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synced 2025-01-14 02:22:56 +08:00
Merge branch 'master' into quick-import-only-on-batch
This commit is contained in:
commit
19543685ff
@ -9,6 +9,7 @@ using osu.Framework.Allocation;
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|||||||
using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.Extensions;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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@ -99,6 +100,22 @@ namespace osu.Desktop
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{
|
{
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presence.State = truncate(activity.Value.Status);
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presence.State = truncate(activity.Value.Status);
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presence.Details = truncate(getDetails(activity.Value));
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presence.Details = truncate(getDetails(activity.Value));
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|
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if (getBeatmap(activity.Value) is IBeatmapInfo beatmap && beatmap.OnlineID > 0)
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{
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presence.Buttons = new[]
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{
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new Button
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{
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Label = "View beatmap",
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Url = $@"{api.WebsiteRootUrl}/beatmapsets/{beatmap.BeatmapSet?.OnlineID}#{ruleset.Value.ShortName}/{beatmap.OnlineID}"
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}
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};
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}
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else
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{
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presence.Buttons = null;
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}
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}
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}
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else
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else
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{
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{
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@ -145,6 +162,20 @@ namespace osu.Desktop
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});
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});
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}
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}
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private IBeatmapInfo getBeatmap(UserActivity activity)
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{
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switch (activity)
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{
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case UserActivity.InGame game:
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return game.BeatmapInfo;
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|
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case UserActivity.Editing edit:
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return edit.BeatmapInfo;
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}
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return null;
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}
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|
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private string getDetails(UserActivity activity)
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private string getDetails(UserActivity activity)
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{
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{
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switch (activity)
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switch (activity)
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@ -78,6 +78,21 @@ namespace osu.Game.Tests.Visual.Editing
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AddAssert("Inner container width matches scroll container", () => innerBox.DrawWidth == scrollContainer.DrawWidth);
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AddAssert("Inner container width matches scroll container", () => innerBox.DrawWidth == scrollContainer.DrawWidth);
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}
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}
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[Test]
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|
public void TestZoomRangeUpdate()
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{
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AddStep("set zoom to 2", () => scrollContainer.Zoom = 2);
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AddStep("set min zoom to 5", () => scrollContainer.MinZoom = 5);
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AddAssert("zoom = 5", () => scrollContainer.Zoom == 5);
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|
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AddStep("set max zoom to 10", () => scrollContainer.MaxZoom = 10);
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AddAssert("zoom = 5", () => scrollContainer.Zoom == 5);
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|
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AddStep("set min zoom to 20", () => scrollContainer.MinZoom = 20);
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AddStep("set max zoom to 40", () => scrollContainer.MaxZoom = 40);
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AddAssert("zoom = 20", () => scrollContainer.Zoom == 20);
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}
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|
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[Test]
|
[Test]
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public void TestZoom0()
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public void TestZoom0()
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{
|
{
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|
@ -14,6 +14,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osu.Game.Tests.Gameplay;
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using osu.Game.Tests.Gameplay;
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using osuTK.Input;
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using osuTK.Input;
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@ -145,6 +146,26 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
|
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
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}
|
}
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|
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|
[Test]
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|
public void TestHiddenHUDDoesntBlockComponentUpdates()
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|
{
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|
int updateCount = 0;
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|
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|
AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
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|
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createNew();
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|
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AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
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AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Alpha == 0);
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|
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|
AddStep("bind on update", () =>
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|
{
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|
hudOverlay.ChildrenOfType<BarHitErrorMeter>().First().OnUpdate += _ => updateCount++;
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|
});
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|
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|
AddUntilStep("wait for updates", () => updateCount > 0);
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|
}
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|
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[Test]
|
[Test]
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public void TestHiddenHUDDoesntBlockSkinnableComponentsLoad()
|
public void TestHiddenHUDDoesntBlockSkinnableComponentsLoad()
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{
|
{
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@ -153,7 +174,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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createNew();
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createNew();
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AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
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AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
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AddUntilStep("wait for components to be hidden", () => !hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().IsPresent);
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AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Alpha == 0);
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|
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AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Reload());
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AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Reload());
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AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().ComponentsLoaded);
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AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().ComponentsLoaded);
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|
@ -142,6 +142,36 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("no circle added", () => !this.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Any());
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AddAssert("no circle added", () => !this.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Any());
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}
|
}
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|
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|
[Test]
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|
public void TestProcessingWhileHidden()
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|
{
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|
AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1));
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|
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AddStep("hide displays", () =>
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|
{
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foreach (var hitErrorMeter in this.ChildrenOfType<HitErrorMeter>())
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|
hitErrorMeter.Hide();
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|
});
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AddRepeatStep("hit", () => newJudgement(), ColourHitErrorMeter.MAX_DISPLAYED_JUDGEMENTS * 2);
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|
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AddAssert("bars added", () => this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
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AddAssert("circle added", () => this.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Any());
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AddUntilStep("wait for bars to disappear", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
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AddUntilStep("ensure max circles not exceeded", () =>
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|
{
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|
return this.ChildrenOfType<ColourHitErrorMeter>()
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|
.All(m => m.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Count() <= ColourHitErrorMeter.MAX_DISPLAYED_JUDGEMENTS);
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|
});
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|
|
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|
AddStep("show displays", () =>
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|
{
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|
foreach (var hitErrorMeter in this.ChildrenOfType<HitErrorMeter>())
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hitErrorMeter.Show();
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|
});
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|
}
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|
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[Test]
|
[Test]
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public void TestClear()
|
public void TestClear()
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{
|
{
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|
@ -6,11 +6,16 @@ using Moq;
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using NUnit.Framework;
|
using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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|
using osu.Framework.Graphics;
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|
using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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|
using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
|
using osu.Framework.Testing;
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|
using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
|
using osu.Game.Overlays;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
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|
using osuTK.Graphics;
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using osuTK.Input;
|
using osuTK.Input;
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|
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namespace osu.Game.Tests.Visual.Menus
|
namespace osu.Game.Tests.Visual.Menus
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@ -95,6 +100,28 @@ namespace osu.Game.Tests.Visual.Menus
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AddAssert("toolbar is visible", () => toolbar.State.Value == Visibility.Visible);
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AddAssert("toolbar is visible", () => toolbar.State.Value == Visibility.Visible);
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}
|
}
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|
|
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|
[Test]
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|
public void TestScrollInput()
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|
{
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|
OsuScrollContainer scroll = null;
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|
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|
AddStep("add scroll layer", () => Add(scroll = new OsuScrollContainer
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|
{
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|
Depth = 1f,
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RelativeSizeAxes = Axes.Both,
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|
Child = new Box
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|
{
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|
RelativeSizeAxes = Axes.X,
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|
Height = DrawHeight * 2,
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|
Colour = ColourInfo.GradientVertical(Color4.Gray, Color4.DarkGray),
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|
}
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|
}));
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|
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|
AddStep("hover toolbar", () => InputManager.MoveMouseTo(toolbar));
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|
AddStep("perform scroll", () => InputManager.ScrollVerticalBy(500));
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|
AddAssert("not scrolled", () => scroll.Current == 0);
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|
}
|
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|
|
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public class TestToolbar : Toolbar
|
public class TestToolbar : Toolbar
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{
|
{
|
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public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode as Bindable<OverlayActivation>;
|
public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode as Bindable<OverlayActivation>;
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|
@ -14,6 +14,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
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using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Input.Bindings;
|
using osu.Game.Input.Bindings;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Toolbar
|
namespace osu.Game.Overlays.Toolbar
|
||||||
@ -41,8 +42,6 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
// Toolbar and its components need keyboard input even when hidden.
|
// Toolbar and its components need keyboard input even when hidden.
|
||||||
public override bool PropagateNonPositionalInputSubTree => true;
|
public override bool PropagateNonPositionalInputSubTree => true;
|
||||||
|
|
||||||
protected override bool BlockScrollInput => false;
|
|
||||||
|
|
||||||
public Toolbar()
|
public Toolbar()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
@ -67,6 +66,32 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new ToolbarBackground(),
|
new ToolbarBackground(),
|
||||||
|
new GridContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
ColumnDimensions = new[]
|
||||||
|
{
|
||||||
|
new Dimension(GridSizeMode.AutoSize),
|
||||||
|
new Dimension(),
|
||||||
|
new Dimension(GridSizeMode.AutoSize)
|
||||||
|
},
|
||||||
|
Content = new[]
|
||||||
|
{
|
||||||
|
new Drawable[]
|
||||||
|
{
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
Name = "Left buttons",
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
AutoSizeAxes = Axes.X,
|
||||||
|
Depth = float.MinValue,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Colour = OsuColour.Gray(0.1f),
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
new FillFlowContainer
|
new FillFlowContainer
|
||||||
{
|
{
|
||||||
Direction = FillDirection.Horizontal,
|
Direction = FillDirection.Horizontal,
|
||||||
@ -79,9 +104,48 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
{
|
{
|
||||||
Action = () => OnHome?.Invoke()
|
Action = () => OnHome?.Invoke()
|
||||||
},
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
Name = "Ruleset selector",
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new OsuScrollContainer(Direction.Horizontal)
|
||||||
|
{
|
||||||
|
ScrollbarVisible = false,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = false,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
rulesetSelector = new ToolbarRulesetSelector()
|
rulesetSelector = new ToolbarRulesetSelector()
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Colour = ColourInfo.GradientHorizontal(OsuColour.Gray(0.1f).Opacity(0), OsuColour.Gray(0.1f)),
|
||||||
|
Width = 50,
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
Name = "Right buttons",
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
AutoSizeAxes = Axes.X,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Colour = OsuColour.Gray(0.1f),
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
new FillFlowContainer
|
new FillFlowContainer
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopRight,
|
Anchor = Anchor.TopRight,
|
||||||
@ -107,6 +171,11 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
new ToolbarClock(),
|
new ToolbarClock(),
|
||||||
new ToolbarNotificationButton(),
|
new ToolbarNotificationButton(),
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -161,7 +161,7 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnMouseDown(MouseDownEvent e) => true;
|
protected override bool OnMouseDown(MouseDownEvent e) => false;
|
||||||
|
|
||||||
protected override bool OnClick(ClickEvent e)
|
protected override bool OnClick(ClickEvent e)
|
||||||
{
|
{
|
||||||
|
@ -66,8 +66,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
|
|
||||||
minZoom = value;
|
minZoom = value;
|
||||||
|
|
||||||
if (Zoom < value)
|
// ensure zoom range is in valid state before updating zoom.
|
||||||
Zoom = value;
|
if (MinZoom < MaxZoom)
|
||||||
|
updateZoom();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -86,8 +87,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
|
|
||||||
maxZoom = value;
|
maxZoom = value;
|
||||||
|
|
||||||
if (Zoom > value)
|
// ensure zoom range is in valid state before updating zoom.
|
||||||
Zoom = value;
|
if (MaxZoom > MinZoom)
|
||||||
|
updateZoom();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -97,15 +99,17 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
public float Zoom
|
public float Zoom
|
||||||
{
|
{
|
||||||
get => zoomTarget;
|
get => zoomTarget;
|
||||||
set
|
set => updateZoom(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateZoom(float? value = null)
|
||||||
{
|
{
|
||||||
value = Math.Clamp(value, MinZoom, MaxZoom);
|
float newZoom = Math.Clamp(value ?? Zoom, MinZoom, MaxZoom);
|
||||||
|
|
||||||
if (IsLoaded)
|
if (IsLoaded)
|
||||||
setZoomTarget(value, ToSpaceOfOtherDrawable(new Vector2(DrawWidth / 2, 0), zoomedContent).X);
|
setZoomTarget(newZoom, ToSpaceOfOtherDrawable(new Vector2(DrawWidth / 2, 0), zoomedContent).X);
|
||||||
else
|
else
|
||||||
currentZoom = zoomTarget = value;
|
currentZoom = zoomTarget = newZoom;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
|
@ -15,7 +15,11 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
|||||||
{
|
{
|
||||||
public class ColourHitErrorMeter : HitErrorMeter
|
public class ColourHitErrorMeter : HitErrorMeter
|
||||||
{
|
{
|
||||||
|
internal const int MAX_DISPLAYED_JUDGEMENTS = 20;
|
||||||
|
|
||||||
private const int animation_duration = 200;
|
private const int animation_duration = 200;
|
||||||
|
private const int drawable_judgement_size = 8;
|
||||||
|
private const int spacing = 2;
|
||||||
|
|
||||||
private readonly JudgementFlow judgementsFlow;
|
private readonly JudgementFlow judgementsFlow;
|
||||||
|
|
||||||
@ -37,16 +41,12 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
|||||||
|
|
||||||
private class JudgementFlow : FillFlowContainer<HitErrorCircle>
|
private class JudgementFlow : FillFlowContainer<HitErrorCircle>
|
||||||
{
|
{
|
||||||
private const int max_available_judgements = 20;
|
|
||||||
private const int drawable_judgement_size = 8;
|
|
||||||
private const int spacing = 2;
|
|
||||||
|
|
||||||
public override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
|
public override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
|
||||||
|
|
||||||
public JudgementFlow()
|
public JudgementFlow()
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.X;
|
AutoSizeAxes = Axes.X;
|
||||||
Height = max_available_judgements * (drawable_judgement_size + spacing) - spacing;
|
Height = MAX_DISPLAYED_JUDGEMENTS * (drawable_judgement_size + spacing) - spacing;
|
||||||
Spacing = new Vector2(0, spacing);
|
Spacing = new Vector2(0, spacing);
|
||||||
Direction = FillDirection.Vertical;
|
Direction = FillDirection.Vertical;
|
||||||
LayoutDuration = animation_duration;
|
LayoutDuration = animation_duration;
|
||||||
@ -57,7 +57,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
|||||||
{
|
{
|
||||||
Add(new HitErrorCircle(colour, drawable_judgement_size));
|
Add(new HitErrorCircle(colour, drawable_judgement_size));
|
||||||
|
|
||||||
if (Children.Count > max_available_judgements)
|
if (Children.Count > MAX_DISPLAYED_JUDGEMENTS)
|
||||||
Children.FirstOrDefault(c => !c.IsRemoved)?.Remove();
|
Children.FirstOrDefault(c => !c.IsRemoved)?.Remove();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -31,6 +31,9 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
|||||||
private void load(DrawableRuleset drawableRuleset)
|
private void load(DrawableRuleset drawableRuleset)
|
||||||
{
|
{
|
||||||
HitWindows = drawableRuleset?.FirstAvailableHitWindows ?? HitWindows.Empty;
|
HitWindows = drawableRuleset?.FirstAvailableHitWindows ?? HitWindows.Empty;
|
||||||
|
|
||||||
|
// This is to allow the visual state to be correct after HUD comes visible after being hidden.
|
||||||
|
AlwaysPresent = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
|
@ -86,11 +86,15 @@ namespace osu.Game.Screens.Play
|
|||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
CreateFailingLayer(),
|
CreateFailingLayer(),
|
||||||
mainComponents = new MainComponentsContainer(),
|
mainComponents = new MainComponentsContainer
|
||||||
|
{
|
||||||
|
AlwaysPresent = true,
|
||||||
|
},
|
||||||
topRightElements = new FillFlowContainer
|
topRightElements = new FillFlowContainer
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopRight,
|
Anchor = Anchor.TopRight,
|
||||||
Origin = Anchor.TopRight,
|
Origin = Anchor.TopRight,
|
||||||
|
AlwaysPresent = true,
|
||||||
Margin = new MarginPadding(10),
|
Margin = new MarginPadding(10),
|
||||||
Spacing = new Vector2(10),
|
Spacing = new Vector2(10),
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Loading…
Reference in New Issue
Block a user