|
||||
{
|
||||
Label = "Use special (N+1) style",
|
||||
Description = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
|
||||
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
specialStyle.Current.BindValueChanged(_ => updateBeatmap());
|
||||
}
|
||||
|
||||
private void updateBeatmap()
|
||||
{
|
||||
Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
|
||||
Beatmap.SaveState();
|
||||
}
|
||||
}
|
||||
}
|
@ -19,16 +19,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public enum ManiaAction
|
||||
{
|
||||
[Description("Special 1")]
|
||||
Special1 = 1,
|
||||
|
||||
[Description("Special 2")]
|
||||
Special2,
|
||||
|
||||
// This offsets the start value of normal keys in-case we add more special keys
|
||||
// above at a later time, without breaking replays/configs.
|
||||
[Description("Key 1")]
|
||||
Key1 = 10,
|
||||
Key1,
|
||||
|
||||
[Description("Key 2")]
|
||||
Key2,
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
@ -89,79 +88,79 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
|
||||
{
|
||||
if (mods.HasFlagFast(LegacyMods.Nightcore))
|
||||
if (mods.HasFlag(LegacyMods.Nightcore))
|
||||
yield return new ManiaModNightcore();
|
||||
else if (mods.HasFlagFast(LegacyMods.DoubleTime))
|
||||
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
||||
yield return new ManiaModDoubleTime();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Perfect))
|
||||
if (mods.HasFlag(LegacyMods.Perfect))
|
||||
yield return new ManiaModPerfect();
|
||||
else if (mods.HasFlagFast(LegacyMods.SuddenDeath))
|
||||
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||
yield return new ManiaModSuddenDeath();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Cinema))
|
||||
if (mods.HasFlag(LegacyMods.Cinema))
|
||||
yield return new ManiaModCinema();
|
||||
else if (mods.HasFlagFast(LegacyMods.Autoplay))
|
||||
else if (mods.HasFlag(LegacyMods.Autoplay))
|
||||
yield return new ManiaModAutoplay();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Easy))
|
||||
if (mods.HasFlag(LegacyMods.Easy))
|
||||
yield return new ManiaModEasy();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.FadeIn))
|
||||
if (mods.HasFlag(LegacyMods.FadeIn))
|
||||
yield return new ManiaModFadeIn();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Flashlight))
|
||||
if (mods.HasFlag(LegacyMods.Flashlight))
|
||||
yield return new ManiaModFlashlight();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.HalfTime))
|
||||
if (mods.HasFlag(LegacyMods.HalfTime))
|
||||
yield return new ManiaModHalfTime();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.HardRock))
|
||||
if (mods.HasFlag(LegacyMods.HardRock))
|
||||
yield return new ManiaModHardRock();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Hidden))
|
||||
if (mods.HasFlag(LegacyMods.Hidden))
|
||||
yield return new ManiaModHidden();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key1))
|
||||
if (mods.HasFlag(LegacyMods.Key1))
|
||||
yield return new ManiaModKey1();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key2))
|
||||
if (mods.HasFlag(LegacyMods.Key2))
|
||||
yield return new ManiaModKey2();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key3))
|
||||
if (mods.HasFlag(LegacyMods.Key3))
|
||||
yield return new ManiaModKey3();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key4))
|
||||
if (mods.HasFlag(LegacyMods.Key4))
|
||||
yield return new ManiaModKey4();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key5))
|
||||
if (mods.HasFlag(LegacyMods.Key5))
|
||||
yield return new ManiaModKey5();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key6))
|
||||
if (mods.HasFlag(LegacyMods.Key6))
|
||||
yield return new ManiaModKey6();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key7))
|
||||
if (mods.HasFlag(LegacyMods.Key7))
|
||||
yield return new ManiaModKey7();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key8))
|
||||
if (mods.HasFlag(LegacyMods.Key8))
|
||||
yield return new ManiaModKey8();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key9))
|
||||
if (mods.HasFlag(LegacyMods.Key9))
|
||||
yield return new ManiaModKey9();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.KeyCoop))
|
||||
if (mods.HasFlag(LegacyMods.KeyCoop))
|
||||
yield return new ManiaModDualStages();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.NoFail))
|
||||
if (mods.HasFlag(LegacyMods.NoFail))
|
||||
yield return new ManiaModNoFail();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Random))
|
||||
if (mods.HasFlag(LegacyMods.Random))
|
||||
yield return new ManiaModRandom();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Mirror))
|
||||
if (mods.HasFlag(LegacyMods.Mirror))
|
||||
yield return new ManiaModMirror();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.ScoreV2))
|
||||
if (mods.HasFlag(LegacyMods.ScoreV2))
|
||||
yield return new ModScoreV2();
|
||||
}
|
||||
|
||||
@ -241,6 +240,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
new ManiaModEasy(),
|
||||
new ManiaModNoFail(),
|
||||
new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()),
|
||||
new ManiaModNoRelease(),
|
||||
};
|
||||
|
||||
case ModType.DifficultyIncrease:
|
||||
@ -419,9 +419,10 @@ namespace osu.Game.Rulesets.Mania
|
||||
return new ManiaFilterCriteria();
|
||||
}
|
||||
|
||||
public override RulesetSetupSection CreateEditorSetupSection() => new ManiaSetupSection();
|
||||
|
||||
public override SetupSection CreateEditorDifficultySection() => new ManiaDifficultySection();
|
||||
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
|
||||
[
|
||||
new ManiaDifficultySection(),
|
||||
];
|
||||
|
||||
public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null)
|
||||
=> ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods);
|
||||
|
@ -5,7 +5,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaSkinComponentLookup : GameplaySkinComponentLookup<ManiaSkinComponents>
|
||||
public class ManiaSkinComponentLookup : SkinComponentLookup<ManiaSkinComponents>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ManiaSkinComponentLookup"/>.
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
|
||||
public override ModType Type => ModType.Conversion;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ManiaModInvert) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ManiaModInvert), typeof(ManiaModNoRelease) };
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
|
110
osu.Game.Rulesets.Mania/Mods/ManiaModNoRelease.cs
Normal file
110
osu.Game.Rulesets.Mania/Mods/ManiaModNoRelease.cs
Normal file
@ -0,0 +1,110 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public partial class ManiaModNoRelease : Mod, IApplicableAfterBeatmapConversion, IApplicableToDrawableRuleset<ManiaHitObject>
|
||||
{
|
||||
public override string Name => "No Release";
|
||||
|
||||
public override string Acronym => "NR";
|
||||
|
||||
public override LocalisableString Description => "No more timing the end of hold notes.";
|
||||
|
||||
public override double ScoreMultiplier => 0.9;
|
||||
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ManiaModHoldOff) };
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
var maniaBeatmap = (ManiaBeatmap)beatmap;
|
||||
var hitObjects = maniaBeatmap.HitObjects.Select(obj =>
|
||||
{
|
||||
if (obj is HoldNote hold)
|
||||
return new NoReleaseHoldNote(hold);
|
||||
|
||||
return obj;
|
||||
}).ToList();
|
||||
|
||||
maniaBeatmap.HitObjects = hitObjects;
|
||||
}
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
|
||||
{
|
||||
var maniaRuleset = (DrawableManiaRuleset)drawableRuleset;
|
||||
|
||||
foreach (var stage in maniaRuleset.Playfield.Stages)
|
||||
{
|
||||
foreach (var column in stage.Columns)
|
||||
{
|
||||
column.RegisterPool<NoReleaseTailNote, NoReleaseDrawableHoldNoteTail>(10, 50);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private partial class NoReleaseDrawableHoldNoteTail : DrawableHoldNoteTail
|
||||
{
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
// apply perfect once the tail is reached
|
||||
if (HoldNote.HoldStartTime != null && timeOffset >= 0)
|
||||
ApplyResult(GetCappedResult(HitResult.Perfect));
|
||||
else
|
||||
base.CheckForResult(userTriggered, timeOffset);
|
||||
}
|
||||
}
|
||||
|
||||
private class NoReleaseTailNote : TailNote
|
||||
{
|
||||
}
|
||||
|
||||
private class NoReleaseHoldNote : HoldNote
|
||||
{
|
||||
public NoReleaseHoldNote(HoldNote hold)
|
||||
{
|
||||
StartTime = hold.StartTime;
|
||||
Duration = hold.Duration;
|
||||
Column = hold.Column;
|
||||
NodeSamples = hold.NodeSamples;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
{
|
||||
AddNested(Head = new HeadNote
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Column = Column,
|
||||
Samples = GetNodeSamples(0),
|
||||
});
|
||||
|
||||
AddNested(Tail = new NoReleaseTailNote
|
||||
{
|
||||
StartTime = EndTime,
|
||||
Column = Column,
|
||||
Samples = GetNodeSamples((NodeSamples?.Count - 1) ?? 1),
|
||||
});
|
||||
|
||||
AddNested(Body = new HoldNoteBody
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Column = Column
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -273,11 +273,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
ApplyMaxResult();
|
||||
else
|
||||
MissForcefully();
|
||||
}
|
||||
|
||||
// Make sure that the hold note is fully judged by giving the body a judgement.
|
||||
if (Tail.AllJudged && !Body.AllJudged)
|
||||
if (!Body.AllJudged)
|
||||
Body.TriggerResult(Tail.IsHit);
|
||||
|
||||
// Important that this is always called when a result is applied.
|
||||
endHold();
|
||||
}
|
||||
}
|
||||
|
||||
public override void MissForcefully()
|
||||
|
@ -7,6 +7,7 @@ using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
@ -72,18 +73,18 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
/// <summary>
|
||||
/// The head note of the hold.
|
||||
/// </summary>
|
||||
public HeadNote Head { get; private set; }
|
||||
public HeadNote Head { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// The tail note of the hold.
|
||||
/// </summary>
|
||||
public TailNote Tail { get; private set; }
|
||||
public TailNote Tail { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// The body of the hold.
|
||||
/// This is an invisible and silent object that tracks the holding state of the <see cref="HoldNote"/>.
|
||||
/// </summary>
|
||||
public HoldNoteBody Body { get; private set; }
|
||||
public HoldNoteBody Body { get; protected set; }
|
||||
|
||||
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
|
||||
|
||||
@ -91,6 +92,10 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
base.CreateNestedHitObjects(cancellationToken);
|
||||
|
||||
// Generally node samples will be populated by ManiaBeatmapConverter, but in a case like the editor they may not be.
|
||||
// Ensure they are set to a sane default here.
|
||||
NodeSamples ??= CreateDefaultNodeSamples(this);
|
||||
|
||||
AddNested(Head = new HeadNote
|
||||
{
|
||||
StartTime = StartTime,
|
||||
@ -102,7 +107,7 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
StartTime = EndTime,
|
||||
Column = Column,
|
||||
Samples = GetNodeSamples((NodeSamples?.Count - 1) ?? 1),
|
||||
Samples = GetNodeSamples(NodeSamples.Count - 1),
|
||||
});
|
||||
|
||||
AddNested(Body = new HoldNoteBody
|
||||
@ -116,7 +121,20 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
public IList<HitSampleInfo> GetNodeSamples(int nodeIndex) =>
|
||||
nodeIndex < NodeSamples?.Count ? NodeSamples[nodeIndex] : Samples;
|
||||
public IList<HitSampleInfo> GetNodeSamples(int nodeIndex) => nodeIndex < NodeSamples?.Count ? NodeSamples[nodeIndex] : Samples;
|
||||
|
||||
/// <summary>
|
||||
/// Create the default note samples for a hold note, based off their main sample.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// By default, osu!mania beatmaps in only play samples at the start of the hold note.
|
||||
/// </remarks>
|
||||
/// <param name="obj">The object to use as a basis for the head sample.</param>
|
||||
/// <returns>Defaults for assigning to <see cref="HoldNote.NodeSamples"/>.</returns>
|
||||
public static List<IList<HitSampleInfo>> CreateDefaultNodeSamples(HitObject obj) => new List<IList<HitSampleInfo>>
|
||||
{
|
||||
obj.Samples,
|
||||
new List<HitSampleInfo>(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -17,28 +17,9 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
|
||||
|
||||
private readonly ManiaAction[] columnActions;
|
||||
|
||||
public ManiaAutoGenerator(ManiaBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
columnActions = new ManiaAction[Beatmap.TotalColumns];
|
||||
|
||||
var normalAction = ManiaAction.Key1;
|
||||
var specialAction = ManiaAction.Special1;
|
||||
int totalCounter = 0;
|
||||
|
||||
foreach (var stage in Beatmap.Stages)
|
||||
{
|
||||
for (int i = 0; i < stage.Columns; i++)
|
||||
{
|
||||
if (stage.IsSpecialColumn(i))
|
||||
columnActions[totalCounter] = specialAction++;
|
||||
else
|
||||
columnActions[totalCounter] = normalAction++;
|
||||
totalCounter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void GenerateFrames()
|
||||
@ -57,11 +38,11 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
switch (point)
|
||||
{
|
||||
case HitPoint:
|
||||
actions.Add(columnActions[point.Column]);
|
||||
actions.Add(ManiaAction.Key1 + point.Column);
|
||||
break;
|
||||
|
||||
case ReleasePoint:
|
||||
actions.Remove(columnActions[point.Column]);
|
||||
actions.Remove(ManiaAction.Key1 + point.Column);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
|
||||
@ -27,118 +25,27 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
public void FromLegacy(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame? lastFrame = null)
|
||||
{
|
||||
var maniaBeatmap = (ManiaBeatmap)beatmap;
|
||||
|
||||
var normalAction = ManiaAction.Key1;
|
||||
var specialAction = ManiaAction.Special1;
|
||||
|
||||
var action = ManiaAction.Key1;
|
||||
int activeColumns = (int)(legacyFrame.MouseX ?? 0);
|
||||
int counter = 0;
|
||||
|
||||
while (activeColumns > 0)
|
||||
{
|
||||
bool isSpecial = isColumnAtIndexSpecial(maniaBeatmap, counter);
|
||||
|
||||
if ((activeColumns & 1) > 0)
|
||||
Actions.Add(isSpecial ? specialAction : normalAction);
|
||||
Actions.Add(action);
|
||||
|
||||
if (isSpecial)
|
||||
specialAction++;
|
||||
else
|
||||
normalAction++;
|
||||
|
||||
counter++;
|
||||
action++;
|
||||
activeColumns >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
|
||||
{
|
||||
var maniaBeatmap = (ManiaBeatmap)beatmap;
|
||||
|
||||
int keys = 0;
|
||||
|
||||
foreach (var action in Actions)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case ManiaAction.Special1:
|
||||
keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 0);
|
||||
break;
|
||||
|
||||
case ManiaAction.Special2:
|
||||
keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 1);
|
||||
break;
|
||||
|
||||
default:
|
||||
// the index in lazer, which doesn't include special keys.
|
||||
int nonSpecialKeyIndex = action - ManiaAction.Key1;
|
||||
|
||||
// the index inclusive of special keys.
|
||||
int overallIndex = 0;
|
||||
|
||||
// iterate to find the index including special keys.
|
||||
for (; overallIndex < maniaBeatmap.TotalColumns; overallIndex++)
|
||||
{
|
||||
// skip over special columns.
|
||||
if (isColumnAtIndexSpecial(maniaBeatmap, overallIndex))
|
||||
continue;
|
||||
// found a non-special column to use.
|
||||
if (nonSpecialKeyIndex == 0)
|
||||
break;
|
||||
// found a non-special column but not ours.
|
||||
nonSpecialKeyIndex--;
|
||||
}
|
||||
|
||||
keys |= 1 << overallIndex;
|
||||
break;
|
||||
}
|
||||
}
|
||||
keys |= 1 << (int)action;
|
||||
|
||||
return new LegacyReplayFrame(Time, keys, null, ReplayButtonState.None);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find the overall index (across all stages) for a specified special key.
|
||||
/// </summary>
|
||||
/// <param name="maniaBeatmap">The beatmap.</param>
|
||||
/// <param name="specialOffset">The special key offset (0 is S1).</param>
|
||||
/// <returns>The overall index for the special column.</returns>
|
||||
private int getSpecialColumnIndex(ManiaBeatmap maniaBeatmap, int specialOffset)
|
||||
{
|
||||
for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
|
||||
{
|
||||
if (isColumnAtIndexSpecial(maniaBeatmap, i))
|
||||
{
|
||||
if (specialOffset == 0)
|
||||
return i;
|
||||
|
||||
specialOffset--;
|
||||
}
|
||||
}
|
||||
|
||||
throw new ArgumentException("Special key index is too high.", nameof(specialOffset));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check whether the column at an overall index (across all stages) is a special column.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap.</param>
|
||||
/// <param name="index">The overall index to check.</param>
|
||||
private bool isColumnAtIndexSpecial(ManiaBeatmap beatmap, int index)
|
||||
{
|
||||
foreach (var stage in beatmap.Stages)
|
||||
{
|
||||
if (index >= stage.Columns)
|
||||
{
|
||||
index -= stage.Columns;
|
||||
continue;
|
||||
}
|
||||
|
||||
return stage.IsSpecialColumn(index);
|
||||
}
|
||||
|
||||
throw new ArgumentException("Column index is too high.", nameof(index));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -34,8 +34,6 @@ namespace osu.Game.Rulesets.Mania
|
||||
LeftKeys = leftKeys,
|
||||
RightKeys = rightKeys,
|
||||
SpecialKey = InputKey.Space,
|
||||
SpecialAction = ManiaAction.Special1,
|
||||
NormalActionStart = ManiaAction.Key1,
|
||||
}.GenerateKeyBindingsFor(variant, out _);
|
||||
}.GenerateKeyBindingsFor(variant);
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
public partial class ArgonManiaComboCounter : ArgonComboCounter
|
||||
{
|
||||
protected override bool DisplayXSymbol => false;
|
||||
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; } = null!;
|
||||
|
||||
private IBindable<ScrollingDirection> direction = null!;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// the logic of flipping the position of the combo counter w.r.t. the direction does not work with "Closest" anchor,
|
||||
// because it always forces the anchor to be top or bottom based on scrolling direction.
|
||||
UsesFixedAnchor = true;
|
||||
|
||||
direction = scrollingInfo.Direction.GetBoundCopy();
|
||||
direction.BindValueChanged(_ => updateAnchor());
|
||||
|
||||
// two schedules are required so that updateAnchor is executed in the next frame,
|
||||
// which is when the combo counter receives its Y position by the default layout in ArgonManiaSkinTransformer.
|
||||
Schedule(() => Schedule(updateAnchor));
|
||||
}
|
||||
|
||||
private void updateAnchor()
|
||||
{
|
||||
// if the anchor isn't a vertical center, set top or bottom anchor based on scroll direction
|
||||
if (Anchor.HasFlag(Anchor.y1))
|
||||
return;
|
||||
|
||||
Anchor &= ~(Anchor.y0 | Anchor.y2);
|
||||
Anchor |= direction.Value == ScrollingDirection.Up ? Anchor.y2 : Anchor.y0;
|
||||
|
||||
// change the sign of the Y coordinate in line with the scrolling direction.
|
||||
// i.e. if the user changes direction from down to up, the anchor is changed from top to bottom, and the Y is flipped from positive to negative here.
|
||||
Y = Math.Abs(Y) * (direction.Value == ScrollingDirection.Up ? -1 : 1);
|
||||
}
|
||||
}
|
||||
}
|
@ -2,8 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -26,7 +28,34 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
switch (lookup)
|
||||
{
|
||||
case GameplaySkinComponentLookup<HitResult> resultComponent:
|
||||
case GlobalSkinnableContainerLookup containerLookup:
|
||||
// Only handle per ruleset defaults here.
|
||||
if (containerLookup.Ruleset == null)
|
||||
return base.GetDrawableComponent(lookup);
|
||||
|
||||
switch (containerLookup.Lookup)
|
||||
{
|
||||
case GlobalSkinnableContainers.MainHUDComponents:
|
||||
return new DefaultSkinComponentsContainer(container =>
|
||||
{
|
||||
var combo = container.ChildrenOfType<ArgonManiaComboCounter>().FirstOrDefault();
|
||||
|
||||
if (combo != null)
|
||||
{
|
||||
combo.ShowLabel.Value = false;
|
||||
combo.Anchor = Anchor.TopCentre;
|
||||
combo.Origin = Anchor.Centre;
|
||||
combo.Y = 200;
|
||||
}
|
||||
})
|
||||
{
|
||||
new ArgonManiaComboCounter(),
|
||||
};
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
case SkinComponentLookup<HitResult> resultComponent:
|
||||
// This should eventually be moved to a skin setting, when supported.
|
||||
if (Skin is ArgonProSkin && resultComponent.Component >= HitResult.Great)
|
||||
return Drawable.Empty();
|
||||
|
@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
// i dunno this looks about right??
|
||||
// the guard against zero draw height is intended for zero-length hold notes. yes, such cases have been spotted in the wild.
|
||||
if (sprite.DrawHeight > 0)
|
||||
bodySprite.Scale = new Vector2(1, MathF.Max(1, scaleDirection * 32800 / sprite.DrawHeight));
|
||||
bodySprite.Scale = new Vector2(1, scaleDirection * MathF.Max(1, 32800 / sprite.DrawHeight));
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -0,0 +1,194 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
public partial class LegacyManiaComboCounter : CompositeDrawable, ISerialisableDrawable
|
||||
{
|
||||
public bool UsesFixedAnchor { get; set; }
|
||||
|
||||
public Bindable<int> Current { get; } = new BindableInt { MinValue = 0 };
|
||||
|
||||
/// <summary>
|
||||
/// Value shown at the current moment.
|
||||
/// </summary>
|
||||
public virtual int DisplayedCount
|
||||
{
|
||||
get => displayedCount;
|
||||
private set
|
||||
{
|
||||
if (displayedCount.Equals(value))
|
||||
return;
|
||||
|
||||
displayedCountText.FadeTo(value == 0 ? 0 : 1);
|
||||
displayedCountText.Text = value.ToString(CultureInfo.InvariantCulture);
|
||||
counterContainer.Size = displayedCountText.Size;
|
||||
|
||||
displayedCount = value;
|
||||
}
|
||||
}
|
||||
|
||||
private int displayedCount;
|
||||
|
||||
private int previousValue;
|
||||
|
||||
private const double fade_out_duration = 100;
|
||||
private const double rolling_duration = 20;
|
||||
|
||||
private Container counterContainer = null!;
|
||||
private LegacySpriteText popOutCountText = null!;
|
||||
private LegacySpriteText displayedCountText = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, ScoreProcessor scoreProcessor)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
counterContainer = new Container
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Children = new[]
|
||||
{
|
||||
popOutCountText = new LegacySpriteText(LegacyFont.Combo)
|
||||
{
|
||||
Alpha = 0,
|
||||
Blending = BlendingParameters.Additive,
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ComboBreakColour)?.Value ?? Color4.Red,
|
||||
},
|
||||
displayedCountText = new LegacySpriteText(LegacyFont.Combo)
|
||||
{
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Current.BindTo(scoreProcessor.Combo);
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; } = null!;
|
||||
|
||||
private IBindable<ScrollingDirection> direction = null!;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
displayedCountText.Text = popOutCountText.Text = Current.Value.ToString(CultureInfo.InvariantCulture);
|
||||
|
||||
Current.BindValueChanged(combo => updateCount(combo.NewValue == 0), true);
|
||||
|
||||
counterContainer.Size = displayedCountText.Size;
|
||||
|
||||
direction = scrollingInfo.Direction.GetBoundCopy();
|
||||
direction.BindValueChanged(_ => updateAnchor());
|
||||
|
||||
// two schedules are required so that updateAnchor is executed in the next frame,
|
||||
// which is when the combo counter receives its Y position by the default layout in LegacyManiaSkinTransformer.
|
||||
Schedule(() => Schedule(updateAnchor));
|
||||
}
|
||||
|
||||
private void updateAnchor()
|
||||
{
|
||||
// if the anchor isn't a vertical center, set top or bottom anchor based on scroll direction
|
||||
if (Anchor.HasFlag(Anchor.y1))
|
||||
return;
|
||||
|
||||
Anchor &= ~(Anchor.y0 | Anchor.y2);
|
||||
Anchor |= direction.Value == ScrollingDirection.Up ? Anchor.y2 : Anchor.y0;
|
||||
|
||||
// change the sign of the Y coordinate in line with the scrolling direction.
|
||||
// i.e. if the user changes direction from down to up, the anchor is changed from top to bottom, and the Y is flipped from positive to negative here.
|
||||
Y = Math.Abs(Y) * (direction.Value == ScrollingDirection.Up ? -1 : 1);
|
||||
}
|
||||
|
||||
private void updateCount(bool rolling)
|
||||
{
|
||||
int prev = previousValue;
|
||||
previousValue = Current.Value;
|
||||
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
if (!rolling)
|
||||
{
|
||||
FinishTransforms(false, nameof(DisplayedCount));
|
||||
|
||||
if (prev + 1 == Current.Value)
|
||||
onCountIncrement();
|
||||
else
|
||||
onCountChange();
|
||||
}
|
||||
else
|
||||
onCountRolling();
|
||||
}
|
||||
|
||||
private void onCountIncrement()
|
||||
{
|
||||
popOutCountText.Hide();
|
||||
|
||||
DisplayedCount = Current.Value;
|
||||
displayedCountText.ScaleTo(new Vector2(1f, 1.4f))
|
||||
.ScaleTo(new Vector2(1f), 300, Easing.Out)
|
||||
.FadeIn(120);
|
||||
}
|
||||
|
||||
private void onCountChange()
|
||||
{
|
||||
popOutCountText.Hide();
|
||||
|
||||
if (Current.Value == 0)
|
||||
displayedCountText.FadeOut();
|
||||
|
||||
DisplayedCount = Current.Value;
|
||||
|
||||
displayedCountText.ScaleTo(1f);
|
||||
}
|
||||
|
||||
private void onCountRolling()
|
||||
{
|
||||
if (DisplayedCount > 0)
|
||||
{
|
||||
popOutCountText.Text = DisplayedCount.ToString(CultureInfo.InvariantCulture);
|
||||
popOutCountText.FadeTo(0.8f).FadeOut(200)
|
||||
.ScaleTo(1f).ScaleTo(4f, 200);
|
||||
|
||||
displayedCountText.FadeTo(0.5f, 300);
|
||||
}
|
||||
|
||||
// Hides displayed count if was increasing from 0 to 1 but didn't finish
|
||||
if (DisplayedCount == 0 && Current.Value == 0)
|
||||
displayedCountText.FadeOut(fade_out_duration);
|
||||
|
||||
this.TransformTo(nameof(DisplayedCount), Current.Value, getProportionalDuration(DisplayedCount, Current.Value));
|
||||
}
|
||||
|
||||
private double getProportionalDuration(int currentValue, int newValue)
|
||||
{
|
||||
double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue;
|
||||
return difference * rolling_duration;
|
||||
}
|
||||
}
|
||||
}
|
@ -5,9 +5,11 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
@ -78,7 +80,37 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
switch (lookup)
|
||||
{
|
||||
case GameplaySkinComponentLookup<HitResult> resultComponent:
|
||||
case GlobalSkinnableContainerLookup containerLookup:
|
||||
// Modifications for global components.
|
||||
if (containerLookup.Ruleset == null)
|
||||
return base.GetDrawableComponent(lookup);
|
||||
|
||||
// we don't have enough assets to display these components (this is especially the case on a "beatmap" skin).
|
||||
if (!IsProvidingLegacyResources)
|
||||
return null;
|
||||
|
||||
switch (containerLookup.Lookup)
|
||||
{
|
||||
case GlobalSkinnableContainers.MainHUDComponents:
|
||||
return new DefaultSkinComponentsContainer(container =>
|
||||
{
|
||||
var combo = container.ChildrenOfType<LegacyManiaComboCounter>().FirstOrDefault();
|
||||
|
||||
if (combo != null)
|
||||
{
|
||||
combo.Anchor = Anchor.TopCentre;
|
||||
combo.Origin = Anchor.Centre;
|
||||
combo.Y = this.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ComboPosition)?.Value ?? 0;
|
||||
}
|
||||
})
|
||||
{
|
||||
new LegacyManiaComboCounter(),
|
||||
};
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
case SkinComponentLookup<HitResult> resultComponent:
|
||||
return getResult(resultComponent.Component);
|
||||
|
||||
case ManiaSkinComponentLookup maniaComponent:
|
||||
|
@ -5,22 +5,12 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public partial class DrawableManiaJudgement : DrawableJudgement
|
||||
{
|
||||
public DrawableManiaJudgement(JudgementResult result, DrawableHitObject judgedObject)
|
||||
: base(result, judgedObject)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableManiaJudgement()
|
||||
{
|
||||
}
|
||||
|
||||
protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultManiaJudgementPiece(result);
|
||||
|
||||
private partial class DefaultManiaJudgementPiece : DefaultJudgementPiece
|
||||
|
@ -8,9 +8,10 @@ using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Input.Handlers;
|
||||
@ -56,13 +57,18 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
private readonly BindableInt configScrollSpeed = new BindableInt();
|
||||
private double smoothTimeRange;
|
||||
|
||||
private double currentTimeRange;
|
||||
protected double TargetTimeRange;
|
||||
|
||||
// Stores the current speed adjustment active in gameplay.
|
||||
private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
|
||||
|
||||
private ISkinSource currentSkin = null!;
|
||||
|
||||
[Resolved]
|
||||
private GameHost gameHost { get; set; } = null!;
|
||||
|
||||
public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
@ -101,9 +107,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
|
||||
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollSpeed, configScrollSpeed);
|
||||
configScrollSpeed.BindValueChanged(speed => this.TransformTo(nameof(smoothTimeRange), ComputeScrollTime(speed.NewValue), 200, Easing.OutQuint));
|
||||
configScrollSpeed.BindValueChanged(speed => TargetTimeRange = ComputeScrollTime(speed.NewValue));
|
||||
|
||||
TimeRange.Value = smoothTimeRange = ComputeScrollTime(configScrollSpeed.Value);
|
||||
TimeRange.Value = TargetTimeRange = currentTimeRange = ComputeScrollTime(configScrollSpeed.Value);
|
||||
|
||||
KeyBindingInputManager.Add(new ManiaTouchInputArea());
|
||||
}
|
||||
@ -144,7 +150,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
// This scaling factor preserves the scroll speed as the scroll length varies from changes to the hit position.
|
||||
float scale = lengthToHitPosition / length_to_default_hit_position;
|
||||
|
||||
TimeRange.Value = smoothTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value * scale;
|
||||
// we're intentionally using the game host's update clock here to decouple the time range tween from the gameplay clock (which can be arbitrarily paused, or even rewinding)
|
||||
currentTimeRange = Interpolation.DampContinuously(currentTimeRange, TargetTimeRange, 50, gameHost.UpdateThread.Clock.ElapsedFrameTime);
|
||||
TimeRange.Value = currentTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value * scale;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -66,13 +66,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Content = new[] { new Drawable[stageDefinitions.Count] }
|
||||
});
|
||||
|
||||
var normalColumnAction = ManiaAction.Key1;
|
||||
var specialColumnAction = ManiaAction.Special1;
|
||||
var columnAction = ManiaAction.Key1;
|
||||
int firstColumnIndex = 0;
|
||||
|
||||
for (int i = 0; i < stageDefinitions.Count; i++)
|
||||
{
|
||||
var newStage = new Stage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
|
||||
var newStage = new Stage(firstColumnIndex, stageDefinitions[i], ref columnAction);
|
||||
|
||||
playfieldGrid.Content[0][i] = newStage;
|
||||
|
||||
|
@ -99,12 +99,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
Show();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnTouchDown(TouchDownEvent e)
|
||||
{
|
||||
Show();
|
||||
@ -172,17 +166,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
updateButton(false);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
updateButton(true);
|
||||
return false; // handled by parent container to show overlay.
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
updateButton(false);
|
||||
}
|
||||
|
||||
private void updateButton(bool press)
|
||||
{
|
||||
if (press == isPressed)
|
||||
@ -192,12 +175,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
if (press)
|
||||
{
|
||||
inputManager?.KeyBindingContainer?.TriggerPressed(Action.Value);
|
||||
inputManager?.KeyBindingContainer.TriggerPressed(Action.Value);
|
||||
highlightOverlay.FadeTo(0.1f, 80, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
inputManager?.KeyBindingContainer?.TriggerReleased(Action.Value);
|
||||
inputManager?.KeyBindingContainer.TriggerReleased(Action.Value);
|
||||
highlightOverlay.FadeTo(0, 400, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private ISkinSource currentSkin = null!;
|
||||
|
||||
public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
|
||||
public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction columnStartAction)
|
||||
{
|
||||
this.firstColumnIndex = firstColumnIndex;
|
||||
Definition = definition;
|
||||
@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 1,
|
||||
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
|
||||
Action = { Value = columnStartAction++ }
|
||||
};
|
||||
|
||||
topLevelContainer.Add(column.TopLevelContainer.CreateProxy());
|
||||
|
@ -26,37 +26,30 @@ namespace osu.Game.Rulesets.Mania
|
||||
public InputKey SpecialKey;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ManiaAction"/> at which the normal columns should begin.
|
||||
/// The <see cref="ManiaAction"/> at which the columns should begin.
|
||||
/// </summary>
|
||||
public ManiaAction NormalActionStart;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ManiaAction"/> for the special column.
|
||||
/// </summary>
|
||||
public ManiaAction SpecialAction;
|
||||
public ManiaAction ActionStart;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a list of <see cref="KeyBinding"/>s for a specific number of columns.
|
||||
/// </summary>
|
||||
/// <param name="columns">The number of columns that need to be bound.</param>
|
||||
/// <param name="nextNormalAction">The next <see cref="ManiaAction"/> to use for normal columns.</param>
|
||||
/// <returns>The keybindings.</returns>
|
||||
public IEnumerable<KeyBinding> GenerateKeyBindingsFor(int columns, out ManiaAction nextNormalAction)
|
||||
public IEnumerable<KeyBinding> GenerateKeyBindingsFor(int columns)
|
||||
{
|
||||
ManiaAction currentNormalAction = NormalActionStart;
|
||||
ManiaAction currentAction = ActionStart;
|
||||
|
||||
var bindings = new List<KeyBinding>();
|
||||
|
||||
for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++)
|
||||
bindings.Add(new KeyBinding(LeftKeys[i], currentNormalAction++));
|
||||
bindings.Add(new KeyBinding(LeftKeys[i], currentAction++));
|
||||
|
||||
if (columns % 2 == 1)
|
||||
bindings.Add(new KeyBinding(SpecialKey, SpecialAction));
|
||||
bindings.Add(new KeyBinding(SpecialKey, currentAction++));
|
||||
|
||||
for (int i = 0; i < columns / 2; i++)
|
||||
bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++));
|
||||
bindings.Add(new KeyBinding(RightKeys[i], currentAction++));
|
||||
|
||||
nextNormalAction = currentNormalAction;
|
||||
return bindings;
|
||||
}
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
});
|
||||
|
||||
moveMouseToHitObject(1);
|
||||
AddAssert("merge option available", () => selectionHandler.ContextMenuItems?.Any(o => o.Text.Value == "Merge selection") == true);
|
||||
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
|
||||
|
||||
mergeSelection();
|
||||
|
||||
@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
});
|
||||
|
||||
moveMouseToHitObject(1);
|
||||
AddAssert("merge option not available", () => selectionHandler.ContextMenuItems?.Length > 0 && selectionHandler.ContextMenuItems.All(o => o.Text.Value != "Merge selection"));
|
||||
AddAssert("merge option not available", () => selectionHandler.ContextMenuItems.Length > 0 && selectionHandler.ContextMenuItems.All(o => o.Text.Value != "Merge selection"));
|
||||
mergeSelection();
|
||||
AddAssert("circles not merged", () => circle1 is not null && circle2 is not null
|
||||
&& EditorBeatmap.HitObjects.Contains(circle1) && EditorBeatmap.HitObjects.Contains(circle2));
|
||||
@ -222,7 +222,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
});
|
||||
|
||||
moveMouseToHitObject(1);
|
||||
AddAssert("merge option available", () => selectionHandler.ContextMenuItems?.Any(o => o.Text.Value == "Merge selection") == true);
|
||||
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
|
||||
|
||||
mergeSelection();
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
@ -23,24 +24,24 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
[Test]
|
||||
public void TestGridToggles()
|
||||
{
|
||||
AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
|
||||
AddStep("enable distance snap grid", () => InputManager.Key(Key.Y));
|
||||
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
|
||||
|
||||
AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
gridActive<RectangularPositionSnapGrid>(false);
|
||||
|
||||
AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
|
||||
AddStep("enable rectangular grid", () => InputManager.Key(Key.T));
|
||||
|
||||
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
|
||||
AddUntilStep("distance snap grid still visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
gridActive<RectangularPositionSnapGrid>(true);
|
||||
|
||||
AddStep("disable distance snap grid", () => InputManager.Key(Key.T));
|
||||
AddStep("disable distance snap grid", () => InputManager.Key(Key.Y));
|
||||
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
|
||||
gridActive<RectangularPositionSnapGrid>(true);
|
||||
|
||||
AddStep("disable rectangular grid", () => InputManager.Key(Key.Y));
|
||||
AddStep("disable rectangular grid", () => InputManager.Key(Key.T));
|
||||
AddUntilStep("distance snap grid still hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
gridActive<RectangularPositionSnapGrid>(false);
|
||||
}
|
||||
@ -56,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft));
|
||||
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
|
||||
AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
|
||||
AddStep("enable distance snap grid", () => InputManager.Key(Key.Y));
|
||||
AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
AddStep("hold alt", () => InputManager.PressKey(Key.AltLeft));
|
||||
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
@ -69,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
double distanceSnap = double.PositiveInfinity;
|
||||
|
||||
AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
|
||||
AddStep("enable distance snap grid", () => InputManager.Key(Key.Y));
|
||||
|
||||
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
|
||||
AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
@ -160,6 +161,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
return grid switch
|
||||
{
|
||||
RectangularPositionSnapGrid rectangular => rectangular.StartPosition.Value + GeometryUtils.RotateVector(rectangular.Spacing.Value, -rectangular.GridLineRotation.Value),
|
||||
TriangularPositionSnapGrid triangular => triangular.StartPosition.Value + GeometryUtils.RotateVector(new Vector2(triangular.Spacing.Value / 2, triangular.Spacing.Value / 2 * MathF.Sqrt(3)), -triangular.GridLineRotation.Value),
|
||||
CircularPositionSnapGrid circular => circular.StartPosition.Value + GeometryUtils.RotateVector(new Vector2(circular.Spacing.Value, 0), -45),
|
||||
_ => Vector2.Zero
|
||||
};
|
||||
}
|
||||
@ -167,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
[Test]
|
||||
public void TestGridSizeToggling()
|
||||
{
|
||||
AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
|
||||
AddStep("enable rectangular grid", () => InputManager.Key(Key.T));
|
||||
AddUntilStep("rectangular grid visible", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Any());
|
||||
gridSizeIs(4);
|
||||
|
||||
|
@ -15,6 +15,7 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
@ -177,6 +178,79 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
addAssertPointPositionChanged(points, i);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangingControlPointTypeViaTab()
|
||||
{
|
||||
createVisualiser(true);
|
||||
|
||||
addControlPointStep(new Vector2(200), PathType.LINEAR);
|
||||
addControlPointStep(new Vector2(300));
|
||||
addControlPointStep(new Vector2(500, 300));
|
||||
addControlPointStep(new Vector2(700, 200));
|
||||
addControlPointStep(new Vector2(500, 100));
|
||||
|
||||
AddStep("select first control point", () => visualiser.Pieces[0].IsSelected.Value = true);
|
||||
AddStep("press tab", () => InputManager.Key(Key.Tab));
|
||||
assertControlPointPathType(0, PathType.BEZIER);
|
||||
|
||||
AddStep("press shift-tab", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.Key(Key.Tab);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
});
|
||||
assertControlPointPathType(0, PathType.LINEAR);
|
||||
|
||||
AddStep("press shift-tab", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.Key(Key.Tab);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
});
|
||||
assertControlPointPathType(0, PathType.BSpline(4));
|
||||
|
||||
AddStep("press shift-tab", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.Key(Key.Tab);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
});
|
||||
assertControlPointPathType(0, PathType.PERFECT_CURVE);
|
||||
assertControlPointPathType(2, PathType.BSpline(4));
|
||||
|
||||
AddStep("select third last control point", () =>
|
||||
{
|
||||
visualiser.Pieces[0].IsSelected.Value = false;
|
||||
visualiser.Pieces[2].IsSelected.Value = true;
|
||||
});
|
||||
|
||||
AddStep("press shift-tab", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.Key(Key.Tab);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
});
|
||||
assertControlPointPathType(2, PathType.PERFECT_CURVE);
|
||||
|
||||
AddRepeatStep("press tab", () => InputManager.Key(Key.Tab), 2);
|
||||
assertControlPointPathType(0, PathType.BEZIER);
|
||||
assertControlPointPathType(2, null);
|
||||
|
||||
AddStep("select first and third control points", () =>
|
||||
{
|
||||
visualiser.Pieces[0].IsSelected.Value = true;
|
||||
visualiser.Pieces[2].IsSelected.Value = true;
|
||||
});
|
||||
AddStep("press alt-1", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.AltLeft);
|
||||
InputManager.Key(Key.Number1);
|
||||
InputManager.ReleaseKey(Key.AltLeft);
|
||||
});
|
||||
assertControlPointPathType(0, PathType.LINEAR);
|
||||
assertControlPointPathType(2, PathType.LINEAR);
|
||||
}
|
||||
|
||||
private void addAssertPointPositionChanged(Vector2[] points, int index)
|
||||
{
|
||||
AddAssert($"Point at {points.ElementAt(index)} changed",
|
||||
|
@ -0,0 +1,47 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public partial class TestSceneSliderChangeStates : TestSceneOsuEditor
|
||||
{
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
[TestCase(SplineType.Catmull)]
|
||||
[TestCase(SplineType.BSpline)]
|
||||
[TestCase(SplineType.Linear)]
|
||||
[TestCase(SplineType.PerfectCurve)]
|
||||
public void TestSliderRetainsCurveTypes(SplineType splineType)
|
||||
{
|
||||
Slider? slider = null;
|
||||
PathType pathType = new PathType(splineType);
|
||||
|
||||
AddStep("add slider", () => EditorBeatmap.Add(slider = new Slider
|
||||
{
|
||||
StartTime = 500,
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(Vector2.Zero, pathType),
|
||||
new PathControlPoint(new Vector2(200, 0), pathType),
|
||||
})
|
||||
}));
|
||||
AddAssert("slider has correct spline type", () => ((Slider)EditorBeatmap.HitObjects[0]).Path.ControlPoints.All(p => p.Type == pathType));
|
||||
AddStep("remove object", () => EditorBeatmap.Remove(slider));
|
||||
AddAssert("slider removed", () => EditorBeatmap.HitObjects.Count == 0);
|
||||
addUndoSteps();
|
||||
AddAssert("slider not removed", () => EditorBeatmap.HitObjects.Count == 1);
|
||||
AddAssert("slider has correct spline type", () => ((Slider)EditorBeatmap.HitObjects[0]).Path.ControlPoints.All(p => p.Type == pathType));
|
||||
}
|
||||
|
||||
private void addUndoSteps() => AddStep("undo", () => Editor.Undo());
|
||||
}
|
||||
}
|
@ -2,13 +2,16 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
@ -57,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertPlaced(true);
|
||||
assertLength(200);
|
||||
assertControlPointCount(2);
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -71,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(2);
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -89,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointPosition(1, new Vector2(100, 0));
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -111,7 +114,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertControlPointCount(4);
|
||||
assertControlPointPosition(1, new Vector2(100, 0));
|
||||
assertControlPointPosition(2, new Vector2(100, 100));
|
||||
assertControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -130,8 +133,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointPosition(1, new Vector2(100, 0));
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertControlPointType(1, PathType.LINEAR);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(1, PathType.LINEAR);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -149,7 +152,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(2);
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
assertLength(100);
|
||||
}
|
||||
|
||||
@ -171,7 +174,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -195,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(4);
|
||||
assertControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -215,8 +218,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertControlPointCount(3);
|
||||
assertControlPointPosition(1, new Vector2(100, 0));
|
||||
assertControlPointPosition(2, new Vector2(100));
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertControlPointType(1, PathType.LINEAR);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(1, PathType.LINEAR);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -239,8 +242,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertControlPointCount(4);
|
||||
assertControlPointPosition(1, new Vector2(100, 0));
|
||||
assertControlPointPosition(2, new Vector2(100));
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertControlPointType(1, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(1, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -268,8 +271,54 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertControlPointPosition(2, new Vector2(100));
|
||||
assertControlPointPosition(3, new Vector2(200, 100));
|
||||
assertControlPointPosition(4, new Vector2(200));
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertControlPointType(2, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(2, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestManualPathTypeControlViaKeyboard()
|
||||
{
|
||||
addMovementStep(new Vector2(200));
|
||||
addClickStep(MouseButton.Left);
|
||||
|
||||
addMovementStep(new Vector2(300, 200));
|
||||
addClickStep(MouseButton.Left);
|
||||
|
||||
addMovementStep(new Vector2(300));
|
||||
|
||||
assertControlPointTypeDuringPlacement(0, PathType.PERFECT_CURVE);
|
||||
|
||||
AddRepeatStep("press tab", () => InputManager.Key(Key.Tab), 2);
|
||||
assertControlPointTypeDuringPlacement(0, PathType.LINEAR);
|
||||
|
||||
AddStep("press shift-tab", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Key(Key.Tab);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
assertControlPointTypeDuringPlacement(0, PathType.BSpline(4));
|
||||
|
||||
AddStep("press alt-2", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.AltLeft);
|
||||
InputManager.Key(Key.Number2);
|
||||
InputManager.ReleaseKey(Key.AltLeft);
|
||||
});
|
||||
assertControlPointTypeDuringPlacement(0, PathType.BEZIER);
|
||||
|
||||
AddStep("start new segment via S", () => InputManager.Key(Key.S));
|
||||
assertControlPointTypeDuringPlacement(2, PathType.LINEAR);
|
||||
|
||||
addMovementStep(new Vector2(400, 300));
|
||||
addClickStep(MouseButton.Left);
|
||||
|
||||
addMovementStep(new Vector2(400));
|
||||
addClickStep(MouseButton.Right);
|
||||
|
||||
assertPlaced(true);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(2, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -293,7 +342,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
addClickStep(MouseButton.Right);
|
||||
assertPlaced(true);
|
||||
|
||||
assertControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -312,11 +361,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertPlaced(true);
|
||||
assertLength(808, tolerance: 10);
|
||||
assertControlPointCount(5);
|
||||
assertControlPointType(0, PathType.BSpline(4));
|
||||
assertControlPointType(1, null);
|
||||
assertControlPointType(2, null);
|
||||
assertControlPointType(3, null);
|
||||
assertControlPointType(4, null);
|
||||
assertFinalControlPointType(0, PathType.BSpline(4));
|
||||
assertFinalControlPointType(1, null);
|
||||
assertFinalControlPointType(2, null);
|
||||
assertFinalControlPointType(3, null);
|
||||
assertFinalControlPointType(4, null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -337,10 +386,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertPlaced(true);
|
||||
assertLength(600, tolerance: 10);
|
||||
assertControlPointCount(4);
|
||||
assertControlPointType(0, PathType.BSpline(4));
|
||||
assertControlPointType(1, PathType.BSpline(4));
|
||||
assertControlPointType(2, PathType.BSpline(4));
|
||||
assertControlPointType(3, null);
|
||||
assertFinalControlPointType(0, PathType.BSpline(4));
|
||||
assertFinalControlPointType(1, PathType.BSpline(4));
|
||||
assertFinalControlPointType(2, PathType.BSpline(4));
|
||||
assertFinalControlPointType(3, null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -359,7 +408,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -379,7 +428,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -400,7 +449,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -421,7 +470,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -438,7 +487,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
|
||||
@ -454,7 +503,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider()!.Path.ControlPoints.Count, () => Is.EqualTo(expected));
|
||||
|
||||
private void assertControlPointType(int index, PathType? type) => AddAssert($"control point {index} is {type?.ToString() ?? "inherit"}", () => getSlider()!.Path.ControlPoints[index].Type, () => Is.EqualTo(type));
|
||||
private void assertControlPointTypeDuringPlacement(int index, PathType? type) => AddAssert($"control point {index} is {type?.ToString() ?? "inherit"}",
|
||||
() => this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(index).ControlPoint.Type, () => Is.EqualTo(type));
|
||||
|
||||
private void assertFinalControlPointType(int index, PathType? type) => AddAssert($"control point {index} is {type?.ToString() ?? "inherit"}", () => getSlider()!.Path.ControlPoints[index].Type, () => Is.EqualTo(type));
|
||||
|
||||
private void assertControlPointPosition(int index, Vector2 position) =>
|
||||
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider()!.Path.ControlPoints[index].Position, 1));
|
||||
|
@ -163,6 +163,44 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
checkControlPointSelected(1, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAdjustLength()
|
||||
{
|
||||
AddStep("move mouse to drag marker", () =>
|
||||
{
|
||||
Vector2 position = slider.Position + slider.Path.PositionAt(1) + new Vector2(60, 0);
|
||||
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
|
||||
});
|
||||
AddStep("start drag", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddStep("move mouse to control point 1", () =>
|
||||
{
|
||||
Vector2 position = slider.Position + slider.Path.ControlPoints[1].Position + new Vector2(60, 0);
|
||||
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
|
||||
});
|
||||
AddStep("end adjust length", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
AddAssert("expected distance halved",
|
||||
() => Precision.AlmostEquals(slider.Path.Distance, 172.2, 0.1));
|
||||
|
||||
AddStep("move mouse to drag marker", () =>
|
||||
{
|
||||
Vector2 position = slider.Position + slider.Path.PositionAt(1) + new Vector2(60, 0);
|
||||
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
|
||||
});
|
||||
AddStep("start drag", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddStep("move mouse beyond last control point", () =>
|
||||
{
|
||||
Vector2 position = slider.Position + slider.Path.ControlPoints[2].Position + new Vector2(100, 0);
|
||||
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
|
||||
});
|
||||
AddStep("end adjust length", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
AddAssert("expected distance is calculated distance",
|
||||
() => Precision.AlmostEquals(slider.Path.Distance, slider.Path.CalculatedDistance, 0.1));
|
||||
|
||||
moveMouseToControlPoint(1);
|
||||
AddAssert("expected distance is unchanged",
|
||||
() => Precision.AlmostEquals(slider.Path.Distance, slider.Path.CalculatedDistance, 0.1));
|
||||
}
|
||||
|
||||
private void moveHitObject()
|
||||
{
|
||||
AddStep("move hitobject", () =>
|
||||
|
@ -88,6 +88,21 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("trail is disjoint", () => this.ChildrenOfType<LegacyCursorTrail>().Single().DisjointTrail, () => Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClickExpand()
|
||||
{
|
||||
createTest(() => new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(10),
|
||||
Child = new CursorTrail(),
|
||||
});
|
||||
|
||||
AddStep("expand", () => this.ChildrenOfType<CursorTrail>().Single().NewPartScale = new Vector2(3));
|
||||
AddWaitStep("let the cursor trail draw a bit", 5);
|
||||
AddStep("contract", () => this.ChildrenOfType<CursorTrail>().Single().NewPartScale = Vector2.One);
|
||||
}
|
||||
|
||||
private void createTest(Func<Drawable> createContent) => AddStep("create trail", () =>
|
||||
{
|
||||
Clear();
|
||||
|
133
osu.Game.Rulesets.Osu.Tests/TestSceneOsuAnalysisContainer.cs
Normal file
133
osu.Game.Rulesets.Osu.Tests/TestSceneOsuAnalysisContainer.cs
Normal file
@ -0,0 +1,133 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public partial class TestSceneOsuAnalysisContainer : OsuTestScene
|
||||
{
|
||||
private TestReplayAnalysisOverlay analysisContainer = null!;
|
||||
private ReplayAnalysisSettings settings = null!;
|
||||
|
||||
[Cached]
|
||||
private OsuRulesetConfigManager config = new OsuRulesetConfigManager(null, new OsuRuleset().RulesetInfo);
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("create analysis container", () =>
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuPlayfieldAdjustmentContainer
|
||||
{
|
||||
Child = analysisContainer = new TestReplayAnalysisOverlay(fabricateReplay()),
|
||||
},
|
||||
settings = new ReplayAnalysisSettings(config),
|
||||
};
|
||||
|
||||
settings.ShowClickMarkers.Value = false;
|
||||
settings.ShowAimMarkers.Value = false;
|
||||
settings.ShowCursorPath.Value = false;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEverythingOn()
|
||||
{
|
||||
AddStep("enable everything", () =>
|
||||
{
|
||||
settings.ShowClickMarkers.Value = true;
|
||||
settings.ShowAimMarkers.Value = true;
|
||||
settings.ShowCursorPath.Value = true;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitMarkers()
|
||||
{
|
||||
AddStep("enable hit markers", () => settings.ShowClickMarkers.Value = true);
|
||||
AddUntilStep("hit markers visible", () => analysisContainer.HitMarkersVisible);
|
||||
AddStep("disable hit markers", () => settings.ShowClickMarkers.Value = false);
|
||||
AddUntilStep("hit markers not visible", () => !analysisContainer.HitMarkersVisible);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAimMarker()
|
||||
{
|
||||
AddStep("enable aim markers", () => settings.ShowAimMarkers.Value = true);
|
||||
AddUntilStep("aim markers visible", () => analysisContainer.AimMarkersVisible);
|
||||
AddStep("disable aim markers", () => settings.ShowAimMarkers.Value = false);
|
||||
AddUntilStep("aim markers not visible", () => !analysisContainer.AimMarkersVisible);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAimLines()
|
||||
{
|
||||
AddStep("enable aim lines", () => settings.ShowCursorPath.Value = true);
|
||||
AddUntilStep("aim lines visible", () => analysisContainer.AimLinesVisible);
|
||||
AddStep("disable aim lines", () => settings.ShowCursorPath.Value = false);
|
||||
AddUntilStep("aim lines not visible", () => !analysisContainer.AimLinesVisible);
|
||||
}
|
||||
|
||||
private Replay fabricateReplay()
|
||||
{
|
||||
var frames = new List<ReplayFrame>();
|
||||
var random = new Random();
|
||||
int posX = 250;
|
||||
int posY = 250;
|
||||
|
||||
var actions = new HashSet<OsuAction>();
|
||||
|
||||
for (int i = 0; i < 1000; i++)
|
||||
{
|
||||
posX = Math.Clamp(posX + random.Next(-20, 21), -100, 600);
|
||||
posY = Math.Clamp(posY + random.Next(-20, 21), -100, 600);
|
||||
|
||||
if (random.NextDouble() > (actions.Count == 0 ? 0.9 : 0.95))
|
||||
{
|
||||
actions.Add(random.NextDouble() > 0.5 ? OsuAction.LeftButton : OsuAction.RightButton);
|
||||
}
|
||||
else if (random.NextDouble() > 0.7)
|
||||
{
|
||||
actions.Remove(random.NextDouble() > 0.5 ? OsuAction.LeftButton : OsuAction.RightButton);
|
||||
}
|
||||
|
||||
frames.Add(new OsuReplayFrame
|
||||
{
|
||||
Time = Time.Current + i * 15,
|
||||
Position = new Vector2(posX, posY),
|
||||
Actions = actions.ToList(),
|
||||
});
|
||||
}
|
||||
|
||||
return new Replay { Frames = frames };
|
||||
}
|
||||
|
||||
private partial class TestReplayAnalysisOverlay : ReplayAnalysisOverlay
|
||||
{
|
||||
public TestReplayAnalysisOverlay(Replay replay)
|
||||
: base(replay)
|
||||
{
|
||||
}
|
||||
|
||||
public bool HitMarkersVisible => ClickMarkers?.Alpha > 0 && ClickMarkers.Entries.Any();
|
||||
public bool AimMarkersVisible => FrameMarkers?.Alpha > 0 && FrameMarkers.Entries.Any();
|
||||
public bool AimLinesVisible => CursorPath?.Alpha > 0 && CursorPath.Vertices.Count > 1;
|
||||
}
|
||||
}
|
||||
}
|
@ -42,7 +42,12 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
base.PostProcess();
|
||||
|
||||
var hitObjects = Beatmap.HitObjects as List<OsuHitObject> ?? Beatmap.HitObjects.OfType<OsuHitObject>().ToList();
|
||||
ApplyStacking(Beatmap);
|
||||
}
|
||||
|
||||
internal static void ApplyStacking(IBeatmap beatmap)
|
||||
{
|
||||
var hitObjects = beatmap.HitObjects as List<OsuHitObject> ?? beatmap.HitObjects.OfType<OsuHitObject>().ToList();
|
||||
|
||||
if (hitObjects.Count > 0)
|
||||
{
|
||||
@ -50,14 +55,14 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
foreach (var h in hitObjects)
|
||||
h.StackHeight = 0;
|
||||
|
||||
if (Beatmap.BeatmapInfo.BeatmapVersion >= 6)
|
||||
applyStacking(Beatmap.BeatmapInfo, hitObjects, 0, hitObjects.Count - 1);
|
||||
if (beatmap.BeatmapInfo.BeatmapVersion >= 6)
|
||||
applyStacking(beatmap.BeatmapInfo, hitObjects, 0, hitObjects.Count - 1);
|
||||
else
|
||||
applyStackingOld(Beatmap.BeatmapInfo, hitObjects);
|
||||
applyStackingOld(beatmap.BeatmapInfo, hitObjects);
|
||||
}
|
||||
}
|
||||
|
||||
private void applyStacking(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects, int startIndex, int endIndex)
|
||||
private static void applyStacking(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects, int startIndex, int endIndex)
|
||||
{
|
||||
ArgumentOutOfRangeException.ThrowIfGreaterThan(startIndex, endIndex);
|
||||
ArgumentOutOfRangeException.ThrowIfNegative(startIndex);
|
||||
@ -209,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
private void applyStackingOld(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects)
|
||||
private static void applyStackingOld(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects)
|
||||
{
|
||||
for (int i = 0; i < hitObjects.Count; i++)
|
||||
{
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -11,7 +9,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
|
||||
{
|
||||
public class OsuRulesetConfigManager : RulesetConfigManager<OsuRulesetSetting>
|
||||
{
|
||||
public OsuRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
|
||||
public OsuRulesetConfigManager(SettingsStore? settings, RulesetInfo ruleset, int? variant = null)
|
||||
: base(settings, ruleset, variant)
|
||||
{
|
||||
}
|
||||
@ -24,6 +22,12 @@ namespace osu.Game.Rulesets.Osu.Configuration
|
||||
SetDefault(OsuRulesetSetting.ShowCursorTrail, true);
|
||||
SetDefault(OsuRulesetSetting.ShowCursorRipples, false);
|
||||
SetDefault(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None);
|
||||
|
||||
SetDefault(OsuRulesetSetting.ReplayClickMarkersEnabled, false);
|
||||
SetDefault(OsuRulesetSetting.ReplayFrameMarkersEnabled, false);
|
||||
SetDefault(OsuRulesetSetting.ReplayCursorPathEnabled, false);
|
||||
SetDefault(OsuRulesetSetting.ReplayCursorHideEnabled, false);
|
||||
SetDefault(OsuRulesetSetting.ReplayAnalysisDisplayLength, 800);
|
||||
}
|
||||
}
|
||||
|
||||
@ -34,5 +38,12 @@ namespace osu.Game.Rulesets.Osu.Configuration
|
||||
ShowCursorTrail,
|
||||
ShowCursorRipples,
|
||||
PlayfieldBorderStyle,
|
||||
|
||||
// Replay
|
||||
ReplayClickMarkersEnabled,
|
||||
ReplayFrameMarkersEnabled,
|
||||
ReplayCursorPathEnabled,
|
||||
ReplayCursorHideEnabled,
|
||||
ReplayAnalysisDisplayLength,
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
{
|
||||
public static class SpeedEvaluator
|
||||
{
|
||||
private const double single_spacing_threshold = 125;
|
||||
private const double single_spacing_threshold = 125; // 1.25 circles distance between centers
|
||||
private const double min_speed_bonus = 75; // ~200BPM
|
||||
private const double speed_balancing_factor = 40;
|
||||
|
||||
@ -50,16 +50,27 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap.
|
||||
strainTime /= Math.Clamp((strainTime / osuCurrObj.HitWindowGreat) / 0.93, 0.92, 1);
|
||||
|
||||
// derive speedBonus for calculation
|
||||
// speedBonus will be 1.0 for BPM < 200
|
||||
double speedBonus = 1.0;
|
||||
|
||||
// Add additional scaling bonus for streams/bursts higher than 200bpm
|
||||
if (strainTime < min_speed_bonus)
|
||||
speedBonus = 1 + 0.75 * Math.Pow((min_speed_bonus - strainTime) / speed_balancing_factor, 2);
|
||||
|
||||
double travelDistance = osuPrevObj?.TravelDistance ?? 0;
|
||||
double distance = Math.Min(single_spacing_threshold, travelDistance + osuCurrObj.MinimumJumpDistance);
|
||||
double distance = travelDistance + osuCurrObj.MinimumJumpDistance;
|
||||
|
||||
return (speedBonus + speedBonus * Math.Pow(distance / single_spacing_threshold, 3.5)) * doubletapness / strainTime;
|
||||
// Cap distance at single_spacing_threshold
|
||||
distance = Math.Min(distance, single_spacing_threshold);
|
||||
|
||||
// Max distance bonus is 2 at single_spacing_threshold
|
||||
double distanceBonus = 1 + Math.Pow(distance / single_spacing_threshold, 3.5);
|
||||
|
||||
// Base difficulty with all bonuses
|
||||
double difficulty = speedBonus * distanceBonus * 1000 / strainTime;
|
||||
|
||||
// Apply penalty if there's doubletappable doubles
|
||||
return difficulty * doubletapness;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -61,12 +61,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
flashlightRating *= 0.7;
|
||||
}
|
||||
|
||||
double baseAimPerformance = Math.Pow(5 * Math.Max(1, aimRating / 0.0675) - 4, 3) / 100000;
|
||||
double baseSpeedPerformance = Math.Pow(5 * Math.Max(1, speedRating / 0.0675) - 4, 3) / 100000;
|
||||
double baseAimPerformance = OsuStrainSkill.DifficultyToPerformance(aimRating);
|
||||
double baseSpeedPerformance = OsuStrainSkill.DifficultyToPerformance(speedRating);
|
||||
double baseFlashlightPerformance = 0.0;
|
||||
|
||||
if (mods.Any(h => h is OsuModFlashlight))
|
||||
baseFlashlightPerformance = Math.Pow(flashlightRating, 2.0) * 25.0;
|
||||
baseFlashlightPerformance = Flashlight.DifficultyToPerformance(flashlightRating);
|
||||
|
||||
double basePerformance =
|
||||
Math.Pow(
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
@ -86,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
private double computeAimValue(ScoreInfo score, OsuDifficultyAttributes attributes)
|
||||
{
|
||||
double aimValue = Math.Pow(5.0 * Math.Max(1.0, attributes.AimDifficulty / 0.0675) - 4.0, 3.0) / 100000.0;
|
||||
double aimValue = OsuStrainSkill.DifficultyToPerformance(attributes.AimDifficulty);
|
||||
|
||||
double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
|
||||
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
|
||||
@ -139,7 +140,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
if (score.Mods.Any(h => h is OsuModRelax))
|
||||
return 0.0;
|
||||
|
||||
double speedValue = Math.Pow(5.0 * Math.Max(1.0, attributes.SpeedDifficulty / 0.0675) - 4.0, 3.0) / 100000.0;
|
||||
double speedValue = OsuStrainSkill.DifficultyToPerformance(attributes.SpeedDifficulty);
|
||||
|
||||
double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
|
||||
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
|
||||
@ -226,7 +227,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
if (!score.Mods.Any(h => h is OsuModFlashlight))
|
||||
return 0.0;
|
||||
|
||||
double flashlightValue = Math.Pow(attributes.FlashlightDifficulty, 2.0) * 25.0;
|
||||
double flashlightValue = Flashlight.DifficultyToPerformance(attributes.FlashlightDifficulty);
|
||||
|
||||
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
|
||||
if (effectiveMissCount > 0)
|
||||
|
@ -42,5 +42,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
}
|
||||
|
||||
public override double DifficultyValue() => GetCurrentStrainPeaks().Sum() * OsuStrainSkill.DEFAULT_DIFFICULTY_MULTIPLIER;
|
||||
|
||||
public static double DifficultyToPerformance(double difficulty) => 25 * Math.Pow(difficulty, 2);
|
||||
}
|
||||
}
|
||||
|
@ -67,5 +67,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
|
||||
return difficulty * DifficultyMultiplier;
|
||||
}
|
||||
|
||||
public static double DifficultyToPerformance(double difficulty) => Math.Pow(5.0 * Math.Max(1.0, difficulty / 0.0675) - 4.0, 3.0) / 100000.0;
|
||||
}
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user