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naive 10hz update

This commit is contained in:
MaxOhn 2022-01-06 16:04:38 +01:00
parent b9d2a10530
commit 197ada1a8c

View File

@ -34,6 +34,8 @@ namespace osu.Game.Rulesets.Osu.Mods
MaxValue = 1.0f, MaxValue = 1.0f,
}; };
private DateTime? lastUpdate;
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset) public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{ {
// Hide judgment displays and follow points // Hide judgment displays and follow points
@ -43,6 +45,9 @@ namespace osu.Game.Rulesets.Osu.Mods
public void Update(Playfield playfield) public void Update(Playfield playfield)
{ {
if (DateTime.Now - (lastUpdate ?? DateTime.MinValue) < TimeSpan.FromMilliseconds(100))
return;
Vector2 cursorPos = playfield.Cursor.ActiveCursor.DrawPosition; Vector2 cursorPos = playfield.Cursor.ActiveCursor.DrawPosition;
double currentTime = playfield.Clock.CurrentTime; double currentTime = playfield.Clock.CurrentTime;
@ -60,6 +65,8 @@ namespace osu.Game.Rulesets.Osu.Mods
drawable.MoveTo(targetPos, h.StartTime - currentTime); drawable.MoveTo(targetPos, h.StartTime - currentTime);
} }
} }
lastUpdate = DateTime.Now;
} }
} }
} }