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Avoid unnecessary object updates from SelectionHandlers

This commit is contained in:
Dean Herbert 2020-09-28 14:45:36 +09:00
parent 600d37cc04
commit 1aa8b400d4
2 changed files with 8 additions and 3 deletions

View File

@ -57,7 +57,13 @@ namespace osu.Game.Rulesets.Taiko.Edit
ChangeHandler.BeginChange(); ChangeHandler.BeginChange();
foreach (var h in hits) foreach (var h in hits)
h.IsStrong = state; {
if (h.IsStrong != state)
{
h.IsStrong = state;
EditorBeatmap.UpdateHitObject(h);
}
}
ChangeHandler.EndChange(); ChangeHandler.EndChange();
} }

View File

@ -288,8 +288,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{ {
var comboInfo = h as IHasComboInformation; var comboInfo = h as IHasComboInformation;
if (comboInfo == null) if (comboInfo == null || comboInfo.NewCombo == state) continue;
continue;
comboInfo.NewCombo = state; comboInfo.NewCombo = state;
EditorBeatmap?.UpdateHitObject(h); EditorBeatmap?.UpdateHitObject(h);