From 1a0228415d526599dbba42ba8cc08ba767142367 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 27 Jun 2022 22:26:00 +0200 Subject: [PATCH] Wait for and dismiss notification in editor navigation test --- osu.Game.Tests/Visual/Editing/TestSceneEditorNavigation.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorNavigation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorNavigation.cs index 62ca97d5e0..a21ef6f897 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorNavigation.cs @@ -9,6 +9,7 @@ using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Database; +using osu.Game.Overlays.Notifications; using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit; @@ -35,6 +36,8 @@ namespace osu.Game.Tests.Visual.Editing () => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet) && Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.IsLoaded); + AddUntilStep("wait for completion notification", () => Game.Notifications.ChildrenOfType().Count() == 1); + AddStep("dismiss notifications", () => Game.Notifications.Hide()); AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo); AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));