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Merge pull request #24738 from peppy/no-legacy-difficulty-control-point

Remove `LegacyDifficultyControlPoint` / `LegacyBpmMultiplier`
This commit is contained in:
Bartłomiej Dach 2023-09-15 12:01:56 +02:00 committed by GitHub
commit 1ae8665a08
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 70 additions and 90 deletions

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@ -10,10 +10,11 @@ using System.Linq;
using osu.Framework.Extensions.EnumExtensions;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
@ -50,10 +51,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
double beatLength;
if (hitObject.LegacyBpmMultiplier.HasValue)
beatLength = timingPoint.BeatLength * hitObject.LegacyBpmMultiplier.Value;
else if (hitObject is IHasSliderVelocity hasSliderVelocity)
beatLength = timingPoint.BeatLength / hasSliderVelocity.SliderVelocityMultiplier;
if (hitObject is IHasSliderVelocity hasSliderVelocity)
beatLength = LegacyRulesetExtensions.GetPrecisionAdjustedBeatLength(hasSliderVelocity, timingPoint, ManiaRuleset.SHORT_NAME);
else
beatLength = timingPoint.BeatLength;

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@ -136,7 +136,6 @@ namespace osu.Game.Rulesets.Osu.Objects
public BindableNumber<double> SliderVelocityMultiplierBindable { get; } = new BindableDouble(1)
{
Precision = 0.01,
MinValue = 0.1,
MaxValue = 10
};

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@ -14,6 +14,7 @@ using JetBrains.Annotations;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats;
using osu.Game.Rulesets.Objects.Legacy;
namespace osu.Game.Rulesets.Taiko.Beatmaps
{
@ -186,10 +187,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
double beatLength;
if (obj.LegacyBpmMultiplier.HasValue)
beatLength = timingPoint.BeatLength * obj.LegacyBpmMultiplier.Value;
else if (obj is IHasSliderVelocity hasSliderVelocity)
beatLength = timingPoint.BeatLength / hasSliderVelocity.SliderVelocityMultiplier;
if (obj is IHasSliderVelocity hasSliderVelocity)
beatLength = LegacyRulesetExtensions.GetPrecisionAdjustedBeatLength(hasSliderVelocity, timingPoint, TaikoRuleset.SHORT_NAME);
else
beatLength = timingPoint.BeatLength;

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@ -1024,10 +1024,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.That(controlPoints.DifficultyPointAt(2000).SliderVelocity, Is.EqualTo(1));
Assert.That(controlPoints.DifficultyPointAt(3000).SliderVelocity, Is.EqualTo(1));
#pragma warning disable 618
Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(2000)).GenerateTicks, Is.False);
Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(3000)).GenerateTicks, Is.True);
#pragma warning restore 618
Assert.That(controlPoints.DifficultyPointAt(2000).GenerateTicks, Is.False);
Assert.That(controlPoints.DifficultyPointAt(3000).GenerateTicks, Is.True);
}
}
}

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@ -23,11 +23,16 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
public readonly BindableDouble SliderVelocityBindable = new BindableDouble(1)
{
Precision = 0.01,
MinValue = 0.1,
MaxValue = 10
};
/// <summary>
/// Whether or not slider ticks should be generated at this control point.
/// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991).
/// </summary>
public bool GenerateTicks { get; set; } = true;
public override Color4 GetRepresentingColour(OsuColour colours) => colours.Lime1;
/// <summary>
@ -41,11 +46,13 @@ namespace osu.Game.Beatmaps.ControlPoints
public override bool IsRedundant(ControlPoint? existing)
=> existing is DifficultyControlPoint existingDifficulty
&& GenerateTicks == existingDifficulty.GenerateTicks
&& SliderVelocity == existingDifficulty.SliderVelocity;
public override void CopyFrom(ControlPoint other)
{
SliderVelocity = ((DifficultyControlPoint)other).SliderVelocity;
GenerateTicks = ((DifficultyControlPoint)other).GenerateTicks;
base.CopyFrom(other);
}
@ -56,8 +63,10 @@ namespace osu.Game.Beatmaps.ControlPoints
public bool Equals(DifficultyControlPoint? other)
=> base.Equals(other)
&& GenerateTicks == other.GenerateTicks
&& SliderVelocity == other.SliderVelocity;
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), SliderVelocity);
// ReSharper disable once NonReadonlyMemberInGetHashCode
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), SliderVelocity, GenerateTicks);
}
}

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#pragma warning disable 618
using System;
using System.Collections.Generic;
using System.IO;
@ -103,12 +101,8 @@ namespace osu.Game.Beatmaps.Formats
{
DifficultyControlPoint difficultyControlPoint = (beatmap.ControlPointInfo as LegacyControlPointInfo)?.DifficultyPointAt(hitObject.StartTime) ?? DifficultyControlPoint.DEFAULT;
if (difficultyControlPoint is LegacyDifficultyControlPoint legacyDifficultyControlPoint)
{
hitObject.LegacyBpmMultiplier = legacyDifficultyControlPoint.BpmMultiplier;
if (hitObject is IHasGenerateTicks hasGenerateTicks)
hasGenerateTicks.GenerateTicks = legacyDifficultyControlPoint.GenerateTicks;
}
hasGenerateTicks.GenerateTicks = difficultyControlPoint.GenerateTicks;
if (hitObject is IHasSliderVelocity hasSliderVelocity)
hasSliderVelocity.SliderVelocityMultiplier = difficultyControlPoint.SliderVelocity;
@ -497,8 +491,9 @@ namespace osu.Game.Beatmaps.Formats
int onlineRulesetID = beatmap.BeatmapInfo.Ruleset.OnlineID;
addControlPoint(time, new LegacyDifficultyControlPoint(onlineRulesetID, beatLength)
addControlPoint(time, new DifficultyControlPoint
{
GenerateTicks = !double.IsNaN(beatLength),
SliderVelocity = speedMultiplier,
}, timingChange);

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@ -163,63 +163,6 @@ namespace osu.Game.Beatmaps.Formats
Mania,
}
[Obsolete("Do not use unless you're a legacy ruleset and 100% sure.")]
public class LegacyDifficultyControlPoint : DifficultyControlPoint, IEquatable<LegacyDifficultyControlPoint>
{
/// <summary>
/// Legacy BPM multiplier that introduces floating-point errors for rulesets that depend on it.
/// DO NOT USE THIS UNLESS 100% SURE.
/// </summary>
public double BpmMultiplier { get; private set; }
/// <summary>
/// Whether or not slider ticks should be generated at this control point.
/// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991).
/// </summary>
public bool GenerateTicks { get; private set; } = true;
public LegacyDifficultyControlPoint(int rulesetId, double beatLength)
: this()
{
// Note: In stable, the division occurs on floats, but with compiler optimisations turned on actually seems to occur on doubles via some .NET black magic (possibly inlining?).
if (rulesetId == 1 || rulesetId == 3)
BpmMultiplier = beatLength < 0 ? Math.Clamp((float)-beatLength, 10, 10000) / 100.0 : 1;
else
BpmMultiplier = beatLength < 0 ? Math.Clamp((float)-beatLength, 10, 1000) / 100.0 : 1;
GenerateTicks = !double.IsNaN(beatLength);
}
public LegacyDifficultyControlPoint()
{
SliderVelocityBindable.Precision = double.Epsilon;
}
public override bool IsRedundant(ControlPoint? existing)
=> base.IsRedundant(existing)
&& GenerateTicks == ((existing as LegacyDifficultyControlPoint)?.GenerateTicks ?? true);
public override void CopyFrom(ControlPoint other)
{
base.CopyFrom(other);
BpmMultiplier = ((LegacyDifficultyControlPoint)other).BpmMultiplier;
GenerateTicks = ((LegacyDifficultyControlPoint)other).GenerateTicks;
}
public override bool Equals(ControlPoint? other)
=> other is LegacyDifficultyControlPoint otherLegacyDifficultyControlPoint
&& Equals(otherLegacyDifficultyControlPoint);
public bool Equals(LegacyDifficultyControlPoint? other)
=> base.Equals(other)
&& BpmMultiplier == other.BpmMultiplier
&& GenerateTicks == other.GenerateTicks;
// ReSharper disable twice NonReadonlyMemberInGetHashCode
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), BpmMultiplier, GenerateTicks);
}
internal class LegacySampleControlPoint : SampleControlPoint, IEquatable<LegacySampleControlPoint>
{
public int CustomSampleBank;

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@ -76,12 +76,6 @@ namespace osu.Game.Rulesets.Objects
/// </summary>
public virtual IList<HitSampleInfo> AuxiliarySamples => ImmutableList<HitSampleInfo>.Empty;
/// <summary>
/// Legacy BPM multiplier that introduces floating-point errors for rulesets that depend on it.
/// DO NOT USE THIS UNLESS 100% SURE.
/// </summary>
public double? LegacyBpmMultiplier { get; set; }
/// <summary>
/// Whether this <see cref="HitObject"/> is in Kiai time.
/// </summary>

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@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Objects.Legacy
{
public static class LegacyRulesetExtensions
{
/// <summary>
/// Introduces floating-point errors to post-multiplied beat length for legacy rulesets that depend on it.
/// You should definitely not use this unless you know exactly what you're doing.
/// </summary>
public static double GetPrecisionAdjustedBeatLength(IHasSliderVelocity hasSliderVelocity, TimingControlPoint timingControlPoint, string rulesetShortName)
{
double sliderVelocityAsBeatLength = -100 / hasSliderVelocity.SliderVelocityMultiplier;
// Note: In stable, the division occurs on floats, but with compiler optimisations turned on actually seems to occur on doubles via some .NET black magic (possibly inlining?).
double bpmMultiplier;
switch (rulesetShortName)
{
case "taiko":
case "mania":
bpmMultiplier = sliderVelocityAsBeatLength < 0 ? Math.Clamp((float)-sliderVelocityAsBeatLength, 10, 10000) / 100.0 : 1;
break;
case "osu":
case "fruits":
bpmMultiplier = sliderVelocityAsBeatLength < 0 ? Math.Clamp((float)-sliderVelocityAsBeatLength, 10, 1000) / 100.0 : 1;
break;
default:
throw new ArgumentException("Must be a legacy ruleset", nameof(rulesetShortName));
}
return timingControlPoint.BeatLength * bpmMultiplier;
}
}
}