From bc16a82494582f0d6c3f294ae3dc7f89e9cd07fc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Mar 2019 17:39:53 +0900 Subject: [PATCH 01/39] Move osu! cursor to its own class --- .../UI/Cursor/GameplayCursorContainer.cs | 140 ----------------- osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs | 148 ++++++++++++++++++ 2 files changed, 148 insertions(+), 140 deletions(-) create mode 100644 osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursorContainer.cs b/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursorContainer.cs index 8c6723f5be..b64561e4f7 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursorContainer.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursorContainer.cs @@ -1,19 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Bindings; -using osu.Game.Beatmaps; -using osu.Game.Configuration; -using osu.Game.Skinning; -using osuTK; -using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.UI.Cursor { @@ -88,136 +79,5 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint); ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint); } - - public class OsuCursor : SkinReloadableDrawable - { - private bool cursorExpand; - - private Bindable cursorScale; - private Bindable autoCursorScale; - private readonly IBindable beatmap = new Bindable(); - - private Container expandTarget; - private Drawable scaleTarget; - - public OsuCursor() - { - Origin = Anchor.Centre; - Size = new Vector2(28); - } - - protected override void SkinChanged(ISkinSource skin, bool allowFallback) - { - cursorExpand = skin.GetValue(s => s.CursorExpand ?? true); - } - - [BackgroundDependencyLoader] - private void load(OsuConfigManager config, IBindable beatmap) - { - InternalChild = expandTarget = new Container - { - RelativeSizeAxes = Axes.Both, - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - Child = scaleTarget = new SkinnableDrawable("cursor", _ => new CircularContainer - { - RelativeSizeAxes = Axes.Both, - Masking = true, - BorderThickness = Size.X / 6, - BorderColour = Color4.White, - EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Shadow, - Colour = Color4.Pink.Opacity(0.5f), - Radius = 5, - }, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - AlwaysPresent = true, - }, - new CircularContainer - { - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Masking = true, - BorderThickness = Size.X / 3, - BorderColour = Color4.White.Opacity(0.5f), - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - AlwaysPresent = true, - }, - }, - }, - new CircularContainer - { - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Scale = new Vector2(0.1f), - Masking = true, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.White, - }, - }, - }, - } - }, restrictSize: false) - { - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - } - }; - - this.beatmap.BindTo(beatmap); - this.beatmap.ValueChanged += _ => calculateScale(); - - cursorScale = config.GetBindable(OsuSetting.GameplayCursorSize); - cursorScale.ValueChanged += _ => calculateScale(); - - autoCursorScale = config.GetBindable(OsuSetting.AutoCursorSize); - autoCursorScale.ValueChanged += _ => calculateScale(); - - calculateScale(); - } - - private void calculateScale() - { - float scale = (float)cursorScale.Value; - - if (autoCursorScale.Value && beatmap.Value != null) - { - // if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier. - scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY); - } - - scaleTarget.Scale = new Vector2(scale); - } - - private const float pressed_scale = 1.2f; - private const float released_scale = 1f; - - public void Expand() - { - if (!cursorExpand) return; - - expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 100, Easing.OutQuad); - } - - public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad); - } } } diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs new file mode 100644 index 0000000000..ecdafb0fa2 --- /dev/null +++ b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs @@ -0,0 +1,148 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Skinning; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Osu.UI.Cursor +{ + public class OsuCursor : SkinReloadableDrawable + { + private bool cursorExpand; + + private Bindable cursorScale; + private Bindable autoCursorScale; + private readonly IBindable beatmap = new Bindable(); + + private Container expandTarget; + private Drawable scaleTarget; + + public OsuCursor() + { + Origin = Anchor.Centre; + Size = new Vector2(28); + } + + protected override void SkinChanged(ISkinSource skin, bool allowFallback) + { + cursorExpand = skin.GetValue(s => s.CursorExpand ?? true); + } + + [BackgroundDependencyLoader] + private void load(OsuConfigManager config, IBindable beatmap) + { + InternalChild = expandTarget = new Container + { + RelativeSizeAxes = Axes.Both, + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Child = scaleTarget = new SkinnableDrawable("cursor", _ => new CircularContainer + { + RelativeSizeAxes = Axes.Both, + Masking = true, + BorderThickness = Size.X / 6, + BorderColour = Color4.White, + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Shadow, + Colour = Color4.Pink.Opacity(0.5f), + Radius = 5, + }, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true, + }, + new CircularContainer + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Masking = true, + BorderThickness = Size.X / 3, + BorderColour = Color4.White.Opacity(0.5f), + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true, + }, + }, + }, + new CircularContainer + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Scale = new Vector2(0.1f), + Masking = true, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.White, + }, + }, + }, + } + }, restrictSize: false) + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + } + }; + + this.beatmap.BindTo(beatmap); + this.beatmap.ValueChanged += _ => calculateScale(); + + cursorScale = config.GetBindable(OsuSetting.GameplayCursorSize); + cursorScale.ValueChanged += _ => calculateScale(); + + autoCursorScale = config.GetBindable(OsuSetting.AutoCursorSize); + autoCursorScale.ValueChanged += _ => calculateScale(); + + calculateScale(); + } + + private void calculateScale() + { + float scale = (float)cursorScale.Value; + + if (autoCursorScale.Value && beatmap.Value != null) + { + // if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier. + scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY); + } + + scaleTarget.Scale = new Vector2(scale); + } + + private const float pressed_scale = 1.2f; + private const float released_scale = 1f; + + public void Expand() + { + if (!cursorExpand) return; + + expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 100, Easing.OutQuad); + } + + public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad); + } +} From 8ad4009c33d5c0f9984d85cfb26ed69dcf0b6eec Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Mar 2019 19:04:07 +0900 Subject: [PATCH 02/39] osu! resume overlay --- osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs | 105 +++++++++++++++++++ osu.Game/Screens/Play/ResumeOverlay.cs | 74 +++++++++++++ 2 files changed, 179 insertions(+) create mode 100644 osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs create mode 100644 osu.Game/Screens/Play/ResumeOverlay.cs diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs new file mode 100644 index 0000000000..c2000131db --- /dev/null +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -0,0 +1,105 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osu.Game.Rulesets.Osu.UI.Cursor; +using osu.Game.Screens.Play; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Osu.UI +{ + public class OsuResumeOverlay : ResumeOverlay + { + private OsuClickToResumeCursor clickToResumeCursor; + + private GameplayCursorContainer localCursorContainer; + + public override CursorContainer LocalCursor => State == Visibility.Visible ? localCursorContainer : null; + + protected override string Message => "Click the orange cursor to resume"; + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Add(clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume }); + } + + public override void Show() + { + base.Show(); + clickToResumeCursor.ShowAt(GameplayCursor.ActiveCursor.Position); + Add(localCursorContainer = new GameplayCursorContainer()); + } + + public override void Hide() + { + localCursorContainer.Expire(); + base.Hide(); + } + + protected override bool OnHover(HoverEvent e) => true; + + public class OsuClickToResumeCursor : OsuCursor, IKeyBindingHandler + { + public override bool HandlePositionalInput => true; + + public Action ResumeRequested; + + public OsuClickToResumeCursor() + { + RelativePositionAxes = Axes.Both; + } + + protected override bool OnHover(HoverEvent e) + { + updateColour(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + updateColour(); + base.OnHoverLost(e); + } + + public bool OnPressed(OsuAction action) + { + switch (action) + { + case OsuAction.LeftButton: + case OsuAction.RightButton: + if (!IsHovered) return false; + + this.ScaleTo(new Vector2(2), TRANSITION_TIME, Easing.OutQuint); + + ResumeRequested?.Invoke(); + return true; + } + + return false; + } + + public bool OnReleased(OsuAction action) => false; + + public void ShowAt(Vector2 activeCursorPosition) => Schedule(() => + { + updateColour(); + this.MoveTo(activeCursorPosition); + this.ScaleTo(new Vector2(4)).Then().ScaleTo(Vector2.One, 1000, Easing.OutQuint); + }); + + private void updateColour() + { + this.FadeColour(IsHovered ? Color4.White : Color4.Orange, 400, Easing.OutQuint); + } + } + } +} diff --git a/osu.Game/Screens/Play/ResumeOverlay.cs b/osu.Game/Screens/Play/ResumeOverlay.cs new file mode 100644 index 0000000000..2ef76069c2 --- /dev/null +++ b/osu.Game/Screens/Play/ResumeOverlay.cs @@ -0,0 +1,74 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Play +{ + /// + /// An overlay which can be used to require further user actions before gameplay is resumed. + /// + public abstract class ResumeOverlay : OverlayContainer + { + public CursorContainer GameplayCursor { get; set; } + + /// + /// The action to be performed to complete resuming. + /// + public Action ResumeAction { private get; set; } + + public virtual CursorContainer LocalCursor => null; + + protected const float TRANSITION_TIME = 500; + + protected override bool BlockPositionalInput => false; + + protected abstract string Message { get; } + + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; + + protected ResumeOverlay() + { + RelativeSizeAxes = Axes.Both; + } + + protected void Resume() + { + ResumeAction?.Invoke(); + Hide(); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + AddRange(new Drawable[] + { + new OsuSpriteText + { + RelativePositionAxes = Axes.Both, + Y = 0.4f, + Text = Message, + Font = OsuFont.GetFont(size: 30), + Spacing = new Vector2(5, 0), + Origin = Anchor.TopCentre, + Anchor = Anchor.TopCentre, + Colour = colours.Yellow, + Shadow = true, + ShadowColour = new Color4(0, 0, 0, 0.25f) + } + }); + } + + protected override void PopIn() => this.FadeIn(TRANSITION_TIME, Easing.OutQuint); + + protected override void PopOut() => this.FadeOut(TRANSITION_TIME, Easing.OutQuint); + } +} From a694626cc66780e6527c3d843b5789d197f8c0b4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Mar 2019 16:57:40 +0900 Subject: [PATCH 03/39] Add proper resume request logic --- osu.Game/Rulesets/UI/DrawableRuleset.cs | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index 31c0afd743..ab10c48ce0 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -169,7 +169,20 @@ namespace osu.Game.Rulesets.UI mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects); } - public override void RequestResume(Action continueResume) => continueResume(); + public override void RequestResume(Action continueResume) + { + if (ResumeOverlay != null && (Cursor == null || Contains(Cursor.ActiveCursor.ScreenSpaceDrawQuad.Centre))) + { + ResumeOverlay.ResumeAction = continueResume; + ResumeOverlay.Show(); + } + else + continueResume(); + } + + public ResumeOverlay ResumeOverlay { get; private set; } + + protected virtual ResumeOverlay CreateResumeOverlay() => null; /// /// Creates and adds the visual representation of a to this . From 57b3b7b54b8ed092b02f770aaf99f9a2c79c4a8e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Mar 2019 11:55:05 +0900 Subject: [PATCH 04/39] Add back resume overlay --- osu.Game/Rulesets/UI/DrawableRuleset.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index ab10c48ce0..4c0bc9867b 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -138,7 +138,8 @@ namespace osu.Game.Rulesets.UI { KeyBindingInputManager.AddRange(new Drawable[] { - Playfield + Playfield, + (ResumeOverlay = CreateResumeOverlay()) ?? new Container() }); InternalChildren = new Drawable[] From 650a5c993a176022c410d5f35cd1c60923f9d170 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Mar 2019 15:30:51 +0900 Subject: [PATCH 05/39] Add test --- .../TestCaseResumeOverlay.cs | 70 +++++++++++++++++++ osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs | 3 +- 2 files changed, 71 insertions(+), 2 deletions(-) create mode 100644 osu.Game.Rulesets.Osu.Tests/TestCaseResumeOverlay.cs diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseResumeOverlay.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseResumeOverlay.cs new file mode 100644 index 0000000000..5956f12146 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseResumeOverlay.cs @@ -0,0 +1,70 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Screens.Play; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public class TestCaseResumeOverlay : ManualInputManagerTestCase + { + public override IReadOnlyList RequiredTypes => new[] + { + typeof(OsuResumeOverlay), + }; + + public TestCaseResumeOverlay() + { + ManualOsuInputManager osuInputManager; + CursorContainer cursor; + ResumeOverlay resume; + + bool resumeFired = false; + + Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo) + { + Children = new Drawable[] + { + cursor = new CursorContainer(), + resume = new OsuResumeOverlay + { + GameplayCursor = cursor + }, + } + }; + + resume.ResumeAction = () => resumeFired = true; + + AddStep("move mouse to center", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre)); + AddStep("show", () => resume.Show()); + + AddStep("move mouse away", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.TopLeft)); + AddStep("click", () => osuInputManager.GameClick()); + AddAssert("not dismissed", () => !resumeFired && resume.State == Visibility.Visible); + + AddStep("move mouse back", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre)); + AddStep("click", () => osuInputManager.GameClick()); + AddAssert("dismissed", () => resumeFired && resume.State == Visibility.Hidden); + } + + private class ManualOsuInputManager : OsuInputManager + { + public ManualOsuInputManager(RulesetInfo ruleset) + : base(ruleset) + { + } + + public void GameClick() + { + KeyBindingContainer.TriggerPressed(OsuAction.LeftButton); + KeyBindingContainer.TriggerReleased(OsuAction.LeftButton); + } + } + } +} diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs index c2000131db..9829839841 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -8,7 +8,6 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; -using osu.Game.Graphics; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Screens.Play; using osuTK; @@ -27,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.UI protected override string Message => "Click the orange cursor to resume"; [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load() { Add(clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume }); } From 38e481686f03c50c50c958a5c9b71175f4e44218 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Mar 2019 19:21:01 +0900 Subject: [PATCH 06/39] Make PlayfieldAdjustmentContainer universal --- osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs | 34 +-- ...s => CatchPlayfieldAdjustmentContainer.cs} | 10 +- .../UI/DrawableCatchRuleset.cs | 2 + .../UI/DrawableManiaRuleset.cs | 9 +- osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs | 2 - .../UI/ManiaPlayfieldAdjustmentContainer.cs | 20 ++ .../Edit/OsuHitObjectComposer.cs | 2 +- .../UI/DrawableOsuRuleset.cs | 5 +- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 45 ++- ....cs => OsuPlayfieldAdjustmentContainer.cs} | 10 +- .../UI/DrawableTaikoRuleset.cs | 2 + osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 256 +++++++++--------- ...s => TaikoPlayfieldAdjustmentContainer.cs} | 11 +- osu.Game/Rulesets/UI/DrawableRuleset.cs | 15 +- .../UI/PlayfieldAdjustmentContainer.cs | 19 ++ 15 files changed, 236 insertions(+), 206 deletions(-) rename osu.Game.Rulesets.Catch/UI/{PlayfieldAdjustmentContainer.cs => CatchPlayfieldAdjustmentContainer.cs} (78%) create mode 100644 osu.Game.Rulesets.Mania/UI/ManiaPlayfieldAdjustmentContainer.cs rename osu.Game.Rulesets.Osu/UI/{PlayfieldAdjustmentContainer.cs => OsuPlayfieldAdjustmentContainer.cs} (82%) rename osu.Game.Rulesets.Taiko/UI/{PlayfieldAdjustmentContainer.cs => TaikoPlayfieldAdjustmentContainer.cs} (68%) create mode 100644 osu.Game/Rulesets/UI/PlayfieldAdjustmentContainer.cs diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs index 4dae95b53c..43d0dc026d 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs @@ -10,7 +10,6 @@ using osu.Game.Rulesets.Catch.Objects.Drawable; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; -using osuTK; namespace osu.Game.Rulesets.Catch.UI { @@ -24,29 +23,20 @@ namespace osu.Game.Rulesets.Catch.UI { Container explodingFruitContainer; - Anchor = Anchor.TopCentre; - Origin = Anchor.TopCentre; - - Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate - - InternalChild = new PlayfieldAdjustmentContainer + InternalChildren = new Drawable[] { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] + explodingFruitContainer = new Container { - explodingFruitContainer = new Container - { - RelativeSizeAxes = Axes.Both, - }, - CatcherArea = new CatcherArea(difficulty) - { - GetVisualRepresentation = getVisualRepresentation, - ExplodingFruitTarget = explodingFruitContainer, - Anchor = Anchor.BottomLeft, - Origin = Anchor.TopLeft, - }, - HitObjectContainer - } + RelativeSizeAxes = Axes.Both, + }, + CatcherArea = new CatcherArea(difficulty) + { + GetVisualRepresentation = getVisualRepresentation, + ExplodingFruitTarget = explodingFruitContainer, + Anchor = Anchor.BottomLeft, + Origin = Anchor.TopLeft, + }, + HitObjectContainer }; } diff --git a/osu.Game.Rulesets.Catch/UI/PlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfieldAdjustmentContainer.cs similarity index 78% rename from osu.Game.Rulesets.Catch/UI/PlayfieldAdjustmentContainer.cs rename to osu.Game.Rulesets.Catch/UI/CatchPlayfieldAdjustmentContainer.cs index 76daee2bbf..b8d3dc9017 100644 --- a/osu.Game.Rulesets.Catch/UI/PlayfieldAdjustmentContainer.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfieldAdjustmentContainer.cs @@ -3,17 +3,23 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Rulesets.Catch.UI { - public class PlayfieldAdjustmentContainer : Container + public class CatchPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer { protected override Container Content => content; private readonly Container content; - public PlayfieldAdjustmentContainer() + public CatchPlayfieldAdjustmentContainer() { + Anchor = Anchor.TopCentre; + Origin = Anchor.TopCentre; + + Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate + InternalChild = new Container { Anchor = Anchor.Centre, diff --git a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs index 406dc10eea..6981c98ec7 100644 --- a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs @@ -36,6 +36,8 @@ namespace osu.Game.Rulesets.Catch.UI protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation); + protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer(); + protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo); public override DrawableHitObject GetVisualRepresentation(CatchHitObject h) diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs index a019401d5b..0dc081f3da 100644 --- a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs @@ -6,7 +6,6 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; -using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.MathUtils; using osu.Game.Beatmaps; @@ -89,11 +88,9 @@ namespace osu.Game.Rulesets.Mania.UI /// The column which intersects with . public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition); - protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }; + protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer(); + + protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages); public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this); diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs index 81888d2773..cbabfcc8b4 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs @@ -28,8 +28,6 @@ namespace osu.Game.Rulesets.Mania.UI if (stageDefinitions.Count <= 0) throw new ArgumentException("Can't have zero or fewer stages."); - Size = new Vector2(1, 0.8f); - GridContainer playfieldGrid; AddInternal(playfieldGrid = new GridContainer { diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfieldAdjustmentContainer.cs new file mode 100644 index 0000000000..d893a3fdde --- /dev/null +++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfieldAdjustmentContainer.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Rulesets.UI; +using osuTK; + +namespace osu.Game.Rulesets.Mania.UI +{ + public class ManiaPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer + { + public ManiaPlayfieldAdjustmentContainer() + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + Size = new Vector2(1, 0.8f); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index dd3925e04f..952fe0b708 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit public override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler(); - protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both }; + protected override Container CreateLayerContainer() => new OsuPlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both }; public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) { diff --git a/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs b/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs index b632e0fb05..1c5032a938 100644 --- a/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs @@ -1,7 +1,8 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; +using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Game.Beatmaps; using osu.Game.Input.Handlers; @@ -32,6 +33,8 @@ namespace osu.Game.Rulesets.Osu.UI protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo); + protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer(); + public override DrawableHitObject GetVisualRepresentation(OsuHitObject h) { switch (h) diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 51733c3c01..5e532d9b04 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -24,41 +24,28 @@ namespace osu.Game.Rulesets.Osu.UI public static readonly Vector2 BASE_SIZE = new Vector2(512, 384); - private readonly PlayfieldAdjustmentContainer adjustmentContainer; - - protected override Container CursorTargetContainer => adjustmentContainer; - protected override CursorContainer CreateCursor() => new GameplayCursorContainer(); public OsuPlayfield() { - Anchor = Anchor.Centre; - Origin = Anchor.Centre; - - Size = new Vector2(0.75f); - - InternalChild = adjustmentContainer = new PlayfieldAdjustmentContainer + InternalChildren = new Drawable[] { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] + connectionLayer = new FollowPointRenderer { - connectionLayer = new FollowPointRenderer - { - RelativeSizeAxes = Axes.Both, - Depth = 2, - }, - judgementLayer = new JudgementContainer - { - RelativeSizeAxes = Axes.Both, - Depth = 1, - }, - HitObjectContainer, - approachCircles = new ApproachCircleProxyContainer - { - RelativeSizeAxes = Axes.Both, - Depth = -1, - }, - } + RelativeSizeAxes = Axes.Both, + Depth = 2, + }, + judgementLayer = new JudgementContainer + { + RelativeSizeAxes = Axes.Both, + Depth = 1, + }, + HitObjectContainer, + approachCircles = new ApproachCircleProxyContainer + { + RelativeSizeAxes = Axes.Both, + Depth = -1, + }, }; } diff --git a/osu.Game.Rulesets.Osu/UI/PlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfieldAdjustmentContainer.cs similarity index 82% rename from osu.Game.Rulesets.Osu/UI/PlayfieldAdjustmentContainer.cs rename to osu.Game.Rulesets.Osu/UI/OsuPlayfieldAdjustmentContainer.cs index c383c47491..e28ff5f460 100644 --- a/osu.Game.Rulesets.Osu/UI/PlayfieldAdjustmentContainer.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfieldAdjustmentContainer.cs @@ -3,17 +3,23 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Rulesets.Osu.UI { - public class PlayfieldAdjustmentContainer : Container + public class OsuPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer { protected override Container Content => content; private readonly Container content; - public PlayfieldAdjustmentContainer() + public OsuPlayfieldAdjustmentContainer() { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + Size = new Vector2(0.75f); + InternalChild = new Container { Anchor = Anchor.Centre, diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index 899b91863e..f595432082 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -81,6 +81,8 @@ namespace osu.Game.Rulesets.Taiko.UI public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this); + protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer(); + protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo); protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo); diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 35b941b52b..dbff5270d2 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -55,143 +55,137 @@ namespace osu.Game.Rulesets.Taiko.UI public TaikoPlayfield(ControlPointInfo controlPoints) { - InternalChild = new PlayfieldAdjustmentContainer + InternalChildren = new Drawable[] { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] + backgroundContainer = new Container { - backgroundContainer = new Container + Name = "Transparent playfield background", + RelativeSizeAxes = Axes.Both, + Masking = true, + EdgeEffect = new EdgeEffectParameters { - Name = "Transparent playfield background", - RelativeSizeAxes = Axes.Both, - Masking = true, - EdgeEffect = new EdgeEffectParameters + Type = EdgeEffectType.Shadow, + Colour = Color4.Black.Opacity(0.2f), + Radius = 5, + }, + Children = new Drawable[] + { + background = new Box { - Type = EdgeEffectType.Shadow, - Colour = Color4.Black.Opacity(0.2f), - Radius = 5, + RelativeSizeAxes = Axes.Both, + Alpha = 0.6f }, - Children = new Drawable[] - { - background = new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0.6f - }, - } - }, - new Container - { - Name = "Right area", - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = left_area_size }, - Children = new Drawable[] - { - new Container - { - Name = "Masked elements before hit objects", - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }, - Masking = true, - Children = new Drawable[] - { - hitExplosionContainer = new Container - { - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, - Blending = BlendingMode.Additive, - }, - HitTarget = new HitTarget - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit - } - } - }, - barlineContainer = new Container - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = HIT_TARGET_OFFSET } - }, - new Container - { - Name = "Hit objects", - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }, - Masking = true, - Child = HitObjectContainer - }, - kiaiExplosionContainer = new Container - { - Name = "Kiai hit explosions", - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, - Margin = new MarginPadding { Left = HIT_TARGET_OFFSET }, - Blending = BlendingMode.Additive - }, - judgementContainer = new JudgementContainer - { - Name = "Judgements", - RelativeSizeAxes = Axes.Y, - Margin = new MarginPadding { Left = HIT_TARGET_OFFSET }, - Blending = BlendingMode.Additive - }, - } - }, - overlayBackgroundContainer = new Container - { - Name = "Left overlay", - RelativeSizeAxes = Axes.Y, - Size = new Vector2(left_area_size, 1), - Children = new Drawable[] - { - overlayBackground = new Box - { - RelativeSizeAxes = Axes.Both, - }, - new InputDrum(controlPoints) - { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - Scale = new Vector2(0.9f), - Margin = new MarginPadding { Right = 20 } - }, - new Box - { - Anchor = Anchor.TopRight, - RelativeSizeAxes = Axes.Y, - Width = 10, - Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)), - }, - } - }, - new Container - { - Name = "Border", - RelativeSizeAxes = Axes.Both, - Masking = true, - MaskingSmoothness = 0, - BorderThickness = 2, - AlwaysPresent = true, - Children = new[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - AlwaysPresent = true - } - } - }, - topLevelHitContainer = new Container - { - Name = "Top level hit objects", - RelativeSizeAxes = Axes.Both, } + }, + new Container + { + Name = "Right area", + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = left_area_size }, + Children = new Drawable[] + { + new Container + { + Name = "Masked elements before hit objects", + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }, + Masking = true, + Children = new Drawable[] + { + hitExplosionContainer = new Container + { + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + Blending = BlendingMode.Additive, + }, + HitTarget = new HitTarget + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit + } + } + }, + barlineContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = HIT_TARGET_OFFSET } + }, + new Container + { + Name = "Hit objects", + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }, + Masking = true, + Child = HitObjectContainer + }, + kiaiExplosionContainer = new Container + { + Name = "Kiai hit explosions", + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + Margin = new MarginPadding { Left = HIT_TARGET_OFFSET }, + Blending = BlendingMode.Additive + }, + judgementContainer = new JudgementContainer + { + Name = "Judgements", + RelativeSizeAxes = Axes.Y, + Margin = new MarginPadding { Left = HIT_TARGET_OFFSET }, + Blending = BlendingMode.Additive + }, + } + }, + overlayBackgroundContainer = new Container + { + Name = "Left overlay", + RelativeSizeAxes = Axes.Y, + Size = new Vector2(left_area_size, 1), + Children = new Drawable[] + { + overlayBackground = new Box + { + RelativeSizeAxes = Axes.Both, + }, + new InputDrum(controlPoints) + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Scale = new Vector2(0.9f), + Margin = new MarginPadding { Right = 20 } + }, + new Box + { + Anchor = Anchor.TopRight, + RelativeSizeAxes = Axes.Y, + Width = 10, + Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)), + }, + } + }, + new Container + { + Name = "Border", + RelativeSizeAxes = Axes.Both, + Masking = true, + MaskingSmoothness = 0, + BorderThickness = 2, + AlwaysPresent = true, + Children = new[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true + } + } + }, + topLevelHitContainer = new Container + { + Name = "Top level hit objects", + RelativeSizeAxes = Axes.Both, } }; } diff --git a/osu.Game.Rulesets.Taiko/UI/PlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs similarity index 68% rename from osu.Game.Rulesets.Taiko/UI/PlayfieldAdjustmentContainer.cs rename to osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs index 0f0ad59fd3..84464b199e 100644 --- a/osu.Game.Rulesets.Taiko/UI/PlayfieldAdjustmentContainer.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs @@ -1,16 +1,23 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics; +using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Rulesets.Taiko.UI { - public class PlayfieldAdjustmentContainer : Container + public class TaikoPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer { private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768; private const float default_aspect = 16f / 9f; + public TaikoPlayfieldAdjustmentContainer() + { + Anchor = Anchor.CentreLeft; + Origin = Anchor.CentreLeft; + } + protected override void Update() { base.Update(); diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index 4c0bc9867b..0ced3476d0 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; @@ -133,20 +133,19 @@ namespace osu.Game.Rulesets.UI return dependencies; } + protected virtual PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PlayfieldAdjustmentContainer(); + [BackgroundDependencyLoader] private void load(OsuConfigManager config) { - KeyBindingInputManager.AddRange(new Drawable[] - { - Playfield, - (ResumeOverlay = CreateResumeOverlay()) ?? new Container() - }); - InternalChildren = new Drawable[] { frameStabilityContainer = new FrameStabilityContainer { - Child = KeyBindingInputManager, + Child = KeyBindingInputManager + .WithChild(CreatePlayfieldAdjustmentContainer() + .WithChild(Playfield) + ) }, Overlays = new Container { RelativeSizeAxes = Axes.Both } }; diff --git a/osu.Game/Rulesets/UI/PlayfieldAdjustmentContainer.cs b/osu.Game/Rulesets/UI/PlayfieldAdjustmentContainer.cs new file mode 100644 index 0000000000..fff4a450e5 --- /dev/null +++ b/osu.Game/Rulesets/UI/PlayfieldAdjustmentContainer.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; + +namespace osu.Game.Rulesets.UI +{ + /// + /// A container which handles sizing of the and any other components that need to match their size. + /// + public class PlayfieldAdjustmentContainer : Container + { + public PlayfieldAdjustmentContainer() + { + RelativeSizeAxes = Axes.Both; + } + } +} From c79d187a896176018dd38d06c18cf7400a33f6d3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Mar 2019 19:21:25 +0900 Subject: [PATCH 07/39] Add final osu! resume screen implementation --- osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs | 6 ++++-- osu.Game/Rulesets/UI/DrawableRuleset.cs | 10 +++++++++- 2 files changed, 13 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs b/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs index 1c5032a938..ffb5d3b5d7 100644 --- a/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs @@ -1,8 +1,7 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; -using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Game.Beatmaps; using osu.Game.Input.Handlers; @@ -15,6 +14,7 @@ using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; +using osu.Game.Screens.Play; namespace osu.Game.Rulesets.Osu.UI { @@ -35,6 +35,8 @@ namespace osu.Game.Rulesets.Osu.UI protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer(); + protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay(); + public override DrawableHitObject GetVisualRepresentation(OsuHitObject h) { switch (h) diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index 0ced3476d0..0f61b1cb2f 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; @@ -150,6 +150,13 @@ namespace osu.Game.Rulesets.UI Overlays = new Container { RelativeSizeAxes = Axes.Both } }; + if ((ResumeOverlay = CreateResumeOverlay()) != null) + { + AddInternal(CreateInputManager() + .WithChild(CreatePlayfieldAdjustmentContainer() + .WithChild(ResumeOverlay))); + } + applyRulesetMods(mods, config); loadObjects(); @@ -173,6 +180,7 @@ namespace osu.Game.Rulesets.UI { if (ResumeOverlay != null && (Cursor == null || Contains(Cursor.ActiveCursor.ScreenSpaceDrawQuad.Centre))) { + ResumeOverlay.GameplayCursor = Cursor; ResumeOverlay.ResumeAction = continueResume; ResumeOverlay.Show(); } From 95889440488e9639b855e85d0c33e56aec63b6eb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Mar 2019 19:21:34 +0900 Subject: [PATCH 08/39] Fix multiple cursors appearing --- osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs index 9829839841..5312711a7d 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -35,12 +35,16 @@ namespace osu.Game.Rulesets.Osu.UI { base.Show(); clickToResumeCursor.ShowAt(GameplayCursor.ActiveCursor.Position); - Add(localCursorContainer = new GameplayCursorContainer()); + + if (localCursorContainer == null) + Add(localCursorContainer = new GameplayCursorContainer()); } public override void Hide() { - localCursorContainer.Expire(); + localCursorContainer?.Expire(); + localCursorContainer = null; + base.Hide(); } From 06d4856e1716a250d26483aa1e67d3799f33f5bd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Mar 2019 19:21:47 +0900 Subject: [PATCH 09/39] Remove unnecessary CursorTargetContainer --- osu.Game/Rulesets/UI/Playfield.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs index 78d14a27e3..53bfa6af48 100644 --- a/osu.Game/Rulesets/UI/Playfield.cs +++ b/osu.Game/Rulesets/UI/Playfield.cs @@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.UI Cursor = CreateCursor(); if (Cursor != null) - CursorTargetContainer.Add(Cursor); + AddInternal(Cursor); } /// @@ -99,11 +99,6 @@ namespace osu.Game.Rulesets.UI /// The cursor, or null if a cursor is not rqeuired. protected virtual CursorContainer CreateCursor() => null; - /// - /// The target container to add the cursor after it is created. - /// - protected virtual Container CursorTargetContainer => null; - /// /// Registers a as a nested . /// This does not add the to the draw hierarchy. From a23dfb58ad11d7b324aa9301ddc1527c862ce56d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Mar 2019 20:25:16 +0900 Subject: [PATCH 10/39] Add base cursor class to retrieve true visibility state --- .../TestCaseGameplayCursor.cs | 3 ++- .../Edit/DrawableOsuEditRuleset.cs | 3 +-- .../UI/Cursor/GameplayCursorContainer.cs | 6 ++--- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 3 +-- osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs | 3 ++- osu.Game/Rulesets/UI/DrawableRuleset.cs | 8 +++--- .../Rulesets/UI/GameplayCursorContainer.cs | 25 +++++++++++++++++++ osu.Game/Rulesets/UI/Playfield.cs | 5 ++-- 8 files changed, 41 insertions(+), 15 deletions(-) create mode 100644 osu.Game/Rulesets/UI/GameplayCursorContainer.cs diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseGameplayCursor.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseGameplayCursor.cs index 5c1e775c01..1e2a936002 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseGameplayCursor.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseGameplayCursor.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Cursor; using osu.Game.Graphics.Cursor; using osu.Game.Rulesets.Osu.UI.Cursor; +using osu.Game.Rulesets.UI; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Osu.Tests @@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Tests [BackgroundDependencyLoader] private void load() { - Add(cursorContainer = new GameplayCursorContainer { RelativeSizeAxes = Axes.Both }); + Add(cursorContainer = new OsuCursorContainer { RelativeSizeAxes = Axes.Both }); } } } diff --git a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs index 1a6e78d918..3ae554a5d7 100644 --- a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs +++ b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics.Cursor; using osu.Game.Beatmaps; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.UI; @@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit private class OsuPlayfieldNoCursor : OsuPlayfield { - protected override CursorContainer CreateCursor() => null; + protected override GameplayCursorContainer CreateCursor() => null; } } } diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursorContainer.cs b/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursorContainer.cs index b64561e4f7..f028a5f15c 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursorContainer.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursorContainer.cs @@ -3,12 +3,12 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Cursor; using osu.Framework.Input.Bindings; +using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Osu.UI.Cursor { - public class GameplayCursorContainer : CursorContainer, IKeyBindingHandler + public class OsuCursorContainer : GameplayCursorContainer, IKeyBindingHandler { protected override Drawable CreateCursor() => new OsuCursor(); @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor private readonly Container fadeContainer; - public GameplayCursorContainer() + public OsuCursorContainer() { InternalChild = fadeContainer = new Container { diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 5e532d9b04..0cbe0cca85 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -10,7 +10,6 @@ using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Connections; using osu.Game.Rulesets.UI; using System.Linq; -using osu.Framework.Graphics.Cursor; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.UI.Cursor; @@ -24,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.UI public static readonly Vector2 BASE_SIZE = new Vector2(512, 384); - protected override CursorContainer CreateCursor() => new GameplayCursorContainer(); + protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer(); public OsuPlayfield() { diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs index 5312711a7d..0d4e7edb7b 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics.Cursor; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Rulesets.Osu.UI.Cursor; +using osu.Game.Rulesets.UI; using osu.Game.Screens.Play; using osuTK; using osuTK.Graphics; @@ -37,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.UI clickToResumeCursor.ShowAt(GameplayCursor.ActiveCursor.Position); if (localCursorContainer == null) - Add(localCursorContainer = new GameplayCursorContainer()); + Add(localCursorContainer = new OsuCursorContainer()); } public override void Hide() diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index 0f61b1cb2f..2b64aec8ea 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -178,7 +178,7 @@ namespace osu.Game.Rulesets.UI public override void RequestResume(Action continueResume) { - if (ResumeOverlay != null && (Cursor == null || Contains(Cursor.ActiveCursor.ScreenSpaceDrawQuad.Centre))) + if (ResumeOverlay != null && (Cursor == null || ((GameplayCursorContainer)Cursor).LastFrameState == Visibility.Visible && Contains(Cursor.ActiveCursor.ScreenSpaceDrawQuad.Centre))) { ResumeOverlay.GameplayCursor = Cursor; ResumeOverlay.ResumeAction = continueResume; @@ -284,7 +284,9 @@ namespace osu.Game.Rulesets.UI protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor - public override CursorContainer Cursor => Playfield.Cursor; + CursorContainer IProvideCursor.Cursor => Playfield.Cursor; + + public override GameplayCursorContainer Cursor => Playfield.Cursor; public bool ProvidingUserCursor => Playfield.Cursor != null && !HasReplayLoaded.Value; @@ -354,7 +356,7 @@ namespace osu.Game.Rulesets.UI /// /// The cursor being displayed by the . May be null if no cursor is provided. /// - public abstract CursorContainer Cursor { get; } + public abstract GameplayCursorContainer Cursor { get; } /// /// Sets a replay to be used, overriding local input. diff --git a/osu.Game/Rulesets/UI/GameplayCursorContainer.cs b/osu.Game/Rulesets/UI/GameplayCursorContainer.cs new file mode 100644 index 0000000000..de73c08809 --- /dev/null +++ b/osu.Game/Rulesets/UI/GameplayCursorContainer.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; + +namespace osu.Game.Rulesets.UI +{ + public class GameplayCursorContainer : CursorContainer + { + /// + /// Because Show/Hide are executed by a parent, is updated immediately even if the cursor + /// is in a non-updating state (via limitations). + /// + /// This holds the true visibility value. + /// + public Visibility LastFrameState; + + protected override void Update() + { + base.Update(); + LastFrameState = State; + } + } +} diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs index 53bfa6af48..48b950c070 100644 --- a/osu.Game/Rulesets/UI/Playfield.cs +++ b/osu.Game/Rulesets/UI/Playfield.cs @@ -10,7 +10,6 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Cursor; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osuTK; @@ -90,14 +89,14 @@ namespace osu.Game.Rulesets.UI /// /// The cursor currently being used by this . May be null if no cursor is provided. /// - public CursorContainer Cursor { get; private set; } + public GameplayCursorContainer Cursor { get; private set; } /// /// Provide an optional cursor which is to be used for gameplay. /// If providing a cursor, must also point to a valid target container. /// /// The cursor, or null if a cursor is not rqeuired. - protected virtual CursorContainer CreateCursor() => null; + protected virtual GameplayCursorContainer CreateCursor() => null; /// /// Registers a as a nested . From 245f463e3fd554f522f666a01c4864ccfbbde7cd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Mar 2019 20:25:47 +0900 Subject: [PATCH 11/39] Don't update gameplay loop while paused --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 5 ++++- osu.Game/Screens/Play/GameplayClock.cs | 3 +++ osu.Game/Screens/Play/GameplayClockContainer.cs | 2 ++ 3 files changed, 9 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 161e7aecb4..deec2b8eac 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -36,7 +36,10 @@ namespace osu.Game.Rulesets.UI private void load(GameplayClock clock) { if (clock != null) + { parentGameplayClock = clock; + gameplayClock.IsPaused.BindTo(clock.IsPaused); + } } protected override void LoadComplete() @@ -68,7 +71,7 @@ namespace osu.Game.Rulesets.UI public override bool UpdateSubTree() { requireMoreUpdateLoops = true; - validState = true; + validState = !gameplayClock.IsPaused.Value; int loops = 0; diff --git a/osu.Game/Screens/Play/GameplayClock.cs b/osu.Game/Screens/Play/GameplayClock.cs index 0400bfbc27..3efcfa0f65 100644 --- a/osu.Game/Screens/Play/GameplayClock.cs +++ b/osu.Game/Screens/Play/GameplayClock.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; using osu.Framework.Timing; namespace osu.Game.Screens.Play @@ -17,6 +18,8 @@ namespace osu.Game.Screens.Play { private readonly IFrameBasedClock underlyingClock; + public readonly BindableBool IsPaused = new BindableBool(); + public GameplayClock(IFrameBasedClock underlyingClock) { this.underlyingClock = underlyingClock; diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index deac5e02bf..546364b26d 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -79,6 +79,8 @@ namespace osu.Game.Screens.Play // the clock to be exposed via DI to children. GameplayClock = new GameplayClock(offsetClock); + + GameplayClock.IsPaused.BindTo(IsPaused); } [BackgroundDependencyLoader] From 15aea7f745ac0b9dfa4695eef7da897f84a02418 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Mar 2019 21:39:15 +0900 Subject: [PATCH 12/39] Update framework --- osu.Game/Screens/Multi/MultiplayerSubScreen.cs | 2 -- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Multi/MultiplayerSubScreen.cs b/osu.Game/Screens/Multi/MultiplayerSubScreen.cs index ad72072981..65e501b114 100644 --- a/osu.Game/Screens/Multi/MultiplayerSubScreen.cs +++ b/osu.Game/Screens/Multi/MultiplayerSubScreen.cs @@ -14,8 +14,6 @@ namespace osu.Game.Screens.Multi { public override bool DisallowExternalBeatmapRulesetChanges => false; - public override bool RemoveWhenNotAlive => false; - public virtual string ShortTitle => Title; [Resolved(CanBeNull = true)] diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 71324ea0f0..eb5d0fd8ee 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -16,7 +16,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 02099a59bb..c3792a48a1 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -105,8 +105,8 @@ - - + + From a642f1013167c61cd60fe4f76f69c4b391600f02 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Mar 2019 21:52:01 +0900 Subject: [PATCH 13/39] Remove redundant cast --- osu.Game/Rulesets/UI/DrawableRuleset.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index 2b64aec8ea..bdb1c9c0cc 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -178,7 +178,7 @@ namespace osu.Game.Rulesets.UI public override void RequestResume(Action continueResume) { - if (ResumeOverlay != null && (Cursor == null || ((GameplayCursorContainer)Cursor).LastFrameState == Visibility.Visible && Contains(Cursor.ActiveCursor.ScreenSpaceDrawQuad.Centre))) + if (ResumeOverlay != null && (Cursor == null || Cursor.LastFrameState == Visibility.Visible && Contains(Cursor.ActiveCursor.ScreenSpaceDrawQuad.Centre))) { ResumeOverlay.GameplayCursor = Cursor; ResumeOverlay.ResumeAction = continueResume; From 82140c38fc39ca7e0124b80ebdd043fd72281584 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Mar 2019 22:00:33 +0900 Subject: [PATCH 14/39] Apply CI fixes --- .../{GameplayCursorContainer.cs => OsuCursorContainer.cs} | 0 osu.Game/Rulesets/UI/DrawableRuleset.cs | 2 +- 2 files changed, 1 insertion(+), 1 deletion(-) rename osu.Game.Rulesets.Osu/UI/Cursor/{GameplayCursorContainer.cs => OsuCursorContainer.cs} (100%) diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursorContainer.cs b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs similarity index 100% rename from osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursorContainer.cs rename to osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index bdb1c9c0cc..905da3c33b 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -178,7 +178,7 @@ namespace osu.Game.Rulesets.UI public override void RequestResume(Action continueResume) { - if (ResumeOverlay != null && (Cursor == null || Cursor.LastFrameState == Visibility.Visible && Contains(Cursor.ActiveCursor.ScreenSpaceDrawQuad.Centre))) + if (ResumeOverlay != null && (Cursor == null || (Cursor.LastFrameState == Visibility.Visible && Contains(Cursor.ActiveCursor.ScreenSpaceDrawQuad.Centre)))) { ResumeOverlay.GameplayCursor = Cursor; ResumeOverlay.ResumeAction = continueResume; From b75ea295dbf97862711515506e1fad7332ca8120 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Mar 2019 11:28:43 +0900 Subject: [PATCH 15/39] Rename KeyCounterCollection -> KeyCounterDisplay Also fix not working --- osu.Game.Tests/Visual/TestCaseKeyCounter.cs | 4 +-- osu.Game/Rulesets/UI/DrawableRuleset.cs | 2 +- osu.Game/Rulesets/UI/RulesetInputManager.cs | 28 +++++++++++++------ osu.Game/Screens/Play/HUDOverlay.cs | 4 +-- ...nterCollection.cs => KeyCounterDisplay.cs} | 8 +++--- 5 files changed, 28 insertions(+), 18 deletions(-) rename osu.Game/Screens/Play/{KeyCounterCollection.cs => KeyCounterDisplay.cs} (95%) diff --git a/osu.Game.Tests/Visual/TestCaseKeyCounter.cs b/osu.Game.Tests/Visual/TestCaseKeyCounter.cs index 52caffc29f..9360cfd911 100644 --- a/osu.Game.Tests/Visual/TestCaseKeyCounter.cs +++ b/osu.Game.Tests/Visual/TestCaseKeyCounter.cs @@ -20,13 +20,13 @@ namespace osu.Game.Tests.Visual { typeof(KeyCounterKeyboard), typeof(KeyCounterMouse), - typeof(KeyCounterCollection) + typeof(KeyCounterDisplay) }; public TestCaseKeyCounter() { KeyCounterKeyboard rewindTestKeyCounterKeyboard; - KeyCounterCollection kc = new KeyCounterCollection + KeyCounterDisplay kc = new KeyCounterDisplay { Origin = Anchor.Centre, Anchor = Anchor.Centre, diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index 905da3c33b..88fdb9a135 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -232,7 +232,7 @@ namespace osu.Game.Rulesets.UI /// The DrawableHitObject. public abstract DrawableHitObject GetVisualRepresentation(TObject h); - public void Attach(KeyCounterCollection keyCounter) => + public void Attach(KeyCounterDisplay keyCounter) => (KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(keyCounter); /// diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index e303166774..150c53274f 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -6,6 +6,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; @@ -34,11 +35,19 @@ namespace osu.Game.Rulesets.UI protected readonly KeyBindingContainer KeyBindingContainer; - protected override Container Content => KeyBindingContainer; + protected override Container Content => content; + + private readonly Container content; + + private class Poop : Container + { + } protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) { - InternalChild = KeyBindingContainer = CreateKeyBindingContainer(ruleset, variant, unique); + InternalChild = KeyBindingContainer = + (KeyBindingContainer)CreateKeyBindingContainer(ruleset, variant, unique) + .WithChild(content = new Container { RelativeSizeAxes = Axes.Both }); } [BackgroundDependencyLoader(true)] @@ -115,18 +124,19 @@ namespace osu.Game.Rulesets.UI #region Key Counter Attachment - public void Attach(KeyCounterCollection keyCounter) + public void Attach(KeyCounterDisplay keyCounter) { var receptor = new ActionReceptor(keyCounter); - Add(receptor); - keyCounter.SetReceptor(receptor); + KeyBindingContainer.Add(receptor); + + keyCounter.SetReceptor(receptor); keyCounter.AddRange(KeyBindingContainer.DefaultKeyBindings.Select(b => b.GetAction()).Distinct().Select(b => new KeyCounterAction(b))); } - public class ActionReceptor : KeyCounterCollection.Receptor, IKeyBindingHandler + public class ActionReceptor : KeyCounterDisplay.Receptor, IKeyBindingHandler { - public ActionReceptor(KeyCounterCollection target) + public ActionReceptor(KeyCounterDisplay target) : base(target) { } @@ -159,12 +169,12 @@ namespace osu.Game.Rulesets.UI } /// - /// Supports attaching a . + /// Supports attaching a . /// Keys will be populated automatically and a receptor will be injected inside. /// public interface ICanAttachKeyCounter { - void Attach(KeyCounterCollection keyCounter); + void Attach(KeyCounterDisplay keyCounter); } public class RulesetInputManagerInputState : InputState diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 285e6eab23..a7b7f96e7a 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -24,7 +24,7 @@ namespace osu.Game.Screens.Play { private const int duration = 100; - public readonly KeyCounterCollection KeyCounter; + public readonly KeyCounterDisplay KeyCounter; public readonly RollingCounter ComboCounter; public readonly ScoreCounter ScoreCounter; public readonly RollingCounter AccuracyCounter; @@ -201,7 +201,7 @@ namespace osu.Game.Screens.Play Margin = new MarginPadding { Top = 20 } }; - protected virtual KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection + protected virtual KeyCounterDisplay CreateKeyCounter() => new KeyCounterDisplay { FadeTime = 50, Anchor = Anchor.BottomRight, diff --git a/osu.Game/Screens/Play/KeyCounterCollection.cs b/osu.Game/Screens/Play/KeyCounterDisplay.cs similarity index 95% rename from osu.Game/Screens/Play/KeyCounterCollection.cs rename to osu.Game/Screens/Play/KeyCounterDisplay.cs index 1b43737731..d5967f5899 100644 --- a/osu.Game/Screens/Play/KeyCounterCollection.cs +++ b/osu.Game/Screens/Play/KeyCounterDisplay.cs @@ -14,14 +14,14 @@ using osuTK.Graphics; namespace osu.Game.Screens.Play { - public class KeyCounterCollection : FillFlowContainer + public class KeyCounterDisplay : FillFlowContainer { private const int duration = 100; public readonly Bindable Visible = new Bindable(true); private readonly Bindable configVisibility = new Bindable(); - public KeyCounterCollection() + public KeyCounterDisplay() { Direction = FillDirection.Horizontal; AutoSizeAxes = Axes.Both; @@ -138,9 +138,9 @@ namespace osu.Game.Screens.Play public class Receptor : Drawable { - protected readonly KeyCounterCollection Target; + protected readonly KeyCounterDisplay Target; - public Receptor(KeyCounterCollection target) + public Receptor(KeyCounterDisplay target) { RelativeSizeAxes = Axes.Both; Depth = float.MinValue; From c403dede20ccddd7186fd315acf4a0e5f1d09f49 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Mar 2019 13:16:46 +0900 Subject: [PATCH 16/39] Add ManualInputManager to screen tests Also sanitises content init order (ctor for content; bdl for other) --- .../Visual/Multiplayer/TestCaseLoungeRoomsContainer.cs | 3 ++- osu.Game.Tests/Visual/Tournament/TestCaseDrawings.cs | 4 +++- osu.Game/Tests/Visual/ManualInputManagerTestCase.cs | 3 +-- osu.Game/Tests/Visual/PlayerTestCase.cs | 5 +++++ osu.Game/Tests/Visual/ScreenTestCase.cs | 8 +++++--- 5 files changed, 16 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestCaseLoungeRoomsContainer.cs b/osu.Game.Tests/Visual/Multiplayer/TestCaseLoungeRoomsContainer.cs index 34de61cb5b..497da33a05 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestCaseLoungeRoomsContainer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestCaseLoungeRoomsContainer.cs @@ -27,7 +27,8 @@ namespace osu.Game.Tests.Visual.Multiplayer [Cached(Type = typeof(IRoomManager))] private TestRoomManager roomManager = new TestRoomManager(); - public TestCaseLoungeRoomsContainer() + [BackgroundDependencyLoader] + private void load() { RoomsContainer container; diff --git a/osu.Game.Tests/Visual/Tournament/TestCaseDrawings.cs b/osu.Game.Tests/Visual/Tournament/TestCaseDrawings.cs index 9453d0a5b2..53fb60bcb6 100644 --- a/osu.Game.Tests/Visual/Tournament/TestCaseDrawings.cs +++ b/osu.Game.Tests/Visual/Tournament/TestCaseDrawings.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.ComponentModel; +using osu.Framework.Allocation; using osu.Game.Screens.Tournament; using osu.Game.Screens.Tournament.Teams; @@ -11,7 +12,8 @@ namespace osu.Game.Tests.Visual.Tournament [Description("for tournament use")] public class TestCaseDrawings : ScreenTestCase { - public TestCaseDrawings() + [BackgroundDependencyLoader] + private void load() { LoadScreen(new Drawings { diff --git a/osu.Game/Tests/Visual/ManualInputManagerTestCase.cs b/osu.Game/Tests/Visual/ManualInputManagerTestCase.cs index 7c7c5938aa..f14ac833e4 100644 --- a/osu.Game/Tests/Visual/ManualInputManagerTestCase.cs +++ b/osu.Game/Tests/Visual/ManualInputManagerTestCase.cs @@ -14,8 +14,7 @@ namespace osu.Game.Tests.Visual protected ManualInputManagerTestCase() { - base.Content.Add(InputManager = new ManualInputManager()); - ReturnUserInput(); + base.Content.Add(InputManager = new ManualInputManager { UseParentInput = true }); } /// diff --git a/osu.Game/Tests/Visual/PlayerTestCase.cs b/osu.Game/Tests/Visual/PlayerTestCase.cs index 50cb839ed9..fb10244b12 100644 --- a/osu.Game/Tests/Visual/PlayerTestCase.cs +++ b/osu.Game/Tests/Visual/PlayerTestCase.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Linq; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Testing; @@ -23,7 +24,11 @@ namespace osu.Game.Tests.Visual protected PlayerTestCase(Ruleset ruleset) { this.ruleset = ruleset; + } + [BackgroundDependencyLoader] + private void load() + { Add(new Box { RelativeSizeAxes = Axes.Both, diff --git a/osu.Game/Tests/Visual/ScreenTestCase.cs b/osu.Game/Tests/Visual/ScreenTestCase.cs index eec60d01c5..981f9acb63 100644 --- a/osu.Game/Tests/Visual/ScreenTestCase.cs +++ b/osu.Game/Tests/Visual/ScreenTestCase.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Screens; @@ -9,11 +10,12 @@ namespace osu.Game.Tests.Visual /// /// A test case which can be used to test a screen (that relies on OnEntering being called to execute startup instructions). /// - public abstract class ScreenTestCase : OsuTestCase + public abstract class ScreenTestCase : ManualInputManagerTestCase { - private readonly OsuScreenStack stack; + private OsuScreenStack stack; - protected ScreenTestCase() + [BackgroundDependencyLoader] + private void load() { Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }; } From 256a579de02228bb3e243c6c6b350c4907eabb63 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Mar 2019 13:17:00 +0900 Subject: [PATCH 17/39] Allow player to not pause on focus loss --- osu.Game/Screens/Play/Player.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 7b1cdd21a6..f2fd7e765f 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -47,6 +47,8 @@ namespace osu.Game.Screens.Play public bool AllowLeadIn { get; set; } = true; public bool AllowResults { get; set; } = true; + public bool PauseOnFocusLost { get; set; } = true; + private Bindable mouseWheelDisabled; private readonly Bindable storyboardReplacesBackground = new Bindable(); @@ -372,7 +374,7 @@ namespace osu.Game.Screens.Play base.Update(); // eagerly pause when we lose window focus (if we are locally playing). - if (!Game.IsActive.Value) + if (PauseOnFocusLost && !Game.IsActive.Value) Pause(); } From 85c63f14f2e630c5eadf1b66646bb658cdabdd43 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Mar 2019 13:18:33 +0900 Subject: [PATCH 18/39] Add comprehensive player resume testing --- .../Visual/Gameplay/TestCasePause.cs | 53 +++++++++++++++++++ 1 file changed, 53 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestCasePause.cs b/osu.Game.Tests/Visual/Gameplay/TestCasePause.cs index 1ed61c9fe1..a52e84ed62 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestCasePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestCasePause.cs @@ -1,13 +1,19 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using NUnit.Framework; +using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Screens; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Cursor; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; +using osuTK; +using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { @@ -15,14 +21,52 @@ namespace osu.Game.Tests.Visual.Gameplay { protected new PausePlayer Player => (PausePlayer)base.Player; + private readonly Container content; + + protected override Container Content => content; + public TestCasePause() : base(new OsuRuleset()) { + base.Content.Add(content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both }); } [Test] public void TestPauseResume() { + AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10))); + pauseAndConfirm(); + resumeAndConfirm(); + } + + [Test] + public void TestResumeWithResumeOverlay() + { + AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre)); + AddUntilStep("wait for hitobjects", () => Player.ScoreProcessor.Health.Value < 1); + + pauseAndConfirm(); + resume(); + + confirmClockRunning(false); + confirmPauseOverlayShown(false); + + AddStep("click to resume", () => + { + InputManager.PressButton(MouseButton.Left); + InputManager.ReleaseButton(MouseButton.Left); + }); + + confirmClockRunning(true); + } + + [Test] + public void TestResumeWithResumeOverlaySkipped() + { + AddStep("move cursor to button", () => + InputManager.MoveMouseTo(Player.HUDOverlay.HoldToQuit.Children.OfType().First().ScreenSpaceDrawQuad.Centre)); + AddUntilStep("wait for hitobjects", () => Player.ScoreProcessor.Health.Value < 1); + pauseAndConfirm(); resumeAndConfirm(); } @@ -30,6 +74,8 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestPauseTooSoon() { + AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10))); + pauseAndConfirm(); resumeAndConfirm(); @@ -144,9 +190,16 @@ namespace osu.Game.Tests.Visual.Gameplay public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; + public new HUDOverlay HUDOverlay => base.HUDOverlay; + public bool FailOverlayVisible => FailOverlay.State == Visibility.Visible; public bool PauseOverlayVisible => PauseOverlay.State == Visibility.Visible; + + public PausePlayer() + { + PauseOnFocusLost = false; + } } } } From 27cb4ce0d1a761b1e9df48f92cdd74802c46d061 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Mar 2019 13:48:35 +0900 Subject: [PATCH 19/39] Remove poop --- osu.Game/Rulesets/UI/RulesetInputManager.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 150c53274f..656170f339 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -39,10 +39,6 @@ namespace osu.Game.Rulesets.UI private readonly Container content; - private class Poop : Container - { - } - protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) { InternalChild = KeyBindingContainer = From fb302e7ad8e464ac6dd6950c0972819e213147b6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Mar 2019 13:58:07 +0900 Subject: [PATCH 20/39] Remove using --- osu.Game/Rulesets/UI/RulesetInputManager.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 656170f339..3ce8f92458 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -6,7 +6,6 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; From 42eaabe24c06d785f8503ad35ff3792c709cb142 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 31 Mar 2019 01:29:37 +0900 Subject: [PATCH 21/39] Fix editor blueprints being misplaced Regressed with PlayfieldAdjustmentContainer changes. --- osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs | 2 +- osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs | 2 +- osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs | 4 +++- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 2 -- osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs | 2 +- osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs | 2 +- osu.Game/Rulesets/Edit/DrawableEditRuleset.cs | 4 ++++ osu.Game/Rulesets/Edit/HitObjectComposer.cs | 2 +- osu.Game/Rulesets/UI/DrawableRuleset.cs | 2 +- 9 files changed, 13 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs index a8ae5c7337..ba0f5b90ba 100644 --- a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs @@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, CreateDrawableRepresentation); - protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer(); + public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer(); protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo); diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs index e9aa69e4f3..1c1ec604f6 100644 --- a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs @@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Mania.UI /// The column which intersects with . public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition); - protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer(); + public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer(); protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages); diff --git a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs index 3ae554a5d7..d9cb203bdf 100644 --- a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs +++ b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs @@ -15,7 +15,9 @@ namespace osu.Game.Rulesets.Osu.Edit { } - protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor { Size = Vector2.One }; + protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor(); + + public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { Size = Vector2.One }; private class OsuPlayfieldNoCursor : OsuPlayfield { diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 952fe0b708..1c1e51a457 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -38,8 +38,6 @@ namespace osu.Game.Rulesets.Osu.Edit public override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler(); - protected override Container CreateLayerContainer() => new OsuPlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both }; - public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) { switch (hitObject) diff --git a/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs b/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs index 162e6e596d..828b3720d3 100644 --- a/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.UI protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo); - protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer(); + public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer(); public override DrawableHitObject CreateDrawableRepresentation(OsuHitObject h) { diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index c71141b4c7..f4b9c46dfc 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.UI public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this); - protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer(); + public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer(); protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo); diff --git a/osu.Game/Rulesets/Edit/DrawableEditRuleset.cs b/osu.Game/Rulesets/Edit/DrawableEditRuleset.cs index 68d57c559e..2200caeb20 100644 --- a/osu.Game/Rulesets/Edit/DrawableEditRuleset.cs +++ b/osu.Game/Rulesets/Edit/DrawableEditRuleset.cs @@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Edit /// public abstract Playfield Playfield { get; } + public abstract PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer(); + internal DrawableEditRuleset() { RelativeSizeAxes = Axes.Both; @@ -43,6 +45,8 @@ namespace osu.Game.Rulesets.Edit { public override Playfield Playfield => drawableRuleset.Playfield; + public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => drawableRuleset.CreatePlayfieldAdjustmentContainer(); + private Ruleset ruleset => drawableRuleset.Ruleset; private Beatmap beatmap => drawableRuleset.Beatmap; diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 45bf9b8be7..3f735b2826 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -178,7 +178,7 @@ namespace osu.Game.Rulesets.Edit /// /// Creates a which provides a layer above or below the . /// - protected virtual Container CreateLayerContainer() => new Container { RelativeSizeAxes = Axes.Both }; + protected virtual Container CreateLayerContainer() => DrawableRuleset.CreatePlayfieldAdjustmentContainer(); } public abstract class HitObjectComposer : HitObjectComposer diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index 8345b0c5cf..bbb587cb3f 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.UI return dependencies; } - protected virtual PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PlayfieldAdjustmentContainer(); + public virtual PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PlayfieldAdjustmentContainer(); [BackgroundDependencyLoader] private void load(OsuConfigManager config) From 5d91c3bcfc2383c909c95edd376a6fd43f4c20a0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 31 Mar 2019 01:33:56 +0900 Subject: [PATCH 22/39] Fix replay handler nullref crashes --- .../Replays/OsuFramedReplayInputHandler.cs | 2 +- .../Replays/FramedReplayInputHandler.cs | 25 +++++++++++++------ 2 files changed, 19 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Replays/OsuFramedReplayInputHandler.cs b/osu.Game.Rulesets.Osu/Replays/OsuFramedReplayInputHandler.cs index 614edba400..c6ac1dd346 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuFramedReplayInputHandler.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuFramedReplayInputHandler.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Replays { } - protected override bool IsImportant(OsuReplayFrame frame) => frame?.Actions.Any() ?? false; + protected override bool IsImportant(OsuReplayFrame frame) => frame.Actions.Any(); protected Vector2? Position { diff --git a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs index 178e1c2364..e8c5472ba6 100644 --- a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs +++ b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using JetBrains.Annotations; using osu.Framework.Input.StateChanges; using osu.Game.Input.Handlers; using osu.Game.Replays; @@ -87,14 +88,24 @@ namespace osu.Game.Rulesets.Replays protected bool HasFrames => Frames.Count > 0; - private bool inImportantSection => - HasFrames && FrameAccuratePlayback && - //a button is in a pressed state - IsImportant(currentDirection > 0 ? CurrentFrame : NextFrame) && - //the next frame is within an allowable time span - Math.Abs(CurrentTime - NextFrame?.Time ?? 0) <= AllowedImportantTimeSpan; + private bool inImportantSection + { + get + { + if (!HasFrames || !FrameAccuratePlayback) + return false; - protected virtual bool IsImportant(TFrame frame) => false; + var checkFrame = currentDirection > 0 ? CurrentFrame : NextFrame; + + if (checkFrame == null) + return false; + + return IsImportant(currentDirection > 0 ? CurrentFrame : NextFrame) && //a button is in a pressed state + Math.Abs(CurrentTime - NextFrame?.Time ?? 0) <= AllowedImportantTimeSpan; //the next frame is within an allowable time span + } + } + + protected virtual bool IsImportant([NotNull] TFrame frame) => false; /// /// Update the current frame based on an incoming time value. From d53e6f7e0eec1fce3549b08b22db1d25def77dea Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 31 Mar 2019 01:34:50 +0900 Subject: [PATCH 23/39] Remove unused references --- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 1c1e51a457..039ec5585e 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -2,8 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; @@ -13,7 +11,6 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; -using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.UI; using osu.Game.Screens.Edit.Compose.Components; From 73de146fb465ad0b0beb0c8474b36513cf01669c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 31 Mar 2019 01:42:38 +0900 Subject: [PATCH 24/39] Update test null check to match --- osu.Game.Tests/NonVisual/FramedReplayinputHandlerTest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/NonVisual/FramedReplayinputHandlerTest.cs b/osu.Game.Tests/NonVisual/FramedReplayinputHandlerTest.cs index 976bb3e177..73387fa5ab 100644 --- a/osu.Game.Tests/NonVisual/FramedReplayinputHandlerTest.cs +++ b/osu.Game.Tests/NonVisual/FramedReplayinputHandlerTest.cs @@ -278,7 +278,7 @@ namespace osu.Game.Tests.NonVisual protected override double AllowedImportantTimeSpan => 1000; - protected override bool IsImportant(TestReplayFrame frame) => frame?.IsImportant ?? false; + protected override bool IsImportant(TestReplayFrame frame) => frame.IsImportant; } } } From 698e38c4e059085a36ea2c4cfab137c05a2acab4 Mon Sep 17 00:00:00 2001 From: LeNitrous Date: Sun, 31 Mar 2019 20:10:44 +0800 Subject: [PATCH 25/39] make menu flashes and visualisation colourable by skin --- osu.Game/Screens/Menu/LogoVisualisation.cs | 24 +++++++++++- osu.Game/Screens/Menu/MenuSideFlashes.cs | 44 ++++++++++++++++++---- 2 files changed, 58 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index a41a12927b..8501040ca7 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -12,6 +12,9 @@ using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps; using osu.Game.Graphics; +using osu.Game.Skinning; +using osu.Game.Online.API; +using osu.Game.Users; using System; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -66,18 +69,27 @@ namespace osu.Game.Screens.Menu private IShader shader; private readonly Texture texture; + private Bindable user; + private Bindable skin; + public LogoVisualisation() { texture = Texture.WhitePixel; - AccentColour = new Color4(1, 1, 1, 0.2f); Blending = BlendingMode.Additive; } [BackgroundDependencyLoader] - private void load(ShaderManager shaders, IBindable beatmap) + private void load(ShaderManager shaders, IBindable beatmap, IAPIProvider api, SkinManager skinManager) { this.beatmap.BindTo(beatmap); shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED); + user = api.LocalUser.GetBoundCopy(); + skin = skinManager.CurrentSkin.GetBoundCopy(); + + user.ValueChanged += _ => changeColour(); + skin.ValueChanged += _ => changeColour(); + + changeColour(); } private void updateAmplitudes() @@ -107,6 +119,14 @@ namespace osu.Game.Screens.Menu Scheduler.AddDelayed(updateAmplitudes, time_between_updates); } + private void changeColour() + { + if (user.Value?.IsSupporter ?? false) + AccentColour = skin.Value.GetValue(s => s.CustomColours.ContainsKey("MenuGlow") ? s.CustomColours["MenuGlow"] : (Color4?)null) ?? new Color4(1, 1, 1, 0.2f); + else + AccentColour = new Color4(1, 1, 1, 0.2f); + } + protected override void LoadComplete() { base.LoadComplete(); diff --git a/osu.Game/Screens/Menu/MenuSideFlashes.cs b/osu.Game/Screens/Menu/MenuSideFlashes.cs index ce0a38ba8d..af4fa40b14 100644 --- a/osu.Game/Screens/Menu/MenuSideFlashes.cs +++ b/osu.Game/Screens/Menu/MenuSideFlashes.cs @@ -12,6 +12,9 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Graphics.Containers; +using osu.Game.Skinning; +using osu.Game.Online.API; +using osu.Game.Users; using System; using osu.Framework.Bindables; @@ -32,6 +35,12 @@ namespace osu.Game.Screens.Menu private const double box_fade_in_time = 65; private const int box_width = 200; + private Bindable user; + private Bindable skin; + + [Resolved] + private OsuColour colours { get; set; } + public MenuSideFlashes() { EarlyActivationMilliseconds = box_fade_in_time; @@ -42,13 +51,15 @@ namespace osu.Game.Screens.Menu } [BackgroundDependencyLoader] - private void load(IBindable beatmap, OsuColour colours) + private void load(IBindable beatmap, IAPIProvider api, SkinManager skinManager) { this.beatmap.BindTo(beatmap); - // linear colour looks better in this case, so let's use it for now. - Color4 gradientDark = colours.Blue.Opacity(0).ToLinear(); - Color4 gradientLight = colours.Blue.Opacity(0.6f).ToLinear(); + user = api.LocalUser.GetBoundCopy(); + skin = skinManager.CurrentSkin.GetBoundCopy(); + + user.ValueChanged += _ => changeColour(); + skin.ValueChanged += _ => changeColour(); Children = new Drawable[] { @@ -62,8 +73,7 @@ namespace osu.Game.Screens.Menu // align off-screen to make sure our edges don't become visible during parallax. X = -box_width, Alpha = 0, - Blending = BlendingMode.Additive, - Colour = ColourInfo.GradientHorizontal(gradientLight, gradientDark) + Blending = BlendingMode.Additive }, rightBox = new Box { @@ -74,10 +84,11 @@ namespace osu.Game.Screens.Menu Height = 1.5f, X = box_width, Alpha = 0, - Blending = BlendingMode.Additive, - Colour = ColourInfo.GradientHorizontal(gradientDark, gradientLight) + Blending = BlendingMode.Additive } }; + + changeColour(); } protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) @@ -97,5 +108,22 @@ namespace osu.Game.Screens.Menu .Then() .FadeOut(beatLength, Easing.In); } + + private void changeColour() + { + Color4 baseColour; + + if (user.Value?.IsSupporter ?? false) + baseColour = skin.Value.GetValue(s => s.CustomColours.ContainsKey("MenuGlow") ? s.CustomColours["MenuGlow"] : (Color4?)null) ?? colours.Blue; + else + baseColour = colours.Blue; + + // linear colour looks better in this case, so let's use it for now. + Color4 gradientDark = baseColour.Opacity(0).ToLinear(); + Color4 gradientLight = baseColour.Opacity(0.6f).ToLinear(); + + leftBox.Colour = ColourInfo.GradientHorizontal(gradientLight, gradientDark); + rightBox.Colour = ColourInfo.GradientHorizontal(gradientDark, gradientLight); + } } } From 8088e27fa84c099cc88ae846a080a127202a989b Mon Sep 17 00:00:00 2001 From: LeNitrous Date: Sun, 31 Mar 2019 21:10:35 +0800 Subject: [PATCH 26/39] Mimic stable minimum cursor size --- osu.Game/Configuration/OsuConfigManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 2d8cfa12ee..795f0b43f7 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -55,7 +55,7 @@ namespace osu.Game.Configuration // Input Set(OsuSetting.MenuCursorSize, 1.0, 0.5f, 2, 0.01); - Set(OsuSetting.GameplayCursorSize, 1.0, 0.5f, 2, 0.01); + Set(OsuSetting.GameplayCursorSize, 1.0, 0.1f, 2, 0.01); Set(OsuSetting.AutoCursorSize, false); Set(OsuSetting.MouseDisableButtons, false); From f45367583802f595e148947c9335cc8975c09c9a Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 1 Apr 2019 10:31:20 +0900 Subject: [PATCH 27/39] Fix replays being parsed with incorrect cultures --- osu.Game/Scoring/Legacy/LegacyScoreParser.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreParser.cs b/osu.Game/Scoring/Legacy/LegacyScoreParser.cs index 51810945db..969a5bba5a 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreParser.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreParser.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Globalization; using System.IO; using System.Linq; using osu.Game.Beatmaps; @@ -232,7 +233,10 @@ namespace osu.Game.Scoring.Legacy if (diff < 0) continue; - replay.Frames.Add(convertFrame(new LegacyReplayFrame(lastTime, float.Parse(split[1]), float.Parse(split[2]), (ReplayButtonState)int.Parse(split[3])))); + replay.Frames.Add(convertFrame(new LegacyReplayFrame(lastTime, + float.Parse(split[1], CultureInfo.InvariantCulture), + float.Parse(split[2], CultureInfo.InvariantCulture), + (ReplayButtonState)int.Parse(split[3])))); } } From d1a175675df1cf11c466f641eaefd9a2657f17cf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 1 Apr 2019 10:37:02 +0900 Subject: [PATCH 28/39] Use variable --- osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs index e8c5472ba6..3830fa5cbe 100644 --- a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs +++ b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs @@ -95,12 +95,12 @@ namespace osu.Game.Rulesets.Replays if (!HasFrames || !FrameAccuratePlayback) return false; - var checkFrame = currentDirection > 0 ? CurrentFrame : NextFrame; + var frame = currentDirection > 0 ? CurrentFrame : NextFrame; - if (checkFrame == null) + if (frame == null) return false; - return IsImportant(currentDirection > 0 ? CurrentFrame : NextFrame) && //a button is in a pressed state + return IsImportant(frame) && //a button is in a pressed state Math.Abs(CurrentTime - NextFrame?.Time ?? 0) <= AllowedImportantTimeSpan; //the next frame is within an allowable time span } } From 6896ec773154a8caebb929dae95007bbfe48f581 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 1 Apr 2019 10:39:55 +0900 Subject: [PATCH 29/39] Remove unnecessary method --- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 3f735b2826..41de0c36fc 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -63,10 +63,10 @@ namespace osu.Game.Rulesets.Edit return; } - var layerBelowRuleset = CreateLayerContainer(); + var layerBelowRuleset = DrawableRuleset.CreatePlayfieldAdjustmentContainer(); layerBelowRuleset.Child = new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }; - var layerAboveRuleset = CreateLayerContainer(); + var layerAboveRuleset = DrawableRuleset.CreatePlayfieldAdjustmentContainer(); layerAboveRuleset.Child = blueprintContainer = new BlueprintContainer(); layerContainers.Add(layerBelowRuleset); @@ -174,11 +174,6 @@ namespace osu.Game.Rulesets.Edit /// Creates a which outlines s and handles movement of selections. /// public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler(); - - /// - /// Creates a which provides a layer above or below the . - /// - protected virtual Container CreateLayerContainer() => DrawableRuleset.CreatePlayfieldAdjustmentContainer(); } public abstract class HitObjectComposer : HitObjectComposer From fb0bba9b37df499eb03c7953faf47cccd8ab7394 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 1 Apr 2019 11:23:07 +0900 Subject: [PATCH 30/39] Use Parsing helpers --- osu.Game/Scoring/Legacy/LegacyScoreParser.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreParser.cs b/osu.Game/Scoring/Legacy/LegacyScoreParser.cs index 969a5bba5a..d1649a6098 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreParser.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreParser.cs @@ -2,10 +2,10 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Globalization; using System.IO; using System.Linq; using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Legacy; using osu.Game.IO.Legacy; using osu.Game.Replays; @@ -225,7 +225,7 @@ namespace osu.Game.Scoring.Legacy continue; } - var diff = float.Parse(split[0]); + var diff = Parsing.ParseFloat(split[0]); lastTime += diff; // Todo: At some point we probably want to rewind and play back the negative-time frames @@ -234,9 +234,9 @@ namespace osu.Game.Scoring.Legacy continue; replay.Frames.Add(convertFrame(new LegacyReplayFrame(lastTime, - float.Parse(split[1], CultureInfo.InvariantCulture), - float.Parse(split[2], CultureInfo.InvariantCulture), - (ReplayButtonState)int.Parse(split[3])))); + Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE), + Parsing.ParseFloat(split[2], Parsing.MAX_COORDINATE_VALUE), + (ReplayButtonState)Parsing.ParseInt(split[3])))); } } From 2b3c70b2d25ce80b7876e384c8a948ddfcade5de Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 1 Apr 2019 13:13:56 +0900 Subject: [PATCH 31/39] Refactor with constants and better method names --- osu.Game/Screens/Menu/LogoVisualisation.cs | 15 ++++++++------- osu.Game/Screens/Menu/MenuSideFlashes.cs | 14 +++++--------- 2 files changed, 13 insertions(+), 16 deletions(-) diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index 8501040ca7..8283bf7ea2 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -18,6 +18,7 @@ using osu.Game.Users; using System; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; namespace osu.Game.Screens.Menu { @@ -86,10 +87,8 @@ namespace osu.Game.Screens.Menu user = api.LocalUser.GetBoundCopy(); skin = skinManager.CurrentSkin.GetBoundCopy(); - user.ValueChanged += _ => changeColour(); - skin.ValueChanged += _ => changeColour(); - - changeColour(); + user.ValueChanged += _ => updateColour(); + skin.BindValueChanged(_ => updateColour(), true); } private void updateAmplitudes() @@ -119,12 +118,14 @@ namespace osu.Game.Screens.Menu Scheduler.AddDelayed(updateAmplitudes, time_between_updates); } - private void changeColour() + private void updateColour() { + Color4 defaultColour = Color4.White.Opacity(0.2f); + if (user.Value?.IsSupporter ?? false) - AccentColour = skin.Value.GetValue(s => s.CustomColours.ContainsKey("MenuGlow") ? s.CustomColours["MenuGlow"] : (Color4?)null) ?? new Color4(1, 1, 1, 0.2f); + AccentColour = skin.Value.GetValue(s => s.CustomColours.ContainsKey("MenuGlow") ? s.CustomColours["MenuGlow"] : (Color4?)null) ?? defaultColour; else - AccentColour = new Color4(1, 1, 1, 0.2f); + AccentColour = defaultColour; } protected override void LoadComplete() diff --git a/osu.Game/Screens/Menu/MenuSideFlashes.cs b/osu.Game/Screens/Menu/MenuSideFlashes.cs index af4fa40b14..95d0bf04b4 100644 --- a/osu.Game/Screens/Menu/MenuSideFlashes.cs +++ b/osu.Game/Screens/Menu/MenuSideFlashes.cs @@ -58,9 +58,6 @@ namespace osu.Game.Screens.Menu user = api.LocalUser.GetBoundCopy(); skin = skinManager.CurrentSkin.GetBoundCopy(); - user.ValueChanged += _ => changeColour(); - skin.ValueChanged += _ => changeColour(); - Children = new Drawable[] { leftBox = new Box @@ -88,7 +85,8 @@ namespace osu.Game.Screens.Menu } }; - changeColour(); + user.ValueChanged += _ => updateColour(); + skin.BindValueChanged(_ => updateColour(), true); } protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) @@ -109,14 +107,12 @@ namespace osu.Game.Screens.Menu .FadeOut(beatLength, Easing.In); } - private void changeColour() + private void updateColour() { - Color4 baseColour; + Color4 baseColour = colours.Blue; if (user.Value?.IsSupporter ?? false) - baseColour = skin.Value.GetValue(s => s.CustomColours.ContainsKey("MenuGlow") ? s.CustomColours["MenuGlow"] : (Color4?)null) ?? colours.Blue; - else - baseColour = colours.Blue; + baseColour = skin.Value.GetValue(s => s.CustomColours.ContainsKey("MenuGlow") ? s.CustomColours["MenuGlow"] : (Color4?)null) ?? baseColour; // linear colour looks better in this case, so let's use it for now. Color4 gradientDark = baseColour.Opacity(0).ToLinear(); From 2060bad3bc6212efca44429bcace0e23deac635d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 1 Apr 2019 13:28:14 +0900 Subject: [PATCH 32/39] Try applying minimal inspection fixes for latest Rider EAP --- osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs | 4 ---- osu.Game/Scoring/Legacy/LegacyScoreParser.cs | 3 +++ osu.Game/Skinning/LegacySkinDecoder.cs | 10 ++-------- 3 files changed, 5 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs index c1aaa7767e..41bb740e46 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs @@ -292,7 +292,6 @@ namespace osu.Game.Rulesets.Osu.Replays { // We add intermediate frames for spinning / following a slider here. case Spinner spinner: - { Vector2 difference = startPosition - SPINNER_CENTRE; float radius = difference.Length; @@ -315,9 +314,7 @@ namespace osu.Game.Rulesets.Osu.Replays endFrame.Position = endPosition; break; - } case Slider slider: - { for (double j = FrameDelay; j < slider.Duration; j += FrameDelay) { Vector2 pos = slider.StackedPositionAt(j / slider.Duration); @@ -326,7 +323,6 @@ namespace osu.Game.Rulesets.Osu.Replays AddFrameToReplay(new OsuReplayFrame(slider.EndTime, new Vector2(slider.StackedEndPosition.X, slider.StackedEndPosition.Y), action)); break; - } } // We only want to let go of our button if we are at the end of the current replay. Otherwise something is still going on after us so we need to keep the button pressed! diff --git a/osu.Game/Scoring/Legacy/LegacyScoreParser.cs b/osu.Game/Scoring/Legacy/LegacyScoreParser.cs index d1649a6098..3491a5779a 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreParser.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreParser.cs @@ -145,6 +145,7 @@ namespace osu.Game.Scoring.Legacy score.Rank = ScoreRank.D; break; } + case 1: { int totalHits = count50 + count100 + count300 + countMiss; @@ -167,6 +168,7 @@ namespace osu.Game.Scoring.Legacy score.Rank = ScoreRank.D; break; } + case 2: { int totalHits = count50 + count100 + count300 + countMiss + countKatu; @@ -186,6 +188,7 @@ namespace osu.Game.Scoring.Legacy score.Rank = ScoreRank.D; break; } + case 3: { int totalHits = count50 + count100 + count300 + countMiss + countGeki + countKatu; diff --git a/osu.Game/Skinning/LegacySkinDecoder.cs b/osu.Game/Skinning/LegacySkinDecoder.cs index 96a9116c51..a655c884be 100644 --- a/osu.Game/Skinning/LegacySkinDecoder.cs +++ b/osu.Game/Skinning/LegacySkinDecoder.cs @@ -16,12 +16,10 @@ namespace osu.Game.Skinning { line = StripComments(line); + var pair = SplitKeyVal(line); switch (section) { case Section.General: - { - var pair = SplitKeyVal(line); - switch (pair.Key) { case @"Name": @@ -36,11 +34,8 @@ namespace osu.Game.Skinning } break; - } - case Section.Fonts: - { - var pair = SplitKeyVal(line); + case Section.Fonts: switch (pair.Key) { case "HitCirclePrefix": @@ -52,7 +47,6 @@ namespace osu.Game.Skinning } break; - } } base.ParseLine(skin, section, line); From f1952c08162ff088194ab0d19a365c57871f6553 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Apr 2019 19:55:24 +0900 Subject: [PATCH 33/39] Update font awesome usage --- osu.Desktop/Overlays/VersionManager.cs | 2 +- osu.Desktop/Updater/SimpleUpdateManager.cs | 2 +- osu.Desktop/Updater/SquirrelUpdateManager.cs | 2 +- osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs | 6 +++--- osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs | 4 ++-- osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmap.cs | 6 +++--- osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs | 2 +- .../Objects/Drawables/DrawableRepeatPoint.cs | 2 +- .../Objects/Drawables/DrawableSpinner.cs | 2 +- osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmap.cs | 6 +++--- .../Objects/Drawables/Pieces/SwellSymbolPiece.cs | 2 +- .../SongSelect/TestCaseBeatmapOptionsOverlay.cs | 8 ++++---- .../UserInterface/TestCaseDialogOverlay.cs | 4 ++-- .../Visual/UserInterface/TestCasePopupDialog.cs | 2 +- osu.Game/Beatmaps/Drawables/DifficultyIcon.cs | 2 +- .../Graphics/Containers/LinkFlowContainer.cs | 2 +- .../Graphics/UserInterface/BreadcrumbControl.cs | 2 +- .../Graphics/UserInterface/ExternalLinkButton.cs | 2 +- .../Graphics/UserInterface/LoadingAnimation.cs | 4 ++-- osu.Game/Graphics/UserInterface/OsuDropdown.cs | 4 ++-- .../Graphics/UserInterface/OsuPasswordTextBox.cs | 2 +- osu.Game/Graphics/UserInterface/OsuTabControl.cs | 2 +- .../UserInterface/OsuTabControlCheckbox.cs | 6 +++--- osu.Game/Graphics/UserInterface/SearchTextBox.cs | 2 +- osu.Game/Graphics/UserInterface/StarCounter.cs | 2 +- osu.Game/Online/Leaderboards/LeaderboardScore.cs | 6 +++--- .../Online/Leaderboards/MessagePlaceholder.cs | 2 +- .../Leaderboards/RetrievalFailurePlaceholder.cs | 2 +- .../Online/Multiplayer/GameTypes/GameTypeTag.cs | 2 +- .../Multiplayer/GameTypes/GameTypeTagTeam.cs | 4 ++-- .../Multiplayer/GameTypes/GameTypeTimeshift.cs | 2 +- osu.Game/OsuGame.cs | 4 ++-- osu.Game/Overlays/BeatmapSet/BasicStats.cs | 10 +++++----- osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs | 4 ++-- .../BeatmapSet/Buttons/DownloadButton.cs | 2 +- .../BeatmapSet/Buttons/FavouriteButton.cs | 6 +++--- osu.Game/Overlays/Chat/ExternalLinkDialog.cs | 2 +- .../Overlays/Chat/Selection/ChannelListItem.cs | 4 ++-- osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs | 2 +- osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs | 2 +- .../Overlays/Chat/Tabs/PrivateChannelTabItem.cs | 2 +- osu.Game/Overlays/Chat/Tabs/TabCloseButton.cs | 2 +- osu.Game/Overlays/Dialog/PopupDialog.cs | 2 +- osu.Game/Overlays/Direct/DirectGridPanel.cs | 8 ++++---- osu.Game/Overlays/Direct/DirectListPanel.cs | 8 ++++---- osu.Game/Overlays/Direct/DownloadButton.cs | 4 ++-- osu.Game/Overlays/Direct/PlayButton.cs | 4 ++-- .../KeyBinding/GlobalKeyBindingsSection.cs | 2 +- osu.Game/Overlays/KeyBindingOverlay.cs | 2 +- osu.Game/Overlays/Music/PlaylistItem.cs | 2 +- osu.Game/Overlays/MusicController.cs | 12 ++++++------ osu.Game/Overlays/Notifications/Notification.cs | 2 +- .../ProgressCompletionNotification.cs | 2 +- .../Overlays/Notifications/SimpleNotification.cs | 2 +- .../Overlays/Profile/Header/SupporterIcon.cs | 2 +- osu.Game/Overlays/Profile/ProfileHeader.cs | 16 ++++++++-------- .../SearchableList/DisplayStyleControl.cs | 4 ++-- .../Overlays/Settings/Sections/AudioSection.cs | 2 +- .../Overlays/Settings/Sections/DebugSection.cs | 2 +- .../Settings/Sections/GameplaySection.cs | 2 +- .../Settings/Sections/General/LoginSettings.cs | 2 +- .../Overlays/Settings/Sections/GeneralSection.cs | 2 +- .../Settings/Sections/GraphicsSection.cs | 2 +- .../Overlays/Settings/Sections/InputSection.cs | 2 +- .../Maintenance/DeleteAllBeatmapsDialog.cs | 2 +- .../Settings/Sections/MaintenanceSection.cs | 2 +- .../Overlays/Settings/Sections/OnlineSection.cs | 2 +- .../Overlays/Settings/Sections/SkinSection.cs | 2 +- osu.Game/Overlays/Social/Header.cs | 2 +- osu.Game/Overlays/Toolbar/Toolbar.cs | 2 +- osu.Game/Overlays/Toolbar/ToolbarChatButton.cs | 2 +- osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs | 2 +- osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs | 2 +- .../Toolbar/ToolbarNotificationButton.cs | 2 +- .../Overlays/Toolbar/ToolbarSettingsButton.cs | 2 +- osu.Game/Overlays/Toolbar/ToolbarSocialButton.cs | 2 +- osu.Game/Overlays/Volume/MuteButton.cs | 2 +- osu.Game/Rulesets/Mods/Mod.cs | 2 +- osu.Game/Rulesets/Mods/ModDaycore.cs | 2 +- osu.Game/Rulesets/Mods/ModWindDown.cs | 2 +- osu.Game/Rulesets/Mods/ModWindUp.cs | 2 +- osu.Game/Rulesets/Ruleset.cs | 2 +- .../Screens/Edit/Components/PlaybackControl.cs | 4 ++-- .../Compose/Components/BeatDivisorControl.cs | 4 ++-- .../Compose/Components/Timeline/TimelineArea.cs | 4 ++-- osu.Game/Screens/Menu/ButtonSystem.cs | 8 ++++---- osu.Game/Screens/Menu/Disclaimer.cs | 4 ++-- .../Match/Components/MatchLeaderboardScore.cs | 6 +++--- .../Ranking/Types/RoomLeaderboardPageInfo.cs | 2 +- osu.Game/Screens/Play/Break/BreakArrows.cs | 8 ++++---- osu.Game/Screens/Play/HUD/HoldForMenuButton.cs | 2 +- .../Play/PlayerSettings/PlayerSettingsGroup.cs | 2 +- osu.Game/Screens/Play/SkipOverlay.cs | 6 +++--- .../Ranking/Types/LocalLeaderboardPageInfo.cs | 2 +- .../Ranking/Types/ScoreOverviewPageInfo.cs | 2 +- osu.Game/Screens/ScreenWhiteBox.cs | 2 +- .../Screens/Select/BeatmapClearScoresDialog.cs | 2 +- osu.Game/Screens/Select/BeatmapDeleteDialog.cs | 2 +- osu.Game/Screens/Select/BeatmapInfoWedge.cs | 6 +++--- osu.Game/Screens/Select/ImportFromStablePopup.cs | 2 +- .../Select/Options/BeatmapOptionsButton.cs | 2 +- osu.Game/Screens/Select/PlaySongSelect.cs | 2 +- osu.Game/Screens/Select/SongSelect.cs | 6 +++--- osu.Game/Users/UserPanel.cs | 2 +- 107 files changed, 173 insertions(+), 173 deletions(-) diff --git a/osu.Desktop/Overlays/VersionManager.cs b/osu.Desktop/Overlays/VersionManager.cs index 2998e08715..711ffa7d9e 100644 --- a/osu.Desktop/Overlays/VersionManager.cs +++ b/osu.Desktop/Overlays/VersionManager.cs @@ -110,7 +110,7 @@ namespace osu.Desktop.Overlays public UpdateCompleteNotification(string version, Action openUrl = null) { Text = $"You are now running osu!lazer {version}.\nClick to see what's new!"; - Icon = FontAwesome.CheckSquare; + Icon = FontAwesome.Solid.CheckSquare; Activated = delegate { openUrl?.Invoke($"https://osu.ppy.sh/home/changelog/lazer/{version}"); diff --git a/osu.Desktop/Updater/SimpleUpdateManager.cs b/osu.Desktop/Updater/SimpleUpdateManager.cs index 1cb47d6b58..0600804339 100644 --- a/osu.Desktop/Updater/SimpleUpdateManager.cs +++ b/osu.Desktop/Updater/SimpleUpdateManager.cs @@ -54,7 +54,7 @@ namespace osu.Desktop.Updater { Text = $"A newer release of osu! has been found ({version} → {latest.TagName}).\n\n" + "Click here to download the new version, which can be installed over the top of your existing installation", - Icon = FontAwesome.Upload, + Icon = FontAwesome.Solid.Upload, Activated = () => { host.OpenUrlExternally(getBestUrl(latest)); diff --git a/osu.Desktop/Updater/SquirrelUpdateManager.cs b/osu.Desktop/Updater/SquirrelUpdateManager.cs index 6ebadeb4e9..5fed2a63e1 100644 --- a/osu.Desktop/Updater/SquirrelUpdateManager.cs +++ b/osu.Desktop/Updater/SquirrelUpdateManager.cs @@ -159,7 +159,7 @@ namespace osu.Desktop.Updater { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Icon = FontAwesome.Upload, + Icon = FontAwesome.Solid.Upload, Colour = Color4.White, Size = new Vector2(20), } diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs index d55f3ff159..18cc300ff9 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs @@ -23,19 +23,19 @@ namespace osu.Game.Rulesets.Catch.Beatmaps { Name = @"Fruit Count", Content = fruits.ToString(), - Icon = FontAwesome.CircleOutline + Icon = FontAwesome.Regular.Circle }, new BeatmapStatistic { Name = @"Juice Stream Count", Content = juiceStreams.ToString(), - Icon = FontAwesome.Circle + Icon = FontAwesome.Regular.Circle }, new BeatmapStatistic { Name = @"Banana Shower Count", Content = bananaShowers.ToString(), - Icon = FontAwesome.Circle + Icon = FontAwesome.Regular.Circle } }; } diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs index 184cbf339d..dc24a344e9 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs @@ -42,13 +42,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps { Name = @"Note Count", Content = notes.ToString(), - Icon = FontAwesome.CircleOutline + Icon = FontAwesome.Regular.Circle }, new BeatmapStatistic { Name = @"Hold Note Count", Content = holdnotes.ToString(), - Icon = FontAwesome.Circle + Icon = FontAwesome.Regular.Circle }, }; } diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmap.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmap.cs index 7099758e3d..491d82b89e 100644 --- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmap.cs +++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmap.cs @@ -23,19 +23,19 @@ namespace osu.Game.Rulesets.Osu.Beatmaps { Name = @"Circle Count", Content = circles.ToString(), - Icon = FontAwesome.CircleOutline + Icon = FontAwesome.Regular.Circle }, new BeatmapStatistic { Name = @"Slider Count", Content = sliders.ToString(), - Icon = FontAwesome.Circle + Icon = FontAwesome.Regular.Circle }, new BeatmapStatistic { Name = @"Spinner Count", Content = spinners.ToString(), - Icon = FontAwesome.Circle + Icon = FontAwesome.Regular.Circle } }; } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs index 7f94b68cc0..f3c7939a94 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Description => "Play with blinds on your screen."; public override string Acronym => "BL"; - public override IconUsage Icon => FontAwesome.Adjust; + public override IconUsage Icon => FontAwesome.Solid.Adjust; public override ModType Type => ModType.DifficultyIncrease; public override bool Ranked => false; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs index 2e93815ef0..35a5992e25 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Acronym => "GR"; - public override IconUsage Icon => FontAwesome.ArrowsV; + public override IconUsage Icon => FontAwesome.Solid.ArrowsAltV; public override ModType Type => ModType.Fun; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs index 31195b7878..9b079895fa 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public override string Name => "Transform"; public override string Acronym => "TR"; - public override IconUsage Icon => FontAwesome.Arrows; + public override IconUsage Icon => FontAwesome.Solid.ArrowsAlt; public override ModType Type => ModType.Fun; public override string Description => "Everything rotates. EVERYTHING."; public override double ScoreMultiplier => 1; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs index bdc2873d8d..17fcd03dd5 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public override string Name => "Wiggle"; public override string Acronym => "WG"; - public override IconUsage Icon => FontAwesome.Certificate; + public override IconUsage Icon => FontAwesome.Solid.Certificate; public override ModType Type => ModType.Fun; public override string Description => "They just won't stay still..."; public override double ScoreMultiplier => 1; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs index a6714690b1..edf2d90c08 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs @@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables new SkinnableDrawable("Play/osu/reversearrow", _ => new SpriteIcon { RelativeSizeAxes = Axes.Both, - Icon = FontAwesome.ChevronRight + Icon = FontAwesome.Solid.ChevronRight }, restrictSize: false) }; } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index 3a6ff3fcf8..ab4935e350 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(48), - Icon = FontAwesome.Asterisk, + Icon = FontAwesome.Solid.Asterisk, Shadow = false, }, } diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmap.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmap.cs index 4149da67c7..b595f43fbb 100644 --- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmap.cs +++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmap.cs @@ -23,19 +23,19 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps { Name = @"Hit Count", Content = hits.ToString(), - Icon = FontAwesome.CircleOutline + Icon = FontAwesome.Regular.Circle }, new BeatmapStatistic { Name = @"Drumroll Count", Content = drumrolls.ToString(), - Icon = FontAwesome.Circle + Icon = FontAwesome.Regular.Circle }, new BeatmapStatistic { Name = @"Swell Count", Content = swells.ToString(), - Icon = FontAwesome.Circle + Icon = FontAwesome.Regular.Circle } }; } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/SwellSymbolPiece.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/SwellSymbolPiece.cs index 569ac96c15..0ed9923924 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/SwellSymbolPiece.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/SwellSymbolPiece.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces new SpriteIcon { RelativeSizeAxes = Axes.Both, - Icon = FontAwesome.Asterisk, + Icon = FontAwesome.Solid.Asterisk, Shadow = false } }; diff --git a/osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapOptionsOverlay.cs b/osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapOptionsOverlay.cs index 3cb480bab8..7d09debbd6 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapOptionsOverlay.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapOptionsOverlay.cs @@ -16,10 +16,10 @@ namespace osu.Game.Tests.Visual.SongSelect { var overlay = new BeatmapOptionsOverlay(); - overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.TimesCircleOutline, Color4.Purple, null, Key.Number1); - overlay.AddButton(@"Clear", @"local scores", FontAwesome.Eraser, Color4.Purple, null, Key.Number2); - overlay.AddButton(@"Edit", @"Beatmap", FontAwesome.Pencil, Color4.Yellow, null, Key.Number3); - overlay.AddButton(@"Delete", @"Beatmap", FontAwesome.Trash, Color4.Pink, null, Key.Number4, float.MaxValue); + overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, Color4.Purple, null, Key.Number1); + overlay.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, Color4.Purple, null, Key.Number2); + overlay.AddButton(@"Edit", @"Beatmap", FontAwesome.Solid.PencilAlt, Color4.Yellow, null, Key.Number3); + overlay.AddButton(@"Delete", @"Beatmap", FontAwesome.Solid.Trash, Color4.Pink, null, Key.Number4, float.MaxValue); Add(overlay); diff --git a/osu.Game.Tests/Visual/UserInterface/TestCaseDialogOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestCaseDialogOverlay.cs index 98d6f3a149..8964d20564 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestCaseDialogOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestCaseDialogOverlay.cs @@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("dialog #1", () => overlay.Push(new PopupDialog { - Icon = FontAwesome.TrashOutline, + Icon = FontAwesome.Regular.TrashAlt, HeaderText = @"Confirm deletion of", BodyText = @"Ayase Rie - Yuima-ru*World TVver.", Buttons = new PopupDialogButton[] @@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("dialog #2", () => overlay.Push(new PopupDialog { - Icon = FontAwesome.Gear, + Icon = FontAwesome.Solid.Cog, HeaderText = @"What do you want to do with", BodyText = "Camellia as \"Bang Riot\" - Blastix Riotz", Buttons = new PopupDialogButton[] diff --git a/osu.Game.Tests/Visual/UserInterface/TestCasePopupDialog.cs b/osu.Game.Tests/Visual/UserInterface/TestCasePopupDialog.cs index bcba7e6811..2f01f593c7 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestCasePopupDialog.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestCasePopupDialog.cs @@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.UserInterface { RelativeSizeAxes = Axes.Both, State = Framework.Graphics.Containers.Visibility.Visible, - Icon = FontAwesome.AssistiveListeningSystems, + Icon = FontAwesome.Solid.AssistiveListeningSystems, HeaderText = @"This is a test popup", BodyText = "I can say lots of stuff and even wrap my words!", Buttons = new PopupDialogButton[] diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs index f0f58b9b5d..1be7411bec 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs @@ -60,7 +60,7 @@ namespace osu.Game.Beatmaps.Drawables Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, // the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment) - Icon = ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.QuestionCircleOutline } + Icon = ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle } } }; } diff --git a/osu.Game/Graphics/Containers/LinkFlowContainer.cs b/osu.Game/Graphics/Containers/LinkFlowContainer.cs index 204c83aac9..dace873b92 100644 --- a/osu.Game/Graphics/Containers/LinkFlowContainer.cs +++ b/osu.Game/Graphics/Containers/LinkFlowContainer.cs @@ -35,7 +35,7 @@ namespace osu.Game.Graphics.Containers showNotImplementedError = () => notifications?.Post(new SimpleNotification { Text = @"This link type is not yet supported!", - Icon = FontAwesome.LifeSaver, + Icon = FontAwesome.Solid.LifeRing, }); } diff --git a/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs b/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs index 8eb9b99f29..f5e57e5f27 100644 --- a/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs +++ b/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs @@ -93,7 +93,7 @@ namespace osu.Game.Graphics.UserInterface Anchor = Anchor.CentreRight, Origin = Anchor.CentreLeft, Size = new Vector2(item_chevron_size), - Icon = FontAwesome.ChevronRight, + Icon = FontAwesome.Solid.ChevronRight, Margin = new MarginPadding { Left = padding }, Alpha = 0f, }); diff --git a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs index 14328930ce..8c00cae08a 100644 --- a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs +++ b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs @@ -26,7 +26,7 @@ namespace osu.Game.Graphics.UserInterface Size = new Vector2(12); InternalChild = new SpriteIcon { - Icon = FontAwesome.ExternalLink, + Icon = FontAwesome.Solid.ExternalLinkAlt, RelativeSizeAxes = Axes.Both }; } diff --git a/osu.Game/Graphics/UserInterface/LoadingAnimation.cs b/osu.Game/Graphics/UserInterface/LoadingAnimation.cs index bb92d8a2a9..5a8a0da135 100644 --- a/osu.Game/Graphics/UserInterface/LoadingAnimation.cs +++ b/osu.Game/Graphics/UserInterface/LoadingAnimation.cs @@ -37,14 +37,14 @@ namespace osu.Game.Graphics.UserInterface Position = new Vector2(1, 1), Colour = Color4.Black, Alpha = 0.4f, - Icon = FontAwesome.CircleONotch + Icon = FontAwesome.Solid.CircleNotch }, spinner = new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - Icon = FontAwesome.CircleONotch + Icon = FontAwesome.Solid.CircleNotch } }; } diff --git a/osu.Game/Graphics/UserInterface/OsuDropdown.cs b/osu.Game/Graphics/UserInterface/OsuDropdown.cs index 902fd310c5..8245de9f70 100644 --- a/osu.Game/Graphics/UserInterface/OsuDropdown.cs +++ b/osu.Game/Graphics/UserInterface/OsuDropdown.cs @@ -179,7 +179,7 @@ namespace osu.Game.Graphics.UserInterface Chevron = new SpriteIcon { AlwaysPresent = true, - Icon = FontAwesome.ChevronRight, + Icon = FontAwesome.Solid.ChevronRight, Colour = Color4.Black, Alpha = 0.5f, Size = new Vector2(8), @@ -244,7 +244,7 @@ namespace osu.Game.Graphics.UserInterface }, Icon = new SpriteIcon { - Icon = FontAwesome.ChevronDown, + Icon = FontAwesome.Solid.ChevronDown, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, Margin = new MarginPadding { Right = 4 }, diff --git a/osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs b/osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs index 37a13f5274..418ad038f7 100644 --- a/osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs @@ -108,7 +108,7 @@ namespace osu.Game.Graphics.UserInterface public CapsWarning() { - Icon = FontAwesome.Warning; + Icon = FontAwesome.Solid.ExclamationTriangle; } [BackgroundDependencyLoader] diff --git a/osu.Game/Graphics/UserInterface/OsuTabControl.cs b/osu.Game/Graphics/UserInterface/OsuTabControl.cs index 0ddc88b29e..fadc905541 100644 --- a/osu.Game/Graphics/UserInterface/OsuTabControl.cs +++ b/osu.Game/Graphics/UserInterface/OsuTabControl.cs @@ -254,7 +254,7 @@ namespace osu.Game.Graphics.UserInterface { new SpriteIcon { - Icon = FontAwesome.EllipsisH, + Icon = FontAwesome.Solid.EllipsisH, Size = new Vector2(14), Origin = Anchor.Centre, Anchor = Anchor.Centre, diff --git a/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs b/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs index 557a337941..869005d05c 100644 --- a/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs @@ -99,7 +99,7 @@ namespace osu.Game.Graphics.UserInterface icon = new SpriteIcon { Size = new Vector2(14), - Icon = FontAwesome.CircleOutline, + Icon = FontAwesome.Regular.Circle, Shadow = true, }, }, @@ -120,12 +120,12 @@ namespace osu.Game.Graphics.UserInterface if (selected.NewValue) { fadeIn(); - icon.Icon = FontAwesome.CheckCircleOutline; + icon.Icon = FontAwesome.Regular.CheckCircle; } else { fadeOut(); - icon.Icon = FontAwesome.CircleOutline; + icon.Icon = FontAwesome.Regular.Circle; } }; } diff --git a/osu.Game/Graphics/UserInterface/SearchTextBox.cs b/osu.Game/Graphics/UserInterface/SearchTextBox.cs index 341f49732e..7023711aaa 100644 --- a/osu.Game/Graphics/UserInterface/SearchTextBox.cs +++ b/osu.Game/Graphics/UserInterface/SearchTextBox.cs @@ -22,7 +22,7 @@ namespace osu.Game.Graphics.UserInterface { new SpriteIcon { - Icon = FontAwesome.Search, + Icon = FontAwesome.Solid.Search, Origin = Anchor.CentreRight, Anchor = Anchor.CentreRight, Margin = new MarginPadding { Right = 10 }, diff --git a/osu.Game/Graphics/UserInterface/StarCounter.cs b/osu.Game/Graphics/UserInterface/StarCounter.cs index ac6e393435..8ccf3001e3 100644 --- a/osu.Game/Graphics/UserInterface/StarCounter.cs +++ b/osu.Game/Graphics/UserInterface/StarCounter.cs @@ -143,7 +143,7 @@ namespace osu.Game.Graphics.UserInterface Child = Icon = new SpriteIcon { Size = new Vector2(star_size), - Icon = FontAwesome.Star, + Icon = FontAwesome.Solid.Star, Anchor = Anchor.Centre, Origin = Anchor.Centre, }; diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index da5cc76060..70edcc3fc8 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -258,8 +258,8 @@ namespace osu.Game.Online.Leaderboards protected virtual IEnumerable GetStatistics(ScoreInfo model) => new[] { - new LeaderboardScoreStatistic(FontAwesome.Link, "Max Combo", model.MaxCombo.ToString()), - new LeaderboardScoreStatistic(FontAwesome.Crosshairs, "Accuracy", string.Format(model.Accuracy % 1 == 0 ? @"{0:P0}" : @"{0:P2}", model.Accuracy)) + new LeaderboardScoreStatistic(FontAwesome.Solid.Link, "Max Combo", model.MaxCombo.ToString()), + new LeaderboardScoreStatistic(FontAwesome.Solid.Crosshairs, "Accuracy", string.Format(model.Accuracy % 1 == 0 ? @"{0:P0}" : @"{0:P2}", model.Accuracy)) }; protected override bool OnHover(HoverEvent e) @@ -353,7 +353,7 @@ namespace osu.Game.Online.Leaderboards Size = new Vector2(icon_size), Rotation = 45, Colour = OsuColour.FromHex(@"3087ac"), - Icon = FontAwesome.Square, + Icon = FontAwesome.Solid.Square, Shadow = true, }, new SpriteIcon diff --git a/osu.Game/Online/Leaderboards/MessagePlaceholder.cs b/osu.Game/Online/Leaderboards/MessagePlaceholder.cs index b4980444d1..ef425dacd8 100644 --- a/osu.Game/Online/Leaderboards/MessagePlaceholder.cs +++ b/osu.Game/Online/Leaderboards/MessagePlaceholder.cs @@ -12,7 +12,7 @@ namespace osu.Game.Online.Leaderboards public MessagePlaceholder(string message) { - AddIcon(FontAwesome.ExclamationCircle, cp => + AddIcon(FontAwesome.Solid.ExclamationCircle, cp => { cp.Font = cp.Font.With(size: TEXT_SIZE); cp.Padding = new MarginPadding { Right = 10 }; diff --git a/osu.Game/Online/Leaderboards/RetrievalFailurePlaceholder.cs b/osu.Game/Online/Leaderboards/RetrievalFailurePlaceholder.cs index 9a35dbc476..801f3f8ff0 100644 --- a/osu.Game/Online/Leaderboards/RetrievalFailurePlaceholder.cs +++ b/osu.Game/Online/Leaderboards/RetrievalFailurePlaceholder.cs @@ -41,7 +41,7 @@ namespace osu.Game.Online.Leaderboards Action = () => Action?.Invoke(), Child = icon = new SpriteIcon { - Icon = FontAwesome.Refresh, + Icon = FontAwesome.Solid.Sync, Size = new Vector2(TEXT_SIZE), Shadow = true, }, diff --git a/osu.Game/Online/Multiplayer/GameTypes/GameTypeTag.cs b/osu.Game/Online/Multiplayer/GameTypes/GameTypeTag.cs index d51c5eb9bb..5ba5f1a415 100644 --- a/osu.Game/Online/Multiplayer/GameTypes/GameTypeTag.cs +++ b/osu.Game/Online/Multiplayer/GameTypes/GameTypeTag.cs @@ -18,7 +18,7 @@ namespace osu.Game.Online.Multiplayer.GameTypes { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Icon = FontAwesome.Refresh, + Icon = FontAwesome.Solid.Sync, Size = new Vector2(size), Colour = colours.Blue, Shadow = false, diff --git a/osu.Game/Online/Multiplayer/GameTypes/GameTypeTagTeam.cs b/osu.Game/Online/Multiplayer/GameTypes/GameTypeTagTeam.cs index 266f4a77b2..ef0a00a9f0 100644 --- a/osu.Game/Online/Multiplayer/GameTypes/GameTypeTagTeam.cs +++ b/osu.Game/Online/Multiplayer/GameTypes/GameTypeTagTeam.cs @@ -26,14 +26,14 @@ namespace osu.Game.Online.Multiplayer.GameTypes { new SpriteIcon { - Icon = FontAwesome.Refresh, + Icon = FontAwesome.Solid.Sync, Size = new Vector2(size * 0.75f), Colour = colours.Blue, Shadow = false, }, new SpriteIcon { - Icon = FontAwesome.Refresh, + Icon = FontAwesome.Solid.Sync, Size = new Vector2(size * 0.75f), Colour = colours.Pink, Shadow = false, diff --git a/osu.Game/Online/Multiplayer/GameTypes/GameTypeTimeshift.cs b/osu.Game/Online/Multiplayer/GameTypes/GameTypeTimeshift.cs index 1271556db4..1a3d2837ce 100644 --- a/osu.Game/Online/Multiplayer/GameTypes/GameTypeTimeshift.cs +++ b/osu.Game/Online/Multiplayer/GameTypes/GameTypeTimeshift.cs @@ -16,7 +16,7 @@ namespace osu.Game.Online.Multiplayer.GameTypes { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Icon = FontAwesome.ClockOutline, + Icon = FontAwesome.Regular.Clock, Size = new Vector2(size), Colour = colours.Blue, Shadow = false diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index e470d554c9..f8ca1bc65f 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -580,7 +580,7 @@ namespace osu.Game { Schedule(() => notifications.Post(new SimpleNotification { - Icon = entry.Level == LogLevel.Important ? FontAwesome.ExclamationCircle : FontAwesome.Bomb, + Icon = entry.Level == LogLevel.Important ? FontAwesome.Solid.ExclamationCircle : FontAwesome.Solid.Bomb, Text = entry.Message + (entry.Exception != null && IsDeployedBuild ? "\n\nThis error has been automatically reported to the devs." : string.Empty), })); } @@ -588,7 +588,7 @@ namespace osu.Game { Schedule(() => notifications.Post(new SimpleNotification { - Icon = FontAwesome.EllipsisH, + Icon = FontAwesome.Solid.EllipsisH, Text = "Subsequent messages have been logged. Click to view log files.", Activated = () => { diff --git a/osu.Game/Overlays/BeatmapSet/BasicStats.cs b/osu.Game/Overlays/BeatmapSet/BasicStats.cs index e817b28589..8ed52dade5 100644 --- a/osu.Game/Overlays/BeatmapSet/BasicStats.cs +++ b/osu.Game/Overlays/BeatmapSet/BasicStats.cs @@ -75,10 +75,10 @@ namespace osu.Game.Overlays.BeatmapSet Direction = FillDirection.Horizontal, Children = new[] { - length = new Statistic(FontAwesome.ClockOutline, "Length") { Width = 0.25f }, - bpm = new Statistic(FontAwesome.Circle, "BPM") { Width = 0.25f }, - circleCount = new Statistic(FontAwesome.CircleOutline, "Circle Count") { Width = 0.25f }, - sliderCount = new Statistic(FontAwesome.Circle, "Slider Count") { Width = 0.25f }, + length = new Statistic(FontAwesome.Regular.Clock, "Length") { Width = 0.25f }, + bpm = new Statistic(FontAwesome.Regular.Circle, "BPM") { Width = 0.25f }, + circleCount = new Statistic(FontAwesome.Regular.Circle, "Circle Count") { Width = 0.25f }, + sliderCount = new Statistic(FontAwesome.Regular.Circle, "Slider Count") { Width = 0.25f }, }, }; } @@ -121,7 +121,7 @@ namespace osu.Game.Overlays.BeatmapSet { Anchor = Anchor.CentreLeft, Origin = Anchor.Centre, - Icon = FontAwesome.Square, + Icon = FontAwesome.Solid.Square, Size = new Vector2(13), Rotation = 45, Colour = OsuColour.FromHex(@"441288"), diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs b/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs index 1d4f181256..baf702eebc 100644 --- a/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs +++ b/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs @@ -131,8 +131,8 @@ namespace osu.Game.Overlays.BeatmapSet Margin = new MarginPadding { Top = 5 }, Children = new[] { - plays = new Statistic(FontAwesome.PlayCircle), - favourites = new Statistic(FontAwesome.Heart), + plays = new Statistic(FontAwesome.Solid.PlayCircle), + favourites = new Statistic(FontAwesome.Solid.Heart), }, }, }, diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs index 667869e310..4a60b69a5a 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs @@ -78,7 +78,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons Depth = -1, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, - Icon = FontAwesome.Download, + Icon = FontAwesome.Solid.Download, Size = new Vector2(16), Margin = new MarginPadding { Right = 5 }, }, diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs index 43c14e2a58..7207739646 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs @@ -48,7 +48,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Icon = FontAwesome.HeartOutline, + Icon = FontAwesome.Regular.Heart, Size = new Vector2(18), Shadow = false, }, @@ -59,12 +59,12 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons if (favourited.NewValue) { pink.FadeIn(200); - icon.Icon = FontAwesome.Heart; + icon.Icon = FontAwesome.Solid.Heart; } else { pink.FadeOut(200); - icon.Icon = FontAwesome.HeartOutline; + icon.Icon = FontAwesome.Regular.Heart; } }; diff --git a/osu.Game/Overlays/Chat/ExternalLinkDialog.cs b/osu.Game/Overlays/Chat/ExternalLinkDialog.cs index bcf63672ac..dbae091fb0 100644 --- a/osu.Game/Overlays/Chat/ExternalLinkDialog.cs +++ b/osu.Game/Overlays/Chat/ExternalLinkDialog.cs @@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Chat HeaderText = "Just checking..."; BodyText = $"You are about to leave osu! and open the following link in a web browser:\n\n{url}"; - Icon = FontAwesome.Warning; + Icon = FontAwesome.Solid.ExclamationTriangle; Buttons = new PopupDialogButton[] { diff --git a/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs b/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs index 85a10510ef..4d77e5f93d 100644 --- a/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs +++ b/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs @@ -74,7 +74,7 @@ namespace osu.Game.Overlays.Chat.Selection { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, - Icon = FontAwesome.CheckCircle, + Icon = FontAwesome.Solid.CheckCircle, Size = new Vector2(text_size), Shadow = false, Margin = new MarginPadding { Right = 10f }, @@ -121,7 +121,7 @@ namespace osu.Game.Overlays.Chat.Selection { new SpriteIcon { - Icon = FontAwesome.User, + Icon = FontAwesome.Solid.User, Size = new Vector2(text_size - 2), Shadow = false, Margin = new MarginPadding { Top = 1 }, diff --git a/osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs b/osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs index f8a8038878..2e7f2d5908 100644 --- a/osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs +++ b/osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs @@ -31,7 +31,7 @@ namespace osu.Game.Overlays.Chat.Tabs AddInternal(new SpriteIcon { - Icon = FontAwesome.Comments, + Icon = FontAwesome.Solid.Comments, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Size = new Vector2(20), diff --git a/osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs b/osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs index e1f29a40e4..a4aefa4c4f 100644 --- a/osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs +++ b/osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs @@ -117,7 +117,7 @@ namespace osu.Game.Overlays.Chat.Tabs }; } - protected virtual IconUsage DisplayIcon => FontAwesome.Hashtag; + protected virtual IconUsage DisplayIcon => FontAwesome.Solid.Hashtag; protected virtual bool ShowCloseOnHover => true; diff --git a/osu.Game/Overlays/Chat/Tabs/PrivateChannelTabItem.cs b/osu.Game/Overlays/Chat/Tabs/PrivateChannelTabItem.cs index f8add20674..8aa6d6fecd 100644 --- a/osu.Game/Overlays/Chat/Tabs/PrivateChannelTabItem.cs +++ b/osu.Game/Overlays/Chat/Tabs/PrivateChannelTabItem.cs @@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Chat.Tabs private readonly OsuSpriteText username; private readonly Avatar avatarContainer; - protected override IconUsage DisplayIcon => FontAwesome.At; + protected override IconUsage DisplayIcon => FontAwesome.Solid.At; public PrivateChannelTabItem(Channel value) : base(value) diff --git a/osu.Game/Overlays/Chat/Tabs/TabCloseButton.cs b/osu.Game/Overlays/Chat/Tabs/TabCloseButton.cs index b15f568c94..bde930d4fb 100644 --- a/osu.Game/Overlays/Chat/Tabs/TabCloseButton.cs +++ b/osu.Game/Overlays/Chat/Tabs/TabCloseButton.cs @@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Chat.Tabs Anchor = Anchor.Centre, Origin = Anchor.Centre, Scale = new Vector2(0.75f), - Icon = FontAwesome.Close, + Icon = FontAwesome.Solid.TimesCircle, RelativeSizeAxes = Axes.Both, }; } diff --git a/osu.Game/Overlays/Dialog/PopupDialog.cs b/osu.Game/Overlays/Dialog/PopupDialog.cs index ede2f34574..91f42a491a 100644 --- a/osu.Game/Overlays/Dialog/PopupDialog.cs +++ b/osu.Game/Overlays/Dialog/PopupDialog.cs @@ -166,7 +166,7 @@ namespace osu.Game.Overlays.Dialog { Origin = Anchor.Centre, Anchor = Anchor.Centre, - Icon = FontAwesome.Close, + Icon = FontAwesome.Solid.TimesCircle, Size = new Vector2(50), }, }, diff --git a/osu.Game/Overlays/Direct/DirectGridPanel.cs b/osu.Game/Overlays/Direct/DirectGridPanel.cs index b8168f692a..eb73a50f99 100644 --- a/osu.Game/Overlays/Direct/DirectGridPanel.cs +++ b/osu.Game/Overlays/Direct/DirectGridPanel.cs @@ -186,8 +186,8 @@ namespace osu.Game.Overlays.Direct Margin = new MarginPadding { Top = vertical_padding, Right = vertical_padding }, Children = new[] { - new Statistic(FontAwesome.PlayCircle, SetInfo.OnlineInfo?.PlayCount ?? 0), - new Statistic(FontAwesome.Heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0), + new Statistic(FontAwesome.Solid.PlayCircle, SetInfo.OnlineInfo?.PlayCount ?? 0), + new Statistic(FontAwesome.Solid.Heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0), }, }, statusContainer = new FillFlowContainer @@ -206,12 +206,12 @@ namespace osu.Game.Overlays.Direct if (SetInfo.OnlineInfo?.HasVideo ?? false) { - statusContainer.Add(new IconPill(FontAwesome.Film)); + statusContainer.Add(new IconPill(FontAwesome.Solid.Film)); } if (SetInfo.OnlineInfo?.HasStoryboard ?? false) { - statusContainer.Add(new IconPill(FontAwesome.Image)); + statusContainer.Add(new IconPill(FontAwesome.Solid.Image)); } statusContainer.Add(new BeatmapSetOnlineStatusPill diff --git a/osu.Game/Overlays/Direct/DirectListPanel.cs b/osu.Game/Overlays/Direct/DirectListPanel.cs index 518f6e498a..d645fd3bda 100644 --- a/osu.Game/Overlays/Direct/DirectListPanel.cs +++ b/osu.Game/Overlays/Direct/DirectListPanel.cs @@ -161,8 +161,8 @@ namespace osu.Game.Overlays.Direct Direction = FillDirection.Vertical, Children = new Drawable[] { - new Statistic(FontAwesome.PlayCircle, SetInfo.OnlineInfo?.PlayCount ?? 0), - new Statistic(FontAwesome.Heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0), + new Statistic(FontAwesome.Solid.PlayCircle, SetInfo.OnlineInfo?.PlayCount ?? 0), + new Statistic(FontAwesome.Solid.Heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0), new FillFlowContainer { Anchor = Anchor.TopRight, @@ -211,12 +211,12 @@ namespace osu.Game.Overlays.Direct if (SetInfo.OnlineInfo?.HasVideo ?? false) { - statusContainer.Add(new IconPill(FontAwesome.Film) { IconSize = new Vector2(20) }); + statusContainer.Add(new IconPill(FontAwesome.Solid.Film) { IconSize = new Vector2(20) }); } if (SetInfo.OnlineInfo?.HasStoryboard ?? false) { - statusContainer.Add(new IconPill(FontAwesome.Image) { IconSize = new Vector2(20) }); + statusContainer.Add(new IconPill(FontAwesome.Solid.Image) { IconSize = new Vector2(20) }); } statusContainer.Add(new BeatmapSetOnlineStatusPill diff --git a/osu.Game/Overlays/Direct/DownloadButton.cs b/osu.Game/Overlays/Direct/DownloadButton.cs index 7fc145d635..6107dc3af3 100644 --- a/osu.Game/Overlays/Direct/DownloadButton.cs +++ b/osu.Game/Overlays/Direct/DownloadButton.cs @@ -49,7 +49,7 @@ namespace osu.Game.Overlays.Direct Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(13), - Icon = FontAwesome.Download, + Icon = FontAwesome.Solid.Download, }, checkmark = new SpriteIcon { @@ -57,7 +57,7 @@ namespace osu.Game.Overlays.Direct Origin = Anchor.Centre, X = 8, Size = Vector2.Zero, - Icon = FontAwesome.Check, + Icon = FontAwesome.Solid.Check, } } } diff --git a/osu.Game/Overlays/Direct/PlayButton.cs b/osu.Game/Overlays/Direct/PlayButton.cs index 05ef5c8496..6daebb3c15 100644 --- a/osu.Game/Overlays/Direct/PlayButton.cs +++ b/osu.Game/Overlays/Direct/PlayButton.cs @@ -74,7 +74,7 @@ namespace osu.Game.Overlays.Direct Origin = Anchor.Centre, FillMode = FillMode.Fit, RelativeSizeAxes = Axes.Both, - Icon = FontAwesome.Play, + Icon = FontAwesome.Solid.Play, }, loadingAnimation = new LoadingAnimation { @@ -116,7 +116,7 @@ namespace osu.Game.Overlays.Direct private void playingStateChanged(ValueChangedEvent e) { - icon.Icon = e.NewValue ? FontAwesome.Stop : FontAwesome.Play; + icon.Icon = e.NewValue ? FontAwesome.Solid.Stop : FontAwesome.Solid.Play; icon.FadeColour(e.NewValue || IsHovered ? hoverColour : Color4.White, 120, Easing.InOutQuint); if (e.NewValue) diff --git a/osu.Game/Overlays/KeyBinding/GlobalKeyBindingsSection.cs b/osu.Game/Overlays/KeyBinding/GlobalKeyBindingsSection.cs index fb524e32c3..7e33d7ba27 100644 --- a/osu.Game/Overlays/KeyBinding/GlobalKeyBindingsSection.cs +++ b/osu.Game/Overlays/KeyBinding/GlobalKeyBindingsSection.cs @@ -9,7 +9,7 @@ namespace osu.Game.Overlays.KeyBinding { public class GlobalKeyBindingsSection : SettingsSection { - public override IconUsage Icon => FontAwesome.Globe; + public override IconUsage Icon => FontAwesome.Solid.Globe; public override string Header => "Global"; public GlobalKeyBindingsSection(GlobalActionContainer manager) diff --git a/osu.Game/Overlays/KeyBindingOverlay.cs b/osu.Game/Overlays/KeyBindingOverlay.cs index 6259f39c66..b223d4701d 100644 --- a/osu.Game/Overlays/KeyBindingOverlay.cs +++ b/osu.Game/Overlays/KeyBindingOverlay.cs @@ -67,7 +67,7 @@ namespace osu.Game.Overlays Y = -15, Size = new Vector2(15), Shadow = true, - Icon = FontAwesome.ChevronLeft + Icon = FontAwesome.Solid.ChevronLeft }, new OsuSpriteText { diff --git a/osu.Game/Overlays/Music/PlaylistItem.cs b/osu.Game/Overlays/Music/PlaylistItem.cs index 96e9cc9ca7..df37a1b2c7 100644 --- a/osu.Game/Overlays/Music/PlaylistItem.cs +++ b/osu.Game/Overlays/Music/PlaylistItem.cs @@ -164,7 +164,7 @@ namespace osu.Game.Overlays.Music Anchor = Anchor.TopLeft; Origin = Anchor.TopLeft; Size = new Vector2(12); - Icon = FontAwesome.Bars; + Icon = FontAwesome.Solid.Bars; Alpha = 0f; Margin = new MarginPadding { Left = 5, Top = 2 }; } diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index ce2137346f..b24c6c3508 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -148,7 +148,7 @@ namespace osu.Game.Overlays Anchor = Anchor.Centre, Origin = Anchor.Centre, Action = prev, - Icon = FontAwesome.StepBackward, + Icon = FontAwesome.Solid.StepBackward, }, playButton = new MusicIconButton { @@ -157,14 +157,14 @@ namespace osu.Game.Overlays Scale = new Vector2(1.4f), IconScale = new Vector2(1.4f), Action = play, - Icon = FontAwesome.PlayCircleOutline, + Icon = FontAwesome.Regular.PlayCircle, }, nextButton = new MusicIconButton { Anchor = Anchor.Centre, Origin = Anchor.Centre, Action = () => next(), - Icon = FontAwesome.StepForward, + Icon = FontAwesome.Solid.StepForward, }, } }, @@ -173,7 +173,7 @@ namespace osu.Game.Overlays Origin = Anchor.Centre, Anchor = Anchor.CentreRight, Position = new Vector2(-bottom_black_area_height / 2, 0), - Icon = FontAwesome.Bars, + Icon = FontAwesome.Solid.Bars, Action = () => playlist.ToggleVisibility(), }, } @@ -264,13 +264,13 @@ namespace osu.Game.Overlays progressBar.EndTime = track.Length; progressBar.CurrentTime = track.CurrentTime; - playButton.Icon = track.IsRunning ? FontAwesome.PauseCircleOutline : FontAwesome.PlayCircleOutline; + playButton.Icon = track.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle; } else { progressBar.CurrentTime = 0; progressBar.EndTime = 1; - playButton.Icon = FontAwesome.PlayCircleOutline; + playButton.Icon = FontAwesome.Regular.PlayCircle; } } diff --git a/osu.Game/Overlays/Notifications/Notification.cs b/osu.Game/Overlays/Notifications/Notification.cs index 7abff9252f..522e039cdb 100644 --- a/osu.Game/Overlays/Notifications/Notification.cs +++ b/osu.Game/Overlays/Notifications/Notification.cs @@ -175,7 +175,7 @@ namespace osu.Game.Overlays.Notifications { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Icon = FontAwesome.TimesCircle, + Icon = FontAwesome.Solid.TimesCircle, Size = new Vector2(20), } }; diff --git a/osu.Game/Overlays/Notifications/ProgressCompletionNotification.cs b/osu.Game/Overlays/Notifications/ProgressCompletionNotification.cs index d5993e1f79..feffb4fa66 100644 --- a/osu.Game/Overlays/Notifications/ProgressCompletionNotification.cs +++ b/osu.Game/Overlays/Notifications/ProgressCompletionNotification.cs @@ -12,7 +12,7 @@ namespace osu.Game.Overlays.Notifications { public ProgressCompletionNotification() { - Icon = FontAwesome.Check; + Icon = FontAwesome.Solid.Check; } [BackgroundDependencyLoader] diff --git a/osu.Game/Overlays/Notifications/SimpleNotification.cs b/osu.Game/Overlays/Notifications/SimpleNotification.cs index 26852242d2..3a3136b1ea 100644 --- a/osu.Game/Overlays/Notifications/SimpleNotification.cs +++ b/osu.Game/Overlays/Notifications/SimpleNotification.cs @@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Notifications } } - private IconUsage icon = FontAwesome.InfoCircle; + private IconUsage icon = FontAwesome.Solid.InfoCircle; public IconUsage Icon { diff --git a/osu.Game/Overlays/Profile/Header/SupporterIcon.cs b/osu.Game/Overlays/Profile/Header/SupporterIcon.cs index 7b07617e2e..5c9126dbe0 100644 --- a/osu.Game/Overlays/Profile/Header/SupporterIcon.cs +++ b/osu.Game/Overlays/Profile/Header/SupporterIcon.cs @@ -50,7 +50,7 @@ namespace osu.Game.Overlays.Profile.Header Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - Icon = FontAwesome.Heart, + Icon = FontAwesome.Solid.Heart, Scale = new Vector2(0.45f), } }; diff --git a/osu.Game/Overlays/Profile/ProfileHeader.cs b/osu.Game/Overlays/Profile/ProfileHeader.cs index 28877c21f0..138e522cd7 100644 --- a/osu.Game/Overlays/Profile/ProfileHeader.cs +++ b/osu.Game/Overlays/Profile/ProfileHeader.cs @@ -415,16 +415,16 @@ namespace osu.Game.Overlays.Profile websiteWithoutProtcol = websiteWithoutProtcol.Substring(protocolIndex + 2); } - tryAddInfoRightLine(FontAwesome.MapMarker, user.Location); - tryAddInfoRightLine(FontAwesome.HeartOutline, user.Interests); - tryAddInfoRightLine(FontAwesome.Suitcase, user.Occupation); + tryAddInfoRightLine(FontAwesome.Solid.MapMarker, user.Location); + tryAddInfoRightLine(FontAwesome.Regular.Heart, user.Interests); + tryAddInfoRightLine(FontAwesome.Solid.Suitcase, user.Occupation); infoTextRight.NewParagraph(); if (!string.IsNullOrEmpty(user.Twitter)) - tryAddInfoRightLine(FontAwesome.Twitter, "@" + user.Twitter, $@"https://twitter.com/{user.Twitter}"); - tryAddInfoRightLine(FontAwesome.Gamepad, user.Discord); - tryAddInfoRightLine(FontAwesome.Skype, user.Skype, @"skype:" + user.Skype + @"?chat"); - tryAddInfoRightLine(FontAwesome.Lastfm, user.Lastfm, $@"https://last.fm/users/{user.Lastfm}"); - tryAddInfoRightLine(FontAwesome.Globe, websiteWithoutProtcol, user.Website); + tryAddInfoRightLine(FontAwesome.Brands.Twitter, "@" + user.Twitter, $@"https://twitter.com/{user.Twitter}"); + tryAddInfoRightLine(FontAwesome.Solid.Gamepad, user.Discord); + tryAddInfoRightLine(FontAwesome.Brands.Skype, user.Skype, @"skype:" + user.Skype + @"?chat"); + tryAddInfoRightLine(FontAwesome.Brands.Lastfm, user.Lastfm, $@"https://last.fm/users/{user.Lastfm}"); + tryAddInfoRightLine(FontAwesome.Solid.Globe, websiteWithoutProtcol, user.Website); if (user.Statistics != null) { diff --git a/osu.Game/Overlays/SearchableList/DisplayStyleControl.cs b/osu.Game/Overlays/SearchableList/DisplayStyleControl.cs index 48be91ea23..0808cc8fcc 100644 --- a/osu.Game/Overlays/SearchableList/DisplayStyleControl.cs +++ b/osu.Game/Overlays/SearchableList/DisplayStyleControl.cs @@ -37,8 +37,8 @@ namespace osu.Game.Overlays.SearchableList Direction = FillDirection.Horizontal, Children = new[] { - new DisplayStyleToggleButton(FontAwesome.ThLarge, PanelDisplayStyle.Grid, DisplayStyle), - new DisplayStyleToggleButton(FontAwesome.ListUl, PanelDisplayStyle.List, DisplayStyle), + new DisplayStyleToggleButton(FontAwesome.Solid.ThLarge, PanelDisplayStyle.Grid, DisplayStyle), + new DisplayStyleToggleButton(FontAwesome.Solid.ListUl, PanelDisplayStyle.List, DisplayStyle), }, }, Dropdown = new SlimEnumDropdown diff --git a/osu.Game/Overlays/Settings/Sections/AudioSection.cs b/osu.Game/Overlays/Settings/Sections/AudioSection.cs index ea7011ea01..772f5c2039 100644 --- a/osu.Game/Overlays/Settings/Sections/AudioSection.cs +++ b/osu.Game/Overlays/Settings/Sections/AudioSection.cs @@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Settings.Sections public class AudioSection : SettingsSection { public override string Header => "Audio"; - public override IconUsage Icon => FontAwesome.VolumeUp; + public override IconUsage Icon => FontAwesome.Solid.VolumeUp; public AudioSection() { diff --git a/osu.Game/Overlays/Settings/Sections/DebugSection.cs b/osu.Game/Overlays/Settings/Sections/DebugSection.cs index d90bb9be10..0149cab802 100644 --- a/osu.Game/Overlays/Settings/Sections/DebugSection.cs +++ b/osu.Game/Overlays/Settings/Sections/DebugSection.cs @@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Settings.Sections public class DebugSection : SettingsSection { public override string Header => "Debug"; - public override IconUsage Icon => FontAwesome.Bug; + public override IconUsage Icon => FontAwesome.Solid.Bug; public DebugSection() { diff --git a/osu.Game/Overlays/Settings/Sections/GameplaySection.cs b/osu.Game/Overlays/Settings/Sections/GameplaySection.cs index e69a19b447..97d9d3c697 100644 --- a/osu.Game/Overlays/Settings/Sections/GameplaySection.cs +++ b/osu.Game/Overlays/Settings/Sections/GameplaySection.cs @@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Settings.Sections public class GameplaySection : SettingsSection { public override string Header => "Gameplay"; - public override IconUsage Icon => FontAwesome.CircleOutline; + public override IconUsage Icon => FontAwesome.Regular.Circle; public GameplaySection() { diff --git a/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs b/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs index 078c01ce92..e4ddc53e17 100644 --- a/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs @@ -363,7 +363,7 @@ namespace osu.Game.Overlays.Settings.Sections.General { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Icon = FontAwesome.CircleOutline, + Icon = FontAwesome.Regular.Circle, Size = new Vector2(14), }); diff --git a/osu.Game/Overlays/Settings/Sections/GeneralSection.cs b/osu.Game/Overlays/Settings/Sections/GeneralSection.cs index f571d5ff7c..d9947f16cc 100644 --- a/osu.Game/Overlays/Settings/Sections/GeneralSection.cs +++ b/osu.Game/Overlays/Settings/Sections/GeneralSection.cs @@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Settings.Sections public class GeneralSection : SettingsSection { public override string Header => "General"; - public override IconUsage Icon => FontAwesome.Gear; + public override IconUsage Icon => FontAwesome.Solid.Cog; public GeneralSection() { diff --git a/osu.Game/Overlays/Settings/Sections/GraphicsSection.cs b/osu.Game/Overlays/Settings/Sections/GraphicsSection.cs index 92746d5117..3d6086d3ea 100644 --- a/osu.Game/Overlays/Settings/Sections/GraphicsSection.cs +++ b/osu.Game/Overlays/Settings/Sections/GraphicsSection.cs @@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Settings.Sections public class GraphicsSection : SettingsSection { public override string Header => "Graphics"; - public override IconUsage Icon => FontAwesome.Laptop; + public override IconUsage Icon => FontAwesome.Solid.Laptop; public GraphicsSection() { diff --git a/osu.Game/Overlays/Settings/Sections/InputSection.cs b/osu.Game/Overlays/Settings/Sections/InputSection.cs index d193277a6b..6a3f8783b0 100644 --- a/osu.Game/Overlays/Settings/Sections/InputSection.cs +++ b/osu.Game/Overlays/Settings/Sections/InputSection.cs @@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Settings.Sections public class InputSection : SettingsSection { public override string Header => "Input"; - public override IconUsage Icon => FontAwesome.KeyboardOutline; + public override IconUsage Icon => FontAwesome.Regular.Keyboard; public InputSection(KeyBindingOverlay keyConfig) { diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/DeleteAllBeatmapsDialog.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/DeleteAllBeatmapsDialog.cs index 7ab3629e12..a124501454 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/DeleteAllBeatmapsDialog.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/DeleteAllBeatmapsDialog.cs @@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance { BodyText = "Everything?"; - Icon = FontAwesome.TrashOutline; + Icon = FontAwesome.Regular.TrashAlt; HeaderText = @"Confirm deletion of"; Buttons = new PopupDialogButton[] { diff --git a/osu.Game/Overlays/Settings/Sections/MaintenanceSection.cs b/osu.Game/Overlays/Settings/Sections/MaintenanceSection.cs index 41530e20ca..0f3acd5b7f 100644 --- a/osu.Game/Overlays/Settings/Sections/MaintenanceSection.cs +++ b/osu.Game/Overlays/Settings/Sections/MaintenanceSection.cs @@ -11,7 +11,7 @@ namespace osu.Game.Overlays.Settings.Sections public class MaintenanceSection : SettingsSection { public override string Header => "Maintenance"; - public override IconUsage Icon => FontAwesome.Wrench; + public override IconUsage Icon => FontAwesome.Solid.Wrench; public MaintenanceSection() { diff --git a/osu.Game/Overlays/Settings/Sections/OnlineSection.cs b/osu.Game/Overlays/Settings/Sections/OnlineSection.cs index f9f5d99c84..80295690c0 100644 --- a/osu.Game/Overlays/Settings/Sections/OnlineSection.cs +++ b/osu.Game/Overlays/Settings/Sections/OnlineSection.cs @@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Settings.Sections public class OnlineSection : SettingsSection { public override string Header => "Online"; - public override IconUsage Icon => FontAwesome.Globe; + public override IconUsage Icon => FontAwesome.Solid.GlobeAsia; public OnlineSection() { diff --git a/osu.Game/Overlays/Settings/Sections/SkinSection.cs b/osu.Game/Overlays/Settings/Sections/SkinSection.cs index 79b9076a52..100022bd13 100644 --- a/osu.Game/Overlays/Settings/Sections/SkinSection.cs +++ b/osu.Game/Overlays/Settings/Sections/SkinSection.cs @@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Settings.Sections public override string Header => "Skin"; - public override IconUsage Icon => FontAwesome.PaintBrush; + public override IconUsage Icon => FontAwesome.Solid.PaintBrush; private readonly Bindable dropdownBindable = new Bindable { Default = SkinInfo.Default }; private readonly Bindable configBindable = new Bindable(); diff --git a/osu.Game/Overlays/Social/Header.cs b/osu.Game/Overlays/Social/Header.cs index bf07c343e6..22bca9b421 100644 --- a/osu.Game/Overlays/Social/Header.cs +++ b/osu.Game/Overlays/Social/Header.cs @@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Social protected override Color4 BackgroundColour => OsuColour.FromHex(@"38202e"); protected override SocialTab DefaultTab => SocialTab.AllPlayers; - protected override IconUsage Icon => FontAwesome.Users; + protected override IconUsage Icon => FontAwesome.Solid.Users; protected override Drawable CreateHeaderText() { diff --git a/osu.Game/Overlays/Toolbar/Toolbar.cs b/osu.Game/Overlays/Toolbar/Toolbar.cs index 59d7a18a34..a7f2a0e8d0 100644 --- a/osu.Game/Overlays/Toolbar/Toolbar.cs +++ b/osu.Game/Overlays/Toolbar/Toolbar.cs @@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Toolbar new ToolbarMusicButton(), //new ToolbarButton //{ - // Icon = FontAwesome.search + // Icon = FontAwesome.Solid.search //}, userButton = new ToolbarUserButton(), new ToolbarNotificationButton(), diff --git a/osu.Game/Overlays/Toolbar/ToolbarChatButton.cs b/osu.Game/Overlays/Toolbar/ToolbarChatButton.cs index 8ea21e88b5..ad0e5be551 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarChatButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarChatButton.cs @@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Toolbar { public ToolbarChatButton() { - SetIcon(FontAwesome.Comments); + SetIcon(FontAwesome.Solid.Comments); } [BackgroundDependencyLoader(true)] diff --git a/osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs b/osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs index 18a116127c..6f5e703a66 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs @@ -9,7 +9,7 @@ namespace osu.Game.Overlays.Toolbar { public ToolbarHomeButton() { - Icon = FontAwesome.Home; + Icon = FontAwesome.Solid.Home; TooltipMain = "Home"; TooltipSub = "Return to the main menu"; } diff --git a/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs b/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs index 7f4c9d455e..f03df2ed93 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs @@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Toolbar { public ToolbarMusicButton() { - Icon = FontAwesome.Music; + Icon = FontAwesome.Solid.Music; } [BackgroundDependencyLoader(true)] diff --git a/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs b/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs index b3bd82ae38..dbd6c557d3 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs @@ -24,7 +24,7 @@ namespace osu.Game.Overlays.Toolbar public ToolbarNotificationButton() { - Icon = FontAwesome.Bars; + Icon = FontAwesome.Solid.Bars; TooltipMain = "Notifications"; TooltipSub = "Waiting for 'ya"; diff --git a/osu.Game/Overlays/Toolbar/ToolbarSettingsButton.cs b/osu.Game/Overlays/Toolbar/ToolbarSettingsButton.cs index 4e48ffd034..08f8f867fd 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarSettingsButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarSettingsButton.cs @@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Toolbar { public ToolbarSettingsButton() { - Icon = FontAwesome.Gear; + Icon = FontAwesome.Solid.Cog; TooltipMain = "Settings"; TooltipSub = "Change your settings"; } diff --git a/osu.Game/Overlays/Toolbar/ToolbarSocialButton.cs b/osu.Game/Overlays/Toolbar/ToolbarSocialButton.cs index 769fa520cb..5e353d3319 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarSocialButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarSocialButton.cs @@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Toolbar { public ToolbarSocialButton() { - Icon = FontAwesome.Users; + Icon = FontAwesome.Solid.Users; } [BackgroundDependencyLoader(true)] diff --git a/osu.Game/Overlays/Volume/MuteButton.cs b/osu.Game/Overlays/Volume/MuteButton.cs index 090e443a0c..2b1f78243b 100644 --- a/osu.Game/Overlays/Volume/MuteButton.cs +++ b/osu.Game/Overlays/Volume/MuteButton.cs @@ -72,7 +72,7 @@ namespace osu.Game.Overlays.Volume Current.ValueChanged += muted => { - icon.Icon = muted.NewValue ? FontAwesome.VolumeOff : FontAwesome.VolumeUp; + icon.Icon = muted.NewValue ? FontAwesome.Solid.VolumeOff : FontAwesome.Solid.VolumeUp; icon.Margin = new MarginPadding { Left = muted.NewValue ? width / 2 - 15 : width / 2 - 10 }; //Magic numbers to line up both icons because they're different widths }; Current.TriggerChange(); diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index be2ff33730..d2d0a5bb26 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mods /// The icon of this mod. /// [JsonIgnore] - public virtual IconUsage Icon => FontAwesome.Question; + public virtual IconUsage Icon => FontAwesome.Solid.Question; /// /// The type of this mod. diff --git a/osu.Game/Rulesets/Mods/ModDaycore.cs b/osu.Game/Rulesets/Mods/ModDaycore.cs index 0dd5d7b815..7e6d959119 100644 --- a/osu.Game/Rulesets/Mods/ModDaycore.cs +++ b/osu.Game/Rulesets/Mods/ModDaycore.cs @@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "Daycore"; public override string Acronym => "DC"; - public override IconUsage Icon => FontAwesome.Question; + public override IconUsage Icon => FontAwesome.Solid.Question; public override string Description => "Whoaaaaa..."; public override void ApplyToClock(IAdjustableClock clock) diff --git a/osu.Game/Rulesets/Mods/ModWindDown.cs b/osu.Game/Rulesets/Mods/ModWindDown.cs index eccd848c48..5d71c8950b 100644 --- a/osu.Game/Rulesets/Mods/ModWindDown.cs +++ b/osu.Game/Rulesets/Mods/ModWindDown.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods public override string Name => "Wind Down"; public override string Acronym => "WD"; public override string Description => "Sloooow doooown..."; - public override IconUsage Icon => FontAwesome.ChevronCircleDown; + public override IconUsage Icon => FontAwesome.Solid.ChevronCircleDown; public override double ScoreMultiplier => 1.0; protected override double FinalRateAdjustment => -0.25; diff --git a/osu.Game/Rulesets/Mods/ModWindUp.cs b/osu.Game/Rulesets/Mods/ModWindUp.cs index d430c291cb..aae85cec19 100644 --- a/osu.Game/Rulesets/Mods/ModWindUp.cs +++ b/osu.Game/Rulesets/Mods/ModWindUp.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods public override string Name => "Wind Up"; public override string Acronym => "WU"; public override string Description => "Can you keep up?"; - public override IconUsage Icon => FontAwesome.ChevronCircleUp; + public override IconUsage Icon => FontAwesome.Solid.ChevronCircleUp; public override double ScoreMultiplier => 1.0; protected override double FinalRateAdjustment => 0.5; diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index 013fffb7cb..cdfe02b60b 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -77,7 +77,7 @@ namespace osu.Game.Rulesets public virtual HitObjectComposer CreateHitObjectComposer() => null; - public virtual Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.QuestionCircle }; + public virtual Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.Solid.QuestionCircle }; public abstract string Description { get; } diff --git a/osu.Game/Screens/Edit/Components/PlaybackControl.cs b/osu.Game/Screens/Edit/Components/PlaybackControl.cs index 6d590780b0..f5c9f74f62 100644 --- a/osu.Game/Screens/Edit/Components/PlaybackControl.cs +++ b/osu.Game/Screens/Edit/Components/PlaybackControl.cs @@ -39,7 +39,7 @@ namespace osu.Game.Screens.Edit.Components Origin = Anchor.Centre, Scale = new Vector2(1.4f), IconScale = new Vector2(1.4f), - Icon = FontAwesome.PlayCircleOutline, + Icon = FontAwesome.Regular.PlayCircle, Action = togglePause, Padding = new MarginPadding { Left = 20 } }, @@ -89,7 +89,7 @@ namespace osu.Game.Screens.Edit.Components { base.Update(); - playButton.Icon = adjustableClock.IsRunning ? FontAwesome.PauseCircleOutline : FontAwesome.PlayCircleOutline; + playButton.Icon = adjustableClock.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle; } private class PlaybackTabControl : OsuTabControl diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index 1f13797497..9a7ac8dfd0 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -94,13 +94,13 @@ namespace osu.Game.Screens.Edit.Compose.Components { new DivisorButton { - Icon = FontAwesome.ChevronLeft, + Icon = FontAwesome.Solid.ChevronLeft, Action = beatDivisor.Previous }, new DivisorText(beatDivisor), new DivisorButton { - Icon = FontAwesome.ChevronRight, + Icon = FontAwesome.Solid.ChevronRight, Action = beatDivisor.Next } }, diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs index 2bed231da7..863a120fc3 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs @@ -91,7 +91,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { RelativeSizeAxes = Axes.Y, Height = 0.5f, - Icon = FontAwesome.SearchPlus, + Icon = FontAwesome.Solid.SearchPlus, Action = () => changeZoom(1) }, new TimelineButton @@ -100,7 +100,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.Y, Height = 0.5f, - Icon = FontAwesome.SearchMinus, + Icon = FontAwesome.Solid.SearchMinus, Action = () => changeZoom(-1) }, } diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index bcd24fd83e..d3cf23dab8 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -80,7 +80,7 @@ namespace osu.Game.Screens.Menu buttonArea.AddRange(new[] { - new Button(@"settings", string.Empty, FontAwesome.Gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O), + new Button(@"settings", string.Empty, FontAwesome.Solid.Cog, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O), backButton = new Button(@"back", @"button-back-select", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH) { VisibleState = ButtonSystemState.Play, @@ -106,8 +106,8 @@ namespace osu.Game.Screens.Menu [BackgroundDependencyLoader(true)] private void load(AudioManager audio, IdleTracker idleTracker, GameHost host) { - buttonsPlay.Add(new Button(@"solo", @"button-solo-select", FontAwesome.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P)); - buttonsPlay.Add(new Button(@"multi", @"button-generic-select", FontAwesome.Users, new Color4(94, 63, 186, 255), onMulti, 0, Key.M)); + buttonsPlay.Add(new Button(@"solo", @"button-solo-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P)); + buttonsPlay.Add(new Button(@"multi", @"button-generic-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMulti, 0, Key.M)); buttonsPlay.Add(new Button(@"chart", @"button-generic-select", OsuIcon.Charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke())); buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play); @@ -135,7 +135,7 @@ namespace osu.Game.Screens.Menu notifications?.Post(new SimpleNotification { Text = "You gotta be logged in to multi 'yo!", - Icon = FontAwesome.Globe + Icon = FontAwesome.Solid.Globe }); return; diff --git a/osu.Game/Screens/Menu/Disclaimer.cs b/osu.Game/Screens/Menu/Disclaimer.cs index 170209207b..0130a5143b 100644 --- a/osu.Game/Screens/Menu/Disclaimer.cs +++ b/osu.Game/Screens/Menu/Disclaimer.cs @@ -54,7 +54,7 @@ namespace osu.Game.Screens.Menu { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Icon = FontAwesome.Warning, + Icon = FontAwesome.Solid.ExclamationTriangle, Size = new Vector2(icon_size), Y = icon_y, }, @@ -128,7 +128,7 @@ namespace osu.Game.Screens.Menu supportFlow.AddText(" to help support the game", format); } - heart = supportFlow.AddIcon(FontAwesome.Heart, t => + heart = supportFlow.AddIcon(FontAwesome.Solid.Heart, t => { t.Padding = new MarginPadding { Left = 5 }; t.Font = t.Font.With(size: 12); diff --git a/osu.Game/Screens/Multi/Match/Components/MatchLeaderboardScore.cs b/osu.Game/Screens/Multi/Match/Components/MatchLeaderboardScore.cs index 2734c55ce7..92074abe4b 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchLeaderboardScore.cs +++ b/osu.Game/Screens/Multi/Match/Components/MatchLeaderboardScore.cs @@ -25,9 +25,9 @@ namespace osu.Game.Screens.Multi.Match.Components protected override IEnumerable GetStatistics(ScoreInfo model) => new[] { - new LeaderboardScoreStatistic(FontAwesome.Crosshairs, "Accuracy", string.Format(model.Accuracy % 1 == 0 ? @"{0:P0}" : @"{0:P2}", model.Accuracy)), - new LeaderboardScoreStatistic(FontAwesome.Refresh, "Total Attempts", ((APIRoomScoreInfo)model).TotalAttempts.ToString()), - new LeaderboardScoreStatistic(FontAwesome.Check, "Completed Beatmaps", ((APIRoomScoreInfo)model).CompletedBeatmaps.ToString()), + new LeaderboardScoreStatistic(FontAwesome.Solid.Crosshairs, "Accuracy", string.Format(model.Accuracy % 1 == 0 ? @"{0:P0}" : @"{0:P2}", model.Accuracy)), + new LeaderboardScoreStatistic(FontAwesome.Solid.Sync, "Total Attempts", ((APIRoomScoreInfo)model).TotalAttempts.ToString()), + new LeaderboardScoreStatistic(FontAwesome.Solid.Check, "Completed Beatmaps", ((APIRoomScoreInfo)model).CompletedBeatmaps.ToString()), }; } } diff --git a/osu.Game/Screens/Multi/Ranking/Types/RoomLeaderboardPageInfo.cs b/osu.Game/Screens/Multi/Ranking/Types/RoomLeaderboardPageInfo.cs index b03fafbd13..dcfad8458f 100644 --- a/osu.Game/Screens/Multi/Ranking/Types/RoomLeaderboardPageInfo.cs +++ b/osu.Game/Screens/Multi/Ranking/Types/RoomLeaderboardPageInfo.cs @@ -20,7 +20,7 @@ namespace osu.Game.Screens.Multi.Ranking.Types this.beatmap = beatmap; } - public IconUsage Icon => FontAwesome.Users; + public IconUsage Icon => FontAwesome.Solid.Users; public string Name => "Room Leaderboard"; diff --git a/osu.Game/Screens/Play/Break/BreakArrows.cs b/osu.Game/Screens/Play/Break/BreakArrows.cs index e0238f6814..4b96fa666a 100644 --- a/osu.Game/Screens/Play/Break/BreakArrows.cs +++ b/osu.Game/Screens/Play/Break/BreakArrows.cs @@ -42,7 +42,7 @@ namespace osu.Game.Screens.Play.Break Anchor = Anchor.Centre, Origin = Anchor.CentreRight, X = -glow_icon_offscreen_offset, - Icon = FontAwesome.ChevronRight, + Icon = FontAwesome.Solid.ChevronRight, BlurSigma = new Vector2(glow_icon_blur_sigma), Size = new Vector2(glow_icon_size), }, @@ -51,7 +51,7 @@ namespace osu.Game.Screens.Play.Break Anchor = Anchor.Centre, Origin = Anchor.CentreLeft, X = glow_icon_offscreen_offset, - Icon = FontAwesome.ChevronLeft, + Icon = FontAwesome.Solid.ChevronLeft, BlurSigma = new Vector2(glow_icon_blur_sigma), Size = new Vector2(glow_icon_size), }, @@ -68,7 +68,7 @@ namespace osu.Game.Screens.Play.Break Origin = Anchor.CentreRight, Alpha = 0.7f, X = -blurred_icon_offscreen_offset, - Icon = FontAwesome.ChevronRight, + Icon = FontAwesome.Solid.ChevronRight, BlurSigma = new Vector2(blurred_icon_blur_sigma), Size = new Vector2(blurred_icon_size), }, @@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play.Break Origin = Anchor.CentreLeft, Alpha = 0.7f, X = blurred_icon_offscreen_offset, - Icon = FontAwesome.ChevronLeft, + Icon = FontAwesome.Solid.ChevronLeft, BlurSigma = new Vector2(blurred_icon_blur_sigma), Size = new Vector2(blurred_icon_size), }, diff --git a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs index 03843eeb90..6883f246e4 100644 --- a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs +++ b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs @@ -129,7 +129,7 @@ namespace osu.Game.Screens.Play.HUD Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(15), - Icon = FontAwesome.Close + Icon = FontAwesome.Solid.TimesCircle }, } }; diff --git a/osu.Game/Screens/Play/PlayerSettings/PlayerSettingsGroup.cs b/osu.Game/Screens/Play/PlayerSettings/PlayerSettingsGroup.cs index d243ff24a3..90424ec007 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlayerSettingsGroup.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlayerSettingsGroup.cs @@ -104,7 +104,7 @@ namespace osu.Game.Screens.Play.PlayerSettings Origin = Anchor.Centre, Anchor = Anchor.CentreRight, Position = new Vector2(-15, 0), - Icon = FontAwesome.Bars, + Icon = FontAwesome.Solid.Bars, Scale = new Vector2(0.75f), Action = () => Expanded = !Expanded, }, diff --git a/osu.Game/Screens/Play/SkipOverlay.cs b/osu.Game/Screens/Play/SkipOverlay.cs index 78ed742bfa..738877232d 100644 --- a/osu.Game/Screens/Play/SkipOverlay.cs +++ b/osu.Game/Screens/Play/SkipOverlay.cs @@ -259,9 +259,9 @@ namespace osu.Game.Screens.Play Direction = FillDirection.Horizontal, Children = new[] { - new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.ChevronRight }, - new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.ChevronRight }, - new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.ChevronRight }, + new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.Solid.ChevronRight }, + new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.Solid.ChevronRight }, + new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.Solid.ChevronRight }, } }, new OsuSpriteText diff --git a/osu.Game/Screens/Ranking/Types/LocalLeaderboardPageInfo.cs b/osu.Game/Screens/Ranking/Types/LocalLeaderboardPageInfo.cs index e563eb8116..fe183c5f89 100644 --- a/osu.Game/Screens/Ranking/Types/LocalLeaderboardPageInfo.cs +++ b/osu.Game/Screens/Ranking/Types/LocalLeaderboardPageInfo.cs @@ -19,7 +19,7 @@ namespace osu.Game.Screens.Ranking.Types this.beatmap = beatmap; } - public IconUsage Icon => FontAwesome.User; + public IconUsage Icon => FontAwesome.Solid.User; public string Name => @"Local Leaderboard"; diff --git a/osu.Game/Screens/Ranking/Types/ScoreOverviewPageInfo.cs b/osu.Game/Screens/Ranking/Types/ScoreOverviewPageInfo.cs index 2d9b3b9ef9..424dbff6f6 100644 --- a/osu.Game/Screens/Ranking/Types/ScoreOverviewPageInfo.cs +++ b/osu.Game/Screens/Ranking/Types/ScoreOverviewPageInfo.cs @@ -10,7 +10,7 @@ namespace osu.Game.Screens.Ranking.Types { public class ScoreOverviewPageInfo : IResultPageInfo { - public IconUsage Icon => FontAwesome.Asterisk; + public IconUsage Icon => FontAwesome.Solid.Asterisk; public string Name => "Overview"; private readonly ScoreInfo score; diff --git a/osu.Game/Screens/ScreenWhiteBox.cs b/osu.Game/Screens/ScreenWhiteBox.cs index f471cab063..d6766c2b49 100644 --- a/osu.Game/Screens/ScreenWhiteBox.cs +++ b/osu.Game/Screens/ScreenWhiteBox.cs @@ -113,7 +113,7 @@ namespace osu.Game.Screens { new SpriteIcon { - Icon = FontAwesome.UniversalAccess, + Icon = FontAwesome.Solid.UniversalAccess, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Size = new Vector2(50), diff --git a/osu.Game/Screens/Select/BeatmapClearScoresDialog.cs b/osu.Game/Screens/Select/BeatmapClearScoresDialog.cs index aa579ac665..c9b6ca7bb3 100644 --- a/osu.Game/Screens/Select/BeatmapClearScoresDialog.cs +++ b/osu.Game/Screens/Select/BeatmapClearScoresDialog.cs @@ -19,7 +19,7 @@ namespace osu.Game.Screens.Select public BeatmapClearScoresDialog(BeatmapInfo beatmap, Action onCompletion) { BodyText = $@"{beatmap.Metadata?.Artist} - {beatmap.Metadata?.Title}"; - Icon = FontAwesome.Eraser; + Icon = FontAwesome.Solid.Eraser; HeaderText = @"Clearing all local scores. Are you sure?"; Buttons = new PopupDialogButton[] { diff --git a/osu.Game/Screens/Select/BeatmapDeleteDialog.cs b/osu.Game/Screens/Select/BeatmapDeleteDialog.cs index a1adaff1d8..5fb72e4151 100644 --- a/osu.Game/Screens/Select/BeatmapDeleteDialog.cs +++ b/osu.Game/Screens/Select/BeatmapDeleteDialog.cs @@ -22,7 +22,7 @@ namespace osu.Game.Screens.Select { BodyText = $@"{beatmap.Metadata?.Artist} - {beatmap.Metadata?.Title}"; - Icon = FontAwesome.TrashOutline; + Icon = FontAwesome.Regular.TrashAlt; HeaderText = @"Confirm deletion of"; Buttons = new PopupDialogButton[] { diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index b2e08aeefd..d32387c1d3 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -293,14 +293,14 @@ namespace osu.Game.Screens.Select labels.Add(new InfoLabel(new BeatmapStatistic { Name = "Length", - Icon = FontAwesome.ClockOutline, + Icon = FontAwesome.Regular.Clock, Content = TimeSpan.FromMilliseconds(endTime - b.HitObjects.First().StartTime).ToString(@"m\:ss"), })); labels.Add(new InfoLabel(new BeatmapStatistic { Name = "BPM", - Icon = FontAwesome.Circle, + Icon = FontAwesome.Regular.Circle, Content = getBPMRange(b), })); @@ -378,7 +378,7 @@ namespace osu.Game.Screens.Select Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Colour = OsuColour.FromHex(@"441288"), - Icon = FontAwesome.Square, + Icon = FontAwesome.Solid.Square, Rotation = 45, }, new SpriteIcon diff --git a/osu.Game/Screens/Select/ImportFromStablePopup.cs b/osu.Game/Screens/Select/ImportFromStablePopup.cs index f1cc3d632c..54e4c096f6 100644 --- a/osu.Game/Screens/Select/ImportFromStablePopup.cs +++ b/osu.Game/Screens/Select/ImportFromStablePopup.cs @@ -14,7 +14,7 @@ namespace osu.Game.Screens.Select HeaderText = @"You have no beatmaps!"; BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps (and skins)?"; - Icon = FontAwesome.Plane; + Icon = FontAwesome.Solid.Plane; Buttons = new PopupDialogButton[] { diff --git a/osu.Game/Screens/Select/Options/BeatmapOptionsButton.cs b/osu.Game/Screens/Select/Options/BeatmapOptionsButton.cs index 0f1f49bd85..a9616ee535 100644 --- a/osu.Game/Screens/Select/Options/BeatmapOptionsButton.cs +++ b/osu.Game/Screens/Select/Options/BeatmapOptionsButton.cs @@ -141,7 +141,7 @@ namespace osu.Game.Screens.Select.Options Anchor = Anchor.TopCentre, Size = new Vector2(30), Shadow = true, - Icon = FontAwesome.Close, + Icon = FontAwesome.Solid.TimesCircle, Margin = new MarginPadding { Bottom = 5, diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs index 6a10e86198..340ceb6864 100644 --- a/osu.Game/Screens/Select/PlaySongSelect.cs +++ b/osu.Game/Screens/Select/PlaySongSelect.cs @@ -21,7 +21,7 @@ namespace osu.Game.Screens.Select [BackgroundDependencyLoader] private void load(OsuColour colours) { - BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Pencil, colours.Yellow, () => + BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () => { ValidForResume = false; Edit(); diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 9ac8e26ec0..b60e693cbf 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -228,9 +228,9 @@ namespace osu.Game.Screens.Select Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2); Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3); - BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue); - BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.TimesCircleOutline, colours.Purple, null, Key.Number1); - BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo), Key.Number2); + BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue); + BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null, Key.Number1); + BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo), Key.Number2); } if (this.beatmaps == null) diff --git a/osu.Game/Users/UserPanel.cs b/osu.Game/Users/UserPanel.cs index 1f62111a4e..e745aa54c8 100644 --- a/osu.Game/Users/UserPanel.cs +++ b/osu.Game/Users/UserPanel.cs @@ -166,7 +166,7 @@ namespace osu.Game.Users { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Icon = FontAwesome.CircleOutline, + Icon = FontAwesome.Regular.Circle, Shadow = true, Size = new Vector2(14), }, From bc1077ed73b2f237e4a52bf6aa2e13af0b310578 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Apr 2019 19:55:34 +0900 Subject: [PATCH 34/39] Remove remaining FontAwesome reference --- osu.Game/Graphics/OsuFont.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Graphics/OsuFont.cs b/osu.Game/Graphics/OsuFont.cs index 26112430f6..c8a736f49a 100644 --- a/osu.Game/Graphics/OsuFont.cs +++ b/osu.Game/Graphics/OsuFont.cs @@ -42,8 +42,6 @@ namespace osu.Game.Graphics { case Typeface.Exo: return "Exo2.0"; - case Typeface.FontAwesome: - return "FontAwesome"; case Typeface.Venera: return "Venera"; } @@ -101,7 +99,6 @@ namespace osu.Game.Graphics public enum Typeface { Exo, - FontAwesome, Venera, } From bcd51afea1686f874b120cc043906d3d32ecf021 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Apr 2019 19:55:46 +0900 Subject: [PATCH 35/39] Fix osu! icon font name mismatch --- osu.Game/Graphics/OsuIcon.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/OsuIcon.cs b/osu.Game/Graphics/OsuIcon.cs index 52fb31553d..982e9dacab 100644 --- a/osu.Game/Graphics/OsuIcon.cs +++ b/osu.Game/Graphics/OsuIcon.cs @@ -7,7 +7,7 @@ namespace osu.Game.Graphics { public static class OsuIcon { - public static IconUsage Get(int icon) => new IconUsage((char)icon, "OsuFont"); + public static IconUsage Get(int icon) => new IconUsage((char)icon, "osuFont"); // ruleset icons in circles public static IconUsage RulesetOsu => Get(0xe000); From 072954e4c05fd274c276dd43d361b101d510cf95 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Apr 2019 21:00:05 +0900 Subject: [PATCH 36/39] Update framework --- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 52c53503ee..f3c648cf02 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -16,7 +16,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 9ecc7d4632..7ce7329246 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -105,8 +105,8 @@ - - + + From 1dad1523632352769cfab479de52af7609c0e1b5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Apr 2019 15:37:22 +0900 Subject: [PATCH 37/39] Correctly handle nvika/inspectcode return codes --- build/build.cake | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/build/build.cake b/build/build.cake index 81deeb3bc7..3269bbf1c0 100644 --- a/build/build.cake +++ b/build/build.cake @@ -46,7 +46,9 @@ Task("InspectCode") OutputFile = "inspectcodereport.xml", }); - StartProcess(nVikaToolPath, @"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors"); + int returnCode = StartProcess(nVikaToolPath, $@"parsereport ""{inspectcodereport}"" --treatwarningsaserrors"); + if (returnCode != 0) + throw new Exception($"inspectcode failed with return code {returnCode}"); }); Task("CodeFileSanity") From f8d53a1e30b2f3471ac7712983dc8af703a79272 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Apr 2019 15:43:36 +0900 Subject: [PATCH 38/39] Fix variable mismatch --- build/build.cake | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/build/build.cake b/build/build.cake index 3269bbf1c0..f1b7fa4036 100644 --- a/build/build.cake +++ b/build/build.cake @@ -46,7 +46,7 @@ Task("InspectCode") OutputFile = "inspectcodereport.xml", }); - int returnCode = StartProcess(nVikaToolPath, $@"parsereport ""{inspectcodereport}"" --treatwarningsaserrors"); + int returnCode = StartProcess(nVikaToolPath, $@"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors"); if (returnCode != 0) throw new Exception($"inspectcode failed with return code {returnCode}"); }); From 542a46b0a7675cc9b4676cdceeb1326257217261 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Apr 2019 15:43:48 +0900 Subject: [PATCH 39/39] Update r# version --- build/build.cake | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/build/build.cake b/build/build.cake index f1b7fa4036..de94eb7ab3 100644 --- a/build/build.cake +++ b/build/build.cake @@ -1,5 +1,5 @@ #addin "nuget:?package=CodeFileSanity&version=0.0.21" -#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2018.2.2" +#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2018.3.4" #tool "nuget:?package=NVika.MSBuild&version=1.0.1" var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();