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Simplify test scene
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commit
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@ -24,39 +24,32 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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private readonly FillFlowContainer placeholder;
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private readonly BeatmapListingSortTabControl control;
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public TestSceneBeatmapListingSort()
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{
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BeatmapListingSortTabControl control;
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OsuSpriteText current;
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OsuSpriteText direction;
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Add(control = new BeatmapListingSortTabControl
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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Add(placeholder = new FillFlowContainer
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Add(new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Children = new Drawable[]
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{
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current = new OsuSpriteText(),
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direction = new OsuSpriteText()
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}
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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control.SortDirection.BindValueChanged(_ => updateBindablesVisual());
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control.Current.BindValueChanged(_ => updateBindablesVisual(), true);
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}
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private void updateBindablesVisual()
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{
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placeholder.Clear();
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placeholder.Add(new OsuSpriteText { Text = $"Current: {control.Current.Value}" });
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placeholder.Add(new OsuSpriteText { Text = $"Sort direction: {control.SortDirection.Value}" });
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control.SortDirection.BindValueChanged(sortDirection => direction.Text = $"Sort direction: {sortDirection.NewValue}", true);
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control.Current.BindValueChanged(criteria => current.Text = $"Criteria: {criteria.NewValue}", true);
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}
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}
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}
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