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update new attributes

This commit is contained in:
Jay Lawton 2024-12-01 15:32:12 +10:00
parent 890f014dd7
commit 1b718820d6

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@ -28,6 +28,18 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
[JsonProperty("rhythm_difficulty")]
public double RhythmDifficulty { get; set; }
/// <summary>
/// The difficulty corresponding to the reading skill.
/// </summary>
[JsonProperty("reading_difficulty")]
public double ReadingDifficulty { get; set; }
/// <summary>
/// Determines the object density of a beatmap, based on DeltaTime.
/// </summary>
[JsonProperty("object_density")]
public double ObjectDensity { get; set; }
/// <summary>
/// The difficulty corresponding to the colour skill.
/// </summary>
@ -35,10 +47,25 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
public double ColourDifficulty { get; set; }
/// <summary>
/// The difficulty corresponding to the hardest parts of the map.
/// The penalty factor corresponding to patterns based on their correlation between skills.
/// </summary>
[JsonProperty("peak_difficulty")]
public double PeakDifficulty { get; set; }
[JsonProperty("simple_pattern_factor")]
public double SimplePattern { get; set; }
/// <summary>
/// Determines the amount of difficult strain peaks present within each skill.
/// </summary>
[JsonProperty("stamina_difficult_strains")]
public double StaminaTopStrains { get; set; }
[JsonProperty("rhythm_difficult_strains")]
public double RhythmTopStrains { get; set; }
[JsonProperty("reading_difficult_strains")]
public double ReadingTopStrains { get; set; }
[JsonProperty("colour_difficult_strains")]
public double ColourTopStrains { get; set; }
/// <summary>
/// The perceived hit window for a GREAT hit inclusive of rate-adjusting mods (DT/HT/etc).