diff --git a/osu.Game/Skinning/Editor/SkinSelectionHandler.cs b/osu.Game/Skinning/Editor/SkinSelectionHandler.cs index 048ba6556b..295b1377ed 100644 --- a/osu.Game/Skinning/Editor/SkinSelectionHandler.cs +++ b/osu.Game/Skinning/Editor/SkinSelectionHandler.cs @@ -287,19 +287,19 @@ namespace osu.Game.Skinning.Editor var result = default(Anchor); - static Anchor getTieredComponent(float component, Anchor anchor0, Anchor anchor1, Anchor anchor2) + static Anchor getAnchorFromPosition(float xOrY, Anchor anchor0, Anchor anchor1, Anchor anchor2) { - if (component >= 2 / 3f) + if (xOrY >= 2 / 3f) return anchor2; - if (component >= 1 / 3f) + if (xOrY >= 1 / 3f) return anchor1; return anchor0; } - result |= getTieredComponent(absolutePosition.X / factor.X, Anchor.x0, Anchor.x1, Anchor.x2); - result |= getTieredComponent(absolutePosition.Y / factor.Y, Anchor.y0, Anchor.y1, Anchor.y2); + result |= getAnchorFromPosition(absolutePosition.X / factor.X, Anchor.x0, Anchor.x1, Anchor.x2); + result |= getAnchorFromPosition(absolutePosition.Y / factor.Y, Anchor.y0, Anchor.y1, Anchor.y2); return result; }