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mirror of https://github.com/ppy/osu.git synced 2024-12-14 23:12:56 +08:00

Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay-header-web-colours

This commit is contained in:
Andrei Zavatski 2020-01-18 23:54:12 +03:00
commit 1b06957566
41 changed files with 177 additions and 67 deletions

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@ -54,6 +54,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1230.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.111.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.118.0" />
</ItemGroup>
</Project>

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public override string Name => "Fade In";
public override string Acronym => "FI";
public override IconUsage Icon => OsuIcon.ModHidden;
public override IconUsage? Icon => OsuIcon.ModHidden;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => @"Keys appear out of nowhere!";
public override double ScoreMultiplier => 1;

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string Name => "Random";
public override string Acronym => "RD";
public override ModType Type => ModType.Conversion;
public override IconUsage Icon => OsuIcon.Dice;
public override IconUsage? Icon => OsuIcon.Dice;
public override string Description => @"Shuffle around the keys!";
public override double ScoreMultiplier => 1;

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Autopilot";
public override string Acronym => "AP";
public override IconUsage Icon => OsuIcon.ModAutopilot;
public override IconUsage? Icon => OsuIcon.ModAutopilot;
public override ModType Type => ModType.Automation;
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
public override double ScoreMultiplier => 1;

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => "Play with blinds on your screen.";
public override string Acronym => "BL";
public override IconUsage Icon => FontAwesome.Solid.Adjust;
public override IconUsage? Icon => FontAwesome.Solid.Adjust;
public override ModType Type => ModType.DifficultyIncrease;
public override bool Ranked => false;

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Acronym => "DF";
public override IconUsage Icon => FontAwesome.Solid.CompressArrowsAlt;
public override IconUsage? Icon => FontAwesome.Solid.CompressArrowsAlt;
public override string Description => "Hit them at the right size!";

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Acronym => "GR";
public override IconUsage Icon => FontAwesome.Solid.ArrowsAltV;
public override IconUsage? Icon => FontAwesome.Solid.ArrowsAltV;
public override string Description => "Hit them at the right size!";

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Spin In";
public override string Acronym => "SI";
public override IconUsage Icon => FontAwesome.Solid.Undo;
public override IconUsage? Icon => FontAwesome.Solid.Undo;
public override ModType Type => ModType.Fun;
public override string Description => "Circles spin in. No approach circles.";
public override double ScoreMultiplier => 1;

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Spun Out";
public override string Acronym => "SO";
public override IconUsage Icon => OsuIcon.ModSpunout;
public override IconUsage? Icon => OsuIcon.ModSpunout;
public override ModType Type => ModType.DifficultyReduction;
public override string Description => @"Spinners will be automatically completed.";
public override double ScoreMultiplier => 0.9;

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Name => "Target";
public override string Acronym => "TP";
public override ModType Type => ModType.Conversion;
public override IconUsage Icon => OsuIcon.ModTarget;
public override IconUsage? Icon => OsuIcon.ModTarget;
public override string Description => @"Practice keeping up with the beat of the song.";
public override double ScoreMultiplier => 1;
}

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@ -6,7 +6,6 @@ using System.Linq;
using osu.Framework.Bindables;
using System.Collections.Generic;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
@ -19,7 +18,6 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Traceable";
public override string Acronym => "TC";
public override IconUsage Icon => FontAwesome.Brands.SnapchatGhost;
public override ModType Type => ModType.Fun;
public override string Description => "Put your faith in the approach circles...";
public override double ScoreMultiplier => 1;

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Transform";
public override string Acronym => "TR";
public override IconUsage Icon => FontAwesome.Solid.ArrowsAlt;
public override IconUsage? Icon => FontAwesome.Solid.ArrowsAlt;
public override ModType Type => ModType.Fun;
public override string Description => "Everything rotates. EVERYTHING.";
public override double ScoreMultiplier => 1;

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Wiggle";
public override string Acronym => "WG";
public override IconUsage Icon => FontAwesome.Solid.Certificate;
public override IconUsage? Icon => FontAwesome.Solid.Certificate;
public override ModType Type => ModType.Fun;
public override string Description => "They just won't stay still...";
public override double ScoreMultiplier => 1;

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -25,7 +26,7 @@ namespace osu.Game.Tests.Visual.Online
typeof(ChannelTabControl),
};
private readonly ChannelTabControl channelTabControl;
private readonly TestTabControl channelTabControl;
public TestSceneChannelTabControl()
{
@ -37,7 +38,7 @@ namespace osu.Game.Tests.Visual.Online
Anchor = Anchor.Centre,
Children = new Drawable[]
{
channelTabControl = new ChannelTabControl
channelTabControl = new TestTabControl
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.Centre,
@ -73,32 +74,40 @@ namespace osu.Game.Tests.Visual.Online
channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.NewValue;
AddStep("Add random private channel", addRandomPrivateChannel);
AddAssert("There is only one channels", () => channelTabControl.Items.Count() == 2);
AddAssert("There is only one channels", () => channelTabControl.Items.Count == 2);
AddRepeatStep("Add 3 random private channels", addRandomPrivateChannel, 3);
AddAssert("There are four channels", () => channelTabControl.Items.Count() == 5);
AddAssert("There are four channels", () => channelTabControl.Items.Count == 5);
AddStep("Add random public channel", () => addChannel(RNG.Next().ToString()));
AddRepeatStep("Select a random channel", () => channelTabControl.Current.Value = channelTabControl.Items.ElementAt(RNG.Next(channelTabControl.Items.Count() - 1)), 20);
AddRepeatStep("Select a random channel", () =>
{
List<Channel> validChannels = channelTabControl.Items.Where(c => !(c is ChannelSelectorTabItem.ChannelSelectorTabChannel)).ToList();
channelTabControl.SelectChannel(validChannels[RNG.Next(0, validChannels.Count)]);
}, 20);
Channel channelBefore = channelTabControl.Items.First();
AddStep("set first channel", () => channelTabControl.Current.Value = channelBefore);
Channel channelBefore = null;
AddStep("set first channel", () => channelTabControl.SelectChannel(channelBefore = channelTabControl.Items.First(c => !(c is ChannelSelectorTabItem.ChannelSelectorTabChannel))));
AddStep("select selector tab", () => channelTabControl.Current.Value = channelTabControl.Items.Last());
AddStep("select selector tab", () => channelTabControl.SelectChannel(channelTabControl.Items.Single(c => c is ChannelSelectorTabItem.ChannelSelectorTabChannel)));
AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);
AddAssert("check channel unchanged", () => channelBefore == channelTabControl.Current.Value);
AddStep("set second channel", () => channelTabControl.Current.Value = channelTabControl.Items.Skip(1).First());
AddStep("set second channel", () => channelTabControl.SelectChannel(channelTabControl.Items.GetNext(channelBefore)));
AddAssert("selector tab is inactive", () => !channelTabControl.ChannelSelectorActive.Value);
AddUntilStep("remove all channels", () =>
{
var first = channelTabControl.Items.First();
if (first is ChannelSelectorTabItem.ChannelSelectorTabChannel)
return true;
foreach (var item in channelTabControl.Items.ToList())
{
if (item is ChannelSelectorTabItem.ChannelSelectorTabChannel)
continue;
channelTabControl.RemoveChannel(first);
return false;
channelTabControl.RemoveChannel(item);
return false;
}
return true;
});
AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);
@ -117,5 +126,10 @@ namespace osu.Game.Tests.Visual.Online
Type = ChannelType.Public,
Name = name
});
private class TestTabControl : ChannelTabControl
{
public void SelectChannel(Channel channel) => base.SelectTab(TabMap[channel]);
}
}
}

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@ -0,0 +1,62 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneModButton : OsuTestScene
{
public TestSceneModButton()
{
Children = new Drawable[]
{
new ModButton(new MultiMod(new TestMod1(), new TestMod2(), new TestMod3(), new TestMod4()))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
};
}
private class TestMod1 : TestMod
{
public override string Name => "Test mod 1";
public override string Acronym => "M1";
}
private class TestMod2 : TestMod
{
public override string Name => "Test mod 2";
public override string Acronym => "M2";
public override IconUsage? Icon => FontAwesome.Solid.Exclamation;
}
private class TestMod3 : TestMod
{
public override string Name => "Test mod 3";
public override string Acronym => "M3";
public override IconUsage? Icon => FontAwesome.Solid.ArrowRight;
}
private class TestMod4 : TestMod
{
public override string Name => "Test mod 4";
public override string Acronym => "M4";
}
private abstract class TestMod : Mod, IApplicableMod
{
public override double ScoreMultiplier => 1.0;
}
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -62,7 +61,7 @@ namespace osu.Game.Tests.Visual.UserInterface
waitForCurrent();
pushNext();
waitForCurrent();
AddAssert(@"only 2 items", () => breadcrumbs.Items.Count() == 2);
AddAssert(@"only 2 items", () => breadcrumbs.Items.Count == 2);
AddStep(@"exit current", () => screenStack.CurrentScreen.Exit());
AddAssert(@"current screen is first", () => startScreen == screenStack.CurrentScreen);
}

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@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("Select random", () =>
{
selector.Current.Value = selector.Items.ElementAt(RNG.Next(selector.Items.Count()));
selector.Current.Value = selector.Items.ElementAt(RNG.Next(selector.Items.Count));
});
AddStep("Toggle disabled state", () => selector.Current.Disabled = !selector.Current.Disabled);
}

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@ -81,7 +81,10 @@ namespace osu.Game.Overlays.Chat.Tabs
RemoveItem(channel);
if (Current.Value == channel)
Current.Value = Items.FirstOrDefault();
{
// Prefer non-selector channels first
Current.Value = Items.FirstOrDefault(c => !(c is ChannelSelectorTabItem.ChannelSelectorTabChannel)) ?? Items.FirstOrDefault();
}
}
protected override void SelectTab(TabItem<Channel> tab)

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@ -80,7 +80,7 @@ namespace osu.Game.Overlays.Mods
foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing);
backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
backgroundIcon.Icon = modAfter.Icon;
backgroundIcon.Mod = modAfter;
using (BeginDelayedSequence(mod_switch_duration, true))
{
@ -218,8 +218,8 @@ namespace osu.Game.Overlays.Mods
private void displayMod(Mod mod)
{
if (backgroundIcon != null)
backgroundIcon.Icon = foregroundIcon.Icon;
foregroundIcon.Icon = mod.Icon;
backgroundIcon.Mod = foregroundIcon.Mod;
foregroundIcon.Mod = mod;
text.Text = mod.Name;
Colour = mod.HasImplementation ? Color4.White : Color4.Gray;
}

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mods
/// The icon of this mod.
/// </summary>
[JsonIgnore]
public virtual IconUsage Icon => FontAwesome.Solid.Question;
public virtual IconUsage? Icon => null;
/// <summary>
/// The type of this mod.

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Autoplay";
public override string Acronym => "AT";
public override IconUsage Icon => OsuIcon.ModAuto;
public override IconUsage? Icon => OsuIcon.ModAuto;
public override ModType Type => ModType.Automation;
public override string Description => "Watch a perfect automated play through the song.";
public override double ScoreMultiplier => 1;

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Cinema";
public override string Acronym => "CN";
public override IconUsage Icon => OsuIcon.ModCinema;
public override IconUsage? Icon => OsuIcon.ModCinema;
public override string Description => "Watch the video without visual distractions.";
public void ApplyToHUD(HUDOverlay overlay)

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Daycore";
public override string Acronym => "DC";
public override IconUsage Icon => FontAwesome.Solid.Question;
public override IconUsage? Icon => null;
public override string Description => "Whoaaaaa...";
private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.Conversion;
public override IconUsage Icon => FontAwesome.Solid.Hammer;
public override IconUsage? Icon => FontAwesome.Solid.Hammer;
public override double ScoreMultiplier => 1.0;

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Double Time";
public override string Acronym => "DT";
public override IconUsage Icon => OsuIcon.ModDoubletime;
public override IconUsage? Icon => OsuIcon.ModDoubletime;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Zoooooooooom...";
public override bool Ranked => true;

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Easy";
public override string Acronym => "EZ";
public override IconUsage Icon => OsuIcon.ModEasy;
public override IconUsage? Icon => OsuIcon.ModEasy;
public override ModType Type => ModType.DifficultyReduction;
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Flashlight";
public override string Acronym => "FL";
public override IconUsage Icon => OsuIcon.ModFlashlight;
public override IconUsage? Icon => OsuIcon.ModFlashlight;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Restricted view area.";
public override bool Ranked => true;

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Half Time";
public override string Acronym => "HT";
public override IconUsage Icon => OsuIcon.ModHalftime;
public override IconUsage? Icon => OsuIcon.ModHalftime;
public override ModType Type => ModType.DifficultyReduction;
public override string Description => "Less zoom...";
public override bool Ranked => true;

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Hard Rock";
public override string Acronym => "HR";
public override IconUsage Icon => OsuIcon.ModHardrock;
public override IconUsage? Icon => OsuIcon.ModHardrock;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) };

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Hidden";
public override string Acronym => "HD";
public override IconUsage Icon => OsuIcon.ModHidden;
public override IconUsage? Icon => OsuIcon.ModHidden;
public override ModType Type => ModType.DifficultyIncrease;
public override bool Ranked => true;

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Nightcore";
public override string Acronym => "NC";
public override IconUsage Icon => OsuIcon.ModNightcore;
public override IconUsage? Icon => OsuIcon.ModNightcore;
public override string Description => "Uguuuuuuuu...";
private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "No Fail";
public override string Acronym => "NF";
public override IconUsage Icon => OsuIcon.ModNofail;
public override IconUsage? Icon => OsuIcon.ModNofail;
public override ModType Type => ModType.DifficultyReduction;
public override string Description => "You can't fail, no matter what.";
public override double ScoreMultiplier => 0.5;

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mods
public override string Name => "No Mod";
public override string Acronym => "NM";
public override double ScoreMultiplier => 1;
public override IconUsage Icon => FontAwesome.Solid.Ban;
public override IconUsage? Icon => FontAwesome.Solid.Ban;
public override ModType Type => ModType.System;
}
}

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Perfect";
public override string Acronym => "PF";
public override IconUsage Icon => OsuIcon.ModPerfect;
public override IconUsage? Icon => OsuIcon.ModPerfect;
public override string Description => "SS or quit.";
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) => result.Type != result.Judgement.MaxResult;

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Relax";
public override string Acronym => "RX";
public override IconUsage Icon => OsuIcon.ModRelax;
public override IconUsage? Icon => OsuIcon.ModRelax;
public override ModType Type => ModType.Automation;
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModSuddenDeath) };

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Sudden Death";
public override string Acronym => "SD";
public override IconUsage Icon => OsuIcon.ModSuddendeath;
public override IconUsage? Icon => OsuIcon.ModSuddendeath;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Miss and fail.";
public override double ScoreMultiplier => 1;

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
public override string Name => "Wind Down";
public override string Acronym => "WD";
public override string Description => "Sloooow doooown...";
public override IconUsage Icon => FontAwesome.Solid.ChevronCircleDown;
public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleDown;
public override double ScoreMultiplier => 1.0;
[SettingSource("Final rate", "The speed increase to ramp towards")]

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
public override string Name => "Wind Up";
public override string Acronym => "WU";
public override string Description => "Can you keep up?";
public override IconUsage Icon => FontAwesome.Solid.ChevronCircleUp;
public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleUp;
public override double ScoreMultiplier => 1.0;
[SettingSource("Final rate", "The speed increase to ramp towards")]

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using osuTK;
using osu.Framework.Bindables;
@ -20,25 +21,30 @@ namespace osu.Game.Rulesets.UI
public readonly BindableBool Selected = new BindableBool();
private readonly SpriteIcon modIcon;
private readonly SpriteText modAcronym;
private readonly SpriteIcon background;
private const float size = 80;
public IconUsage Icon
{
get => modIcon.Icon;
set => modIcon.Icon = value;
}
private readonly ModType type;
public virtual string TooltipText { get; }
protected Mod Mod { get; private set; }
private Mod mod;
public Mod Mod
{
get => mod;
set
{
mod = value;
updateMod(value);
}
}
public ModIcon(Mod mod)
{
Mod = mod ?? throw new ArgumentNullException(nameof(mod));
this.mod = mod ?? throw new ArgumentNullException(nameof(mod));
type = mod.Type;
@ -56,15 +62,43 @@ namespace osu.Game.Rulesets.UI
Icon = OsuIcon.ModBg,
Shadow = true,
},
modAcronym = new OsuSpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = OsuColour.Gray(84),
Alpha = 0,
Font = OsuFont.Numeric.With(null, 22f),
UseFullGlyphHeight = false,
Text = mod.Acronym
},
modIcon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = OsuColour.Gray(84),
Size = new Vector2(size - 35),
Icon = mod.Icon
Size = new Vector2(45),
Icon = FontAwesome.Solid.Question
},
};
updateMod(mod);
}
private void updateMod(Mod value)
{
modAcronym.Text = value.Acronym;
modIcon.Icon = value.Icon ?? FontAwesome.Solid.Question;
if (value.Icon is null)
{
modIcon.FadeOut();
modAcronym.FadeIn();
return;
}
modIcon.FadeIn();
modAcronym.FadeOut();
}
private Color4 backgroundColour;

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@ -23,7 +23,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1230.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.111.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.118.0" />
<PackageReference Include="Sentry" Version="1.2.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />

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@ -74,7 +74,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1230.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.111.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.118.0" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">
@ -82,7 +82,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.111.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.118.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />