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Merge branch 'master' into fix-catch-rewind

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Dean Herbert 2019-09-13 19:10:11 +09:00 committed by GitHub
commit 1b9ef6a8e7
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32 changed files with 762 additions and 142 deletions

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@ -62,7 +62,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.904.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.911.0" />
</ItemGroup>
</Project>

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@ -142,6 +142,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
Debug.Assert(HitObject.HitWindows != null);
switch (state)

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@ -41,12 +41,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
protected override void LoadComplete()
protected override void UpdateStateTransforms(ArmedState state)
{
base.LoadComplete();
base.UpdateStateTransforms(state);
// Manually set to reduce the number of future alive objects to a bare minimum.
LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
switch (state)
{
case ArmedState.Idle:
// Manually set to reduce the number of future alive objects to a bare minimum.
LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
break;
}
}
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);

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@ -74,6 +74,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
switch (state)
{
case ArmedState.Idle:

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@ -202,6 +202,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
Ball.FadeIn();
Ball.ScaleTo(HitObject.Scale);

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@ -75,6 +75,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
switch (state)
{
case ArmedState.Idle:

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@ -215,6 +215,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
var sequence = this.Delay(Spinner.Duration).FadeOut(160);
switch (state)

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@ -160,6 +160,15 @@ namespace osu.Game.Tests.Visual.Gameplay
exitAndConfirm();
}
[Test]
public void TestRestartAfterResume()
{
pauseAndConfirm();
resumeAndConfirm();
restart();
confirmExited();
}
private void pauseAndConfirm()
{
pause();
@ -198,6 +207,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("player exited", () => !Player.IsCurrentScreen());
}
private void restart() => AddStep("restart", () => Player.Restart());
private void pause() => AddStep("pause", () => Player.Pause());
private void resume() => AddStep("resume", () => Player.Resume());

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@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Overlays.Rankings;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneRankingsDismissableFlag : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DismissableFlag),
};
public TestSceneRankingsDismissableFlag()
{
DismissableFlag flag;
SpriteText text;
var countryA = new Country
{
FlagName = "BY",
FullName = "Belarus"
};
var countryB = new Country
{
FlagName = "US",
FullName = "United States"
};
AddRange(new Drawable[]
{
flag = new DismissableFlag
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(30, 20),
Country = countryA,
},
text = new SpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "Invoked",
Font = OsuFont.GetFont(size: 30),
Alpha = 0,
}
});
flag.Action += () => text.FadeIn().Then().FadeOut(1000, Easing.OutQuint);
AddStep("Trigger click", () => flag.Click());
AddStep("Change to country 2", () => flag.Country = countryB);
AddStep("Change to country 1", () => flag.Country = countryA);
}
}
}

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@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Overlays.Rankings;
using osu.Game.Rulesets;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneRankingsHeader : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DismissableFlag),
typeof(HeaderTitle),
typeof(RankingsRulesetSelector),
typeof(RankingsScopeSelector),
typeof(RankingsHeader),
};
public TestSceneRankingsHeader()
{
var countryBindable = new Bindable<Country>();
var ruleset = new Bindable<RulesetInfo>();
var scope = new Bindable<RankingsScope>();
Add(new RankingsHeader
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scope = { BindTarget = scope },
Country = { BindTarget = countryBindable },
Ruleset = { BindTarget = ruleset },
Spotlights = new[]
{
new Spotlight
{
Id = 1,
Text = "Spotlight 1"
},
new Spotlight
{
Id = 2,
Text = "Spotlight 2"
},
new Spotlight
{
Id = 3,
Text = "Spotlight 3"
}
}
});
var country = new Country
{
FlagName = "BY",
FullName = "Belarus"
};
AddStep("Set country", () => countryBindable.Value = country);
AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance);
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
AddAssert("Check country is Null", () => countryBindable.Value == null);
}
}
}

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@ -0,0 +1,60 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Overlays.Rankings;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneRankingsHeaderTitle : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DismissableFlag),
typeof(HeaderTitle),
};
public TestSceneRankingsHeaderTitle()
{
var countryBindable = new Bindable<Country>();
var scope = new Bindable<RankingsScope>();
Add(new HeaderTitle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Country = { BindTarget = countryBindable },
Scope = { BindTarget = scope },
});
var countryA = new Country
{
FlagName = "BY",
FullName = "Belarus"
};
var countryB = new Country
{
FlagName = "US",
FullName = "United States"
};
AddStep("Set country", () => countryBindable.Value = countryA);
AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance);
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
AddAssert("Check country is Null", () => countryBindable.Value == null);
AddStep("Set country 1", () => countryBindable.Value = countryA);
AddStep("Set country 2", () => countryBindable.Value = countryB);
AddStep("Set null country", () => countryBindable.Value = null);
AddStep("Set scope to Performance", () => scope.Value = RankingsScope.Performance);
AddStep("Set scope to Spotlights", () => scope.Value = RankingsScope.Spotlights);
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
AddStep("Set scope to Country", () => scope.Value = RankingsScope.Country);
}
}
}

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@ -0,0 +1,54 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Overlays.Rankings;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneRankingsScopeSelector : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(RankingsScopeSelector),
};
private readonly Box background;
public TestSceneRankingsScopeSelector()
{
var scope = new Bindable<RankingsScope>();
AddRange(new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
new RankingsScopeSelector
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Current = scope,
}
});
AddStep(@"Select country", () => scope.Value = RankingsScope.Country);
AddStep(@"Select performance", () => scope.Value = RankingsScope.Performance);
AddStep(@"Select score", () => scope.Value = RankingsScope.Score);
AddStep(@"Select spotlights", () => scope.Value = RankingsScope.Spotlights);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
background.Colour = colours.GreySeafoam;
}
}
}

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@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Add(overlay = new DialogOverlay());
AddStep("dialog #1", () => overlay.Push(new PopupDialog
AddStep("dialog #1", () => overlay.Push(new TestPopupDialog
{
Icon = FontAwesome.Regular.TrashAlt,
HeaderText = @"Confirm deletion of",
@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.UserInterface
},
}));
AddStep("dialog #2", () => overlay.Push(new PopupDialog
AddStep("dialog #2", () => overlay.Push(new TestPopupDialog
{
Icon = FontAwesome.Solid.Cog,
HeaderText = @"What do you want to do with",
@ -71,5 +71,9 @@ namespace osu.Game.Tests.Visual.UserInterface
},
}));
}
private class TestPopupDialog : PopupDialog
{
}
}
}

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@ -13,13 +13,22 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public TestScenePopupDialog()
{
var popup = new PopupDialog
Add(new TestPopupDialog
{
RelativeSizeAxes = Axes.Both,
State = { Value = Framework.Graphics.Containers.Visibility.Visible },
Icon = FontAwesome.Solid.AssistiveListeningSystems,
HeaderText = @"This is a test popup",
BodyText = "I can say lots of stuff and even wrap my words!",
});
}
private class TestPopupDialog : PopupDialog
{
public TestPopupDialog()
{
Icon = FontAwesome.Solid.AssistiveListeningSystems;
HeaderText = @"This is a test popup";
BodyText = "I can say lots of stuff and even wrap my words!";
Buttons = new PopupDialogButton[]
{
new PopupDialogCancelButton
@ -30,10 +39,8 @@ namespace osu.Game.Tests.Visual.UserInterface
{
Text = @"You're a fake!",
},
}
};
Add(popup);
};
}
}
}
}

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@ -21,8 +21,6 @@ namespace osu.Game.Graphics.Containers
private SampleChannel samplePopIn;
private SampleChannel samplePopOut;
protected virtual bool PlaySamplesOnStateChange => true;
protected override bool BlockNonPositionalInput => true;
/// <summary>
@ -126,12 +124,12 @@ namespace osu.Game.Graphics.Containers
return;
}
if (PlaySamplesOnStateChange) samplePopIn?.Play();
samplePopIn?.Play();
if (BlockScreenWideMouse && DimMainContent) game?.AddBlockingOverlay(this);
break;
case Visibility.Hidden:
if (PlaySamplesOnStateChange) samplePopOut?.Play();
samplePopOut?.Play();
if (BlockScreenWideMouse) game?.RemoveBlockingOverlay(this);
break;
}

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@ -0,0 +1,84 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
using osu.Framework.Graphics.Colour;
namespace osu.Game.Graphics.UserInterface
{
public abstract class GradientLineTabControl<TModel> : PageTabControl<TModel>
{
protected Color4 LineColour
{
get => line.Colour;
set => line.Colour = value;
}
private readonly GradientLine line;
protected GradientLineTabControl()
{
RelativeSizeAxes = Axes.X;
AddInternal(line = new GradientLine
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
});
}
protected override Dropdown<TModel> CreateDropdown() => null;
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(20, 0),
};
private class GradientLine : GridContainer
{
public GradientLine()
{
RelativeSizeAxes = Axes.X;
Size = new Vector2(0.8f, 1.5f);
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(mode: GridSizeMode.Relative, size: 0.4f),
new Dimension(),
};
Content = new[]
{
new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(Color4.Transparent, Color4.White)
},
new Box
{
RelativeSizeAxes = Axes.Both,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Transparent)
},
}
};
}
}
}
}

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@ -215,6 +215,7 @@ namespace osu.Game.Online.Leaderboards
Origin = Anchor.BottomRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(1),
ChildrenEnumerable = score.Mods.Select(mod => new ModIcon(mod) { Scale = new Vector2(0.375f) })
},
},

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@ -1,60 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.UserInterface;
using osu.Game.Screens.Select.Leaderboards;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using osuTK.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Graphics;
namespace osu.Game.Overlays.BeatmapSet
{
public class LeaderboardScopeSelector : PageTabControl<BeatmapLeaderboardScope>
public class LeaderboardScopeSelector : GradientLineTabControl<BeatmapLeaderboardScope>
{
protected override bool AddEnumEntriesAutomatically => false;
protected override Dropdown<BeatmapLeaderboardScope> CreateDropdown() => null;
protected override TabItem<BeatmapLeaderboardScope> CreateTabItem(BeatmapLeaderboardScope value) => new ScopeSelectorTabItem(value);
public LeaderboardScopeSelector()
{
RelativeSizeAxes = Axes.X;
AddItem(BeatmapLeaderboardScope.Global);
AddItem(BeatmapLeaderboardScope.Country);
AddItem(BeatmapLeaderboardScope.Friend);
AddInternal(new GradientLine
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Blue;
LineColour = Color4.Gray;
}
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(20, 0),
};
private class ScopeSelectorTabItem : PageTabItem
{
public ScopeSelectorTabItem(BeatmapLeaderboardScope value)
@ -77,43 +54,5 @@ namespace osu.Game.Overlays.BeatmapSet
Text.FadeColour(Color4.White);
}
}
private class GradientLine : GridContainer
{
public GradientLine()
{
RelativeSizeAxes = Axes.X;
Size = new Vector2(0.8f, 1.5f);
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(mode: GridSizeMode.Relative, size: 0.4f),
new Dimension(),
};
Content = new[]
{
new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(Color4.Transparent, Color4.Gray),
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(Color4.Gray, Color4.Transparent),
},
}
};
}
}
}
}

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@ -171,6 +171,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
{
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(1),
ChildrenEnumerable = score.Mods.Select(m => new ModIcon(m)
{
AutoSizeAxes = Axes.Both,

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@ -172,7 +172,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
: this(new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal
Direction = FillDirection.Horizontal,
Spacing = new Vector2(1),
})
{
}

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@ -13,20 +13,17 @@ using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Overlays.Dialog
{
public class PopupDialog : OsuFocusedOverlayContainer
public abstract class PopupDialog : VisibilityContainer
{
public static readonly float ENTER_DURATION = 500;
public static readonly float EXIT_DURATION = 200;
protected override bool BlockPositionalInput => false;
private readonly Vector2 ringSize = new Vector2(100f);
private readonly Vector2 ringMinifiedSize = new Vector2(20f);
private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f);
@ -90,7 +87,7 @@ namespace osu.Game.Overlays.Dialog
}
}
public PopupDialog()
protected PopupDialog()
{
RelativeSizeAxes = Axes.Both;
@ -202,18 +199,6 @@ namespace osu.Game.Overlays.Dialog
};
}
public override bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Select:
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.Click();
return true;
}
return base.OnPressed(action);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Repeat) return false;
@ -238,8 +223,6 @@ namespace osu.Game.Overlays.Dialog
protected override void PopIn()
{
base.PopIn();
actionInvoked = false;
// Reset various animations but only if the dialog animation fully completed
@ -263,7 +246,6 @@ namespace osu.Game.Overlays.Dialog
// This is presumed to always be a sane default "cancel" action.
buttonsContainer.Last().Click();
base.PopOut();
content.FadeOut(EXIT_DURATION, Easing.InSine);
}

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@ -5,6 +5,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Dialog;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using System.Linq;
namespace osu.Game.Overlays
{
@ -41,8 +43,6 @@ namespace osu.Game.Overlays
Show();
}
protected override bool PlaySamplesOnStateChange => false;
protected override bool BlockNonPositionalInput => true;
private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
@ -74,5 +74,17 @@ namespace osu.Game.Overlays
this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
}
public override bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Select:
currentDialog?.Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.Click();
return true;
}
return base.OnPressed(action);
}
}
}

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@ -12,12 +12,13 @@ using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Beatmaps;
using osu.Framework.Localisation;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays.Profile.Sections.Ranks
{
public abstract class DrawableProfileScore : DrawableProfileRow
{
private readonly ScoreModsContainer modsContainer;
private readonly FillFlowContainer modsContainer;
protected readonly ScoreInfo Score;
protected DrawableProfileScore(ScoreInfo score)
@ -28,12 +29,12 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
Height = 60;
Children = new Drawable[]
{
modsContainer = new ScoreModsContainer
modsContainer = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Width = 60,
Spacing = new Vector2(1),
Margin = new MarginPadding { Right = 160 }
}
};

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@ -1,21 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Overlays.Profile.Sections.Ranks
{
public class ScoreModsContainer : FlowContainer<ModIcon>
{
protected override IEnumerable<Vector2> ComputeLayoutPositions()
{
int count = FlowingChildren.Count();
for (int i = 0; i < count; i++)
yield return new Vector2(DrawWidth * i * (count == 1 ? 0 : 1f / (count - 1)), 0);
}
}
}

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@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Users.Drawables;
using osuTK.Graphics;
using osuTK;
using osu.Framework.Input.Events;
using System;
namespace osu.Game.Overlays.Rankings
{
public class DismissableFlag : UpdateableFlag
{
private const int duration = 200;
public Action Action;
private readonly SpriteIcon hoverIcon;
public DismissableFlag()
{
AddInternal(hoverIcon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Depth = -1,
Alpha = 0,
Size = new Vector2(10),
Icon = FontAwesome.Solid.Times,
});
}
protected override bool OnHover(HoverEvent e)
{
hoverIcon.FadeIn(duration, Easing.OutQuint);
this.FadeColour(Color4.Gray, duration, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
hoverIcon.FadeOut(duration, Easing.OutQuint);
this.FadeColour(Color4.White, duration, Easing.OutQuint);
}
protected override bool OnClick(ClickEvent e)
{
Action?.Invoke();
return true;
}
}
}

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@ -0,0 +1,98 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Users;
using osu.Framework.Graphics;
using osuTK;
using osu.Game.Graphics;
using osu.Framework.Allocation;
namespace osu.Game.Overlays.Rankings
{
public class HeaderTitle : CompositeDrawable
{
private const int spacing = 10;
private const int flag_margin = 5;
private const int text_size = 40;
public readonly Bindable<RankingsScope> Scope = new Bindable<RankingsScope>();
public readonly Bindable<Country> Country = new Bindable<Country>();
private readonly SpriteText scopeText;
private readonly DismissableFlag flag;
public HeaderTitle()
{
AutoSizeAxes = Axes.Both;
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(spacing, 0),
Children = new Drawable[]
{
flag = new DismissableFlag
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Bottom = flag_margin },
Size = new Vector2(30, 20),
},
scopeText = new SpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Light)
},
new SpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Light),
Text = @"Ranking"
}
}
};
flag.Action += () => Country.Value = null;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
scopeText.Colour = colours.Lime;
}
protected override void LoadComplete()
{
Scope.BindValueChanged(onScopeChanged, true);
Country.BindValueChanged(onCountryChanged, true);
base.LoadComplete();
}
private void onScopeChanged(ValueChangedEvent<RankingsScope> scope)
{
scopeText.Text = scope.NewValue.ToString();
if (scope.NewValue != RankingsScope.Performance)
Country.Value = null;
}
private void onCountryChanged(ValueChangedEvent<Country> country)
{
if (country.NewValue == null)
{
flag.Hide();
return;
}
Scope.Value = RankingsScope.Performance;
flag.Country = country.NewValue;
flag.Show();
}
}
}

View File

@ -0,0 +1,137 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets;
using osu.Game.Users;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osuTK;
using osu.Game.Graphics.UserInterface;
using System.Collections.Generic;
namespace osu.Game.Overlays.Rankings
{
public class RankingsHeader : CompositeDrawable
{
private const int content_height = 250;
private const int dropdown_height = 50;
public IEnumerable<Spotlight> Spotlights
{
get => dropdown.Items;
set => dropdown.Items = value;
}
public readonly Bindable<RankingsScope> Scope = new Bindable<RankingsScope>();
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
public readonly Bindable<Country> Country = new Bindable<Country>();
public readonly Bindable<Spotlight> Spotlight = new Bindable<Spotlight>();
private readonly Container dropdownPlaceholder;
private readonly OsuDropdown<Spotlight> dropdown;
public RankingsHeader()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
AddInternal(new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new RankingsRulesetSelector
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Current = Ruleset
},
new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
Height = content_height,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = new HeaderBackground(),
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Children = new Drawable[]
{
new RankingsScopeSelector
{
Margin = new MarginPadding { Top = 10 },
Current = Scope
},
new HeaderTitle
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding { Top = 10 },
Scope = { BindTarget = Scope },
Country = { BindTarget = Country },
},
dropdownPlaceholder = new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
Height = dropdown_height,
Width = 0.8f,
AlwaysPresent = true,
Child = dropdown = new OsuDropdown<Spotlight>
{
RelativeSizeAxes = Axes.X,
Current = Spotlight,
}
}
}
},
}
}
}
});
}
protected override void LoadComplete()
{
Scope.BindValueChanged(onScopeChanged, true);
base.LoadComplete();
}
private void onScopeChanged(ValueChangedEvent<RankingsScope> scope) =>
dropdownPlaceholder.FadeTo(scope.NewValue == RankingsScope.Spotlights ? 1 : 0, 200, Easing.OutQuint);
private class HeaderBackground : Sprite
{
public HeaderBackground()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fill;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Headers/rankings");
}
}
}
}

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Graphics.UserInterface;
using osu.Framework.Allocation;
using osuTK.Graphics;
namespace osu.Game.Overlays.Rankings
{
public class RankingsScopeSelector : GradientLineTabControl<RankingsScope>
{
[BackgroundDependencyLoader]
private void load()
{
AccentColour = LineColour = Color4.Black;
}
}
public enum RankingsScope
{
Performance,
Spotlights,
Score,
Country
}
}

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@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
namespace osu.Game.Overlays.Rankings
{
public class Spotlight
{
[JsonProperty("id")]
public int Id;
[JsonProperty("text")]
public string Text;
public override string ToString() => Text;
}
}

View File

@ -502,15 +502,18 @@ namespace osu.Game.Screens.Play
return true;
}
if (pauseCooldownActive && !GameplayClockContainer.IsPaused.Value)
// still want to block if we are within the cooldown period and not already paused.
return true;
if (HasFailed && ValidForResume && !FailOverlay.IsPresent)
// ValidForResume is false when restarting
// ValidForResume is false when restarting
if (ValidForResume)
{
failAnimation.FinishTransforms(true);
return true;
if (pauseCooldownActive && !GameplayClockContainer.IsPaused.Value)
// still want to block if we are within the cooldown period and not already paused.
return true;
if (HasFailed && !FailOverlay.IsPresent)
{
failAnimation.FinishTransforms(true);
return true;
}
}
GameplayClockContainer.ResetLocalAdjustments();

View File

@ -25,7 +25,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.904.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.911.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />

View File

@ -117,7 +117,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.904.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.911.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.911.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />