mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 12:17:26 +08:00
Merge pull request #23307 from peppy/fix-storyboard-loop-end-time
Fix some storyboard loops not playing for as long as expected
This commit is contained in:
commit
1959c2daeb
@ -95,6 +95,27 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLoopWithoutExplicitFadeOut()
|
||||
{
|
||||
var decoder = new LegacyStoryboardDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("animation-loop-no-explicit-end-time.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var storyboard = decoder.Decode(stream);
|
||||
|
||||
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
|
||||
Assert.AreEqual(1, background.Elements.Count);
|
||||
|
||||
Assert.AreEqual(2000, background.Elements[0].StartTime);
|
||||
Assert.AreEqual(2000, (background.Elements[0] as StoryboardAnimation)?.EarliestTransformTime);
|
||||
|
||||
Assert.AreEqual(3000, (background.Elements[0] as StoryboardAnimation)?.GetEndTime());
|
||||
Assert.AreEqual(12000, (background.Elements[0] as StoryboardAnimation)?.EndTimeForDisplay);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCorrectAnimationStartTime()
|
||||
{
|
||||
|
@ -0,0 +1,6 @@
|
||||
[Events]
|
||||
//Storyboard Layer 0 (Background)
|
||||
Animation,Background,Centre,"img.jpg",320,240,2,150,LoopForever
|
||||
F,0,2000,,0,1
|
||||
L,2000,10
|
||||
F,18,0,1000,1,0
|
@ -311,6 +311,7 @@ namespace osu.Game.Tests.Visual.Background
|
||||
public bool IsDrawable => true;
|
||||
public double StartTime => double.MinValue;
|
||||
public double EndTime => double.MaxValue;
|
||||
public double EndTimeForDisplay => double.MaxValue;
|
||||
|
||||
public Drawable CreateDrawable() => new DrawableTestStoryboardElement();
|
||||
}
|
||||
|
@ -85,7 +85,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
Loop = animation.LoopType == AnimationLoopType.LoopForever;
|
||||
|
||||
LifetimeStart = animation.StartTime;
|
||||
LifetimeEnd = animation.EndTime;
|
||||
LifetimeEnd = animation.EndTimeForDisplay;
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
|
@ -82,7 +82,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
Position = sprite.InitialPosition;
|
||||
|
||||
LifetimeStart = sprite.StartTime;
|
||||
LifetimeEnd = sprite.EndTime;
|
||||
LifetimeEnd = sprite.EndTimeForDisplay;
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
|
@ -12,9 +12,17 @@ namespace osu.Game.Storyboards
|
||||
{
|
||||
/// <summary>
|
||||
/// The time at which the <see cref="IStoryboardElement"/> ends.
|
||||
/// This is consumed to extend the length of a storyboard to ensure all visuals are played to completion.
|
||||
/// </summary>
|
||||
double EndTime { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The time this element displays until.
|
||||
/// This is used for lifetime purposes, and includes long playing animations which don't necessarily extend
|
||||
/// a storyboard's play time.
|
||||
/// </summary>
|
||||
double EndTimeForDisplay { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The duration of the StoryboardElement.
|
||||
/// </summary>
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
|
@ -1,12 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
using osuTK;
|
||||
@ -84,6 +81,19 @@ namespace osu.Game.Storyboards
|
||||
}
|
||||
}
|
||||
|
||||
public double EndTimeForDisplay
|
||||
{
|
||||
get
|
||||
{
|
||||
double latestEndTime = TimelineGroup.EndTime;
|
||||
|
||||
foreach (var l in loops)
|
||||
latestEndTime = Math.Max(latestEndTime, l.StartTime + l.CommandsDuration * l.TotalIterations);
|
||||
|
||||
return latestEndTime;
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasCommands => TimelineGroup.HasCommands || loops.Any(l => l.HasCommands);
|
||||
|
||||
private delegate void DrawablePropertyInitializer<in T>(Drawable drawable, T value);
|
||||
@ -114,7 +124,7 @@ namespace osu.Game.Storyboards
|
||||
public virtual Drawable CreateDrawable()
|
||||
=> new DrawableStoryboardSprite(this);
|
||||
|
||||
public void ApplyTransforms(Drawable drawable, IEnumerable<Tuple<CommandTimelineGroup, double>> triggeredGroups = null)
|
||||
public void ApplyTransforms(Drawable drawable, IEnumerable<Tuple<CommandTimelineGroup, double>>? triggeredGroups = null)
|
||||
{
|
||||
// For performance reasons, we need to apply the commands in order by start time. Not doing so will cause many functions to be interleaved, resulting in O(n^2) complexity.
|
||||
// To achieve this, commands are "generated" as pairs of (command, initFunc, transformFunc) and batched into a contiguous list
|
||||
@ -156,7 +166,7 @@ namespace osu.Game.Storyboards
|
||||
|
||||
foreach (var command in commands)
|
||||
{
|
||||
DrawablePropertyInitializer<T> initFunc = null;
|
||||
DrawablePropertyInitializer<T>? initFunc = null;
|
||||
|
||||
if (!initialized)
|
||||
{
|
||||
@ -169,7 +179,7 @@ namespace osu.Game.Storyboards
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<CommandTimeline<T>.TypedCommand> getCommands<T>(CommandTimelineSelector<T> timelineSelector, IEnumerable<Tuple<CommandTimelineGroup, double>> triggeredGroups)
|
||||
private IEnumerable<CommandTimeline<T>.TypedCommand> getCommands<T>(CommandTimelineSelector<T> timelineSelector, IEnumerable<Tuple<CommandTimelineGroup, double>>? triggeredGroups)
|
||||
{
|
||||
var commands = TimelineGroup.GetCommands(timelineSelector);
|
||||
foreach (var loop in loops)
|
||||
@ -198,11 +208,11 @@ namespace osu.Game.Storyboards
|
||||
{
|
||||
public double StartTime => command.StartTime;
|
||||
|
||||
private readonly DrawablePropertyInitializer<T> initializeProperty;
|
||||
private readonly DrawablePropertyInitializer<T>? initializeProperty;
|
||||
private readonly DrawableTransformer<T> transform;
|
||||
private readonly CommandTimeline<T>.TypedCommand command;
|
||||
|
||||
public GeneratedCommand([NotNull] CommandTimeline<T>.TypedCommand command, [CanBeNull] DrawablePropertyInitializer<T> initializeProperty, [NotNull] DrawableTransformer<T> transform)
|
||||
public GeneratedCommand(CommandTimeline<T>.TypedCommand command, DrawablePropertyInitializer<T>? initializeProperty, DrawableTransformer<T> transform)
|
||||
{
|
||||
this.command = command;
|
||||
this.initializeProperty = initializeProperty;
|
||||
|
Loading…
Reference in New Issue
Block a user