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Make Room.QueueMode non-bindable

This commit is contained in:
Dan Balasescu
2024-11-13 18:57:51 +09:00
Unverified
parent 7e3e5208f0
commit 198681e644
13 changed files with 67 additions and 43 deletions
@@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("open room", () => multiplayerComponents.ChildrenOfType<LoungeSubScreen>().Single().Open(new Room
{
Name = "Test Room",
QueueMode = { Value = Mode },
QueueMode = Mode,
Playlist =
{
new PlaylistItem(InitialBeatmap)
@@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestCreatedWithCorrectMode()
{
AddUntilStep("room created with correct mode", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == Mode);
AddUntilStep("room created with correct mode", () => MultiplayerClient.ClientAPIRoom?.QueueMode == Mode);
}
protected void RunGameplay()