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Fix playfield border size not updating in editor on circle size change
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@ -2,10 +2,13 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit;
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using osuTK;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit
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namespace osu.Game.Rulesets.Osu.Edit
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@ -23,12 +26,32 @@ namespace osu.Game.Rulesets.Osu.Edit
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private partial class OsuEditorPlayfield : OsuPlayfield
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private partial class OsuEditorPlayfield : OsuPlayfield
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{
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{
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[Resolved]
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private EditorBeatmap editorBeatmap { get; set; } = null!;
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protected override GameplayCursorContainer? CreateCursor() => null;
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protected override GameplayCursorContainer? CreateCursor() => null;
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public OsuEditorPlayfield()
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public OsuEditorPlayfield()
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{
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{
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HitPolicy = new AnyOrderHitPolicy();
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HitPolicy = new AnyOrderHitPolicy();
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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editorBeatmap.BeatmapReprocessed += onBeatmapReprocessed;
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}
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private void onBeatmapReprocessed() => ApplyCircleSizeToPlayfieldBorder(editorBeatmap);
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (editorBeatmap.IsNotNull())
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editorBeatmap.BeatmapReprocessed -= onBeatmapReprocessed;
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}
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}
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}
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}
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}
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}
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}
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@ -159,6 +159,11 @@ namespace osu.Game.Rulesets.Osu.UI
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RegisterPool<SpinnerBonusTick, DrawableSpinnerBonusTick>(10, 200);
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RegisterPool<SpinnerBonusTick, DrawableSpinnerBonusTick>(10, 200);
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if (beatmap != null)
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if (beatmap != null)
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ApplyCircleSizeToPlayfieldBorder(beatmap);
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}
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protected void ApplyCircleSizeToPlayfieldBorder(IBeatmap beatmap)
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{
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borderContainer.Padding = new MarginPadding(OsuHitObject.OBJECT_RADIUS * -LegacyRulesetExtensions.CalculateScaleFromCircleSize(beatmap.Difficulty.CircleSize, true));
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borderContainer.Padding = new MarginPadding(OsuHitObject.OBJECT_RADIUS * -LegacyRulesetExtensions.CalculateScaleFromCircleSize(beatmap.Difficulty.CircleSize, true));
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}
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}
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