From 826dc6ceb71224f8c9261b5eea00e77a1d4a7358 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 21 Sep 2018 14:02:32 +0900 Subject: [PATCH 01/29] Make Playfield not a ScalableContainer --- osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs | 46 +++++---- .../UI/ScalingContainer.cs | 29 ++++++ .../Edit/OsuHitObjectComposer.cs | 18 +++- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 46 ++++++--- .../UI/OsuRulesetContainer.cs | 7 -- osu.Game.Rulesets.Osu/UI/ScalingContainer.cs | 29 ++++++ osu.Game/Rulesets/Edit/HitObjectComposer.cs | 2 +- osu.Game/Rulesets/UI/Playfield.cs | 20 ++-- osu.Game/Rulesets/UI/ScalableContainer.cs | 99 ------------------- .../UI/Scrolling/ScrollingPlayfield.cs | 14 --- 10 files changed, 143 insertions(+), 167 deletions(-) create mode 100644 osu.Game.Rulesets.Catch/UI/ScalingContainer.cs create mode 100644 osu.Game.Rulesets.Osu/UI/ScalingContainer.cs delete mode 100644 osu.Game/Rulesets/UI/ScalableContainer.cs diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs index 102ec7fb3b..ecd1142b52 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs @@ -25,7 +25,6 @@ namespace osu.Game.Rulesets.Catch.UI protected override bool UserScrollSpeedAdjustment => false; public CatchPlayfield(BeatmapDifficulty difficulty, Func> getVisualRepresentation) - : base(BASE_WIDTH) { Direction.Value = ScrollingDirection.Down; @@ -34,27 +33,36 @@ namespace osu.Game.Rulesets.Catch.UI Anchor = Anchor.TopCentre; Origin = Anchor.TopCentre; - base.Content.Anchor = Anchor.BottomLeft; - base.Content.Origin = Anchor.BottomLeft; - - base.Content.AddRange(new Drawable[] + InternalChild = new Container { - explodingFruitContainer = new Container + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + FillAspectRatio = 4f / 3, + Child = new ScalingContainer(BASE_WIDTH) { RelativeSizeAxes = Axes.Both, - }, - catcherArea = new CatcherArea(difficulty) - { - GetVisualRepresentation = getVisualRepresentation, - ExplodingFruitTarget = explodingFruitContainer, - Anchor = Anchor.BottomLeft, - Origin = Anchor.TopLeft, - }, - content = new Container - { - RelativeSizeAxes = Axes.Both, - }, - }); + Children = new Drawable[] + { + explodingFruitContainer = new Container + { + RelativeSizeAxes = Axes.Both, + }, + catcherArea = new CatcherArea(difficulty) + { + GetVisualRepresentation = getVisualRepresentation, + ExplodingFruitTarget = explodingFruitContainer, + Anchor = Anchor.BottomLeft, + Origin = Anchor.TopLeft, + }, + content = new Container + { + RelativeSizeAxes = Axes.Both, + }, + } + } + }; } public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj); diff --git a/osu.Game.Rulesets.Catch/UI/ScalingContainer.cs b/osu.Game.Rulesets.Catch/UI/ScalingContainer.cs new file mode 100644 index 0000000000..a2011dcc6f --- /dev/null +++ b/osu.Game.Rulesets.Catch/UI/ScalingContainer.cs @@ -0,0 +1,29 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Framework.Graphics.Containers; +using OpenTK; + +namespace osu.Game.Rulesets.Catch.UI +{ + /// + /// A which scales its content relative to a target width. + /// + public class ScalingContainer : Container + { + private readonly float targetWidth; + + public ScalingContainer(float targetWidth) + { + this.targetWidth = targetWidth; + } + + protected override void Update() + { + base.Update(); + + Scale = new Vector2(Parent.ChildSize.X / targetWidth); + Size = Vector2.Divide(Vector2.One, Scale); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index dce1fc2851..bec7d1fe26 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; @@ -31,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit new HitObjectCompositionTool() }; - protected override ScalableContainer CreateLayerContainer() => new ScalableContainer(OsuPlayfield.BASE_SIZE.X) { RelativeSizeAxes = Axes.Both }; + protected override Container CreateLayerContainer() => new LayerContainer(); public override HitObjectMask CreateMaskFor(DrawableHitObject hitObject) { @@ -45,5 +46,20 @@ namespace osu.Game.Rulesets.Osu.Edit return base.CreateMaskFor(hitObject); } + + private class LayerContainer : Container + { + protected override Container Content => content; + private readonly Container content; + + public LayerContainer() + { + RelativeSizeAxes = Axes.Both; + FillMode = FillMode.Fit; + FillAspectRatio = 4f / 3; + + Child = content = new ScalingContainer(OsuPlayfield.BASE_SIZE.X) { RelativeSizeAxes = Axes.Both }; + } + } } } diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 61937a535c..b6e4ae62a9 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -20,32 +20,46 @@ namespace osu.Game.Rulesets.Osu.UI private readonly JudgementContainer judgementLayer; private readonly ConnectionRenderer connectionLayer; + private readonly Container content; + protected override Container Content => content; + public static readonly Vector2 BASE_SIZE = new Vector2(512, 384); public OsuPlayfield() - : base(BASE_SIZE.X) { Anchor = Anchor.Centre; Origin = Anchor.Centre; - AddRange(new Drawable[] + InternalChild = new Container { - connectionLayer = new FollowPointRenderer + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + FillAspectRatio = 4f / 3, + Child = content = new ScalingContainer(BASE_SIZE.X) { RelativeSizeAxes = Axes.Both, - Depth = 2, - }, - judgementLayer = new JudgementContainer - { - RelativeSizeAxes = Axes.Both, - Depth = 1, - }, - approachCircles = new Container - { - RelativeSizeAxes = Axes.Both, - Depth = -1, - }, - }); + Children = new Drawable[] + { + connectionLayer = new FollowPointRenderer + { + RelativeSizeAxes = Axes.Both, + Depth = 2, + }, + judgementLayer = new JudgementContainer + { + RelativeSizeAxes = Axes.Both, + Depth = 1, + }, + approachCircles = new Container + { + RelativeSizeAxes = Axes.Both, + Depth = -1, + }, + } + } + }; } public override void Add(DrawableHitObject h) diff --git a/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs b/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs index 4bc6992445..0ea8d3ede8 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs @@ -4,7 +4,6 @@ using System.Linq; using osu.Framework.Graphics.Cursor; using osu.Framework.Input; -using OpenTK; using osu.Game.Beatmaps; using osu.Game.Input.Handlers; using osu.Game.Rulesets.Objects.Drawables; @@ -58,12 +57,6 @@ namespace osu.Game.Rulesets.Osu.UI } } - protected override Vector2 GetAspectAdjustedSize() - { - var aspectSize = DrawSize.X * 0.75f < DrawSize.Y ? new Vector2(DrawSize.X, DrawSize.X * 0.75f) : new Vector2(DrawSize.Y * 4f / 3f, DrawSize.Y); - return new Vector2(aspectSize.X / DrawSize.X, aspectSize.Y / DrawSize.Y); - } - protected override CursorContainer CreateCursor() => new GameplayCursor(); } } diff --git a/osu.Game.Rulesets.Osu/UI/ScalingContainer.cs b/osu.Game.Rulesets.Osu/UI/ScalingContainer.cs new file mode 100644 index 0000000000..0a9bec67fb --- /dev/null +++ b/osu.Game.Rulesets.Osu/UI/ScalingContainer.cs @@ -0,0 +1,29 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Framework.Graphics.Containers; +using OpenTK; + +namespace osu.Game.Rulesets.Osu.UI +{ + /// + /// A which scales its content relative to a target width. + /// + public class ScalingContainer : Container + { + private readonly float targetWidth; + + public ScalingContainer(float targetWidth) + { + this.targetWidth = targetWidth; + } + + protected override void Update() + { + base.Update(); + + Scale = new Vector2(Parent.ChildSize.X / targetWidth); + Size = Vector2.Divide(Vector2.One, Scale); + } + } +} diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index a3253250f2..8060ac742a 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -165,6 +165,6 @@ namespace osu.Game.Rulesets.Edit /// /// Creates a which provides a layer above or below the . /// - protected virtual ScalableContainer CreateLayerContainer() => new ScalableContainer { RelativeSizeAxes = Axes.Both }; + protected virtual Container CreateLayerContainer() => new Container { RelativeSizeAxes = Axes.Both }; } } diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs index e090a18eda..a8dc096a1d 100644 --- a/osu.Game/Rulesets/UI/Playfield.cs +++ b/osu.Game/Rulesets/UI/Playfield.cs @@ -9,18 +9,25 @@ using osu.Game.Rulesets.Objects.Drawables; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Configuration; +using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; +using OpenTK; namespace osu.Game.Rulesets.UI { - public abstract class Playfield : ScalableContainer + public abstract class Playfield : Container { /// /// The contained in this Playfield. /// public HitObjectContainer HitObjectContainer { get; private set; } + /// + /// A function that converts gamefield coordinates to screen space. + /// + public Func GamefieldToScreenSpace => HitObjectContainer.ToScreenSpace; + /// /// All the s contained in this and all . /// @@ -39,16 +46,9 @@ namespace osu.Game.Rulesets.UI public readonly BindableBool DisplayJudgements = new BindableBool(true); /// - /// A container for keeping track of DrawableHitObjects. + /// Creates a new . /// - /// The width to scale the internal coordinate space to. - /// May be null if scaling based on is desired. If is also null, no scaling will occur. - /// - /// The height to scale the internal coordinate space to. - /// May be null if scaling based on is desired. If is also null, no scaling will occur. - /// - protected Playfield(float? customWidth = null, float? customHeight = null) - : base(customWidth, customHeight) + protected Playfield() { RelativeSizeAxes = Axes.Both; } diff --git a/osu.Game/Rulesets/UI/ScalableContainer.cs b/osu.Game/Rulesets/UI/ScalableContainer.cs deleted file mode 100644 index 5ee03be7ee..0000000000 --- a/osu.Game/Rulesets/UI/ScalableContainer.cs +++ /dev/null @@ -1,99 +0,0 @@ -// Copyright (c) 2007-2018 ppy Pty Ltd . -// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE - -using System; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using OpenTK; - -namespace osu.Game.Rulesets.UI -{ - /// - /// A which can have its internal coordinate system scaled to a specific size. - /// - public class ScalableContainer : Container - { - /// - /// A function that converts coordinates from gamefield to screen space. - /// - public Func GamefieldToScreenSpace => scaledContent.GamefieldToScreenSpace; - - /// - /// The scaled content. - /// - private readonly ScaledContainer scaledContent; - protected override Container Content => scaledContent; - - /// - /// A which can have its internal coordinate system scaled to a specific size. - /// - /// The width to scale the internal coordinate space to. - /// May be null if scaling based on is desired. If is also null, no scaling will occur. - /// - /// The height to scale the internal coordinate space to. - /// May be null if scaling based on is desired. If is also null, no scaling will occur. - /// - public ScalableContainer(float? customWidth = null, float? customHeight = null) - { - AddInternal(scaledContent = new ScaledContainer - { - CustomWidth = customWidth, - CustomHeight = customHeight, - RelativeSizeAxes = Axes.Both, - }); - } - - private class ScaledContainer : Container - { - /// - /// A function that converts coordinates from gamefield to screen space. - /// - public Func GamefieldToScreenSpace => content.ToScreenSpace; - - /// - /// The value to scale the width of the content to match. - /// If null, is used. - /// - public float? CustomWidth; - - /// - /// The value to scale the height of the content to match. - /// if null, is used. - /// - public float? CustomHeight; - - private readonly Container content; - protected override Container Content => content; - - public ScaledContainer() - { - AddInternal(content = new Container { RelativeSizeAxes = Axes.Both }); - } - - protected override void Update() - { - base.Update(); - - content.Scale = sizeScale; - content.Size = Vector2.Divide(Vector2.One, sizeScale); - } - - /// - /// The scale that is required for the size of the content to match and . - /// - private Vector2 sizeScale - { - get - { - if (CustomWidth.HasValue && CustomHeight.HasValue) - return Vector2.Divide(DrawSize, new Vector2(CustomWidth.Value, CustomHeight.Value)); - if (CustomWidth.HasValue) - return new Vector2(DrawSize.X / CustomWidth.Value); - if (CustomHeight.HasValue) - return new Vector2(DrawSize.Y / CustomHeight.Value); - return Vector2.One; - } - } - } - } -} diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs index ec73c0fb14..b555b6616a 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs @@ -62,20 +62,6 @@ namespace osu.Game.Rulesets.UI.Scrolling /// protected readonly Bindable Direction = new Bindable(); - /// - /// Creates a new . - /// - /// The width to scale the internal coordinate space to. - /// May be null if scaling based on is desired. If is also null, no scaling will occur. - /// - /// The height to scale the internal coordinate space to. - /// May be null if scaling based on is desired. If is also null, no scaling will occur. - /// - protected ScrollingPlayfield(float? customWidth = null, float? customHeight = null) - : base(customWidth, customHeight) - { - } - [BackgroundDependencyLoader] private void load() { From 368ceec47cb86e696c439aecdd4e15753d68f433 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 21 Sep 2018 14:35:50 +0900 Subject: [PATCH 02/29] Simplify creation of a playfield --- osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs | 8 +------ osu.Game.Rulesets.Mania/UI/Column.cs | 7 +++--- .../UI/Components/ColumnHitObjectArea.cs | 24 ++++++++----------- .../UI/ManiaScrollingPlayfield.cs | 2 +- osu.Game.Rulesets.Mania/UI/ManiaStage.cs | 4 ++-- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 6 ++--- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 8 +++---- .../Visual/TestCaseScrollingHitObjects.cs | 19 ++++++++++----- osu.Game/Rulesets/UI/HitObjectContainer.cs | 5 ++++ osu.Game/Rulesets/UI/Playfield.cs | 23 +++++++++--------- 10 files changed, 52 insertions(+), 54 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs index ecd1142b52..aa3fcefd9b 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs @@ -17,9 +17,6 @@ namespace osu.Game.Rulesets.Catch.UI { public const float BASE_WIDTH = 512; - protected override Container Content => content; - private readonly Container content; - private readonly CatcherArea catcherArea; protected override bool UserScrollSpeedAdjustment => false; @@ -56,10 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI Anchor = Anchor.BottomLeft, Origin = Anchor.TopLeft, }, - content = new Container - { - RelativeSizeAxes = Axes.Both, - }, + HitObjectContainer } } }; diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs index d489d48fc3..09976e5994 100644 --- a/osu.Game.Rulesets.Mania/UI/Column.cs +++ b/osu.Game.Rulesets.Mania/UI/Column.cs @@ -30,8 +30,6 @@ namespace osu.Game.Rulesets.Mania.UI internal readonly Container TopLevelContainer; private readonly Container explosionContainer; - protected override Container Content => hitObjectArea; - public Column() { RelativeSizeAxes = Axes.Y; @@ -54,7 +52,10 @@ namespace osu.Game.Rulesets.Mania.UI RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - hitObjectArea = new ColumnHitObjectArea { RelativeSizeAxes = Axes.Both }, + hitObjectArea = new ColumnHitObjectArea(HitObjectContainer) + { + RelativeSizeAxes = Axes.Both, + }, explosionContainer = new Container { Name = "Hit explosions", diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs index b5dfb0949a..5a4adfd72e 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs @@ -8,28 +8,24 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; +using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using OpenTK.Graphics; namespace osu.Game.Rulesets.Mania.UI.Components { - public class ColumnHitObjectArea : Container, IHasAccentColour + public class ColumnHitObjectArea : CompositeDrawable, IHasAccentColour { private const float hit_target_height = 10; private const float hit_target_bar_height = 2; - private Container content; - protected override Container Content => content; - private readonly IBindable direction = new Bindable(); - private Container hitTargetLine; + private readonly Container hitTargetLine; + private readonly Drawable hitTargetBar; - [BackgroundDependencyLoader] - private void load(IScrollingInfo scrollingInfo) + public ColumnHitObjectArea(HitObjectContainer hitObjectContainer) { - Drawable hitTargetBar; - InternalChildren = new[] { hitTargetBar = new Box @@ -45,13 +41,13 @@ namespace osu.Game.Rulesets.Mania.UI.Components Masking = true, Child = new Box { RelativeSizeAxes = Axes.Both } }, - content = new Container - { - Name = "Hit objects", - RelativeSizeAxes = Axes.Both, - }, + hitObjectContainer }; + } + [BackgroundDependencyLoader] + private void load(IScrollingInfo scrollingInfo) + { direction.BindTo(scrollingInfo.Direction); direction.BindValueChanged(direction => { diff --git a/osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs index 4d6c5a747a..8ee0fbf7fe 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs @@ -7,7 +7,7 @@ using osu.Game.Rulesets.UI.Scrolling; namespace osu.Game.Rulesets.Mania.UI { - public class ManiaScrollingPlayfield : ScrollingPlayfield + public abstract class ManiaScrollingPlayfield : ScrollingPlayfield { private readonly IBindable direction = new Bindable(); diff --git a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs index f292d5ff16..8cf49686b9 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs @@ -30,8 +30,7 @@ namespace osu.Game.Rulesets.Mania.UI public IReadOnlyList Columns => columnFlow.Children; private readonly FillFlowContainer columnFlow; - protected override Container Content => barLineContainer; - private readonly Container barLineContainer; + private readonly Container barLineContainer; public Container Judgements => judgements; private readonly JudgementContainer judgements; @@ -105,6 +104,7 @@ namespace osu.Game.Rulesets.Mania.UI Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, RelativeSizeAxes = Axes.Y, + Child = HitObjectContainer } }, judgements = new JudgementContainer diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index b6e4ae62a9..d3a4008691 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -20,9 +20,6 @@ namespace osu.Game.Rulesets.Osu.UI private readonly JudgementContainer judgementLayer; private readonly ConnectionRenderer connectionLayer; - private readonly Container content; - protected override Container Content => content; - public static readonly Vector2 BASE_SIZE = new Vector2(512, 384); public OsuPlayfield() @@ -37,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.UI RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, FillAspectRatio = 4f / 3, - Child = content = new ScalingContainer(BASE_SIZE.X) + Child = new ScalingContainer(BASE_SIZE.X) { RelativeSizeAxes = Axes.Both, Children = new Drawable[] @@ -52,6 +49,7 @@ namespace osu.Game.Rulesets.Osu.UI RelativeSizeAxes = Axes.Both, Depth = 1, }, + HitObjectContainer, approachCircles = new Container { RelativeSizeAxes = Axes.Both, diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 325beb38a5..6c443a2ac1 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -44,9 +44,6 @@ namespace osu.Game.Rulesets.Taiko.UI private readonly Container kiaiExplosionContainer; private readonly JudgementContainer judgementContainer; - protected override Container Content => content; - private readonly Container content; - private readonly Container topLevelHitContainer; private readonly Container barlineContainer; @@ -118,12 +115,13 @@ namespace osu.Game.Rulesets.Taiko.UI RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Left = HIT_TARGET_OFFSET } }, - content = new Container + new Container { Name = "Hit objects", RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }, - Masking = true + Masking = true, + Child = HitObjectContainer }, kiaiExplosionContainer = new Container { diff --git a/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs b/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs index bbc9d2b860..b254325472 100644 --- a/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs +++ b/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs @@ -121,14 +121,21 @@ namespace osu.Game.Tests.Visual Direction = direction; Padding = new MarginPadding(2); - Content.Masking = true; - AddInternal(new Box + InternalChildren = new Drawable[] { - RelativeSizeAxes = Axes.Both, - Alpha = 0.5f, - Depth = float.MaxValue - }); + new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0.5f, + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + Child = HitObjectContainer + } + }; } } diff --git a/osu.Game/Rulesets/UI/HitObjectContainer.cs b/osu.Game/Rulesets/UI/HitObjectContainer.cs index af18d98561..261132c56b 100644 --- a/osu.Game/Rulesets/UI/HitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/HitObjectContainer.cs @@ -14,6 +14,11 @@ namespace osu.Game.Rulesets.UI public IEnumerable Objects => InternalChildren.Cast().OrderBy(h => h.HitObject.StartTime); public IEnumerable AliveObjects => AliveInternalChildren.Cast().OrderBy(h => h.HitObject.StartTime); + public HitObjectContainer() + { + RelativeSizeAxes = Axes.Both; + } + public virtual void Add(DrawableHitObject hitObject) => AddInternal(hitObject); public virtual bool Remove(DrawableHitObject hitObject) => RemoveInternal(hitObject); diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs index a8dc096a1d..f5db0cd3ce 100644 --- a/osu.Game/Rulesets/UI/Playfield.cs +++ b/osu.Game/Rulesets/UI/Playfield.cs @@ -16,12 +16,14 @@ using OpenTK; namespace osu.Game.Rulesets.UI { - public abstract class Playfield : Container + public abstract class Playfield : CompositeDrawable { /// /// The contained in this Playfield. /// - public HitObjectContainer HitObjectContainer { get; private set; } + public HitObjectContainer HitObjectContainer => hitObjectContainerLazy.Value; + + private readonly Lazy hitObjectContainerLazy; /// /// A function that converts gamefield coordinates to screen space. @@ -51,6 +53,8 @@ namespace osu.Game.Rulesets.UI protected Playfield() { RelativeSizeAxes = Axes.Both; + + hitObjectContainerLazy = new Lazy(CreateHitObjectContainer); } private WorkingBeatmap beatmap; @@ -59,11 +63,6 @@ namespace osu.Game.Rulesets.UI private void load(IBindableBeatmap beatmap) { this.beatmap = beatmap.Value; - - HitObjectContainer = CreateHitObjectContainer(); - HitObjectContainer.RelativeSizeAxes = Axes.Both; - - Add(HitObjectContainer); } /// @@ -94,11 +93,6 @@ namespace osu.Game.Rulesets.UI nestedPlayfields.Value.Add(otherPlayfield); } - /// - /// Creates the container that will be used to contain the s. - /// - protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer(); - protected override void Update() { base.Update(); @@ -108,5 +102,10 @@ namespace osu.Game.Rulesets.UI if (mod is IUpdatableByPlayfield updatable) updatable.Update(this); } + + /// + /// Creates the container that will be used to contain the s. + /// + protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer(); } } From a166d03ede7c3027b4d24698024f953b56906cd4 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 21 Sep 2018 14:43:17 +0900 Subject: [PATCH 03/29] Remove duplicate implementation of the Osu playfield layer --- .../Edit/OsuHitObjectComposer.cs | 17 +------ osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 42 +++++++--------- osu.Game.Rulesets.Osu/UI/PlayfieldLayer.cs | 49 +++++++++++++++++++ osu.Game.Rulesets.Osu/UI/ScalingContainer.cs | 29 ----------- 4 files changed, 67 insertions(+), 70 deletions(-) create mode 100644 osu.Game.Rulesets.Osu/UI/PlayfieldLayer.cs delete mode 100644 osu.Game.Rulesets.Osu/UI/ScalingContainer.cs diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index bec7d1fe26..ad92ea15d4 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit new HitObjectCompositionTool() }; - protected override Container CreateLayerContainer() => new LayerContainer(); + protected override Container CreateLayerContainer() => new PlayfieldLayer { RelativeSizeAxes = Axes.Both }; public override HitObjectMask CreateMaskFor(DrawableHitObject hitObject) { @@ -46,20 +46,5 @@ namespace osu.Game.Rulesets.Osu.Edit return base.CreateMaskFor(hitObject); } - - private class LayerContainer : Container - { - protected override Container Content => content; - private readonly Container content; - - public LayerContainer() - { - RelativeSizeAxes = Axes.Both; - FillMode = FillMode.Fit; - FillAspectRatio = 4f / 3; - - Child = content = new ScalingContainer(OsuPlayfield.BASE_SIZE.X) { RelativeSizeAxes = Axes.Both }; - } - } } } diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index d3a4008691..9b3a6a7131 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -27,35 +27,27 @@ namespace osu.Game.Rulesets.Osu.UI Anchor = Anchor.Centre; Origin = Anchor.Centre; - InternalChild = new Container + InternalChild = new PlayfieldLayer { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, - FillAspectRatio = 4f / 3, - Child = new ScalingContainer(BASE_SIZE.X) + Children = new Drawable[] { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] + connectionLayer = new FollowPointRenderer { - connectionLayer = new FollowPointRenderer - { - RelativeSizeAxes = Axes.Both, - Depth = 2, - }, - judgementLayer = new JudgementContainer - { - RelativeSizeAxes = Axes.Both, - Depth = 1, - }, - HitObjectContainer, - approachCircles = new Container - { - RelativeSizeAxes = Axes.Both, - Depth = -1, - }, - } + RelativeSizeAxes = Axes.Both, + Depth = 2, + }, + judgementLayer = new JudgementContainer + { + RelativeSizeAxes = Axes.Both, + Depth = 1, + }, + HitObjectContainer, + approachCircles = new Container + { + RelativeSizeAxes = Axes.Both, + Depth = -1, + }, } }; } diff --git a/osu.Game.Rulesets.Osu/UI/PlayfieldLayer.cs b/osu.Game.Rulesets.Osu/UI/PlayfieldLayer.cs new file mode 100644 index 0000000000..4d1eea27c9 --- /dev/null +++ b/osu.Game.Rulesets.Osu/UI/PlayfieldLayer.cs @@ -0,0 +1,49 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using OpenTK; + +namespace osu.Game.Rulesets.Osu.UI +{ + public class PlayfieldLayer : Container + { + protected override Container Content => content; + private readonly Container content; + + public PlayfieldLayer() + { + InternalChild = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + FillAspectRatio = 4f / 3, + Child = content = new ScalingContainer(OsuPlayfield.BASE_SIZE.X) { RelativeSizeAxes = Axes.Both } + }; + } + + /// + /// A which scales its content relative to a target width. + /// + private class ScalingContainer : Container + { + private readonly float targetWidth; + + public ScalingContainer(float targetWidth) + { + this.targetWidth = targetWidth; + } + + protected override void Update() + { + base.Update(); + + Scale = new Vector2(Parent.ChildSize.X / targetWidth); + Size = Vector2.Divide(Vector2.One, Scale); + } + } + } +} diff --git a/osu.Game.Rulesets.Osu/UI/ScalingContainer.cs b/osu.Game.Rulesets.Osu/UI/ScalingContainer.cs deleted file mode 100644 index 0a9bec67fb..0000000000 --- a/osu.Game.Rulesets.Osu/UI/ScalingContainer.cs +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright (c) 2007-2018 ppy Pty Ltd . -// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE - -using osu.Framework.Graphics.Containers; -using OpenTK; - -namespace osu.Game.Rulesets.Osu.UI -{ - /// - /// A which scales its content relative to a target width. - /// - public class ScalingContainer : Container - { - private readonly float targetWidth; - - public ScalingContainer(float targetWidth) - { - this.targetWidth = targetWidth; - } - - protected override void Update() - { - base.Update(); - - Scale = new Vector2(Parent.ChildSize.X / targetWidth); - Size = Vector2.Divide(Vector2.One, Scale); - } - } -} From 26094ea3254c3c58e09ab9698b91e8685c300ecd Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 21 Sep 2018 15:01:58 +0900 Subject: [PATCH 04/29] Simplify + rename playfield layers in Osu/Catch --- osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs | 2 +- .../UI/{ScalingContainer.cs => PlayfieldLayer.cs} | 14 ++------------ osu.Game.Rulesets.Osu/UI/PlayfieldLayer.cs | 11 ++--------- 3 files changed, 5 insertions(+), 22 deletions(-) rename osu.Game.Rulesets.Catch/UI/{ScalingContainer.cs => PlayfieldLayer.cs} (50%) diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs index aa3fcefd9b..a926054b24 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.UI RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, FillAspectRatio = 4f / 3, - Child = new ScalingContainer(BASE_WIDTH) + Child = new PlayfieldLayer { RelativeSizeAxes = Axes.Both, Children = new Drawable[] diff --git a/osu.Game.Rulesets.Catch/UI/ScalingContainer.cs b/osu.Game.Rulesets.Catch/UI/PlayfieldLayer.cs similarity index 50% rename from osu.Game.Rulesets.Catch/UI/ScalingContainer.cs rename to osu.Game.Rulesets.Catch/UI/PlayfieldLayer.cs index a2011dcc6f..c2cce6361d 100644 --- a/osu.Game.Rulesets.Catch/UI/ScalingContainer.cs +++ b/osu.Game.Rulesets.Catch/UI/PlayfieldLayer.cs @@ -6,23 +6,13 @@ using OpenTK; namespace osu.Game.Rulesets.Catch.UI { - /// - /// A which scales its content relative to a target width. - /// - public class ScalingContainer : Container + public class PlayfieldLayer : Container { - private readonly float targetWidth; - - public ScalingContainer(float targetWidth) - { - this.targetWidth = targetWidth; - } - protected override void Update() { base.Update(); - Scale = new Vector2(Parent.ChildSize.X / targetWidth); + Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.BASE_WIDTH); Size = Vector2.Divide(Vector2.One, Scale); } } diff --git a/osu.Game.Rulesets.Osu/UI/PlayfieldLayer.cs b/osu.Game.Rulesets.Osu/UI/PlayfieldLayer.cs index 4d1eea27c9..a4c84e4905 100644 --- a/osu.Game.Rulesets.Osu/UI/PlayfieldLayer.cs +++ b/osu.Game.Rulesets.Osu/UI/PlayfieldLayer.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.UI RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, FillAspectRatio = 4f / 3, - Child = content = new ScalingContainer(OsuPlayfield.BASE_SIZE.X) { RelativeSizeAxes = Axes.Both } + Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both } }; } @@ -30,18 +30,11 @@ namespace osu.Game.Rulesets.Osu.UI /// private class ScalingContainer : Container { - private readonly float targetWidth; - - public ScalingContainer(float targetWidth) - { - this.targetWidth = targetWidth; - } - protected override void Update() { base.Update(); - Scale = new Vector2(Parent.ChildSize.X / targetWidth); + Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X); Size = Vector2.Divide(Vector2.One, Scale); } } From 0bc2bcaf1480d31ec1c22e7f631591ae2d0fb586 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 21 Sep 2018 15:08:43 +0900 Subject: [PATCH 05/29] Remove GetAspectAdjustedSize() and PlayfieldArea --- osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs | 3 + .../UI/CatchRulesetContainer.cs | 3 - .../Edit/ManiaEditRulesetContainer.cs | 3 +- osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs | 3 + .../UI/ManiaRulesetContainer.cs | 3 - .../Edit/OsuEditRulesetContainer.cs | 5 +- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 2 + osu.Game.Rulesets.Taiko/UI/PlayfieldLayer.cs | 22 ++ osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 252 +++++++++--------- .../UI/TaikoRulesetContainer.cs | 20 +- osu.Game/Rulesets/UI/RulesetContainer.cs | 21 -- 11 files changed, 164 insertions(+), 173 deletions(-) create mode 100644 osu.Game.Rulesets.Taiko/UI/PlayfieldLayer.cs diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs index a926054b24..8b5ec2df9b 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs @@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawable; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; +using OpenTK; namespace osu.Game.Rulesets.Catch.UI { @@ -30,6 +31,8 @@ namespace osu.Game.Rulesets.Catch.UI Anchor = Anchor.TopCentre; Origin = Anchor.TopCentre; + Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate + InternalChild = new Container { Anchor = Anchor.Centre, diff --git a/osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs b/osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs index 1ac052de4d..bd0fec43a1 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs @@ -13,7 +13,6 @@ using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; -using OpenTK; namespace osu.Game.Rulesets.Catch.UI { @@ -32,8 +31,6 @@ namespace osu.Game.Rulesets.Catch.UI public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo); - protected override Vector2 PlayfieldArea => new Vector2(0.86f); // matches stable's vertical offset for catcher plate - protected override DrawableHitObject GetVisualRepresentation(CatchHitObject h) { switch (h) diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs index a01947a60b..138a2c0273 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs @@ -20,8 +20,7 @@ namespace osu.Game.Rulesets.Mania.Edit { Anchor = Anchor.Centre, Origin = Anchor.Centre, + Size = Vector2.One }; - - protected override Vector2 PlayfieldArea => Vector2.One; } } diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs index 999f84ed8e..5c3a618a19 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs @@ -10,6 +10,7 @@ using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Objects.Drawables; +using OpenTK; namespace osu.Game.Rulesets.Mania.UI { @@ -25,6 +26,8 @@ namespace osu.Game.Rulesets.Mania.UI if (stageDefinitions.Count <= 0) throw new ArgumentException("Can't have zero or fewer stages."); + Size = new Vector2(1, 0.8f); + GridContainer playfieldGrid; AddInternal(playfieldGrid = new GridContainer { diff --git a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs index 09ebde2799..49874f6dc1 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs @@ -24,7 +24,6 @@ using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; -using OpenTK; namespace osu.Game.Rulesets.Mania.UI { @@ -110,8 +109,6 @@ namespace osu.Game.Rulesets.Mania.UI } } - protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f); - protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay); } } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs b/osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs index 6efa16bf56..8571de39f4 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs @@ -4,6 +4,7 @@ using osu.Framework.Graphics.Cursor; using osu.Game.Beatmaps; using osu.Game.Rulesets.Osu.UI; +using osu.Game.Rulesets.UI; using OpenTK; namespace osu.Game.Rulesets.Osu.Edit @@ -15,8 +16,8 @@ namespace osu.Game.Rulesets.Osu.Edit { } - protected override Vector2 PlayfieldArea => Vector2.One; - protected override CursorContainer CreateCursor() => null; + + protected override Playfield CreatePlayfield() => new OsuPlayfield { Size = Vector2.One }; } } diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 9b3a6a7131..ae8dc7397d 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -27,6 +27,8 @@ namespace osu.Game.Rulesets.Osu.UI Anchor = Anchor.Centre; Origin = Anchor.Centre; + Size = new Vector2(0.75f); + InternalChild = new PlayfieldLayer { RelativeSizeAxes = Axes.Both, diff --git a/osu.Game.Rulesets.Taiko/UI/PlayfieldLayer.cs b/osu.Game.Rulesets.Taiko/UI/PlayfieldLayer.cs new file mode 100644 index 0000000000..c4e2f32c92 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/UI/PlayfieldLayer.cs @@ -0,0 +1,22 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Framework.Graphics.Containers; +using OpenTK; + +namespace osu.Game.Rulesets.Taiko.UI +{ + public class PlayfieldLayer : Container + { + private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768; + private const float default_aspect = 16f / 9f; + + protected override void Update() + { + base.Update(); + + float aspectAdjust = MathHelper.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect; + Size = new Vector2(1, default_relative_height * aspectAdjust); + } + } +} diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 6c443a2ac1..82ab327993 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -58,139 +58,145 @@ namespace osu.Game.Rulesets.Taiko.UI { Direction.Value = ScrollingDirection.Left; - AddRangeInternal(new Drawable[] + InternalChild = new PlayfieldLayer { - backgroundContainer = new Container + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] { - Name = "Transparent playfield background", - RelativeSizeAxes = Axes.Both, - Masking = true, - EdgeEffect = new EdgeEffectParameters + backgroundContainer = new Container { - Type = EdgeEffectType.Shadow, - Colour = Color4.Black.Opacity(0.2f), - Radius = 5, - }, - Children = new Drawable[] - { - background = new Box + Name = "Transparent playfield background", + RelativeSizeAxes = Axes.Both, + Masking = true, + EdgeEffect = new EdgeEffectParameters { - RelativeSizeAxes = Axes.Both, - Alpha = 0.6f + Type = EdgeEffectType.Shadow, + Colour = Color4.Black.Opacity(0.2f), + Radius = 5, }, - } - }, - new Container - { - Name = "Right area", - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = left_area_size }, - Children = new Drawable[] - { - new Container + Children = new Drawable[] { - Name = "Masked elements before hit objects", - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }, - Masking = true, - Children = new Drawable[] + background = new Box { - hitExplosionContainer = new Container - { - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, - Blending = BlendingMode.Additive, - }, - new HitTarget - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit - } - } - }, - barlineContainer = new Container - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = HIT_TARGET_OFFSET } - }, - new Container - { - Name = "Hit objects", - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }, - Masking = true, - Child = HitObjectContainer - }, - kiaiExplosionContainer = new Container - { - Name = "Kiai hit explosions", - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, - Margin = new MarginPadding { Left = HIT_TARGET_OFFSET }, - Blending = BlendingMode.Additive - }, - judgementContainer = new JudgementContainer - { - Name = "Judgements", - RelativeSizeAxes = Axes.Y, - Margin = new MarginPadding { Left = HIT_TARGET_OFFSET }, - Blending = BlendingMode.Additive - }, - } - }, - overlayBackgroundContainer = new Container - { - Name = "Left overlay", - RelativeSizeAxes = Axes.Y, - Size = new Vector2(left_area_size, 1), - Children = new Drawable[] - { - overlayBackground = new Box - { - RelativeSizeAxes = Axes.Both, - }, - new InputDrum(controlPoints) - { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - Scale = new Vector2(0.9f), - Margin = new MarginPadding { Right = 20 } - }, - new Box - { - Anchor = Anchor.TopRight, - RelativeSizeAxes = Axes.Y, - Width = 10, - Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)), - }, - } - }, - new Container - { - Name = "Border", - RelativeSizeAxes = Axes.Both, - Masking = true, - MaskingSmoothness = 0, - BorderThickness = 2, - AlwaysPresent = true, - Children = new[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - AlwaysPresent = true + RelativeSizeAxes = Axes.Both, + Alpha = 0.6f + }, } + }, + new Container + { + Name = "Right area", + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = left_area_size }, + Children = new Drawable[] + { + new Container + { + Name = "Masked elements before hit objects", + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }, + Masking = true, + Children = new Drawable[] + { + hitExplosionContainer = new Container + { + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + Blending = BlendingMode.Additive, + }, + new HitTarget + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit + } + } + }, + barlineContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = HIT_TARGET_OFFSET } + }, + new Container + { + Name = "Hit objects", + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }, + Masking = true, + Child = HitObjectContainer + }, + kiaiExplosionContainer = new Container + { + Name = "Kiai hit explosions", + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + Margin = new MarginPadding { Left = HIT_TARGET_OFFSET }, + Blending = BlendingMode.Additive + }, + judgementContainer = new JudgementContainer + { + Name = "Judgements", + RelativeSizeAxes = Axes.Y, + Margin = new MarginPadding { Left = HIT_TARGET_OFFSET }, + Blending = BlendingMode.Additive + }, + } + }, + overlayBackgroundContainer = new Container + { + Name = "Left overlay", + RelativeSizeAxes = Axes.Y, + Size = new Vector2(left_area_size, 1), + Children = new Drawable[] + { + overlayBackground = new Box + { + RelativeSizeAxes = Axes.Both, + }, + new InputDrum(controlPoints) + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Scale = new Vector2(0.9f), + Margin = new MarginPadding { Right = 20 } + }, + new Box + { + Anchor = Anchor.TopRight, + RelativeSizeAxes = Axes.Y, + Width = 10, + Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)), + }, + } + }, + new Container + { + Name = "Border", + RelativeSizeAxes = Axes.Both, + Masking = true, + MaskingSmoothness = 0, + BorderThickness = 2, + AlwaysPresent = true, + Children = new[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true + } + } + }, + topLevelHitContainer = new Container + { + Name = "Top level hit objects", + RelativeSizeAxes = Axes.Both, } - }, - topLevelHitContainer = new Container - { - Name = "Top level hit objects", - RelativeSizeAxes = Axes.Both, } - }); + }; VisibleTimeRange.Value = 6000; } diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs b/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs index 229ab69ceb..3d08bffe0f 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs @@ -2,7 +2,6 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; -using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; @@ -13,7 +12,6 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.Taiko.Replays; -using OpenTK; using System.Linq; using osu.Framework.Input; using osu.Game.Input.Handlers; @@ -74,27 +72,11 @@ namespace osu.Game.Rulesets.Taiko.UI } } - protected override Vector2 GetAspectAdjustedSize() - { - const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768; - const float default_aspect = 16f / 9f; - - float aspectAdjust = MathHelper.Clamp(DrawWidth / DrawHeight, 0.4f, 4) / default_aspect; - - return new Vector2(1, default_relative_height * aspectAdjust); - } - - protected override Vector2 PlayfieldArea => Vector2.One; - public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this); public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo); - protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo) - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft - }; + protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo); protected override DrawableHitObject GetVisualRepresentation(TaikoHitObject h) { diff --git a/osu.Game/Rulesets/UI/RulesetContainer.cs b/osu.Game/Rulesets/UI/RulesetContainer.cs index a830803fb1..a23a5a78f7 100644 --- a/osu.Game/Rulesets/UI/RulesetContainer.cs +++ b/osu.Game/Rulesets/UI/RulesetContainer.cs @@ -22,7 +22,6 @@ using osu.Game.Overlays; using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; -using OpenTK; namespace osu.Game.Rulesets.UI { @@ -309,26 +308,6 @@ namespace osu.Game.Rulesets.UI mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects); } - protected override void Update() - { - base.Update(); - - Playfield.Size = GetAspectAdjustedSize() * PlayfieldArea; - } - - /// - /// Computes the size of the in relative coordinate space after aspect adjustments. - /// - /// The aspect-adjusted size. - protected virtual Vector2 GetAspectAdjustedSize() => Vector2.One; - - /// - /// The area of this that is available for the to use. - /// Must be specified in relative coordinate space to this . - /// This affects the final size of the but does not affect the 's scale. - /// - protected virtual Vector2 PlayfieldArea => new Vector2(0.75f); // A sane default - /// /// Creates a DrawableHitObject from a HitObject. /// From c3fa7f167fbf701f961b516e3527969bc93b8149 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 21 Sep 2018 15:53:06 +0900 Subject: [PATCH 06/29] Move aspect adjustments out of CatchPlayfield --- osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs | 34 ++++++++------------ osu.Game.Rulesets.Catch/UI/PlayfieldLayer.cs | 33 ++++++++++++++++--- 2 files changed, 41 insertions(+), 26 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs index 8b5ec2df9b..b90b90f45a 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs @@ -33,31 +33,23 @@ namespace osu.Game.Rulesets.Catch.UI Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate - InternalChild = new Container + InternalChild = new PlayfieldLayer { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, - FillAspectRatio = 4f / 3, - Child = new PlayfieldLayer + Children = new Drawable[] { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] + explodingFruitContainer = new Container { - explodingFruitContainer = new Container - { - RelativeSizeAxes = Axes.Both, - }, - catcherArea = new CatcherArea(difficulty) - { - GetVisualRepresentation = getVisualRepresentation, - ExplodingFruitTarget = explodingFruitContainer, - Anchor = Anchor.BottomLeft, - Origin = Anchor.TopLeft, - }, - HitObjectContainer - } + RelativeSizeAxes = Axes.Both, + }, + catcherArea = new CatcherArea(difficulty) + { + GetVisualRepresentation = getVisualRepresentation, + ExplodingFruitTarget = explodingFruitContainer, + Anchor = Anchor.BottomLeft, + Origin = Anchor.TopLeft, + }, + HitObjectContainer } }; } diff --git a/osu.Game.Rulesets.Catch/UI/PlayfieldLayer.cs b/osu.Game.Rulesets.Catch/UI/PlayfieldLayer.cs index c2cce6361d..d167dc59cc 100644 --- a/osu.Game.Rulesets.Catch/UI/PlayfieldLayer.cs +++ b/osu.Game.Rulesets.Catch/UI/PlayfieldLayer.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using OpenTK; @@ -8,12 +9,34 @@ namespace osu.Game.Rulesets.Catch.UI { public class PlayfieldLayer : Container { - protected override void Update() - { - base.Update(); + protected override Container Content => content; + private readonly Container content; - Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.BASE_WIDTH); - Size = Vector2.Divide(Vector2.One, Scale); + public PlayfieldLayer() + { + InternalChild = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + FillAspectRatio = 4f / 3, + Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both } + }; + } + + /// + /// A which scales its content relative to a target width. + /// + private class ScalingContainer : Container + { + protected override void Update() + { + base.Update(); + + Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.BASE_WIDTH); + Size = Vector2.Divide(Vector2.One, Scale); + } } } } From cdeb4913c420591de7761c4e851ccef3437b2efa Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 21 Sep 2018 15:11:12 +0900 Subject: [PATCH 07/29] Adjust catcher size to match stable --- osu.Game.Rulesets.Catch/UI/CatcherArea.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs index be56ccf8c1..06453ac32d 100644 --- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs +++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.UI { public class CatcherArea : Container { - public const float CATCHER_SIZE = 84; + public const float CATCHER_SIZE = 100; protected readonly Catcher MovableCatcher; From 08bd36382750a65959608230cdd51dcb84731936 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 1 Oct 2018 18:15:55 +0900 Subject: [PATCH 08/29] Adjust taiko scrolling speed --- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 325beb38a5..cb927bf15a 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -194,7 +194,7 @@ namespace osu.Game.Rulesets.Taiko.UI } }); - VisibleTimeRange.Value = 6000; + VisibleTimeRange.Value = 7000; } [BackgroundDependencyLoader] From 4af885f6b1b4a28b91c6fa115e8f1718b2041c97 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 1 Oct 2018 18:30:52 +0900 Subject: [PATCH 09/29] Adjust default mania speed to match stable --- osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs b/osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs index 3e9c9feba1..1c9e1e4c73 100644 --- a/osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs +++ b/osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Configuration { base.InitialiseDefaults(); - Set(ManiaSetting.ScrollTime, 1500.0, 50.0, 10000.0, 50.0); + Set(ManiaSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0); Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down); } From d0007c047a9d296da0cc4d47eebfdb2aac5529f3 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 5 Oct 2018 10:39:18 +0900 Subject: [PATCH 10/29] PlayfieldLayer -> PlayfieldAdjustmentContainer --- osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs | 2 +- .../UI/{PlayfieldLayer.cs => PlayfieldAdjustmentContainer.cs} | 4 ++-- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 2 +- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 2 +- .../UI/{PlayfieldLayer.cs => PlayfieldAdjustmentContainer.cs} | 4 ++-- .../UI/{PlayfieldLayer.cs => PlayfieldAdjustmentContainer.cs} | 2 +- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 2 +- 7 files changed, 9 insertions(+), 9 deletions(-) rename osu.Game.Rulesets.Catch/UI/{PlayfieldLayer.cs => PlayfieldAdjustmentContainer.cs} (92%) rename osu.Game.Rulesets.Osu/UI/{PlayfieldLayer.cs => PlayfieldAdjustmentContainer.cs} (92%) rename osu.Game.Rulesets.Taiko/UI/{PlayfieldLayer.cs => PlayfieldAdjustmentContainer.cs} (92%) diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs index b90b90f45a..386c8d71c7 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.UI Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate - InternalChild = new PlayfieldLayer + InternalChild = new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both, Children = new Drawable[] diff --git a/osu.Game.Rulesets.Catch/UI/PlayfieldLayer.cs b/osu.Game.Rulesets.Catch/UI/PlayfieldAdjustmentContainer.cs similarity index 92% rename from osu.Game.Rulesets.Catch/UI/PlayfieldLayer.cs rename to osu.Game.Rulesets.Catch/UI/PlayfieldAdjustmentContainer.cs index d167dc59cc..ad0073ff12 100644 --- a/osu.Game.Rulesets.Catch/UI/PlayfieldLayer.cs +++ b/osu.Game.Rulesets.Catch/UI/PlayfieldAdjustmentContainer.cs @@ -7,12 +7,12 @@ using OpenTK; namespace osu.Game.Rulesets.Catch.UI { - public class PlayfieldLayer : Container + public class PlayfieldAdjustmentContainer : Container { protected override Container Content => content; private readonly Container content; - public PlayfieldLayer() + public PlayfieldAdjustmentContainer() { InternalChild = new Container { diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index ad92ea15d4..d6972d55d2 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit new HitObjectCompositionTool() }; - protected override Container CreateLayerContainer() => new PlayfieldLayer { RelativeSizeAxes = Axes.Both }; + protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both }; public override HitObjectMask CreateMaskFor(DrawableHitObject hitObject) { diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index ae8dc7397d..47a38dccb3 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.UI Size = new Vector2(0.75f); - InternalChild = new PlayfieldLayer + InternalChild = new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both, Children = new Drawable[] diff --git a/osu.Game.Rulesets.Osu/UI/PlayfieldLayer.cs b/osu.Game.Rulesets.Osu/UI/PlayfieldAdjustmentContainer.cs similarity index 92% rename from osu.Game.Rulesets.Osu/UI/PlayfieldLayer.cs rename to osu.Game.Rulesets.Osu/UI/PlayfieldAdjustmentContainer.cs index a4c84e4905..00d5692fda 100644 --- a/osu.Game.Rulesets.Osu/UI/PlayfieldLayer.cs +++ b/osu.Game.Rulesets.Osu/UI/PlayfieldAdjustmentContainer.cs @@ -7,12 +7,12 @@ using OpenTK; namespace osu.Game.Rulesets.Osu.UI { - public class PlayfieldLayer : Container + public class PlayfieldAdjustmentContainer : Container { protected override Container Content => content; private readonly Container content; - public PlayfieldLayer() + public PlayfieldAdjustmentContainer() { InternalChild = new Container { diff --git a/osu.Game.Rulesets.Taiko/UI/PlayfieldLayer.cs b/osu.Game.Rulesets.Taiko/UI/PlayfieldAdjustmentContainer.cs similarity index 92% rename from osu.Game.Rulesets.Taiko/UI/PlayfieldLayer.cs rename to osu.Game.Rulesets.Taiko/UI/PlayfieldAdjustmentContainer.cs index c4e2f32c92..661a4e135c 100644 --- a/osu.Game.Rulesets.Taiko/UI/PlayfieldLayer.cs +++ b/osu.Game.Rulesets.Taiko/UI/PlayfieldAdjustmentContainer.cs @@ -6,7 +6,7 @@ using OpenTK; namespace osu.Game.Rulesets.Taiko.UI { - public class PlayfieldLayer : Container + public class PlayfieldAdjustmentContainer : Container { private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768; private const float default_aspect = 16f / 9f; diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 82ab327993..c6389e3f28 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Taiko.UI { Direction.Value = ScrollingDirection.Left; - InternalChild = new PlayfieldLayer + InternalChild = new PlayfieldAdjustmentContainer { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, From 83fd251c7b1f4d6f2ba4a31f551fc0548e81f4b0 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 11 Oct 2018 17:44:25 +0900 Subject: [PATCH 11/29] Pass sub-controlpoints as span slices --- .../TestCaseAutoJuiceStream.cs | 3 +- .../Objects/JuiceStream.cs | 2 +- osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs | 14 ++--- osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs | 6 +-- osu.Game.Rulesets.Osu/Objects/Slider.cs | 2 +- .../Visual/TestCaseHitObjectComposer.cs | 2 +- osu.Game.props | 2 +- .../Rulesets/Objects/BezierApproximator.cs | 9 ++-- .../Rulesets/Objects/CatmullApproximator.cs | 16 +++--- .../Objects/CircularArcApproximator.cs | 22 ++++---- .../Legacy/Catch/ConvertHitObjectParser.cs | 2 +- .../Objects/Legacy/ConvertHitObjectParser.cs | 24 ++++++--- .../Rulesets/Objects/Legacy/ConvertSlider.cs | 2 +- .../Legacy/Mania/ConvertHitObjectParser.cs | 2 +- .../Legacy/Osu/ConvertHitObjectParser.cs | 2 +- .../Legacy/Taiko/ConvertHitObjectParser.cs | 2 +- osu.Game/Rulesets/Objects/SliderCurve.cs | 51 ++++++++++++------- osu.Game/Rulesets/Objects/Types/IHasCurve.cs | 3 +- 18 files changed, 93 insertions(+), 73 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestCaseAutoJuiceStream.cs b/osu.Game.Rulesets.Catch.Tests/TestCaseAutoJuiceStream.cs index 34e07170bd..5e68acde94 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestCaseAutoJuiceStream.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestCaseAutoJuiceStream.cs @@ -1,7 +1,6 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; @@ -38,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Tests beatmap.HitObjects.Add(new JuiceStream { X = 0.5f - width / 2, - ControlPoints = new List + ControlPoints = new[] { Vector2.Zero, new Vector2(width * CatchPlayfield.BASE_WIDTH, 0) diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs index 0344189af5..82e32d24d2 100644 --- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs +++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs @@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Catch.Objects public SliderCurve Curve { get; } = new SliderCurve(); - public List ControlPoints + public Vector2[] ControlPoints { get { return Curve.ControlPoints; } set { Curve.ControlPoints = value; } diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs index 3f9464a98f..300ac16155 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs @@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = Time.Current + 1000, Position = new Vector2(239, 176), - ControlPoints = new List + ControlPoints = new[] { Vector2.Zero, new Vector2(154, 28), @@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = Time.Current + 1000, Position = new Vector2(-(distance / 2), 0), - ControlPoints = new List + ControlPoints = new[] { Vector2.Zero, new Vector2(distance, 0), @@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = Time.Current + 1000, Position = new Vector2(-200, 0), - ControlPoints = new List + ControlPoints = new[] { Vector2.Zero, new Vector2(200, 200), @@ -184,7 +184,7 @@ namespace osu.Game.Rulesets.Osu.Tests CurveType = CurveType.Linear, StartTime = Time.Current + 1000, Position = new Vector2(-200, 0), - ControlPoints = new List + ControlPoints = new[] { Vector2.Zero, new Vector2(150, 75), @@ -210,7 +210,7 @@ namespace osu.Game.Rulesets.Osu.Tests CurveType = CurveType.Bezier, StartTime = Time.Current + 1000, Position = new Vector2(-200, 0), - ControlPoints = new List + ControlPoints = new[] { Vector2.Zero, new Vector2(150, 75), @@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Osu.Tests CurveType = CurveType.Linear, StartTime = Time.Current + 1000, Position = new Vector2(0, 0), - ControlPoints = new List + ControlPoints = new[] { Vector2.Zero, new Vector2(-200, 0), @@ -265,7 +265,7 @@ namespace osu.Game.Rulesets.Osu.Tests StartTime = Time.Current + 1000, Position = new Vector2(-100, 0), CurveType = CurveType.Catmull, - ControlPoints = new List + ControlPoints = new[] { Vector2.Zero, new Vector2(50, -50), diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs index 7a30e6b134..1b3725a15e 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs @@ -1,7 +1,6 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using System.Collections.Generic; using System.Linq; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Game.Rulesets.Mods; @@ -33,8 +32,9 @@ namespace osu.Game.Rulesets.Osu.Mods slider.NestedHitObjects.OfType().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y)); slider.NestedHitObjects.OfType().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y)); - var newControlPoints = new List(); - slider.ControlPoints.ForEach(c => newControlPoints.Add(new Vector2(c.X, -c.Y))); + var newControlPoints = new Vector2[slider.ControlPoints.Length]; + for (int i = 0; i < slider.ControlPoints.Length; i++) + newControlPoints[i] = new Vector2(slider.ControlPoints[i].X, -slider.ControlPoints[i].Y); slider.ControlPoints = newControlPoints; slider.Curve?.Calculate(); // Recalculate the slider curve diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 7a0dcc77a6..c284335c98 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Objects public SliderCurve Curve { get; } = new SliderCurve(); - public List ControlPoints + public Vector2[] ControlPoints { get { return Curve.ControlPoints; } set { Curve.ControlPoints = value; } diff --git a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs index 5df371dd09..a2bc28bc3c 100644 --- a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs +++ b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs @@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual new Slider { Position = new Vector2(128, 256), - ControlPoints = new List + ControlPoints = new[] { Vector2.Zero, new Vector2(216, 0), diff --git a/osu.Game.props b/osu.Game.props index ec859e64a5..4bcac479a0 100644 --- a/osu.Game.props +++ b/osu.Game.props @@ -1,7 +1,7 @@ - 7 + 7.2 ..\app.manifest diff --git a/osu.Game/Rulesets/Objects/BezierApproximator.cs b/osu.Game/Rulesets/Objects/BezierApproximator.cs index 6094934510..a1803e32f7 100644 --- a/osu.Game/Rulesets/Objects/BezierApproximator.cs +++ b/osu.Game/Rulesets/Objects/BezierApproximator.cs @@ -1,25 +1,26 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System; using System.Collections.Generic; using OpenTK; namespace osu.Game.Rulesets.Objects { - public class BezierApproximator + public readonly ref struct BezierApproximator { private readonly int count; - private readonly List controlPoints; + private readonly ReadOnlySpan controlPoints; private readonly Vector2[] subdivisionBuffer1; private readonly Vector2[] subdivisionBuffer2; private const float tolerance = 0.25f; private const float tolerance_sq = tolerance * tolerance; - public BezierApproximator(List controlPoints) + public BezierApproximator(ReadOnlySpan controlPoints) { this.controlPoints = controlPoints; - count = controlPoints.Count; + count = controlPoints.Length; subdivisionBuffer1 = new Vector2[count]; subdivisionBuffer2 = new Vector2[count * 2 - 1]; diff --git a/osu.Game/Rulesets/Objects/CatmullApproximator.cs b/osu.Game/Rulesets/Objects/CatmullApproximator.cs index fabb55e8f6..78f8e471f3 100644 --- a/osu.Game/Rulesets/Objects/CatmullApproximator.cs +++ b/osu.Game/Rulesets/Objects/CatmullApproximator.cs @@ -1,40 +1,40 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System; using System.Collections.Generic; using OpenTK; namespace osu.Game.Rulesets.Objects { - public class CatmullApproximator + public readonly ref struct CatmullApproximator { /// /// The amount of pieces to calculate for each controlpoint quadruplet. /// private const int detail = 50; - private readonly List controlPoints; + private readonly ReadOnlySpan controlPoints; - public CatmullApproximator(List controlPoints) + public CatmullApproximator(ReadOnlySpan controlPoints) { this.controlPoints = controlPoints; } - /// /// Creates a piecewise-linear approximation of a Catmull-Rom spline. /// /// A list of vectors representing the piecewise-linear approximation. public List CreateCatmull() { - var result = new List(); + var result = new List((controlPoints.Length - 1) * detail * 2); - for (int i = 0; i < controlPoints.Count - 1; i++) + for (int i = 0; i < controlPoints.Length - 1; i++) { var v1 = i > 0 ? controlPoints[i - 1] : controlPoints[i]; var v2 = controlPoints[i]; - var v3 = i < controlPoints.Count - 1 ? controlPoints[i + 1] : v2 + v2 - v1; - var v4 = i < controlPoints.Count - 2 ? controlPoints[i + 2] : v3 + v3 - v2; + var v3 = i < controlPoints.Length - 1 ? controlPoints[i + 1] : v2 + v2 - v1; + var v4 = i < controlPoints.Length - 2 ? controlPoints[i + 2] : v3 + v3 - v2; for (int c = 0; c < detail; c++) { diff --git a/osu.Game/Rulesets/Objects/CircularArcApproximator.cs b/osu.Game/Rulesets/Objects/CircularArcApproximator.cs index 7fb8d8a40e..28d7442aaf 100644 --- a/osu.Game/Rulesets/Objects/CircularArcApproximator.cs +++ b/osu.Game/Rulesets/Objects/CircularArcApproximator.cs @@ -8,21 +8,15 @@ using OpenTK; namespace osu.Game.Rulesets.Objects { - public class CircularArcApproximator + public readonly ref struct CircularArcApproximator { - private readonly Vector2 a; - private readonly Vector2 b; - private readonly Vector2 c; - - private int amountPoints; - private const float tolerance = 0.1f; - public CircularArcApproximator(Vector2 a, Vector2 b, Vector2 c) + private readonly ReadOnlySpan controlPoints; + + public CircularArcApproximator(ReadOnlySpan controlPoints) { - this.a = a; - this.b = b; - this.c = c; + this.controlPoints = controlPoints; } /// @@ -31,6 +25,10 @@ namespace osu.Game.Rulesets.Objects /// A list of vectors representing the piecewise-linear approximation. public List CreateArc() { + Vector2 a = controlPoints[0]; + Vector2 b = controlPoints[1]; + Vector2 c = controlPoints[2]; + float aSq = (b - c).LengthSquared; float bSq = (a - c).LengthSquared; float cSq = (a - b).LengthSquared; @@ -81,7 +79,7 @@ namespace osu.Game.Rulesets.Objects // is: 2 * Math.Acos(1 - TOLERANCE / r) // The special case is required for extremely short sliders where the radius is smaller than // the tolerance. This is a pathological rather than a realistic case. - amountPoints = 2 * r <= tolerance ? 2 : Math.Max(2, (int)Math.Ceiling(thetaRange / (2 * Math.Acos(1 - tolerance / r)))); + int amountPoints = 2 * r <= tolerance ? 2 : Math.Max(2, (int)Math.Ceiling(thetaRange / (2 * Math.Acos(1 - tolerance / r)))); List output = new List(amountPoints); diff --git a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs index 802080aedb..9c9fc2e742 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch }; } - protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List controlPoints, double length, CurveType curveType, int repeatCount, List> repeatSamples) + protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, CurveType curveType, int repeatCount, List> repeatSamples) { newCombo |= forceNewCombo; comboOffset += extraComboOffset; diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 72168a4cd2..965e76d27a 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -72,10 +72,18 @@ namespace osu.Game.Rulesets.Objects.Legacy { CurveType curveType = CurveType.Catmull; double length = 0; - var points = new List { Vector2.Zero }; - string[] pointsplit = split[5].Split('|'); - foreach (string t in pointsplit) + string[] pointSplit = split[5].Split('|'); + + int pointCount = 1; + foreach (var t in pointSplit) + if (t.Length > 1) + pointCount++; + + var points = new Vector2[pointCount]; + + int pointIndex = 1; + foreach (string t in pointSplit) { if (t.Length == 1) { @@ -94,16 +102,18 @@ namespace osu.Game.Rulesets.Objects.Legacy curveType = CurveType.PerfectCurve; break; } + continue; } string[] temp = t.Split(':'); - points.Add(new Vector2((int)Convert.ToDouble(temp[0], CultureInfo.InvariantCulture), (int)Convert.ToDouble(temp[1], CultureInfo.InvariantCulture)) - pos); + points[pointIndex++] = new Vector2((int)Convert.ToDouble(temp[0], CultureInfo.InvariantCulture), (int)Convert.ToDouble(temp[1], CultureInfo.InvariantCulture)) - pos; } // osu-stable special-cased colinear perfect curves to a CurveType.Linear - bool isLinear(List p) => Precision.AlmostEquals(0, (p[1].Y - p[0].Y) * (p[2].X - p[0].X) - (p[1].X - p[0].X) * (p[2].Y - p[0].Y)); - if (points.Count == 3 && curveType == CurveType.PerfectCurve && isLinear(points)) + bool isLinear(Vector2[] p) => Precision.AlmostEquals(0, (p[1].Y - p[0].Y) * (p[2].X - p[0].X) - (p[1].X - p[0].X) * (p[2].Y - p[0].Y)); + + if (points.Length == 3 && curveType == CurveType.PerfectCurve && isLinear(points)) curveType = CurveType.Linear; int repeatCount = Convert.ToInt32(split[6], CultureInfo.InvariantCulture); @@ -262,7 +272,7 @@ namespace osu.Game.Rulesets.Objects.Legacy /// The slider repeat count. /// The samples to be played when the repeat nodes are hit. This includes the head and tail of the slider. /// The hit object. - protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List controlPoints, double length, CurveType curveType, int repeatCount, List> repeatSamples); + protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, CurveType curveType, int repeatCount, List> repeatSamples); /// /// Creates a legacy Spinner-type hit object. diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs index ef1eecec3d..93c49ea3ce 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Objects.Legacy /// s don't need a curve since they're converted to ruleset-specific hitobjects. /// public SliderCurve Curve { get; } = null; - public List ControlPoints { get; set; } + public Vector2[] ControlPoints { get; set; } public CurveType CurveType { get; set; } public double Distance { get; set; } diff --git a/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs index 6f59965e18..68e05f6223 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania }; } - protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List controlPoints, double length, CurveType curveType, int repeatCount, List> repeatSamples) + protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, CurveType curveType, int repeatCount, List> repeatSamples) { return new ConvertSlider { diff --git a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs index acd0de8688..f3c815fc32 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu }; } - protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List controlPoints, double length, CurveType curveType, int repeatCount, List> repeatSamples) + protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, CurveType curveType, int repeatCount, List> repeatSamples) { newCombo |= forceNewCombo; comboOffset += extraComboOffset; diff --git a/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs index e5904825c2..985a032640 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko return new ConvertHit(); } - protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List controlPoints, double length, CurveType curveType, int repeatCount, List> repeatSamples) + protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, CurveType curveType, int repeatCount, List> repeatSamples) { return new ConvertSlider { diff --git a/osu.Game/Rulesets/Objects/SliderCurve.cs b/osu.Game/Rulesets/Objects/SliderCurve.cs index 3932d8ed9d..60f7901a48 100644 --- a/osu.Game/Rulesets/Objects/SliderCurve.cs +++ b/osu.Game/Rulesets/Objects/SliderCurve.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System; using System.Collections.Generic; using System.Linq; using osu.Framework.MathUtils; @@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Objects { public double Distance; - public List ControlPoints; + public Vector2[] ControlPoints; public CurveType CurveType = CurveType.PerfectCurve; @@ -22,19 +23,17 @@ namespace osu.Game.Rulesets.Objects private readonly List calculatedPath = new List(); private readonly List cumulativeLength = new List(); - private List calculateSubpath(List subControlPoints) + private List calculateSubpath(ReadOnlySpan subControlPoints) { switch (CurveType) { - case CurveType.Linear: - return subControlPoints; case CurveType.PerfectCurve: //we can only use CircularArc iff we have exactly three control points and no dissection. - if (ControlPoints.Count != 3 || subControlPoints.Count != 3) + if (ControlPoints.Length != 3 || subControlPoints.Length != 3) break; // Here we have exactly 3 control points. Attempt to fit a circular arc. - List subpath = new CircularArcApproximator(subControlPoints[0], subControlPoints[1], subControlPoints[2]).CreateArc(); + List subpath = new CircularArcApproximator(subControlPoints).CreateArc(); // If for some reason a circular arc could not be fit to the 3 given points, fall back to a numerically stable bezier approximation. if (subpath.Count == 0) @@ -55,18 +54,32 @@ namespace osu.Game.Rulesets.Objects // Sliders may consist of various subpaths separated by two consecutive vertices // with the same position. The following loop parses these subpaths and computes // their shape independently, consecutively appending them to calculatedPath. - List subControlPoints = new List(); - for (int i = 0; i < ControlPoints.Count; ++i) - { - subControlPoints.Add(ControlPoints[i]); - if (i == ControlPoints.Count - 1 || ControlPoints[i] == ControlPoints[i + 1]) - { - List subpath = calculateSubpath(subControlPoints); - foreach (Vector2 t in subpath) - if (calculatedPath.Count == 0 || calculatedPath.Last() != t) - calculatedPath.Add(t); - subControlPoints.Clear(); + int start = 0; + int end = 0; + + for (int i = 0; i < ControlPoints.Length; ++i) + { + end++; + + if (i == ControlPoints.Length - 1 || ControlPoints[i] == ControlPoints[i + 1]) + { + ReadOnlySpan cpSpan = ControlPoints.AsSpan().Slice(start, end - start); + + if (CurveType == CurveType.Linear) + { + foreach (var t in cpSpan) + if (calculatedPath.Count == 0 || calculatedPath.Last() != t) + calculatedPath.Add(t); + } + else + { + foreach (Vector2 t in calculateSubpath(cpSpan)) + if (calculatedPath.Count == 0 || calculatedPath.Last() != t) + calculatedPath.Add(t); + } + + start = end; } } } @@ -166,7 +179,7 @@ namespace osu.Game.Rulesets.Objects /// End progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider). public void GetPathToProgress(List path, double p0, double p1) { - if (calculatedPath.Count == 0 && ControlPoints.Count > 0) + if (calculatedPath.Count == 0 && ControlPoints.Length > 0) Calculate(); double d0 = progressToDistance(p0); @@ -193,7 +206,7 @@ namespace osu.Game.Rulesets.Objects /// public Vector2 PositionAt(double progress) { - if (calculatedPath.Count == 0 && ControlPoints.Count > 0) + if (calculatedPath.Count == 0 && ControlPoints.Length > 0) Calculate(); double d = progressToDistance(progress); diff --git a/osu.Game/Rulesets/Objects/Types/IHasCurve.cs b/osu.Game/Rulesets/Objects/Types/IHasCurve.cs index 54dcb26ae2..69b2f722e7 100644 --- a/osu.Game/Rulesets/Objects/Types/IHasCurve.cs +++ b/osu.Game/Rulesets/Objects/Types/IHasCurve.cs @@ -1,7 +1,6 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using System.Collections.Generic; using OpenTK; namespace osu.Game.Rulesets.Objects.Types @@ -19,7 +18,7 @@ namespace osu.Game.Rulesets.Objects.Types /// /// The control points that shape the curve. /// - List ControlPoints { get; } + Vector2[] ControlPoints { get; } /// /// The type of curve. From bd99a872988ba09a33ab837c3187abb34e78a3f6 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 11 Oct 2018 17:48:47 +0900 Subject: [PATCH 12/29] Use ordinal comparison in LegacyBeatmapDecoder --- osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 5b5bc5d936..d9f72315ee 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -58,7 +58,7 @@ namespace osu.Game.Beatmaps.Formats hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty); } - protected override bool ShouldSkipLine(string line) => base.ShouldSkipLine(line) || line.StartsWith(" ") || line.StartsWith("_"); + protected override bool ShouldSkipLine(string line) => base.ShouldSkipLine(line) || line.StartsWith(" ", StringComparison.Ordinal) || line.StartsWith("_", StringComparison.Ordinal); protected override void ParseLine(Beatmap beatmap, Section section, string line) { From 5b544a0c97bf8fe29d93897abe4ba2a38244d3b2 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 11 Oct 2018 18:09:19 +0900 Subject: [PATCH 13/29] Remove allocation of string.IndexOf() --- osu.Game/Beatmaps/Formats/LegacyDecoder.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs index a9e1e4c55d..db1fe6b2ed 100644 --- a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs @@ -69,7 +69,9 @@ namespace osu.Game.Beatmaps.Formats protected string StripComments(string line) { - var index = line.IndexOf("//", StringComparison.Ordinal); + const string comment_prefix = "//"; + + var index = line.AsSpan().IndexOf(comment_prefix.AsSpan()); if (index > 0) return line.Substring(0, index); return line; From 10fb1d20d1c4498ec232d91f2ffdc8781ebeae61 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 11 Oct 2018 18:38:04 +0900 Subject: [PATCH 14/29] Remove allocation of control point with every binarysearch --- .../Beatmaps/ControlPoints/ControlPointInfo.cs | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs index dad69321a5..2be7f4e16d 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs @@ -12,6 +12,11 @@ namespace osu.Game.Beatmaps.ControlPoints [Serializable] public class ControlPointInfo { + private readonly TimingControlPoint timingPointSearch = new TimingControlPoint(); + private readonly DifficultyControlPoint difficultyPointSearch = new DifficultyControlPoint(); + private readonly SampleControlPoint samplePointSearch = new SampleControlPoint(); + private readonly EffectControlPoint effectPointSearch = new EffectControlPoint(); + /// /// All timing points. /// @@ -41,28 +46,28 @@ namespace osu.Game.Beatmaps.ControlPoints /// /// The time to find the difficulty control point at. /// The difficulty control point. - public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time); + public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time, difficultyPointSearch); /// /// Finds the effect control point that is active at . /// /// The time to find the effect control point at. /// The effect control point. - public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time); + public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time, effectPointSearch); /// /// Finds the sound control point that is active at . /// /// The time to find the sound control point at. /// The sound control point. - public SampleControlPoint SamplePointAt(double time) => binarySearch(SamplePoints, time, SamplePoints.FirstOrDefault()); + public SampleControlPoint SamplePointAt(double time) => binarySearch(SamplePoints, time, samplePointSearch, SamplePoints.FirstOrDefault()); /// /// Finds the timing control point that is active at . /// /// The time to find the timing control point at. /// The timing control point. - public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, TimingPoints.FirstOrDefault()); + public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, timingPointSearch, TimingPoints.FirstOrDefault()); /// /// Finds the maximum BPM represented by any timing control point. @@ -92,7 +97,7 @@ namespace osu.Game.Beatmaps.ControlPoints /// The time to find the control point at. /// The control point to use when is before any control points. If null, a new control point will be constructed. /// The active control point at . - private T binarySearch(SortedList list, double time, T prePoint = null) + private T binarySearch(SortedList list, double time, T searchPoint, T prePoint = null) where T : ControlPoint, new() { if (list == null) @@ -104,7 +109,8 @@ namespace osu.Game.Beatmaps.ControlPoints if (time < list[0].Time) return prePoint ?? new T(); - int index = list.BinarySearch(new T { Time = time }); + searchPoint.Time = time; + int index = list.BinarySearch(searchPoint); // Check if we've found an exact match (t == time) if (index >= 0) From 7b2a30f5b4624481cd5ab23bb3e9b59d6712ac79 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 11 Oct 2018 19:52:03 +0900 Subject: [PATCH 15/29] Reduce some high-profile enumerator allocations --- osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs index 2be7f4e16d..db5574e5ce 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs @@ -60,14 +60,14 @@ namespace osu.Game.Beatmaps.ControlPoints /// /// The time to find the sound control point at. /// The sound control point. - public SampleControlPoint SamplePointAt(double time) => binarySearch(SamplePoints, time, samplePointSearch, SamplePoints.FirstOrDefault()); + public SampleControlPoint SamplePointAt(double time) => binarySearch(SamplePoints, time, samplePointSearch, SamplePoints.Count > 0 ? SamplePoints[0] : null); /// /// Finds the timing control point that is active at . /// /// The time to find the timing control point at. /// The timing control point. - public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, timingPointSearch, TimingPoints.FirstOrDefault()); + public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, timingPointSearch, TimingPoints.Count > 0 ? TimingPoints[0] : null); /// /// Finds the maximum BPM represented by any timing control point. From ec9f23ab73849fff9b626f935b3e2c8ffbbc9b4e Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 11 Oct 2018 19:53:07 +0900 Subject: [PATCH 16/29] Make IBeatmap.HitObjects an IReadOnlyList --- osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs | 2 +- .../Beatmaps/Patterns/Legacy/PatternGenerator.cs | 2 +- osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs | 2 +- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 2 +- osu.Game/Beatmaps/Beatmap.cs | 2 +- osu.Game/Beatmaps/IBeatmap.cs | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index c15b303048..5d8480d969 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps TargetColumns = (int)Math.Max(1, roundedCircleSize); else { - float percentSliderOrSpinner = (float)beatmap.HitObjects.Count(h => h is IHasEndTime) / beatmap.HitObjects.Count(); + float percentSliderOrSpinner = (float)beatmap.HitObjects.Count(h => h is IHasEndTime) / beatmap.HitObjects.Count; if (percentSliderOrSpinner < 0.2) TargetColumns = 7; else if (percentSliderOrSpinner < 0.3 || roundedCircleSize >= 5) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs index 05ca1d4365..7bd39adb45 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs @@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy drainTime = 10000; BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty; - conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15; + conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15; conversionDifficulty = Math.Min(conversionDifficulty.Value, 12); return conversionDifficulty.Value; diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 028e3acc57..8fc2b69267 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate; double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate; - int maxCombo = beatmap.HitObjects.Count(); + int maxCombo = beatmap.HitObjects.Count; // Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above) maxCombo += beatmap.HitObjects.OfType().Sum(s => s.NestedHitObjects.Count - 1); diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index d4a60dd52f..b0887ac72b 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty { countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle); - beatmapMaxCombo = Beatmap.HitObjects.Count(); + beatmapMaxCombo = Beatmap.HitObjects.Count; // Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above) beatmapMaxCombo += Beatmap.HitObjects.OfType().Sum(s => s.NestedHitObjects.Count - 1); } diff --git a/osu.Game/Beatmaps/Beatmap.cs b/osu.Game/Beatmaps/Beatmap.cs index 9aabb434a3..4ef7b28d49 100644 --- a/osu.Game/Beatmaps/Beatmap.cs +++ b/osu.Game/Beatmaps/Beatmap.cs @@ -48,7 +48,7 @@ namespace osu.Game.Beatmaps [JsonConverter(typeof(TypedListConverter))] public List HitObjects = new List(); - IEnumerable IBeatmap.HitObjects => HitObjects; + IReadOnlyList IBeatmap.HitObjects => HitObjects; public virtual IEnumerable GetStatistics() => Enumerable.Empty(); diff --git a/osu.Game/Beatmaps/IBeatmap.cs b/osu.Game/Beatmaps/IBeatmap.cs index fe20bce98a..3d8b94dc46 100644 --- a/osu.Game/Beatmaps/IBeatmap.cs +++ b/osu.Game/Beatmaps/IBeatmap.cs @@ -39,7 +39,7 @@ namespace osu.Game.Beatmaps /// /// The hitobjects contained by this beatmap. /// - IEnumerable HitObjects { get; } + IReadOnlyList HitObjects { get; } /// /// Returns statistics for the contained in this beatmap. From fb1760f580ca6c6ec90526f6dd3fd7398e9decdb Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 11 Oct 2018 20:29:26 +0900 Subject: [PATCH 17/29] Simplify linq from beatmap conversion --- osu.Game/Beatmaps/BeatmapConverter.cs | 43 +++++++++++++-------------- 1 file changed, 21 insertions(+), 22 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapConverter.cs b/osu.Game/Beatmaps/BeatmapConverter.cs index a1bb70135a..6496a84803 100644 --- a/osu.Game/Beatmaps/BeatmapConverter.cs +++ b/osu.Game/Beatmaps/BeatmapConverter.cs @@ -55,39 +55,38 @@ namespace osu.Game.Beatmaps beatmap.BeatmapInfo = original.BeatmapInfo; beatmap.ControlPointInfo = original.ControlPointInfo; - beatmap.HitObjects = original.HitObjects.SelectMany(h => convert(h, original)).ToList(); + beatmap.HitObjects = convertHitObjects(original.HitObjects, original); beatmap.Breaks = original.Breaks; return beatmap; } - /// - /// Converts a hit object. - /// - /// The hit object to convert. - /// The un-converted Beatmap. - /// The converted hit object. - private IEnumerable convert(HitObject original, IBeatmap beatmap) + private List convertHitObjects(IReadOnlyList hitObjects, IBeatmap beatmap) { - // Check if the hitobject is already the converted type - T tObject = original as T; - if (tObject != null) - { - yield return tObject; - yield break; - } + var result = new List(hitObjects.Count); - var converted = ConvertHitObject(original, beatmap).ToList(); - ObjectConverted?.Invoke(original, converted); - - // Convert the hit object - foreach (var obj in converted) + // ReSharper disable once ForCanBeConvertedToForeach + foreach (var obj in hitObjects) { - if (obj == null) + if (obj is T tObj) + { + result.Add(tObj); continue; + } - yield return obj; + var converted = ConvertHitObject(obj, beatmap); + + // Note: This will not perform .ToList() if ObjectConverted is null + ObjectConverted?.Invoke(obj, converted.ToList()); + + foreach (var c in converted) + { + if (c != null) + result.Add(c); + } } + + return result; } /// From 15dae9b2e44e12c78ffad179b7970d55184ccafe Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 12 Oct 2018 18:51:51 +0900 Subject: [PATCH 18/29] Update nuget dependencies (version mismatches) --- .../osu.Game.Rulesets.Catch.Tests.csproj | 1 + .../osu.Game.Rulesets.Mania.Tests.csproj | 3 ++- osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj | 3 ++- .../osu.Game.Rulesets.Taiko.Tests.csproj | 3 ++- osu.Game.Tests/osu.Game.Tests.csproj | 3 ++- osu.Game/osu.Game.csproj | 2 +- 6 files changed, 10 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj index 9e89539e25..326791f506 100644 --- a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj +++ b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj @@ -5,6 +5,7 @@ + WinExe diff --git a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj index 724614e8d5..bf75ebbff8 100644 --- a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj +++ b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj @@ -2,9 +2,10 @@ - + + WinExe diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj index 69982b1914..23c6150b6a 100644 --- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj +++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj @@ -2,9 +2,10 @@ - + + WinExe diff --git a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj index 11d6025f6d..6ae9a018c5 100644 --- a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj +++ b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj @@ -2,9 +2,10 @@ - + + WinExe diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj index eb9d819fcb..4e55e23aaf 100644 --- a/osu.Game.Tests/osu.Game.Tests.csproj +++ b/osu.Game.Tests/osu.Game.Tests.csproj @@ -2,9 +2,10 @@ - + + WinExe diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 22e5901ed6..cc21f4f6a4 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -15,7 +15,7 @@ - + From 4a64cb7f85543cbb4813c1643b284407c30e93c6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 12 Oct 2018 18:55:12 +0900 Subject: [PATCH 19/29] Remove nuget includes im props --- osu.Game.Tests/osu.Game.Tests.csproj | 1 + osu.TestProject.props | 4 ---- osu.sln.DotSettings | 1 + 3 files changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj index 4e55e23aaf..520e0b8940 100644 --- a/osu.Game.Tests/osu.Game.Tests.csproj +++ b/osu.Game.Tests/osu.Game.Tests.csproj @@ -2,6 +2,7 @@ + diff --git a/osu.TestProject.props b/osu.TestProject.props index 506d634555..456ecfd468 100644 --- a/osu.TestProject.props +++ b/osu.TestProject.props @@ -10,10 +10,6 @@ - - - - VisualTestRunner.cs diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index 404b19deda..345400305c 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -666,6 +666,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste True True True + True True True True From ad42f2244dc4ea7189a7fe96a326aac5414f1669 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 12 Oct 2018 19:15:11 +0900 Subject: [PATCH 20/29] Add fallback logic in case a ruleset consumer forgets to add the HitObjectContainer --- osu.Game/Rulesets/UI/Playfield.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs index f5db0cd3ce..886eb3ac0e 100644 --- a/osu.Game/Rulesets/UI/Playfield.cs +++ b/osu.Game/Rulesets/UI/Playfield.cs @@ -93,6 +93,15 @@ namespace osu.Game.Rulesets.UI nestedPlayfields.Value.Add(otherPlayfield); } + protected override void LoadComplete() + { + base.LoadComplete(); + + // in the case a consumer forgets to add the HitObjectContainer, we will add it here. + if (HitObjectContainer.Parent == null) + AddInternal(HitObjectContainer); + } + protected override void Update() { base.Update(); From 72aaaa4a7426bb11a9e2bbe5859b4197654cfe9e Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 16 Oct 2018 10:29:53 +0900 Subject: [PATCH 21/29] PointSearch -> SearchPoint --- .../Beatmaps/ControlPoints/ControlPointInfo.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs index db5574e5ce..4e36a755d1 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs @@ -12,10 +12,10 @@ namespace osu.Game.Beatmaps.ControlPoints [Serializable] public class ControlPointInfo { - private readonly TimingControlPoint timingPointSearch = new TimingControlPoint(); - private readonly DifficultyControlPoint difficultyPointSearch = new DifficultyControlPoint(); - private readonly SampleControlPoint samplePointSearch = new SampleControlPoint(); - private readonly EffectControlPoint effectPointSearch = new EffectControlPoint(); + private readonly TimingControlPoint timingSearchPoint = new TimingControlPoint(); + private readonly DifficultyControlPoint difficultySearchPoint = new DifficultyControlPoint(); + private readonly SampleControlPoint sampleSearchPoint = new SampleControlPoint(); + private readonly EffectControlPoint effectSearchPoint = new EffectControlPoint(); /// /// All timing points. @@ -46,28 +46,28 @@ namespace osu.Game.Beatmaps.ControlPoints /// /// The time to find the difficulty control point at. /// The difficulty control point. - public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time, difficultyPointSearch); + public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time, difficultySearchPoint); /// /// Finds the effect control point that is active at . /// /// The time to find the effect control point at. /// The effect control point. - public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time, effectPointSearch); + public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time, effectSearchPoint); /// /// Finds the sound control point that is active at . /// /// The time to find the sound control point at. /// The sound control point. - public SampleControlPoint SamplePointAt(double time) => binarySearch(SamplePoints, time, samplePointSearch, SamplePoints.Count > 0 ? SamplePoints[0] : null); + public SampleControlPoint SamplePointAt(double time) => binarySearch(SamplePoints, time, sampleSearchPoint, SamplePoints.Count > 0 ? SamplePoints[0] : null); /// /// Finds the timing control point that is active at . /// /// The time to find the timing control point at. /// The timing control point. - public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, timingPointSearch, TimingPoints.Count > 0 ? TimingPoints[0] : null); + public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, timingSearchPoint, TimingPoints.Count > 0 ? TimingPoints[0] : null); /// /// Finds the maximum BPM represented by any timing control point. From 060cc24dba4fef9e38ab56339aa6386839474bdd Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 16 Oct 2018 11:11:04 +0900 Subject: [PATCH 22/29] Cleanup slidercurve calculation --- osu.Game/Rulesets/Objects/SliderCurve.cs | 21 +++++++++------------ 1 file changed, 9 insertions(+), 12 deletions(-) diff --git a/osu.Game/Rulesets/Objects/SliderCurve.cs b/osu.Game/Rulesets/Objects/SliderCurve.cs index 60f7901a48..dfccdf68f2 100644 --- a/osu.Game/Rulesets/Objects/SliderCurve.cs +++ b/osu.Game/Rulesets/Objects/SliderCurve.cs @@ -27,6 +27,12 @@ namespace osu.Game.Rulesets.Objects { switch (CurveType) { + case CurveType.Linear: + var result = new List(subControlPoints.Length); + foreach (var c in subControlPoints) + result.Add(c); + + return result; case CurveType.PerfectCurve: //we can only use CircularArc iff we have exactly three control points and no dissection. if (ControlPoints.Length != 3 || subControlPoints.Length != 3) @@ -66,18 +72,9 @@ namespace osu.Game.Rulesets.Objects { ReadOnlySpan cpSpan = ControlPoints.AsSpan().Slice(start, end - start); - if (CurveType == CurveType.Linear) - { - foreach (var t in cpSpan) - if (calculatedPath.Count == 0 || calculatedPath.Last() != t) - calculatedPath.Add(t); - } - else - { - foreach (Vector2 t in calculateSubpath(cpSpan)) - if (calculatedPath.Count == 0 || calculatedPath.Last() != t) - calculatedPath.Add(t); - } + foreach (Vector2 t in calculateSubpath(cpSpan)) + if (calculatedPath.Count == 0 || calculatedPath.Last() != t) + calculatedPath.Add(t); start = end; } From 3ad93d5a07f666ab6f790e324dfd8b29f5a97253 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 16 Oct 2018 11:40:51 +0900 Subject: [PATCH 23/29] Remove redundant type specifications --- osu.Game/Graphics/UserInterface/OsuDropdown.cs | 2 +- osu.Game/Graphics/UserInterface/OsuTabControl.cs | 4 ++-- osu.Game/Graphics/UserInterface/RollingCounter.cs | 2 +- osu.Game/Storyboards/CommandTimeline.cs | 4 ++-- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuDropdown.cs b/osu.Game/Graphics/UserInterface/OsuDropdown.cs index 04a7cb64d3..30803d1545 100644 --- a/osu.Game/Graphics/UserInterface/OsuDropdown.cs +++ b/osu.Game/Graphics/UserInterface/OsuDropdown.cs @@ -30,7 +30,7 @@ namespace osu.Game.Graphics.UserInterface [BackgroundDependencyLoader] private void load(OsuColour colours) { - if (accentColour == default(Color4)) + if (accentColour == default) accentColour = colours.PinkDarker; updateAccentColour(); } diff --git a/osu.Game/Graphics/UserInterface/OsuTabControl.cs b/osu.Game/Graphics/UserInterface/OsuTabControl.cs index 24183e07a0..e7d6a87349 100644 --- a/osu.Game/Graphics/UserInterface/OsuTabControl.cs +++ b/osu.Game/Graphics/UserInterface/OsuTabControl.cs @@ -53,7 +53,7 @@ namespace osu.Game.Graphics.UserInterface [BackgroundDependencyLoader] private void load(OsuColour colours) { - if (accentColour == default(Color4)) + if (accentColour == default) AccentColour = colours.Blue; } @@ -142,7 +142,7 @@ namespace osu.Game.Graphics.UserInterface [BackgroundDependencyLoader] private void load(OsuColour colours) { - if (accentColour == default(Color4)) + if (accentColour == default) AccentColour = colours.Blue; } diff --git a/osu.Game/Graphics/UserInterface/RollingCounter.cs b/osu.Game/Graphics/UserInterface/RollingCounter.cs index f84404a911..c2162b8a42 100644 --- a/osu.Game/Graphics/UserInterface/RollingCounter.cs +++ b/osu.Game/Graphics/UserInterface/RollingCounter.cs @@ -134,7 +134,7 @@ namespace osu.Game.Graphics.UserInterface /// public virtual void ResetCount() { - SetCountWithoutRolling(default(T)); + SetCountWithoutRolling(default); } /// diff --git a/osu.Game/Storyboards/CommandTimeline.cs b/osu.Game/Storyboards/CommandTimeline.cs index 8a032064d3..64b0a45fcd 100644 --- a/osu.Game/Storyboards/CommandTimeline.cs +++ b/osu.Game/Storyboards/CommandTimeline.cs @@ -21,8 +21,8 @@ namespace osu.Game.Storyboards private Cached endTimeBacking; public double EndTime => endTimeBacking.IsValid ? endTimeBacking : endTimeBacking.Value = HasCommands ? commands.Max(c => c.EndTime) : double.MaxValue; - public T StartValue => HasCommands ? commands.OrderBy(c => c.StartTime).First().StartValue : default(T); - public T EndValue => HasCommands ? commands.OrderByDescending(c => c.EndTime).First().EndValue : default(T); + public T StartValue => HasCommands ? commands.OrderBy(c => c.StartTime).First().StartValue : default; + public T EndValue => HasCommands ? commands.OrderByDescending(c => c.EndTime).First().EndValue : default; public void Add(Easing easing, double startTime, double endTime, T startValue, T endValue) { From 41391a66278494926572fa8d60cf758afa14307a Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 16 Oct 2018 12:01:58 +0900 Subject: [PATCH 24/29] Fix beatmap conversion tests failing --- osu.Game/Beatmaps/BeatmapConverter.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapConverter.cs b/osu.Game/Beatmaps/BeatmapConverter.cs index 6496a84803..a2d7a69b5d 100644 --- a/osu.Game/Beatmaps/BeatmapConverter.cs +++ b/osu.Game/Beatmaps/BeatmapConverter.cs @@ -76,8 +76,11 @@ namespace osu.Game.Beatmaps var converted = ConvertHitObject(obj, beatmap); - // Note: This will not perform .ToList() if ObjectConverted is null - ObjectConverted?.Invoke(obj, converted.ToList()); + if (ObjectConverted != null) + { + converted = converted.ToList(); + ObjectConverted.Invoke(obj, converted); + } foreach (var c in converted) { From d431dd59a8a12e43ed9c3310d5ebbe9b15acab09 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 17 Oct 2018 10:53:21 +0900 Subject: [PATCH 25/29] Cleanups --- osu.Game/Beatmaps/BeatmapConverter.cs | 1 - osu.Game/Beatmaps/Formats/LegacyDecoder.cs | 4 +--- 2 files changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapConverter.cs b/osu.Game/Beatmaps/BeatmapConverter.cs index a2d7a69b5d..3cb7833a12 100644 --- a/osu.Game/Beatmaps/BeatmapConverter.cs +++ b/osu.Game/Beatmaps/BeatmapConverter.cs @@ -65,7 +65,6 @@ namespace osu.Game.Beatmaps { var result = new List(hitObjects.Count); - // ReSharper disable once ForCanBeConvertedToForeach foreach (var obj in hitObjects) { if (obj is T tObj) diff --git a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs index db1fe6b2ed..2ef7c5de30 100644 --- a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs @@ -69,9 +69,7 @@ namespace osu.Game.Beatmaps.Formats protected string StripComments(string line) { - const string comment_prefix = "//"; - - var index = line.AsSpan().IndexOf(comment_prefix.AsSpan()); + var index = line.AsSpan().IndexOf("//".AsSpan()); if (index > 0) return line.Substring(0, index); return line; From 336b6fa38ef95f7047f56c86044d1867064935be Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 17 Oct 2018 11:23:18 +0900 Subject: [PATCH 26/29] Perform a custom binary search to remove thread-unsafeness --- .../ControlPoints/ControlPointInfo.cs | 38 +++++++++---------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs index 4e36a755d1..d5826e85b0 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs @@ -12,11 +12,6 @@ namespace osu.Game.Beatmaps.ControlPoints [Serializable] public class ControlPointInfo { - private readonly TimingControlPoint timingSearchPoint = new TimingControlPoint(); - private readonly DifficultyControlPoint difficultySearchPoint = new DifficultyControlPoint(); - private readonly SampleControlPoint sampleSearchPoint = new SampleControlPoint(); - private readonly EffectControlPoint effectSearchPoint = new EffectControlPoint(); - /// /// All timing points. /// @@ -46,28 +41,28 @@ namespace osu.Game.Beatmaps.ControlPoints /// /// The time to find the difficulty control point at. /// The difficulty control point. - public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time, difficultySearchPoint); + public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time); /// /// Finds the effect control point that is active at . /// /// The time to find the effect control point at. /// The effect control point. - public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time, effectSearchPoint); + public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time); /// /// Finds the sound control point that is active at . /// /// The time to find the sound control point at. /// The sound control point. - public SampleControlPoint SamplePointAt(double time) => binarySearch(SamplePoints, time, sampleSearchPoint, SamplePoints.Count > 0 ? SamplePoints[0] : null); + public SampleControlPoint SamplePointAt(double time) => binarySearch(SamplePoints, time, SamplePoints.Count > 0 ? SamplePoints[0] : null); /// /// Finds the timing control point that is active at . /// /// The time to find the timing control point at. /// The timing control point. - public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, timingSearchPoint, TimingPoints.Count > 0 ? TimingPoints[0] : null); + public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, TimingPoints.Count > 0 ? TimingPoints[0] : null); /// /// Finds the maximum BPM represented by any timing control point. @@ -97,7 +92,7 @@ namespace osu.Game.Beatmaps.ControlPoints /// The time to find the control point at. /// The control point to use when is before any control points. If null, a new control point will be constructed. /// The active control point at . - private T binarySearch(SortedList list, double time, T searchPoint, T prePoint = null) + private T binarySearch(SortedList list, double time, T prePoint = null) where T : ControlPoint, new() { if (list == null) @@ -109,18 +104,23 @@ namespace osu.Game.Beatmaps.ControlPoints if (time < list[0].Time) return prePoint ?? new T(); - searchPoint.Time = time; - int index = list.BinarySearch(searchPoint); + int l = 0; + int r = list.Count - 1; - // Check if we've found an exact match (t == time) - if (index >= 0) - return list[index]; + while (l <= r) + { + int pivot = l + ((r - l) >> 1); - index = ~index; + if (list[pivot].Time < time) + l = pivot + 1; + else if (list[pivot].Time > time) + r = pivot - 1; + else + return list[pivot]; + } - // BinarySearch will return the index of the first element _greater_ than the search - // This is the inactive point - the active point is the one before it (index - 1) - return list[index - 1]; + // l will be the first control point with Time > time, but we want the one before it + return list[l - 1]; } } } From 1bebceada7084e10f1a1df80f955c0d98cd5ba73 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 17 Oct 2018 11:39:29 +0900 Subject: [PATCH 27/29] Unroll loop for the last control point --- osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs index d5826e85b0..f064d53358 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs @@ -104,8 +104,11 @@ namespace osu.Game.Beatmaps.ControlPoints if (time < list[0].Time) return prePoint ?? new T(); + if (time >= list[list.Count - 1].Time) + return list[list.Count - 1]; + int l = 0; - int r = list.Count - 1; + int r = list.Count - 2; while (l <= r) { From a6d05febff65539ae34163b6e69c588d9ac2fb74 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Oct 2018 16:26:41 +0900 Subject: [PATCH 28/29] Attempt with different key source --- appveyor_deploy.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/appveyor_deploy.yml b/appveyor_deploy.yml index 22a4859885..355f0603be 100644 --- a/appveyor_deploy.yml +++ b/appveyor_deploy.yml @@ -10,8 +10,8 @@ before_build: - cmd: nuget restore -verbosity quiet build_script: - ps: iex ((New-Object Net.WebClient).DownloadString('https://raw.githubusercontent.com/appveyor/secure-file/master/install.ps1')) - - appveyor DownloadFile https://puu.sh/BCrS8/7faccf7876.enc # signing certificate - - cmd: appveyor-tools\secure-file -decrypt 7faccf7876.enc -secret %decode_secret% -out %HOMEPATH%\deanherbert.pfx + - appveyor DownloadFile https://www.dropbox.com/s/f7hv069mr5tqi2j/deanherbert.pfx.enc?dl=1 # signing certificate + - cmd: appveyor-tools\secure-file -decrypt deanherbert.pfx.enc -secret %decode_secret% -out %HOMEPATH%\deanherbert.pfx - appveyor DownloadFile https://puu.sh/A6g75/fdc6f19b04.enc # deploy configuration - cd osu-deploy - nuget restore -verbosity quiet From 9aeba149f664806fc15029ad17bbaaa1387d8a3c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Oct 2018 19:39:32 +0900 Subject: [PATCH 29/29] Update squirrel for more diagnostics --- osu.Desktop/osu.Desktop.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj index 1e8bf05e01..2be352165e 100644 --- a/osu.Desktop/osu.Desktop.csproj +++ b/osu.Desktop/osu.Desktop.csproj @@ -27,7 +27,7 @@ - +