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mirror of https://github.com/ppy/osu.git synced 2024-11-15 12:27:26 +08:00

Merge branch 'master' into bat-mods

This commit is contained in:
Bartłomiej Dach 2024-11-01 11:27:06 +01:00
commit 1b5d1347aa
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89 changed files with 1656 additions and 388 deletions

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@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1009.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1025.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -5,7 +5,6 @@ using Android.Content.PM;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game;
using osu.Game.Screens.Play;
namespace osu.Android
@ -28,7 +27,7 @@ namespace osu.Android
{
gameActivity.RunOnUiThread(() =>
{
gameActivity.RequestedOrientation = userPlaying.NewValue != LocalUserPlayingState.NotPlaying ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
gameActivity.RequestedOrientation = userPlaying.NewValue == LocalUserPlayingState.Playing ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
});
}
}

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@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
}
public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default)
public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default, Optional<bool> newEditorAutoBank = default)
=> new BananaHitSampleInfo(newVolume.GetOr(Volume));
public bool Equals(BananaHitSampleInfo? other)

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@ -118,5 +118,45 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
AddAssert("all objects in last column", () => EditorBeatmap.HitObjects.All(ho => ((ManiaHitObject)ho).Column == 3));
AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects));
}
[Test]
public void TestOffScreenObjectsRemainSelectedOnHorizontalFlip()
{
AddStep("create objects", () =>
{
for (int i = 0; i < 20; ++i)
EditorBeatmap.Add(new Note { StartTime = 1000 * i, Column = i % 4 });
});
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("flip", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.H);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects));
}
[Test]
public void TestOffScreenObjectsRemainSelectedOnVerticalFlip()
{
AddStep("create objects", () =>
{
for (int i = 0; i < 20; ++i)
EditorBeatmap.Add(new Note { StartTime = 1000 * i, Column = i % 4 });
});
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("flip", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.J);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects.Reverse()));
}
}
}

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@ -54,9 +54,8 @@ namespace osu.Game.Rulesets.Mania.Edit
int firstColumn = flipOverOrigin ? 0 : selectedObjects.Min(ho => ho.Column);
int lastColumn = flipOverOrigin ? (int)EditorBeatmap.BeatmapInfo.Difficulty.CircleSize - 1 : selectedObjects.Max(ho => ho.Column);
EditorBeatmap.PerformOnSelection(hitObject =>
performOnSelection(maniaObject =>
{
var maniaObject = (ManiaHitObject)hitObject;
maniaPlayfield.Remove(maniaObject);
maniaObject.Column = firstColumn + (lastColumn - maniaObject.Column);
maniaPlayfield.Add(maniaObject);
@ -71,7 +70,7 @@ namespace osu.Game.Rulesets.Mania.Edit
double selectionStartTime = selectedObjects.Min(ho => ho.StartTime);
double selectionEndTime = selectedObjects.Max(ho => ho.GetEndTime());
EditorBeatmap.PerformOnSelection(hitObject =>
performOnSelection(hitObject =>
{
hitObject.StartTime = selectionStartTime + (selectionEndTime - hitObject.GetEndTime());
});
@ -117,14 +116,21 @@ namespace osu.Game.Rulesets.Mania.Edit
columnDelta = Math.Clamp(columnDelta, -minColumn, maniaPlayfield.TotalColumns - 1 - maxColumn);
EditorBeatmap.PerformOnSelection(h =>
performOnSelection(h =>
{
maniaPlayfield.Remove(h);
((ManiaHitObject)h).Column += columnDelta;
h.Column += columnDelta;
maniaPlayfield.Add(h);
});
}
// `HitObjectUsageEventBuffer`'s usage transferal flows and the playfield's `SetKeepAlive()` functionality do not combine well with this operation's usage pattern,
private void performOnSelection(Action<ManiaHitObject> action)
{
var selectedObjects = EditorBeatmap.SelectedHitObjects.OfType<ManiaHitObject>().ToArray();
EditorBeatmap.PerformOnSelection(h => action.Invoke((ManiaHitObject)h));
// `HitObjectUsageEventBuffer`'s usage transferal flows and the playfield's `SetKeepAlive()` functionality do not combine well with mania's usage patterns,
// leading to selections being sometimes partially dropped if some of the objects being moved are off screen
// (check blame for detailed explanation).
// thus, ensure that selection is preserved manually.

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@ -0,0 +1,87 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Components.RadioButtons;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
[TestFixture]
public partial class TestSceneSliderDrawing : TestSceneOsuEditor
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[Test]
public void TestTouchInputAfterTouchingComposeArea()
{
AddStep("tap circle", () => tap(this.ChildrenOfType<EditorRadioButton>().Single(b => b.Button.Label == "HitCircle")));
// this input is just for interacting with compose area
AddStep("tap playfield", () => tap(this.ChildrenOfType<Playfield>().Single()));
AddStep("move current time", () => InputManager.Key(Key.Right));
AddStep("tap to place circle", () => tap(this.ChildrenOfType<Playfield>().Single().ToScreenSpace(new Vector2(10, 10))));
AddAssert("circle placed correctly", () =>
{
var circle = (HitCircle)EditorBeatmap.HitObjects.Single(h => h.StartTime == EditorClock.CurrentTimeAccurate);
Assert.Multiple(() =>
{
Assert.That(circle.Position.X, Is.EqualTo(10f).Within(0.01f));
Assert.That(circle.Position.Y, Is.EqualTo(10f).Within(0.01f));
});
return true;
});
AddStep("tap slider", () => tap(this.ChildrenOfType<EditorRadioButton>().Single(b => b.Button.Label == "Slider")));
// this input is just for interacting with compose area
AddStep("tap playfield", () => tap(this.ChildrenOfType<Playfield>().Single()));
AddStep("move current time", () => InputManager.Key(Key.Right));
AddStep("hold to draw slider", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, this.ChildrenOfType<Playfield>().Single().ToScreenSpace(new Vector2(50, 20)))));
AddStep("drag to draw", () => InputManager.MoveTouchTo(new Touch(TouchSource.Touch1, this.ChildrenOfType<Playfield>().Single().ToScreenSpace(new Vector2(200, 50)))));
AddAssert("selection not initiated", () => this.ChildrenOfType<DragBox>().All(d => d.State == Visibility.Hidden));
AddStep("end", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, InputManager.CurrentState.Touch.GetTouchPosition(TouchSource.Touch1)!.Value)));
AddAssert("slider placed correctly", () =>
{
var slider = (Slider)EditorBeatmap.HitObjects.Single(h => h.StartTime == EditorClock.CurrentTimeAccurate);
Assert.Multiple(() =>
{
Assert.That(slider.Position.X, Is.EqualTo(50f).Within(0.01f));
Assert.That(slider.Position.Y, Is.EqualTo(20f).Within(0.01f));
Assert.That(slider.Path.ControlPoints.Count, Is.EqualTo(2));
Assert.That(slider.Path.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero));
// the final position may be slightly off from the mouse position when drawing, account for that.
Assert.That(slider.Path.ControlPoints[1].Position.X, Is.EqualTo(150).Within(5));
Assert.That(slider.Path.ControlPoints[1].Position.Y, Is.EqualTo(30).Within(5));
});
return true;
});
}
private void tap(Drawable drawable) => tap(drawable.ScreenSpaceDrawQuad.Centre);
private void tap(Vector2 position)
{
InputManager.BeginTouch(new Touch(TouchSource.Touch1, position));
InputManager.EndTouch(new Touch(TouchSource.Touch1, position));
}
}
}

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@ -4,6 +4,7 @@
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Rulesets.Edit;
@ -392,6 +393,29 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertFinalControlPointType(3, null);
}
[Test]
public void TestSliderDrawingViaTouch()
{
Vector2 startPoint = new Vector2(200);
AddStep("move mouse to a random point", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(Vector2.Zero)));
AddStep("begin touch at start point", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, InputManager.ToScreenSpace(startPoint))));
for (int i = 1; i < 20; i++)
addTouchMovementStep(startPoint + new Vector2(i * 40, MathF.Sin(i * MathF.PI / 5) * 50));
AddStep("release touch at end point", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, InputManager.CurrentState.Touch.GetTouchPosition(TouchSource.Touch1)!.Value)));
assertPlaced(true);
assertLength(808, tolerance: 10);
assertControlPointCount(5);
assertFinalControlPointType(0, PathType.BSpline(4));
assertFinalControlPointType(1, null);
assertFinalControlPointType(2, null);
assertFinalControlPointType(3, null);
assertFinalControlPointType(4, null);
}
[Test]
public void TestPlacePerfectCurveSegmentAlmostLinearlyExterior()
{
@ -492,6 +516,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
private void addTouchMovementStep(Vector2 position) => AddStep($"move touch1 to {position}", () => InputManager.MoveTouchTo(new Touch(TouchSource.Touch1, InputManager.ToScreenSpace(position))));
private void addClickStep(MouseButton button)
{
AddStep($"click {button}", () => InputManager.Click(button));

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@ -180,7 +180,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
if (slider == null) return;
sample = new HitSampleInfo("hitwhistle", HitSampleInfo.BANK_SOFT, volume: 70);
sample = new HitSampleInfo("hitwhistle", HitSampleInfo.BANK_SOFT, volume: 70, editorAutoBank: false);
slider.Samples.Add(sample.With());
});

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@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public partial class TestSceneToolSwitching : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
[Test]
public void TestSliderAnchorMoveOperationEndsOnSwitchingTool()
{
var initialPosition = Vector2.Zero;
AddStep("store original anchor position", () => initialPosition = EditorBeatmap.HitObjects.OfType<Slider>().First().Path.ControlPoints.ElementAt(1).Position);
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.OfType<Slider>().First()));
AddStep("move to second anchor", () => InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1)));
AddStep("start dragging", () => InputManager.PressButton(MouseButton.Left));
AddStep("drag away", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(0, -200)));
AddStep("switch tool", () => InputManager.PressButton(MouseButton.Button1));
AddStep("undo", () => Editor.Undo());
AddAssert("anchor back at original position",
() => EditorBeatmap.HitObjects.OfType<Slider>().First().Path.ControlPoints.ElementAt(1).Position,
() => Is.EqualTo(initialPosition));
}
[Test]
public void TestSliderAnchorCreationOperationEndsOnSwitchingTool()
{
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.OfType<Slider>().First()));
AddStep("move to second anchor", () => InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1), new Vector2(-50, 0)));
AddStep("quick-create anchor", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddStep("drag away", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(0, -200)));
AddStep("switch tool", () => InputManager.PressKey(Key.Number3));
AddStep("drag away further", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(0, -200)));
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.OfType<Slider>().First()));
AddStep("undo", () => Editor.Undo());
AddAssert("slider has three anchors again", () => EditorBeatmap.HitObjects.OfType<Slider>().First().Path.ControlPoints, () => Has.Count.EqualTo(3));
}
}
}

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@ -25,6 +25,19 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private int countMeh;
private int countMiss;
/// <summary>
/// Missed slider ticks that includes missed reverse arrows. Will only be correct on non-classic scores
/// </summary>
private int countSliderTickMiss;
/// <summary>
/// Amount of missed slider tails that don't break combo. Will only be correct on non-classic scores
/// </summary>
private int countSliderEndsDropped;
/// <summary>
/// Estimated total amount of combo breaks
/// </summary>
private double effectiveMissCount;
public OsuPerformanceCalculator()
@ -44,7 +57,37 @@ namespace osu.Game.Rulesets.Osu.Difficulty
countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
effectiveMissCount = calculateEffectiveMissCount(osuAttributes);
countSliderEndsDropped = osuAttributes.SliderCount - score.Statistics.GetValueOrDefault(HitResult.SliderTailHit);
countSliderTickMiss = score.Statistics.GetValueOrDefault(HitResult.LargeTickMiss);
if (osuAttributes.SliderCount > 0)
{
if (usingClassicSliderAccuracy)
{
// Consider that full combo is maximum combo minus dropped slider tails since they don't contribute to combo but also don't break it
// In classic scores we can't know the amount of dropped sliders so we estimate to 10% of all sliders on the map
double fullComboThreshold = attributes.MaxCombo - 0.1 * osuAttributes.SliderCount;
if (scoreMaxCombo < fullComboThreshold)
effectiveMissCount = fullComboThreshold / Math.Max(1.0, scoreMaxCombo);
// In classic scores there can't be more misses than a sum of all non-perfect judgements
effectiveMissCount = Math.Min(effectiveMissCount, totalImperfectHits);
}
else
{
double fullComboThreshold = attributes.MaxCombo - countSliderEndsDropped;
if (scoreMaxCombo < fullComboThreshold)
effectiveMissCount = fullComboThreshold / Math.Max(1.0, scoreMaxCombo);
// Combine regular misses with tick misses since tick misses break combo as well
effectiveMissCount = Math.Min(effectiveMissCount, countSliderTickMiss + countMiss);
}
}
effectiveMissCount = Math.Max(countMiss, effectiveMissCount);
effectiveMissCount = Math.Min(totalHits, effectiveMissCount);
double multiplier = PERFORMANCE_BASE_MULTIPLIER;
@ -124,8 +167,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (attributes.SliderCount > 0)
{
double estimateSliderEndsDropped = Math.Clamp(Math.Min(countOk + countMeh + countMiss, attributes.MaxCombo - scoreMaxCombo), 0, estimateDifficultSliders);
double sliderNerfFactor = (1 - attributes.SliderFactor) * Math.Pow(1 - estimateSliderEndsDropped / estimateDifficultSliders, 3) + attributes.SliderFactor;
double estimateImproperlyFollowedDifficultSliders;
if (usingClassicSliderAccuracy)
{
// When the score is considered classic (regardless if it was made on old client or not) we consider all missing combo to be dropped difficult sliders
int maximumPossibleDroppedSliders = totalImperfectHits;
estimateImproperlyFollowedDifficultSliders = Math.Clamp(Math.Min(maximumPossibleDroppedSliders, attributes.MaxCombo - scoreMaxCombo), 0, estimateDifficultSliders);
}
else
{
// We add tick misses here since they too mean that the player didn't follow the slider properly
// We however aren't adding misses here because missing slider heads has a harsh penalty by itself and doesn't mean that the rest of the slider wasn't followed properly
estimateImproperlyFollowedDifficultSliders = Math.Min(countSliderEndsDropped + countSliderTickMiss, estimateDifficultSliders);
}
double sliderNerfFactor = (1 - attributes.SliderFactor) * Math.Pow(1 - estimateImproperlyFollowedDifficultSliders / estimateDifficultSliders, 3) + attributes.SliderFactor;
aimValue *= sliderNerfFactor;
}
@ -247,29 +304,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
return flashlightValue;
}
private double calculateEffectiveMissCount(OsuDifficultyAttributes attributes)
{
// Guess the number of misses + slider breaks from combo
double comboBasedMissCount = 0.0;
if (attributes.SliderCount > 0)
{
double fullComboThreshold = attributes.MaxCombo - 0.1 * attributes.SliderCount;
if (scoreMaxCombo < fullComboThreshold)
comboBasedMissCount = fullComboThreshold / Math.Max(1.0, scoreMaxCombo);
}
// Clamp miss count to maximum amount of possible breaks
comboBasedMissCount = Math.Min(comboBasedMissCount, countOk + countMeh + countMiss);
return Math.Max(countMiss, comboBasedMissCount);
}
// Miss penalty assumes that a player will miss on the hardest parts of a map,
// so we use the amount of relatively difficult sections to adjust miss penalty
// to make it more punishing on maps with lower amount of hard sections.
private double calculateMissPenalty(double missCount, double difficultStrainCount) => 0.96 / ((missCount / (4 * Math.Pow(Math.Log(difficultStrainCount), 0.94))) + 1);
private double getComboScalingFactor(OsuDifficultyAttributes attributes) => attributes.MaxCombo <= 0 ? 1.0 : Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(attributes.MaxCombo, 0.8), 1.0);
private int totalHits => countGreat + countOk + countMeh + countMiss;
private int totalImperfectHits => countOk + countMeh + countMiss;
}
}

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@ -333,6 +333,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
base.Dispose(isDisposing);
foreach (var p in Pieces)
p.ControlPoint.Changed -= controlPointChanged;
if (draggedControlPointIndex >= 0)
DragEnded();
}
private void selectionRequested(PathControlPointPiece<T> piece, MouseButtonEvent e)
@ -392,7 +395,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private Vector2[] dragStartPositions;
private PathType?[] dragPathTypes;
private int draggedControlPointIndex;
private int draggedControlPointIndex = -1;
private HashSet<PathControlPoint> selectedControlPoints;
private List<MenuItem> curveTypeItems;
@ -473,7 +476,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
EnsureValidPathTypes();
}
public void DragEnded() => changeHandler?.EndChange();
public void DragEnded()
{
changeHandler?.EndChange();
draggedControlPointIndex = -1;
}
#endregion

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@ -178,6 +178,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
base.OnDeselected();
if (placementControlPoint != null)
endControlPointPlacement();
updateVisualDefinition();
BodyPiece.RecyclePath();
}
@ -377,13 +380,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override void OnMouseUp(MouseUpEvent e)
{
if (placementControlPoint != null)
{
if (IsDragged)
ControlPointVisualiser?.DragEnded();
endControlPointPlacement();
}
placementControlPoint = null;
changeHandler?.EndChange();
}
private void endControlPointPlacement()
{
if (IsDragged)
ControlPointVisualiser?.DragEnded();
placementControlPoint = null;
changeHandler?.EndChange();
}
protected override bool OnKeyDown(KeyDownEvent e)

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@ -53,6 +53,8 @@ namespace osu.Game.Rulesets.Osu.Edit
[BackgroundDependencyLoader]
private void load()
{
AllowableAnchors = new[] { Anchor.CentreLeft, Anchor.CentreRight };
Child = new FillFlowContainer
{
Width = 220,

View File

@ -5,10 +5,13 @@ using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit.Components.RadioButtons;
using osu.Game.Screens.Edit.Compose.Components;
@ -55,6 +58,7 @@ namespace osu.Game.Rulesets.Osu.Edit
MaxValue = 360,
Precision = 1
},
KeyboardStep = 1f,
Instantaneous = true
},
rotationOrigin = new EditorRadioButtonCollection
@ -126,6 +130,17 @@ namespace osu.Game.Rulesets.Osu.Edit
if (IsLoaded)
rotationHandler.Commit();
}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Action == GlobalAction.Select && !e.Repeat)
{
this.HidePopover();
return true;
}
return base.OnPressed(e);
}
}
public enum RotationOrigin

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@ -5,11 +5,14 @@ using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
@ -70,6 +73,7 @@ namespace osu.Game.Rulesets.Osu.Edit
Value = 1,
Default = 1,
},
KeyboardStep = 0.01f,
Instantaneous = true
},
scaleOrigin = new EditorRadioButtonCollection
@ -282,6 +286,17 @@ namespace osu.Game.Rulesets.Osu.Edit
if (IsLoaded) scaleHandler.Commit();
}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Action == GlobalAction.Select && !e.Repeat)
{
this.HidePopover();
return true;
}
return base.OnPressed(e);
}
}
public enum ScaleOrigin

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@ -2,10 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Mods
{
@ -25,5 +28,14 @@ namespace osu.Game.Rulesets.Osu.Mods
}
};
}
public override void Update(Playfield playfield)
{
base.Update(playfield);
OsuPlayfield osuPlayfield = (OsuPlayfield)playfield;
Debug.Assert(osuPlayfield.Cursor != null);
osuPlayfield.Cursor.ActiveCursor.Rotation = -CurrentRotation;
}
}
}

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@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Taiko.Tests.Editor
{
public partial class TestSceneEditorPlacement : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new TaikoRuleset();
[Test]
public void TestPlacementBlueprintDoesNotCauseCrashes()
{
AddStep("clear objects", () => EditorBeatmap.Clear());
AddStep("add two objects", () =>
{
EditorBeatmap.Add(new Hit { StartTime = 1818 });
EditorBeatmap.Add(new Hit { StartTime = 1584 });
});
AddStep("seek back", () => EditorClock.Seek(1584));
AddStep("choose hit placement tool", () => InputManager.Key(Key.Number2));
AddStep("hover over first hit", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<DrawableHit>().ElementAt(1)));
AddStep("hover over second hit", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<DrawableHit>().ElementAt(0)));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddUntilStep("context menu open", () => Editor.ChildrenOfType<OsuContextMenu>().Any(menu => menu.State == MenuState.Open));
}
}
}

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@ -43,6 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Judgements
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(beatmap);
Ruleset.Value = new TaikoRuleset().RulesetInfo;
SelectedMods.Value = mods ?? Array.Empty<Mod>();
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });

View File

@ -7,6 +7,7 @@ using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Taiko.Edit
@ -20,6 +21,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
{
}
protected override Playfield CreatePlayfield() => new TaikoEditorPlayfield();
protected override void LoadComplete()
{
base.LoadComplete();

View File

@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Edit
{
public partial class TaikoEditorPlayfield : TaikoPlayfield
{
[BackgroundDependencyLoader]
private void load()
{
// This is the simplest way to extend the taiko playfield beyond the left of the drum area.
// Required in the editor to not look weird underneath left toolbox area.
AddInternal(new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight())
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopRight,
});
}
}
}

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@ -241,8 +241,8 @@ namespace osu.Game.Tests.Beatmaps
metadataLookup.Update(beatmapSet, preferOnlineFetch);
Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.None));
Assert.That(beatmap.OnlineID, Is.EqualTo(-1));
Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.Ranked));
Assert.That(beatmap.OnlineID, Is.EqualTo(654321));
}
[Test]
@ -273,34 +273,6 @@ namespace osu.Game.Tests.Beatmaps
Assert.That(beatmap.OnlineID, Is.EqualTo(654321));
}
[Test]
public void TestMetadataLookupForBeatmapWithoutPopulatedIDAndIncorrectHash([Values] bool preferOnlineFetch)
{
var lookupResult = new OnlineBeatmapMetadata
{
BeatmapID = 654321,
BeatmapStatus = BeatmapOnlineStatus.Ranked,
MD5Hash = @"cafebabe",
};
var targetMock = preferOnlineFetch ? apiMetadataSourceMock : localCachedMetadataSourceMock;
targetMock.Setup(src => src.Available).Returns(true);
targetMock.Setup(src => src.TryLookup(It.IsAny<BeatmapInfo>(), out lookupResult))
.Returns(true);
var beatmap = new BeatmapInfo
{
MD5Hash = @"deadbeef"
};
var beatmapSet = new BeatmapSetInfo(beatmap.Yield());
beatmap.BeatmapSet = beatmapSet;
metadataLookup.Update(beatmapSet, preferOnlineFetch);
Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.None));
Assert.That(beatmap.OnlineID, Is.EqualTo(-1));
}
[Test]
public void TestReturnedMetadataHasDifferentHash([Values] bool preferOnlineFetch)
{
@ -383,58 +355,5 @@ namespace osu.Game.Tests.Beatmaps
Assert.That(beatmapSet.Status, Is.EqualTo(BeatmapOnlineStatus.None));
}
[Test]
public void TestPartiallyMaliciousSet([Values] bool preferOnlineFetch)
{
var firstResult = new OnlineBeatmapMetadata
{
BeatmapID = 654321,
BeatmapStatus = BeatmapOnlineStatus.Ranked,
BeatmapSetStatus = BeatmapOnlineStatus.Ranked,
MD5Hash = @"cafebabe"
};
var secondResult = new OnlineBeatmapMetadata
{
BeatmapStatus = BeatmapOnlineStatus.Ranked,
BeatmapSetStatus = BeatmapOnlineStatus.Ranked,
MD5Hash = @"dededede"
};
var targetMock = preferOnlineFetch ? apiMetadataSourceMock : localCachedMetadataSourceMock;
targetMock.Setup(src => src.Available).Returns(true);
targetMock.Setup(src => src.TryLookup(It.Is<BeatmapInfo>(bi => bi.OnlineID == 654321), out firstResult))
.Returns(true);
targetMock.Setup(src => src.TryLookup(It.Is<BeatmapInfo>(bi => bi.OnlineID == 666666), out secondResult))
.Returns(true);
var firstBeatmap = new BeatmapInfo
{
OnlineID = 654321,
MD5Hash = @"cafebabe",
};
var secondBeatmap = new BeatmapInfo
{
OnlineID = 666666,
MD5Hash = @"deadbeef"
};
var beatmapSet = new BeatmapSetInfo(new[]
{
firstBeatmap,
secondBeatmap
});
firstBeatmap.BeatmapSet = beatmapSet;
secondBeatmap.BeatmapSet = beatmapSet;
metadataLookup.Update(beatmapSet, preferOnlineFetch);
Assert.That(firstBeatmap.Status, Is.EqualTo(BeatmapOnlineStatus.Ranked));
Assert.That(firstBeatmap.OnlineID, Is.EqualTo(654321));
Assert.That(secondBeatmap.Status, Is.EqualTo(BeatmapOnlineStatus.None));
Assert.That(secondBeatmap.OnlineID, Is.EqualTo(-1));
Assert.That(beatmapSet.Status, Is.EqualTo(BeatmapOnlineStatus.None));
}
}
}

View File

@ -96,6 +96,7 @@ namespace osu.Game.Tests.NonVisual
public override IAdjustableAudioComponent Audio { get; }
public override Playfield Playfield { get; }
public override PlayfieldAdjustmentContainer PlayfieldAdjustmentContainer { get; }
public override Container Overlays { get; }
public override Container FrameStableComponents { get; }
public override IFrameStableClock FrameStableClock { get; }

View File

@ -362,6 +362,12 @@ namespace osu.Game.Tests.Visual.Editing
}
});
AddStep("add whistle addition", () =>
{
foreach (var h in EditorBeatmap.HitObjects)
h.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, HitSampleInfo.BANK_SOFT));
});
AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
@ -374,8 +380,10 @@ namespace osu.Game.Tests.Visual.Editing
InputManager.ReleaseKey(Key.ShiftLeft);
});
hitObjectHasSampleBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleBank(1, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_SOFT);
AddStep("Press drum bank shortcut", () =>
{
@ -384,8 +392,10 @@ namespace osu.Game.Tests.Visual.Editing
InputManager.ReleaseKey(Key.ShiftLeft);
});
hitObjectHasSampleBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_SOFT);
AddStep("Press auto bank shortcut", () =>
{
@ -395,8 +405,47 @@ namespace osu.Game.Tests.Visual.Editing
});
// Should be a noop.
hitObjectHasSampleBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_SOFT);
AddStep("Press addition normal bank shortcut", () =>
{
InputManager.PressKey(Key.AltLeft);
InputManager.Key(Key.W);
InputManager.ReleaseKey(Key.AltLeft);
});
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_NORMAL);
AddStep("Press addition drum bank shortcut", () =>
{
InputManager.PressKey(Key.AltLeft);
InputManager.Key(Key.R);
InputManager.ReleaseKey(Key.AltLeft);
});
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_DRUM);
AddStep("Press auto bank shortcut", () =>
{
InputManager.PressKey(Key.AltLeft);
InputManager.Key(Key.Q);
InputManager.ReleaseKey(Key.AltLeft);
});
// Should be a noop.
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_DRUM);
}
[Test]
@ -414,7 +463,21 @@ namespace osu.Game.Tests.Visual.Editing
InputManager.ReleaseKey(Key.ShiftLeft);
});
checkPlacementSample(HitSampleInfo.BANK_NORMAL);
AddStep("Press soft addition bank shortcut", () =>
{
InputManager.PressKey(Key.AltLeft);
InputManager.Key(Key.E);
InputManager.ReleaseKey(Key.AltLeft);
});
checkPlacementSampleBank(HitSampleInfo.BANK_NORMAL);
AddStep("Press finish sample shortcut", () =>
{
InputManager.Key(Key.E);
});
checkPlacementSampleAdditionBank(HitSampleInfo.BANK_SOFT);
AddStep("Press drum bank shortcut", () =>
{
@ -423,7 +486,18 @@ namespace osu.Game.Tests.Visual.Editing
InputManager.ReleaseKey(Key.ShiftLeft);
});
checkPlacementSample(HitSampleInfo.BANK_DRUM);
checkPlacementSampleBank(HitSampleInfo.BANK_DRUM);
checkPlacementSampleAdditionBank(HitSampleInfo.BANK_SOFT);
AddStep("Press drum addition bank shortcut", () =>
{
InputManager.PressKey(Key.AltLeft);
InputManager.Key(Key.R);
InputManager.ReleaseKey(Key.AltLeft);
});
checkPlacementSampleBank(HitSampleInfo.BANK_DRUM);
checkPlacementSampleAdditionBank(HitSampleInfo.BANK_DRUM);
AddStep("Press auto bank shortcut", () =>
{
@ -432,15 +506,29 @@ namespace osu.Game.Tests.Visual.Editing
InputManager.ReleaseKey(Key.ShiftLeft);
});
checkPlacementSample(HitSampleInfo.BANK_NORMAL);
checkPlacementSampleBank(HitSampleInfo.BANK_NORMAL);
checkPlacementSampleAdditionBank(HitSampleInfo.BANK_DRUM);
AddStep("Press auto addition bank shortcut", () =>
{
InputManager.PressKey(Key.AltLeft);
InputManager.Key(Key.Q);
InputManager.ReleaseKey(Key.AltLeft);
});
checkPlacementSampleBank(HitSampleInfo.BANK_NORMAL);
checkPlacementSampleAdditionBank(HitSampleInfo.BANK_NORMAL);
AddStep("Move after second object", () => EditorClock.Seek(750));
checkPlacementSample(HitSampleInfo.BANK_SOFT);
checkPlacementSampleBank(HitSampleInfo.BANK_SOFT);
checkPlacementSampleAdditionBank(HitSampleInfo.BANK_SOFT);
AddStep("Move to first object", () => EditorClock.Seek(0));
checkPlacementSample(HitSampleInfo.BANK_NORMAL);
checkPlacementSampleBank(HitSampleInfo.BANK_NORMAL);
checkPlacementSampleAdditionBank(HitSampleInfo.BANK_NORMAL);
void checkPlacementSample(string expected) => AddAssert($"Placement sample is {expected}", () => EditorBeatmap.PlacementObject.Value.Samples.First().Bank, () => Is.EqualTo(expected));
void checkPlacementSampleBank(string expected) => AddAssert($"Placement sample is {expected}", () => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
void checkPlacementSampleAdditionBank(string expected) => AddAssert($"Placement sample addition is {expected}", () => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name != HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
}
[Test]
@ -585,7 +673,29 @@ namespace osu.Game.Tests.Visual.Editing
hitObjectHasSamples(2, HitSampleInfo.HIT_NORMAL);
hitObjectNodeHasSampleBank(2, 0, HitSampleInfo.BANK_DRUM);
hitObjectNodeHasSamples(2, 0, HitSampleInfo.HIT_NORMAL);
hitObjectNodeHasSampleBank(2, 1, HitSampleInfo.BANK_DRUM);
hitObjectNodeHasSampleNormalBank(2, 1, HitSampleInfo.BANK_DRUM);
hitObjectNodeHasSampleAdditionBank(2, 1, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSamples(2, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
AddStep("set normal addition bank", () =>
{
InputManager.PressKey(Key.LAlt);
InputManager.Key(Key.W);
InputManager.ReleaseKey(Key.LAlt);
});
hitObjectHasSampleBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM);
hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL);
hitObjectHasSampleBank(2, HitSampleInfo.BANK_DRUM);
hitObjectHasSamples(2, HitSampleInfo.HIT_NORMAL);
hitObjectNodeHasSampleBank(2, 0, HitSampleInfo.BANK_DRUM);
hitObjectNodeHasSamples(2, 0, HitSampleInfo.HIT_NORMAL);
hitObjectNodeHasSampleNormalBank(2, 1, HitSampleInfo.BANK_DRUM);
hitObjectNodeHasSampleAdditionBank(2, 1, HitSampleInfo.BANK_NORMAL);
hitObjectNodeHasSamples(2, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
}
@ -629,20 +739,37 @@ namespace osu.Game.Tests.Visual.Editing
InputManager.ReleaseKey(Key.LShift);
});
hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSampleNormalBank(0, 0, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSampleNormalBank(0, 1, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
AddStep("unify whistle addition", () => InputManager.Key(Key.W));
hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSampleNormalBank(0, 0, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP, HitSampleInfo.HIT_WHISTLE);
hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSampleNormalBank(0, 1, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
AddStep("set drum addition bank", () =>
{
InputManager.PressKey(Key.LAlt);
InputManager.Key(Key.R);
InputManager.ReleaseKey(Key.LAlt);
});
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
hitObjectNodeHasSampleNormalBank(0, 0, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSampleAdditionBank(0, 0, HitSampleInfo.BANK_DRUM);
hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP, HitSampleInfo.HIT_WHISTLE);
hitObjectNodeHasSampleNormalBank(0, 1, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSampleAdditionBank(0, 1, HitSampleInfo.BANK_DRUM);
hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
}

View File

@ -165,7 +165,9 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("enable automatic bank assignment", () =>
{
InputManager.PressKey(Key.LShift);
InputManager.PressKey(Key.LAlt);
InputManager.Key(Key.Q);
InputManager.ReleaseKey(Key.LAlt);
InputManager.ReleaseKey(Key.LShift);
});
AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
@ -228,7 +230,9 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("select drum bank", () =>
{
InputManager.PressKey(Key.LShift);
InputManager.PressKey(Key.LAlt);
InputManager.Key(Key.R);
InputManager.ReleaseKey(Key.LAlt);
InputManager.ReleaseKey(Key.LShift);
});
AddStep("enable clap addition", () => InputManager.Key(Key.R));

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@ -284,6 +284,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public override IAdjustableAudioComponent Audio { get; }
public override Playfield Playfield { get; }
public override PlayfieldAdjustmentContainer PlayfieldAdjustmentContainer { get; }
public override Container Overlays { get; }
public override Container FrameStableComponents { get; }
public override IFrameStableClock FrameStableClock { get; }

View File

@ -165,11 +165,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for room join", () => RoomJoined);
AddStep("join other user (ready)", () =>
{
MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID });
MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready);
});
AddStep("join other user", void () => MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }));
AddUntilStep("wait for user populated", () => MultiplayerClient.ClientRoom!.Users.Single(u => u.UserID == PLAYER_1_ID).User, () => Is.Not.Null);
AddStep("other user ready", () => MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
ClickButtonWhenEnabled<MultiplayerSpectateButton>();

View File

@ -648,6 +648,34 @@ namespace osu.Game.Tests.Visual.Online
AddUntilStep("Info message displayed", () => channelManager.CurrentChannel.Value.Messages.Last(), () => Is.InstanceOf(typeof(InfoMessage)));
}
[Test]
public void TestFiltering()
{
AddStep("Show overlay", () => chatOverlay.Show());
joinTestChannel(1);
joinTestChannel(3);
joinTestChannel(5);
joinChannel(new Channel(new APIUser { Id = 2001, Username = "alice" }));
joinChannel(new Channel(new APIUser { Id = 2002, Username = "bob" }));
joinChannel(new Channel(new APIUser { Id = 2003, Username = "charley the plant" }));
AddStep("filter to \"c\"", () => chatOverlay.ChildrenOfType<SearchTextBox>().Single().Text = "c");
AddUntilStep("bob filtered out", () => chatOverlay.ChildrenOfType<ChannelListItem>().Count(i => i.Alpha > 0), () => Is.EqualTo(5));
AddStep("filter to \"channel\"", () => chatOverlay.ChildrenOfType<SearchTextBox>().Single().Text = "channel");
AddUntilStep("only public channels left", () => chatOverlay.ChildrenOfType<ChannelListItem>().Count(i => i.Alpha > 0), () => Is.EqualTo(3));
AddStep("commit textbox", () =>
{
chatOverlay.ChildrenOfType<SearchTextBox>().Single().TakeFocus();
Schedule(() => InputManager.PressKey(Key.Enter));
});
AddUntilStep("#channel-2 active", () => channelManager.CurrentChannel.Value.Name, () => Is.EqualTo("#channel-2"));
AddStep("filter to \"channel-3\"", () => chatOverlay.ChildrenOfType<SearchTextBox>().Single().Text = "channel-3");
AddUntilStep("no channels left", () => chatOverlay.ChildrenOfType<ChannelListItem>().Count(i => i.Alpha > 0), () => Is.EqualTo(0));
}
private void joinTestChannel(int i)
{
AddStep($"Join test channel {i}", () => channelManager.JoinChannel(testChannels[i]));

View File

@ -147,6 +147,18 @@ namespace osu.Game.Tests.Visual.Online
AddUntilStep("wait for scores displayed", () => scoresContainer.ChildrenOfType<ScoreTableRowBackground>().Any());
AddAssert("best score displayed", () => scoresContainer.ChildrenOfType<DrawableTopScore>().Count() == 2);
AddStep("Load scores with personal best FC", () =>
{
var allScores = createScores();
allScores.UserScore = createUserBest();
allScores.UserScore.Score.Accuracy = 1;
scoresContainer.Beatmap.Value.MaxCombo = allScores.UserScore.Score.MaxCombo = 1337;
scoresContainer.Scores = allScores;
});
AddUntilStep("wait for scores displayed", () => scoresContainer.ChildrenOfType<ScoreTableRowBackground>().Any());
AddAssert("best score displayed", () => scoresContainer.ChildrenOfType<DrawableTopScore>().Count() == 2);
AddStep("Load scores with personal best (null position)", () =>
{
var allScores = createScores();

View File

@ -60,12 +60,18 @@ namespace osu.Game.Audio
/// </summary>
public int Volume { get; }
public HitSampleInfo(string name, string bank = SampleControlPoint.DEFAULT_BANK, string? suffix = null, int volume = 100)
/// <summary>
/// Whether this sample should automatically assign the bank of the normal sample whenever it is set in the editor.
/// </summary>
public bool EditorAutoBank { get; }
public HitSampleInfo(string name, string bank = SampleControlPoint.DEFAULT_BANK, string? suffix = null, int volume = 100, bool editorAutoBank = true)
{
Name = name;
Bank = bank;
Suffix = suffix;
Volume = volume;
EditorAutoBank = editorAutoBank;
}
/// <summary>
@ -92,9 +98,10 @@ namespace osu.Game.Audio
/// <param name="newBank">An optional new sample bank.</param>
/// <param name="newSuffix">An optional new lookup suffix.</param>
/// <param name="newVolume">An optional new volume.</param>
/// <param name="newEditorAutoBank">An optional new editor auto bank flag.</param>
/// <returns>The new <see cref="HitSampleInfo"/>.</returns>
public virtual HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default)
=> new HitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newSuffix.GetOr(Suffix), newVolume.GetOr(Volume));
public virtual HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default, Optional<bool> newEditorAutoBank = default)
=> new HitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newSuffix.GetOr(Suffix), newVolume.GetOr(Volume), newEditorAutoBank.GetOr(EditorAutoBank));
public virtual bool Equals(HitSampleInfo? other)
=> other != null && Name == other.Name && Bank == other.Bank && Suffix == other.Suffix;

View File

@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps
Debug.Assert(beatmapInfo.BeatmapSet != null);
var req = new GetBeatmapRequest(beatmapInfo);
var req = new GetBeatmapRequest(md5Hash: beatmapInfo.MD5Hash, filename: beatmapInfo.Path);
try
{

View File

@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Online.API;
@ -44,10 +43,19 @@ namespace osu.Game.Beatmaps
foreach (var beatmapInfo in beatmapSet.Beatmaps)
{
// note that these lookups DO NOT ACTUALLY FULLY GUARANTEE that the beatmap is what it claims it is,
// i.e. the correctness of this lookup should be treated as APPROXIMATE AT WORST.
// this is because the beatmap filename is used as a fallback in some scenarios where the MD5 of the beatmap may mismatch.
// this is considered to be an acceptable casualty so that things can continue to work as expected for users in some rare scenarios
// (stale beatmap files in beatmap packs, beatmap mirror desyncs).
// however, all this means that other places such as score submission ARE EXPECTED TO VERIFY THE MD5 OF THE BEATMAP AGAINST THE ONLINE ONE EXPLICITLY AGAIN.
//
// additionally note that the online ID stored to the map is EXPLICITLY NOT USED because some users in a silly attempt to "fix" things for themselves on stable
// would reuse online IDs of already submitted beatmaps, which means that information is pretty much expected to be bogus in a nonzero number of beatmapsets.
if (!tryLookup(beatmapInfo, preferOnlineFetch, out var res))
continue;
if (res == null || shouldDiscardLookupResult(res, beatmapInfo))
if (res == null)
{
beatmapInfo.ResetOnlineInfo();
lookupResults.Add(null); // mark lookup failure
@ -83,23 +91,6 @@ namespace osu.Game.Beatmaps
}
}
private bool shouldDiscardLookupResult(OnlineBeatmapMetadata result, BeatmapInfo beatmapInfo)
{
if (beatmapInfo.OnlineID > 0 && result.BeatmapID != beatmapInfo.OnlineID)
{
Logger.Log($"Discarding metadata lookup result due to mismatching online ID (expected: {beatmapInfo.OnlineID} actual: {result.BeatmapID})", LoggingTarget.Database);
return true;
}
if (beatmapInfo.OnlineID == -1 && result.MD5Hash != beatmapInfo.MD5Hash)
{
Logger.Log($"Discarding metadata lookup result due to mismatching hash (expected: {beatmapInfo.MD5Hash} actual: {result.MD5Hash})", LoggingTarget.Database);
return true;
}
return false;
}
/// <summary>
/// Attempts to retrieve the <see cref="OnlineBeatmapMetadata"/> for the given <paramref name="beatmapInfo"/>.
/// </summary>

View File

@ -539,7 +539,7 @@ namespace osu.Game.Beatmaps.Formats
private string getSampleBank(IList<HitSampleInfo> samples, bool banksOnly = false)
{
LegacySampleBank normalBank = toLegacySampleBank(samples.SingleOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)?.Bank);
LegacySampleBank addBank = toLegacySampleBank(samples.FirstOrDefault(s => !string.IsNullOrEmpty(s.Name) && s.Name != HitSampleInfo.HIT_NORMAL)?.Bank);
LegacySampleBank addBank = toLegacySampleBank(samples.FirstOrDefault(s => !string.IsNullOrEmpty(s.Name) && s.Name != HitSampleInfo.HIT_NORMAL && !s.EditorAutoBank)?.Bank);
StringBuilder sb = new StringBuilder();

View File

@ -90,8 +90,7 @@ namespace osu.Game.Beatmaps
}
if (string.IsNullOrEmpty(beatmapInfo.MD5Hash)
&& string.IsNullOrEmpty(beatmapInfo.Path)
&& beatmapInfo.OnlineID <= 0)
&& string.IsNullOrEmpty(beatmapInfo.Path))
{
onlineMetadata = null;
return false;
@ -240,10 +239,9 @@ namespace osu.Game.Beatmaps
using var cmd = db.CreateCommand();
cmd.CommandText =
@"SELECT beatmapset_id, beatmap_id, approved, user_id, checksum, last_update FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineID OR filename = @Path";
@"SELECT beatmapset_id, beatmap_id, approved, user_id, checksum, last_update FROM osu_beatmaps WHERE checksum = @MD5Hash OR filename = @Path";
cmd.Parameters.Add(new SqliteParameter(@"@MD5Hash", beatmapInfo.MD5Hash));
cmd.Parameters.Add(new SqliteParameter(@"@OnlineID", beatmapInfo.OnlineID));
cmd.Parameters.Add(new SqliteParameter(@"@Path", beatmapInfo.Path));
using var reader = cmd.ExecuteReader();
@ -281,11 +279,10 @@ namespace osu.Game.Beatmaps
SELECT `b`.`beatmapset_id`, `b`.`beatmap_id`, `b`.`approved`, `b`.`user_id`, `b`.`checksum`, `b`.`last_update`, `s`.`submit_date`, `s`.`approved_date`
FROM `osu_beatmaps` AS `b`
JOIN `osu_beatmapsets` AS `s` ON `s`.`beatmapset_id` = `b`.`beatmapset_id`
WHERE `b`.`checksum` = @MD5Hash OR `b`.`beatmap_id` = @OnlineID OR `b`.`filename` = @Path
WHERE `b`.`checksum` = @MD5Hash OR `b`.`filename` = @Path
""";
cmd.Parameters.Add(new SqliteParameter(@"@MD5Hash", beatmapInfo.MD5Hash));
cmd.Parameters.Add(new SqliteParameter(@"@OnlineID", beatmapInfo.OnlineID));
cmd.Parameters.Add(new SqliteParameter(@"@Path", beatmapInfo.Path));
using var reader = cmd.ExecuteReader();

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@ -206,6 +206,8 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.EditorTimelineShowTimingChanges, true);
SetDefault(OsuSetting.EditorTimelineShowTicks, true);
SetDefault(OsuSetting.EditorContractSidebars, false);
SetDefault(OsuSetting.AlwaysShowHoldForMenuButton, false);
}
@ -431,6 +433,7 @@ namespace osu.Game.Configuration
HideCountryFlags,
EditorTimelineShowTimingChanges,
EditorTimelineShowTicks,
AlwaysShowHoldForMenuButton
AlwaysShowHoldForMenuButton,
EditorContractSidebars
}
}

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@ -376,10 +376,6 @@ namespace osu.Game.Database
{
foreach (var beatmap in beatmapSet.Beatmaps)
{
// Cascade delete related scores, else they will have a null beatmap against the model's spec.
foreach (var score in beatmap.Scores)
realm.Remove(score);
realm.Remove(beatmap.Metadata);
realm.Remove(beatmap);
}

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@ -528,7 +528,7 @@ namespace osu.Game.Database
/// <param name="model">The new model proposed for import.</param>
/// <param name="realm">The current realm context.</param>
/// <returns>An existing model which matches the criteria to skip importing, else null.</returns>
protected TModel? CheckForExisting(TModel model, Realm realm) => string.IsNullOrEmpty(model.Hash) ? null : realm.All<TModel>().FirstOrDefault(b => b.Hash == model.Hash);
protected TModel? CheckForExisting(TModel model, Realm realm) => string.IsNullOrEmpty(model.Hash) ? null : realm.All<TModel>().OrderBy(b => b.DeletePending).FirstOrDefault(b => b.Hash == model.Hash);
/// <summary>
/// Whether import can be skipped after finding an existing import early in the process.

View File

@ -10,7 +10,7 @@ using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Database
{
public partial class UserLookupCache : OnlineLookupCache<int, APIUser, GetUsersRequest>
public partial class UserLookupCache : OnlineLookupCache<int, APIUser, LookupUsersRequest>
{
/// <summary>
/// Perform an API lookup on the specified user, populating a <see cref="APIUser"/> model.
@ -28,8 +28,8 @@ namespace osu.Game.Database
/// <returns>The populated users. May include null results for failed retrievals.</returns>
public Task<APIUser?[]> GetUsersAsync(int[] userIds, CancellationToken token = default) => LookupAsync(userIds, token);
protected override GetUsersRequest CreateRequest(IEnumerable<int> ids) => new GetUsersRequest(ids.ToArray());
protected override LookupUsersRequest CreateRequest(IEnumerable<int> ids) => new LookupUsersRequest(ids.ToArray());
protected override IEnumerable<APIUser>? RetrieveResults(GetUsersRequest request) => request.Response?.Users;
protected override IEnumerable<APIUser>? RetrieveResults(LookupUsersRequest request) => request.Response?.Users;
}
}

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@ -98,7 +98,7 @@ namespace osu.Game.Graphics.UserInterface
{
const float vertical_offset = 13;
InternalChildren = new Drawable[]
InternalChildren = new[]
{
label = new OsuSpriteText
{
@ -115,7 +115,9 @@ namespace osu.Game.Graphics.UserInterface
KeyboardStep = 0.1f,
RelativeSizeAxes = Axes.X,
Y = vertical_offset,
}
},
upperBound.Nub.CreateProxy(),
lowerBound.Nub.CreateProxy(),
};
}
@ -160,6 +162,8 @@ namespace osu.Game.Graphics.UserInterface
protected partial class BoundSlider : RoundedSliderBar<double>
{
public new Nub Nub => base.Nub;
public string? DefaultString;
public LocalisableString? DefaultTooltip;
public string? TooltipSuffix;

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@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Overlays;
@ -25,6 +26,8 @@ namespace osu.Game.Graphics.UserInterface
private readonly HoverClickSounds hoverClickSounds;
private readonly Container mainContent;
private Color4 accentColour;
public Color4 AccentColour
@ -62,7 +65,7 @@ namespace osu.Game.Graphics.UserInterface
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Padding = new MarginPadding { Horizontal = 2 },
Child = new CircularContainer
Child = mainContent = new CircularContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
@ -135,6 +138,26 @@ namespace osu.Game.Graphics.UserInterface
}, true);
}
protected override void OnFocus(FocusEvent e)
{
base.OnFocus(e);
mainContent.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = AccentColour.Darken(1),
Hollow = true,
Radius = 2,
};
}
protected override void OnFocusLost(FocusLostEvent e)
{
base.OnFocusLost(e);
mainContent.EdgeEffect = default;
}
protected override bool OnHover(HoverEvent e)
{
updateGlow();

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@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Overlays;
@ -26,6 +27,8 @@ namespace osu.Game.Graphics.UserInterface
private readonly HoverClickSounds hoverClickSounds;
private readonly Container mainContent;
private Color4 accentColour;
public Color4 AccentColour
@ -60,12 +63,13 @@ namespace osu.Game.Graphics.UserInterface
RangePadding = EXPANDED_SIZE / 2;
Children = new Drawable[]
{
new Container
mainContent = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 5,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Padding = new MarginPadding { Horizontal = 2 },
Child = new Container
{
RelativeSizeAxes = Axes.Both,
@ -138,6 +142,26 @@ namespace osu.Game.Graphics.UserInterface
}, true);
}
protected override void OnFocus(FocusEvent e)
{
base.OnFocus(e);
mainContent.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = AccentColour.Darken(1),
Hollow = true,
Radius = 2,
};
}
protected override void OnFocusLost(FocusLostEvent e)
{
base.OnFocusLost(e);
mainContent.EdgeEffect = default;
}
protected override bool OnHover(HoverEvent e)
{
updateGlow();
@ -167,8 +191,8 @@ namespace osu.Game.Graphics.UserInterface
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
LeftBox.Scale = new Vector2(Math.Clamp(RangePadding + Nub.DrawPosition.X - Nub.DrawWidth / 2.15f, 0, Math.Max(0, DrawWidth)), 1);
RightBox.Scale = new Vector2(Math.Clamp(DrawWidth - Nub.DrawPosition.X - RangePadding - Nub.DrawWidth / 2.15f, 0, Math.Max(0, DrawWidth)), 1);
LeftBox.Scale = new Vector2(Math.Clamp(RangePadding + Nub.DrawPosition.X - Nub.DrawWidth / 2.3f, 0, Math.Max(0, DrawWidth)), 1);
RightBox.Scale = new Vector2(Math.Clamp(DrawWidth - Nub.DrawPosition.X - RangePadding - Nub.DrawWidth / 2.3f, 0, Math.Max(0, DrawWidth)), 1);
}
protected override void UpdateValue(float value)

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@ -71,7 +71,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
private Box background = null!;
private Box flashLayer = null!;
private FormTextBox.InnerTextBox textBox = null!;
private Slider slider = null!;
private InnerSlider slider = null!;
private FormFieldCaption caption = null!;
private IFocusManager focusManager = null!;
@ -135,7 +135,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
},
TabbableContentContainer = tabbableContentContainer,
},
slider = new Slider
slider = new InnerSlider
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
@ -163,6 +163,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
textBox.Current.BindValueChanged(textChanged);
slider.IsDragging.BindValueChanged(_ => updateState());
slider.Focused.BindValueChanged(_ => updateState());
current.ValueChanged += e => currentNumberInstantaneous.Value = e.NewValue;
current.MinValueChanged += v => currentNumberInstantaneous.MinValue = v;
@ -259,16 +260,18 @@ namespace osu.Game.Graphics.UserInterfaceV2
private void updateState()
{
bool childHasFocus = slider.Focused.Value || textBox.Focused.Value;
textBox.Alpha = 1;
background.Colour = currentNumberInstantaneous.Disabled ? colourProvider.Background4 : colourProvider.Background5;
caption.Colour = currentNumberInstantaneous.Disabled ? colourProvider.Foreground1 : colourProvider.Content2;
textBox.Colour = currentNumberInstantaneous.Disabled ? colourProvider.Foreground1 : colourProvider.Content1;
BorderThickness = IsHovered || textBox.Focused.Value || slider.IsDragging.Value ? 2 : 0;
BorderColour = textBox.Focused.Value ? colourProvider.Highlight1 : colourProvider.Light4;
BorderThickness = childHasFocus || IsHovered || slider.IsDragging.Value ? 2 : 0;
BorderColour = childHasFocus ? colourProvider.Highlight1 : colourProvider.Light4;
if (textBox.Focused.Value)
if (childHasFocus)
background.Colour = ColourInfo.GradientVertical(colourProvider.Background5, colourProvider.Dark3);
else if (IsHovered || slider.IsDragging.Value)
background.Colour = ColourInfo.GradientVertical(colourProvider.Background5, colourProvider.Dark4);
@ -283,8 +286,10 @@ namespace osu.Game.Graphics.UserInterfaceV2
textBox.Text = slider.GetDisplayableValue(currentNumberInstantaneous.Value).ToString();
}
private partial class Slider : OsuSliderBar<T>
private partial class InnerSlider : OsuSliderBar<T>
{
public BindableBool Focused { get; } = new BindableBool();
public BindableBool IsDragging { get; set; } = new BindableBool();
public Action? OnCommit { get; set; }
@ -344,7 +349,6 @@ namespace osu.Game.Graphics.UserInterfaceV2
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
}
@ -382,11 +386,25 @@ namespace osu.Game.Graphics.UserInterfaceV2
base.OnHoverLost(e);
}
protected override void OnFocus(FocusEvent e)
{
updateState();
Focused.Value = true;
base.OnFocus(e);
}
protected override void OnFocusLost(FocusLostEvent e)
{
updateState();
Focused.Value = false;
base.OnFocusLost(e);
}
private void updateState()
{
rightBox.Colour = colourProvider.Background6;
leftBox.Colour = IsHovered || IsDragged ? colourProvider.Highlight1.Opacity(0.5f) : colourProvider.Dark2;
nub.Colour = IsHovered || IsDragged ? colourProvider.Highlight1 : colourProvider.Light4;
leftBox.Colour = HasFocus || IsHovered || IsDragged ? colourProvider.Highlight1.Opacity(0.5f) : colourProvider.Dark2;
nub.Colour = HasFocus || IsHovered || IsDragged ? colourProvider.Highlight1 : colourProvider.Light4;
}
protected override void UpdateValue(float value)

View File

@ -114,6 +114,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString LimitedDistanceSnap => new TranslatableString(getKey(@"limited_distance_snap_grid"), @"Limit distance snap placement to current time");
/// <summary>
/// "Contract sidebars when not hovered"
/// </summary>
public static LocalisableString ContractSidebars => new TranslatableString(getKey(@"contract_sidebars"), @"Contract sidebars when not hovered");
/// <summary>
/// "Must be in edit mode to handle editor links"
/// </summary>

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@ -79,6 +79,11 @@ namespace osu.Game.Localisation.SkinComponents
/// </summary>
public static LocalisableString TextColourDescription => new TranslatableString(getKey(@"text_colour_description"), @"The colour of the text.");
/// <summary>
/// "Use relative size"
/// </summary>
public static LocalisableString UseRelativeSize => new TranslatableString(getKey(@"use_relative_size"), @"Use relative size");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Globalization;
using osu.Framework.IO.Network;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
@ -9,23 +10,30 @@ namespace osu.Game.Online.API.Requests
{
public class GetBeatmapRequest : APIRequest<APIBeatmap>
{
public readonly IBeatmapInfo BeatmapInfo;
public readonly string Filename;
public readonly int OnlineID;
public readonly string? MD5Hash;
public readonly string? Filename;
public GetBeatmapRequest(IBeatmapInfo beatmapInfo)
: this(onlineId: beatmapInfo.OnlineID, md5Hash: beatmapInfo.MD5Hash, filename: (beatmapInfo as BeatmapInfo)?.Path)
{
BeatmapInfo = beatmapInfo;
Filename = (beatmapInfo as BeatmapInfo)?.Path ?? string.Empty;
}
public GetBeatmapRequest(int onlineId = -1, string? md5Hash = null, string? filename = null)
{
OnlineID = onlineId;
MD5Hash = md5Hash;
Filename = filename;
}
protected override WebRequest CreateWebRequest()
{
var request = base.CreateWebRequest();
if (BeatmapInfo.OnlineID > 0)
request.AddParameter(@"id", BeatmapInfo.OnlineID.ToString());
if (!string.IsNullOrEmpty(BeatmapInfo.MD5Hash))
request.AddParameter(@"checksum", BeatmapInfo.MD5Hash);
if (OnlineID > 0)
request.AddParameter(@"id", OnlineID.ToString(CultureInfo.InvariantCulture));
if (!string.IsNullOrEmpty(MD5Hash))
request.AddParameter(@"checksum", MD5Hash);
if (!string.IsNullOrEmpty(Filename))
request.AddParameter(@"filename", Filename);

View File

@ -2,9 +2,15 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
/// <summary>
/// Looks up users with the given <see cref="UserIds"/>.
/// In comparison to <see cref="LookupUsersRequest"/>, the response here contains <see cref="APIUser.RulesetsStatistics"/>,
/// but in exchange is subject to more stringent rate limiting.
/// </summary>
public class GetUsersRequest : APIRequest<GetUsersResponse>
{
public readonly int[] UserIds;

View File

@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
/// <summary>
/// Looks up users with the given <see cref="UserIds"/>.
/// In comparison to <see cref="GetUsersRequest"/>, the response here does not contain <see cref="APIUser.RulesetsStatistics"/>,
/// but in exchange is subject to less stringent rate limiting, making it suitable for mass user listings.
/// </summary>
public class LookupUsersRequest : APIRequest<GetUsersResponse>
{
public readonly int[] UserIds;
private const int max_ids_per_request = 50;
public LookupUsersRequest(int[] userIds)
{
if (userIds.Length > max_ids_per_request)
throw new ArgumentException($"{nameof(LookupUsersRequest)} calls only support up to {max_ids_per_request} IDs at once");
UserIds = userIds;
}
protected override string Target => @"users/lookup/?ids[]=" + string.Join(@"&ids[]=", UserIds);
}
}

View File

@ -261,7 +261,7 @@ namespace osu.Game.Online.API.Requests.Responses
public APIUserHistoryCount[] ReplaysWatchedCounts;
/// <summary>
/// All user statistics per ruleset's short name (in the case of a <see cref="GetUsersRequest"/> response).
/// All user statistics per ruleset's short name (in the case of a <see cref="GetUsersRequest"/> or <see cref="GetMeRequest"/> response).
/// Otherwise empty. Can be altered for testing purposes.
/// </summary>
// todo: this should likely be moved to a separate UserCompact class at some point.

View File

@ -15,6 +15,7 @@ using osu.Framework.Graphics;
using osu.Game.Database;
using osu.Game.Localisation;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer.Countdown;
using osu.Game.Online.Rooms;
@ -188,7 +189,7 @@ namespace osu.Game.Online.Multiplayer
// Populate users.
Debug.Assert(joinedRoom.Users != null);
await Task.WhenAll(joinedRoom.Users.Select(PopulateUser)).ConfigureAwait(false);
await PopulateUsers(joinedRoom.Users).ConfigureAwait(false);
// Update the stored room (must be done on update thread for thread-safety).
await runOnUpdateThreadAsync(() =>
@ -416,7 +417,7 @@ namespace osu.Game.Online.Multiplayer
async Task IMultiplayerClient.UserJoined(MultiplayerRoomUser user)
{
await PopulateUser(user).ConfigureAwait(false);
await PopulateUsers([user]).ConfigureAwait(false);
Scheduler.Add(() =>
{
@ -803,10 +804,26 @@ namespace osu.Game.Online.Multiplayer
}
/// <summary>
/// Populates the <see cref="APIUser"/> for a given <see cref="MultiplayerRoomUser"/>.
/// Populates the <see cref="APIUser"/> for a given collection of <see cref="MultiplayerRoomUser"/>s.
/// </summary>
/// <param name="multiplayerUser">The <see cref="MultiplayerRoomUser"/> to populate.</param>
protected async Task PopulateUser(MultiplayerRoomUser multiplayerUser) => multiplayerUser.User ??= await userLookupCache.GetUserAsync(multiplayerUser.UserID).ConfigureAwait(false);
/// <param name="multiplayerUsers">The <see cref="MultiplayerRoomUser"/>s to populate.</param>
protected async Task PopulateUsers(IEnumerable<MultiplayerRoomUser> multiplayerUsers)
{
var request = new GetUsersRequest(multiplayerUsers.Select(u => u.UserID).Distinct().ToArray());
await API.PerformAsync(request).ConfigureAwait(false);
if (request.Response == null)
return;
Dictionary<int, APIUser> users = request.Response.Users.ToDictionary(user => user.Id);
foreach (var multiplayerUser in multiplayerUsers)
{
if (users.TryGetValue(multiplayerUser.UserID, out var user))
multiplayerUser.User = user;
}
}
/// <summary>
/// Updates the local room settings with the given <see cref="MultiplayerRoomSettings"/>.

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@ -17,19 +17,21 @@ namespace osu.Game.Online.Placeholders
public ClickablePlaceholder(LocalisableString actionMessage, IconUsage icon)
{
OsuAnimatedButton button;
OsuTextFlowContainer textFlow;
AddArbitraryDrawable(new OsuAnimatedButton
AddArbitraryDrawable(button = new OsuAnimatedButton
{
AutoSizeAxes = Framework.Graphics.Axes.Both,
Child = textFlow = new OsuTextFlowContainer(cp => cp.Font = cp.Font.With(size: TEXT_SIZE))
{
AutoSizeAxes = Framework.Graphics.Axes.Both,
Margin = new Framework.Graphics.MarginPadding(5)
},
Action = () => Action?.Invoke()
});
button.Add(textFlow = new OsuTextFlowContainer(cp => cp.Font = cp.Font.With(size: TEXT_SIZE))
{
AutoSizeAxes = Framework.Graphics.Axes.Both,
Margin = new Framework.Graphics.MarginPadding(5)
});
textFlow.AddIcon(icon, i =>
{
i.Padding = new Framework.Graphics.MarginPadding { Right = 10 };

View File

@ -3,8 +3,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
using osu.Game.Online.API;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
@ -56,6 +58,17 @@ namespace osu.Game.Online.Spectator
[Key(6)]
public DateTimeOffset ReceivedTime { get; set; }
/// <summary>
/// The set of mods currently active.
/// </summary>
/// <remarks>
/// Nullable for backwards compatibility with older clients
/// (these structures are also used server-side, and <see langword="null"/> will be used as marker that the data isn't there).
/// can be made non-nullable 20250407
/// </remarks>
[Key(7)]
public APIMod[]? Mods { get; set; }
/// <summary>
/// Construct header summary information from a point-in-time reference to a score which is actively being played.
/// </summary>
@ -69,6 +82,7 @@ namespace osu.Game.Online.Spectator
MaxCombo = score.MaxCombo;
// copy for safety
Statistics = new Dictionary<HitResult, int>(score.Statistics);
Mods = score.APIMods.ToArray();
ScoreProcessorStatistics = statistics;
}

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@ -17,9 +17,9 @@ namespace osu.Game.Overlays.BeatmapSet
protected override void AddMetadata(string metadata, LinkFlowContainer loaded)
{
if (SearchAction != null)
loaded.AddLink(metadata, () => SearchAction(metadata));
loaded.AddLink(metadata, () => SearchAction($@"source=""""{metadata}"""""));
else
loaded.AddLink(metadata, LinkAction.SearchBeatmapSet, metadata);
loaded.AddLink(metadata, LinkAction.SearchBeatmapSet, $@"source=""""{metadata}""""");
}
}
}

View File

@ -96,10 +96,17 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
}
[BackgroundDependencyLoader]
private void load()
private void load(OsuColour colours)
{
if (score != null)
{
totalScoreColumn.Current = scoreManager.GetBindableTotalScoreString(score);
if (score.Accuracy == 1.0) accuracyColumn.TextColour = colours.GreenLight;
#pragma warning disable CS0618
if (score.MaxCombo == score.BeatmapInfo!.MaxCombo) maxComboColumn.TextColour = colours.GreenLight;
#pragma warning restore CS0618
}
}
private ScoreInfo score;
@ -228,6 +235,11 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
set => text.Text = value;
}
public Colour4 TextColour
{
set => text.Colour = value;
}
public Drawable Drawable
{
set

View File

@ -9,13 +9,17 @@ using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Chat;
using osu.Game.Overlays.Chat.Listing;
using osu.Game.Resources.Localisation.Web;
using osuTK;
namespace osu.Game.Overlays.Chat.ChannelList
{
@ -34,11 +38,12 @@ namespace osu.Game.Overlays.Chat.ChannelList
private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>();
private OsuScrollContainer scroll = null!;
private FillFlowContainer groupFlow = null!;
private SearchContainer groupFlow = null!;
private ChannelGroup announceChannelGroup = null!;
private ChannelGroup publicChannelGroup = null!;
private ChannelGroup privateChannelGroup = null!;
private ChannelListItem selector = null!;
private TextBox searchTextBox = null!;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
@ -55,13 +60,23 @@ namespace osu.Game.Overlays.Chat.ChannelList
RelativeSizeAxes = Axes.Both,
ScrollbarAnchor = Anchor.TopRight,
ScrollDistance = 35f,
Child = groupFlow = new FillFlowContainer
Child = groupFlow = new SearchContainer
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = 10, Top = 8 },
Child = searchTextBox = new ChannelSearchTextBox
{
RelativeSizeAxes = Axes.X,
}
},
announceChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitleANNOUNCE.ToUpper()),
publicChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitlePUBLIC.ToUpper()),
selector = new ChannelListItem(ChannelListingChannel),
@ -71,6 +86,19 @@ namespace osu.Game.Overlays.Chat.ChannelList
},
};
searchTextBox.Current.BindValueChanged(_ => groupFlow.SearchTerm = searchTextBox.Current.Value, true);
searchTextBox.OnCommit += (_, _) =>
{
if (string.IsNullOrEmpty(searchTextBox.Current.Value))
return;
var firstMatchingItem = this.ChildrenOfType<ChannelListItem>().FirstOrDefault(item => item.MatchingFilter);
if (firstMatchingItem == null)
return;
OnRequestSelect?.Invoke(firstMatchingItem.Channel);
};
selector.OnRequestSelect += chan => OnRequestSelect?.Invoke(chan);
}
@ -168,5 +196,17 @@ namespace osu.Game.Overlays.Chat.ChannelList
};
}
}
private partial class ChannelSearchTextBox : BasicSearchTextBox
{
protected override bool AllowCommit => true;
public ChannelSearchTextBox()
{
const float scale_factor = 0.8f;
Scale = new Vector2(scale_factor);
Width = 1 / scale_factor;
}
}
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -9,6 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
@ -19,7 +21,7 @@ using osuTK;
namespace osu.Game.Overlays.Chat.ChannelList
{
public partial class ChannelListItem : OsuClickableContainer
public partial class ChannelListItem : OsuClickableContainer, IFilterable
{
public event Action<Channel>? OnRequestSelect;
public event Action<Channel>? OnRequestLeave;
@ -186,5 +188,28 @@ namespace osu.Game.Overlays.Chat.ChannelList
}
private bool isSelector => Channel is ChannelListing.ChannelListingChannel;
#region Filtering support
public IEnumerable<LocalisableString> FilterTerms => isSelector ? Enumerable.Empty<LocalisableString>() : [Channel.Name];
private bool matchingFilter = true;
public bool MatchingFilter
{
get => matchingFilter;
set
{
if (matchingFilter == value)
return;
matchingFilter = value;
Alpha = matchingFilter ? 1 : 0;
}
}
public bool FilteringActive { get; set; }
#endregion
}
}

View File

@ -6,6 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
@ -58,6 +59,21 @@ namespace osu.Game.Overlays.Mods
modState.ValidForSelection.BindValueChanged(_ => updateFilterState());
modState.MatchingTextFilter.BindValueChanged(_ => updateFilterState(), true);
modState.Preselected.BindValueChanged(b =>
{
if (b.NewValue)
{
Content.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = AccentColour,
Hollow = true,
Radius = 2,
};
}
else
Content.EdgeEffect = default;
}, true);
}
protected override void Select()

View File

@ -243,6 +243,9 @@ namespace osu.Game.Overlays.Mods
{
foreach (var column in columnFlow.Columns)
column.SearchTerm = query.NewValue;
if (SearchTextBox.HasFocus)
preselectMod();
}, true);
// Start scrolling from the end, to give the user a sense that
@ -254,6 +257,26 @@ namespace osu.Game.Overlays.Mods
});
}
private void preselectMod()
{
var visibleMods = columnFlow.Columns.OfType<ModColumn>().Where(c => c.IsPresent).SelectMany(c => c.AvailableMods.Where(m => m.Visible));
// Search for an exact acronym or name match, or otherwise default to the first visible mod.
ModState? matchingMod =
visibleMods.FirstOrDefault(m => m.Mod.Acronym.Equals(SearchTerm, StringComparison.OrdinalIgnoreCase) || m.Mod.Name.Equals(SearchTerm, StringComparison.OrdinalIgnoreCase))
?? visibleMods.FirstOrDefault();
var preselectedMod = matchingMod;
foreach (var mod in AllAvailableMods)
mod.Preselected.Value = mod == preselectedMod && SearchTextBox.Current.Value.Length > 0;
}
private void clearPreselection()
{
foreach (var mod in AllAvailableMods)
mod.Preselected.Value = false;
}
public new ModSelectFooterContent? DisplayedFooterContent => base.DisplayedFooterContent as ModSelectFooterContent;
public override VisibilityContainer CreateFooterContent() => new ModSelectFooterContent(this)
@ -383,7 +406,7 @@ namespace osu.Game.Overlays.Mods
{
columnScroll.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint);
SearchTextBox.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint);
SearchTextBox.KillFocus();
setTextBoxFocus(false);
}
else
{
@ -590,11 +613,11 @@ namespace osu.Game.Overlays.Mods
return true;
}
ModState? firstMod = columnFlow.Columns.OfType<ModColumn>().FirstOrDefault(m => m.IsPresent)?.AvailableMods.FirstOrDefault(x => x.Visible);
var matchingMod = AllAvailableMods.SingleOrDefault(m => m.Preselected.Value);
if (firstMod is not null)
if (matchingMod is not null)
{
firstMod.Active.Value = !firstMod.Active.Value;
matchingMod.Active.Value = !matchingMod.Active.Value;
SearchTextBox.SelectAll();
}
@ -648,9 +671,15 @@ namespace osu.Game.Overlays.Mods
private void setTextBoxFocus(bool focus)
{
if (focus)
{
SearchTextBox.TakeFocus();
preselectMod();
}
else
{
SearchTextBox.KillFocus();
clearPreselection();
}
}
#endregion

View File

@ -22,6 +22,8 @@ namespace osu.Game.Overlays.Mods
/// </summary>
public BindableBool Active { get; } = new BindableBool();
public BindableBool Preselected { get; } = new BindableBool();
/// <summary>
/// Whether the mod requires further customisation.
/// This flag is read by the <see cref="ModSelectOverlay"/> to determine if the customisation panel should be opened after a mod change

View File

@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Rulesets.Edit
{
internal partial class ExpandableSpriteText : OsuSpriteText, IExpandable
{
public BindableBool Expanded { get; } = new BindableBool();
[Resolved(canBeNull: true)]
private IExpandingContainer? expandingContainer { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
expandingContainer?.Expanded.BindValueChanged(containerExpanded =>
{
Expanded.Value = containerExpanded.NewValue;
}, true);
Expanded.BindValueChanged(expanded =>
{
this.FadeTo(expanded.NewValue ? 1 : 0, 150, Easing.OutQuint);
}, true);
}
}
}

View File

@ -1,9 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Edit;
using osuTK;
namespace osu.Game.Rulesets.Edit
@ -12,6 +16,15 @@ namespace osu.Game.Rulesets.Edit
{
protected override double HoverExpansionDelay => 250;
protected override bool ExpandOnHover => expandOnHover;
private readonly Bindable<bool> contractSidebars = new Bindable<bool>();
private bool expandOnHover;
[Resolved]
private Editor? editor { get; set; }
public ExpandingToolboxContainer(float contractedWidth, float expandedWidth)
: base(contractedWidth, expandedWidth)
{
@ -19,6 +32,27 @@ namespace osu.Game.Rulesets.Edit
FillFlow.Spacing = new Vector2(5);
FillFlow.Padding = new MarginPadding { Vertical = 5 };
Expanded.Value = true;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.EditorContractSidebars, contractSidebars);
}
protected override void Update()
{
base.Update();
bool requireContracting = contractSidebars.Value || editor?.DrawSize.X / editor?.DrawSize.Y < 1.7f;
if (expandOnHover != requireContracting)
{
expandOnHover = requireContracting;
Expanded.Value = !expandOnHover;
}
}
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && anyToolboxHovered(screenSpacePos);

View File

@ -18,6 +18,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Edit.Tools;
@ -178,16 +179,56 @@ namespace osu.Game.Rulesets.Edit
Spacing = new Vector2(0, 5),
},
},
new EditorToolboxGroup("bank (Shift-Q~R)")
new EditorToolboxGroup("bank (Shift/Alt-Q~R)")
{
Child = sampleBankTogglesCollection = new FillFlowContainer
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5),
},
}
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new ExpandableSpriteText
{
Text = "Normal",
AlwaysPresent = true,
AllowMultiline = false,
RelativePositionAxes = Axes.X,
X = 0.25f,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopLeft,
Font = OsuFont.GetFont(weight: FontWeight.Regular, size: 17),
},
new ExpandableSpriteText
{
Text = "Addition",
AlwaysPresent = true,
AllowMultiline = false,
RelativePositionAxes = Axes.X,
X = 0.75f,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopLeft,
Font = OsuFont.GetFont(weight: FontWeight.Regular, size: 17),
},
}
},
sampleBankTogglesCollection = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5),
},
}
}
},
}
},
}
@ -231,7 +272,7 @@ namespace osu.Game.Rulesets.Edit
TernaryStates = CreateTernaryButtons().ToArray();
togglesCollection.AddRange(TernaryStates.Select(b => new DrawableTernaryButton(b)));
sampleBankTogglesCollection.AddRange(BlueprintContainer.SampleBankTernaryStates.Select(b => new DrawableTernaryButton(b)));
sampleBankTogglesCollection.AddRange(BlueprintContainer.SampleBankTernaryStates.Zip(BlueprintContainer.SampleAdditionBankTernaryStates).Select(b => new SampleBankTernaryButton(b.First, b.Second)));
SetSelectTool();
@ -303,8 +344,8 @@ namespace osu.Game.Rulesets.Edit
PlayfieldContentContainer.Anchor = Anchor.CentreLeft;
PlayfieldContentContainer.Origin = Anchor.CentreLeft;
PlayfieldContentContainer.Width = Math.Max(1024, DrawWidth) - (TOOLBOX_CONTRACTED_SIZE_LEFT + TOOLBOX_CONTRACTED_SIZE_RIGHT);
PlayfieldContentContainer.X = TOOLBOX_CONTRACTED_SIZE_LEFT;
PlayfieldContentContainer.Width = Math.Max(1024, DrawWidth);
PlayfieldContentContainer.X = LeftToolbox.DrawWidth;
}
composerFocusMode.Value = PlayfieldContentContainer.Contains(InputManager.CurrentState.Mouse.Position)
@ -362,7 +403,7 @@ namespace osu.Game.Rulesets.Edit
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.ControlPressed || e.AltPressed || e.SuperPressed)
if (e.ControlPressed || e.SuperPressed)
return false;
if (checkToolboxMappingFromKey(e.Key, out int leftIndex))
@ -379,14 +420,26 @@ namespace osu.Game.Rulesets.Edit
if (checkToggleMappingFromKey(e.Key, out int rightIndex))
{
var item = e.ShiftPressed
? sampleBankTogglesCollection.ElementAtOrDefault(rightIndex)
: togglesCollection.ElementAtOrDefault(rightIndex);
if (item is DrawableTernaryButton button)
if (e.ShiftPressed || e.AltPressed)
{
button.Button.Toggle();
return true;
if (sampleBankTogglesCollection.ElementAtOrDefault(rightIndex) is SampleBankTernaryButton sampleBankTernaryButton)
{
if (e.ShiftPressed)
sampleBankTernaryButton.NormalButton.Toggle();
if (e.AltPressed)
sampleBankTernaryButton.AdditionsButton.Toggle();
return true;
}
}
else
{
if (togglesCollection.ElementAtOrDefault(rightIndex) is DrawableTernaryButton button)
{
button.Button.Toggle();
return true;
}
}
}

View File

@ -25,6 +25,11 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public bool AutomaticBankAssignment { get; set; }
/// <summary>
/// Whether the sample addition bank should be taken from the previous hit objects.
/// </summary>
public bool AutomaticAdditionBankAssignment { get; set; }
/// <summary>
/// The <see cref="HitObject"/> that is being placed.
/// </summary>
@ -73,7 +78,7 @@ namespace osu.Game.Rulesets.Edit
}
/// <summary>
/// Updates the time and position of this <see cref="HitObjectPlacementBlueprint"/> based on the provided snap information.
/// Updates the time and position of this <see cref="PlacementBlueprint"/> based on the provided snap information.
/// </summary>
/// <param name="result">The snap result information.</param>
public override void UpdateTimeAndPosition(SnapResult result)
@ -87,26 +92,26 @@ namespace osu.Game.Rulesets.Edit
}
var lastHitObject = getPreviousHitObject();
var lastHitNormal = lastHitObject?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
if (AutomaticBankAssignment)
if (AutomaticAdditionBankAssignment)
{
// Create samples based on the sample settings of the previous hit object
if (lastHitObject != null)
{
for (int i = 0; i < HitObject.Samples.Count; i++)
HitObject.Samples[i] = lastHitObject.CreateHitSampleInfo(HitObject.Samples[i].Name);
}
// Inherit the addition bank from the previous hit object
// If there is no previous addition, inherit from the normal sample
var lastAddition = lastHitObject?.Samples?.FirstOrDefault(o => o.Name != HitSampleInfo.HIT_NORMAL) ?? lastHitNormal;
if (lastAddition != null)
HitObject.Samples = HitObject.Samples.Select(s => s.Name != HitSampleInfo.HIT_NORMAL ? s.With(newBank: lastAddition.Bank) : s).ToList();
}
else
{
var lastHitNormal = lastHitObject?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
if (lastHitNormal != null)
{
// Only inherit the volume from the previous hit object
for (int i = 0; i < HitObject.Samples.Count; i++)
HitObject.Samples[i] = HitObject.Samples[i].With(newVolume: lastHitNormal.Volume);
}
if (lastHitNormal != null)
{
if (AutomaticBankAssignment)
// Inherit the bank from the previous hit object
HitObject.Samples = HitObject.Samples.Select(s => s.Name == HitSampleInfo.HIT_NORMAL ? s.With(newBank: lastHitNormal.Bank) : s).ToList();
// Inherit the volume from the previous hit object
HitObject.Samples = HitObject.Samples.Select(s => s.With(newVolume: lastHitNormal.Volume)).ToList();
}
if (HitObject is IHasRepeats hasRepeats)

View File

@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mods
private PlayfieldAdjustmentContainer playfieldAdjustmentContainer = null!;
public void Update(Playfield playfield)
public virtual void Update(Playfield playfield)
{
playfieldAdjustmentContainer.Rotation = CurrentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
}

View File

@ -233,7 +233,7 @@ namespace osu.Game.Rulesets.Objects
// Fall back to using the normal sample bank otherwise.
if (Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) is HitSampleInfo existingNormal)
return existingNormal.With(newName: sampleName);
return existingNormal.With(newName: sampleName, newEditorAutoBank: true);
return new HitSampleInfo(sampleName);
}

View File

@ -204,8 +204,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (stringBank == @"none")
stringBank = null;
string stringAddBank = addBank.ToString().ToLowerInvariant();
if (stringAddBank == @"none")
{
bankInfo.EditorAutoBank = true;
stringAddBank = null;
}
else
bankInfo.EditorAutoBank = false;
bankInfo.BankForNormal = stringBank;
bankInfo.BankForAdditions = string.IsNullOrEmpty(stringAddBank) ? stringBank : stringAddBank;
@ -477,7 +483,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (string.IsNullOrEmpty(bankInfo.Filename))
{
soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_NORMAL, bankInfo.BankForNormal, bankInfo.Volume, bankInfo.CustomSampleBank,
soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_NORMAL, bankInfo.BankForNormal, bankInfo.Volume, true, bankInfo.CustomSampleBank,
// if the sound type doesn't have the Normal flag set, attach it anyway as a layered sample.
// None also counts as a normal non-layered sample: https://osu.ppy.sh/help/wiki/osu!_File_Formats/Osu_(file_format)#hitsounds
type != LegacyHitSoundType.None && !type.HasFlag(LegacyHitSoundType.Normal)));
@ -489,13 +495,13 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
if (type.HasFlag(LegacyHitSoundType.Finish))
soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_FINISH, bankInfo.BankForAdditions, bankInfo.Volume, bankInfo.CustomSampleBank));
soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_FINISH, bankInfo.BankForAdditions, bankInfo.Volume, bankInfo.EditorAutoBank, bankInfo.CustomSampleBank));
if (type.HasFlag(LegacyHitSoundType.Whistle))
soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_WHISTLE, bankInfo.BankForAdditions, bankInfo.Volume, bankInfo.CustomSampleBank));
soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_WHISTLE, bankInfo.BankForAdditions, bankInfo.Volume, bankInfo.EditorAutoBank, bankInfo.CustomSampleBank));
if (type.HasFlag(LegacyHitSoundType.Clap))
soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_CLAP, bankInfo.BankForAdditions, bankInfo.Volume, bankInfo.CustomSampleBank));
soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_CLAP, bankInfo.BankForAdditions, bankInfo.Volume, bankInfo.EditorAutoBank, bankInfo.CustomSampleBank));
return soundTypes;
}
@ -534,6 +540,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// </summary>
public int CustomSampleBank;
/// <summary>
/// Whether the bank for additions should be inherited from the normal sample in edit.
/// </summary>
public bool EditorAutoBank = true;
public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
}
@ -558,21 +569,21 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// </summary>
public bool BankSpecified;
public LegacyHitSampleInfo(string name, string? bank = null, int volume = 0, int customSampleBank = 0, bool isLayered = false)
: base(name, bank ?? SampleControlPoint.DEFAULT_BANK, customSampleBank >= 2 ? customSampleBank.ToString() : null, volume)
public LegacyHitSampleInfo(string name, string? bank = null, int volume = 0, bool editorAutoBank = false, int customSampleBank = 0, bool isLayered = false)
: base(name, bank ?? SampleControlPoint.DEFAULT_BANK, customSampleBank >= 2 ? customSampleBank.ToString() : null, volume, editorAutoBank)
{
CustomSampleBank = customSampleBank;
BankSpecified = !string.IsNullOrEmpty(bank);
IsLayered = isLayered;
}
public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default)
=> With(newName, newBank, newVolume);
public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default, Optional<bool> newEditorAutoBank = default)
=> With(newName, newBank, newVolume, newEditorAutoBank);
public virtual LegacyHitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<int> newVolume = default,
public virtual LegacyHitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<int> newVolume = default, Optional<bool> newEditorAutoBank = default,
Optional<int> newCustomSampleBank = default,
Optional<bool> newIsLayered = default)
=> new LegacyHitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newVolume.GetOr(Volume), newCustomSampleBank.GetOr(CustomSampleBank), newIsLayered.GetOr(IsLayered));
=> new LegacyHitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newVolume.GetOr(Volume), newEditorAutoBank.GetOr(EditorAutoBank), newCustomSampleBank.GetOr(CustomSampleBank), newIsLayered.GetOr(IsLayered));
public bool Equals(LegacyHitSampleInfo? other)
// The additions to equality checks here are *required* to ensure that pooling works correctly.
@ -604,7 +615,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
Path.ChangeExtension(Filename, null)
};
public sealed override LegacyHitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<int> newVolume = default,
public sealed override LegacyHitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<int> newVolume = default, Optional<bool> newEditorAutoBank = default,
Optional<int> newCustomSampleBank = default,
Optional<bool> newIsLayered = default)
=> new FileHitSampleInfo(Filename, newVolume.GetOr(Volume));

View File

@ -101,7 +101,7 @@ namespace osu.Game.Rulesets
/// <param name="acronym">The acronym to query for .</param>
public Mod? CreateModFromAcronym(string acronym)
{
return AllMods.FirstOrDefault(m => m.Acronym == acronym)?.CreateInstance();
return AllMods.FirstOrDefault(m => string.Equals(m.Acronym, acronym, StringComparison.OrdinalIgnoreCase))?.CreateInstance();
}
/// <summary>

View File

@ -65,22 +65,20 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public override Playfield Playfield => playfield.Value;
public override PlayfieldAdjustmentContainer PlayfieldAdjustmentContainer => playfieldAdjustmentContainer;
public override Container Overlays { get; } = new Container { RelativeSizeAxes = Axes.Both };
public override IAdjustableAudioComponent Audio => audioContainer;
private readonly AudioContainer audioContainer = new AudioContainer { RelativeSizeAxes = Axes.Both };
/// <summary>
/// A container which encapsulates the <see cref="Playfield"/> and provides any adjustments to
/// ensure correct scale and position.
/// </summary>
public virtual PlayfieldAdjustmentContainer PlayfieldAdjustmentContainer { get; private set; }
public override Container FrameStableComponents { get; } = new Container { RelativeSizeAxes = Axes.Both };
public override IFrameStableClock FrameStableClock => frameStabilityContainer;
private readonly PlayfieldAdjustmentContainer playfieldAdjustmentContainer;
private bool allowBackwardsSeeks;
public override bool AllowBackwardsSeeks
@ -146,6 +144,7 @@ namespace osu.Game.Rulesets.UI
RelativeSizeAxes = Axes.Both;
KeyBindingInputManager = CreateInputManager();
playfieldAdjustmentContainer = CreatePlayfieldAdjustmentContainer();
playfield = new Lazy<Playfield>(() => CreatePlayfield().With(p =>
{
p.NewResult += (_, r) => NewResult?.Invoke(r);
@ -197,8 +196,7 @@ namespace osu.Game.Rulesets.UI
audioContainer.WithChild(KeyBindingInputManager
.WithChildren(new Drawable[]
{
PlayfieldAdjustmentContainer = CreatePlayfieldAdjustmentContainer()
.WithChild(Playfield),
playfieldAdjustmentContainer.WithChild(Playfield),
Overlays
})),
}
@ -456,6 +454,12 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public abstract Playfield Playfield { get; }
/// <summary>
/// A container which encapsulates the <see cref="Playfield"/> and provides any adjustments to
/// ensure correct scale and position.
/// </summary>
public abstract PlayfieldAdjustmentContainer PlayfieldAdjustmentContainer { get; }
/// <summary>
/// Content to be placed above hitobjects. Will be affected by frame stability and adjustments applied to <see cref="Audio"/>.
/// </summary>

View File

@ -4,8 +4,10 @@
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
@ -14,14 +16,14 @@ using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Components.TernaryButtons
{
public partial class DrawableTernaryButton : OsuButton
public partial class DrawableTernaryButton : OsuButton, IHasTooltip
{
private Color4 defaultBackgroundColour;
private Color4 defaultIconColour;
private Color4 selectedBackgroundColour;
private Color4 selectedIconColour;
private Drawable icon = null!;
protected Drawable Icon { get; private set; } = null!;
public readonly TernaryButton Button;
@ -43,7 +45,7 @@ namespace osu.Game.Screens.Edit.Components.TernaryButtons
defaultIconColour = defaultBackgroundColour.Darken(0.5f);
selectedIconColour = selectedBackgroundColour.Lighten(0.5f);
Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
Add(Icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
{
b.Blending = BlendingParameters.Additive;
b.Anchor = Anchor.CentreLeft;
@ -58,12 +60,16 @@ namespace osu.Game.Screens.Edit.Components.TernaryButtons
base.LoadComplete();
Button.Bindable.BindValueChanged(_ => updateSelectionState(), true);
Button.Enabled.BindTo(Enabled);
Action = onAction;
}
private void onAction()
{
if (!Button.Enabled.Value)
return;
Button.Toggle();
}
@ -75,17 +81,17 @@ namespace osu.Game.Screens.Edit.Components.TernaryButtons
switch (Button.Bindable.Value)
{
case TernaryState.Indeterminate:
icon.Colour = selectedIconColour.Darken(0.5f);
Icon.Colour = selectedIconColour.Darken(0.5f);
BackgroundColour = selectedBackgroundColour.Darken(0.5f);
break;
case TernaryState.False:
icon.Colour = defaultIconColour;
Icon.Colour = defaultIconColour;
BackgroundColour = defaultBackgroundColour;
break;
case TernaryState.True:
icon.Colour = selectedIconColour;
Icon.Colour = selectedIconColour;
BackgroundColour = selectedBackgroundColour;
break;
}
@ -98,5 +104,7 @@ namespace osu.Game.Screens.Edit.Components.TernaryButtons
Anchor = Anchor.CentreLeft,
X = 40f
};
public LocalisableString TooltipText => Button.Tooltip;
}
}

View File

@ -0,0 +1,78 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Edit;
namespace osu.Game.Screens.Edit.Components.TernaryButtons
{
public partial class SampleBankTernaryButton : CompositeDrawable
{
public readonly TernaryButton NormalButton;
public readonly TernaryButton AdditionsButton;
public SampleBankTernaryButton(TernaryButton normalButton, TernaryButton additionsButton)
{
NormalButton = normalButton;
AdditionsButton = additionsButton;
}
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Masking = true;
CornerRadius = 5;
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 0.5f,
Padding = new MarginPadding { Right = 1 },
Child = new InlineDrawableTernaryButton(NormalButton),
},
new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 0.5f,
Padding = new MarginPadding { Left = 1 },
Child = new InlineDrawableTernaryButton(AdditionsButton),
},
};
}
private partial class InlineDrawableTernaryButton : DrawableTernaryButton
{
public InlineDrawableTernaryButton(TernaryButton button)
: base(button)
{
}
[BackgroundDependencyLoader]
private void load()
{
Content.Masking = false;
Content.CornerRadius = 0;
Icon.X = 4.5f;
}
protected override SpriteText CreateText() => new ExpandableSpriteText
{
Depth = -1,
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
X = 31f
};
}
}
}

View File

@ -12,6 +12,8 @@ namespace osu.Game.Screens.Edit.Components.TernaryButtons
{
public readonly Bindable<TernaryState> Bindable;
public readonly Bindable<bool> Enabled = new Bindable<bool>(true);
public readonly string Description;
/// <summary>
@ -19,6 +21,8 @@ namespace osu.Game.Screens.Edit.Components.TernaryButtons
/// </summary>
public readonly Func<Drawable>? CreateIcon;
public string Tooltip { get; set; } = string.Empty;
public TernaryButton(Bindable<TernaryState> bindable, string description, Func<Drawable>? createIcon = null)
{
Bindable = bindable;

View File

@ -32,7 +32,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
protected DragBox DragBox { get; private set; }
public Container<SelectionBlueprint<T>> SelectionBlueprints { get; private set; }
public SelectionBlueprintContainer SelectionBlueprints { get; private set; }
public partial class SelectionBlueprintContainer : Container<SelectionBlueprint<T>>
{
public new virtual void ChangeChildDepth(SelectionBlueprint<T> child, float newDepth) => base.ChangeChildDepth(child, newDepth);
}
public SelectionHandler<T> SelectionHandler { get; private set; }
@ -95,7 +100,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
});
}
protected virtual Container<SelectionBlueprint<T>> CreateSelectionBlueprintContainer() => new Container<SelectionBlueprint<T>> { RelativeSizeAxes = Axes.Both };
protected virtual SelectionBlueprintContainer CreateSelectionBlueprintContainer() => new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
/// <summary>
/// Creates a <see cref="Components.SelectionHandler{T}"/> which outlines items and handles movement of selections.

View File

@ -65,7 +65,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void load()
{
MainTernaryStates = CreateTernaryButtons().ToArray();
SampleBankTernaryStates = createSampleBankTernaryButtons().ToArray();
SampleBankTernaryStates = createSampleBankTernaryButtons(SelectionHandler.SelectionBankStates).ToArray();
SampleAdditionBankTernaryStates = createSampleBankTernaryButtons(SelectionHandler.SelectionAdditionBankStates).ToArray();
SelectionHandler.AutoSelectionBankEnabled.BindValueChanged(_ => updateAutoBankTernaryButtonTooltip(), true);
SelectionHandler.SelectionAdditionBanksEnabled.BindValueChanged(_ => updateAdditionBankTernaryButtonTooltips(), true);
AddInternal(new DrawableRulesetDependenciesProvidingContainer(Composer.Ruleset)
{
@ -91,6 +95,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
foreach (var kvp in SelectionHandler.SelectionBankStates)
kvp.Value.BindValueChanged(_ => updatePlacementSamples());
foreach (var kvp in SelectionHandler.SelectionAdditionBankStates)
kvp.Value.BindValueChanged(_ => updatePlacementSamples());
}
protected override void TransferBlueprintFor(HitObject hitObject, DrawableHitObject drawableObject)
@ -179,6 +186,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
foreach (var kvp in SelectionHandler.SelectionBankStates)
bankChanged(kvp.Key, kvp.Value.Value);
foreach (var kvp in SelectionHandler.SelectionAdditionBankStates)
additionBankChanged(kvp.Key, kvp.Value.Value);
}
private void sampleChanged(string sampleName, TernaryState state)
@ -210,7 +220,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (bankName == EditorSelectionHandler.HIT_BANK_AUTO)
CurrentHitObjectPlacement.AutomaticBankAssignment = state == TernaryState.True;
else if (state == TernaryState.True)
CurrentHitObjectPlacement.HitObject.Samples = CurrentHitObjectPlacement.HitObject.Samples.Select(s => s.With(newBank: bankName)).ToList();
CurrentHitObjectPlacement.HitObject.Samples = CurrentHitObjectPlacement.HitObject.Samples.Select(s => s.Name == HitSampleInfo.HIT_NORMAL ? s.With(newBank: bankName) : s).ToList();
}
private void additionBankChanged(string bankName, TernaryState state)
{
if (CurrentHitObjectPlacement == null) return;
if (bankName == EditorSelectionHandler.HIT_BANK_AUTO)
CurrentHitObjectPlacement.AutomaticAdditionBankAssignment = state == TernaryState.True;
else if (state == TernaryState.True)
CurrentHitObjectPlacement.HitObject.Samples = CurrentHitObjectPlacement.HitObject.Samples.Select(s => s.Name != HitSampleInfo.HIT_NORMAL ? s.With(newBank: bankName) : s).ToList();
}
public readonly Bindable<TernaryState> NewCombo = new Bindable<TernaryState> { Description = "New Combo" };
@ -222,6 +242,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
public TernaryButton[] SampleBankTernaryStates { get; private set; }
public TernaryButton[] SampleAdditionBankTernaryStates { get; private set; }
/// <summary>
/// Create all ternary states required to be displayed to the user.
/// </summary>
@ -234,36 +256,21 @@ namespace osu.Game.Screens.Edit.Compose.Components
yield return new TernaryButton(kvp.Value, kvp.Key.Replace("hit", string.Empty).Titleize(), () => GetIconForSample(kvp.Key));
}
private IEnumerable<TernaryButton> createSampleBankTernaryButtons()
private IEnumerable<TernaryButton> createSampleBankTernaryButtons(Dictionary<string, Bindable<TernaryState>> sampleBankStates)
{
foreach (var kvp in SelectionHandler.SelectionBankStates)
foreach (var kvp in sampleBankStates)
yield return new TernaryButton(kvp.Value, kvp.Key.Titleize(), () => getIconForBank(kvp.Key));
}
private Drawable getIconForBank(string sampleName)
{
return new Container
return new OsuSpriteText
{
Size = new Vector2(30, 20),
Children = new Drawable[]
{
new SpriteIcon
{
Size = new Vector2(8),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Icon = FontAwesome.Solid.VolumeOff
},
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
X = 10,
Y = -1,
Font = OsuFont.Default.With(weight: FontWeight.Bold, size: 20),
Text = $"{char.ToUpperInvariant(sampleName.First())}"
}
}
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = -1,
Font = OsuFont.Default.With(weight: FontWeight.Bold, size: 20),
Text = $"{char.ToUpperInvariant(sampleName.First())}"
};
}
@ -284,6 +291,26 @@ namespace osu.Game.Screens.Edit.Compose.Components
return null;
}
private void updateAutoBankTernaryButtonTooltip()
{
bool enabled = SelectionHandler.AutoSelectionBankEnabled.Value;
var autoBankButton = SampleBankTernaryStates.Single(t => t.Bindable == SelectionHandler.SelectionBankStates[EditorSelectionHandler.HIT_BANK_AUTO]);
autoBankButton.Enabled.Value = enabled;
autoBankButton.Tooltip = !enabled ? "Auto normal bank can only be used during hit object placement" : string.Empty;
}
private void updateAdditionBankTernaryButtonTooltips()
{
bool enabled = SelectionHandler.SelectionAdditionBanksEnabled.Value;
foreach (var ternaryButton in SampleAdditionBankTernaryStates)
{
ternaryButton.Enabled.Value = enabled;
ternaryButton.Tooltip = !enabled ? "Add an addition sample first to be able to set a bank" : string.Empty;
}
}
#region Placement
/// <summary>
@ -295,7 +322,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
ensurePlacementCreated();
}
private void updatePlacementPosition()
private void updatePlacementTimeAndPosition()
{
var snapResult = Composer.FindSnappedPositionAndTime(InputManager.CurrentState.Mouse.Position, CurrentPlacement.SnapType);
@ -329,8 +356,18 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (Composer.CursorInPlacementArea)
ensurePlacementCreated();
// updates the placement with the latest editor clock time.
if (CurrentPlacement != null)
updatePlacementPosition();
updatePlacementTimeAndPosition();
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
// updates the placement with the latest mouse position.
if (CurrentPlacement != null)
updatePlacementTimeAndPosition();
return base.OnMouseMove(e);
}
protected sealed override SelectionBlueprint<HitObject> CreateBlueprintFor(HitObject item)
@ -367,7 +404,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
placementBlueprintContainer.Child = CurrentPlacement = blueprint;
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
updatePlacementPosition();
updatePlacementTimeAndPosition();
updatePlacementSamples();

View File

@ -9,7 +9,6 @@ using System.Collections.Specialized;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
@ -136,7 +135,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
base.ApplySelectionOrder(blueprints)
.OrderBy(b => Math.Min(Math.Abs(EditorClock.CurrentTime - b.Item.GetEndTime()), Math.Abs(EditorClock.CurrentTime - b.Item.StartTime)));
protected override Container<SelectionBlueprint<HitObject>> CreateSelectionBlueprintContainer() => new HitObjectOrderedSelectionContainer { RelativeSizeAxes = Axes.Both };
protected override SelectionBlueprintContainer CreateSelectionBlueprintContainer() => new HitObjectOrderedSelectionContainer { RelativeSizeAxes = Axes.Both };
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new EditorSelectionHandler();

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
@ -10,7 +11,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
@ -37,7 +37,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
// bring in updates from selection changes
EditorBeatmap.HitObjectUpdated += _ => Scheduler.AddOnce(UpdateTernaryStates);
SelectedItems.CollectionChanged += (_, _) => Scheduler.AddOnce(UpdateTernaryStates);
SelectedItems.CollectionChanged += onSelectedItemsChanged;
}
protected override void DeleteItems(IEnumerable<HitObject> items) => EditorBeatmap.RemoveRange(items);
@ -59,6 +59,21 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
public readonly Dictionary<string, Bindable<TernaryState>> SelectionBankStates = new Dictionary<string, Bindable<TernaryState>>();
/// <summary>
/// The state of each sample addition bank type for all selected hitobjects.
/// </summary>
public readonly Dictionary<string, Bindable<TernaryState>> SelectionAdditionBankStates = new Dictionary<string, Bindable<TernaryState>>();
/// <summary>
/// Whether there is no selection and the auto <see cref="SelectionBankStates"/> can be used.
/// </summary>
public readonly Bindable<bool> AutoSelectionBankEnabled = new Bindable<bool>();
/// <summary>
/// Whether the selection contains any addition samples and the <see cref="SelectionAdditionBankStates"/> can be used.
/// </summary>
public readonly Bindable<bool> SelectionAdditionBanksEnabled = new Bindable<bool>();
/// <summary>
/// Set up ternary state bindables and bind them to selection/hitobject changes (in both directions)
/// </summary>
@ -91,7 +106,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
// Never remove a sample bank.
// These are basically radio buttons, not toggles.
if (SelectedItems.All(h => h.Samples.All(s => s.Bank == bankName)))
if (SelectedItems.All(h => h.Samples.Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(s => s.Bank == bankName)))
bindable.Value = TernaryState.True;
}
@ -128,8 +143,78 @@ namespace osu.Game.Screens.Edit.Compose.Components
SelectionBankStates[bankName] = bindable;
}
// start with normal selected.
SelectionBankStates[SampleControlPoint.DEFAULT_BANK].Value = TernaryState.True;
foreach (string bankName in HitSampleInfo.AllBanks.Prepend(HIT_BANK_AUTO))
{
var bindable = new Bindable<TernaryState>
{
Description = bankName.Titleize()
};
bindable.ValueChanged += state =>
{
switch (state.NewValue)
{
case TernaryState.False:
if (SelectedItems.Count == 0)
{
// Ensure that if this is the last selected bank, it should remain selected.
if (SelectionAdditionBankStates.Values.All(b => b.Value == TernaryState.False))
bindable.Value = TernaryState.True;
}
else
{
// Completely empty selections should be allowed in the case that none of the selected objects have any addition samples.
// This is also required to stop a bindable feedback loop when a HitObject has zero addition samples (and LINQ `All` below becomes true).
if (SelectedItems.SelectMany(enumerateAllSamples).All(h => h.All(o => o.Name == HitSampleInfo.HIT_NORMAL)))
break;
// Never remove a sample bank.
// These are basically radio buttons, not toggles.
if (bankName == HIT_BANK_AUTO)
{
if (SelectedItems.SelectMany(enumerateAllSamples).All(h => h.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(s => s.EditorAutoBank)))
bindable.Value = TernaryState.True;
}
else
{
if (SelectedItems.SelectMany(enumerateAllSamples).All(h => h.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(s => s.Bank == bankName && !s.EditorAutoBank)))
bindable.Value = TernaryState.True;
}
}
break;
case TernaryState.True:
if (SelectedItems.Count == 0)
{
// Ensure the user can't stack multiple bank selections when there's no hitobject selection.
// Note that in normal scenarios this is sorted out by the feedback from applying the bank to the selected objects.
foreach (var other in SelectionAdditionBankStates.Values)
{
if (other != bindable)
other.Value = TernaryState.False;
}
}
else
{
// If none of the selected objects have any addition samples, we should not apply the addition bank.
if (SelectedItems.SelectMany(enumerateAllSamples).All(h => h.All(o => o.Name == HitSampleInfo.HIT_NORMAL)))
{
bindable.Value = TernaryState.False;
break;
}
SetSampleAdditionBank(bankName);
}
break;
}
};
SelectionAdditionBankStates[bankName] = bindable;
}
resetTernaryStates();
foreach (string sampleName in HitSampleInfo.AllAdditions)
{
@ -171,12 +256,21 @@ namespace osu.Game.Screens.Edit.Compose.Components
};
}
private void resetTernaryStates()
{
AutoSelectionBankEnabled.Value = true;
SelectionAdditionBanksEnabled.Value = true;
SelectionBankStates[HIT_BANK_AUTO].Value = TernaryState.True;
SelectionAdditionBankStates[HIT_BANK_AUTO].Value = TernaryState.True;
}
/// <summary>
/// Called when context menu ternary states may need to be recalculated (selection changed or hitobject updated).
/// </summary>
protected virtual void UpdateTernaryStates()
{
SelectionNewComboState.Value = GetStateFromSelection(SelectedItems.OfType<IHasComboInformation>(), h => h.NewCombo);
AutoSelectionBankEnabled.Value = SelectedItems.Count == 0;
var samplesInSelection = SelectedItems.SelectMany(enumerateAllSamples).ToArray();
@ -187,18 +281,34 @@ namespace osu.Game.Screens.Edit.Compose.Components
foreach ((string bankName, var bindable) in SelectionBankStates)
{
bindable.Value = GetStateFromSelection(samplesInSelection.SelectMany(s => s), h => h.Bank == bankName);
bindable.Value = GetStateFromSelection(samplesInSelection.SelectMany(s => s).Where(o => o.Name == HitSampleInfo.HIT_NORMAL), h => h.Bank == bankName);
}
IEnumerable<IList<HitSampleInfo>> enumerateAllSamples(HitObject hitObject)
{
yield return hitObject.Samples;
SelectionAdditionBanksEnabled.Value = samplesInSelection.SelectMany(s => s).Any(o => o.Name != HitSampleInfo.HIT_NORMAL);
if (hitObject is IHasRepeats withRepeats)
{
foreach (var node in withRepeats.NodeSamples)
yield return node;
}
foreach ((string bankName, var bindable) in SelectionAdditionBankStates)
{
bindable.Value = GetStateFromSelection(samplesInSelection.SelectMany(s => s).Where(o => o.Name != HitSampleInfo.HIT_NORMAL), h => (bankName != HIT_BANK_AUTO && h.Bank == bankName && !h.EditorAutoBank) || (bankName == HIT_BANK_AUTO && h.EditorAutoBank));
}
}
private void onSelectedItemsChanged(object? sender, NotifyCollectionChangedEventArgs e)
{
// Reset the ternary states when the selection is cleared.
if (e.OldStartingIndex >= 0 && e.NewStartingIndex < 0)
Scheduler.AddOnce(resetTernaryStates);
else
Scheduler.AddOnce(UpdateTernaryStates);
}
private IEnumerable<IList<HitSampleInfo>> enumerateAllSamples(HitObject hitObject)
{
yield return hitObject.Samples;
if (hitObject is IHasRepeats withRepeats)
{
foreach (var node in withRepeats.NodeSamples)
yield return node;
}
}
@ -214,12 +324,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
bool hasRelevantBank(HitObject hitObject)
{
bool result = hitObject.Samples.All(s => s.Bank == bankName);
bool result = hitObject.Samples.Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(s => s.Bank == bankName);
if (hitObject is IHasRepeats hasRepeats)
{
foreach (var node in hasRepeats.NodeSamples)
result &= node.All(s => s.Bank == bankName);
result &= node.Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(s => s.Bank == bankName);
}
return result;
@ -233,12 +343,47 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (hasRelevantBank(h))
return;
h.Samples = h.Samples.Select(s => s.With(newBank: bankName)).ToList();
h.Samples = h.Samples.Select(s => s.Name == HitSampleInfo.HIT_NORMAL ? s.With(newBank: bankName) : s).ToList();
if (h is IHasRepeats hasRepeats)
{
for (int i = 0; i < hasRepeats.NodeSamples.Count; ++i)
hasRepeats.NodeSamples[i] = hasRepeats.NodeSamples[i].Select(s => s.With(newBank: bankName)).ToList();
hasRepeats.NodeSamples[i] = hasRepeats.NodeSamples[i].Select(s => s.Name == HitSampleInfo.HIT_NORMAL ? s.With(newBank: bankName) : s).ToList();
}
EditorBeatmap.Update(h);
});
}
/// <summary>
/// Sets the sample addition bank for all selected <see cref="HitObject"/>s.
/// </summary>
/// <param name="bankName">The name of the sample bank.</param>
public void SetSampleAdditionBank(string bankName)
{
bool hasRelevantBank(HitObject hitObject) =>
bankName == HIT_BANK_AUTO
? enumerateAllSamples(hitObject).SelectMany(o => o).Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(s => s.EditorAutoBank)
: enumerateAllSamples(hitObject).SelectMany(o => o).Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(s => s.Bank == bankName && !s.EditorAutoBank);
if (SelectedItems.All(hasRelevantBank))
return;
EditorBeatmap.PerformOnSelection(h =>
{
if (hasRelevantBank(h))
return;
string normalBank = h.Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)?.Bank ?? HitSampleInfo.BANK_SOFT;
h.Samples = h.Samples.Select(s => s.Name != HitSampleInfo.HIT_NORMAL ? bankName == HIT_BANK_AUTO ? s.With(newBank: normalBank, newEditorAutoBank: true) : s.With(newBank: bankName, newEditorAutoBank: false) : s).ToList();
if (h is IHasRepeats hasRepeats)
{
for (int i = 0; i < hasRepeats.NodeSamples.Count; ++i)
{
normalBank = hasRepeats.NodeSamples[i].FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)?.Bank ?? HitSampleInfo.BANK_SOFT;
hasRepeats.NodeSamples[i] = hasRepeats.NodeSamples[i].Select(s => s.Name != HitSampleInfo.HIT_NORMAL ? bankName == HIT_BANK_AUTO ? s.With(newBank: normalBank, newEditorAutoBank: true) : s.With(newBank: bankName, newEditorAutoBank: false) : s).ToList();
}
}
EditorBeatmap.Update(h);
@ -282,9 +427,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
var hitSample = h.CreateHitSampleInfo(sampleName);
string? existingAdditionBank = node.FirstOrDefault(s => s.Name != HitSampleInfo.HIT_NORMAL)?.Bank;
if (existingAdditionBank != null)
hitSample = hitSample.With(newBank: existingAdditionBank);
HitSampleInfo? existingAddition = node.FirstOrDefault(s => s.Name != HitSampleInfo.HIT_NORMAL);
if (existingAddition != null)
hitSample = hitSample.With(newBank: existingAddition.Bank, newEditorAutoBank: existingAddition.EditorAutoBank);
node.Add(hitSample);
}
@ -415,6 +560,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
State = { BindTarget = drum },
Hotkey = new Hotkey(new KeyCombination(InputKey.Shift, InputKey.R))
};
yield return new OsuMenuItem("Addition bank")
{
Items = SelectionAdditionBankStates.Select(kvp =>
new TernaryStateToggleMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
};
}
#endregion

View File

@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -14,7 +13,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary>
/// A container for <see cref="SelectionBlueprint{HitObject}"/> ordered by their <see cref="HitObject"/> start times.
/// </summary>
public sealed partial class HitObjectOrderedSelectionContainer : Container<SelectionBlueprint<HitObject>>
public sealed partial class HitObjectOrderedSelectionContainer : BlueprintContainer<HitObject>.SelectionBlueprintContainer
{
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
@ -28,16 +27,18 @@ namespace osu.Game.Screens.Edit.Compose.Components
public override void Add(SelectionBlueprint<HitObject> drawable)
{
SortInternal();
Sort();
base.Add(drawable);
}
public override bool Remove(SelectionBlueprint<HitObject> drawable, bool disposeImmediately)
{
SortInternal();
Sort();
return base.Remove(drawable, disposeImmediately);
}
internal void Sort() => SortInternal();
protected override int Compare(Drawable x, Drawable y)
{
var xObj = ((SelectionBlueprint<HitObject>)x).Item;

View File

@ -107,7 +107,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public static string? GetAdditionBankValue(IEnumerable<HitSampleInfo> samples)
{
return samples.FirstOrDefault(o => o.Name != HitSampleInfo.HIT_NORMAL)?.Bank;
var firstAddition = samples.FirstOrDefault(o => o.Name != HitSampleInfo.HIT_NORMAL);
if (firstAddition == null)
return null;
return firstAddition.EditorAutoBank ? EditorSelectionHandler.HIT_BANK_AUTO : firstAddition.Bank;
}
public static int GetVolumeValue(ICollection<HitSampleInfo> samples)
@ -320,7 +324,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
for (int i = 0; i < relevantSamples.Count; i++)
{
if (relevantSamples[i].Name != HitSampleInfo.HIT_NORMAL) continue;
if (relevantSamples[i].Name != HitSampleInfo.HIT_NORMAL && !relevantSamples[i].EditorAutoBank) continue;
relevantSamples[i] = relevantSamples[i].With(newBank: newBank);
}
@ -331,11 +335,20 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
updateAllRelevantSamples((_, relevantSamples) =>
{
string normalBank = relevantSamples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)?.Bank ?? HitSampleInfo.BANK_SOFT;
for (int i = 0; i < relevantSamples.Count; i++)
{
if (relevantSamples[i].Name == HitSampleInfo.HIT_NORMAL) continue;
if (relevantSamples[i].Name == HitSampleInfo.HIT_NORMAL)
continue;
relevantSamples[i] = relevantSamples[i].With(newBank: newBank);
// Addition samples with bank set to auto should inherit the bank of the normal sample
if (newBank == EditorSelectionHandler.HIT_BANK_AUTO)
{
relevantSamples[i] = relevantSamples[i].With(newBank: normalBank, newEditorAutoBank: true);
}
else
relevantSamples[i] = relevantSamples[i].With(newBank: newBank, newEditorAutoBank: false);
}
});
}
@ -383,7 +396,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
selectionSampleStates[sampleName] = bindable;
}
banks.AddRange(HitSampleInfo.AllBanks);
banks.AddRange(HitSampleInfo.AllBanks.Prepend(EditorSelectionHandler.HIT_BANK_AUTO));
}
private void updateTernaryStates()
@ -438,24 +451,31 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.ControlPressed || e.AltPressed || e.SuperPressed || !checkRightToggleFromKey(e.Key, out int rightIndex))
if (e.ControlPressed || e.SuperPressed || !checkRightToggleFromKey(e.Key, out int rightIndex))
return base.OnKeyDown(e);
if (e.ShiftPressed)
if (e.ShiftPressed || e.AltPressed)
{
string? newBank = banks.ElementAtOrDefault(rightIndex);
if (string.IsNullOrEmpty(newBank))
return true;
setBank(newBank);
updatePrimaryBankState();
setAdditionBank(newBank);
updateAdditionBankState();
if (e.ShiftPressed && newBank != EditorSelectionHandler.HIT_BANK_AUTO)
{
setBank(newBank);
updatePrimaryBankState();
}
if (e.AltPressed)
{
setAdditionBank(newBank);
updateAdditionBankState();
}
}
else
{
var item = togglesCollection.ElementAtOrDefault(rightIndex);
var item = togglesCollection.ElementAtOrDefault(rightIndex - 1);
if (item is not DrawableTernaryButton button) return base.OnKeyDown(e);
@ -469,18 +489,22 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
switch (key)
{
case Key.W:
case Key.Q:
index = 0;
break;
case Key.E:
case Key.W:
index = 1;
break;
case Key.R:
case Key.E:
index = 2;
break;
case Key.R:
index = 3;
break;
default:
index = -1;
break;

View File

@ -91,7 +91,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
}
protected override Container<SelectionBlueprint<HitObject>> CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
protected override SelectionBlueprintContainer CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
protected override bool OnDragStart(DragStartEvent e)
{
@ -287,14 +287,27 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
}
protected partial class TimelineSelectionBlueprintContainer : Container<SelectionBlueprint<HitObject>>
protected partial class TimelineSelectionBlueprintContainer : SelectionBlueprintContainer
{
protected override Container<SelectionBlueprint<HitObject>> Content { get; }
protected override HitObjectOrderedSelectionContainer Content { get; }
public TimelineSelectionBlueprintContainer()
{
AddInternal(new TimelinePart<SelectionBlueprint<HitObject>>(Content = new HitObjectOrderedSelectionContainer { RelativeSizeAxes = Axes.Both }) { RelativeSizeAxes = Axes.Both });
}
public override void ChangeChildDepth(SelectionBlueprint<HitObject> child, float newDepth)
{
// timeline blueprint container also contains a blueprint for current placement, if present
// (see `placementChanged()` callback above).
// because the current placement hitobject is generally going to be mutated during the placement,
// it is possible for `Content`'s children to become unsorted when the user moves the placement around,
// which can culminate in a critical failure when attempting to binary-search children here
// using `HitObjectOrderedSelectionContainer`'s custom comparer.
// thus, always force a re-sort of objects before attempting to change child depth to avoid this scenario.
Content.Sort();
base.ChangeChildDepth(child, newDepth);
}
}
}
}

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@ -215,6 +215,7 @@ namespace osu.Game.Screens.Edit
private Bindable<bool> editorLimitedDistanceSnap;
private Bindable<bool> editorTimelineShowTimingChanges;
private Bindable<bool> editorTimelineShowTicks;
private Bindable<bool> editorContractSidebars;
/// <summary>
/// This controls the opacity of components like the timelines, sidebars, etc.
@ -323,6 +324,7 @@ namespace osu.Game.Screens.Edit
editorLimitedDistanceSnap = config.GetBindable<bool>(OsuSetting.EditorLimitedDistanceSnap);
editorTimelineShowTimingChanges = config.GetBindable<bool>(OsuSetting.EditorTimelineShowTimingChanges);
editorTimelineShowTicks = config.GetBindable<bool>(OsuSetting.EditorTimelineShowTicks);
editorContractSidebars = config.GetBindable<bool>(OsuSetting.EditorContractSidebars);
AddInternal(new OsuContextMenuContainer
{
@ -402,7 +404,11 @@ namespace osu.Game.Screens.Edit
new ToggleMenuItem(EditorStrings.LimitedDistanceSnap)
{
State = { BindTarget = editorLimitedDistanceSnap },
}
},
new ToggleMenuItem(EditorStrings.ContractSidebars)
{
State = { BindTarget = editorContractSidebars }
},
}
},
new MenuItem(EditorStrings.Timing)
@ -1098,8 +1104,12 @@ namespace osu.Game.Screens.Edit
private void seekControlPoint(int direction)
{
var found = direction < 1
? editorBeatmap.ControlPointInfo.AllControlPoints.LastOrDefault(p => p.Time < clock.CurrentTime)
// In the case of a backwards seek while playing, it can be hard to jump before a timing point.
// Adding some lenience here makes it more user-friendly.
double seekLenience = clock.IsRunning ? 1000 * ((IAdjustableClock)clock).Rate : 0;
ControlPoint found = direction < 1
? editorBeatmap.ControlPointInfo.AllControlPoints.LastOrDefault(p => p.Time < clock.CurrentTime - seekLenience)
: editorBeatmap.ControlPointInfo.AllControlPoints.FirstOrDefault(p => p.Time > clock.CurrentTime);
if (found != null)

View File

@ -13,6 +13,7 @@ using osu.Framework.Layout;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Localisation.SkinComponents;
using osu.Game.Rulesets.Judgements;
using osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts;
using osu.Game.Skinning;
@ -33,7 +34,7 @@ namespace osu.Game.Screens.Play.HUD
Precision = 1
};
[SettingSource("Use relative size")]
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.UseRelativeSize))]
public BindableBool UseRelativeSize { get; } = new BindableBool(true);
private ArgonHealthDisplayBar mainBar = null!;

View File

@ -30,6 +30,9 @@ namespace osu.Game.Screens.Play.HUD
[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))]
public Bindable<bool> ShowTime { get; } = new BindableBool(true);
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.UseRelativeSize))]
public BindableBool UseRelativeSize { get; } = new BindableBool(true);
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Colour), nameof(SkinnableComponentStrings.ColourDescription))]
public BindableColour4 AccentColour { get; } = new BindableColour4(Colour4.White);
@ -99,6 +102,11 @@ namespace osu.Game.Screens.Play.HUD
ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true);
ShowTime.BindValueChanged(_ => info.FadeTo(ShowTime.Value ? 1 : 0, 200, Easing.In), true);
AccentColour.BindValueChanged(_ => Colour = AccentColour.Value, true);
// see comment in ArgonHealthDisplay.cs regarding RelativeSizeAxes
float previousWidth = Width;
UseRelativeSize.BindValueChanged(v => RelativeSizeAxes = v.NewValue ? Axes.X : Axes.None, true);
Width = previousWidth;
}
protected override void UpdateObjects(IEnumerable<HitObject> objects)

View File

@ -37,6 +37,9 @@ namespace osu.Game.Screens.Play.HUD
[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))]
public Bindable<bool> ShowTime { get; } = new BindableBool(true);
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.UseRelativeSize))]
public BindableBool UseRelativeSize { get; } = new BindableBool(true);
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Colour), nameof(SkinnableComponentStrings.ColourDescription))]
public BindableColour4 AccentColour { get; } = new BindableColour4(Colour4.White);
@ -83,6 +86,11 @@ namespace osu.Game.Screens.Play.HUD
private void load(OsuColour colours)
{
graph.FillColour = bar.FillColour = colours.BlueLighter;
// see comment in ArgonHealthDisplay.cs regarding RelativeSizeAxes
float previousWidth = Width;
UseRelativeSize.BindValueChanged(v => RelativeSizeAxes = v.NewValue ? Axes.X : Axes.None, true);
Width = previousWidth;
}
protected override void LoadComplete()

View File

@ -252,7 +252,7 @@ namespace osu.Game.Screens.Play
PlayfieldSkinLayer.Position = ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft);
PlayfieldSkinLayer.Width = (ToLocalSpace(playfieldScreenSpaceDrawQuad.TopRight) - ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft)).Length;
PlayfieldSkinLayer.Height = (ToLocalSpace(playfieldScreenSpaceDrawQuad.BottomLeft) - ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft)).Length;
PlayfieldSkinLayer.Rotation = drawableRuleset.Playfield.Rotation;
PlayfieldSkinLayer.Rotation = drawableRuleset.PlayfieldAdjustmentContainer.Rotation;
}
float? lowestTopScreenSpaceLeft = null;

View File

@ -562,11 +562,8 @@ namespace osu.Game.Screens.Play
}
catch (BeatmapInvalidForRulesetException)
{
// A playable beatmap may not be creatable with the user's preferred ruleset, so try using the beatmap's default ruleset
rulesetInfo = Beatmap.Value.BeatmapInfo.Ruleset;
ruleset = rulesetInfo.CreateInstance();
playable = Beatmap.Value.GetPlayableBeatmap(rulesetInfo, gameplayMods, cancellationToken);
Logger.Log($"The current beatmap is not playable in {ruleset.RulesetInfo.Name}!", level: LogLevel.Important);
return null;
}
if (playable.HitObjects.Count == 0)

View File

@ -322,6 +322,11 @@ namespace osu.Game.Screens.Select
{
try
{
// To handle the beatmap update flow, attempt to track selection changes across delete-insert transactions.
// When an update occurs, the previous beatmap set is either soft or hard deleted.
// Check if the current selection was potentially deleted by re-querying its validity.
bool selectedSetMarkedDeleted = SelectedBeatmapSet != null && fetchFromID(SelectedBeatmapSet.ID)?.DeletePending != false;
foreach (var set in setsRequiringRemoval) removeBeatmapSet(set.ID);
foreach (var set in setsRequiringUpdate) updateBeatmapSet(set);
@ -331,11 +336,6 @@ namespace osu.Game.Screens.Select
// If SelectedBeatmapInfo is non-null, the set should also be non-null.
Debug.Assert(SelectedBeatmapSet != null);
// To handle the beatmap update flow, attempt to track selection changes across delete-insert transactions.
// When an update occurs, the previous beatmap set is either soft or hard deleted.
// Check if the current selection was potentially deleted by re-querying its validity.
bool selectedSetMarkedDeleted = fetchFromID(SelectedBeatmapSet.ID)?.DeletePending != false;
if (selectedSetMarkedDeleted && setsRequiringUpdate.Any())
{
// If it is no longer valid, make the bold assumption that an updated version will be available in the modified/inserted indices.

View File

@ -154,6 +154,9 @@ namespace osu.Game.Skinning
{
bool wasPlaying = IsPlaying;
if (wasPlaying && Looping)
Stop();
// Remove all pooled samples (return them to the pool), and dispose the rest.
samplesContainer.RemoveAll(s => s.IsInPool, false);
samplesContainer.Clear();

View File

@ -188,7 +188,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay
case GetBeatmapRequest getBeatmapRequest:
{
getBeatmapRequest.TriggerSuccess(createResponseBeatmaps(getBeatmapRequest.BeatmapInfo.OnlineID).Single());
getBeatmapRequest.TriggerSuccess(createResponseBeatmaps(getBeatmapRequest.OnlineID).Single());
return true;
}
@ -214,6 +214,22 @@ namespace osu.Game.Tests.Visual.OnlinePlay
getBeatmapSetRequest.TriggerSuccess(OsuTestScene.CreateAPIBeatmapSet(baseBeatmap));
return true;
}
case GetUsersRequest getUsersRequest:
{
getUsersRequest.TriggerSuccess(new GetUsersResponse
{
Users = getUsersRequest.UserIds.Select(id => id == TestUserLookupCache.UNRESOLVED_USER_ID
? null
: new APIUser
{
Id = id,
Username = $"User {id}"
})
.Where(u => u != null).ToList(),
});
return true;
}
}
List<APIBeatmap> createResponseBeatmaps(params int[] beatmapIds)

View File

@ -3,9 +3,11 @@
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
@ -24,6 +26,10 @@ namespace osu.Game.Tests.Visual
protected PlacementBlueprintTestScene()
{
base.Content.Add(HitObjectContainer = CreateHitObjectContainer().With(c => c.Clock = new FramedClock(new StopwatchClock())));
base.Content.Add(new MouseMovementInterceptor
{
MouseMoved = updatePlacementTimeAndPosition,
});
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
@ -83,10 +89,11 @@ namespace osu.Game.Tests.Visual
protected override void Update()
{
base.Update();
CurrentBlueprint.UpdateTimeAndPosition(SnapForBlueprint(CurrentBlueprint));
updatePlacementTimeAndPosition();
}
private void updatePlacementTimeAndPosition() => CurrentBlueprint.UpdateTimeAndPosition(SnapForBlueprint(CurrentBlueprint));
protected virtual SnapResult SnapForBlueprint(HitObjectPlacementBlueprint blueprint) =>
new SnapResult(InputManager.CurrentState.Mouse.Position, null);
@ -107,5 +114,22 @@ namespace osu.Game.Tests.Visual
protected abstract DrawableHitObject CreateHitObject(HitObject hitObject);
protected abstract HitObjectPlacementBlueprint CreateBlueprint();
private partial class MouseMovementInterceptor : Drawable
{
public Action MouseMoved;
public MouseMovementInterceptor()
{
RelativeSizeAxes = Axes.Both;
Depth = float.MinValue;
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
MouseMoved?.Invoke();
return base.OnMouseMove(e);
}
}
}
}

View File

@ -35,7 +35,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="11.5.0" />
<PackageReference Include="ppy.osu.Framework" Version="2024.1009.0" />
<PackageReference Include="ppy.osu.Framework" Version="2024.1025.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2024.1003.0" />
<PackageReference Include="Sentry" Version="4.12.1" />
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->

View File

@ -17,6 +17,6 @@
<MtouchInterpreter>-all</MtouchInterpreter>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.1009.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.1025.0" />
</ItemGroup>
</Project>

View File

@ -69,7 +69,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertConditionalTernaryExpressionToSwitchExpression/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertConstructorToMemberInitializers/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertIfDoToWhile/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertIfStatementToConditionalTernaryExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertIfStatementToConditionalTernaryExpression/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertIfStatementToNullCoalescingAssignment/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertIfStatementToNullCoalescingExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertIfStatementToSwitchExpression/@EntryIndexedValue">DO_NOT_SHOW</s:String>