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Merge pull request #7828 from peppy/fix-cursor-cs-scaling
Fix osu! gameplay cursor not adjusting to mod/convert circle size changes
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commit
1b5a1f7f9e
@ -7,7 +7,9 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing.Input;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Screens.Play;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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@ -21,12 +23,50 @@ namespace osu.Game.Rulesets.Osu.Tests
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typeof(CursorTrail)
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};
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[BackgroundDependencyLoader]
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private void load()
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[Cached]
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private GameplayBeatmap gameplayBeatmap;
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private ClickingCursorContainer lastContainer;
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[Resolved]
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private OsuConfigManager config { get; set; }
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public TestSceneGameplayCursor()
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{
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gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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}
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[TestCase(1, 1)]
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[TestCase(5, 1)]
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[TestCase(10, 1)]
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[TestCase(1, 1.5f)]
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[TestCase(5, 1.5f)]
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[TestCase(10, 1.5f)]
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public void TestSizing(int circleSize, float userScale)
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{
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AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
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AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
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AddStep("turn on autosizing", () => config.Set(OsuSetting.AutoCursorSize, true));
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AddStep("load content", loadContent);
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
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AddStep("set user scale to 1", () => config.Set(OsuSetting.GameplayCursorSize, 1f));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize));
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AddStep("turn off autosizing", () => config.Set(OsuSetting.AutoCursorSize, false));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == 1);
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AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale);
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}
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private void loadContent()
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{
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SetContents(() => new MovingCursorInputManager
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{
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Child = new ClickingCursorContainer
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Child = lastContainer = new ClickingCursorContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osuTK;
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@ -29,10 +30,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private readonly Drawable cursorTrail;
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public Bindable<float> CursorScale;
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public Bindable<float> CursorScale = new BindableFloat(1);
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private Bindable<float> userCursorScale;
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private Bindable<bool> autoCursorScale;
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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public OsuCursorContainer()
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{
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@ -43,37 +44,16 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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};
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}
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[Resolved(canBeNull: true)]
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private GameplayBeatmap beatmap { get; set; }
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[Resolved]
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private OsuConfigManager config { get; set; }
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[BackgroundDependencyLoader(true)]
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private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig, IBindable<WorkingBeatmap> beatmap)
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private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig)
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{
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rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
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this.beatmap.BindTo(beatmap);
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this.beatmap.ValueChanged += _ => calculateScale();
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userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
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userCursorScale.ValueChanged += _ => calculateScale();
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autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
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autoCursorScale.ValueChanged += _ => calculateScale();
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CursorScale = new BindableFloat();
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CursorScale.ValueChanged += e => ActiveCursor.Scale = cursorTrail.Scale = new Vector2(e.NewValue);
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calculateScale();
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}
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private void calculateScale()
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{
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float scale = userCursorScale.Value;
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if (autoCursorScale.Value && beatmap.Value != null)
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{
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// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
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scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
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}
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CursorScale.Value = scale;
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}
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protected override void LoadComplete()
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@ -81,6 +61,46 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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base.LoadComplete();
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showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
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userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
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userCursorScale.ValueChanged += _ => calculateScale();
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autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
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autoCursorScale.ValueChanged += _ => calculateScale();
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CursorScale.ValueChanged += e =>
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{
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var newScale = new Vector2(e.NewValue);
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ActiveCursor.Scale = newScale;
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cursorTrail.Scale = newScale;
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};
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calculateScale();
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}
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/// <summary>
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/// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
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/// </summary>
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public static float GetScaleForCircleSize(float circleSize) =>
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1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
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private void calculateScale()
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{
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float scale = userCursorScale.Value;
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if (autoCursorScale.Value && beatmap != null)
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{
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// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
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scale *= GetScaleForCircleSize(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
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}
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CursorScale.Value = scale;
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var newScale = new Vector2(scale);
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ActiveCursor.ScaleTo(newScale, 400, Easing.OutQuint);
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cursorTrail.Scale = newScale;
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}
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private int downCount;
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42
osu.Game/Screens/Play/GameplayBeatmap.cs
Normal file
42
osu.Game/Screens/Play/GameplayBeatmap.cs
Normal file
@ -0,0 +1,42 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Play
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{
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public class GameplayBeatmap : Component, IBeatmap
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{
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public readonly IBeatmap PlayableBeatmap;
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public GameplayBeatmap(IBeatmap playableBeatmap)
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{
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PlayableBeatmap = playableBeatmap;
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}
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public BeatmapInfo BeatmapInfo
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{
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get => PlayableBeatmap.BeatmapInfo;
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set => PlayableBeatmap.BeatmapInfo = value;
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}
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public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
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public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
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public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
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public double TotalBreakTime => PlayableBeatmap.TotalBreakTime;
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public IReadOnlyList<HitObject> HitObjects => PlayableBeatmap.HitObjects;
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public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
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public IBeatmap Clone() => PlayableBeatmap.Clone();
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}
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}
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@ -110,6 +110,13 @@ namespace osu.Game.Screens.Play
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this.showResults = showResults;
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}
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private GameplayBeatmap gameplayBeatmap;
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
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{
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@ -143,6 +150,10 @@ namespace osu.Game.Screens.Play
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InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
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AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap));
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dependencies.CacheAs(gameplayBeatmap);
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addUnderlayComponents(GameplayClockContainer);
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addGameplayComponents(GameplayClockContainer, Beatmap.Value);
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addOverlayComponents(GameplayClockContainer, Beatmap.Value);
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