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Fix indices in beatmap not being transferred to children (and being off by one)

This commit is contained in:
Dean Herbert 2020-02-19 15:37:12 +09:00
parent 02f3e78b14
commit 1938dd04cf

View File

@ -34,9 +34,14 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>()) foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
{ {
obj.IndexInBeatmap = index++; obj.IndexInBeatmap = index;
foreach (var nested in obj.NestedHitObjects.OfType<CatchHitObject>())
nested.IndexInBeatmap = index;
if (obj.LastInCombo && obj.NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested) if (obj.LastInCombo && obj.NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
lastNested.LastInCombo = true; lastNested.LastInCombo = true;
index++;
} }
} }