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Initial design for user registration dialog
This commit is contained in:
parent
21305ffd71
commit
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@ -21,7 +21,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected DrawableOsuHitObject(OsuHitObject hitObject)
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protected DrawableOsuHitObject(OsuHitObject hitObject)
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: base(hitObject)
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: base(hitObject)
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{
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{
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base.AddInternal(shakeContainer = new ShakeContainer { RelativeSizeAxes = Axes.Both });
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base.AddInternal(shakeContainer = new ShakeContainer
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{
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ShakeDuration = 30,
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RelativeSizeAxes = Axes.Both
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});
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Alpha = 0;
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Alpha = 0;
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}
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}
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19
osu.Game.Tests/Visual/TestCaseAccountCreationOverlay.cs
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19
osu.Game.Tests/Visual/TestCaseAccountCreationOverlay.cs
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@ -0,0 +1,19 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseAccountCreationOverlay : OsuTestCase
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{
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public TestCaseAccountCreationOverlay()
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{
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var accountCreation = new AccountCreationOverlay();
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Child = accountCreation;
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accountCreation.State = Visibility.Visible;
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}
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}
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}
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@ -26,7 +26,6 @@ namespace osu.Game.Graphics.Containers
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private PreviewTrackManager previewTrackManager;
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private PreviewTrackManager previewTrackManager;
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protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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@ -11,29 +11,43 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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/// </summary>
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public class ShakeContainer : Container
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public class ShakeContainer : Container
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{
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{
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/// <summary>
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/// The length of a single shake.
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/// </summary>
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public float ShakeDuration = 80;
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/// <summary>
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/// Total number of shakes. May be shortened if possible.
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/// </summary>
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public float TotalShakes = 4;
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/// <summary>
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/// Pixels of displacement per shake.
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/// </summary>
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public float ShakeMagnitude = 8;
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/// <summary>
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/// <summary>
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/// Shake the contents of this container.
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/// Shake the contents of this container.
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/// </summary>
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/// </summary>
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/// <param name="maximumLength">The maximum length the shake should last.</param>
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/// <param name="maximumLength">The maximum length the shake should last.</param>
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public void Shake(double maximumLength)
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public void Shake(double? maximumLength = null)
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{
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{
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const float shake_amount = 8;
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const float shake_amount = 8;
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const float shake_duration = 30;
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// if we don't have enough time, don't bother shaking.
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// if we don't have enough time, don't bother shaking.
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if (maximumLength < shake_duration * 2)
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if (maximumLength < ShakeDuration * 2)
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return;
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return;
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var sequence = this.MoveToX(shake_amount, shake_duration / 2, Easing.OutSine).Then()
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var sequence = this.MoveToX(shake_amount, ShakeDuration / 2, Easing.OutSine).Then()
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.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then();
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.MoveToX(-shake_amount, ShakeDuration, Easing.InOutSine).Then();
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// if we don't have enough time for the second shake, skip it.
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// if we don't have enough time for the second shake, skip it.
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if (maximumLength > shake_duration * 4)
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if (!maximumLength.HasValue || maximumLength >= ShakeDuration * 4)
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sequence = sequence
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sequence = sequence
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.MoveToX(shake_amount, shake_duration, Easing.InOutSine).Then()
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.MoveToX(shake_amount, ShakeDuration, Easing.InOutSine).Then()
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.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then();
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.MoveToX(-shake_amount, ShakeDuration, Easing.InOutSine).Then();
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sequence.MoveToX(0, shake_duration / 2, Easing.InSine);
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sequence.MoveToX(0, ShakeDuration / 2, Easing.InSine);
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}
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}
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}
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}
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}
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}
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@ -189,6 +189,11 @@ namespace osu.Game.Online.API
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this.password = password;
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this.password = password;
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}
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}
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public void CreateAccount(string email, string username, string password)
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{
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Debug.Assert(State == APIState.Offline);
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}
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/// <summary>
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/// <summary>
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/// Handle a single API request.
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/// Handle a single API request.
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/// </summary>
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/// </summary>
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23
osu.Game/Online/API/RegsitrationRequest.cs
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23
osu.Game/Online/API/RegsitrationRequest.cs
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@ -0,0 +1,23 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.IO.Network;
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namespace osu.Game.Online.API
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{
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internal class RegsitrationRequest : JsonWebRequest<OAuthToken>
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{
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internal string Username;
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internal string Email;
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internal string Password;
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protected override void PrePerform()
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{
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AddParameter("user", Username);
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AddParameter("user_email", Email);
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AddParameter("password", Password);
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base.PrePerform();
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}
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}
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}
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@ -61,6 +61,8 @@ namespace osu.Game
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private DialogOverlay dialogOverlay;
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private DialogOverlay dialogOverlay;
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private AccountCreationOverlay accountCreation;
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private DirectOverlay direct;
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private DirectOverlay direct;
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private SocialOverlay social;
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private SocialOverlay social;
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@ -405,6 +407,11 @@ namespace osu.Game
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Depth = -6,
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Depth = -6,
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}, overlayContent.Add);
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}, overlayContent.Add);
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loadComponentSingleFile(accountCreation = new AccountCreationOverlay
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{
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Depth = -7,
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}, overlayContent.Add);
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dependencies.Cache(idleTracker);
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dependencies.Cache(idleTracker);
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dependencies.Cache(settings);
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dependencies.Cache(settings);
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dependencies.Cache(onscreenDisplay);
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dependencies.Cache(onscreenDisplay);
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@ -417,6 +424,7 @@ namespace osu.Game
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dependencies.Cache(beatmapSetOverlay);
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dependencies.Cache(beatmapSetOverlay);
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dependencies.Cache(notifications);
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dependencies.Cache(notifications);
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dependencies.Cache(dialogOverlay);
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dependencies.Cache(dialogOverlay);
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dependencies.Cache(accountCreation);
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Add(externalLinkOpener = new ExternalLinkOpener());
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Add(externalLinkOpener = new ExternalLinkOpener());
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45
osu.Game/Overlays/AccountCreation/RegistrationBackground.cs
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45
osu.Game/Overlays/AccountCreation/RegistrationBackground.cs
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Overlays.AccountCreation
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{
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public class AccountCreationBackground : Sprite
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{
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public AccountCreationBackground()
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{
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FillMode = FillMode.Fill;
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.CentreRight;
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Origin = Anchor.CentreRight;
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}
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[BackgroundDependencyLoader]
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private void load(LargeTextureStore textures)
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{
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Texture = textures.Get("Backgrounds/registration");
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}
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protected override void LoadComplete()
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{
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const float x_movement = 80;
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const float initial_move_time = 5000;
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const float loop_move_time = 10000;
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base.LoadComplete();
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this.FadeInFromZero(initial_move_time / 4, Easing.OutQuint);
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this.MoveToX(x_movement / 2).MoveToX(0, initial_move_time, Easing.OutQuint);
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using (BeginDelayedSequence(initial_move_time))
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{
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this
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.MoveToX(x_movement, loop_move_time, Easing.InOutSine)
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.Then().MoveToX(0, loop_move_time, Easing.InOutSine)
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.Loop();
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}
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}
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}
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}
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234
osu.Game/Overlays/AccountCreationOverlay.cs
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234
osu.Game/Overlays/AccountCreationOverlay.cs
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@ -0,0 +1,234 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Overlays.AccountCreation;
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using osu.Game.Overlays.Settings;
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using osuTK;
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namespace osu.Game.Overlays
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{
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public class AccountCreationOverlay : OsuFocusedOverlayContainer, IOnlineComponent
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{
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private OsuTextFlowContainer usernameDescription;
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private OsuTextFlowContainer emailAddressDescription;
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private OsuTextFlowContainer passwordDescription;
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private OsuTextBox usernameTextBox;
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private OsuTextBox emailTextBox;
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private OsuPasswordTextBox passwordTextBox;
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private APIAccess api;
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private ShakeContainer registerShake;
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private IEnumerable<SpriteText> characterCheckText;
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private const float transition_time = 400;
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public AccountCreationOverlay()
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{
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Size = new Vector2(620, 450);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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State = Visibility.Visible;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, APIAccess api)
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{
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this.api = api;
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api.Register(this);
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = 5,
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Colour = Color4.Black.Opacity(0.2f),
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},
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Masking = true,
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CornerRadius = 10,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.6f,
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},
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new DelayedLoadWrapper(new AccountCreationBackground(), 0),
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.6f,
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AutoSizeDuration = transition_time,
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AutoSizeEasing = Easing.OutQuint,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.9f,
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Padding = new MarginPadding(20),
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Spacing = new Vector2(0, 10),
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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TextSize = 20,
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Margin = new MarginPadding { Vertical = 10 },
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Let's create an account!",
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},
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usernameTextBox = new OsuTextBox
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{
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PlaceholderText = "username",
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RelativeSizeAxes = Axes.X,
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TabbableContentContainer = this
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},
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usernameDescription = new OsuTextFlowContainer(cp => { cp.TextSize = 12; })
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{
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RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y
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},
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emailTextBox = new OsuTextBox
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{
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PlaceholderText = "email address",
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RelativeSizeAxes = Axes.X,
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Text = api.ProvidedUsername ?? string.Empty,
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TabbableContentContainer = this
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},
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emailAddressDescription = new OsuTextFlowContainer(cp => { cp.TextSize = 12; })
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{
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RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y
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},
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passwordTextBox = new OsuPasswordTextBox
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{
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PlaceholderText = "password",
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RelativeSizeAxes = Axes.X,
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TabbableContentContainer = this,
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},
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passwordDescription = new OsuTextFlowContainer(cp => { cp.TextSize = 12; })
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{
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RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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registerShake = new ShakeContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = new SettingsButton
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{
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Text = "Register",
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Margin = new MarginPadding { Vertical = 20 },
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Action = performRegistration
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}
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}
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}
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},
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}
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},
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}
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}
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}
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}
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};
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usernameDescription.AddText("This will be your public presence. No profanity, no impersonation. Avoid exposing your own personal details, too!");
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emailAddressDescription.AddText("Will be used for notifications, account verification and in the case you forget your password. No spam, ever.");
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emailAddressDescription.AddText(" Make sure to get it right!", cp => cp.Font = "Exo2.0-Bold");
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passwordDescription.AddText("At least ");
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characterCheckText = passwordDescription.AddText("8 characters long");
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passwordDescription.AddText(". Choose something long but also something you will remember, like a line from your favourite song.");
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passwordTextBox.Current.ValueChanged += text => {
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||||||
|
characterCheckText.ForEach(s => s.Colour = text.Length == 0 ? Color4.White : Interpolation.ValueAt(text.Length, Color4.OrangeRed, Color4.YellowGreen, 0, 8, Easing.In));
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private void performRegistration()
|
||||||
|
{
|
||||||
|
var textbox = nextUnfilledTextbox();
|
||||||
|
|
||||||
|
if (textbox != null)
|
||||||
|
{
|
||||||
|
Schedule(() => GetContainingInputManager().ChangeFocus(textbox));
|
||||||
|
registerShake.Shake();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
api.CreateAccount(emailTextBox.Text, usernameTextBox.Text, passwordTextBox.Text);
|
||||||
|
}
|
||||||
|
|
||||||
|
private OsuTextBox nextUnfilledTextbox()
|
||||||
|
{
|
||||||
|
OsuTextBox textboxIfUsable(OsuTextBox textbox) => !string.IsNullOrEmpty(textbox.Text) ? null : textbox;
|
||||||
|
|
||||||
|
return textboxIfUsable(usernameTextBox) ?? textboxIfUsable(emailTextBox) ?? textboxIfUsable(passwordTextBox);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void PopIn()
|
||||||
|
{
|
||||||
|
base.PopIn();
|
||||||
|
this.FadeIn(transition_time, Easing.OutQuint);
|
||||||
|
|
||||||
|
var nextTextbox = nextUnfilledTextbox();
|
||||||
|
if (nextTextbox != null)
|
||||||
|
Schedule(() => GetContainingInputManager().ChangeFocus(nextTextbox));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void PopOut()
|
||||||
|
{
|
||||||
|
base.PopOut();
|
||||||
|
this.FadeOut(100);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void APIStateChanged(APIAccess api, APIState state)
|
||||||
|
{
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case APIState.Offline:
|
||||||
|
case APIState.Failing:
|
||||||
|
break;
|
||||||
|
case APIState.Connecting:
|
||||||
|
break;
|
||||||
|
case APIState.Online:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -79,7 +79,10 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
|||||||
Margin = new MarginPadding { Bottom = 5 },
|
Margin = new MarginPadding { Bottom = 5 },
|
||||||
Font = @"Exo2.0-Black",
|
Font = @"Exo2.0-Black",
|
||||||
},
|
},
|
||||||
form = new LoginForm()
|
form = new LoginForm
|
||||||
|
{
|
||||||
|
RequestHide = RequestHide
|
||||||
|
}
|
||||||
};
|
};
|
||||||
break;
|
break;
|
||||||
case APIState.Failing:
|
case APIState.Failing:
|
||||||
@ -189,6 +192,8 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
|||||||
private TextBox password;
|
private TextBox password;
|
||||||
private APIAccess api;
|
private APIAccess api;
|
||||||
|
|
||||||
|
public Action RequestHide;
|
||||||
|
|
||||||
private void performLogin()
|
private void performLogin()
|
||||||
{
|
{
|
||||||
if (!string.IsNullOrEmpty(username.Text) && !string.IsNullOrEmpty(password.Text))
|
if (!string.IsNullOrEmpty(username.Text) && !string.IsNullOrEmpty(password.Text))
|
||||||
@ -196,7 +201,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(permitNulls: true)]
|
[BackgroundDependencyLoader(permitNulls: true)]
|
||||||
private void load(APIAccess api, OsuConfigManager config)
|
private void load(APIAccess api, OsuConfigManager config, AccountCreationOverlay accountCreation)
|
||||||
{
|
{
|
||||||
this.api = api;
|
this.api = api;
|
||||||
Direction = FillDirection.Vertical;
|
Direction = FillDirection.Vertical;
|
||||||
@ -207,14 +212,14 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
|||||||
{
|
{
|
||||||
username = new OsuTextBox
|
username = new OsuTextBox
|
||||||
{
|
{
|
||||||
PlaceholderText = "Email address",
|
PlaceholderText = "email address",
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Text = api?.ProvidedUsername ?? string.Empty,
|
Text = api?.ProvidedUsername ?? string.Empty,
|
||||||
TabbableContentContainer = this
|
TabbableContentContainer = this
|
||||||
},
|
},
|
||||||
password = new OsuPasswordTextBox
|
password = new OsuPasswordTextBox
|
||||||
{
|
{
|
||||||
PlaceholderText = "Password",
|
PlaceholderText = "password",
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
TabbableContentContainer = this,
|
TabbableContentContainer = this,
|
||||||
OnCommit = (sender, newText) => performLogin()
|
OnCommit = (sender, newText) => performLogin()
|
||||||
@ -237,7 +242,11 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
|||||||
new SettingsButton
|
new SettingsButton
|
||||||
{
|
{
|
||||||
Text = "Register",
|
Text = "Register",
|
||||||
//Action = registerLink
|
Action = () =>
|
||||||
|
{
|
||||||
|
RequestHide();
|
||||||
|
accountCreation.Show();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@ -322,12 +331,10 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
|||||||
public const float LABEL_LEFT_MARGIN = 20;
|
public const float LABEL_LEFT_MARGIN = 20;
|
||||||
|
|
||||||
private readonly SpriteIcon statusIcon;
|
private readonly SpriteIcon statusIcon;
|
||||||
|
|
||||||
public Color4 StatusColour
|
public Color4 StatusColour
|
||||||
{
|
{
|
||||||
set
|
set { statusIcon.FadeColour(value, 500, Easing.OutQuint); }
|
||||||
{
|
|
||||||
statusIcon.FadeColour(value, 500, Easing.OutQuint);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public UserDropdownHeader()
|
public UserDropdownHeader()
|
||||||
@ -368,10 +375,13 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
|||||||
private enum UserAction
|
private enum UserAction
|
||||||
{
|
{
|
||||||
Online,
|
Online,
|
||||||
|
|
||||||
[Description(@"Do not disturb")]
|
[Description(@"Do not disturb")]
|
||||||
DoNotDisturb,
|
DoNotDisturb,
|
||||||
|
|
||||||
[Description(@"Appear offline")]
|
[Description(@"Appear offline")]
|
||||||
AppearOffline,
|
AppearOffline,
|
||||||
|
|
||||||
[Description(@"Sign out")]
|
[Description(@"Sign out")]
|
||||||
SignOut,
|
SignOut,
|
||||||
}
|
}
|
||||||
|
@ -24,4 +24,7 @@
|
|||||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||||
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
|
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Folder Include="Overlays\Settings\AccountCreation" />
|
||||||
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
Loading…
Reference in New Issue
Block a user