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mirror of https://github.com/ppy/osu.git synced 2025-01-09 01:32:59 +08:00

Remove the nullable disable annotation and fix the breaking api.

This commit is contained in:
andy840119 2022-07-02 13:33:05 +08:00
parent c6d0f0f81b
commit 19721a9bbb
13 changed files with 9 additions and 35 deletions

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Linq; using System.Linq;
using osu.Framework.Utils; using osu.Framework.Utils;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Input.StateChanges; using osu.Framework.Input.StateChanges;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy; using osu.Game.Replays.Legacy;
@ -22,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Replays
{ {
} }
public CatchReplayFrame(double time, float? position = null, bool dashing = false, CatchReplayFrame lastFrame = null) public CatchReplayFrame(double time, float? position = null, bool dashing = false, CatchReplayFrame? lastFrame = null)
: base(time) : base(time)
{ {
Position = position ?? -1; Position = position ?? -1;
@ -40,7 +38,7 @@ namespace osu.Game.Rulesets.Catch.Replays
} }
} }
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null) public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame? lastFrame = null)
{ {
Position = currentFrame.Position.X; Position = currentFrame.Position.X;
Dashing = currentFrame.ButtonState == ReplayButtonState.Left1; Dashing = currentFrame.ButtonState == ReplayButtonState.Left1;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
@ -85,7 +83,7 @@ namespace osu.Game.Rulesets.Mania.Replays
} }
} }
private double calculateReleaseTime(HitObject currentObject, HitObject nextObject) private double calculateReleaseTime(HitObject currentObject, HitObject? nextObject)
{ {
double endTime = currentObject.GetEndTime(); double endTime = currentObject.GetEndTime();
@ -99,7 +97,7 @@ namespace osu.Game.Rulesets.Mania.Replays
return endTime + (canDelayKeyUpFully ? RELEASE_DELAY : (nextObject.StartTime - endTime) * 0.9); return endTime + (canDelayKeyUpFully ? RELEASE_DELAY : (nextObject.StartTime - endTime) * 0.9);
} }
protected override HitObject GetNextObject(int currentIndex) protected override HitObject? GetNextObject(int currentIndex)
{ {
int desiredColumn = Beatmap.HitObjects[currentIndex].Column; int desiredColumn = Beatmap.HitObjects[currentIndex].Column;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Input.StateChanges; using osu.Framework.Input.StateChanges;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -27,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Replays
Actions.AddRange(actions); Actions.AddRange(actions);
} }
public void FromLegacy(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null) public void FromLegacy(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame? lastFrame = null)
{ {
var maniaBeatmap = (ManiaBeatmap)beatmap; var maniaBeatmap = (ManiaBeatmap)beatmap;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osuTK; using osuTK;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -95,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Replays
{ {
double endTime = prev.GetEndTime(); double endTime = prev.GetEndTime();
HitWindows hitWindows = null; HitWindows? hitWindows = null;
switch (h) switch (h)
{ {
@ -245,7 +243,7 @@ namespace osu.Game.Rulesets.Osu.Replays
} }
double timeDifference = ApplyModsToTimeDelta(lastFrame.Time, h.StartTime); double timeDifference = ApplyModsToTimeDelta(lastFrame.Time, h.StartTime);
OsuReplayFrame lastLastFrame = Frames.Count >= 2 ? (OsuReplayFrame)Frames[^2] : null; OsuReplayFrame? lastLastFrame = Frames.Count >= 2 ? (OsuReplayFrame)Frames[^2] : null;
if (timeDifference > 0) if (timeDifference > 0)
{ {

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osuTK; using osuTK;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using System; using System;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Input.StateChanges; using osu.Framework.Input.StateChanges;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy; using osu.Game.Replays.Legacy;
@ -28,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Replays
Actions.AddRange(actions); Actions.AddRange(actions);
} }
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null) public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame? lastFrame = null)
{ {
Position = currentFrame.Position; Position = currentFrame.Position;
if (currentFrame.MouseLeft) Actions.Add(OsuAction.LeftButton); if (currentFrame.MouseLeft) Actions.Add(OsuAction.LeftButton);

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Linq; using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy; using osu.Game.Replays.Legacy;
@ -25,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
Actions.AddRange(actions); Actions.AddRange(actions);
} }
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null) public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame? lastFrame = null)
{ {
if (currentFrame.MouseRight1) Actions.Add(TaikoAction.LeftRim); if (currentFrame.MouseRight1) Actions.Add(TaikoAction.LeftRim);
if (currentFrame.MouseRight2) Actions.Add(TaikoAction.RightRim); if (currentFrame.MouseRight2) Actions.Add(TaikoAction.RightRim);