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Merge pull request #1087 from smoogipooo/timingchange-improvements
Rework scrolling playfields to be a lot more usable.
This commit is contained in:
commit
1afe8eba7c
@ -1,209 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Timing;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Desktop.Tests.Visual
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{
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public class TestCaseScrollingHitObjects : OsuTestCase
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{
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public override string Description => "SpeedAdjustmentContainer/DrawableTimingSection";
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private readonly BindableDouble timeRangeBindable;
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private readonly OsuSpriteText bottomLabel;
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private readonly SpriteText topTime;
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private readonly SpriteText bottomTime;
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public TestCaseScrollingHitObjects()
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{
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OsuSpriteText timeRangeText;
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SpeedAdjustmentCollection adjustmentCollection;
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timeRangeBindable = new BindableDouble(2000)
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{
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MinValue = 200,
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MaxValue = 4000,
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};
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SliderBar<double> timeRange;
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Add(timeRange = new BasicSliderBar<double>
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{
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Size = new Vector2(200, 20),
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SelectionColor = Color4.Pink,
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KeyboardStep = 100
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});
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Add(timeRangeText = new OsuSpriteText
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{
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X = 210,
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TextSize = 16,
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});
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timeRange.Current.BindTo(timeRangeBindable);
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timeRangeBindable.ValueChanged += v => timeRangeText.Text = $"Visible Range: {v:#,#.#}";
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timeRangeBindable.ValueChanged += v => bottomLabel.Text = $"t minus {v:#,#}";
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AddRange(new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(100, 500),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.25f
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},
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adjustmentCollection = new SpeedAdjustmentCollection(Axes.Y)
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{
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RelativeSizeAxes = Axes.Both,
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VisibleTimeRange = timeRangeBindable,
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Masking = true,
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},
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new OsuSpriteText
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{
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Text = "t minus 0",
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Margin = new MarginPadding(2),
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TextSize = 14,
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Anchor = Anchor.TopRight,
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},
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bottomLabel = new OsuSpriteText
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{
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Text = "t minus x",
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Margin = new MarginPadding(2),
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TextSize = 14,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomLeft,
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},
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topTime = new OsuSpriteText
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{
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Margin = new MarginPadding(2),
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TextSize = 14,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopRight,
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},
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bottomTime = new OsuSpriteText
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{
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Margin = new MarginPadding(2),
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TextSize = 14,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomRight,
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},
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}
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}
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});
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timeRangeBindable.TriggerChange();
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adjustmentCollection.Add(new TestSpeedAdjustmentContainer(new MultiplierControlPoint()));
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AddStep("Add hit object", () => adjustmentCollection.Add(new TestDrawableHitObject(new HitObject { StartTime = Time.Current + 2000 })));
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}
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protected override void Update()
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{
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base.Update();
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topTime.Text = Time.Current.ToString("#,#");
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bottomTime.Text = (Time.Current + timeRangeBindable.Value).ToString("#,#");
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}
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private class TestSpeedAdjustmentContainer : SpeedAdjustmentContainer
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{
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public override bool RemoveWhenNotAlive => false;
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public TestSpeedAdjustmentContainer(MultiplierControlPoint controlPoint)
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: base(controlPoint)
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{
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}
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protected override DrawableTimingSection CreateTimingSection() => new TestDrawableTimingSection(ControlPoint);
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private class TestDrawableTimingSection : DrawableTimingSection
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{
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private readonly MultiplierControlPoint controlPoint;
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public TestDrawableTimingSection(MultiplierControlPoint controlPoint)
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{
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this.controlPoint = controlPoint;
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}
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protected override void Update()
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{
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base.Update();
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Y = (float)(controlPoint.StartTime - Time.Current);
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}
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}
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}
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private class TestDrawableHitObject : DrawableHitObject, IScrollingHitObject
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{
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private readonly Box background;
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private const float height = 14;
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public BindableDouble LifetimeOffset { get; } = new BindableDouble();
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public TestDrawableHitObject(HitObject hitObject)
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: base(hitObject)
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{
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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RelativePositionAxes = Axes.Y;
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Y = (float)hitObject.StartTime;
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = height,
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},
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new Box
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{
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RelativeSizeAxes = Axes.X,
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Colour = Color4.Cyan,
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Height = 1,
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Color4.Black,
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TextSize = height,
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Font = @"Exo2.0-BoldItalic",
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Text = $"{hitObject.StartTime:#,#}"
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeInFromZero(250, Easing.OutQuint);
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}
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protected override void Update()
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{
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base.Update();
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if (Time.Current >= HitObject.StartTime)
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background.Colour = Color4.Red;
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}
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}
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}
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}
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158
osu.Desktop.Tests/Visual/TestCaseScrollingPlayfield.cs
Normal file
158
osu.Desktop.Tests/Visual/TestCaseScrollingPlayfield.cs
Normal file
@ -0,0 +1,158 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using OpenTK;
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using osu.Desktop.Tests.Beatmaps;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Desktop.Tests.Visual
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{
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/// <summary>
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/// The most minimal implementation of a playfield with scrolling hit objects.
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/// </summary>
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public class TestCaseScrollingPlayfield : OsuTestCase
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{
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public TestCaseScrollingPlayfield()
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{
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Clock = new FramedClock();
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var objects = new List<HitObject>();
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int time = 1500;
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for (int i = 0; i < 50; i++)
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{
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objects.Add(new TestHitObject { StartTime = time });
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time += 500;
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}
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Beatmap b = new Beatmap
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{
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HitObjects = objects,
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BeatmapInfo = new BeatmapInfo
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{
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Difficulty = new BeatmapDifficulty(),
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Metadata = new BeatmapMetadata()
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}
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};
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WorkingBeatmap beatmap = new TestWorkingBeatmap(b);
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TestHitRenderer horizontalHitRenderer;
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Add(horizontalHitRenderer = new TestHitRenderer(Axes.X, beatmap, true));
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TestHitRenderer verticalHitRenderer;
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Add(verticalHitRenderer = new TestHitRenderer(Axes.Y, beatmap, true));
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AddStep("Reverse direction", () =>
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{
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horizontalHitRenderer.Playfield.Reversed.Toggle();
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verticalHitRenderer.Playfield.Reversed.Toggle();
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});
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}
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private class TestHitRenderer : ScrollingHitRenderer<TestPlayfield, TestHitObject, TestJudgement>
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{
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private readonly Axes scrollingAxes;
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public TestHitRenderer(Axes scrollingAxes, WorkingBeatmap beatmap, bool isForCurrentRuleset)
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: base(beatmap, isForCurrentRuleset)
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{
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this.scrollingAxes = scrollingAxes;
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}
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public new TestPlayfield Playfield => base.Playfield;
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public override ScoreProcessor CreateScoreProcessor() => new TestScoreProcessor();
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protected override BeatmapConverter<TestHitObject> CreateBeatmapConverter() => new TestBeatmapConverter();
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protected override Playfield<TestHitObject, TestJudgement> CreatePlayfield() => new TestPlayfield(scrollingAxes);
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protected override DrawableHitObject<TestHitObject, TestJudgement> GetVisualRepresentation(TestHitObject h) => new DrawableTestHitObject(scrollingAxes, h);
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}
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private class TestScoreProcessor : ScoreProcessor<TestHitObject, TestJudgement>
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{
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protected override void OnNewJudgement(TestJudgement judgement)
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{
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}
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}
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private class TestBeatmapConverter : BeatmapConverter<TestHitObject>
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{
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protected override IEnumerable<Type> ValidConversionTypes => new[] { typeof(HitObject) };
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protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
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{
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yield return original as TestHitObject;
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}
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}
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private class DrawableTestHitObject : DrawableScrollingHitObject<TestHitObject, TestJudgement>
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{
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public DrawableTestHitObject(Axes scrollingAxes, TestHitObject hitObject)
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: base(hitObject)
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{
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Anchor = scrollingAxes == Axes.Y ? Anchor.TopCentre : Anchor.CentreLeft;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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Add(new Circle
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{
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Size = new Vector2(50)
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});
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}
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protected override TestJudgement CreateJudgement() => new TestJudgement();
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protected override void UpdateState(ArmedState state)
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{
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}
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}
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private class TestPlayfield : ScrollingPlayfield<TestHitObject, TestJudgement>
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{
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protected override Container<Drawable> Content => content;
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private readonly Container<Drawable> content;
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public TestPlayfield(Axes scrollingAxes)
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: base(scrollingAxes)
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{
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.2f
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},
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content = new Container { RelativeSizeAxes = Axes.Both }
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};
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}
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}
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private class TestHitObject : HitObject
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{
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}
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private class TestJudgement : Judgement
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{
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public override string ResultString { get { throw new NotImplementedException(); } }
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public override string MaxResultString { get { throw new NotImplementedException(); } }
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}
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}
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}
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@ -99,7 +99,7 @@
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<Compile Include="Visual\TestCaseResults.cs" />
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<Compile Include="Visual\TestCaseRoomInspector.cs" />
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<Compile Include="Visual\TestCaseScoreCounter.cs" />
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<Compile Include="Visual\TestCaseScrollingHitObjects.cs" />
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<Compile Include="Visual\TestCaseScrollingPlayfield.cs" />
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<Compile Include="Visual\TestCaseSettings.cs" />
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<Compile Include="Visual\TestCaseSkipButton.cs" />
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<Compile Include="Visual\TestCaseSocial.cs" />
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|
@ -4,7 +4,6 @@
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -27,9 +26,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (key != null)
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Key.BindTo(key);
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RelativePositionAxes = Axes.Y;
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Y = (float)HitObject.StartTime;
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}
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public override Color4 AccentColour
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|
@ -1,27 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Timing;
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namespace osu.Game.Rulesets.Mania.Timing
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{
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/// <summary>
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/// A <see cref="DrawableTimingSection"/> which scrolls relative to the control point start time.
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/// </summary>
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internal class BasicScrollingDrawableTimingSection : DrawableTimingSection
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{
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private readonly MultiplierControlPoint controlPoint;
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public BasicScrollingDrawableTimingSection(MultiplierControlPoint controlPoint)
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{
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this.controlPoint = controlPoint;
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}
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protected override void Update()
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{
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base.Update();
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Y = (float)(controlPoint.StartTime - Time.Current);
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}
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}
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}
|
@ -6,13 +6,13 @@ using osu.Game.Rulesets.Timing;
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namespace osu.Game.Rulesets.Mania.Timing
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{
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/// <summary>
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/// A <see cref="DrawableTimingSection"/> that emulates a form of gravity where hit objects speed up over time.
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/// A <see cref="ScrollingContainer"/> that emulates a form of gravity where hit objects speed up over time.
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/// </summary>
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internal class GravityScrollingDrawableTimingSection : DrawableTimingSection
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internal class GravityScrollingContainer : ScrollingContainer
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{
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private readonly MultiplierControlPoint controlPoint;
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public GravityScrollingDrawableTimingSection(MultiplierControlPoint controlPoint)
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public GravityScrollingContainer(MultiplierControlPoint controlPoint)
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{
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this.controlPoint = controlPoint;
|
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}
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@ -51,10 +51,10 @@ namespace osu.Game.Rulesets.Mania.Timing
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private double acceleration => 1 / VisibleTimeRange;
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/// <summary>
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/// Computes the current time relative to <paramref name="time"/>, accounting for <see cref="DrawableTimingSection.VisibleTimeRange"/>.
|
||||
/// Computes the current time relative to <paramref name="time"/>, accounting for <see cref="ScrollingContainer.VisibleTimeRange"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The non-offset time.</param>
|
||||
/// <returns>The current time relative to <paramref name="time"/> - <see cref="DrawableTimingSection.VisibleTimeRange"/>. </returns>
|
||||
/// <returns>The current time relative to <paramref name="time"/> - <see cref="ScrollingContainer.VisibleTimeRange"/>. </returns>
|
||||
private double relativeTimeAt(double time) => Time.Current - time + VisibleTimeRange;
|
||||
}
|
||||
}
|
@ -15,15 +15,14 @@ namespace osu.Game.Rulesets.Mania.Timing
|
||||
this.scrollingAlgorithm = scrollingAlgorithm;
|
||||
}
|
||||
|
||||
protected override DrawableTimingSection CreateTimingSection()
|
||||
protected override ScrollingContainer CreateScrollingContainer()
|
||||
{
|
||||
switch (scrollingAlgorithm)
|
||||
{
|
||||
default:
|
||||
case ScrollingAlgorithm.Basic:
|
||||
return new BasicScrollingDrawableTimingSection(ControlPoint);
|
||||
return base.CreateScrollingContainer();
|
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case ScrollingAlgorithm.Gravity:
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||||
return new GravityScrollingDrawableTimingSection(ControlPoint);
|
||||
return new GravityScrollingContainer(ControlPoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,11 +14,13 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using System;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using osu.Game.Rulesets.UI;
|
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using osu.Game.Rulesets.Mania.Objects;
|
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using osu.Game.Rulesets.Mania.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class Column : Container, IHasAccentColour
|
||||
public class Column : ScrollingPlayfield<ManiaHitObject, ManiaJudgement>, IHasAccentColour
|
||||
{
|
||||
private const float key_icon_size = 10;
|
||||
private const float key_icon_corner_radius = 3;
|
||||
@ -30,13 +32,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private const float column_width = 45;
|
||||
private const float special_column_width = 70;
|
||||
|
||||
private readonly BindableDouble visibleTimeRange = new BindableDouble();
|
||||
public BindableDouble VisibleTimeRange
|
||||
{
|
||||
get { return visibleTimeRange; }
|
||||
set { visibleTimeRange.BindTo(value); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The key that will trigger input actions for this column and hit objects contained inside it.
|
||||
/// </summary>
|
||||
@ -46,14 +41,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private readonly Container hitTargetBar;
|
||||
private readonly Container keyIcon;
|
||||
|
||||
private readonly SpeedAdjustmentCollection speedAdjustments;
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
|
||||
public Column()
|
||||
: base(Axes.Y)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = column_width;
|
||||
|
||||
Children = new Drawable[]
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
@ -97,11 +93,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
},
|
||||
speedAdjustments = new SpeedAdjustmentCollection(Axes.Y)
|
||||
content = new Container
|
||||
{
|
||||
Name = "Hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
VisibleTimeRange = VisibleTimeRange
|
||||
},
|
||||
// For column lighting, we need to capture input events before the notes
|
||||
new InputTarget
|
||||
@ -150,6 +145,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
};
|
||||
}
|
||||
|
||||
public override Axes RelativeSizeAxes => Axes.Y;
|
||||
|
||||
private bool isSpecial;
|
||||
public bool IsSpecial
|
||||
{
|
||||
@ -192,11 +189,14 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
|
||||
public void Add(SpeedAdjustmentContainer speedAdjustment) => speedAdjustments.Add(speedAdjustment);
|
||||
public void Add(DrawableHitObject hitObject)
|
||||
/// <summary>
|
||||
/// Adds a DrawableHitObject to this Playfield.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The DrawableHitObject to add.</param>
|
||||
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject)
|
||||
{
|
||||
hitObject.AccentColour = AccentColour;
|
||||
speedAdjustments.Add(hitObject);
|
||||
HitObjects.Add(hitObject);
|
||||
}
|
||||
|
||||
private bool onKeyDown(InputState state, KeyDownEventArgs args)
|
||||
|
@ -17,7 +17,6 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
@ -30,7 +29,7 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaHitRenderer : SpeedAdjustedHitRenderer<ManiaHitObject, ManiaJudgement>
|
||||
public class ManiaHitRenderer : ScrollingHitRenderer<ManiaPlayfield, ManiaHitObject, ManiaJudgement>
|
||||
{
|
||||
/// <summary>
|
||||
/// Preferred column count. This will only have an effect during the initialization of the play field.
|
||||
@ -39,24 +38,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public IEnumerable<DrawableBarLine> BarLines;
|
||||
|
||||
/// <summary>
|
||||
/// Per-column timing changes.
|
||||
/// </summary>
|
||||
private readonly List<SpeedAdjustmentContainer>[] hitObjectSpeedAdjustments;
|
||||
|
||||
/// <summary>
|
||||
/// Bar line timing changes.
|
||||
/// </summary>
|
||||
private readonly List<SpeedAdjustmentContainer> barLineSpeedAdjustments = new List<SpeedAdjustmentContainer>();
|
||||
|
||||
public ManiaHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(beatmap, isForCurrentRuleset)
|
||||
{
|
||||
// Generate the speed adjustment container lists
|
||||
hitObjectSpeedAdjustments = new List<SpeedAdjustmentContainer>[PreferredColumns];
|
||||
for (int i = 0; i < PreferredColumns; i++)
|
||||
hitObjectSpeedAdjustments[i] = new List<SpeedAdjustmentContainer>();
|
||||
|
||||
// Generate the bar lines
|
||||
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
||||
|
||||
@ -83,30 +67,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
|
||||
BarLines = barLines;
|
||||
|
||||
// Generate speed adjustments from mods first
|
||||
bool useDefaultSpeedAdjustments = true;
|
||||
|
||||
if (Mods != null)
|
||||
{
|
||||
foreach (var speedAdjustmentMod in Mods.OfType<IGenerateSpeedAdjustments>())
|
||||
{
|
||||
useDefaultSpeedAdjustments = false;
|
||||
speedAdjustmentMod.ApplyToHitRenderer(this, ref hitObjectSpeedAdjustments, ref barLineSpeedAdjustments);
|
||||
}
|
||||
}
|
||||
|
||||
// Generate the default speed adjustments
|
||||
if (useDefaultSpeedAdjustments)
|
||||
generateDefaultSpeedAdjustments();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var maniaPlayfield = (ManiaPlayfield)Playfield;
|
||||
|
||||
BarLines.ForEach(maniaPlayfield.Add);
|
||||
BarLines.ForEach(Playfield.Add);
|
||||
}
|
||||
|
||||
protected override void ApplyBeatmap()
|
||||
@ -116,28 +82,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
PreferredColumns = (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize));
|
||||
}
|
||||
|
||||
protected override void ApplySpeedAdjustments()
|
||||
{
|
||||
var maniaPlayfield = (ManiaPlayfield)Playfield;
|
||||
|
||||
for (int i = 0; i < PreferredColumns; i++)
|
||||
foreach (var change in hitObjectSpeedAdjustments[i])
|
||||
maniaPlayfield.Columns.ElementAt(i).Add(change);
|
||||
|
||||
foreach (var change in barLineSpeedAdjustments)
|
||||
maniaPlayfield.Add(change);
|
||||
}
|
||||
|
||||
private void generateDefaultSpeedAdjustments()
|
||||
{
|
||||
DefaultControlPoints.ForEach(c =>
|
||||
{
|
||||
foreach (List<SpeedAdjustmentContainer> t in hitObjectSpeedAdjustments)
|
||||
t.Add(new ManiaSpeedAdjustmentContainer(c, ScrollingAlgorithm.Basic));
|
||||
barLineSpeedAdjustments.Add(new ManiaSpeedAdjustmentContainer(c, ScrollingAlgorithm.Basic));
|
||||
});
|
||||
}
|
||||
|
||||
protected sealed override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(PreferredColumns)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -152,9 +96,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
|
||||
{
|
||||
var maniaPlayfield = (ManiaPlayfield)Playfield;
|
||||
|
||||
Bindable<Key> key = maniaPlayfield.Columns.ElementAt(h.Column).Key;
|
||||
Bindable<Key> key = Playfield.Columns.ElementAt(h.Column).Key;
|
||||
|
||||
var holdNote = h as HoldNote;
|
||||
if (holdNote != null)
|
||||
@ -168,5 +110,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
|
||||
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
|
||||
|
||||
protected override SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint) => new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Basic);
|
||||
}
|
||||
}
|
||||
|
@ -15,23 +15,15 @@ using OpenTK.Input;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaPlayfield : Playfield<ManiaHitObject, ManiaJudgement>
|
||||
public class ManiaPlayfield : ScrollingPlayfield<ManiaHitObject, ManiaJudgement>
|
||||
{
|
||||
public const float HIT_TARGET_POSITION = 50;
|
||||
|
||||
private const double time_span_default = 1500;
|
||||
private const double time_span_min = 50;
|
||||
private const double time_span_max = 10000;
|
||||
private const double time_span_step = 50;
|
||||
|
||||
/// <summary>
|
||||
/// Default column keys, expanding outwards from the middle as more column are added.
|
||||
/// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc...
|
||||
@ -56,13 +48,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private readonly FlowContainer<Column> columns;
|
||||
public IEnumerable<Column> Columns => columns.Children;
|
||||
|
||||
private readonly BindableDouble visibleTimeRange = new BindableDouble(time_span_default)
|
||||
{
|
||||
MinValue = time_span_min,
|
||||
MaxValue = time_span_max
|
||||
};
|
||||
|
||||
private readonly SpeedAdjustmentCollection barLineContainer;
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
|
||||
private List<Color4> normalColumnColours = new List<Color4>();
|
||||
private Color4 specialColumnColour;
|
||||
@ -70,13 +57,14 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private readonly int columnCount;
|
||||
|
||||
public ManiaPlayfield(int columnCount)
|
||||
: base(Axes.Y)
|
||||
{
|
||||
this.columnCount = columnCount;
|
||||
|
||||
if (columnCount <= 0)
|
||||
throw new ArgumentException("Can't have zero or fewer columns.");
|
||||
|
||||
Children = new Drawable[]
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
@ -120,13 +108,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
|
||||
Children = new[]
|
||||
{
|
||||
barLineContainer = new SpeedAdjustmentCollection(Axes.Y)
|
||||
content = new Container
|
||||
{
|
||||
Name = "Bar lines",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
VisibleTimeRange = visibleTimeRange
|
||||
// Width is set in the Update method
|
||||
}
|
||||
}
|
||||
@ -136,7 +123,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
};
|
||||
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
columns.Add(new Column { VisibleTimeRange = visibleTimeRange });
|
||||
{
|
||||
var c = new Column();
|
||||
c.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
|
||||
columns.Add(c);
|
||||
AddNested(c);
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -210,37 +203,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
|
||||
public void Add(DrawableBarLine barline) => barLineContainer.Add(barline);
|
||||
public void Add(SpeedAdjustmentContainer speedAdjustment) => barLineContainer.Add(speedAdjustment);
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (state.Keyboard.ControlPressed)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Minus:
|
||||
transformVisibleTimeRangeTo(visibleTimeRange + time_span_step, 200, Easing.OutQuint);
|
||||
break;
|
||||
case Key.Plus:
|
||||
transformVisibleTimeRangeTo(visibleTimeRange - time_span_step, 200, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, Easing easing = Easing.None)
|
||||
{
|
||||
this.TransformTo(nameof(visibleTimeRange), newTimeRange, duration, easing);
|
||||
}
|
||||
public void Add(DrawableBarLine barline) => HitObjects.Add(barline);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// Due to masking differences, it is not possible to get the width of the columns container automatically
|
||||
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
|
||||
barLineContainer.Width = columns.Width;
|
||||
content.Width = columns.Width;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -79,8 +79,7 @@
|
||||
<Compile Include="Objects\ManiaHitObject.cs" />
|
||||
<Compile Include="Objects\Note.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Timing\BasicScrollingDrawableTimingSection.cs" />
|
||||
<Compile Include="Timing\GravityScrollingDrawableTimingSection.cs" />
|
||||
<Compile Include="Timing\GravityScrollingContainer.cs" />
|
||||
<Compile Include="Timing\ScrollingAlgorithm.cs" />
|
||||
<Compile Include="UI\Column.cs" />
|
||||
<Compile Include="UI\ManiaHitRenderer.cs" />
|
||||
|
@ -80,9 +80,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
public override void PostProcess()
|
||||
{
|
||||
connectionLayer.HitObjects = HitObjects.Children
|
||||
connectionLayer.HitObjects = HitObjects.Objects
|
||||
.Select(d => d.HitObject)
|
||||
.OrderBy(h => h.StartTime);
|
||||
.OrderBy(h => h.StartTime).OfType<OsuHitObject>();
|
||||
}
|
||||
|
||||
public override void OnJudgement(DrawableHitObject<OsuHitObject, OsuJudgement> judgedObject)
|
||||
|
@ -1,8 +1,8 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
@ -10,6 +10,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// A basic class that overrides <see cref="DrawableHitObject{TObject, TJudgement}"/> and implements <see cref="IScrollingHitObject"/>.
|
||||
/// This object does not need to have its <see cref="Drawable.RelativePositionAxes"/> set to be able to scroll, as this will
|
||||
/// will be set by the scrolling container that contains it.
|
||||
/// </summary>
|
||||
public abstract class DrawableScrollingHitObject<TObject, TJudgement> : DrawableHitObject<TObject, TJudgement>, IScrollingHitObject
|
||||
where TObject : HitObject
|
||||
@ -17,25 +19,40 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
public BindableDouble LifetimeOffset { get; } = new BindableDouble();
|
||||
|
||||
Axes IScrollingHitObject.ScrollingAxes
|
||||
{
|
||||
set
|
||||
{
|
||||
RelativePositionAxes |= value;
|
||||
|
||||
if ((value & Axes.X) > 0)
|
||||
X = (float)HitObject.StartTime;
|
||||
if ((value & Axes.Y) > 0)
|
||||
Y = (float)HitObject.StartTime;
|
||||
}
|
||||
}
|
||||
|
||||
protected DrawableScrollingHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
private double? lifetimeStart;
|
||||
public override double LifetimeStart
|
||||
{
|
||||
get { return Math.Min(HitObject.StartTime - LifetimeOffset, base.LifetimeStart); }
|
||||
set { base.LifetimeStart = value; }
|
||||
get { return lifetimeStart ?? HitObject.StartTime - LifetimeOffset; }
|
||||
set { lifetimeStart = value; }
|
||||
}
|
||||
|
||||
private double? lifetimeEnd;
|
||||
public override double LifetimeEnd
|
||||
{
|
||||
get
|
||||
{
|
||||
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||
return Math.Max(endTime + LifetimeOffset, base.LifetimeEnd);
|
||||
return lifetimeEnd ?? endTime + LifetimeOffset;
|
||||
}
|
||||
set { base.LifetimeEnd = value; }
|
||||
set { lifetimeEnd = value; }
|
||||
}
|
||||
|
||||
protected override void AddNested(DrawableHitObject<TObject, TJudgement> h)
|
||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// <summary>
|
||||
/// An interface that exposes properties required for scrolling hit objects to be properly displayed.
|
||||
/// </summary>
|
||||
public interface IScrollingHitObject : IDrawable
|
||||
internal interface IScrollingHitObject : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Time offset before the hit object start time at which this <see cref="IScrollingHitObject"/> becomes visible and the time offset
|
||||
@ -21,5 +21,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </para>
|
||||
/// </summary>
|
||||
BindableDouble LifetimeOffset { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Axes which this <see cref="IScrollingHitObject"/> will scroll through.
|
||||
/// This is set by the container which this scrolls through.
|
||||
/// </summary>
|
||||
Axes ScrollingAxes { set; }
|
||||
}
|
||||
}
|
@ -1,146 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Timing
|
||||
{
|
||||
/// <summary>
|
||||
/// A collection of hit objects which scrolls within a <see cref="SpeedAdjustmentContainer"/>.
|
||||
///
|
||||
/// <para>
|
||||
/// This container handles the conversion between time and position through <see cref="Container{T}.RelativeChildSize"/> and
|
||||
/// <see cref="Container{T}.RelativeChildOffset"/> such that hit objects added to this container should have time values set as their
|
||||
/// positions/sizes to make proper use of this container.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// This container will auto-size to the total duration of the contained hit objects along the desired auto-sizing axes such that the resulting size
|
||||
/// of this container will be a value representing the total duration of all contained hit objects.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// This container is and must always be relatively-sized and positioned to its such that the parent can utilise <see cref="Container{T}.RelativeChildSize"/>
|
||||
/// and <see cref="Container{T}.RelativeChildOffset"/> to apply further time offsets to this collection of hit objects.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public abstract class DrawableTimingSection : Container<DrawableHitObject>
|
||||
{
|
||||
private readonly BindableDouble visibleTimeRange = new BindableDouble();
|
||||
/// <summary>
|
||||
/// Gets or sets the range of time that is visible by the length of this container.
|
||||
/// </summary>
|
||||
public BindableDouble VisibleTimeRange
|
||||
{
|
||||
get { return visibleTimeRange; }
|
||||
set { visibleTimeRange.BindTo(value); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Axes through which this timing section scrolls. This is set by the <see cref="SpeedAdjustmentContainer"/>.
|
||||
/// </summary>
|
||||
internal Axes ScrollingAxes;
|
||||
|
||||
/// <summary>
|
||||
/// The control point that provides the speed adjustments for this container. This is set by the <see cref="SpeedAdjustmentContainer"/>.
|
||||
/// </summary>
|
||||
internal MultiplierControlPoint ControlPoint;
|
||||
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
var xHitObject = x as DrawableHitObject;
|
||||
var yHitObject = y as DrawableHitObject;
|
||||
|
||||
// If either of the two drawables are not hit objects, fall back to the base comparer
|
||||
if (xHitObject?.HitObject == null || yHitObject?.HitObject == null)
|
||||
return base.Compare(x, y);
|
||||
|
||||
// Compare by start time
|
||||
int i = yHitObject.HitObject.StartTime.CompareTo(xHitObject.HitObject.StartTime);
|
||||
if (i != 0)
|
||||
return i;
|
||||
|
||||
return base.Compare(x, y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="DrawableTimingSection"/>.
|
||||
/// </summary>
|
||||
protected DrawableTimingSection()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
RelativePositionAxes = Axes.Both;
|
||||
}
|
||||
|
||||
public override void InvalidateFromChild(Invalidation invalidation)
|
||||
{
|
||||
// We only want to re-compute our size when a child's size or position has changed
|
||||
if ((invalidation & Invalidation.RequiredParentSizeToFit) == 0)
|
||||
{
|
||||
base.InvalidateFromChild(invalidation);
|
||||
return;
|
||||
}
|
||||
|
||||
durationBacking.Invalidate();
|
||||
|
||||
base.InvalidateFromChild(invalidation);
|
||||
}
|
||||
|
||||
private Cached<double> durationBacking;
|
||||
|
||||
private double computeDuration()
|
||||
{
|
||||
if (!Children.Any())
|
||||
return 0;
|
||||
|
||||
double baseDuration = Children.Max(c => (c.HitObject as IHasEndTime)?.EndTime ?? c.HitObject.StartTime) - ControlPoint.StartTime;
|
||||
|
||||
// If we have a singular hit object at the timing section's start time, let's set a sane default duration
|
||||
if (baseDuration == 0)
|
||||
baseDuration = 1;
|
||||
|
||||
// Scrolling ruleset hit objects typically have anchors+origins set to the hit object's start time, but if the hit object doesn't implement IHasEndTime and lies on the control point
|
||||
// then the baseDuration above will be 0. This will cause problems with masking when it is further set as the value for Size in Update(). We _want_ the timing section bounds to
|
||||
// completely enclose the hit object to avoid the masking optimisations.
|
||||
//
|
||||
// To do this we need to find a duration that corresponds to the absolute size of the element that extrudes beyond the timing section's bounds and add that to baseDuration.
|
||||
// We can utilize the fact that the Size and RelativeChildSpace are 1:1, meaning that an change in duration for the timing section has no change to the hit object's positioning
|
||||
// and simply find the largest absolutely-sized element in this timing section. This introduces a little bit of error, but will never under-estimate the duration.
|
||||
|
||||
// Find the largest element that is absolutely-sized along ScrollingAxes
|
||||
float maxAbsoluteSize = Children.Where(c => (c.RelativeSizeAxes & ScrollingAxes) == 0)
|
||||
.Select(c => (ScrollingAxes & Axes.X) > 0 ? c.Width : c.Height)
|
||||
.DefaultIfEmpty().Max();
|
||||
|
||||
float ourAbsoluteSize = (ScrollingAxes & Axes.X) > 0 ? DrawWidth : DrawHeight;
|
||||
|
||||
// Add the extra duration to account for the absolute size
|
||||
baseDuration *= 1 + maxAbsoluteSize / ourAbsoluteSize;
|
||||
|
||||
return baseDuration;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The maximum duration of any one hit object inside this <see cref="DrawableTimingSection"/>. This is calculated as the maximum
|
||||
/// end time between all hit objects relative to this <see cref="DrawableTimingSection"/>'s <see cref="MultiplierControlPoint.StartTime"/>.
|
||||
/// </summary>
|
||||
public double Duration => durationBacking.IsValid ? durationBacking : (durationBacking.Value = computeDuration());
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// We want our size and position-space along ScrollingAxes to span our duration to completely enclose all the hit objects
|
||||
Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)Duration : Size.X, (ScrollingAxes & Axes.Y) > 0 ? (float)Duration : Size.Y);
|
||||
// And we need to make sure the hit object's position-space doesn't change due to our resizing
|
||||
RelativeChildSize = Size;
|
||||
}
|
||||
}
|
||||
}
|
30
osu.Game/Rulesets/Timing/LinearScrollingContainer.cs
Normal file
30
osu.Game/Rulesets/Timing/LinearScrollingContainer.cs
Normal file
@ -0,0 +1,30 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Timing
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="ScrollingContainer"/> which scrolls linearly relative to the <see cref="MultiplierControlPoint"/> start time.
|
||||
/// </summary>
|
||||
internal class LinearScrollingContainer : ScrollingContainer
|
||||
{
|
||||
private readonly Axes scrollingAxes;
|
||||
private readonly MultiplierControlPoint controlPoint;
|
||||
|
||||
public LinearScrollingContainer(Axes scrollingAxes, MultiplierControlPoint controlPoint)
|
||||
{
|
||||
this.scrollingAxes = scrollingAxes;
|
||||
this.controlPoint = controlPoint;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if ((scrollingAxes & Axes.X) > 0) X = (float)(controlPoint.StartTime - Time.Current);
|
||||
if ((scrollingAxes & Axes.Y) > 0) Y = (float)(controlPoint.StartTime - Time.Current);
|
||||
}
|
||||
}
|
||||
}
|
103
osu.Game/Rulesets/Timing/ScrollingContainer.cs
Normal file
103
osu.Game/Rulesets/Timing/ScrollingContainer.cs
Normal file
@ -0,0 +1,103 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Timing
|
||||
{
|
||||
/// <summary>
|
||||
/// A container that scrolls relative to the current time. Will autosize to the total duration of all contained hit objects along the scrolling axes.
|
||||
/// </summary>
|
||||
public abstract class ScrollingContainer : Container<DrawableHitObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
public readonly BindableDouble VisibleTimeRange = new BindableDouble { Default = 1000 };
|
||||
|
||||
/// <summary>
|
||||
/// The axes through which this <see cref="ScrollingContainer"/> scrolls. This is set by the <see cref="SpeedAdjustmentContainer"/>.
|
||||
/// </summary>
|
||||
internal Axes ScrollingAxes;
|
||||
|
||||
/// <summary>
|
||||
/// The control point that defines the speed adjustments for this container. This is set by the <see cref="SpeedAdjustmentContainer"/>.
|
||||
/// </summary>
|
||||
internal MultiplierControlPoint ControlPoint;
|
||||
|
||||
private Cached<double> durationBacking;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ScrollingContainer"/>.
|
||||
/// </summary>
|
||||
protected ScrollingContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
RelativePositionAxes = Axes.Both;
|
||||
}
|
||||
|
||||
public override void InvalidateFromChild(Invalidation invalidation)
|
||||
{
|
||||
// We only want to re-compute our size when a child's size or position has changed
|
||||
if ((invalidation & Invalidation.RequiredParentSizeToFit) == 0)
|
||||
{
|
||||
base.InvalidateFromChild(invalidation);
|
||||
return;
|
||||
}
|
||||
|
||||
durationBacking.Invalidate();
|
||||
|
||||
base.InvalidateFromChild(invalidation);
|
||||
}
|
||||
|
||||
private double computeDuration()
|
||||
{
|
||||
if (!Children.Any())
|
||||
return 0;
|
||||
|
||||
double baseDuration = Children.Max(c => (c.HitObject as IHasEndTime)?.EndTime ?? c.HitObject.StartTime) - ControlPoint.StartTime;
|
||||
|
||||
// If we have a singular hit object at the timing section's start time, let's set a sane default duration
|
||||
if (baseDuration == 0)
|
||||
baseDuration = 1;
|
||||
|
||||
// This container needs to resize such that it completely encloses the hit objects to avoid masking optimisations. This is done by converting the largest
|
||||
// absolutely-sized element along the scrolling axes and adding a corresponding duration value. This introduces a bit of error, but will never under-estimate.ion.
|
||||
|
||||
// Find the largest element that is absolutely-sized along ScrollingAxes
|
||||
float maxAbsoluteSize = Children.Where(c => (c.RelativeSizeAxes & ScrollingAxes) == 0)
|
||||
.Select(c => (ScrollingAxes & Axes.X) > 0 ? c.Width : c.Height)
|
||||
.DefaultIfEmpty().Max();
|
||||
|
||||
float ourAbsoluteSize = (ScrollingAxes & Axes.X) > 0 ? DrawWidth : DrawHeight;
|
||||
|
||||
// Add the extra duration to account for the absolute size
|
||||
baseDuration *= 1 + maxAbsoluteSize / ourAbsoluteSize;
|
||||
|
||||
return baseDuration;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The maximum duration of any one hit object inside this <see cref="ScrollingContainer"/>. This is calculated as the maximum
|
||||
/// duration of all hit objects relative to this <see cref="ScrollingContainer"/>'s <see cref="MultiplierControlPoint.StartTime"/>.
|
||||
/// </summary>
|
||||
public double Duration => durationBacking.IsValid ? durationBacking : (durationBacking.Value = computeDuration());
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// We want our size and position-space along the scrolling axes to span our duration to completely enclose all the hit objects
|
||||
Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)Duration : Size.X, (ScrollingAxes & Axes.Y) > 0 ? (float)Duration : Size.Y);
|
||||
// And we need to make sure the hit object's position-space doesn't change due to our resizing
|
||||
RelativeChildSize = Size;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,133 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Timing
|
||||
{
|
||||
/// <summary>
|
||||
/// A collection of <see cref="SpeedAdjustmentContainer"/>s.
|
||||
///
|
||||
/// <para>
|
||||
/// This container redirects any <see cref="DrawableHitObject"/>'s added to it to the <see cref="SpeedAdjustmentContainer"/>
|
||||
/// which provides the speed adjustment active at the start time of the hit object. Furthermore, this container provides the
|
||||
/// necessary <see cref="VisibleTimeRange"/> for the contained <see cref="SpeedAdjustmentContainer"/>s.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public class SpeedAdjustmentCollection : Container<SpeedAdjustmentContainer>
|
||||
{
|
||||
private readonly BindableDouble visibleTimeRange = new BindableDouble();
|
||||
/// <summary>
|
||||
/// Gets or sets the range of time that is visible by the length of this container.
|
||||
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
|
||||
/// </summary>
|
||||
public Bindable<double> VisibleTimeRange
|
||||
{
|
||||
get { return visibleTimeRange; }
|
||||
set { visibleTimeRange.BindTo(value); }
|
||||
}
|
||||
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
var xSpeedAdjust = x as SpeedAdjustmentContainer;
|
||||
var ySpeedAdjust = y as SpeedAdjustmentContainer;
|
||||
|
||||
// If either of the two drawables are not hit objects, fall back to the base comparer
|
||||
if (xSpeedAdjust?.ControlPoint == null || ySpeedAdjust?.ControlPoint == null)
|
||||
return CompareReverseChildID(x, y);
|
||||
|
||||
// Compare by start time
|
||||
int i = ySpeedAdjust.ControlPoint.StartTime.CompareTo(xSpeedAdjust.ControlPoint.StartTime);
|
||||
|
||||
return i != 0 ? i : CompareReverseChildID(x, y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hit objects that are to be re-processed on the next update.
|
||||
/// </summary>
|
||||
private readonly Queue<DrawableHitObject> queuedHitObjects = new Queue<DrawableHitObject>();
|
||||
|
||||
private readonly Axes scrollingAxes;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpeedAdjustmentCollection"/>.
|
||||
/// </summary>
|
||||
/// <param name="scrollingAxes">The axes upon which hit objects should appear to scroll inside this container.</param>
|
||||
public SpeedAdjustmentCollection(Axes scrollingAxes)
|
||||
{
|
||||
this.scrollingAxes = scrollingAxes;
|
||||
}
|
||||
|
||||
public override void Add(SpeedAdjustmentContainer speedAdjustment)
|
||||
{
|
||||
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
speedAdjustment.ScrollingAxes = scrollingAxes;
|
||||
base.Add(speedAdjustment);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a hit object to this <see cref="SpeedAdjustmentCollection"/>. The hit objects will be kept in a queue
|
||||
/// and will be processed when new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="SpeedAdjustmentCollection"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The hit object to add.</param>
|
||||
public void Add(DrawableHitObject hitObject)
|
||||
{
|
||||
if (!(hitObject is IScrollingHitObject))
|
||||
throw new InvalidOperationException($"Hit objects added to a {nameof(SpeedAdjustmentCollection)} must implement {nameof(IScrollingHitObject)}.");
|
||||
|
||||
queuedHitObjects.Enqueue(hitObject);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Todo: At the moment this is going to re-process every single Update, however this will only be a null-op
|
||||
// when there are no SpeedAdjustmentContainers available. This should probably error or something, but it's okay for now.
|
||||
|
||||
// An external count is kept because hit objects that can't be added are re-queued
|
||||
int count = queuedHitObjects.Count;
|
||||
while (count-- > 0)
|
||||
{
|
||||
var hitObject = queuedHitObjects.Dequeue();
|
||||
|
||||
var target = adjustmentContainerFor(hitObject);
|
||||
if (target == null)
|
||||
{
|
||||
// We can't add this hit object to a speed adjustment container yet, so re-queue it
|
||||
// for re-processing when the layout next invalidated
|
||||
queuedHitObjects.Enqueue(hitObject);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (hitObject.RelativePositionAxes != target.ScrollingAxes)
|
||||
throw new InvalidOperationException($"Make sure to set all {nameof(DrawableHitObject)}'s {nameof(RelativePositionAxes)} are equal to the correct axes of scrolling ({target.ScrollingAxes}).");
|
||||
|
||||
target.Add(hitObject);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at the start time
|
||||
/// of a hit object. If there is no <see cref="SpeedAdjustmentContainer"/> active at the start time of the hit object,
|
||||
/// then the first (time-wise) speed adjustment is returned.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The hit object to find the active <see cref="SpeedAdjustmentContainer"/> for.</param>
|
||||
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
|
||||
private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => Children.FirstOrDefault(c => c.CanContain(hitObject)) ?? Children.LastOrDefault();
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
|
||||
/// If there is no <see cref="SpeedAdjustmentContainer"/> active at the time, then the first (time-wise) speed adjustment is returned.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
|
||||
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
|
||||
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => Children.FirstOrDefault(c => c.CanContain(time)) ?? Children.LastOrDefault();
|
||||
}
|
||||
}
|
@ -11,61 +11,57 @@ using OpenTK;
|
||||
namespace osu.Game.Rulesets.Timing
|
||||
{
|
||||
/// <summary>
|
||||
/// A container for hit objects which applies applies the speed adjustments defined by the properties of a <see cref="Timing.MultiplierControlPoint"/>
|
||||
/// to affect the scroll speed of the contained <see cref="DrawableTimingSection"/>.
|
||||
///
|
||||
/// <para>
|
||||
/// This container must always be relatively-sized to its parent to provide the speed adjustments. This container will provide the speed adjustments
|
||||
/// by modifying its size while maintaining a constant <see cref="Container{T}.RelativeChildSize"/> for its children
|
||||
/// </para>
|
||||
/// A container that provides the speed adjustments defined by <see cref="MultiplierControlPoint"/>s to affect the scroll speed
|
||||
/// of container <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
public abstract class SpeedAdjustmentContainer : Container<DrawableHitObject>
|
||||
public class SpeedAdjustmentContainer : Container<DrawableHitObject>
|
||||
{
|
||||
private readonly Bindable<double> visibleTimeRange = new Bindable<double>();
|
||||
/// <summary>
|
||||
/// Gets or sets the range of time that is visible by the length of this container.
|
||||
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
public Bindable<double> VisibleTimeRange
|
||||
{
|
||||
get { return visibleTimeRange; }
|
||||
set { visibleTimeRange.BindTo(value); }
|
||||
}
|
||||
public readonly Bindable<double> VisibleTimeRange = new Bindable<double> { Default = 1000 };
|
||||
|
||||
/// <summary>
|
||||
/// Whether to reverse the scrolling direction is reversed.
|
||||
/// </summary>
|
||||
public readonly BindableBool Reversed = new BindableBool();
|
||||
|
||||
protected override Container<DrawableHitObject> Content => content;
|
||||
private Container<DrawableHitObject> content;
|
||||
|
||||
/// <summary>
|
||||
/// Axes which the content of this container will scroll through.
|
||||
/// The axes which the content of this container will scroll through.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Axes ScrollingAxes { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="MultiplierControlPoint"/> that defines the speed adjustments.
|
||||
/// </summary>
|
||||
public readonly MultiplierControlPoint ControlPoint;
|
||||
|
||||
private DrawableTimingSection timingSection;
|
||||
private ScrollingContainer scrollingContainer;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpeedAdjustmentContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="controlPoint">The <see cref="MultiplierControlPoint"/> which provides the speed adjustments for this container.</param>
|
||||
protected SpeedAdjustmentContainer(MultiplierControlPoint controlPoint)
|
||||
/// <param name="controlPoint">The <see cref="MultiplierControlPoint"/> that defines the speed adjustments.</param>
|
||||
public SpeedAdjustmentContainer(MultiplierControlPoint controlPoint)
|
||||
{
|
||||
ControlPoint = controlPoint;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
timingSection = CreateTimingSection();
|
||||
scrollingContainer = CreateScrollingContainer();
|
||||
|
||||
timingSection.ScrollingAxes = ScrollingAxes;
|
||||
timingSection.ControlPoint = ControlPoint;
|
||||
timingSection.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
timingSection.RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)ControlPoint.StartTime : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)ControlPoint.StartTime : 0);
|
||||
scrollingContainer.ScrollingAxes = ScrollingAxes;
|
||||
scrollingContainer.ControlPoint = ControlPoint;
|
||||
scrollingContainer.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
scrollingContainer.RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)ControlPoint.StartTime : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)ControlPoint.StartTime : 0);
|
||||
|
||||
AddInternal(content = timingSection);
|
||||
AddInternal(content = scrollingContainer);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -74,34 +70,51 @@ namespace osu.Game.Rulesets.Timing
|
||||
|
||||
// The speed adjustment happens by modifying our size by the multiplier while maintaining the visible time range as the relatve size for our children
|
||||
Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? multiplier : 1, (ScrollingAxes & Axes.Y) > 0 ? multiplier : 1);
|
||||
|
||||
if (Reversed)
|
||||
{
|
||||
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)-VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)-VisibleTimeRange : 1);
|
||||
RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 0);
|
||||
Origin = Anchor = Anchor.BottomRight;
|
||||
}
|
||||
else
|
||||
{
|
||||
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 1);
|
||||
RelativeChildOffset = Vector2.Zero;
|
||||
Origin = Anchor = Anchor.TopLeft;
|
||||
}
|
||||
}
|
||||
|
||||
public override double LifetimeStart => ControlPoint.StartTime - VisibleTimeRange;
|
||||
public override double LifetimeEnd => ControlPoint.StartTime + timingSection.Duration + VisibleTimeRange;
|
||||
public override double LifetimeEnd => ControlPoint.StartTime + scrollingContainer.Duration + VisibleTimeRange;
|
||||
|
||||
public override void Add(DrawableHitObject drawable)
|
||||
{
|
||||
var scrollingHitObject = drawable as IScrollingHitObject;
|
||||
scrollingHitObject?.LifetimeOffset.BindTo(VisibleTimeRange);
|
||||
|
||||
if (scrollingHitObject != null)
|
||||
{
|
||||
scrollingHitObject.LifetimeOffset.BindTo(VisibleTimeRange);
|
||||
scrollingHitObject.ScrollingAxes = ScrollingAxes;
|
||||
}
|
||||
|
||||
base.Add(drawable);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether this speed adjustment can contain a hit object. This is true if the hit object occurs after this speed adjustment with respect to time.
|
||||
/// Whether a <see cref="DrawableHitObject"/> falls within this <see cref="SpeedAdjustmentContainer"/>s affecting timespan.
|
||||
/// </summary>
|
||||
public bool CanContain(DrawableHitObject hitObject) => CanContain(hitObject.HitObject.StartTime);
|
||||
|
||||
/// <summary>
|
||||
/// Whether this speed adjustment can contain an object placed at a time value. This is true if the time occurs after this speed adjustment.
|
||||
/// Whether a point in time falls within this <see cref="SpeedAdjustmentContainer"/>s affecting timespan.
|
||||
/// </summary>
|
||||
public bool CanContain(double startTime) => ControlPoint.StartTime <= startTime;
|
||||
|
||||
/// <summary>
|
||||
/// Creates the container which handles the movement of a collection of hit objects.
|
||||
/// Creates the <see cref="ScrollingContainer"/> which contains the scrolling <see cref="DrawableHitObject"/>s of this container.
|
||||
/// </summary>
|
||||
/// <returns>The <see cref="DrawableTimingSection"/>.</returns>
|
||||
protected abstract DrawableTimingSection CreateTimingSection();
|
||||
/// <returns>The <see cref="ScrollingContainer"/>.</returns>
|
||||
protected virtual ScrollingContainer CreateScrollingContainer() => new LinearScrollingContainer(ScrollingAxes, ControlPoint);
|
||||
}
|
||||
}
|
@ -225,7 +225,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// The playfield.
|
||||
/// </summary>
|
||||
protected Playfield<TObject, TJudgement> Playfield;
|
||||
public Playfield<TObject, TJudgement> Playfield { get; private set; }
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
@ -323,6 +323,33 @@ namespace osu.Game.Rulesets.UI
|
||||
protected abstract Playfield<TObject, TJudgement> CreatePlayfield();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A derivable HitRenderer that manages the Playfield and HitObjects.
|
||||
/// </summary>
|
||||
/// <typeparam name="TPlayfield">The type of Playfield contained by this HitRenderer.</typeparam>
|
||||
/// <typeparam name="TObject">The type of HitObject contained by this HitRenderer.</typeparam>
|
||||
/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this HitRenderer.</typeparam>
|
||||
public abstract class HitRenderer<TPlayfield, TObject, TJudgement> : HitRenderer<TObject, TJudgement>
|
||||
where TObject : HitObject
|
||||
where TJudgement : Judgement
|
||||
where TPlayfield : Playfield<TObject, TJudgement>
|
||||
{
|
||||
/// <summary>
|
||||
/// The playfield.
|
||||
/// </summary>
|
||||
protected new TPlayfield Playfield => (TPlayfield)base.Playfield;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a hit renderer for a beatmap.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
||||
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
|
||||
protected HitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(beatmap, isForCurrentRuleset)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class BeatmapInvalidForRulesetException : ArgumentException
|
||||
{
|
||||
public BeatmapInvalidForRulesetException(string text)
|
||||
|
@ -9,6 +9,8 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Framework.Allocation;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
@ -19,7 +21,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// The HitObjects contained in this Playfield.
|
||||
/// </summary>
|
||||
protected HitObjectContainer<DrawableHitObject<TObject, TJudgement>> HitObjects;
|
||||
public HitObjectContainer HitObjects { get; protected set; }
|
||||
|
||||
internal Container<Drawable> ScaledContent;
|
||||
|
||||
@ -53,7 +55,7 @@ namespace osu.Game.Rulesets.UI
|
||||
}
|
||||
});
|
||||
|
||||
HitObjects = new HitObjectContainer<DrawableHitObject<TObject, TJudgement>>
|
||||
HitObjects = new HitObjectContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
@ -82,12 +84,25 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <param name="h">The DrawableHitObject to add.</param>
|
||||
public virtual void Add(DrawableHitObject<TObject, TJudgement> h) => HitObjects.Add(h);
|
||||
|
||||
/// <summary>
|
||||
/// Remove a DrawableHitObject from this Playfield.
|
||||
/// </summary>
|
||||
/// <param name="h">The DrawableHitObject to remove.</param>
|
||||
public virtual void Remove(DrawableHitObject<TObject, TJudgement> h) => HitObjects.Remove(h);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object's Judgement is updated.
|
||||
/// </summary>
|
||||
/// <param name="judgedObject">The object that Judgement has been updated for.</param>
|
||||
public virtual void OnJudgement(DrawableHitObject<TObject, TJudgement> judgedObject) { }
|
||||
|
||||
public class HitObjectContainer : CompositeDrawable
|
||||
{
|
||||
public virtual IEnumerable<DrawableHitObject> Objects => InternalChildren.OfType<DrawableHitObject>();
|
||||
public virtual void Add(DrawableHitObject hitObject) => AddInternal(hitObject);
|
||||
public virtual bool Remove(DrawableHitObject hitObject) => RemoveInternal(hitObject);
|
||||
}
|
||||
|
||||
private class ScaledContainer : Container
|
||||
{
|
||||
/// <summary>
|
||||
@ -98,9 +113,5 @@ namespace osu.Game.Rulesets.UI
|
||||
//dividing by the customwidth will effectively scale our content to the required container size.
|
||||
protected override Vector2 DrawScale => CustomWidth.HasValue ? new Vector2(DrawSize.X / CustomWidth.Value) : base.DrawScale;
|
||||
}
|
||||
|
||||
public class HitObjectContainer<U> : Container<U> where U : Drawable
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -16,15 +17,22 @@ using osu.Game.Rulesets.Timing;
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of <see cref="HitRenderer{TObject, TJudgement}"/> that supports speed adjustments in some capacity.
|
||||
/// A type of <see cref="HitRenderer{TPlayfield, TObject, TJudgement}"/> that supports a <see cref="ScrollingPlayfield{TObject, TJudgement}"/>.
|
||||
/// <see cref="HitObject"/>s inside this <see cref="HitRenderer{TPlayfield, TObject, TJudgement}"/> will scroll within the playfield.
|
||||
/// </summary>
|
||||
public abstract class SpeedAdjustedHitRenderer<TObject, TJudgement> : HitRenderer<TObject, TJudgement>
|
||||
public abstract class ScrollingHitRenderer<TPlayfield, TObject, TJudgement> : HitRenderer<TPlayfield, TObject, TJudgement>
|
||||
where TObject : HitObject
|
||||
where TJudgement : Judgement
|
||||
where TPlayfield : ScrollingPlayfield<TObject, TJudgement>
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
|
||||
/// inside this <see cref="HitRenderer{TPlayfield, TObject, TJudgement}"/>.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected readonly SortedList<MultiplierControlPoint> DefaultControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
|
||||
|
||||
protected SpeedAdjustedHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
protected ScrollingHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(beatmap, isForCurrentRuleset)
|
||||
{
|
||||
}
|
||||
@ -32,7 +40,13 @@ namespace osu.Game.Rulesets.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
ApplySpeedAdjustments();
|
||||
DefaultControlPoints.ForEach(c => applySpeedAdjustment(c, Playfield));
|
||||
}
|
||||
|
||||
private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield<TObject, TJudgement> playfield)
|
||||
{
|
||||
playfield.HitObjects.AddSpeedAdjustment(CreateSpeedAdjustmentContainer(controlPoint));
|
||||
playfield.NestedPlayfields.ForEach(p => applySpeedAdjustment(controlPoint, p));
|
||||
}
|
||||
|
||||
protected override void ApplyBeatmap()
|
||||
@ -77,13 +91,17 @@ namespace osu.Game.Rulesets.UI
|
||||
.GroupBy(s => s.TimingPoint.BeatLength * s.DifficultyPoint.SpeedMultiplier).Select(g => g.First());
|
||||
|
||||
DefaultControlPoints.AddRange(timingChanges);
|
||||
|
||||
// If we have no control points, add a default one
|
||||
if (DefaultControlPoints.Count == 0)
|
||||
DefaultControlPoints.Add(new MultiplierControlPoint());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a control point with the default timing change/difficulty change from the beatmap at a time.
|
||||
/// Generates a <see cref="MultiplierControlPoint"/> with the default timing change/difficulty change from the beatmap at a time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to create the control point at.</param>
|
||||
/// <returns>The <see cref="MultiplierControlPoint"/> at <paramref name="time"/>.</returns>
|
||||
/// <returns>The default <see cref="MultiplierControlPoint"/> at <paramref name="time"/>.</returns>
|
||||
public MultiplierControlPoint CreateControlPointAt(double time)
|
||||
{
|
||||
if (DefaultControlPoints.Count == 0)
|
||||
@ -97,8 +115,10 @@ namespace osu.Game.Rulesets.UI
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies speed changes to the playfield.
|
||||
/// Creates a <see cref="SpeedAdjustmentContainer"/> that facilitates the movement of hit objects.
|
||||
/// </summary>
|
||||
protected abstract void ApplySpeedAdjustments();
|
||||
/// <param name="controlPoint">The <see cref="MultiplierControlPoint"/> that provides the speed adjustments for the hitobjects.</param>
|
||||
/// <returns>The <see cref="SpeedAdjustmentContainer"/>.</returns>
|
||||
protected virtual SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint) => new SpeedAdjustmentContainer(controlPoint);
|
||||
}
|
||||
}
|
239
osu.Game/Rulesets/UI/ScrollingPlayfield.cs
Normal file
239
osu.Game/Rulesets/UI/ScrollingPlayfield.cs
Normal file
@ -0,0 +1,239 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of <see cref="Playfield{TObject, TJudgement}"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
public class ScrollingPlayfield<TObject, TJudgement> : Playfield<TObject, TJudgement>
|
||||
where TObject : HitObject
|
||||
where TJudgement : Judgement
|
||||
{
|
||||
/// <summary>
|
||||
/// The default span of time visible by the length of the scrolling axes.
|
||||
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
|
||||
/// </summary>
|
||||
private const double time_span_default = 1500;
|
||||
/// <summary>
|
||||
/// The minimum span of time that may be visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
private const double time_span_min = 50;
|
||||
/// <summary>
|
||||
/// The maximum span of time that may be visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
private const double time_span_max = 10000;
|
||||
/// <summary>
|
||||
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
private const double time_span_step = 50;
|
||||
|
||||
/// <summary>
|
||||
/// The span of time that is visible by the length of the scrolling axes.
|
||||
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
|
||||
/// </summary>
|
||||
public readonly BindableDouble VisibleTimeRange = new BindableDouble(time_span_default)
|
||||
{
|
||||
Default = time_span_default,
|
||||
MinValue = time_span_min,
|
||||
MaxValue = time_span_max
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Whether to reverse the scrolling direction is reversed.
|
||||
/// </summary>
|
||||
public readonly BindableBool Reversed = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// The container that contains the <see cref="SpeedAdjustmentContainer"/>s and <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
internal new readonly ScrollingHitObjectContainer HitObjects;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ScrollingPlayfield{TObject, TJudgement}"/>.
|
||||
/// </summary>
|
||||
/// <param name="scrollingAxes">The axes on which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
|
||||
/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width</param>
|
||||
protected ScrollingPlayfield(Axes scrollingAxes, float? customWidth = null)
|
||||
: base(customWidth)
|
||||
{
|
||||
base.HitObjects = HitObjects = new ScrollingHitObjectContainer(scrollingAxes) { RelativeSizeAxes = Axes.Both };
|
||||
HitObjects.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
HitObjects.Reversed.BindTo(Reversed);
|
||||
}
|
||||
|
||||
private List<ScrollingPlayfield<TObject, TJudgement>> nestedPlayfields;
|
||||
/// <summary>
|
||||
/// All the <see cref="ScrollingPlayfield{TObject, TJudgement}"/>s nested inside this playfield.
|
||||
/// </summary>
|
||||
public IEnumerable<ScrollingPlayfield<TObject, TJudgement>> NestedPlayfields => nestedPlayfields;
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="ScrollingPlayfield{TObject, TJudgement}"/> to this playfield. The nested <see cref="ScrollingPlayfield{TObject, TJudgement}"/>
|
||||
/// will be given all of the same speed adjustments as this playfield.
|
||||
/// </summary>
|
||||
/// <param name="otherPlayfield">The <see cref="ScrollingPlayfield{TObject, TJudgement}"/> to add.</param>
|
||||
protected void AddNested(ScrollingPlayfield<TObject, TJudgement> otherPlayfield)
|
||||
{
|
||||
if (nestedPlayfields == null)
|
||||
nestedPlayfields = new List<ScrollingPlayfield<TObject, TJudgement>>();
|
||||
|
||||
nestedPlayfields.Add(otherPlayfield);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (state.Keyboard.ControlPressed)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Minus:
|
||||
transformVisibleTimeRangeTo(VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
|
||||
break;
|
||||
case Key.Plus:
|
||||
transformVisibleTimeRangeTo(VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, Easing easing = Easing.None)
|
||||
{
|
||||
this.TransformTo(this.PopulateTransform(new TransformVisibleTimeRange(), newTimeRange, duration, easing));
|
||||
}
|
||||
|
||||
private class TransformVisibleTimeRange : Transform<double, ScrollingPlayfield<TObject, TJudgement>>
|
||||
{
|
||||
private double valueAt(double time)
|
||||
{
|
||||
if (time < StartTime) return StartValue;
|
||||
if (time >= EndTime) return EndValue;
|
||||
|
||||
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
|
||||
}
|
||||
|
||||
public override string TargetMember => "VisibleTimeRange.Value";
|
||||
|
||||
protected override void Apply(ScrollingPlayfield<TObject, TJudgement> d, double time) => d.VisibleTimeRange.Value = valueAt(time);
|
||||
protected override void ReadIntoStartValue(ScrollingPlayfield<TObject, TJudgement> d) => StartValue = d.VisibleTimeRange.Value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A container that provides the foundation for sorting <see cref="DrawableHitObject"/>s into <see cref="SpeedAdjustmentContainer"/>s.
|
||||
/// </summary>
|
||||
internal class ScrollingHitObjectContainer : HitObjectContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
|
||||
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
|
||||
/// </summary>
|
||||
public readonly BindableDouble VisibleTimeRange = new BindableDouble { Default = 1000 };
|
||||
|
||||
/// <summary>
|
||||
/// Whether to reverse the scrolling direction is reversed.
|
||||
/// </summary>
|
||||
public readonly BindableBool Reversed = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Hit objects that are to be re-processed on the next update.
|
||||
/// </summary>
|
||||
private readonly List<DrawableHitObject> queuedHitObjects = new List<DrawableHitObject>();
|
||||
private readonly List<SpeedAdjustmentContainer> speedAdjustments = new List<SpeedAdjustmentContainer>();
|
||||
|
||||
private readonly Axes scrollingAxes;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ScrollingHitObjectContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="scrollingAxes">The axes upon which hit objects should appear to scroll inside this container.</param>
|
||||
public ScrollingHitObjectContainer(Axes scrollingAxes)
|
||||
{
|
||||
this.scrollingAxes = scrollingAxes;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="SpeedAdjustmentContainer"/> to this container.
|
||||
/// </summary>
|
||||
/// <param name="speedAdjustment">The <see cref="SpeedAdjustmentContainer"/>.</param>
|
||||
public void AddSpeedAdjustment(SpeedAdjustmentContainer speedAdjustment)
|
||||
{
|
||||
speedAdjustment.ScrollingAxes = scrollingAxes;
|
||||
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
speedAdjustment.Reversed.BindTo(Reversed);
|
||||
|
||||
speedAdjustments.Add(speedAdjustment);
|
||||
AddInternal(speedAdjustment);
|
||||
}
|
||||
|
||||
public override IEnumerable<DrawableHitObject> Objects => speedAdjustments.SelectMany(s => s.Children);
|
||||
|
||||
/// <summary>
|
||||
/// Adds a hit object to this <see cref="ScrollingHitObjectContainer"/>. The hit objects will be queued to be processed
|
||||
/// new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="ScrollingHitObjectContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The hit object to add.</param>
|
||||
public override void Add(DrawableHitObject hitObject)
|
||||
{
|
||||
if (!(hitObject is IScrollingHitObject))
|
||||
throw new InvalidOperationException($"Hit objects added to a {nameof(ScrollingHitObjectContainer)} must implement {nameof(IScrollingHitObject)}.");
|
||||
|
||||
queuedHitObjects.Add(hitObject);
|
||||
}
|
||||
|
||||
public override bool Remove(DrawableHitObject hitObject) => speedAdjustments.Any(s => s.Remove(hitObject)) || queuedHitObjects.Remove(hitObject);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Todo: At the moment this is going to re-process every single Update, however this will only be a null-op
|
||||
// when there are no SpeedAdjustmentContainers available. This should probably error or something, but it's okay for now.
|
||||
|
||||
for (int i = queuedHitObjects.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var hitObject = queuedHitObjects[i];
|
||||
|
||||
var target = adjustmentContainerFor(hitObject);
|
||||
if (target != null)
|
||||
{
|
||||
target.Add(hitObject);
|
||||
queuedHitObjects.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at the start time
|
||||
/// of a hit object. If there is no <see cref="SpeedAdjustmentContainer"/> active at the start time of the hit object,
|
||||
/// then the first (time-wise) speed adjustment is returned.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The hit object to find the active <see cref="SpeedAdjustmentContainer"/> for.</param>
|
||||
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
|
||||
private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => speedAdjustments.FirstOrDefault(c => c.CanContain(hitObject)) ?? speedAdjustments.LastOrDefault();
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
|
||||
/// If there is no <see cref="SpeedAdjustmentContainer"/> active at the time, then the first (time-wise) speed adjustment is returned.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
|
||||
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
|
||||
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => speedAdjustments.FirstOrDefault(c => c.CanContain(time)) ?? speedAdjustments.LastOrDefault();
|
||||
}
|
||||
}
|
||||
}
|
@ -228,9 +228,9 @@
|
||||
<Compile Include="Rulesets\Scoring\Score.cs" />
|
||||
<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
|
||||
<Compile Include="Rulesets\Timing\SpeedAdjustmentContainer.cs" />
|
||||
<Compile Include="Rulesets\Timing\DrawableTimingSection.cs" />
|
||||
<Compile Include="Rulesets\Timing\LinearScrollingContainer.cs" />
|
||||
<Compile Include="Rulesets\Timing\ScrollingContainer.cs" />
|
||||
<Compile Include="Rulesets\Timing\MultiplierControlPoint.cs" />
|
||||
<Compile Include="Rulesets\Timing\SpeedAdjustmentCollection.cs" />
|
||||
<Compile Include="Screens\Menu\MenuSideFlashes.cs" />
|
||||
<Compile Include="Screens\Play\HUD\HealthDisplay.cs" />
|
||||
<Compile Include="Screens\Play\HUDOverlay.cs" />
|
||||
@ -340,7 +340,8 @@
|
||||
<Compile Include="Screens\Select\SongSelect.cs" />
|
||||
<Compile Include="Rulesets\UI\HitRenderer.cs" />
|
||||
<Compile Include="Rulesets\UI\Playfield.cs" />
|
||||
<Compile Include="Rulesets\UI\SpeedAdjustedHitRenderer.cs" />
|
||||
<Compile Include="Rulesets\UI\ScrollingHitRenderer.cs" />
|
||||
<Compile Include="Rulesets\UI\ScrollingPlayfield.cs" />
|
||||
<Compile Include="Screens\Select\EditSongSelect.cs" />
|
||||
<Compile Include="Screens\Play\HUD\ComboCounter.cs" />
|
||||
<Compile Include="Screens\Play\HUD\ComboResultCounter.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user