diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs
index d722c7a98a..0303293c41 100644
--- a/osu.Game/Online/API/APIAccess.cs
+++ b/osu.Game/Online/API/APIAccess.cs
@@ -165,7 +165,7 @@ namespace osu.Game.Online.API
}
// The Success callback event is fired on the main thread, so we should wait for that to run before proceeding.
- // Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests
+ // Without this, we will end up circulating this Connecting loop multiple times and queuing up many web requests
// before actually going online.
while (State > APIState.Offline && State < APIState.Online)
Thread.Sleep(500);
diff --git a/osu.Game/Screens/Menu/IntroCircles.cs b/osu.Game/Screens/Menu/IntroCircles.cs
index 4fa1a81123..c069f82134 100644
--- a/osu.Game/Screens/Menu/IntroCircles.cs
+++ b/osu.Game/Screens/Menu/IntroCircles.cs
@@ -77,7 +77,7 @@ namespace osu.Game.Screens.Menu
Scheduler.AddDelayed(delegate
{
- // Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
+ // Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
if (menuMusic.Value)
{
track.Restart();
diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs
index 9d0a5cd05b..6984959e9c 100644
--- a/osu.Game/Screens/Menu/LogoVisualisation.cs
+++ b/osu.Game/Screens/Menu/LogoVisualisation.cs
@@ -47,7 +47,7 @@ namespace osu.Game.Screens.Menu
private const float visualiser_rounds = 5;
///
- /// How much should each bar go down each milisecond (based on a full bar).
+ /// How much should each bar go down each millisecond (based on a full bar).
///
private const float decay_per_milisecond = 0.0024f;
@@ -161,7 +161,7 @@ namespace osu.Game.Screens.Menu
private IShader shader;
private Texture texture;
- //Asuming the logo is a circle, we don't need a second dimension.
+ //Assuming the logo is a circle, we don't need a second dimension.
private float size;
private Color4 colour;
diff --git a/osu.Game/Screens/Menu/OsuLogo.cs b/osu.Game/Screens/Menu/OsuLogo.cs
index 0c5bf12bdb..d37cfe32db 100644
--- a/osu.Game/Screens/Menu/OsuLogo.cs
+++ b/osu.Game/Screens/Menu/OsuLogo.cs
@@ -229,7 +229,7 @@ namespace osu.Game.Screens.Menu
}
///
- /// Schedule a new extenral animation. Handled queueing and finishing previous animations in a sane way.
+ /// Schedule a new external animation. Handled queuing and finishing previous animations in a sane way.
///
/// The animation to be performed
/// If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.