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Merge branch 'master' into fix-carousel-test-loading-beatmaps
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commit
1b5cb3893a
@ -7,7 +7,6 @@ using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Video;
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using osu.Framework.Platform;
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using osu.Framework.Timing;
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using osu.Game.Graphics;
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@ -28,9 +27,9 @@ namespace osu.Game.Tournament.Components
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}
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[BackgroundDependencyLoader]
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private void load(Storage storage)
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private void load(TournamentStorage storage)
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{
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var stream = storage.GetStream($@"videos/{filename}.m4v");
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var stream = storage.GetStream($@"videos/{filename}");
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if (stream != null)
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{
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@ -11,6 +11,7 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.Models;
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using osuTK;
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namespace osu.Game.Tournament.Screens.Gameplay.Components
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{
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@ -131,13 +132,15 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
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Margin = new MarginPadding { Top = bar_height, Horizontal = 10 };
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Winning = false;
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DisplayedCountSpriteText.Spacing = new Vector2(-6);
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}
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public bool Winning
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{
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set => DisplayedCountSpriteText.Font = value
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? OsuFont.Torus.With(weight: FontWeight.Bold, size: 50)
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: OsuFont.Torus.With(weight: FontWeight.Regular, size: 40);
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? OsuFont.Torus.With(weight: FontWeight.Bold, size: 50, fixedWidth: true)
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: OsuFont.Torus.With(weight: FontWeight.Regular, size: 40, fixedWidth: true);
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}
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}
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}
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@ -37,6 +37,8 @@ namespace osu.Game.Tournament
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private Storage storage;
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private TournamentStorage tournamentStorage;
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private DependencyContainer dependencies;
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private Bindable<Size> windowSize;
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@ -54,7 +56,9 @@ namespace osu.Game.Tournament
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{
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Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly));
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Textures.AddStore(new TextureLoaderStore(new ResourceStore<byte[]>(new StorageBackedResourceStore(storage))));
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dependencies.CacheAs(tournamentStorage = new TournamentStorage(storage));
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Textures.AddStore(new TextureLoaderStore(tournamentStorage));
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this.storage = storage;
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19
osu.Game.Tournament/TournamentStorage.cs
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19
osu.Game.Tournament/TournamentStorage.cs
Normal file
@ -0,0 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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namespace osu.Game.Tournament
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{
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internal class TournamentStorage : NamespacedResourceStore<byte[]>
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{
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public TournamentStorage(Storage storage)
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: base(new StorageBackedResourceStore(storage), "tournament")
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{
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AddExtension("m4v");
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AddExtension("avi");
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AddExtension("mp4");
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}
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}
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}
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@ -14,22 +14,8 @@ namespace osu.Game.Overlays.Volume
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public Func<GlobalAction, bool> ActionRequested;
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public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
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public bool OnPressed(GlobalAction action)
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{
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// if nothing else handles selection actions in the game, it's safe to let volume be adjusted.
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switch (action)
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{
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case GlobalAction.SelectPrevious:
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action = GlobalAction.IncreaseVolume;
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break;
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case GlobalAction.SelectNext:
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action = GlobalAction.DecreaseVolume;
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break;
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}
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return ActionRequested?.Invoke(action) ?? false;
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}
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public bool OnPressed(GlobalAction action) =>
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ActionRequested?.Invoke(action) ?? false;
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public bool OnScroll(GlobalAction action, float amount, bool isPrecise) =>
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ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
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