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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Remove unused params from BDL methods

This commit is contained in:
Susko3 2022-01-15 01:06:39 +01:00
parent 48498cf8a1
commit 19467e58c1
67 changed files with 67 additions and 120 deletions

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@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Tests
public class TestSceneOsuGame : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(GameHost host, OsuGameBase gameBase)
private void load()
{
Children = new Drawable[]
{

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@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests
public class TestSceneOsuGame : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(GameHost host, OsuGameBase gameBase)
private void load()
{
Children = new Drawable[]
{

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@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Tests
public class TestSceneOsuGame : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(GameHost host, OsuGameBase gameBase)
private void load()
{
Children = new Drawable[]
{

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@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests
public class TestSceneOsuGame : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(GameHost host, OsuGameBase gameBase)
private void load()
{
Children = new Drawable[]
{

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@ -7,7 +7,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
@ -28,7 +27,7 @@ namespace osu.Game.Rulesets.Pippidon.UI
private PippidonCharacter pippidon;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private void load()
{
AddRangeInternal(new Drawable[]
{

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@ -73,7 +73,7 @@ namespace osu.Desktop.Security
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, NotificationOverlay notificationOverlay)
private void load(OsuColour colours)
{
Icon = FontAwesome.Solid.ShieldAlt;
IconBackground.Colour = colours.YellowDark;

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@ -9,7 +9,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
@ -28,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
private void load()
{
InternalChildren = new Drawable[]
{

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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -50,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
InternalChildren = new Drawable[]
{

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@ -10,7 +10,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
@ -69,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;

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@ -3,15 +3,13 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public class SpinnerBackgroundLayer : SpinnerFill
{
[BackgroundDependencyLoader]
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
private void load()
{
Disc.Alpha = 0;
Anchor = Anchor.Centre;

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private GameplayState gameplayState { get; set; }
[BackgroundDependencyLoader]
private void load(ISkinSource skin, OsuColour colours)
private void load(ISkinSource skin)
{
var texture = skin.GetTexture("star2");
var starBreakAdditive = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.StarBreakAdditive)?.Value ?? new Color4(255, 182, 193, 255);

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@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private OsuConfigManager config { get; set; }
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig)
private void load(OsuRulesetConfigManager rulesetConfig)
{
rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
}

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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects;
using osuTK;
@ -19,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
AccentColour = Hit.COLOUR_CENTRE;
}

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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects;
using osuTK;
using osuTK.Graphics;
@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
AccentColour = Hit.COLOUR_RIM;
}

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@ -7,7 +7,6 @@ using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
@ -39,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.UI
}
[BackgroundDependencyLoader(true)]
private void load(TextureStore textures, GameplayState gameplayState)
private void load(GameplayState gameplayState)
{
InternalChildren = new[]
{

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@ -6,7 +6,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
@ -18,7 +17,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
var beatmapSet = new APIBeatmapSet
{

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@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected OsuConfigManager Config { get; private set; }
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
private void load()
{
Dependencies.Cache(Config = new OsuConfigManager(LocalStorage));
Config.GetBindable<double>(OsuSetting.DimLevel).Value = 1.0;

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@ -14,7 +14,6 @@ using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Tests.Beatmaps.IO;
using osuTK;
@ -28,7 +27,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private IAPIProvider api;
[BackgroundDependencyLoader]
private void load(OsuGameBase osu, IAPIProvider api, RulesetStore rulesets)
private void load(OsuGameBase osu, IAPIProvider api)
{
this.api = api;

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@ -2,14 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Platform;
namespace osu.Game.Tournament.Tests
{
public class TestSceneTournamentSceneManager : TournamentTestScene
{
[BackgroundDependencyLoader]
private void load(Storage storage)
private void load()
{
Add(new TournamentSceneManager());
}

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@ -4,7 +4,6 @@
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Textures;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Components
@ -22,7 +21,7 @@ namespace osu.Game.Tournament.Components
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private void load()
{
if (team == null) return;

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@ -5,7 +5,6 @@ using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Tournament.Models;
@ -33,7 +32,7 @@ namespace osu.Game.Tournament.Components
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private void load()
{
if (Team == null) return;

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@ -9,7 +9,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
@ -45,7 +44,7 @@ namespace osu.Game.Tournament.Components
}
[BackgroundDependencyLoader]
private void load(LadderInfo ladder, TextureStore textures)
private void load(LadderInfo ladder)
{
currentMatch.BindValueChanged(matchChanged);
currentMatch.BindTo(ladder.CurrentMatch);

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@ -12,7 +12,6 @@ using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
using osuTK;
@ -218,7 +217,7 @@ namespace osu.Game.Tournament.Screens.Editors
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
private void load()
{
beatmapId.Value = Model.ID;
beatmapId.BindValueChanged(id =>

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@ -12,7 +12,6 @@ using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
using osuTK;
@ -220,7 +219,7 @@ namespace osu.Game.Tournament.Screens.Editors
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
private void load()
{
beatmapId.Value = Model.ID;
beatmapId.BindValueChanged(id =>

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@ -11,7 +11,6 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Models;
using osuTK;
namespace osu.Game.Tournament.Screens.Gameplay.Components
@ -91,7 +90,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
}
[BackgroundDependencyLoader]
private void load(LadderInfo ladder, MatchIPCInfo ipc)
private void load(MatchIPCInfo ipc)
{
score1.BindValueChanged(_ => updateScores());
score1.BindTo(ipc.Score1);

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@ -6,7 +6,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
@ -37,7 +36,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
private Drawable chroma;
[BackgroundDependencyLoader]
private void load(LadderInfo ladder, MatchIPCInfo ipc, Storage storage)
private void load(LadderInfo ladder, MatchIPCInfo ipc)
{
this.ipc = ipc;

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@ -81,7 +81,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, LadderEditorScreen ladderEditor)
private void load(LadderEditorScreen ladderEditor)
{
this.ladderEditor = ladderEditor;

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@ -9,8 +9,6 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Platform;
using osu.Game.Graphics;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.Editors;
@ -30,7 +28,7 @@ namespace osu.Game.Tournament.Screens.Ladder
protected Container Content;
[BackgroundDependencyLoader]
private void load(OsuColour colours, Storage storage)
private void load()
{
normalPathColour = Color4Extensions.FromHex("#66D1FF");
losersPathColour = Color4Extensions.FromHex("#FFC700");

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@ -8,7 +8,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Game.Graphics;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
@ -25,7 +24,7 @@ namespace osu.Game.Tournament.Screens.Schedule
private LadderInfo ladder;
[BackgroundDependencyLoader]
private void load(LadderInfo ladder, Storage storage)
private void load(LadderInfo ladder)
{
this.ladder = ladder;

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@ -8,7 +8,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Platform;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Tournament.Components;
@ -25,7 +24,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
private readonly Bindable<TournamentTeam> currentTeam = new Bindable<TournamentTeam>();
[BackgroundDependencyLoader]
private void load(Storage storage)
private void load()
{
RelativeSizeAxes = Axes.Both;

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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
using osuTK;
@ -17,7 +16,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
private Container mainContainer;
[BackgroundDependencyLoader]
private void load(Storage storage)
private void load()
{
RelativeSizeAxes = Axes.Both;

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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Game.Graphics;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
@ -23,7 +22,7 @@ namespace osu.Game.Tournament.Screens.TeamWin
private TourneyVideo redWinVideo;
[BackgroundDependencyLoader]
private void load(LadderInfo ladder, Storage storage)
private void load()
{
RelativeSizeAxes = Axes.Both;

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@ -7,11 +7,9 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens;
using osu.Game.Tournament.Screens.Drawings;
using osu.Game.Tournament.Screens.Editors;
@ -52,7 +50,7 @@ namespace osu.Game.Tournament
}
[BackgroundDependencyLoader]
private void load(LadderInfo ladder, Storage storage)
private void load()
{
InternalChildren = new Drawable[]
{

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@ -80,7 +80,7 @@ namespace osu.Game.Collections
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
Children = new Drawable[]
{

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@ -7,14 +7,13 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Graphics.Sprites
{
public class LogoAnimation : Sprite
{
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, TextureStore textures)
private void load(ShaderManager shaders)
{
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation");
RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation"); // Masking isn't supported for now

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -30,7 +29,7 @@ namespace osu.Game.Graphics.UserInterface
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private void load()
{
BackgroundColour = Color4.Transparent;
BackgroundColourHover = Color4Extensions.FromHex(@"172023");

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
@ -18,7 +17,7 @@ namespace osu.Game.Graphics.UserInterface
private Bindable<double?> lastPlaybackTime;
[BackgroundDependencyLoader]
private void load(AudioManager audio, SessionStatics statics)
private void load(SessionStatics statics)
{
lastPlaybackTime = statics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime);
}

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@ -3,7 +3,6 @@
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
@ -41,7 +40,7 @@ namespace osu.Game.Graphics.UserInterface
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
private void load(OsuColour colours)
{
BackgroundColour = colours.ContextMenuGray;
}

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@ -16,7 +16,7 @@ namespace osu.Game.Graphics.UserInterface
private Sample sampleClose;
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
private void load(AudioManager audio)
{
sampleClick = audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-select");
sampleOpen = audio.Samples.Get(@"UI/dropdown-open");

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@ -44,7 +44,7 @@ namespace osu.Game.Overlays.AccountCreation
private GameHost host { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
InternalChildren = new Drawable[]
{

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@ -10,7 +10,6 @@ using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Overlays.AccountCreation;
@ -35,7 +34,7 @@ namespace osu.Game.Overlays
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
[BackgroundDependencyLoader]
private void load(OsuColour colours, IAPIProvider api)
private void load(IAPIProvider api)
{
apiState.BindTo(api.State);
apiState.BindValueChanged(apiStateChanged, true);

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@ -46,7 +46,7 @@ namespace osu.Game.Overlays.Changelog
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, OverlayColourProvider colourProvider)
private void load()
{
foreach (var categoryEntries in Build.ChangelogEntries.GroupBy(b => b.Category).OrderBy(c => c.Key))
{

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@ -7,7 +7,6 @@ using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
@ -35,7 +34,7 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private void load()
{
Header.Build.BindTarget = Current;

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@ -317,7 +317,7 @@ namespace osu.Game.Overlays.Comments
private class NoCommentsPlaceholder : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
private void load()
{
Height = 80;
RelativeSizeAxes = Axes.X;

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@ -7,7 +7,6 @@ using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.Localisation;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Profile.Header.Components;
@ -30,7 +29,7 @@ namespace osu.Game.Overlays.Profile.Header
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, TextureStore textures)
private void load(OverlayColourProvider colourProvider)
{
Container<Drawable> hiddenDetailContainer;
Container<Drawable> expandedDetailContainer;

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Platform;
@ -16,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
protected override LocalisableString Header => DebugSettingsStrings.MemoryHeader;
[BackgroundDependencyLoader]
private void load(FrameworkDebugConfigManager config, GameHost host, RealmContextFactory realmFactory)
private void load(GameHost host, RealmContextFactory realmFactory)
{
Children = new Drawable[]
{

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@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Settings
public class SettingsFooter : FillFlowContainer
{
[BackgroundDependencyLoader]
private void load(OsuGameBase game, OsuColour colours, RulesetStore rulesets)
private void load(OsuGameBase game, RulesetStore rulesets)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;

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@ -65,7 +65,7 @@ namespace osu.Game.Overlays.Settings
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
AddRangeInternal(new Drawable[]
{

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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.UI
private int direction = 1;
[BackgroundDependencyLoader(true)]
private void load(GameplayClock clock, ISamplePlaybackDisabler sampleDisabler)
private void load(GameplayClock clock)
{
if (clock != null)
{

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@ -15,7 +15,6 @@ using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit;
@ -57,7 +56,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
InternalChild = SelectionBox = CreateSelectionBox();

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@ -15,7 +15,6 @@ using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Timing;
@ -39,7 +38,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
volume.BindValueChanged(volume => updateText());
bank.BindValueChanged(bank => updateText(), true);

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@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
@ -19,7 +18,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
beatLength.BindValueChanged(beatLength =>
{

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@ -6,7 +6,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit
@ -20,7 +19,7 @@ namespace osu.Game.Screens.Edit
protected FillFlowContainer Flow { get; private set; }
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours)
private void load()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;

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@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Edit.Checks.Components;
@ -24,7 +23,7 @@ namespace osu.Game.Screens.Edit.Verify
protected override string HeaderText => "Visibility";
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours, VerifyScreen verify)
private void load(VerifyScreen verify)
{
hiddenIssueTypes = verify.HiddenIssueTypes.GetBoundCopy();

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@ -9,7 +9,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
@ -40,7 +39,7 @@ namespace osu.Game.Screens.Import
private OsuColour colours { get; set; }
[BackgroundDependencyLoader(true)]
private void load(Storage storage)
private void load()
{
InternalChild = contentContainer = new Container
{

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@ -15,7 +15,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Threading;
@ -123,7 +122,7 @@ namespace osu.Game.Screens.Menu
private LoginOverlay loginOverlay { get; set; }
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, IdleTracker idleTracker, GameHost host, LocalisationManager strings)
private void load(AudioManager audio, IdleTracker idleTracker, GameHost host)
{
buttonsPlay.Add(new Button(ButtonSystemStrings.Solo, @"button-solo-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
buttonsPlay.Add(new Button(ButtonSystemStrings.Multi, @"button-generic-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));

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@ -18,7 +18,6 @@ using osu.Game.Configuration;
using osu.Game.IO.Archives;
using osu.Game.Overlays;
using osu.Game.Screens.Backgrounds;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
@ -81,7 +80,7 @@ namespace osu.Game.Screens.Menu
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, SkinManager skinManager, BeatmapManager beatmaps, Framework.Game game)
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
{
// prevent user from changing beatmap while the intro is still runnning.
beatmap = Beatmap.BeginLease(false);

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@ -133,7 +133,7 @@ namespace osu.Game.Screens.Menu
private OsuGameBase game { get; set; }
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private void load()
{
InternalChildren = new Drawable[]
{

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@ -71,7 +71,7 @@ namespace osu.Game.Screens.Menu
private SongTicker songTicker;
[BackgroundDependencyLoader(true)]
private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, RankingsOverlay rankings, OsuConfigManager config, SessionStatics statics)
private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics)
{
holdDelay = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay);
loginDisplayed = statics.GetBindable<bool>(Static.LoginOverlayDisplayed);

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@ -145,7 +145,7 @@ namespace osu.Game.Screens
}
[BackgroundDependencyLoader(true)]
private void load(OsuGame osu, AudioManager audio)
private void load(AudioManager audio)
{
sampleExit = audio.Samples.Get(@"UI/screen-back");
}

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@ -2,11 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Backgrounds;
@ -39,7 +37,7 @@ namespace osu.Game.Screens.Play
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, IBindable<WorkingBeatmap> beatmap)
private void load(OsuColour colours)
{
Children = new Drawable[]
{

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@ -116,7 +116,7 @@ namespace osu.Game.Screens.Play.HUD
public Action HoverLost;
[BackgroundDependencyLoader]
private void load(OsuColour colours, Framework.Game game)
private void load(OsuColour colours)
{
Size = new Vector2(60);

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
@ -37,7 +36,7 @@ namespace osu.Game.Screens.Play.HUD
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
private void load(OsuColour colours)
{
Colour = colours.BlueLighter;
valid.BindValueChanged(e =>

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@ -10,7 +10,6 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Graphics;
@ -104,7 +103,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
}
[BackgroundDependencyLoader]
private void load(GameHost host)
private void load()
{
InternalChildren = new Drawable[]
{

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@ -9,7 +9,6 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes;
@ -83,7 +82,7 @@ namespace osu.Game.Screens.Select
}
[BackgroundDependencyLoader]
private void load(OsuColour colour, OsuConfigManager config)
private void load(OsuColour colour)
{
modsCheckbox.AccentColour = tabs.AccentColour = colour.YellowLight;
}

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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, SkinManager skinManager)
private void load()
{
var dllStore = new DllResourceStore(DynamicCompilationOriginal.GetType().Assembly);

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@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
@ -58,7 +57,7 @@ namespace osu.Game.Users.Drawables
}
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
private void load()
{
LoadComponentAsync(new DrawableAvatar(user), clickableArea.Add);
}