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Add basic send and receive test
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osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs
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264
osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.StateChanges;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Spectator;
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using osu.Game.Replays;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.UI;
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using osu.Game.Tests.Visual.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSpectator : OsuManualInputManagerTestScene
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{
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protected override bool UseOnlineAPI => true;
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private TestRulesetInputManager playbackManager;
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private TestRulesetInputManager recordingManager;
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private Replay replay;
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private TestReplayRecorder recorder;
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[Resolved]
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private SpectatorStreamingClient streamingClient { get; set; }
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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replay = new Replay();
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streamingClient.OnNewFrames += frames =>
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{
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foreach (var legacyFrame in frames.Frames)
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{
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var frame = new TestReplayFrame();
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frame.FromLegacy(legacyFrame, null, null);
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replay.Frames.Add(frame);
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}
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};
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Add(new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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Recorder = recorder = new TestReplayRecorder
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{
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ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
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},
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Brown,
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RelativeSizeAxes = Axes.Both,
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},
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new OsuSpriteText
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{
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Text = "Sending",
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Scale = new Vector2(3),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new TestInputConsumer()
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}
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},
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}
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},
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new Drawable[]
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{
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playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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ReplayInputHandler = new TestFramedReplayInputHandler(replay)
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{
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GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos),
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},
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.DarkBlue,
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RelativeSizeAxes = Axes.Both,
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},
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new OsuSpriteText
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{
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Text = "Receiving",
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Scale = new Vector2(3),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new TestInputConsumer()
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}
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},
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}
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}
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}
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});
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});
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[Test]
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public void TestBasic()
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{
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}
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protected override void Update()
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{
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base.Update();
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playbackManager?.ReplayInputHandler.SetFrameFromTime(Time.Current - 100);
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}
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public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
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{
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public TestFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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public override void CollectPendingInputs(List<IInput> inputs)
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{
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inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
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inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
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}
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}
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public class TestInputConsumer : CompositeDrawable, IKeyBindingHandler<TestAction>
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{
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent.ReceivePositionalInputAt(screenSpacePos);
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private readonly Box box;
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public TestInputConsumer()
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{
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Size = new Vector2(30);
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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{
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box = new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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};
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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Position = e.MousePosition;
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return base.OnMouseMove(e);
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}
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public bool OnPressed(TestAction action)
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{
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box.Colour = Color4.White;
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return true;
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}
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public void OnReleased(TestAction action)
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{
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box.Colour = Color4.Black;
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}
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}
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public class TestRulesetInputManager : RulesetInputManager<TestAction>
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{
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public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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: base(ruleset, variant, unique)
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{
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}
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protected override KeyBindingContainer<TestAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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=> new TestKeyBindingContainer();
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internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
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{
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public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
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{
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new KeyBinding(InputKey.MouseLeft, TestAction.Down),
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};
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}
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}
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public class TestReplayFrame : ReplayFrame, IConvertibleReplayFrame
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{
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public Vector2 Position;
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public List<TestAction> Actions = new List<TestAction>();
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public TestReplayFrame(double time, Vector2 position, params TestAction[] actions)
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: base(time)
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{
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Position = position;
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Actions.AddRange(actions);
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}
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public TestReplayFrame()
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{
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}
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public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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{
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Position = currentFrame.Position;
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Time = currentFrame.Time;
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if (currentFrame.MouseLeft)
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Actions.Add(TestAction.Down);
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}
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public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
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{
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ReplayButtonState state = ReplayButtonState.None;
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if (Actions.Contains(TestAction.Down))
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state |= ReplayButtonState.Left1;
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return new LegacyReplayFrame(Time, Position.X, Position.Y, state);
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}
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}
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public enum TestAction
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{
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Down,
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}
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internal class TestReplayRecorder : ReplayRecorder<TestAction>
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{
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public TestReplayRecorder()
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: base(new Replay())
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{
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}
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protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<TestAction> actions, ReplayFrame previousFrame)
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{
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return new TestReplayFrame(Time.Current, mousePosition, actions.ToArray());
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}
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}
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}
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}
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private readonly SpectatorState currentState = new SpectatorState();
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public event Action<FrameDataBundle> OnNewFrames;
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -145,6 +147,7 @@ namespace osu.Game.Online.Spectator
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Task ISpectatorClient.UserSentFrames(string userId, FrameDataBundle data)
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{
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Console.WriteLine($"{connection.ConnectionId} Received frames from {userId}: {data.Frames.First()}");
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OnNewFrames?.Invoke(data);
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return Task.CompletedTask;
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}
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