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Add comment covering intentional call to ClearTransformsAfter
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@ -149,8 +149,10 @@ namespace osu.Game.Rulesets.Judgements
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private void runAnimation()
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private void runAnimation()
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{
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{
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// undo any transforms applies in ApplyMissAnimations/ApplyHitAnimations to get a sane initial state.
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ApplyTransformsAt(double.MinValue, true);
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ApplyTransformsAt(double.MinValue, true);
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ClearTransforms(true);
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ClearTransforms(true);
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LifetimeStart = Result.TimeAbsolute;
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LifetimeStart = Result.TimeAbsolute;
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using (BeginAbsoluteSequence(Result.TimeAbsolute, true))
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using (BeginAbsoluteSequence(Result.TimeAbsolute, true))
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@ -439,6 +439,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
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private void clearExistingStateTransforms()
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private void clearExistingStateTransforms()
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{
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{
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base.ApplyTransformsAt(double.MinValue, true);
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base.ApplyTransformsAt(double.MinValue, true);
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// has to call this method directly (not ClearTransforms) to bypass the local ClearTransformsAfter override.
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base.ClearTransformsAfter(double.MinValue, true);
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base.ClearTransformsAfter(double.MinValue, true);
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}
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}
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