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Button behavior fixes.
This commit is contained in:
parent
a32f9eed51
commit
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@ -24,7 +24,7 @@ namespace osu.Game.Overlays
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{
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{
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private Sprite backgroundSprite;
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private Sprite backgroundSprite;
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private Box progress;
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private Box progress;
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private ClickableTextAwesome playButton, listButton;
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private TextAwesome playButton, listButton;
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private SpriteText title, artist;
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private SpriteText title, artist;
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private OsuGameBase osuGame;
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private OsuGameBase osuGame;
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private List<BeatmapSetInfo> playList;
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private List<BeatmapSetInfo> playList;
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@ -75,10 +75,9 @@ namespace osu.Game.Overlays
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Colour = new Color4(0, 0, 0, 127)
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Colour = new Color4(0, 0, 0, 127)
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},
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},
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playButton = new ClickableTextAwesome
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new ClickableContainer
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{
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{
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TextSize = 30,
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AutoSizeAxes = Axes.Both,
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Icon = FontAwesome.play_circle_o,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(0, 30),
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Position = new Vector2(0, 30),
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@ -95,33 +94,70 @@ namespace osu.Game.Overlays
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currentTrack.Start();
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currentTrack.Start();
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playButton.Icon = FontAwesome.pause;
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playButton.Icon = FontAwesome.pause;
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}
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}
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},
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Children = new Drawable[]
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{
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playButton = new TextAwesome
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{
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TextSize = 30,
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Icon = FontAwesome.play_circle_o,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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}
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}
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},
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},
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new ClickableTextAwesome
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new ClickableContainer
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{
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{
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TextSize = 15,
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AutoSizeAxes = Axes.Both,
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Icon = FontAwesome.step_backward,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(-30, 30),
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Position = new Vector2(-30, 30),
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Action = prev
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Action = prev,
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Children = new Drawable[]
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{
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new TextAwesome
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{
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TextSize = 15,
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Icon = FontAwesome.step_backward,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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}
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},
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},
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new ClickableTextAwesome
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new ClickableContainer
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{
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{
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TextSize = 15,
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AutoSizeAxes = Axes.Both,
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Icon = FontAwesome.step_forward,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(30, 30),
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Position = new Vector2(30, 30),
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Action = next
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Action = next,
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Children = new Drawable[]
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{
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new TextAwesome
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{
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TextSize = 15,
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Icon = FontAwesome.step_forward,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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}
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},
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},
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listButton = new ClickableTextAwesome
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new ClickableContainer
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{
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{
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TextSize = 15,
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AutoSizeAxes = Axes.Both,
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Icon = FontAwesome.bars,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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Position = new Vector2(20, 30)
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Position = new Vector2(20, 30),
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Children = new Drawable[]
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{
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listButton = new TextAwesome
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{
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TextSize = 15,
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Icon = FontAwesome.bars,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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}
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},
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},
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progress = new Box
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progress = new Box
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{
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{
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@ -133,7 +169,11 @@ namespace osu.Game.Overlays
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Colour = Color4.Orange
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Colour = Color4.Orange
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}
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}
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};
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};
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if (currentPlay != null) play(currentPlay, null);
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if (currentPlay != null)
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{
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playButton.Icon=FontAwesome.pause;
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play(currentPlay, null);
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}
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}
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}
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private void prev()
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private void prev()
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@ -156,13 +196,14 @@ namespace osu.Game.Overlays
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private void play(BeatmapSetInfo beatmap, bool? isNext)
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private void play(BeatmapSetInfo beatmap, bool? isNext)
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{
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{
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title.Text = beatmap.Metadata.TitleUnicode ?? beatmap.Metadata.Title;
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BeatmapMetadata metadata = osuGame.Beatmaps.Query<BeatmapMetadata>().Where(x => x.ID == beatmap.BeatmapMetadataID).First();
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artist.Text = beatmap.Metadata.ArtistUnicode ?? beatmap.Metadata.Artist;
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title.Text = metadata.TitleUnicode ?? metadata.Title;
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artist.Text = metadata.ArtistUnicode ?? metadata.Artist;
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ArchiveReader reader = osuGame.Beatmaps.GetReader(currentPlay);
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ArchiveReader reader = osuGame.Beatmaps.GetReader(currentPlay);
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currentTrack?.Stop();
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currentTrack?.Stop();
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currentTrack = new AudioTrackBass(reader.ReadFile(beatmap.Metadata.AudioFile));
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currentTrack = new AudioTrackBass(reader.ReadFile(metadata.AudioFile));
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currentTrack.Start();
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currentTrack.Start();
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Sprite newBackground = getScaledSprite(TextureLoader.FromStream(reader.ReadFile(beatmap.Metadata.BackgroundFile)));
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Sprite newBackground = getScaledSprite(TextureLoader.FromStream(reader.ReadFile(metadata.BackgroundFile)));
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Add(newBackground);
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Add(newBackground);
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if (isNext == true)
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if (isNext == true)
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{
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{
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