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Log backwards seeks to sentry

This commit is contained in:
Dean Herbert 2024-03-01 12:34:21 +08:00
parent 59b9d29a79
commit 19ed78eef5
No known key found for this signature in database
3 changed files with 36 additions and 3 deletions

View File

@ -1190,6 +1190,9 @@ namespace osu.Game
{
if (entry.Level < LogLevel.Important || entry.Target > LoggingTarget.Database || entry.Target == null) return;
if (entry.Exception is SentryOnlyDiagnosticsException)
return;
const int short_term_display_limit = 3;
if (recentLogCount < short_term_display_limit)

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@ -15,6 +15,7 @@ using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Input.Handlers;
using osu.Game.Screens.Play;
using osu.Game.Utils;
namespace osu.Game.Rulesets.UI
{
@ -29,6 +30,7 @@ namespace osu.Game.Rulesets.UI
public ReplayInputHandler? ReplayInputHandler { get; set; }
public bool AllowBackwardsSeeks { get; set; }
private double? lastBackwardsSeekLogTime;
/// <summary>
/// The number of CPU milliseconds to spend at most during seek catch-up.
@ -163,10 +165,17 @@ namespace osu.Game.Rulesets.UI
// time should never go backwards". If it does, we stop running gameplay until it returns to normal.
if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime && !AllowBackwardsSeeks)
{
Logger.Log($"Denying backwards seek during gameplay (reference: {referenceClock.CurrentTime:N2} stable: {proposedTime:N2})");
if (lastBackwardsSeekLogTime == null || Math.Abs(Clock.CurrentTime - lastBackwardsSeekLogTime.Value) > 1000)
{
lastBackwardsSeekLogTime = Clock.CurrentTime;
string loggableContent = $"Denying backwards seek during gameplay (reference: {referenceClock.CurrentTime:N2} stable: {proposedTime:N2})";
if (parentGameplayClock is GameplayClockContainer gcc)
Logger.Log($"{gcc.ChildrenOfType<FramedBeatmapClock>().Single().GetSnapshot()}");
loggableContent += $"\n{gcc.ChildrenOfType<FramedBeatmapClock>().Single().GetSnapshot()}";
Logger.Error(new SentryOnlyDiagnosticsException("backwards seek"), loggableContent);
}
state = PlaybackState.NotValid;
return;

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Utils
{
/// <summary>
/// Log to sentry without showing an error notification to the user.
/// </summary>
/// <remarks>
/// This can be used to convey important diagnostics to us developers without
/// getting in the user's way. Should be used sparingly.</remarks>
internal class SentryOnlyDiagnosticsException : Exception
{
public SentryOnlyDiagnosticsException(string message)
: base(message)
{
}
}
}