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Terminate existing anchor drag operations when object is deselected
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parent
2d0e98c951
commit
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@ -333,6 +333,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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base.Dispose(isDisposing);
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base.Dispose(isDisposing);
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foreach (var p in Pieces)
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foreach (var p in Pieces)
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p.ControlPoint.Changed -= controlPointChanged;
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p.ControlPoint.Changed -= controlPointChanged;
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if (draggedControlPointIndex >= 0)
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DragEnded();
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}
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}
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private void selectionRequested(PathControlPointPiece<T> piece, MouseButtonEvent e)
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private void selectionRequested(PathControlPointPiece<T> piece, MouseButtonEvent e)
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@ -392,7 +395,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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private Vector2[] dragStartPositions;
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private Vector2[] dragStartPositions;
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private PathType?[] dragPathTypes;
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private PathType?[] dragPathTypes;
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private int draggedControlPointIndex;
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private int draggedControlPointIndex = -1;
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private HashSet<PathControlPoint> selectedControlPoints;
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private HashSet<PathControlPoint> selectedControlPoints;
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private List<MenuItem> curveTypeItems;
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private List<MenuItem> curveTypeItems;
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@ -473,7 +476,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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EnsureValidPathTypes();
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EnsureValidPathTypes();
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}
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}
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public void DragEnded() => changeHandler?.EndChange();
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public void DragEnded()
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{
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changeHandler?.EndChange();
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draggedControlPointIndex = -1;
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}
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#endregion
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#endregion
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