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mirror of https://github.com/ppy/osu.git synced 2024-12-14 14:32:55 +08:00

Mark item-mutating queue mode tests with FlakyTest attribute

This commit is contained in:
Salman Ahmed 2023-01-12 14:36:56 +03:00
parent 83e0e1f1ce
commit 1a776eb546
2 changed files with 64 additions and 40 deletions

View File

@ -34,6 +34,24 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
public void TestSingleItemExpiredAfterGameplay()
{
RunGameplay();
AddUntilStep("playlist has only one item", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 1);
AddUntilStep("playlist item is expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true);
AddUntilStep("last item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
}
[Test]
[FlakyTest]
/*
* TearDown : System.TimeoutException : "wait for ongoing operation to complete" timed out
* --TearDown
* at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
* at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
* at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
*/
public void TestItemAddedToTheEndOfQueue()
{
addItem(() => OtherBeatmap);
@ -46,16 +64,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
public void TestSingleItemExpiredAfterGameplay()
{
RunGameplay();
AddUntilStep("playlist has only one item", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 1);
AddUntilStep("playlist item is expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true);
AddUntilStep("last item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
}
[Test]
[FlakyTest] // See above
public void TestNextItemSelectedAfterGameplayFinish()
{
addItem(() => OtherBeatmap);
@ -73,6 +82,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest] // See above
public void TestItemsNotClearedWhenSwitchToHostOnlyMode()
{
addItem(() => OtherBeatmap);
@ -88,6 +98,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest] // See above
public void TestCorrectItemSelectedAfterNewItemAdded()
{
addItem(() => OtherBeatmap);
@ -95,6 +106,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest] // See above
public void TestCorrectRulesetSelectedAfterNewItemAdded()
{
addItem(() => OtherBeatmap, new CatchRuleset().RulesetInfo);
@ -112,6 +124,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest] // See above
public void TestCorrectModsSelectedAfterNewItemAdded()
{
addItem(() => OtherBeatmap, mods: new Mod[] { new OsuModDoubleTime() });

View File

@ -27,22 +27,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("first item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
}
[Test]
public void TestItemStillSelectedAfterChangeToSameBeatmap()
{
selectNewItem(() => InitialBeatmap);
AddUntilStep("playlist item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
}
[Test]
public void TestItemStillSelectedAfterChangeToOtherBeatmap()
{
selectNewItem(() => OtherBeatmap);
AddUntilStep("playlist item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
}
[Test]
public void TestNewItemCreatedAfterGameplayFinished()
{
@ -54,20 +38,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("second playlist item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[1].ID);
}
[Test]
public void TestOnlyLastItemChangedAfterGameplayFinished()
{
RunGameplay();
IBeatmapInfo firstBeatmap = null;
AddStep("get first playlist item beatmap", () => firstBeatmap = MultiplayerClient.ServerAPIRoom?.Playlist[0].Beatmap);
selectNewItem(() => OtherBeatmap);
AddUntilStep("first playlist item hasn't changed", () => MultiplayerClient.ServerAPIRoom?.Playlist[0].Beatmap == firstBeatmap);
AddUntilStep("second playlist item changed", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Beatmap != firstBeatmap);
}
[Test]
public void TestSettingsUpdatedWhenChangingQueueMode()
{
@ -80,6 +50,47 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest]
/*
* TearDown : System.TimeoutException : "wait for ongoing operation to complete" timed out
* --TearDown
* at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
* at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
* at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
*/
public void TestItemStillSelectedAfterChangeToSameBeatmap()
{
selectNewItem(() => InitialBeatmap);
AddUntilStep("playlist item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
}
[Test]
[FlakyTest] // See above
public void TestItemStillSelectedAfterChangeToOtherBeatmap()
{
selectNewItem(() => OtherBeatmap);
AddUntilStep("playlist item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
}
[Test]
[FlakyTest] // See above
public void TestOnlyLastItemChangedAfterGameplayFinished()
{
RunGameplay();
IBeatmapInfo firstBeatmap = null;
AddStep("get first playlist item beatmap", () => firstBeatmap = MultiplayerClient.ServerAPIRoom?.Playlist[0].Beatmap);
selectNewItem(() => OtherBeatmap);
AddUntilStep("first playlist item hasn't changed", () => MultiplayerClient.ServerAPIRoom?.Playlist[0].Beatmap == firstBeatmap);
AddUntilStep("second playlist item changed", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Beatmap != firstBeatmap);
}
[Test]
[FlakyTest] // See above
public void TestAddItemsAsHost()
{
addItem(() => OtherBeatmap);