From 1a14808c396856cabe0048a7d0c0b89b4752cec2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 2 Jul 2022 13:03:13 +0900 Subject: [PATCH] Fix `BeatmapInfoWedge` test potentially failing due to quick initial load Was doing a comparison of previous vs new content after explicitly doing a load in a previous step. --- .../Visual/SongSelect/TestSceneBeatmapInfoWedge.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs index f9d18f4236..a144111fd3 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs @@ -53,13 +53,8 @@ namespace osu.Game.Tests.Visual.SongSelect Margin = new MarginPadding { Top = 20 } }); - AddStep("show", () => - { - infoWedge.Show(); - infoWedge.Beatmap = Beatmap.Value; - }); + AddStep("show", () => infoWedge.Show()); - // select part is redundant, but wait for load isn't selectBeatmap(Beatmap.Value.Beatmap); AddWaitStep("wait for select", 3);