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mirror of https://github.com/ppy/osu.git synced 2024-11-11 14:57:52 +08:00

Don't query database on keypress

This commit is contained in:
Dean Herbert 2017-10-21 23:39:31 +09:00
parent 4f392a867a
commit 1a7e23b5c1
2 changed files with 13 additions and 3 deletions

View File

@ -6,6 +6,7 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets;
using System.Linq;
namespace osu.Game.Input.Bindings
{
@ -44,11 +45,15 @@ namespace osu.Game.Input.Bindings
private void load(KeyBindingStore keyBindings)
{
store = keyBindings;
store.KeyBindingChanged += ReloadMappings;
}
protected override void ReloadMappings()
protected override void Dispose(bool isDisposing)
{
KeyBindings = store.Query(ruleset?.ID, variant);
base.Dispose(isDisposing);
store.KeyBindingChanged -= ReloadMappings;
}
protected override void ReloadMappings() => KeyBindings = store.Query(ruleset?.ID, variant).ToList();
}
}

View File

@ -15,6 +15,8 @@ namespace osu.Game.Input
{
public class KeyBindingStore : DatabaseBackedStore
{
public event Action KeyBindingChanged;
public KeyBindingStore(Func<OsuDbContext> getContext, RulesetStore rulesets, Storage storage = null)
: base(getContext, storage)
{
@ -59,7 +61,8 @@ namespace osu.Game.Input
});
}
context.SaveChanges(transaction);
context.SaveChanges();
transaction.Commit();
}
}
@ -79,6 +82,8 @@ namespace osu.Game.Input
var context = GetContext();
context.Update(keyBinding);
context.SaveChanges();
KeyBindingChanged?.Invoke();
}
}
}