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Make Room.QueueMode non-bindable
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@@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("open room", () => multiplayerComponents.ChildrenOfType<LoungeSubScreen>().Single().Open(new Room
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{
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Name = "Test Room",
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QueueMode = { Value = Mode },
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QueueMode = Mode,
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Playlist =
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{
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new PlaylistItem(InitialBeatmap)
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@@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Test]
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public void TestCreatedWithCorrectMode()
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{
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AddUntilStep("room created with correct mode", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == Mode);
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AddUntilStep("room created with correct mode", () => MultiplayerClient.ClientAPIRoom?.QueueMode == Mode);
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}
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protected void RunGameplay()
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