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ingame options basic logic
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29
osu.Desktop.VisualTests/Tests/TestCaseOptionsContainer.cs
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29
osu.Desktop.VisualTests/Tests/TestCaseOptionsContainer.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Screens.Play.Options;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseOptionsContainer : TestCase
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{
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public override string Description => @"Setting visible in replay/auto";
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public override void Reset()
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{
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base.Reset();
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Add(new OptionsDisplay()
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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});
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}
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}
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}
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@ -196,6 +196,7 @@
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<Compile Include="Tests\TestCaseMusicController.cs" />
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<Compile Include="Tests\TestCaseMusicController.cs" />
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<Compile Include="Tests\TestCaseNotificationManager.cs" />
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<Compile Include="Tests\TestCaseNotificationManager.cs" />
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<Compile Include="Tests\TestCaseOnScreenDisplay.cs" />
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<Compile Include="Tests\TestCaseOnScreenDisplay.cs" />
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<Compile Include="Tests\TestCaseOptionsContainer.cs" />
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<Compile Include="Tests\TestCasePlayer.cs" />
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<Compile Include="Tests\TestCasePlayer.cs" />
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<Compile Include="Tests\TestCaseHitObjects.cs" />
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<Compile Include="Tests\TestCaseHitObjects.cs" />
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<Compile Include="Tests\TestCaseKeyCounter.cs" />
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<Compile Include="Tests\TestCaseKeyCounter.cs" />
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@ -14,6 +14,7 @@ using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD;
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using OpenTK.Input;
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using OpenTK.Input;
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using osu.Game.Screens.Play.Options;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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{
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{
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@ -29,6 +30,7 @@ namespace osu.Game.Screens.Play
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public readonly HealthDisplay HealthDisplay;
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public readonly HealthDisplay HealthDisplay;
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public readonly SongProgress Progress;
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public readonly SongProgress Progress;
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public readonly ModDisplay ModDisplay;
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public readonly ModDisplay ModDisplay;
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public readonly OptionsDisplay OptionsDisplay;
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private Bindable<bool> showKeyCounter;
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private Bindable<bool> showKeyCounter;
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private Bindable<bool> showHud;
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private Bindable<bool> showHud;
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@ -42,6 +44,7 @@ namespace osu.Game.Screens.Play
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protected abstract HealthDisplay CreateHealthDisplay();
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protected abstract HealthDisplay CreateHealthDisplay();
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protected abstract SongProgress CreateProgress();
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protected abstract SongProgress CreateProgress();
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protected abstract ModDisplay CreateModsContainer();
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protected abstract ModDisplay CreateModsContainer();
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protected abstract OptionsDisplay CreateOptionsDisplay();
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protected HUDOverlay()
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protected HUDOverlay()
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{
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{
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@ -60,6 +63,7 @@ namespace osu.Game.Screens.Play
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HealthDisplay = CreateHealthDisplay(),
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HealthDisplay = CreateHealthDisplay(),
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Progress = CreateProgress(),
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Progress = CreateProgress(),
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ModDisplay = CreateModsContainer(),
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ModDisplay = CreateModsContainer(),
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OptionsDisplay = CreateOptionsDisplay(),
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}
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}
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});
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});
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}
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}
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59
osu.Game/Screens/Play/Options/OptionContainer.cs
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59
osu.Game/Screens/Play/Options/OptionContainer.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Play.Options
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{
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public abstract class OptionContainer : Container
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{
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/// <summary>
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/// The title of this option.
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/// </summary>
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public abstract string Title { get; }
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public OptionContainer()
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{
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Masking = true;
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Size = new Vector2(200, 100);
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CornerRadius = 5;
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BorderColour = Color4.Black;
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BorderThickness = 2;
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Depth = 10;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.5f,
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},
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new OsuSpriteText
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{
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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Text = Title,
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TextSize = 17,
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Margin = new MarginPadding { Top = 5, Left = 10 },
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Font = @"Exo2.0-Bold",
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},
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new SimpleButton
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Margin = new MarginPadding { Top = 5, Right = 10 },
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Icon = FontAwesome.fa_bars,
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Scale = new Vector2(0.7f),
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},
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};
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}
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}
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}
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21
osu.Game/Screens/Play/Options/OptionsDisplay.cs
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21
osu.Game/Screens/Play/Options/OptionsDisplay.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Screens.Play.Options
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{
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public class OptionsDisplay : FillFlowContainer<OptionContainer>
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{
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public OptionsDisplay()
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{
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Direction = FillDirection.Vertical;
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Spacing = new Vector2(0, 20);
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Add(new PlaybackOption());
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Add(new PlaybackOption());
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Add(new PlaybackOption());
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}
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}
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}
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10
osu.Game/Screens/Play/Options/PlaybackOption.cs
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10
osu.Game/Screens/Play/Options/PlaybackOption.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Screens.Play.Options
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{
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public class PlaybackOption : OptionContainer
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{
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public override string Title => "PLAYBACK";
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}
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}
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@ -8,6 +8,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD;
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using OpenTK;
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using OpenTK;
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using osu.Game.Screens.Play.Options;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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{
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{
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@ -71,6 +72,14 @@ namespace osu.Game.Screens.Play
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Margin = new MarginPadding { Top = 20, Right = 10 },
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Margin = new MarginPadding { Top = 20, Right = 10 },
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};
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};
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protected override OptionsDisplay CreateOptionsDisplay() => new OptionsDisplay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Top = 100, Right = 10 },
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};
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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<Compile Include="Audio\SampleInfoList.cs" />
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<Compile Include="Audio\SampleInfoList.cs" />
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<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
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<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
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<Compile Include="Beatmaps\DifficultyCalculator.cs" />
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<Compile Include="Beatmaps\DifficultyCalculator.cs" />
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<Compile Include="Graphics\UserInterface\SimpleButton.cs" />
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<Compile Include="Online\API\Requests\PostMessageRequest.cs" />
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<Compile Include="Online\API\Requests\PostMessageRequest.cs" />
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<Compile Include="Online\Chat\ErrorMessage.cs" />
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<Compile Include="Online\Chat\ErrorMessage.cs" />
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<Compile Include="Overlays\Chat\ChatTabControl.cs" />
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<Compile Include="Overlays\Chat\ChatTabControl.cs" />
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<Compile Include="Screens\Charts\ChartInfo.cs" />
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<Compile Include="Screens\Charts\ChartInfo.cs" />
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<Compile Include="Screens\Edit\Editor.cs" />
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<Compile Include="Screens\Edit\Editor.cs" />
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<Compile Include="Screens\Play\HotkeyRetryOverlay.cs" />
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<Compile Include="Screens\Play\HotkeyRetryOverlay.cs" />
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<Compile Include="Screens\Play\Options\OptionContainer.cs" />
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<Compile Include="Screens\Play\Options\OptionsDisplay.cs" />
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<Compile Include="Screens\Play\Options\PlaybackOption.cs" />
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<Compile Include="Screens\Play\SongProgressInfo.cs" />
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<Compile Include="Screens\Play\SongProgressInfo.cs" />
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<Compile Include="Screens\Play\HUD\ModDisplay.cs" />
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<Compile Include="Screens\Play\HUD\ModDisplay.cs" />
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<Compile Include="Screens\Play\SquareGraph.cs" />
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<Compile Include="Screens\Play\SquareGraph.cs" />
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