diff --git a/.config/dotnet-tools.json b/.config/dotnet-tools.json
index dd53eefd23..58c24181d3 100644
--- a/.config/dotnet-tools.json
+++ b/.config/dotnet-tools.json
@@ -15,7 +15,7 @@
]
},
"jetbrains.resharper.globaltools": {
- "version": "2020.2.4",
+ "version": "2020.3.2",
"commands": [
"jb"
]
diff --git a/.editorconfig b/.editorconfig
index a5f7795882..0cdf3b92d3 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -194,4 +194,7 @@ dotnet_diagnostic.IDE0068.severity = none
dotnet_diagnostic.IDE0069.severity = none
#Disable operator overloads requiring alternate named methods
-dotnet_diagnostic.CA2225.severity = none
\ No newline at end of file
+dotnet_diagnostic.CA2225.severity = none
+
+# Banned APIs
+dotnet_diagnostic.RS0030.severity = error
\ No newline at end of file
diff --git a/.github/ISSUE_TEMPLATE/01-bug-issues.md b/.github/ISSUE_TEMPLATE/01-bug-issues.md
index 0b80ce44dd..e45893b97a 100644
--- a/.github/ISSUE_TEMPLATE/01-bug-issues.md
+++ b/.github/ISSUE_TEMPLATE/01-bug-issues.md
@@ -1,7 +1,18 @@
---
name: Bug Report
-about: Issues regarding encountered bugs.
+about: Report a bug or crash to desktop
---
+
+
+
+
**Describe the bug:**
**Screenshots or videos showing encountered issue:**
@@ -9,8 +20,11 @@ about: Issues regarding encountered bugs.
**osu!lazer version:**
**Logs:**
+
diff --git a/.github/ISSUE_TEMPLATE/02-crash-issues.md b/.github/ISSUE_TEMPLATE/02-crash-issues.md
deleted file mode 100644
index ada8de73c0..0000000000
--- a/.github/ISSUE_TEMPLATE/02-crash-issues.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-name: Crash Report
-about: Issues regarding crashes or permanent freezes.
----
-**Describe the crash:**
-
-**Screenshots or videos showing encountered issue:**
-
-**osu!lazer version:**
-
-**Logs:**
-
-
-**Computer Specifications:**
diff --git a/.github/ISSUE_TEMPLATE/03-feature-request-issues.md b/.github/ISSUE_TEMPLATE/02-feature-request-issues.md
similarity index 62%
rename from .github/ISSUE_TEMPLATE/03-feature-request-issues.md
rename to .github/ISSUE_TEMPLATE/02-feature-request-issues.md
index 54c4ff94e5..c3357dd780 100644
--- a/.github/ISSUE_TEMPLATE/03-feature-request-issues.md
+++ b/.github/ISSUE_TEMPLATE/02-feature-request-issues.md
@@ -1,6 +1,6 @@
---
name: Feature Request
-about: Features you would like to see in the game!
+about: Propose a feature you would like to see in the game!
---
**Describe the new feature:**
diff --git a/.idea/.idea.osu.Desktop/.idea/indexLayout.xml b/.idea/.idea.osu.Desktop/.idea/indexLayout.xml
index 27ba142e96..7b08163ceb 100644
--- a/.idea/.idea.osu.Desktop/.idea/indexLayout.xml
+++ b/.idea/.idea.osu.Desktop/.idea/indexLayout.xml
@@ -1,6 +1,6 @@
-
+
diff --git a/.idea/.idea.osu.Desktop/.idea/modules.xml b/.idea/.idea.osu.Desktop/.idea/modules.xml
deleted file mode 100644
index 680312ad27..0000000000
--- a/.idea/.idea.osu.Desktop/.idea/modules.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/.idea/.idea.osu.Desktop/.idea/runConfigurations/Benchmarks.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/Benchmarks.xml
index 1815c271b4..8fa7608b8e 100644
--- a/.idea/.idea.osu.Desktop/.idea/runConfigurations/Benchmarks.xml
+++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/Benchmarks.xml
@@ -1,8 +1,8 @@
-
+
-
+
@@ -12,7 +12,7 @@
-
+
diff --git a/.idea/.idea.osu.Desktop/.idea/runConfigurations/CatchRuleset__Tests_.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/CatchRuleset__Tests_.xml
index 512ac4393a..657b885df1 100644
--- a/.idea/.idea.osu.Desktop/.idea/runConfigurations/CatchRuleset__Tests_.xml
+++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/CatchRuleset__Tests_.xml
@@ -1,8 +1,8 @@
-
+
-
+
@@ -12,7 +12,7 @@
-
+
diff --git a/.idea/.idea.osu.Desktop/.idea/runConfigurations/ManiaRuleset__Tests_.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/ManiaRuleset__Tests_.xml
index dec1ef717f..847dcf822c 100644
--- a/.idea/.idea.osu.Desktop/.idea/runConfigurations/ManiaRuleset__Tests_.xml
+++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/ManiaRuleset__Tests_.xml
@@ -1,8 +1,8 @@
-
+
-
+
@@ -12,7 +12,7 @@
-
+
diff --git a/.idea/.idea.osu.Desktop/.idea/runConfigurations/OsuRuleset__Tests_.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/OsuRuleset__Tests_.xml
index d9370d5440..5dc1168e35 100644
--- a/.idea/.idea.osu.Desktop/.idea/runConfigurations/OsuRuleset__Tests_.xml
+++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/OsuRuleset__Tests_.xml
@@ -1,8 +1,8 @@
-
+
-
+
@@ -12,7 +12,7 @@
-
+
diff --git a/.idea/.idea.osu.Desktop/.idea/runConfigurations/TaikoRuleset__Tests_.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/TaikoRuleset__Tests_.xml
index def4940bb1..ab4ce5a9cc 100644
--- a/.idea/.idea.osu.Desktop/.idea/runConfigurations/TaikoRuleset__Tests_.xml
+++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/TaikoRuleset__Tests_.xml
@@ -1,8 +1,8 @@
-
+
-
+
@@ -12,7 +12,7 @@
-
+
diff --git a/.idea/.idea.osu.Desktop/.idea/runConfigurations/Tournament.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/Tournament.xml
index 1ffa73c257..61331944a8 100644
--- a/.idea/.idea.osu.Desktop/.idea/runConfigurations/Tournament.xml
+++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/Tournament.xml
@@ -1,8 +1,8 @@
-
+
-
+
@@ -12,7 +12,7 @@
-
+
diff --git a/.idea/.idea.osu.Desktop/.idea/runConfigurations/Tournament__Tests_.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/Tournament__Tests_.xml
index e64da796b7..9a00f58c3b 100644
--- a/.idea/.idea.osu.Desktop/.idea/runConfigurations/Tournament__Tests_.xml
+++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/Tournament__Tests_.xml
@@ -1,8 +1,8 @@
-
+
-
+
@@ -12,7 +12,7 @@
-
+
diff --git a/.idea/.idea.osu.Desktop/.idea/runConfigurations/osu_.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/osu_.xml
index 22105e1de2..4ae656b6d8 100644
--- a/.idea/.idea.osu.Desktop/.idea/runConfigurations/osu_.xml
+++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/osu_.xml
@@ -1,8 +1,8 @@
-
+
-
+
@@ -12,7 +12,7 @@
-
+
diff --git a/.idea/.idea.osu.Desktop/.idea/runConfigurations/osu___Tests_.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/osu___Tests_.xml
index cc243f6901..e58c602962 100644
--- a/.idea/.idea.osu.Desktop/.idea/runConfigurations/osu___Tests_.xml
+++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/osu___Tests_.xml
@@ -1,8 +1,8 @@
-
+
-
+
@@ -12,7 +12,7 @@
-
+
diff --git a/.idea/.idea.osu.Desktop/.idea/runConfigurations/osu___legacy_osuTK_.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/osu___legacy_osuTK_.xml
deleted file mode 100644
index 811fd9cc6d..0000000000
--- a/.idea/.idea.osu.Desktop/.idea/runConfigurations/osu___legacy_osuTK_.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/.vscode/launch.json b/.vscode/launch.json
index 4e8af405a2..afd997f91d 100644
--- a/.vscode/launch.json
+++ b/.vscode/launch.json
@@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll"
+ "${workspaceRoot}/osu.Desktop/bin/Debug/net5.0/osu!.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)",
@@ -19,7 +19,7 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1/osu!.dll"
+ "${workspaceRoot}/osu.Desktop/bin/Release/net5.0/osu!.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)",
@@ -31,7 +31,7 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tests.dll"
+ "${workspaceRoot}/osu.Game.Tests/bin/Debug/net5.0/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Debug)",
@@ -43,7 +43,7 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.1/osu.Game.Tests.dll"
+ "${workspaceRoot}/osu.Game.Tests/bin/Release/net5.0/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Release)",
@@ -55,7 +55,7 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll",
+ "${workspaceRoot}/osu.Desktop/bin/Debug/net5.0/osu!.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
@@ -68,7 +68,7 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1/osu!.dll",
+ "${workspaceRoot}/osu.Desktop/bin/Release/net5.0/osu!.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
@@ -81,7 +81,7 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll",
+ "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net5.0/osu.Game.Tournament.Tests.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
@@ -94,7 +94,7 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll",
+ "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net5.0/osu.Game.Tournament.Tests.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
@@ -105,7 +105,7 @@
"name": "Benchmark",
"type": "coreclr",
"request": "launch",
- "program": "${workspaceRoot}/osu.Game.Benchmarks/bin/Release/netcoreapp3.1/osu.Game.Benchmarks.dll",
+ "program": "${workspaceRoot}/osu.Game.Benchmarks/bin/Release/net5.0/osu.Game.Benchmarks.dll",
"args": [
"--filter",
"*"
diff --git a/CodeAnalysis/BannedSymbols.txt b/CodeAnalysis/BannedSymbols.txt
index 47839608c9..46c50dbfa2 100644
--- a/CodeAnalysis/BannedSymbols.txt
+++ b/CodeAnalysis/BannedSymbols.txt
@@ -7,3 +7,4 @@ M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.
+M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast() instead.
\ No newline at end of file
diff --git a/CodeAnalysis/osu.ruleset b/CodeAnalysis/osu.ruleset
index d497365f87..6a99e230d1 100644
--- a/CodeAnalysis/osu.ruleset
+++ b/CodeAnalysis/osu.ruleset
@@ -30,7 +30,7 @@
-
+
diff --git a/Directory.Build.props b/Directory.Build.props
index 551cb75077..53ad973e47 100644
--- a/Directory.Build.props
+++ b/Directory.Build.props
@@ -16,9 +16,9 @@
-
+
-
+
$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset
@@ -28,9 +28,17 @@
$(NoWarn);CS1591
-
- $(NoWarn);NU1701
+
+ $(NoWarn);NU1701;CA9998
false
@@ -40,7 +48,7 @@
https://github.com/ppy/osu
Automated release.
ppy Pty Ltd
- Copyright (c) 2020 ppy Pty Ltd
+ Copyright (c) 2021 ppy Pty Ltd
osu game
-
\ No newline at end of file
+
diff --git a/LICENCE b/LICENCE
index 2435c23545..b5962ad3b2 100644
--- a/LICENCE
+++ b/LICENCE
@@ -1,4 +1,4 @@
-Copyright (c) 2020 ppy Pty Ltd .
+Copyright (c) 2021 ppy Pty Ltd .
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
diff --git a/README.md b/README.md
index c9443ba063..0d6af2aeba 100644
--- a/README.md
+++ b/README.md
@@ -5,7 +5,7 @@
# osu!
[![Build status](https://ci.appveyor.com/api/projects/status/u2p01nx7l6og8buh?svg=true)](https://ci.appveyor.com/project/peppy/osu)
-[![GitHub release](https://img.shields.io/github/release/ppy/osu.svg)]()
+[![GitHub release](https://img.shields.io/github/release/ppy/osu.svg)](https://github.com/ppy/osu/releases/latest)
[![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu)
[![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy)
@@ -36,13 +36,12 @@ If you are looking to install or test osu! without setting up a development envi
- The iOS testflight link may fill up (Apple has a hard limit of 10,000 users). We reset it occasionally when this happens. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements of link resets.
-- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore31&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
-
+- When running on Windows 7 or 8.1, *[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/windows?tabs=net50&pivots=os-windows#dependencies)** may be required to correctly run .NET 5 applications if your operating system is not up-to-date with the latest service packs.
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
## Developing a custom ruleset
-osu! is designed to have extensible modular gameplay modes, called "rulesets". Building one of these allows a developer to harness the power of osu! for their own game style. To get started working on a ruleset, we have some templates available [here](https://github.com/ppy/osu-templates).
+osu! is designed to have extensible modular gameplay modes, called "rulesets". Building one of these allows a developer to harness the power of osu! for their own game style. To get started working on a ruleset, we have some templates available [here](https://github.com/ppy/osu/tree/master/Templates).
You can see some examples of custom rulesets by visiting the [custom ruleset directory](https://github.com/ppy/osu/issues/5852).
@@ -50,7 +49,7 @@ You can see some examples of custom rulesets by visiting the [custom ruleset dir
Please make sure you have the following prerequisites:
-- A desktop platform with the [.NET Core 3.1 SDK](https://dotnet.microsoft.com/download) or higher installed.
+- A desktop platform with the [.NET 5.0 SDK](https://dotnet.microsoft.com/download) or higher installed.
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.
diff --git a/Templates/Directory.Build.props b/Templates/Directory.Build.props
new file mode 100644
index 0000000000..0e470106e8
--- /dev/null
+++ b/Templates/Directory.Build.props
@@ -0,0 +1,3 @@
+
+
+
diff --git a/Templates/README.md b/Templates/README.md
new file mode 100644
index 0000000000..cf25a89273
--- /dev/null
+++ b/Templates/README.md
@@ -0,0 +1,21 @@
+# Templates
+
+Templates for use when creating osu! dependent projects. Create a fully-testable (and ready for git) custom ruleset in just two lines.
+
+## Usage
+
+```bash
+# install (or update) templates package.
+# this only needs to be done once
+dotnet new -i ppy.osu.Game.Templates
+
+# create an empty freeform ruleset
+dotnet new ruleset -n MyCoolRuleset
+# create an empty scrolling ruleset (which provides the basics for a scrolling ←↑→↓ ruleset)
+dotnet new ruleset-scrolling -n MyCoolRuleset
+
+# ..or start with a working sample freeform game
+dotnet new ruleset-example -n MyCoolWorkingRuleset
+# ..or a working sample scrolling game
+dotnet new ruleset-scrolling-example -n MyCoolWorkingRuleset
+```
diff --git a/Templates/Rulesets/ruleset-empty/.editorconfig b/Templates/Rulesets/ruleset-empty/.editorconfig
new file mode 100644
index 0000000000..f3badda9b3
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/.editorconfig
@@ -0,0 +1,200 @@
+# EditorConfig is awesome: http://editorconfig.org
+root = true
+
+[*.cs]
+end_of_line = crlf
+insert_final_newline = true
+indent_style = space
+indent_size = 4
+trim_trailing_whitespace = true
+
+#Roslyn naming styles
+
+#PascalCase for public and protected members
+dotnet_naming_style.pascalcase.capitalization = pascal_case
+dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
+dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event
+dotnet_naming_rule.public_members_pascalcase.severity = error
+dotnet_naming_rule.public_members_pascalcase.symbols = public_members
+dotnet_naming_rule.public_members_pascalcase.style = pascalcase
+
+#camelCase for private members
+dotnet_naming_style.camelcase.capitalization = camel_case
+
+dotnet_naming_symbols.private_members.applicable_accessibilities = private
+dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event
+dotnet_naming_rule.private_members_camelcase.severity = warning
+dotnet_naming_rule.private_members_camelcase.symbols = private_members
+dotnet_naming_rule.private_members_camelcase.style = camelcase
+
+dotnet_naming_symbols.local_function.applicable_kinds = local_function
+dotnet_naming_rule.local_function_camelcase.severity = warning
+dotnet_naming_rule.local_function_camelcase.symbols = local_function
+dotnet_naming_rule.local_function_camelcase.style = camelcase
+
+#all_lower for private and local constants/static readonlys
+dotnet_naming_style.all_lower.capitalization = all_lower
+dotnet_naming_style.all_lower.word_separator = _
+
+dotnet_naming_symbols.private_constants.applicable_accessibilities = private
+dotnet_naming_symbols.private_constants.required_modifiers = const
+dotnet_naming_symbols.private_constants.applicable_kinds = field
+dotnet_naming_rule.private_const_all_lower.severity = warning
+dotnet_naming_rule.private_const_all_lower.symbols = private_constants
+dotnet_naming_rule.private_const_all_lower.style = all_lower
+
+dotnet_naming_symbols.private_static_readonly.applicable_accessibilities = private
+dotnet_naming_symbols.private_static_readonly.required_modifiers = static,readonly
+dotnet_naming_symbols.private_static_readonly.applicable_kinds = field
+dotnet_naming_rule.private_static_readonly_all_lower.severity = warning
+dotnet_naming_rule.private_static_readonly_all_lower.symbols = private_static_readonly
+dotnet_naming_rule.private_static_readonly_all_lower.style = all_lower
+
+dotnet_naming_symbols.local_constants.applicable_kinds = local
+dotnet_naming_symbols.local_constants.required_modifiers = const
+dotnet_naming_rule.local_const_all_lower.severity = warning
+dotnet_naming_rule.local_const_all_lower.symbols = local_constants
+dotnet_naming_rule.local_const_all_lower.style = all_lower
+
+#ALL_UPPER for non private constants/static readonlys
+dotnet_naming_style.all_upper.capitalization = all_upper
+dotnet_naming_style.all_upper.word_separator = _
+
+dotnet_naming_symbols.public_constants.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
+dotnet_naming_symbols.public_constants.required_modifiers = const
+dotnet_naming_symbols.public_constants.applicable_kinds = field
+dotnet_naming_rule.public_const_all_upper.severity = warning
+dotnet_naming_rule.public_const_all_upper.symbols = public_constants
+dotnet_naming_rule.public_const_all_upper.style = all_upper
+
+dotnet_naming_symbols.public_static_readonly.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
+dotnet_naming_symbols.public_static_readonly.required_modifiers = static,readonly
+dotnet_naming_symbols.public_static_readonly.applicable_kinds = field
+dotnet_naming_rule.public_static_readonly_all_upper.severity = warning
+dotnet_naming_rule.public_static_readonly_all_upper.symbols = public_static_readonly
+dotnet_naming_rule.public_static_readonly_all_upper.style = all_upper
+
+#Roslyn formating options
+
+#Formatting - indentation options
+csharp_indent_case_contents = true
+csharp_indent_case_contents_when_block = false
+csharp_indent_labels = one_less_than_current
+csharp_indent_switch_labels = true
+
+#Formatting - new line options
+csharp_new_line_before_catch = true
+csharp_new_line_before_else = true
+csharp_new_line_before_finally = true
+csharp_new_line_before_open_brace = all
+#csharp_new_line_before_members_in_anonymous_types = true
+#csharp_new_line_before_members_in_object_initializers = true # Currently no effect in VS/dotnet format (16.4), and makes Rider confusing
+csharp_new_line_between_query_expression_clauses = true
+
+#Formatting - organize using options
+dotnet_sort_system_directives_first = true
+
+#Formatting - spacing options
+csharp_space_after_cast = false
+csharp_space_after_colon_in_inheritance_clause = true
+csharp_space_after_keywords_in_control_flow_statements = true
+csharp_space_before_colon_in_inheritance_clause = true
+csharp_space_between_method_call_empty_parameter_list_parentheses = false
+csharp_space_between_method_call_name_and_opening_parenthesis = false
+csharp_space_between_method_call_parameter_list_parentheses = false
+csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
+csharp_space_between_method_declaration_parameter_list_parentheses = false
+
+#Formatting - wrapping options
+csharp_preserve_single_line_blocks = true
+csharp_preserve_single_line_statements = true
+
+#Roslyn language styles
+
+#Style - this. qualification
+dotnet_style_qualification_for_field = false:warning
+dotnet_style_qualification_for_property = false:warning
+dotnet_style_qualification_for_method = false:warning
+dotnet_style_qualification_for_event = false:warning
+
+#Style - type names
+dotnet_style_predefined_type_for_locals_parameters_members = true:warning
+dotnet_style_predefined_type_for_member_access = true:warning
+csharp_style_var_when_type_is_apparent = true:none
+csharp_style_var_for_built_in_types = true:none
+csharp_style_var_elsewhere = true:silent
+
+#Style - modifiers
+dotnet_style_require_accessibility_modifiers = for_non_interface_members:warning
+csharp_preferred_modifier_order = public,private,protected,internal,new,abstract,virtual,sealed,override,static,readonly,extern,unsafe,volatile,async:warning
+
+#Style - parentheses
+# Skipped because roslyn cannot separate +-*/ with << >>
+
+#Style - expression bodies
+csharp_style_expression_bodied_accessors = true:warning
+csharp_style_expression_bodied_constructors = false:none
+csharp_style_expression_bodied_indexers = true:warning
+csharp_style_expression_bodied_methods = false:silent
+csharp_style_expression_bodied_operators = true:warning
+csharp_style_expression_bodied_properties = true:warning
+csharp_style_expression_bodied_local_functions = true:silent
+
+#Style - expression preferences
+dotnet_style_object_initializer = true:warning
+dotnet_style_collection_initializer = true:warning
+dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning
+dotnet_style_prefer_auto_properties = true:warning
+dotnet_style_prefer_conditional_expression_over_assignment = true:silent
+dotnet_style_prefer_conditional_expression_over_return = true:silent
+dotnet_style_prefer_compound_assignment = true:warning
+
+#Style - null/type checks
+dotnet_style_coalesce_expression = true:warning
+dotnet_style_null_propagation = true:warning
+csharp_style_pattern_matching_over_is_with_cast_check = true:warning
+csharp_style_pattern_matching_over_as_with_null_check = true:warning
+csharp_style_throw_expression = true:silent
+csharp_style_conditional_delegate_call = true:warning
+
+#Style - unused
+dotnet_style_readonly_field = true:silent
+dotnet_code_quality_unused_parameters = non_public:silent
+csharp_style_unused_value_expression_statement_preference = discard_variable:silent
+csharp_style_unused_value_assignment_preference = discard_variable:warning
+
+#Style - variable declaration
+csharp_style_inlined_variable_declaration = true:warning
+csharp_style_deconstructed_variable_declaration = true:warning
+
+#Style - other C# 7.x features
+dotnet_style_prefer_inferred_tuple_names = true:warning
+csharp_prefer_simple_default_expression = true:warning
+csharp_style_pattern_local_over_anonymous_function = true:warning
+dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
+
+#Style - C# 8 features
+csharp_prefer_static_local_function = true:warning
+csharp_prefer_simple_using_statement = true:silent
+csharp_style_prefer_index_operator = true:warning
+csharp_style_prefer_range_operator = true:warning
+csharp_style_prefer_switch_expression = false:none
+
+#Supressing roslyn built-in analyzers
+# Suppress: EC112
+
+#Private method is unused
+dotnet_diagnostic.IDE0051.severity = silent
+#Private member is unused
+dotnet_diagnostic.IDE0052.severity = silent
+
+#Rules for disposable
+dotnet_diagnostic.IDE0067.severity = none
+dotnet_diagnostic.IDE0068.severity = none
+dotnet_diagnostic.IDE0069.severity = none
+
+#Disable operator overloads requiring alternate named methods
+dotnet_diagnostic.CA2225.severity = none
+
+# Banned APIs
+dotnet_diagnostic.RS0030.severity = error
\ No newline at end of file
diff --git a/Templates/Rulesets/ruleset-empty/.gitignore b/Templates/Rulesets/ruleset-empty/.gitignore
new file mode 100644
index 0000000000..940794e60f
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/.gitignore
@@ -0,0 +1,288 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
+
+# User-specific files
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+
+# Visual Studio 2015 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUNIT
+*.VisualState.xml
+TestResult.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+**/Properties/launchSettings.json
+
+*_i.c
+*_p.c
+*_i.h
+*.ilk
+*.meta
+*.obj
+*.pch
+*.pdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# JustCode is a .NET coding add-in
+.JustCode
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# TODO: Comment the next line if you want to checkin your web deploy settings
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# The packages folder can be ignored because of Package Restore
+**/packages/*
+# except build/, which is used as an MSBuild target.
+!**/packages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/packages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Typescript v1 declaration files
+typings/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# JetBrains Rider
+.idea/
+*.sln.iml
+
+# CodeRush
+.cr/
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
diff --git a/Templates/Rulesets/ruleset-empty/.template.config/template.json b/Templates/Rulesets/ruleset-empty/.template.config/template.json
new file mode 100644
index 0000000000..6bfe2e19dc
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/.template.config/template.json
@@ -0,0 +1,16 @@
+{
+ "$schema": "http://json.schemastore.org/template",
+ "author": "ppy Pty Ltd",
+ "classifications": [
+ "Console"
+ ],
+ "name": "osu! ruleset",
+ "identity": "ppy.osu.Game.Templates.Rulesets",
+ "shortName": "ruleset",
+ "tags": {
+ "language": "C#",
+ "type": "project"
+ },
+ "sourceName": "EmptyFreeform",
+ "preferNameDirectory": true
+}
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/launch.json b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/launch.json
new file mode 100644
index 0000000000..fd03878699
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/launch.json
@@ -0,0 +1,31 @@
+{
+ "version": "0.2.0",
+ "configurations": [
+ {
+ "name": "VisualTests (Debug)",
+ "type": "coreclr",
+ "request": "launch",
+ "program": "dotnet",
+ "args": [
+ "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.EmptyFreeformRuleset.Tests.dll"
+ ],
+ "cwd": "${workspaceRoot}",
+ "preLaunchTask": "Build (Debug)",
+ "env": {},
+ "console": "internalConsole"
+ },
+ {
+ "name": "VisualTests (Release)",
+ "type": "coreclr",
+ "request": "launch",
+ "program": "dotnet",
+ "args": [
+ "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.EmptyFreeformRuleset.Tests.dll"
+ ],
+ "cwd": "${workspaceRoot}",
+ "preLaunchTask": "Build (Release)",
+ "env": {},
+ "console": "internalConsole"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/tasks.json b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/tasks.json
new file mode 100644
index 0000000000..509df6a510
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/tasks.json
@@ -0,0 +1,47 @@
+{
+ // See https://go.microsoft.com/fwlink/?LinkId=733558
+ // for the documentation about the tasks.json format
+ "version": "2.0.0",
+ "tasks": [
+ {
+ "label": "Build (Debug)",
+ "type": "shell",
+ "command": "dotnet",
+ "args": [
+ "build",
+ "--no-restore",
+ "osu.Game.Rulesets.EmptyFreeformRuleset.Tests.csproj",
+ "-p:GenerateFullPaths=true",
+ "-m",
+ "-verbosity:m"
+ ],
+ "group": "build",
+ "problemMatcher": "$msCompile"
+ },
+ {
+ "label": "Build (Release)",
+ "type": "shell",
+ "command": "dotnet",
+ "args": [
+ "build",
+ "--no-restore",
+ "osu.Game.Rulesets.EmptyFreeformRuleset.Tests.csproj",
+ "-p:Configuration=Release",
+ "-p:GenerateFullPaths=true",
+ "-m",
+ "-verbosity:m"
+ ],
+ "group": "build",
+ "problemMatcher": "$msCompile"
+ },
+ {
+ "label": "Restore",
+ "type": "shell",
+ "command": "dotnet",
+ "args": [
+ "restore"
+ ],
+ "problemMatcher": []
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/TestSceneOsuGame.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/TestSceneOsuGame.cs
new file mode 100644
index 0000000000..9c512a01ea
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/TestSceneOsuGame.cs
@@ -0,0 +1,32 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Shapes;
+using osu.Framework.Platform;
+using osu.Game.Tests.Visual;
+using osuTK.Graphics;
+
+namespace osu.Game.Rulesets.EmptyFreeform.Tests
+{
+ public class TestSceneOsuGame : OsuTestScene
+ {
+ [BackgroundDependencyLoader]
+ private void load(GameHost host, OsuGameBase gameBase)
+ {
+ OsuGame game = new OsuGame();
+ game.SetHost(host);
+
+ Children = new Drawable[]
+ {
+ new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Colour = Color4.Black,
+ },
+ game
+ };
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/TestSceneOsuPlayer.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/TestSceneOsuPlayer.cs
new file mode 100644
index 0000000000..0f2ddf82a5
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/TestSceneOsuPlayer.cs
@@ -0,0 +1,14 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using NUnit.Framework;
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.EmptyFreeform.Tests
+{
+ [TestFixture]
+ public class TestSceneOsuPlayer : PlayerTestScene
+ {
+ protected override Ruleset CreatePlayerRuleset() => new EmptyFreeformRuleset();
+ }
+}
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/VisualTestRunner.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/VisualTestRunner.cs
new file mode 100644
index 0000000000..4f810ce17f
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/VisualTestRunner.cs
@@ -0,0 +1,23 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using osu.Framework;
+using osu.Framework.Platform;
+using osu.Game.Tests;
+
+namespace osu.Game.Rulesets.EmptyFreeform.Tests
+{
+ public static class VisualTestRunner
+ {
+ [STAThread]
+ public static int Main(string[] args)
+ {
+ using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
+ {
+ host.Run(new OsuTestBrowser());
+ return 0;
+ }
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj
new file mode 100644
index 0000000000..98a32f9b3a
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj
@@ -0,0 +1,26 @@
+
+
+ osu.Game.Rulesets.EmptyFreeform.Tests.VisualTestRunner
+
+
+
+
+
+ false
+
+
+
+
+
+
+
+
+
+
+
+
+ WinExe
+ net5.0
+ osu.Game.Rulesets.EmptyFreeform.Tests
+
+
\ No newline at end of file
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.sln b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.sln
new file mode 100644
index 0000000000..706df08472
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.sln
@@ -0,0 +1,96 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.29123.88
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Rulesets.EmptyFreeform", "osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj", "{5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.EmptyFreeform.Tests", "osu.Game.Rulesets.EmptyFreeform.Tests\osu.Game.Rulesets.EmptyFreeform.Tests.csproj", "{B4577C85-CB83-462A-BCE3-22FFEB16311D}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ VisualTests|Any CPU = VisualTests|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.Release|Any CPU.Build.0 = Release|Any CPU
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.VisualTests|Any CPU.ActiveCfg = Release|Any CPU
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.VisualTests|Any CPU.Build.0 = Release|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.Release|Any CPU.Build.0 = Release|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.VisualTests|Any CPU.ActiveCfg = Debug|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.VisualTests|Any CPU.Build.0 = Debug|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(NestedProjects) = preSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {671B0BEC-2403-45B0-9357-2C97CC517668}
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ Policies = $0
+ $0.TextStylePolicy = $1
+ $1.EolMarker = Windows
+ $1.inheritsSet = VisualStudio
+ $1.inheritsScope = text/plain
+ $1.scope = text/x-csharp
+ $0.CSharpFormattingPolicy = $2
+ $2.IndentSwitchSection = True
+ $2.NewLinesForBracesInProperties = True
+ $2.NewLinesForBracesInAccessors = True
+ $2.NewLinesForBracesInAnonymousMethods = True
+ $2.NewLinesForBracesInControlBlocks = True
+ $2.NewLinesForBracesInAnonymousTypes = True
+ $2.NewLinesForBracesInObjectCollectionArrayInitializers = True
+ $2.NewLinesForBracesInLambdaExpressionBody = True
+ $2.NewLineForElse = True
+ $2.NewLineForCatch = True
+ $2.NewLineForFinally = True
+ $2.NewLineForMembersInObjectInit = True
+ $2.NewLineForMembersInAnonymousTypes = True
+ $2.NewLineForClausesInQuery = True
+ $2.SpacingAfterMethodDeclarationName = False
+ $2.SpaceAfterMethodCallName = False
+ $2.SpaceBeforeOpenSquareBracket = False
+ $2.inheritsSet = Mono
+ $2.inheritsScope = text/x-csharp
+ $2.scope = text/x-csharp
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ Policies = $0
+ $0.TextStylePolicy = $1
+ $1.EolMarker = Windows
+ $1.inheritsSet = VisualStudio
+ $1.inheritsScope = text/plain
+ $1.scope = text/x-csharp
+ $0.CSharpFormattingPolicy = $2
+ $2.IndentSwitchSection = True
+ $2.NewLinesForBracesInProperties = True
+ $2.NewLinesForBracesInAccessors = True
+ $2.NewLinesForBracesInAnonymousMethods = True
+ $2.NewLinesForBracesInControlBlocks = True
+ $2.NewLinesForBracesInAnonymousTypes = True
+ $2.NewLinesForBracesInObjectCollectionArrayInitializers = True
+ $2.NewLinesForBracesInLambdaExpressionBody = True
+ $2.NewLineForElse = True
+ $2.NewLineForCatch = True
+ $2.NewLineForFinally = True
+ $2.NewLineForMembersInObjectInit = True
+ $2.NewLineForMembersInAnonymousTypes = True
+ $2.NewLineForClausesInQuery = True
+ $2.SpacingAfterMethodDeclarationName = False
+ $2.SpaceAfterMethodCallName = False
+ $2.SpaceBeforeOpenSquareBracket = False
+ $2.inheritsSet = Mono
+ $2.inheritsScope = text/x-csharp
+ $2.scope = text/x-csharp
+ EndGlobalSection
+EndGlobal
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.sln.DotSettings b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.sln.DotSettings
new file mode 100644
index 0000000000..aa8f8739c1
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.sln.DotSettings
@@ -0,0 +1,934 @@
+
+ True
+ True
+ True
+ True
+ ExplicitlyExcluded
+ ExplicitlyExcluded
+ SOLUTION
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ HINT
+ WARNING
+ WARNING
+ True
+ WARNING
+ WARNING
+ HINT
+ DO_NOT_SHOW
+ HINT
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ HINT
+ SUGGESTION
+ HINT
+ HINT
+ HINT
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ HINT
+ WARNING
+ DO_NOT_SHOW
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ DO_NOT_SHOW
+ WARNING
+ HINT
+ DO_NOT_SHOW
+ HINT
+ HINT
+ ERROR
+ WARNING
+ HINT
+ HINT
+ HINT
+ WARNING
+ WARNING
+ HINT
+ DO_NOT_SHOW
+ HINT
+ HINT
+ HINT
+ HINT
+ WARNING
+ WARNING
+ DO_NOT_SHOW
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ HINT
+ HINT
+ HINT
+ DO_NOT_SHOW
+ HINT
+ HINT
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ DO_NOT_SHOW
+ DO_NOT_SHOW
+ DO_NOT_SHOW
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ ERROR
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ WARNING
+ DO_NOT_SHOW
+ DO_NOT_SHOW
+ DO_NOT_SHOW
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ DO_NOT_SHOW
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+
+ True
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ HINT
+ WARNING
+ WARNING
+ <?xml version="1.0" encoding="utf-16"?><Profile name="Code Cleanup (peppy)"><CSArrangeThisQualifier>True</CSArrangeThisQualifier><CSUseVar><BehavourStyle>CAN_CHANGE_TO_EXPLICIT</BehavourStyle><LocalVariableStyle>ALWAYS_EXPLICIT</LocalVariableStyle><ForeachVariableStyle>ALWAYS_EXPLICIT</ForeachVariableStyle></CSUseVar><CSOptimizeUsings><OptimizeUsings>True</OptimizeUsings><EmbraceInRegion>False</EmbraceInRegion><RegionName></RegionName></CSOptimizeUsings><CSShortenReferences>True</CSShortenReferences><CSReformatCode>True</CSReformatCode><CSUpdateFileHeader>True</CSUpdateFileHeader><CSCodeStyleAttributes ArrangeTypeAccessModifier="False" ArrangeTypeMemberAccessModifier="False" SortModifiers="True" RemoveRedundantParentheses="True" AddMissingParentheses="False" ArrangeBraces="False" ArrangeAttributes="False" ArrangeArgumentsStyle="False" /><XAMLCollapseEmptyTags>False</XAMLCollapseEmptyTags><CSFixBuiltinTypeReferences>True</CSFixBuiltinTypeReferences><CSArrangeQualifiers>True</CSArrangeQualifiers></Profile>
+ Code Cleanup (peppy)
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ Explicit
+ ExpressionBody
+ BlockBody
+ True
+ NEXT_LINE
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ NEXT_LINE
+ 1
+ 1
+ NEXT_LINE
+ MULTILINE
+ True
+ True
+ True
+ True
+ NEXT_LINE
+ 1
+ 1
+ True
+ NEXT_LINE
+ NEVER
+ NEVER
+ True
+ False
+ True
+ NEVER
+ False
+ False
+ True
+ False
+ False
+ True
+ True
+ False
+ False
+ CHOP_IF_LONG
+ True
+ 200
+ CHOP_IF_LONG
+ False
+ False
+ AABB
+ API
+ BPM
+ GC
+ GL
+ GLSL
+ HID
+ HTML
+ HUD
+ ID
+ IL
+ IOS
+ IP
+ IPC
+ JIT
+ LTRB
+ MD5
+ NS
+ OS
+ PM
+ RGB
+ RNG
+ SHA
+ SRGB
+ TK
+ SS
+ PP
+ GMT
+ QAT
+ BNG
+ UI
+ False
+ HINT
+ <?xml version="1.0" encoding="utf-16"?>
+<Patterns xmlns="urn:schemas-jetbrains-com:member-reordering-patterns">
+ <TypePattern DisplayName="COM interfaces or structs">
+ <TypePattern.Match>
+ <Or>
+ <And>
+ <Kind Is="Interface" />
+ <Or>
+ <HasAttribute Name="System.Runtime.InteropServices.InterfaceTypeAttribute" />
+ <HasAttribute Name="System.Runtime.InteropServices.ComImport" />
+ </Or>
+ </And>
+ <Kind Is="Struct" />
+ </Or>
+ </TypePattern.Match>
+ </TypePattern>
+ <TypePattern DisplayName="NUnit Test Fixtures" RemoveRegions="All">
+ <TypePattern.Match>
+ <And>
+ <Kind Is="Class" />
+ <HasAttribute Name="NUnit.Framework.TestFixtureAttribute" Inherited="True" />
+ </And>
+ </TypePattern.Match>
+ <Entry DisplayName="Setup/Teardown Methods">
+ <Entry.Match>
+ <And>
+ <Kind Is="Method" />
+ <Or>
+ <HasAttribute Name="NUnit.Framework.SetUpAttribute" Inherited="True" />
+ <HasAttribute Name="NUnit.Framework.TearDownAttribute" Inherited="True" />
+ <HasAttribute Name="NUnit.Framework.FixtureSetUpAttribute" Inherited="True" />
+ <HasAttribute Name="NUnit.Framework.FixtureTearDownAttribute" Inherited="True" />
+ </Or>
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="All other members" />
+ <Entry Priority="100" DisplayName="Test Methods">
+ <Entry.Match>
+ <And>
+ <Kind Is="Method" />
+ <HasAttribute Name="NUnit.Framework.TestAttribute" />
+ </And>
+ </Entry.Match>
+ <Entry.SortBy>
+ <Name />
+ </Entry.SortBy>
+ </Entry>
+ </TypePattern>
+ <TypePattern DisplayName="Default Pattern">
+ <Group DisplayName="Fields/Properties">
+ <Group DisplayName="Public Fields">
+ <Entry DisplayName="Constant Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Or>
+ <Kind Is="Constant" />
+ <Readonly />
+ <And>
+ <Static />
+ <Readonly />
+ </And>
+ </Or>
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Static Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Static />
+ <Not>
+ <Readonly />
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Normal Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Not>
+ <Or>
+ <Static />
+ <Readonly />
+ </Or>
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Entry DisplayName="Public Properties">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Kind Is="Property" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Group DisplayName="Internal Fields">
+ <Entry DisplayName="Constant Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Or>
+ <Kind Is="Constant" />
+ <Readonly />
+ <And>
+ <Static />
+ <Readonly />
+ </And>
+ </Or>
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Static Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Static />
+ <Not>
+ <Readonly />
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Normal Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Not>
+ <Or>
+ <Static />
+ <Readonly />
+ </Or>
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Entry DisplayName="Internal Properties">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Kind Is="Property" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Group DisplayName="Protected Fields">
+ <Entry DisplayName="Constant Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Or>
+ <Kind Is="Constant" />
+ <Readonly />
+ <And>
+ <Static />
+ <Readonly />
+ </And>
+ </Or>
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Static Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Static />
+ <Not>
+ <Readonly />
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Normal Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Not>
+ <Or>
+ <Static />
+ <Readonly />
+ </Or>
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Entry DisplayName="Protected Properties">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Kind Is="Property" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Group DisplayName="Private Fields">
+ <Entry DisplayName="Constant Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Or>
+ <Kind Is="Constant" />
+ <Readonly />
+ <And>
+ <Static />
+ <Readonly />
+ </And>
+ </Or>
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Static Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Static />
+ <Not>
+ <Readonly />
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Normal Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Not>
+ <Or>
+ <Static />
+ <Readonly />
+ </Or>
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Entry DisplayName="Private Properties">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Kind Is="Property" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Group DisplayName="Constructor/Destructor">
+ <Entry DisplayName="Ctor">
+ <Entry.Match>
+ <Kind Is="Constructor" />
+ </Entry.Match>
+ </Entry>
+ <Region Name="Disposal">
+ <Entry DisplayName="Dtor">
+ <Entry.Match>
+ <Kind Is="Destructor" />
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Dispose()">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Kind Is="Method" />
+ <Name Is="Dispose" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Dispose(true)">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Or>
+ <Virtual />
+ <Override />
+ </Or>
+ <Kind Is="Method" />
+ <Name Is="Dispose" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Region>
+ </Group>
+ <Group DisplayName="Methods">
+ <Group DisplayName="Public">
+ <Entry DisplayName="Static Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Static />
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Not>
+ <Static />
+ </Not>
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Group DisplayName="Internal">
+ <Entry DisplayName="Static Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Static />
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Not>
+ <Static />
+ </Not>
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Group DisplayName="Protected">
+ <Entry DisplayName="Static Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Static />
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Not>
+ <Static />
+ </Not>
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Group DisplayName="Private">
+ <Entry DisplayName="Static Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Static />
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Not>
+ <Static />
+ </Not>
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ </Group>
+ </TypePattern>
+</Patterns>
+ Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
+See the LICENCE file in the repository root for full licence text.
+
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" />
+ <Policy Inspect="False" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb"><ExtraRule Prefix="_" Suffix="" Style="aaBb" /></Policy>
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Private" Description="private methods"><ElementKinds><Kind Name="ASYNC_METHOD" /><Kind Name="METHOD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></Policy>
+ <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public" Description="internal/protected/public methods"><ElementKinds><Kind Name="ASYNC_METHOD" /><Kind Name="METHOD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /></Policy>
+ <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Private" Description="private properties"><ElementKinds><Kind Name="PROPERTY" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></Policy>
+ <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public" Description="internal/protected/public properties"><ElementKinds><Kind Name="PROPERTY" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /></Policy>
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="I" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="T" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ TestFolder
+ True
+ True
+ o!f – Object Initializer: Anchor&Origin
+ True
+ constant("Centre")
+ 0
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofao
+ True
+ Anchor = Anchor.$anchor$,
+Origin = Anchor.$anchor$,
+ True
+ True
+ o!f – InternalChildren = []
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofic
+ True
+ InternalChildren = new Drawable[]
+{
+ $END$
+};
+ True
+ True
+ o!f – new GridContainer { .. }
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofgc
+ True
+ new GridContainer
+{
+ RelativeSizeAxes = Axes.Both,
+ Content = new[]
+ {
+ new Drawable[] { $END$ },
+ new Drawable[] { }
+ }
+};
+ True
+ True
+ o!f – new FillFlowContainer { .. }
+ True
+ True
+ 2.0
+ InCSharpFile
+ offf
+ True
+ new FillFlowContainer
+{
+ RelativeSizeAxes = Axes.Both,
+ Direction = FillDirection.Vertical,
+ Children = new Drawable[]
+ {
+ $END$
+ }
+},
+ True
+ True
+ o!f – new Container { .. }
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofcont
+ True
+ new Container
+{
+ RelativeSizeAxes = Axes.Both,
+ Children = new Drawable[]
+ {
+ $END$
+ }
+},
+ True
+ True
+ o!f – BackgroundDependencyLoader load()
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofbdl
+ True
+ [BackgroundDependencyLoader]
+private void load()
+{
+ $END$
+}
+ True
+ True
+ o!f – new Box { .. }
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofbox
+ True
+ new Box
+{
+ Colour = Color4.Black,
+ RelativeSizeAxes = Axes.Both,
+},
+ True
+ True
+ o!f – Children = []
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofc
+ True
+ Children = new Drawable[]
+{
+ $END$
+};
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Beatmaps/EmptyFreeformBeatmapConverter.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Beatmaps/EmptyFreeformBeatmapConverter.cs
new file mode 100644
index 0000000000..a441438d80
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Beatmaps/EmptyFreeformBeatmapConverter.cs
@@ -0,0 +1,35 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using System.Threading;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.EmptyFreeform.Objects;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Objects.Types;
+using osuTK;
+
+namespace osu.Game.Rulesets.EmptyFreeform.Beatmaps
+{
+ public class EmptyFreeformBeatmapConverter : BeatmapConverter
+ {
+ public EmptyFreeformBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
+ : base(beatmap, ruleset)
+ {
+ }
+
+ // todo: Check for conversion types that should be supported (ie. Beatmap.HitObjects.Any(h => h is IHasXPosition))
+ // https://github.com/ppy/osu/tree/master/osu.Game/Rulesets/Objects/Types
+ public override bool CanConvert() => true;
+
+ protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
+ {
+ yield return new EmptyFreeformHitObject
+ {
+ Samples = original.Samples,
+ StartTime = original.StartTime,
+ Position = (original as IHasPosition)?.Position ?? Vector2.Zero,
+ };
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformDifficultyCalculator.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformDifficultyCalculator.cs
new file mode 100644
index 0000000000..59a68245a6
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformDifficultyCalculator.cs
@@ -0,0 +1,30 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using System.Linq;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Difficulty;
+using osu.Game.Rulesets.Difficulty.Preprocessing;
+using osu.Game.Rulesets.Difficulty.Skills;
+using osu.Game.Rulesets.Mods;
+
+namespace osu.Game.Rulesets.EmptyFreeform
+{
+ public class EmptyFreeformDifficultyCalculator : DifficultyCalculator
+ {
+ public EmptyFreeformDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
+ : base(ruleset, beatmap)
+ {
+ }
+
+ protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
+ {
+ return new DifficultyAttributes(mods, skills, 0);
+ }
+
+ protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty();
+
+ protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0];
+ }
+}
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformInputManager.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformInputManager.cs
new file mode 100644
index 0000000000..b292a28c0d
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformInputManager.cs
@@ -0,0 +1,26 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.ComponentModel;
+using osu.Framework.Input.Bindings;
+using osu.Game.Rulesets.UI;
+
+namespace osu.Game.Rulesets.EmptyFreeform
+{
+ public class EmptyFreeformInputManager : RulesetInputManager
+ {
+ public EmptyFreeformInputManager(RulesetInfo ruleset)
+ : base(ruleset, 0, SimultaneousBindingMode.Unique)
+ {
+ }
+ }
+
+ public enum EmptyFreeformAction
+ {
+ [Description("Button 1")]
+ Button1,
+
+ [Description("Button 2")]
+ Button2,
+ }
+}
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs
new file mode 100644
index 0000000000..96675e3e99
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs
@@ -0,0 +1,80 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Shapes;
+using osu.Framework.Graphics.Sprites;
+using osu.Framework.Input.Bindings;
+using osu.Game.Beatmaps;
+using osu.Game.Graphics;
+using osu.Game.Rulesets.Difficulty;
+using osu.Game.Rulesets.EmptyFreeform.Beatmaps;
+using osu.Game.Rulesets.EmptyFreeform.Mods;
+using osu.Game.Rulesets.EmptyFreeform.UI;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.UI;
+using osuTK;
+using osuTK.Graphics;
+
+namespace osu.Game.Rulesets.EmptyFreeform
+{
+ public class EmptyFreeformRuleset : Ruleset
+ {
+ public override string Description => "a very emptyfreeformruleset ruleset";
+
+ public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) =>
+ new DrawableEmptyFreeformRuleset(this, beatmap, mods);
+
+ public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
+ new EmptyFreeformBeatmapConverter(beatmap, this);
+
+ public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) =>
+ new EmptyFreeformDifficultyCalculator(this, beatmap);
+
+ public override IEnumerable GetModsFor(ModType type)
+ {
+ switch (type)
+ {
+ case ModType.Automation:
+ return new[] { new EmptyFreeformModAutoplay() };
+
+ default:
+ return new Mod[] { null };
+ }
+ }
+
+ public override string ShortName => "emptyfreeformruleset";
+
+ public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[]
+ {
+ new KeyBinding(InputKey.Z, EmptyFreeformAction.Button1),
+ new KeyBinding(InputKey.X, EmptyFreeformAction.Button2),
+ };
+
+ public override Drawable CreateIcon() => new Icon(ShortName[0]);
+
+ public class Icon : CompositeDrawable
+ {
+ public Icon(char c)
+ {
+ InternalChildren = new Drawable[]
+ {
+ new Circle
+ {
+ Size = new Vector2(20),
+ Colour = Color4.White,
+ },
+ new SpriteText
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Text = c.ToString(),
+ Font = OsuFont.Default.With(size: 18)
+ }
+ };
+ }
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Mods/EmptyFreeformModAutoplay.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Mods/EmptyFreeformModAutoplay.cs
new file mode 100644
index 0000000000..d5c1e9bd15
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Mods/EmptyFreeformModAutoplay.cs
@@ -0,0 +1,25 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.EmptyFreeform.Objects;
+using osu.Game.Rulesets.EmptyFreeform.Replays;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Scoring;
+using osu.Game.Users;
+
+namespace osu.Game.Rulesets.EmptyFreeform.Mods
+{
+ public class EmptyFreeformModAutoplay : ModAutoplay
+ {
+ public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score
+ {
+ ScoreInfo = new ScoreInfo
+ {
+ User = new User { Username = "sample" },
+ },
+ Replay = new EmptyFreeformAutoGenerator(beatmap).Generate(),
+ };
+ }
+}
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/Drawables/DrawableEmptyFreeformHitObject.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/Drawables/DrawableEmptyFreeformHitObject.cs
new file mode 100644
index 0000000000..0f38e9fdf8
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/Drawables/DrawableEmptyFreeformHitObject.cs
@@ -0,0 +1,49 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Graphics;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Scoring;
+using osuTK;
+using osuTK.Graphics;
+
+namespace osu.Game.Rulesets.EmptyFreeform.Objects.Drawables
+{
+ public class DrawableEmptyFreeformHitObject : DrawableHitObject
+ {
+ public DrawableEmptyFreeformHitObject(EmptyFreeformHitObject hitObject)
+ : base(hitObject)
+ {
+ Size = new Vector2(40);
+ Origin = Anchor.Centre;
+
+ Position = hitObject.Position;
+
+ // todo: add visuals.
+ }
+
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
+ {
+ if (timeOffset >= 0)
+ // todo: implement judgement logic
+ ApplyResult(r => r.Type = HitResult.Perfect);
+ }
+
+ protected override void UpdateHitStateTransforms(ArmedState state)
+ {
+ const double duration = 1000;
+
+ switch (state)
+ {
+ case ArmedState.Hit:
+ this.FadeOut(duration, Easing.OutQuint).Expire();
+ break;
+
+ case ArmedState.Miss:
+ this.FadeColour(Color4.Red, duration);
+ this.FadeOut(duration, Easing.InQuint).Expire();
+ break;
+ }
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/EmptyFreeformHitObject.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/EmptyFreeformHitObject.cs
new file mode 100644
index 0000000000..9cd18d2d9f
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/EmptyFreeformHitObject.cs
@@ -0,0 +1,20 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Objects.Types;
+using osuTK;
+
+namespace osu.Game.Rulesets.EmptyFreeform.Objects
+{
+ public class EmptyFreeformHitObject : HitObject, IHasPosition
+ {
+ public override Judgement CreateJudgement() => new Judgement();
+
+ public Vector2 Position { get; set; }
+
+ public float X => Position.X;
+ public float Y => Position.Y;
+ }
+}
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Replays/EmptyFreeformAutoGenerator.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Replays/EmptyFreeformAutoGenerator.cs
new file mode 100644
index 0000000000..6d8d4215a2
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Replays/EmptyFreeformAutoGenerator.cs
@@ -0,0 +1,42 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Game.Beatmaps;
+using osu.Game.Replays;
+using osu.Game.Rulesets.EmptyFreeform.Objects;
+using osu.Game.Rulesets.Replays;
+
+namespace osu.Game.Rulesets.EmptyFreeform.Replays
+{
+ public class EmptyFreeformAutoGenerator : AutoGenerator
+ {
+ protected Replay Replay;
+ protected List Frames => Replay.Frames;
+
+ public new Beatmap Beatmap => (Beatmap)base.Beatmap;
+
+ public EmptyFreeformAutoGenerator(IBeatmap beatmap)
+ : base(beatmap)
+ {
+ Replay = new Replay();
+ }
+
+ public override Replay Generate()
+ {
+ Frames.Add(new EmptyFreeformReplayFrame());
+
+ foreach (EmptyFreeformHitObject hitObject in Beatmap.HitObjects)
+ {
+ Frames.Add(new EmptyFreeformReplayFrame
+ {
+ Time = hitObject.StartTime,
+ Position = hitObject.Position,
+ // todo: add required inputs and extra frames.
+ });
+ }
+
+ return Replay;
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Replays/EmptyFreeformFramedReplayInputHandler.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Replays/EmptyFreeformFramedReplayInputHandler.cs
new file mode 100644
index 0000000000..f25ea6ec62
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Replays/EmptyFreeformFramedReplayInputHandler.cs
@@ -0,0 +1,51 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.Linq;
+using osu.Framework.Input.StateChanges;
+using osu.Framework.Utils;
+using osu.Game.Replays;
+using osu.Game.Rulesets.Replays;
+using osuTK;
+
+namespace osu.Game.Rulesets.EmptyFreeform.Replays
+{
+ public class EmptyFreeformFramedReplayInputHandler : FramedReplayInputHandler
+ {
+ public EmptyFreeformFramedReplayInputHandler(Replay replay)
+ : base(replay)
+ {
+ }
+
+ protected override bool IsImportant(EmptyFreeformReplayFrame frame) => frame.Actions.Any();
+
+ protected Vector2 Position
+ {
+ get
+ {
+ var frame = CurrentFrame;
+
+ if (frame == null)
+ return Vector2.Zero;
+
+ Debug.Assert(CurrentTime != null);
+
+ return Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time);
+ }
+ }
+
+ public override void CollectPendingInputs(List inputs)
+ {
+ inputs.Add(new MousePositionAbsoluteInput
+ {
+ Position = GamefieldToScreenSpace(Position),
+ });
+ inputs.Add(new ReplayState
+ {
+ PressedActions = CurrentFrame?.Actions ?? new List(),
+ });
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Replays/EmptyFreeformReplayFrame.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Replays/EmptyFreeformReplayFrame.cs
new file mode 100644
index 0000000000..c84101ca70
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Replays/EmptyFreeformReplayFrame.cs
@@ -0,0 +1,21 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Game.Rulesets.Replays;
+using osuTK;
+
+namespace osu.Game.Rulesets.EmptyFreeform.Replays
+{
+ public class EmptyFreeformReplayFrame : ReplayFrame
+ {
+ public List Actions = new List();
+ public Vector2 Position;
+
+ public EmptyFreeformReplayFrame(EmptyFreeformAction? button = null)
+ {
+ if (button.HasValue)
+ Actions.Add(button.Value);
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/UI/DrawableEmptyFreeformRuleset.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/UI/DrawableEmptyFreeformRuleset.cs
new file mode 100644
index 0000000000..290f35f516
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/UI/DrawableEmptyFreeformRuleset.cs
@@ -0,0 +1,35 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Framework.Allocation;
+using osu.Framework.Input;
+using osu.Game.Beatmaps;
+using osu.Game.Input.Handlers;
+using osu.Game.Replays;
+using osu.Game.Rulesets.EmptyFreeform.Objects;
+using osu.Game.Rulesets.EmptyFreeform.Objects.Drawables;
+using osu.Game.Rulesets.EmptyFreeform.Replays;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.UI;
+
+namespace osu.Game.Rulesets.EmptyFreeform.UI
+{
+ [Cached]
+ public class DrawableEmptyFreeformRuleset : DrawableRuleset
+ {
+ public DrawableEmptyFreeformRuleset(EmptyFreeformRuleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null)
+ : base(ruleset, beatmap, mods)
+ {
+ }
+
+ protected override Playfield CreatePlayfield() => new EmptyFreeformPlayfield();
+
+ protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new EmptyFreeformFramedReplayInputHandler(replay);
+
+ public override DrawableHitObject CreateDrawableRepresentation(EmptyFreeformHitObject h) => new DrawableEmptyFreeformHitObject(h);
+
+ protected override PassThroughInputManager CreateInputManager() => new EmptyFreeformInputManager(Ruleset?.RulesetInfo);
+ }
+}
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/UI/EmptyFreeformPlayfield.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/UI/EmptyFreeformPlayfield.cs
new file mode 100644
index 0000000000..9df5935c45
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/UI/EmptyFreeformPlayfield.cs
@@ -0,0 +1,22 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Game.Rulesets.UI;
+
+namespace osu.Game.Rulesets.EmptyFreeform.UI
+{
+ [Cached]
+ public class EmptyFreeformPlayfield : Playfield
+ {
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ AddRangeInternal(new Drawable[]
+ {
+ HitObjectContainer,
+ });
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/osu.Game.Rulesets.EmptyFreeform.csproj b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/osu.Game.Rulesets.EmptyFreeform.csproj
new file mode 100644
index 0000000000..cfe2bd1cb2
--- /dev/null
+++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/osu.Game.Rulesets.EmptyFreeform.csproj
@@ -0,0 +1,15 @@
+
+
+ netstandard2.1
+ osu.Game.Rulesets.Sample
+ Library
+ AnyCPU
+ osu.Game.Rulesets.EmptyFreeform
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Templates/Rulesets/ruleset-example/.editorconfig b/Templates/Rulesets/ruleset-example/.editorconfig
new file mode 100644
index 0000000000..f3badda9b3
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/.editorconfig
@@ -0,0 +1,200 @@
+# EditorConfig is awesome: http://editorconfig.org
+root = true
+
+[*.cs]
+end_of_line = crlf
+insert_final_newline = true
+indent_style = space
+indent_size = 4
+trim_trailing_whitespace = true
+
+#Roslyn naming styles
+
+#PascalCase for public and protected members
+dotnet_naming_style.pascalcase.capitalization = pascal_case
+dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
+dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event
+dotnet_naming_rule.public_members_pascalcase.severity = error
+dotnet_naming_rule.public_members_pascalcase.symbols = public_members
+dotnet_naming_rule.public_members_pascalcase.style = pascalcase
+
+#camelCase for private members
+dotnet_naming_style.camelcase.capitalization = camel_case
+
+dotnet_naming_symbols.private_members.applicable_accessibilities = private
+dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event
+dotnet_naming_rule.private_members_camelcase.severity = warning
+dotnet_naming_rule.private_members_camelcase.symbols = private_members
+dotnet_naming_rule.private_members_camelcase.style = camelcase
+
+dotnet_naming_symbols.local_function.applicable_kinds = local_function
+dotnet_naming_rule.local_function_camelcase.severity = warning
+dotnet_naming_rule.local_function_camelcase.symbols = local_function
+dotnet_naming_rule.local_function_camelcase.style = camelcase
+
+#all_lower for private and local constants/static readonlys
+dotnet_naming_style.all_lower.capitalization = all_lower
+dotnet_naming_style.all_lower.word_separator = _
+
+dotnet_naming_symbols.private_constants.applicable_accessibilities = private
+dotnet_naming_symbols.private_constants.required_modifiers = const
+dotnet_naming_symbols.private_constants.applicable_kinds = field
+dotnet_naming_rule.private_const_all_lower.severity = warning
+dotnet_naming_rule.private_const_all_lower.symbols = private_constants
+dotnet_naming_rule.private_const_all_lower.style = all_lower
+
+dotnet_naming_symbols.private_static_readonly.applicable_accessibilities = private
+dotnet_naming_symbols.private_static_readonly.required_modifiers = static,readonly
+dotnet_naming_symbols.private_static_readonly.applicable_kinds = field
+dotnet_naming_rule.private_static_readonly_all_lower.severity = warning
+dotnet_naming_rule.private_static_readonly_all_lower.symbols = private_static_readonly
+dotnet_naming_rule.private_static_readonly_all_lower.style = all_lower
+
+dotnet_naming_symbols.local_constants.applicable_kinds = local
+dotnet_naming_symbols.local_constants.required_modifiers = const
+dotnet_naming_rule.local_const_all_lower.severity = warning
+dotnet_naming_rule.local_const_all_lower.symbols = local_constants
+dotnet_naming_rule.local_const_all_lower.style = all_lower
+
+#ALL_UPPER for non private constants/static readonlys
+dotnet_naming_style.all_upper.capitalization = all_upper
+dotnet_naming_style.all_upper.word_separator = _
+
+dotnet_naming_symbols.public_constants.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
+dotnet_naming_symbols.public_constants.required_modifiers = const
+dotnet_naming_symbols.public_constants.applicable_kinds = field
+dotnet_naming_rule.public_const_all_upper.severity = warning
+dotnet_naming_rule.public_const_all_upper.symbols = public_constants
+dotnet_naming_rule.public_const_all_upper.style = all_upper
+
+dotnet_naming_symbols.public_static_readonly.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
+dotnet_naming_symbols.public_static_readonly.required_modifiers = static,readonly
+dotnet_naming_symbols.public_static_readonly.applicable_kinds = field
+dotnet_naming_rule.public_static_readonly_all_upper.severity = warning
+dotnet_naming_rule.public_static_readonly_all_upper.symbols = public_static_readonly
+dotnet_naming_rule.public_static_readonly_all_upper.style = all_upper
+
+#Roslyn formating options
+
+#Formatting - indentation options
+csharp_indent_case_contents = true
+csharp_indent_case_contents_when_block = false
+csharp_indent_labels = one_less_than_current
+csharp_indent_switch_labels = true
+
+#Formatting - new line options
+csharp_new_line_before_catch = true
+csharp_new_line_before_else = true
+csharp_new_line_before_finally = true
+csharp_new_line_before_open_brace = all
+#csharp_new_line_before_members_in_anonymous_types = true
+#csharp_new_line_before_members_in_object_initializers = true # Currently no effect in VS/dotnet format (16.4), and makes Rider confusing
+csharp_new_line_between_query_expression_clauses = true
+
+#Formatting - organize using options
+dotnet_sort_system_directives_first = true
+
+#Formatting - spacing options
+csharp_space_after_cast = false
+csharp_space_after_colon_in_inheritance_clause = true
+csharp_space_after_keywords_in_control_flow_statements = true
+csharp_space_before_colon_in_inheritance_clause = true
+csharp_space_between_method_call_empty_parameter_list_parentheses = false
+csharp_space_between_method_call_name_and_opening_parenthesis = false
+csharp_space_between_method_call_parameter_list_parentheses = false
+csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
+csharp_space_between_method_declaration_parameter_list_parentheses = false
+
+#Formatting - wrapping options
+csharp_preserve_single_line_blocks = true
+csharp_preserve_single_line_statements = true
+
+#Roslyn language styles
+
+#Style - this. qualification
+dotnet_style_qualification_for_field = false:warning
+dotnet_style_qualification_for_property = false:warning
+dotnet_style_qualification_for_method = false:warning
+dotnet_style_qualification_for_event = false:warning
+
+#Style - type names
+dotnet_style_predefined_type_for_locals_parameters_members = true:warning
+dotnet_style_predefined_type_for_member_access = true:warning
+csharp_style_var_when_type_is_apparent = true:none
+csharp_style_var_for_built_in_types = true:none
+csharp_style_var_elsewhere = true:silent
+
+#Style - modifiers
+dotnet_style_require_accessibility_modifiers = for_non_interface_members:warning
+csharp_preferred_modifier_order = public,private,protected,internal,new,abstract,virtual,sealed,override,static,readonly,extern,unsafe,volatile,async:warning
+
+#Style - parentheses
+# Skipped because roslyn cannot separate +-*/ with << >>
+
+#Style - expression bodies
+csharp_style_expression_bodied_accessors = true:warning
+csharp_style_expression_bodied_constructors = false:none
+csharp_style_expression_bodied_indexers = true:warning
+csharp_style_expression_bodied_methods = false:silent
+csharp_style_expression_bodied_operators = true:warning
+csharp_style_expression_bodied_properties = true:warning
+csharp_style_expression_bodied_local_functions = true:silent
+
+#Style - expression preferences
+dotnet_style_object_initializer = true:warning
+dotnet_style_collection_initializer = true:warning
+dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning
+dotnet_style_prefer_auto_properties = true:warning
+dotnet_style_prefer_conditional_expression_over_assignment = true:silent
+dotnet_style_prefer_conditional_expression_over_return = true:silent
+dotnet_style_prefer_compound_assignment = true:warning
+
+#Style - null/type checks
+dotnet_style_coalesce_expression = true:warning
+dotnet_style_null_propagation = true:warning
+csharp_style_pattern_matching_over_is_with_cast_check = true:warning
+csharp_style_pattern_matching_over_as_with_null_check = true:warning
+csharp_style_throw_expression = true:silent
+csharp_style_conditional_delegate_call = true:warning
+
+#Style - unused
+dotnet_style_readonly_field = true:silent
+dotnet_code_quality_unused_parameters = non_public:silent
+csharp_style_unused_value_expression_statement_preference = discard_variable:silent
+csharp_style_unused_value_assignment_preference = discard_variable:warning
+
+#Style - variable declaration
+csharp_style_inlined_variable_declaration = true:warning
+csharp_style_deconstructed_variable_declaration = true:warning
+
+#Style - other C# 7.x features
+dotnet_style_prefer_inferred_tuple_names = true:warning
+csharp_prefer_simple_default_expression = true:warning
+csharp_style_pattern_local_over_anonymous_function = true:warning
+dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
+
+#Style - C# 8 features
+csharp_prefer_static_local_function = true:warning
+csharp_prefer_simple_using_statement = true:silent
+csharp_style_prefer_index_operator = true:warning
+csharp_style_prefer_range_operator = true:warning
+csharp_style_prefer_switch_expression = false:none
+
+#Supressing roslyn built-in analyzers
+# Suppress: EC112
+
+#Private method is unused
+dotnet_diagnostic.IDE0051.severity = silent
+#Private member is unused
+dotnet_diagnostic.IDE0052.severity = silent
+
+#Rules for disposable
+dotnet_diagnostic.IDE0067.severity = none
+dotnet_diagnostic.IDE0068.severity = none
+dotnet_diagnostic.IDE0069.severity = none
+
+#Disable operator overloads requiring alternate named methods
+dotnet_diagnostic.CA2225.severity = none
+
+# Banned APIs
+dotnet_diagnostic.RS0030.severity = error
\ No newline at end of file
diff --git a/Templates/Rulesets/ruleset-example/.gitignore b/Templates/Rulesets/ruleset-example/.gitignore
new file mode 100644
index 0000000000..940794e60f
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/.gitignore
@@ -0,0 +1,288 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
+
+# User-specific files
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+
+# Visual Studio 2015 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUNIT
+*.VisualState.xml
+TestResult.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+**/Properties/launchSettings.json
+
+*_i.c
+*_p.c
+*_i.h
+*.ilk
+*.meta
+*.obj
+*.pch
+*.pdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# JustCode is a .NET coding add-in
+.JustCode
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# TODO: Comment the next line if you want to checkin your web deploy settings
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# The packages folder can be ignored because of Package Restore
+**/packages/*
+# except build/, which is used as an MSBuild target.
+!**/packages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/packages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Typescript v1 declaration files
+typings/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# JetBrains Rider
+.idea/
+*.sln.iml
+
+# CodeRush
+.cr/
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
diff --git a/Templates/Rulesets/ruleset-example/.template.config/template.json b/Templates/Rulesets/ruleset-example/.template.config/template.json
new file mode 100644
index 0000000000..5d2f6f1ebd
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/.template.config/template.json
@@ -0,0 +1,17 @@
+{
+ "$schema": "http://json.schemastore.org/template",
+ "author": "ppy Pty Ltd",
+ "classifications": [
+ "Console"
+ ],
+ "name": "osu! ruleset (pippidon example)",
+ "identity": "ppy.osu.Game.Templates.Rulesets.Pippidon",
+ "shortName": "ruleset-example",
+ "tags": {
+ "language": "C#",
+ "type": "project"
+ },
+ "sourceName": "Pippidon",
+ "preferNameDirectory": true
+}
+
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json
new file mode 100644
index 0000000000..bd9db14259
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json
@@ -0,0 +1,31 @@
+{
+ "version": "0.2.0",
+ "configurations": [
+ {
+ "name": "VisualTests (Debug)",
+ "type": "coreclr",
+ "request": "launch",
+ "program": "dotnet",
+ "args": [
+ "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Pippidon.Tests.dll"
+ ],
+ "cwd": "${workspaceRoot}",
+ "preLaunchTask": "Build (Debug)",
+ "env": {},
+ "console": "internalConsole"
+ },
+ {
+ "name": "VisualTests (Release)",
+ "type": "coreclr",
+ "request": "launch",
+ "program": "dotnet",
+ "args": [
+ "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Pippidon.Tests.dll"
+ ],
+ "cwd": "${workspaceRoot}",
+ "preLaunchTask": "Build (Release)",
+ "env": {},
+ "console": "internalConsole"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/tasks.json b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/tasks.json
new file mode 100644
index 0000000000..0ee07c1036
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/tasks.json
@@ -0,0 +1,47 @@
+{
+ // See https://go.microsoft.com/fwlink/?LinkId=733558
+ // for the documentation about the tasks.json format
+ "version": "2.0.0",
+ "tasks": [
+ {
+ "label": "Build (Debug)",
+ "type": "shell",
+ "command": "dotnet",
+ "args": [
+ "build",
+ "--no-restore",
+ "osu.Game.Rulesets.Pippidon.Tests.csproj",
+ "-p:GenerateFullPaths=true",
+ "-m",
+ "-verbosity:m"
+ ],
+ "group": "build",
+ "problemMatcher": "$msCompile"
+ },
+ {
+ "label": "Build (Release)",
+ "type": "shell",
+ "command": "dotnet",
+ "args": [
+ "build",
+ "--no-restore",
+ "osu.Game.Rulesets.Pippidon.Tests.csproj",
+ "-p:Configuration=Release",
+ "-p:GenerateFullPaths=true",
+ "-m",
+ "-verbosity:m"
+ ],
+ "group": "build",
+ "problemMatcher": "$msCompile"
+ },
+ {
+ "label": "Restore",
+ "type": "shell",
+ "command": "dotnet",
+ "args": [
+ "restore"
+ ],
+ "problemMatcher": []
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuGame.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuGame.cs
new file mode 100644
index 0000000000..270d906b01
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuGame.cs
@@ -0,0 +1,32 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Shapes;
+using osu.Framework.Platform;
+using osu.Game.Tests.Visual;
+using osuTK.Graphics;
+
+namespace osu.Game.Rulesets.Pippidon.Tests
+{
+ public class TestSceneOsuGame : OsuTestScene
+ {
+ [BackgroundDependencyLoader]
+ private void load(GameHost host, OsuGameBase gameBase)
+ {
+ OsuGame game = new OsuGame();
+ game.SetHost(host);
+
+ Children = new Drawable[]
+ {
+ new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Colour = Color4.Black,
+ },
+ game
+ };
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuPlayer.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuPlayer.cs
new file mode 100644
index 0000000000..f00528900c
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuPlayer.cs
@@ -0,0 +1,14 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using NUnit.Framework;
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.Pippidon.Tests
+{
+ [TestFixture]
+ public class TestSceneOsuPlayer : PlayerTestScene
+ {
+ protected override Ruleset CreatePlayerRuleset() => new PippidonRuleset();
+ }
+}
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs
new file mode 100644
index 0000000000..fd6bd9b714
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs
@@ -0,0 +1,23 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using osu.Framework;
+using osu.Framework.Platform;
+using osu.Game.Tests;
+
+namespace osu.Game.Rulesets.Pippidon.Tests
+{
+ public static class VisualTestRunner
+ {
+ [STAThread]
+ public static int Main(string[] args)
+ {
+ using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
+ {
+ host.Run(new OsuTestBrowser());
+ return 0;
+ }
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj
new file mode 100644
index 0000000000..afa7b03536
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj
@@ -0,0 +1,26 @@
+
+
+ osu.Game.Rulesets.Pippidon.Tests.VisualTestRunner
+
+
+
+
+
+ false
+
+
+
+
+
+
+
+
+
+
+
+
+ WinExe
+ net5.0
+ osu.Game.Rulesets.Pippidon.Tests
+
+
\ No newline at end of file
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.sln b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.sln
new file mode 100644
index 0000000000..bccffcd7ff
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.sln
@@ -0,0 +1,96 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.29123.88
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Rulesets.Pippidon", "osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj", "{5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.Pippidon.Tests", "osu.Game.Rulesets.Pippidon.Tests\osu.Game.Rulesets.Pippidon.Tests.csproj", "{B4577C85-CB83-462A-BCE3-22FFEB16311D}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ VisualTests|Any CPU = VisualTests|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.Release|Any CPU.Build.0 = Release|Any CPU
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.VisualTests|Any CPU.ActiveCfg = Release|Any CPU
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.VisualTests|Any CPU.Build.0 = Release|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.Release|Any CPU.Build.0 = Release|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.VisualTests|Any CPU.ActiveCfg = Debug|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.VisualTests|Any CPU.Build.0 = Debug|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(NestedProjects) = preSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {671B0BEC-2403-45B0-9357-2C97CC517668}
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ Policies = $0
+ $0.TextStylePolicy = $1
+ $1.EolMarker = Windows
+ $1.inheritsSet = VisualStudio
+ $1.inheritsScope = text/plain
+ $1.scope = text/x-csharp
+ $0.CSharpFormattingPolicy = $2
+ $2.IndentSwitchSection = True
+ $2.NewLinesForBracesInProperties = True
+ $2.NewLinesForBracesInAccessors = True
+ $2.NewLinesForBracesInAnonymousMethods = True
+ $2.NewLinesForBracesInControlBlocks = True
+ $2.NewLinesForBracesInAnonymousTypes = True
+ $2.NewLinesForBracesInObjectCollectionArrayInitializers = True
+ $2.NewLinesForBracesInLambdaExpressionBody = True
+ $2.NewLineForElse = True
+ $2.NewLineForCatch = True
+ $2.NewLineForFinally = True
+ $2.NewLineForMembersInObjectInit = True
+ $2.NewLineForMembersInAnonymousTypes = True
+ $2.NewLineForClausesInQuery = True
+ $2.SpacingAfterMethodDeclarationName = False
+ $2.SpaceAfterMethodCallName = False
+ $2.SpaceBeforeOpenSquareBracket = False
+ $2.inheritsSet = Mono
+ $2.inheritsScope = text/x-csharp
+ $2.scope = text/x-csharp
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ Policies = $0
+ $0.TextStylePolicy = $1
+ $1.EolMarker = Windows
+ $1.inheritsSet = VisualStudio
+ $1.inheritsScope = text/plain
+ $1.scope = text/x-csharp
+ $0.CSharpFormattingPolicy = $2
+ $2.IndentSwitchSection = True
+ $2.NewLinesForBracesInProperties = True
+ $2.NewLinesForBracesInAccessors = True
+ $2.NewLinesForBracesInAnonymousMethods = True
+ $2.NewLinesForBracesInControlBlocks = True
+ $2.NewLinesForBracesInAnonymousTypes = True
+ $2.NewLinesForBracesInObjectCollectionArrayInitializers = True
+ $2.NewLinesForBracesInLambdaExpressionBody = True
+ $2.NewLineForElse = True
+ $2.NewLineForCatch = True
+ $2.NewLineForFinally = True
+ $2.NewLineForMembersInObjectInit = True
+ $2.NewLineForMembersInAnonymousTypes = True
+ $2.NewLineForClausesInQuery = True
+ $2.SpacingAfterMethodDeclarationName = False
+ $2.SpaceAfterMethodCallName = False
+ $2.SpaceBeforeOpenSquareBracket = False
+ $2.inheritsSet = Mono
+ $2.inheritsScope = text/x-csharp
+ $2.scope = text/x-csharp
+ EndGlobalSection
+EndGlobal
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.sln.DotSettings b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.sln.DotSettings
new file mode 100644
index 0000000000..aa8f8739c1
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.sln.DotSettings
@@ -0,0 +1,934 @@
+
+ True
+ True
+ True
+ True
+ ExplicitlyExcluded
+ ExplicitlyExcluded
+ SOLUTION
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ HINT
+ WARNING
+ WARNING
+ True
+ WARNING
+ WARNING
+ HINT
+ DO_NOT_SHOW
+ HINT
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ HINT
+ SUGGESTION
+ HINT
+ HINT
+ HINT
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ HINT
+ WARNING
+ DO_NOT_SHOW
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ DO_NOT_SHOW
+ WARNING
+ HINT
+ DO_NOT_SHOW
+ HINT
+ HINT
+ ERROR
+ WARNING
+ HINT
+ HINT
+ HINT
+ WARNING
+ WARNING
+ HINT
+ DO_NOT_SHOW
+ HINT
+ HINT
+ HINT
+ HINT
+ WARNING
+ WARNING
+ DO_NOT_SHOW
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ HINT
+ HINT
+ HINT
+ DO_NOT_SHOW
+ HINT
+ HINT
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ DO_NOT_SHOW
+ DO_NOT_SHOW
+ DO_NOT_SHOW
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ ERROR
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ WARNING
+ DO_NOT_SHOW
+ DO_NOT_SHOW
+ DO_NOT_SHOW
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ DO_NOT_SHOW
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+
+ True
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ HINT
+ WARNING
+ WARNING
+ <?xml version="1.0" encoding="utf-16"?><Profile name="Code Cleanup (peppy)"><CSArrangeThisQualifier>True</CSArrangeThisQualifier><CSUseVar><BehavourStyle>CAN_CHANGE_TO_EXPLICIT</BehavourStyle><LocalVariableStyle>ALWAYS_EXPLICIT</LocalVariableStyle><ForeachVariableStyle>ALWAYS_EXPLICIT</ForeachVariableStyle></CSUseVar><CSOptimizeUsings><OptimizeUsings>True</OptimizeUsings><EmbraceInRegion>False</EmbraceInRegion><RegionName></RegionName></CSOptimizeUsings><CSShortenReferences>True</CSShortenReferences><CSReformatCode>True</CSReformatCode><CSUpdateFileHeader>True</CSUpdateFileHeader><CSCodeStyleAttributes ArrangeTypeAccessModifier="False" ArrangeTypeMemberAccessModifier="False" SortModifiers="True" RemoveRedundantParentheses="True" AddMissingParentheses="False" ArrangeBraces="False" ArrangeAttributes="False" ArrangeArgumentsStyle="False" /><XAMLCollapseEmptyTags>False</XAMLCollapseEmptyTags><CSFixBuiltinTypeReferences>True</CSFixBuiltinTypeReferences><CSArrangeQualifiers>True</CSArrangeQualifiers></Profile>
+ Code Cleanup (peppy)
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ Explicit
+ ExpressionBody
+ BlockBody
+ True
+ NEXT_LINE
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ NEXT_LINE
+ 1
+ 1
+ NEXT_LINE
+ MULTILINE
+ True
+ True
+ True
+ True
+ NEXT_LINE
+ 1
+ 1
+ True
+ NEXT_LINE
+ NEVER
+ NEVER
+ True
+ False
+ True
+ NEVER
+ False
+ False
+ True
+ False
+ False
+ True
+ True
+ False
+ False
+ CHOP_IF_LONG
+ True
+ 200
+ CHOP_IF_LONG
+ False
+ False
+ AABB
+ API
+ BPM
+ GC
+ GL
+ GLSL
+ HID
+ HTML
+ HUD
+ ID
+ IL
+ IOS
+ IP
+ IPC
+ JIT
+ LTRB
+ MD5
+ NS
+ OS
+ PM
+ RGB
+ RNG
+ SHA
+ SRGB
+ TK
+ SS
+ PP
+ GMT
+ QAT
+ BNG
+ UI
+ False
+ HINT
+ <?xml version="1.0" encoding="utf-16"?>
+<Patterns xmlns="urn:schemas-jetbrains-com:member-reordering-patterns">
+ <TypePattern DisplayName="COM interfaces or structs">
+ <TypePattern.Match>
+ <Or>
+ <And>
+ <Kind Is="Interface" />
+ <Or>
+ <HasAttribute Name="System.Runtime.InteropServices.InterfaceTypeAttribute" />
+ <HasAttribute Name="System.Runtime.InteropServices.ComImport" />
+ </Or>
+ </And>
+ <Kind Is="Struct" />
+ </Or>
+ </TypePattern.Match>
+ </TypePattern>
+ <TypePattern DisplayName="NUnit Test Fixtures" RemoveRegions="All">
+ <TypePattern.Match>
+ <And>
+ <Kind Is="Class" />
+ <HasAttribute Name="NUnit.Framework.TestFixtureAttribute" Inherited="True" />
+ </And>
+ </TypePattern.Match>
+ <Entry DisplayName="Setup/Teardown Methods">
+ <Entry.Match>
+ <And>
+ <Kind Is="Method" />
+ <Or>
+ <HasAttribute Name="NUnit.Framework.SetUpAttribute" Inherited="True" />
+ <HasAttribute Name="NUnit.Framework.TearDownAttribute" Inherited="True" />
+ <HasAttribute Name="NUnit.Framework.FixtureSetUpAttribute" Inherited="True" />
+ <HasAttribute Name="NUnit.Framework.FixtureTearDownAttribute" Inherited="True" />
+ </Or>
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="All other members" />
+ <Entry Priority="100" DisplayName="Test Methods">
+ <Entry.Match>
+ <And>
+ <Kind Is="Method" />
+ <HasAttribute Name="NUnit.Framework.TestAttribute" />
+ </And>
+ </Entry.Match>
+ <Entry.SortBy>
+ <Name />
+ </Entry.SortBy>
+ </Entry>
+ </TypePattern>
+ <TypePattern DisplayName="Default Pattern">
+ <Group DisplayName="Fields/Properties">
+ <Group DisplayName="Public Fields">
+ <Entry DisplayName="Constant Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Or>
+ <Kind Is="Constant" />
+ <Readonly />
+ <And>
+ <Static />
+ <Readonly />
+ </And>
+ </Or>
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Static Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Static />
+ <Not>
+ <Readonly />
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Normal Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Not>
+ <Or>
+ <Static />
+ <Readonly />
+ </Or>
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Entry DisplayName="Public Properties">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Kind Is="Property" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Group DisplayName="Internal Fields">
+ <Entry DisplayName="Constant Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Or>
+ <Kind Is="Constant" />
+ <Readonly />
+ <And>
+ <Static />
+ <Readonly />
+ </And>
+ </Or>
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Static Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Static />
+ <Not>
+ <Readonly />
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Normal Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Not>
+ <Or>
+ <Static />
+ <Readonly />
+ </Or>
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Entry DisplayName="Internal Properties">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Kind Is="Property" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Group DisplayName="Protected Fields">
+ <Entry DisplayName="Constant Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Or>
+ <Kind Is="Constant" />
+ <Readonly />
+ <And>
+ <Static />
+ <Readonly />
+ </And>
+ </Or>
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Static Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Static />
+ <Not>
+ <Readonly />
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Normal Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Not>
+ <Or>
+ <Static />
+ <Readonly />
+ </Or>
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Entry DisplayName="Protected Properties">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Kind Is="Property" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Group DisplayName="Private Fields">
+ <Entry DisplayName="Constant Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Or>
+ <Kind Is="Constant" />
+ <Readonly />
+ <And>
+ <Static />
+ <Readonly />
+ </And>
+ </Or>
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Static Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Static />
+ <Not>
+ <Readonly />
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Normal Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Not>
+ <Or>
+ <Static />
+ <Readonly />
+ </Or>
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Entry DisplayName="Private Properties">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Kind Is="Property" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Group DisplayName="Constructor/Destructor">
+ <Entry DisplayName="Ctor">
+ <Entry.Match>
+ <Kind Is="Constructor" />
+ </Entry.Match>
+ </Entry>
+ <Region Name="Disposal">
+ <Entry DisplayName="Dtor">
+ <Entry.Match>
+ <Kind Is="Destructor" />
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Dispose()">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Kind Is="Method" />
+ <Name Is="Dispose" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Dispose(true)">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Or>
+ <Virtual />
+ <Override />
+ </Or>
+ <Kind Is="Method" />
+ <Name Is="Dispose" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Region>
+ </Group>
+ <Group DisplayName="Methods">
+ <Group DisplayName="Public">
+ <Entry DisplayName="Static Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Static />
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Not>
+ <Static />
+ </Not>
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Group DisplayName="Internal">
+ <Entry DisplayName="Static Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Static />
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Not>
+ <Static />
+ </Not>
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Group DisplayName="Protected">
+ <Entry DisplayName="Static Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Static />
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Not>
+ <Static />
+ </Not>
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Group DisplayName="Private">
+ <Entry DisplayName="Static Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Static />
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Not>
+ <Static />
+ </Not>
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ </Group>
+ </TypePattern>
+</Patterns>
+ Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
+See the LICENCE file in the repository root for full licence text.
+
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" />
+ <Policy Inspect="False" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb"><ExtraRule Prefix="_" Suffix="" Style="aaBb" /></Policy>
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Private" Description="private methods"><ElementKinds><Kind Name="ASYNC_METHOD" /><Kind Name="METHOD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></Policy>
+ <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public" Description="internal/protected/public methods"><ElementKinds><Kind Name="ASYNC_METHOD" /><Kind Name="METHOD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /></Policy>
+ <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Private" Description="private properties"><ElementKinds><Kind Name="PROPERTY" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></Policy>
+ <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public" Description="internal/protected/public properties"><ElementKinds><Kind Name="PROPERTY" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /></Policy>
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="I" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="T" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ TestFolder
+ True
+ True
+ o!f – Object Initializer: Anchor&Origin
+ True
+ constant("Centre")
+ 0
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofao
+ True
+ Anchor = Anchor.$anchor$,
+Origin = Anchor.$anchor$,
+ True
+ True
+ o!f – InternalChildren = []
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofic
+ True
+ InternalChildren = new Drawable[]
+{
+ $END$
+};
+ True
+ True
+ o!f – new GridContainer { .. }
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofgc
+ True
+ new GridContainer
+{
+ RelativeSizeAxes = Axes.Both,
+ Content = new[]
+ {
+ new Drawable[] { $END$ },
+ new Drawable[] { }
+ }
+};
+ True
+ True
+ o!f – new FillFlowContainer { .. }
+ True
+ True
+ 2.0
+ InCSharpFile
+ offf
+ True
+ new FillFlowContainer
+{
+ RelativeSizeAxes = Axes.Both,
+ Direction = FillDirection.Vertical,
+ Children = new Drawable[]
+ {
+ $END$
+ }
+},
+ True
+ True
+ o!f – new Container { .. }
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofcont
+ True
+ new Container
+{
+ RelativeSizeAxes = Axes.Both,
+ Children = new Drawable[]
+ {
+ $END$
+ }
+},
+ True
+ True
+ o!f – BackgroundDependencyLoader load()
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofbdl
+ True
+ [BackgroundDependencyLoader]
+private void load()
+{
+ $END$
+}
+ True
+ True
+ o!f – new Box { .. }
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofbox
+ True
+ new Box
+{
+ Colour = Color4.Black,
+ RelativeSizeAxes = Axes.Both,
+},
+ True
+ True
+ o!f – Children = []
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofc
+ True
+ Children = new Drawable[]
+{
+ $END$
+};
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Beatmaps/PippidonBeatmapConverter.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Beatmaps/PippidonBeatmapConverter.cs
new file mode 100644
index 0000000000..a2a4784603
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Beatmaps/PippidonBeatmapConverter.cs
@@ -0,0 +1,34 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using System.Linq;
+using System.Threading;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.Pippidon.Objects;
+using osuTK;
+
+namespace osu.Game.Rulesets.Pippidon.Beatmaps
+{
+ public class PippidonBeatmapConverter : BeatmapConverter
+ {
+ public PippidonBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
+ : base(beatmap, ruleset)
+ {
+ }
+
+ public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasPosition);
+
+ protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
+ {
+ yield return new PippidonHitObject
+ {
+ Samples = original.Samples,
+ StartTime = original.StartTime,
+ Position = (original as IHasPosition)?.Position ?? Vector2.Zero,
+ };
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Mods/PippidonModAutoplay.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Mods/PippidonModAutoplay.cs
new file mode 100644
index 0000000000..8ea334c99c
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Mods/PippidonModAutoplay.cs
@@ -0,0 +1,25 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Pippidon.Objects;
+using osu.Game.Rulesets.Pippidon.Replays;
+using osu.Game.Scoring;
+using osu.Game.Users;
+
+namespace osu.Game.Rulesets.Pippidon.Mods
+{
+ public class PippidonModAutoplay : ModAutoplay
+ {
+ public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score
+ {
+ ScoreInfo = new ScoreInfo
+ {
+ User = new User { Username = "sample" },
+ },
+ Replay = new PippidonAutoGenerator(beatmap).Generate(),
+ };
+ }
+}
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs
new file mode 100644
index 0000000000..399d6adda2
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs
@@ -0,0 +1,78 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Framework.Allocation;
+using osu.Framework.Extensions.Color4Extensions;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Sprites;
+using osu.Framework.Graphics.Textures;
+using osu.Game.Audio;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Scoring;
+using osuTK;
+using osuTK.Graphics;
+
+namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
+{
+ public class DrawablePippidonHitObject : DrawableHitObject
+ {
+ private const double time_preempt = 600;
+ private const double time_fadein = 400;
+
+ public override bool HandlePositionalInput => true;
+
+ public DrawablePippidonHitObject(PippidonHitObject hitObject)
+ : base(hitObject)
+ {
+ Size = new Vector2(80);
+
+ Origin = Anchor.Centre;
+ Position = hitObject.Position;
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(TextureStore textures)
+ {
+ AddInternal(new Sprite
+ {
+ RelativeSizeAxes = Axes.Both,
+ Texture = textures.Get("coin"),
+ });
+ }
+
+ public override IEnumerable GetSamples() => new[]
+ {
+ new HitSampleInfo(HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK)
+ };
+
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
+ {
+ if (timeOffset >= 0)
+ ApplyResult(r => r.Type = IsHovered ? HitResult.Perfect : HitResult.Miss);
+ }
+
+ protected override double InitialLifetimeOffset => time_preempt;
+
+ protected override void UpdateInitialTransforms() => this.FadeInFromZero(time_fadein);
+
+ protected override void UpdateHitStateTransforms(ArmedState state)
+ {
+ switch (state)
+ {
+ case ArmedState.Hit:
+ this.ScaleTo(5, 1500, Easing.OutQuint).FadeOut(1500, Easing.OutQuint).Expire();
+ break;
+
+ case ArmedState.Miss:
+ const double duration = 1000;
+
+ this.ScaleTo(0.8f, duration, Easing.OutQuint);
+ this.MoveToOffset(new Vector2(0, 10), duration, Easing.In);
+ this.FadeColour(Color4.Red.Opacity(0.5f), duration / 2, Easing.OutQuint).Then().FadeOut(duration / 2, Easing.InQuint).Expire();
+ break;
+ }
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs
new file mode 100644
index 0000000000..0c22554e82
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs
@@ -0,0 +1,20 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Objects.Types;
+using osuTK;
+
+namespace osu.Game.Rulesets.Pippidon.Objects
+{
+ public class PippidonHitObject : HitObject, IHasPosition
+ {
+ public override Judgement CreateJudgement() => new Judgement();
+
+ public Vector2 Position { get; set; }
+
+ public float X => Position.X;
+ public float Y => Position.Y;
+ }
+}
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs
new file mode 100644
index 0000000000..f6340f6c25
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs
@@ -0,0 +1,30 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using System.Linq;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Difficulty;
+using osu.Game.Rulesets.Difficulty.Preprocessing;
+using osu.Game.Rulesets.Difficulty.Skills;
+using osu.Game.Rulesets.Mods;
+
+namespace osu.Game.Rulesets.Pippidon
+{
+ public class PippidonDifficultyCalculator : DifficultyCalculator
+ {
+ public PippidonDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
+ : base(ruleset, beatmap)
+ {
+ }
+
+ protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
+ {
+ return new DifficultyAttributes(mods, skills, 0);
+ }
+
+ protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty();
+
+ protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0];
+ }
+}
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonInputManager.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonInputManager.cs
new file mode 100644
index 0000000000..aa7fa3188b
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonInputManager.cs
@@ -0,0 +1,26 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.ComponentModel;
+using osu.Framework.Input.Bindings;
+using osu.Game.Rulesets.UI;
+
+namespace osu.Game.Rulesets.Pippidon
+{
+ public class PippidonInputManager : RulesetInputManager
+ {
+ public PippidonInputManager(RulesetInfo ruleset)
+ : base(ruleset, 0, SimultaneousBindingMode.Unique)
+ {
+ }
+ }
+
+ public enum PippidonAction
+ {
+ [Description("Button 1")]
+ Button1,
+
+ [Description("Button 2")]
+ Button2,
+ }
+}
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs
new file mode 100644
index 0000000000..89fed791cd
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs
@@ -0,0 +1,57 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Sprites;
+using osu.Framework.Graphics.Textures;
+using osu.Framework.Input.Bindings;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Difficulty;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Pippidon.Beatmaps;
+using osu.Game.Rulesets.Pippidon.Mods;
+using osu.Game.Rulesets.Pippidon.UI;
+using osu.Game.Rulesets.UI;
+
+namespace osu.Game.Rulesets.Pippidon
+{
+ public class PippidonRuleset : Ruleset
+ {
+ public override string Description => "gather the osu!coins";
+
+ public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) =>
+ new DrawablePippidonRuleset(this, beatmap, mods);
+
+ public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
+ new PippidonBeatmapConverter(beatmap, this);
+
+ public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) =>
+ new PippidonDifficultyCalculator(this, beatmap);
+
+ public override IEnumerable GetModsFor(ModType type)
+ {
+ switch (type)
+ {
+ case ModType.Automation:
+ return new[] { new PippidonModAutoplay() };
+
+ default:
+ return new Mod[] { null };
+ }
+ }
+
+ public override string ShortName => "pippidon";
+
+ public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[]
+ {
+ new KeyBinding(InputKey.Z, PippidonAction.Button1),
+ new KeyBinding(InputKey.X, PippidonAction.Button2),
+ };
+
+ public override Drawable CreateIcon() => new Sprite
+ {
+ Texture = new TextureStore(new TextureLoaderStore(CreateResourceStore()), false).Get("Textures/coin"),
+ };
+ }
+}
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonAutoGenerator.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonAutoGenerator.cs
new file mode 100644
index 0000000000..9c54b82e38
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonAutoGenerator.cs
@@ -0,0 +1,41 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Game.Beatmaps;
+using osu.Game.Replays;
+using osu.Game.Rulesets.Pippidon.Objects;
+using osu.Game.Rulesets.Replays;
+
+namespace osu.Game.Rulesets.Pippidon.Replays
+{
+ public class PippidonAutoGenerator : AutoGenerator
+ {
+ protected Replay Replay;
+ protected List Frames => Replay.Frames;
+
+ public new Beatmap Beatmap => (Beatmap)base.Beatmap;
+
+ public PippidonAutoGenerator(IBeatmap beatmap)
+ : base(beatmap)
+ {
+ Replay = new Replay();
+ }
+
+ public override Replay Generate()
+ {
+ Frames.Add(new PippidonReplayFrame());
+
+ foreach (PippidonHitObject hitObject in Beatmap.HitObjects)
+ {
+ Frames.Add(new PippidonReplayFrame
+ {
+ Time = hitObject.StartTime,
+ Position = hitObject.Position,
+ });
+ }
+
+ return Replay;
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonFramedReplayInputHandler.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonFramedReplayInputHandler.cs
new file mode 100644
index 0000000000..18efa6b885
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonFramedReplayInputHandler.cs
@@ -0,0 +1,46 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using System.Diagnostics;
+using osu.Framework.Input.StateChanges;
+using osu.Framework.Utils;
+using osu.Game.Replays;
+using osu.Game.Rulesets.Replays;
+using osuTK;
+
+namespace osu.Game.Rulesets.Pippidon.Replays
+{
+ public class PippidonFramedReplayInputHandler : FramedReplayInputHandler
+ {
+ public PippidonFramedReplayInputHandler(Replay replay)
+ : base(replay)
+ {
+ }
+
+ protected override bool IsImportant(PippidonReplayFrame frame) => true;
+
+ protected Vector2 Position
+ {
+ get
+ {
+ var frame = CurrentFrame;
+
+ if (frame == null)
+ return Vector2.Zero;
+
+ Debug.Assert(CurrentTime != null);
+
+ return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
+ }
+ }
+
+ public override void CollectPendingInputs(List inputs)
+ {
+ inputs.Add(new MousePositionAbsoluteInput
+ {
+ Position = GamefieldToScreenSpace(Position)
+ });
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonReplayFrame.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonReplayFrame.cs
new file mode 100644
index 0000000000..949ca160be
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonReplayFrame.cs
@@ -0,0 +1,13 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Rulesets.Replays;
+using osuTK;
+
+namespace osu.Game.Rulesets.Pippidon.Replays
+{
+ public class PippidonReplayFrame : ReplayFrame
+ {
+ public Vector2 Position;
+ }
+}
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Resources/Samples/Gameplay/normal-hitnormal.mp3 b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Resources/Samples/Gameplay/normal-hitnormal.mp3
new file mode 100644
index 0000000000..90b13d1f73
Binary files /dev/null and b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Resources/Samples/Gameplay/normal-hitnormal.mp3 differ
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Resources/Textures/character.png b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Resources/Textures/character.png
new file mode 100644
index 0000000000..e79d2528ec
Binary files /dev/null and b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Resources/Textures/character.png differ
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Resources/Textures/coin.png b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Resources/Textures/coin.png
new file mode 100644
index 0000000000..3cd89c6ce6
Binary files /dev/null and b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Resources/Textures/coin.png differ
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Scoring/PippidonScoreProcessor.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Scoring/PippidonScoreProcessor.cs
new file mode 100644
index 0000000000..1c4fe698c2
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Scoring/PippidonScoreProcessor.cs
@@ -0,0 +1,11 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Rulesets.Scoring;
+
+namespace osu.Game.Rulesets.Pippidon.Scoring
+{
+ public class PippidonScoreProcessor : ScoreProcessor
+ {
+ }
+}
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/DrawablePippidonRuleset.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/DrawablePippidonRuleset.cs
new file mode 100644
index 0000000000..d923963bef
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/DrawablePippidonRuleset.cs
@@ -0,0 +1,37 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Framework.Allocation;
+using osu.Framework.Input;
+using osu.Game.Beatmaps;
+using osu.Game.Input.Handlers;
+using osu.Game.Replays;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Pippidon.Objects;
+using osu.Game.Rulesets.Pippidon.Objects.Drawables;
+using osu.Game.Rulesets.Pippidon.Replays;
+using osu.Game.Rulesets.UI;
+
+namespace osu.Game.Rulesets.Pippidon.UI
+{
+ [Cached]
+ public class DrawablePippidonRuleset : DrawableRuleset
+ {
+ public DrawablePippidonRuleset(PippidonRuleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null)
+ : base(ruleset, beatmap, mods)
+ {
+ }
+
+ public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PippidonPlayfieldAdjustmentContainer();
+
+ protected override Playfield CreatePlayfield() => new PippidonPlayfield();
+
+ protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new PippidonFramedReplayInputHandler(replay);
+
+ public override DrawableHitObject CreateDrawableRepresentation(PippidonHitObject h) => new DrawablePippidonHitObject(h);
+
+ protected override PassThroughInputManager CreateInputManager() => new PippidonInputManager(Ruleset?.RulesetInfo);
+ }
+}
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonCursorContainer.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonCursorContainer.cs
new file mode 100644
index 0000000000..9de3f4ba14
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonCursorContainer.cs
@@ -0,0 +1,34 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Sprites;
+using osu.Framework.Graphics.Textures;
+using osu.Game.Rulesets.UI;
+using osuTK;
+
+namespace osu.Game.Rulesets.Pippidon.UI
+{
+ public class PippidonCursorContainer : GameplayCursorContainer
+ {
+ private Sprite cursorSprite;
+ private Texture cursorTexture;
+
+ protected override Drawable CreateCursor() => cursorSprite = new Sprite
+ {
+ Scale = new Vector2(0.5f),
+ Origin = Anchor.Centre,
+ Texture = cursorTexture,
+ };
+
+ [BackgroundDependencyLoader]
+ private void load(TextureStore textures)
+ {
+ cursorTexture = textures.Get("character");
+
+ if (cursorSprite != null)
+ cursorSprite.Texture = cursorTexture;
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfield.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfield.cs
new file mode 100644
index 0000000000..b5a97c5ea3
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfield.cs
@@ -0,0 +1,24 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Game.Rulesets.UI;
+
+namespace osu.Game.Rulesets.Pippidon.UI
+{
+ [Cached]
+ public class PippidonPlayfield : Playfield
+ {
+ protected override GameplayCursorContainer CreateCursor() => new PippidonCursorContainer();
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ AddRangeInternal(new Drawable[]
+ {
+ HitObjectContainer,
+ });
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfieldAdjustmentContainer.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfieldAdjustmentContainer.cs
new file mode 100644
index 0000000000..9236683827
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfieldAdjustmentContainer.cs
@@ -0,0 +1,20 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Graphics;
+using osu.Game.Rulesets.UI;
+using osuTK;
+
+namespace osu.Game.Rulesets.Pippidon.UI
+{
+ public class PippidonPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
+ {
+ public PippidonPlayfieldAdjustmentContainer()
+ {
+ Anchor = Anchor.Centre;
+ Origin = Anchor.Centre;
+
+ Size = new Vector2(0.8f);
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj
new file mode 100644
index 0000000000..61b859f45b
--- /dev/null
+++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj
@@ -0,0 +1,15 @@
+
+
+ netstandard2.1
+ osu.Game.Rulesets.Sample
+ Library
+ AnyCPU
+ osu.Game.Rulesets.Pippidon
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/.editorconfig b/Templates/Rulesets/ruleset-scrolling-empty/.editorconfig
new file mode 100644
index 0000000000..f3badda9b3
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/.editorconfig
@@ -0,0 +1,200 @@
+# EditorConfig is awesome: http://editorconfig.org
+root = true
+
+[*.cs]
+end_of_line = crlf
+insert_final_newline = true
+indent_style = space
+indent_size = 4
+trim_trailing_whitespace = true
+
+#Roslyn naming styles
+
+#PascalCase for public and protected members
+dotnet_naming_style.pascalcase.capitalization = pascal_case
+dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
+dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event
+dotnet_naming_rule.public_members_pascalcase.severity = error
+dotnet_naming_rule.public_members_pascalcase.symbols = public_members
+dotnet_naming_rule.public_members_pascalcase.style = pascalcase
+
+#camelCase for private members
+dotnet_naming_style.camelcase.capitalization = camel_case
+
+dotnet_naming_symbols.private_members.applicable_accessibilities = private
+dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event
+dotnet_naming_rule.private_members_camelcase.severity = warning
+dotnet_naming_rule.private_members_camelcase.symbols = private_members
+dotnet_naming_rule.private_members_camelcase.style = camelcase
+
+dotnet_naming_symbols.local_function.applicable_kinds = local_function
+dotnet_naming_rule.local_function_camelcase.severity = warning
+dotnet_naming_rule.local_function_camelcase.symbols = local_function
+dotnet_naming_rule.local_function_camelcase.style = camelcase
+
+#all_lower for private and local constants/static readonlys
+dotnet_naming_style.all_lower.capitalization = all_lower
+dotnet_naming_style.all_lower.word_separator = _
+
+dotnet_naming_symbols.private_constants.applicable_accessibilities = private
+dotnet_naming_symbols.private_constants.required_modifiers = const
+dotnet_naming_symbols.private_constants.applicable_kinds = field
+dotnet_naming_rule.private_const_all_lower.severity = warning
+dotnet_naming_rule.private_const_all_lower.symbols = private_constants
+dotnet_naming_rule.private_const_all_lower.style = all_lower
+
+dotnet_naming_symbols.private_static_readonly.applicable_accessibilities = private
+dotnet_naming_symbols.private_static_readonly.required_modifiers = static,readonly
+dotnet_naming_symbols.private_static_readonly.applicable_kinds = field
+dotnet_naming_rule.private_static_readonly_all_lower.severity = warning
+dotnet_naming_rule.private_static_readonly_all_lower.symbols = private_static_readonly
+dotnet_naming_rule.private_static_readonly_all_lower.style = all_lower
+
+dotnet_naming_symbols.local_constants.applicable_kinds = local
+dotnet_naming_symbols.local_constants.required_modifiers = const
+dotnet_naming_rule.local_const_all_lower.severity = warning
+dotnet_naming_rule.local_const_all_lower.symbols = local_constants
+dotnet_naming_rule.local_const_all_lower.style = all_lower
+
+#ALL_UPPER for non private constants/static readonlys
+dotnet_naming_style.all_upper.capitalization = all_upper
+dotnet_naming_style.all_upper.word_separator = _
+
+dotnet_naming_symbols.public_constants.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
+dotnet_naming_symbols.public_constants.required_modifiers = const
+dotnet_naming_symbols.public_constants.applicable_kinds = field
+dotnet_naming_rule.public_const_all_upper.severity = warning
+dotnet_naming_rule.public_const_all_upper.symbols = public_constants
+dotnet_naming_rule.public_const_all_upper.style = all_upper
+
+dotnet_naming_symbols.public_static_readonly.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
+dotnet_naming_symbols.public_static_readonly.required_modifiers = static,readonly
+dotnet_naming_symbols.public_static_readonly.applicable_kinds = field
+dotnet_naming_rule.public_static_readonly_all_upper.severity = warning
+dotnet_naming_rule.public_static_readonly_all_upper.symbols = public_static_readonly
+dotnet_naming_rule.public_static_readonly_all_upper.style = all_upper
+
+#Roslyn formating options
+
+#Formatting - indentation options
+csharp_indent_case_contents = true
+csharp_indent_case_contents_when_block = false
+csharp_indent_labels = one_less_than_current
+csharp_indent_switch_labels = true
+
+#Formatting - new line options
+csharp_new_line_before_catch = true
+csharp_new_line_before_else = true
+csharp_new_line_before_finally = true
+csharp_new_line_before_open_brace = all
+#csharp_new_line_before_members_in_anonymous_types = true
+#csharp_new_line_before_members_in_object_initializers = true # Currently no effect in VS/dotnet format (16.4), and makes Rider confusing
+csharp_new_line_between_query_expression_clauses = true
+
+#Formatting - organize using options
+dotnet_sort_system_directives_first = true
+
+#Formatting - spacing options
+csharp_space_after_cast = false
+csharp_space_after_colon_in_inheritance_clause = true
+csharp_space_after_keywords_in_control_flow_statements = true
+csharp_space_before_colon_in_inheritance_clause = true
+csharp_space_between_method_call_empty_parameter_list_parentheses = false
+csharp_space_between_method_call_name_and_opening_parenthesis = false
+csharp_space_between_method_call_parameter_list_parentheses = false
+csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
+csharp_space_between_method_declaration_parameter_list_parentheses = false
+
+#Formatting - wrapping options
+csharp_preserve_single_line_blocks = true
+csharp_preserve_single_line_statements = true
+
+#Roslyn language styles
+
+#Style - this. qualification
+dotnet_style_qualification_for_field = false:warning
+dotnet_style_qualification_for_property = false:warning
+dotnet_style_qualification_for_method = false:warning
+dotnet_style_qualification_for_event = false:warning
+
+#Style - type names
+dotnet_style_predefined_type_for_locals_parameters_members = true:warning
+dotnet_style_predefined_type_for_member_access = true:warning
+csharp_style_var_when_type_is_apparent = true:none
+csharp_style_var_for_built_in_types = true:none
+csharp_style_var_elsewhere = true:silent
+
+#Style - modifiers
+dotnet_style_require_accessibility_modifiers = for_non_interface_members:warning
+csharp_preferred_modifier_order = public,private,protected,internal,new,abstract,virtual,sealed,override,static,readonly,extern,unsafe,volatile,async:warning
+
+#Style - parentheses
+# Skipped because roslyn cannot separate +-*/ with << >>
+
+#Style - expression bodies
+csharp_style_expression_bodied_accessors = true:warning
+csharp_style_expression_bodied_constructors = false:none
+csharp_style_expression_bodied_indexers = true:warning
+csharp_style_expression_bodied_methods = false:silent
+csharp_style_expression_bodied_operators = true:warning
+csharp_style_expression_bodied_properties = true:warning
+csharp_style_expression_bodied_local_functions = true:silent
+
+#Style - expression preferences
+dotnet_style_object_initializer = true:warning
+dotnet_style_collection_initializer = true:warning
+dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning
+dotnet_style_prefer_auto_properties = true:warning
+dotnet_style_prefer_conditional_expression_over_assignment = true:silent
+dotnet_style_prefer_conditional_expression_over_return = true:silent
+dotnet_style_prefer_compound_assignment = true:warning
+
+#Style - null/type checks
+dotnet_style_coalesce_expression = true:warning
+dotnet_style_null_propagation = true:warning
+csharp_style_pattern_matching_over_is_with_cast_check = true:warning
+csharp_style_pattern_matching_over_as_with_null_check = true:warning
+csharp_style_throw_expression = true:silent
+csharp_style_conditional_delegate_call = true:warning
+
+#Style - unused
+dotnet_style_readonly_field = true:silent
+dotnet_code_quality_unused_parameters = non_public:silent
+csharp_style_unused_value_expression_statement_preference = discard_variable:silent
+csharp_style_unused_value_assignment_preference = discard_variable:warning
+
+#Style - variable declaration
+csharp_style_inlined_variable_declaration = true:warning
+csharp_style_deconstructed_variable_declaration = true:warning
+
+#Style - other C# 7.x features
+dotnet_style_prefer_inferred_tuple_names = true:warning
+csharp_prefer_simple_default_expression = true:warning
+csharp_style_pattern_local_over_anonymous_function = true:warning
+dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
+
+#Style - C# 8 features
+csharp_prefer_static_local_function = true:warning
+csharp_prefer_simple_using_statement = true:silent
+csharp_style_prefer_index_operator = true:warning
+csharp_style_prefer_range_operator = true:warning
+csharp_style_prefer_switch_expression = false:none
+
+#Supressing roslyn built-in analyzers
+# Suppress: EC112
+
+#Private method is unused
+dotnet_diagnostic.IDE0051.severity = silent
+#Private member is unused
+dotnet_diagnostic.IDE0052.severity = silent
+
+#Rules for disposable
+dotnet_diagnostic.IDE0067.severity = none
+dotnet_diagnostic.IDE0068.severity = none
+dotnet_diagnostic.IDE0069.severity = none
+
+#Disable operator overloads requiring alternate named methods
+dotnet_diagnostic.CA2225.severity = none
+
+# Banned APIs
+dotnet_diagnostic.RS0030.severity = error
\ No newline at end of file
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/.gitignore b/Templates/Rulesets/ruleset-scrolling-empty/.gitignore
new file mode 100644
index 0000000000..940794e60f
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/.gitignore
@@ -0,0 +1,288 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
+
+# User-specific files
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+
+# Visual Studio 2015 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUNIT
+*.VisualState.xml
+TestResult.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+**/Properties/launchSettings.json
+
+*_i.c
+*_p.c
+*_i.h
+*.ilk
+*.meta
+*.obj
+*.pch
+*.pdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# JustCode is a .NET coding add-in
+.JustCode
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# TODO: Comment the next line if you want to checkin your web deploy settings
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# The packages folder can be ignored because of Package Restore
+**/packages/*
+# except build/, which is used as an MSBuild target.
+!**/packages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/packages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Typescript v1 declaration files
+typings/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# JetBrains Rider
+.idea/
+*.sln.iml
+
+# CodeRush
+.cr/
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/.template.config/template.json b/Templates/Rulesets/ruleset-scrolling-empty/.template.config/template.json
new file mode 100644
index 0000000000..3eb99a1f9d
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/.template.config/template.json
@@ -0,0 +1,16 @@
+{
+ "$schema": "http://json.schemastore.org/template",
+ "author": "ppy Pty Ltd",
+ "classifications": [
+ "Console"
+ ],
+ "name": "osu! ruleset (scrolling)",
+ "identity": "ppy.osu.Game.Templates.Rulesets.Scrolling",
+ "shortName": "ruleset-scrolling",
+ "tags": {
+ "language": "C#",
+ "type": "project"
+ },
+ "sourceName": "EmptyScrolling",
+ "preferNameDirectory": true
+}
\ No newline at end of file
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/.vscode/launch.json b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/.vscode/launch.json
new file mode 100644
index 0000000000..24e4873ed6
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/.vscode/launch.json
@@ -0,0 +1,31 @@
+{
+ "version": "0.2.0",
+ "configurations": [
+ {
+ "name": "VisualTests (Debug)",
+ "type": "coreclr",
+ "request": "launch",
+ "program": "dotnet",
+ "args": [
+ "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.EmptyScrolling.Tests.dll"
+ ],
+ "cwd": "${workspaceRoot}",
+ "preLaunchTask": "Build (Debug)",
+ "env": {},
+ "console": "internalConsole"
+ },
+ {
+ "name": "VisualTests (Release)",
+ "type": "coreclr",
+ "request": "launch",
+ "program": "dotnet",
+ "args": [
+ "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.EmptyScrolling.Tests.dll"
+ ],
+ "cwd": "${workspaceRoot}",
+ "preLaunchTask": "Build (Release)",
+ "env": {},
+ "console": "internalConsole"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/.vscode/tasks.json b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/.vscode/tasks.json
new file mode 100644
index 0000000000..00d0dc7d9b
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/.vscode/tasks.json
@@ -0,0 +1,47 @@
+{
+ // See https://go.microsoft.com/fwlink/?LinkId=733558
+ // for the documentation about the tasks.json format
+ "version": "2.0.0",
+ "tasks": [
+ {
+ "label": "Build (Debug)",
+ "type": "shell",
+ "command": "dotnet",
+ "args": [
+ "build",
+ "--no-restore",
+ "osu.Game.Rulesets.EmptyScrolling.Tests.csproj",
+ "-p:GenerateFullPaths=true",
+ "-m",
+ "-verbosity:m"
+ ],
+ "group": "build",
+ "problemMatcher": "$msCompile"
+ },
+ {
+ "label": "Build (Release)",
+ "type": "shell",
+ "command": "dotnet",
+ "args": [
+ "build",
+ "--no-restore",
+ "osu.Game.Rulesets.EmptyScrolling.Tests.csproj",
+ "-p:Configuration=Release",
+ "-p:GenerateFullPaths=true",
+ "-m",
+ "-verbosity:m"
+ ],
+ "group": "build",
+ "problemMatcher": "$msCompile"
+ },
+ {
+ "label": "Restore",
+ "type": "shell",
+ "command": "dotnet",
+ "args": [
+ "restore"
+ ],
+ "problemMatcher": []
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/TestSceneOsuGame.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/TestSceneOsuGame.cs
new file mode 100644
index 0000000000..aed6abb6bf
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/TestSceneOsuGame.cs
@@ -0,0 +1,32 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Shapes;
+using osu.Framework.Platform;
+using osu.Game.Tests.Visual;
+using osuTK.Graphics;
+
+namespace osu.Game.Rulesets.EmptyScrolling.Tests
+{
+ public class TestSceneOsuGame : OsuTestScene
+ {
+ [BackgroundDependencyLoader]
+ private void load(GameHost host, OsuGameBase gameBase)
+ {
+ OsuGame game = new OsuGame();
+ game.SetHost(host);
+
+ Children = new Drawable[]
+ {
+ new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Colour = Color4.Black,
+ },
+ game
+ };
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/TestSceneOsuPlayer.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/TestSceneOsuPlayer.cs
new file mode 100644
index 0000000000..9460576196
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/TestSceneOsuPlayer.cs
@@ -0,0 +1,14 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using NUnit.Framework;
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.EmptyScrolling.Tests
+{
+ [TestFixture]
+ public class TestSceneOsuPlayer : PlayerTestScene
+ {
+ protected override Ruleset CreatePlayerRuleset() => new EmptyScrollingRuleset();
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/VisualTestRunner.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/VisualTestRunner.cs
new file mode 100644
index 0000000000..65cfb2bff4
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/VisualTestRunner.cs
@@ -0,0 +1,23 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using osu.Framework;
+using osu.Framework.Platform;
+using osu.Game.Tests;
+
+namespace osu.Game.Rulesets.EmptyScrolling.Tests
+{
+ public static class VisualTestRunner
+ {
+ [STAThread]
+ public static int Main(string[] args)
+ {
+ using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
+ {
+ host.Run(new OsuTestBrowser());
+ return 0;
+ }
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj
new file mode 100644
index 0000000000..c9f87a8551
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj
@@ -0,0 +1,26 @@
+
+
+ osu.Game.Rulesets.EmptyScrolling.Tests.VisualTestRunner
+
+
+
+
+
+ false
+
+
+
+
+
+
+
+
+
+
+
+
+ WinExe
+ net5.0
+ osu.Game.Rulesets.EmptyScrolling.Tests
+
+
\ No newline at end of file
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.sln b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.sln
new file mode 100644
index 0000000000..97361e1a7b
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.sln
@@ -0,0 +1,96 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.29123.88
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Rulesets.EmptyScrolling", "osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj", "{5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.EmptyScrolling.Tests", "osu.Game.Rulesets.EmptyScrolling.Tests\osu.Game.Rulesets.EmptyScrolling.Tests.csproj", "{B4577C85-CB83-462A-BCE3-22FFEB16311D}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ VisualTests|Any CPU = VisualTests|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.Release|Any CPU.Build.0 = Release|Any CPU
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.VisualTests|Any CPU.ActiveCfg = Release|Any CPU
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.VisualTests|Any CPU.Build.0 = Release|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.Release|Any CPU.Build.0 = Release|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.VisualTests|Any CPU.ActiveCfg = Debug|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.VisualTests|Any CPU.Build.0 = Debug|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(NestedProjects) = preSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {671B0BEC-2403-45B0-9357-2C97CC517668}
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ Policies = $0
+ $0.TextStylePolicy = $1
+ $1.EolMarker = Windows
+ $1.inheritsSet = VisualStudio
+ $1.inheritsScope = text/plain
+ $1.scope = text/x-csharp
+ $0.CSharpFormattingPolicy = $2
+ $2.IndentSwitchSection = True
+ $2.NewLinesForBracesInProperties = True
+ $2.NewLinesForBracesInAccessors = True
+ $2.NewLinesForBracesInAnonymousMethods = True
+ $2.NewLinesForBracesInControlBlocks = True
+ $2.NewLinesForBracesInAnonymousTypes = True
+ $2.NewLinesForBracesInObjectCollectionArrayInitializers = True
+ $2.NewLinesForBracesInLambdaExpressionBody = True
+ $2.NewLineForElse = True
+ $2.NewLineForCatch = True
+ $2.NewLineForFinally = True
+ $2.NewLineForMembersInObjectInit = True
+ $2.NewLineForMembersInAnonymousTypes = True
+ $2.NewLineForClausesInQuery = True
+ $2.SpacingAfterMethodDeclarationName = False
+ $2.SpaceAfterMethodCallName = False
+ $2.SpaceBeforeOpenSquareBracket = False
+ $2.inheritsSet = Mono
+ $2.inheritsScope = text/x-csharp
+ $2.scope = text/x-csharp
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ Policies = $0
+ $0.TextStylePolicy = $1
+ $1.EolMarker = Windows
+ $1.inheritsSet = VisualStudio
+ $1.inheritsScope = text/plain
+ $1.scope = text/x-csharp
+ $0.CSharpFormattingPolicy = $2
+ $2.IndentSwitchSection = True
+ $2.NewLinesForBracesInProperties = True
+ $2.NewLinesForBracesInAccessors = True
+ $2.NewLinesForBracesInAnonymousMethods = True
+ $2.NewLinesForBracesInControlBlocks = True
+ $2.NewLinesForBracesInAnonymousTypes = True
+ $2.NewLinesForBracesInObjectCollectionArrayInitializers = True
+ $2.NewLinesForBracesInLambdaExpressionBody = True
+ $2.NewLineForElse = True
+ $2.NewLineForCatch = True
+ $2.NewLineForFinally = True
+ $2.NewLineForMembersInObjectInit = True
+ $2.NewLineForMembersInAnonymousTypes = True
+ $2.NewLineForClausesInQuery = True
+ $2.SpacingAfterMethodDeclarationName = False
+ $2.SpaceAfterMethodCallName = False
+ $2.SpaceBeforeOpenSquareBracket = False
+ $2.inheritsSet = Mono
+ $2.inheritsScope = text/x-csharp
+ $2.scope = text/x-csharp
+ EndGlobalSection
+EndGlobal
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.sln.DotSettings b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.sln.DotSettings
new file mode 100644
index 0000000000..aa8f8739c1
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.sln.DotSettings
@@ -0,0 +1,934 @@
+
+ True
+ True
+ True
+ True
+ ExplicitlyExcluded
+ ExplicitlyExcluded
+ SOLUTION
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ HINT
+ WARNING
+ WARNING
+ True
+ WARNING
+ WARNING
+ HINT
+ DO_NOT_SHOW
+ HINT
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ HINT
+ SUGGESTION
+ HINT
+ HINT
+ HINT
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ HINT
+ WARNING
+ DO_NOT_SHOW
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ DO_NOT_SHOW
+ WARNING
+ HINT
+ DO_NOT_SHOW
+ HINT
+ HINT
+ ERROR
+ WARNING
+ HINT
+ HINT
+ HINT
+ WARNING
+ WARNING
+ HINT
+ DO_NOT_SHOW
+ HINT
+ HINT
+ HINT
+ HINT
+ WARNING
+ WARNING
+ DO_NOT_SHOW
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ HINT
+ HINT
+ HINT
+ DO_NOT_SHOW
+ HINT
+ HINT
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ DO_NOT_SHOW
+ DO_NOT_SHOW
+ DO_NOT_SHOW
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ ERROR
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ WARNING
+ DO_NOT_SHOW
+ DO_NOT_SHOW
+ DO_NOT_SHOW
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ DO_NOT_SHOW
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+
+ True
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ HINT
+ WARNING
+ WARNING
+ <?xml version="1.0" encoding="utf-16"?><Profile name="Code Cleanup (peppy)"><CSArrangeThisQualifier>True</CSArrangeThisQualifier><CSUseVar><BehavourStyle>CAN_CHANGE_TO_EXPLICIT</BehavourStyle><LocalVariableStyle>ALWAYS_EXPLICIT</LocalVariableStyle><ForeachVariableStyle>ALWAYS_EXPLICIT</ForeachVariableStyle></CSUseVar><CSOptimizeUsings><OptimizeUsings>True</OptimizeUsings><EmbraceInRegion>False</EmbraceInRegion><RegionName></RegionName></CSOptimizeUsings><CSShortenReferences>True</CSShortenReferences><CSReformatCode>True</CSReformatCode><CSUpdateFileHeader>True</CSUpdateFileHeader><CSCodeStyleAttributes ArrangeTypeAccessModifier="False" ArrangeTypeMemberAccessModifier="False" SortModifiers="True" RemoveRedundantParentheses="True" AddMissingParentheses="False" ArrangeBraces="False" ArrangeAttributes="False" ArrangeArgumentsStyle="False" /><XAMLCollapseEmptyTags>False</XAMLCollapseEmptyTags><CSFixBuiltinTypeReferences>True</CSFixBuiltinTypeReferences><CSArrangeQualifiers>True</CSArrangeQualifiers></Profile>
+ Code Cleanup (peppy)
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ Explicit
+ ExpressionBody
+ BlockBody
+ True
+ NEXT_LINE
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ NEXT_LINE
+ 1
+ 1
+ NEXT_LINE
+ MULTILINE
+ True
+ True
+ True
+ True
+ NEXT_LINE
+ 1
+ 1
+ True
+ NEXT_LINE
+ NEVER
+ NEVER
+ True
+ False
+ True
+ NEVER
+ False
+ False
+ True
+ False
+ False
+ True
+ True
+ False
+ False
+ CHOP_IF_LONG
+ True
+ 200
+ CHOP_IF_LONG
+ False
+ False
+ AABB
+ API
+ BPM
+ GC
+ GL
+ GLSL
+ HID
+ HTML
+ HUD
+ ID
+ IL
+ IOS
+ IP
+ IPC
+ JIT
+ LTRB
+ MD5
+ NS
+ OS
+ PM
+ RGB
+ RNG
+ SHA
+ SRGB
+ TK
+ SS
+ PP
+ GMT
+ QAT
+ BNG
+ UI
+ False
+ HINT
+ <?xml version="1.0" encoding="utf-16"?>
+<Patterns xmlns="urn:schemas-jetbrains-com:member-reordering-patterns">
+ <TypePattern DisplayName="COM interfaces or structs">
+ <TypePattern.Match>
+ <Or>
+ <And>
+ <Kind Is="Interface" />
+ <Or>
+ <HasAttribute Name="System.Runtime.InteropServices.InterfaceTypeAttribute" />
+ <HasAttribute Name="System.Runtime.InteropServices.ComImport" />
+ </Or>
+ </And>
+ <Kind Is="Struct" />
+ </Or>
+ </TypePattern.Match>
+ </TypePattern>
+ <TypePattern DisplayName="NUnit Test Fixtures" RemoveRegions="All">
+ <TypePattern.Match>
+ <And>
+ <Kind Is="Class" />
+ <HasAttribute Name="NUnit.Framework.TestFixtureAttribute" Inherited="True" />
+ </And>
+ </TypePattern.Match>
+ <Entry DisplayName="Setup/Teardown Methods">
+ <Entry.Match>
+ <And>
+ <Kind Is="Method" />
+ <Or>
+ <HasAttribute Name="NUnit.Framework.SetUpAttribute" Inherited="True" />
+ <HasAttribute Name="NUnit.Framework.TearDownAttribute" Inherited="True" />
+ <HasAttribute Name="NUnit.Framework.FixtureSetUpAttribute" Inherited="True" />
+ <HasAttribute Name="NUnit.Framework.FixtureTearDownAttribute" Inherited="True" />
+ </Or>
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="All other members" />
+ <Entry Priority="100" DisplayName="Test Methods">
+ <Entry.Match>
+ <And>
+ <Kind Is="Method" />
+ <HasAttribute Name="NUnit.Framework.TestAttribute" />
+ </And>
+ </Entry.Match>
+ <Entry.SortBy>
+ <Name />
+ </Entry.SortBy>
+ </Entry>
+ </TypePattern>
+ <TypePattern DisplayName="Default Pattern">
+ <Group DisplayName="Fields/Properties">
+ <Group DisplayName="Public Fields">
+ <Entry DisplayName="Constant Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Or>
+ <Kind Is="Constant" />
+ <Readonly />
+ <And>
+ <Static />
+ <Readonly />
+ </And>
+ </Or>
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Static Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Static />
+ <Not>
+ <Readonly />
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Normal Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Not>
+ <Or>
+ <Static />
+ <Readonly />
+ </Or>
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Entry DisplayName="Public Properties">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Kind Is="Property" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Group DisplayName="Internal Fields">
+ <Entry DisplayName="Constant Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Or>
+ <Kind Is="Constant" />
+ <Readonly />
+ <And>
+ <Static />
+ <Readonly />
+ </And>
+ </Or>
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Static Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Static />
+ <Not>
+ <Readonly />
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Normal Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Not>
+ <Or>
+ <Static />
+ <Readonly />
+ </Or>
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Entry DisplayName="Internal Properties">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Kind Is="Property" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Group DisplayName="Protected Fields">
+ <Entry DisplayName="Constant Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Or>
+ <Kind Is="Constant" />
+ <Readonly />
+ <And>
+ <Static />
+ <Readonly />
+ </And>
+ </Or>
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Static Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Static />
+ <Not>
+ <Readonly />
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Normal Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Not>
+ <Or>
+ <Static />
+ <Readonly />
+ </Or>
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Entry DisplayName="Protected Properties">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Kind Is="Property" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Group DisplayName="Private Fields">
+ <Entry DisplayName="Constant Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Or>
+ <Kind Is="Constant" />
+ <Readonly />
+ <And>
+ <Static />
+ <Readonly />
+ </And>
+ </Or>
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Static Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Static />
+ <Not>
+ <Readonly />
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Normal Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Not>
+ <Or>
+ <Static />
+ <Readonly />
+ </Or>
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Entry DisplayName="Private Properties">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Kind Is="Property" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Group DisplayName="Constructor/Destructor">
+ <Entry DisplayName="Ctor">
+ <Entry.Match>
+ <Kind Is="Constructor" />
+ </Entry.Match>
+ </Entry>
+ <Region Name="Disposal">
+ <Entry DisplayName="Dtor">
+ <Entry.Match>
+ <Kind Is="Destructor" />
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Dispose()">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Kind Is="Method" />
+ <Name Is="Dispose" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Dispose(true)">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Or>
+ <Virtual />
+ <Override />
+ </Or>
+ <Kind Is="Method" />
+ <Name Is="Dispose" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Region>
+ </Group>
+ <Group DisplayName="Methods">
+ <Group DisplayName="Public">
+ <Entry DisplayName="Static Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Static />
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Not>
+ <Static />
+ </Not>
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Group DisplayName="Internal">
+ <Entry DisplayName="Static Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Static />
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Not>
+ <Static />
+ </Not>
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Group DisplayName="Protected">
+ <Entry DisplayName="Static Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Static />
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Not>
+ <Static />
+ </Not>
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Group DisplayName="Private">
+ <Entry DisplayName="Static Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Static />
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Not>
+ <Static />
+ </Not>
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ </Group>
+ </TypePattern>
+</Patterns>
+ Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
+See the LICENCE file in the repository root for full licence text.
+
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" />
+ <Policy Inspect="False" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb"><ExtraRule Prefix="_" Suffix="" Style="aaBb" /></Policy>
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Private" Description="private methods"><ElementKinds><Kind Name="ASYNC_METHOD" /><Kind Name="METHOD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></Policy>
+ <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public" Description="internal/protected/public methods"><ElementKinds><Kind Name="ASYNC_METHOD" /><Kind Name="METHOD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /></Policy>
+ <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Private" Description="private properties"><ElementKinds><Kind Name="PROPERTY" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></Policy>
+ <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public" Description="internal/protected/public properties"><ElementKinds><Kind Name="PROPERTY" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /></Policy>
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="I" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="T" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ TestFolder
+ True
+ True
+ o!f – Object Initializer: Anchor&Origin
+ True
+ constant("Centre")
+ 0
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofao
+ True
+ Anchor = Anchor.$anchor$,
+Origin = Anchor.$anchor$,
+ True
+ True
+ o!f – InternalChildren = []
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofic
+ True
+ InternalChildren = new Drawable[]
+{
+ $END$
+};
+ True
+ True
+ o!f – new GridContainer { .. }
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofgc
+ True
+ new GridContainer
+{
+ RelativeSizeAxes = Axes.Both,
+ Content = new[]
+ {
+ new Drawable[] { $END$ },
+ new Drawable[] { }
+ }
+};
+ True
+ True
+ o!f – new FillFlowContainer { .. }
+ True
+ True
+ 2.0
+ InCSharpFile
+ offf
+ True
+ new FillFlowContainer
+{
+ RelativeSizeAxes = Axes.Both,
+ Direction = FillDirection.Vertical,
+ Children = new Drawable[]
+ {
+ $END$
+ }
+},
+ True
+ True
+ o!f – new Container { .. }
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofcont
+ True
+ new Container
+{
+ RelativeSizeAxes = Axes.Both,
+ Children = new Drawable[]
+ {
+ $END$
+ }
+},
+ True
+ True
+ o!f – BackgroundDependencyLoader load()
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofbdl
+ True
+ [BackgroundDependencyLoader]
+private void load()
+{
+ $END$
+}
+ True
+ True
+ o!f – new Box { .. }
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofbox
+ True
+ new Box
+{
+ Colour = Color4.Black,
+ RelativeSizeAxes = Axes.Both,
+},
+ True
+ True
+ o!f – Children = []
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofc
+ True
+ Children = new Drawable[]
+{
+ $END$
+};
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Beatmaps/EmptyScrollingBeatmapConverter.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Beatmaps/EmptyScrollingBeatmapConverter.cs
new file mode 100644
index 0000000000..02fb9a9dd5
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Beatmaps/EmptyScrollingBeatmapConverter.cs
@@ -0,0 +1,32 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using System.Threading;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.EmptyScrolling.Objects;
+
+namespace osu.Game.Rulesets.EmptyScrolling.Beatmaps
+{
+ public class EmptyScrollingBeatmapConverter : BeatmapConverter
+ {
+ public EmptyScrollingBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
+ : base(beatmap, ruleset)
+ {
+ }
+
+ // todo: Check for conversion types that should be supported (ie. Beatmap.HitObjects.Any(h => h is IHasXPosition))
+ // https://github.com/ppy/osu/tree/master/osu.Game/Rulesets/Objects/Types
+ public override bool CanConvert() => true;
+
+ protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
+ {
+ yield return new EmptyScrollingHitObject
+ {
+ Samples = original.Samples,
+ StartTime = original.StartTime,
+ };
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingDifficultyCalculator.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingDifficultyCalculator.cs
new file mode 100644
index 0000000000..7f29c4e712
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingDifficultyCalculator.cs
@@ -0,0 +1,30 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using System.Linq;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Difficulty;
+using osu.Game.Rulesets.Difficulty.Preprocessing;
+using osu.Game.Rulesets.Difficulty.Skills;
+using osu.Game.Rulesets.Mods;
+
+namespace osu.Game.Rulesets.EmptyScrolling
+{
+ public class EmptyScrollingDifficultyCalculator : DifficultyCalculator
+ {
+ public EmptyScrollingDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
+ : base(ruleset, beatmap)
+ {
+ }
+
+ protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
+ {
+ return new DifficultyAttributes(mods, skills, 0);
+ }
+
+ protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty();
+
+ protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0];
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingInputManager.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingInputManager.cs
new file mode 100644
index 0000000000..632e04f301
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingInputManager.cs
@@ -0,0 +1,26 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.ComponentModel;
+using osu.Framework.Input.Bindings;
+using osu.Game.Rulesets.UI;
+
+namespace osu.Game.Rulesets.EmptyScrolling
+{
+ public class EmptyScrollingInputManager : RulesetInputManager
+ {
+ public EmptyScrollingInputManager(RulesetInfo ruleset)
+ : base(ruleset, 0, SimultaneousBindingMode.Unique)
+ {
+ }
+ }
+
+ public enum EmptyScrollingAction
+ {
+ [Description("Button 1")]
+ Button1,
+
+ [Description("Button 2")]
+ Button2,
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingRuleset.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingRuleset.cs
new file mode 100644
index 0000000000..c1d4de52b7
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingRuleset.cs
@@ -0,0 +1,57 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Sprites;
+using osu.Framework.Input.Bindings;
+using osu.Game.Beatmaps;
+using osu.Game.Graphics;
+using osu.Game.Rulesets.Difficulty;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.EmptyScrolling.Beatmaps;
+using osu.Game.Rulesets.EmptyScrolling.Mods;
+using osu.Game.Rulesets.EmptyScrolling.UI;
+using osu.Game.Rulesets.UI;
+
+namespace osu.Game.Rulesets.EmptyScrolling
+{
+ public class EmptyScrollingRuleset : Ruleset
+ {
+ public override string Description => "a very emptyscrolling ruleset";
+
+ public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new DrawableEmptyScrollingRuleset(this, beatmap, mods);
+
+ public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new EmptyScrollingBeatmapConverter(beatmap, this);
+
+ public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(this, beatmap);
+
+ public override IEnumerable GetModsFor(ModType type)
+ {
+ switch (type)
+ {
+ case ModType.Automation:
+ return new[] { new EmptyScrollingModAutoplay() };
+
+ default:
+ return new Mod[] { null };
+ }
+ }
+
+ public override string ShortName => "emptyscrolling";
+
+ public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[]
+ {
+ new KeyBinding(InputKey.Z, EmptyScrollingAction.Button1),
+ new KeyBinding(InputKey.X, EmptyScrollingAction.Button2),
+ };
+
+ public override Drawable CreateIcon() => new SpriteText
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Text = ShortName[0].ToString(),
+ Font = OsuFont.Default.With(size: 18),
+ };
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Mods/EmptyScrollingModAutoplay.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Mods/EmptyScrollingModAutoplay.cs
new file mode 100644
index 0000000000..6dad1ff43b
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Mods/EmptyScrollingModAutoplay.cs
@@ -0,0 +1,25 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.EmptyScrolling.Objects;
+using osu.Game.Rulesets.EmptyScrolling.Replays;
+using osu.Game.Scoring;
+using osu.Game.Users;
+using System.Collections.Generic;
+
+namespace osu.Game.Rulesets.EmptyScrolling.Mods
+{
+ public class EmptyScrollingModAutoplay : ModAutoplay
+ {
+ public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score
+ {
+ ScoreInfo = new ScoreInfo
+ {
+ User = new User { Username = "sample" },
+ },
+ Replay = new EmptyScrollingAutoGenerator(beatmap).Generate(),
+ };
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/Drawables/DrawableEmptyScrollingHitObject.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/Drawables/DrawableEmptyScrollingHitObject.cs
new file mode 100644
index 0000000000..b5ff0cde7c
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/Drawables/DrawableEmptyScrollingHitObject.cs
@@ -0,0 +1,48 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Graphics;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Scoring;
+using osuTK;
+using osuTK.Graphics;
+
+namespace osu.Game.Rulesets.EmptyScrolling.Objects.Drawables
+{
+ public class DrawableEmptyScrollingHitObject : DrawableHitObject
+ {
+ public DrawableEmptyScrollingHitObject(EmptyScrollingHitObject hitObject)
+ : base(hitObject)
+ {
+ Size = new Vector2(40);
+ Origin = Anchor.Centre;
+
+ // todo: add visuals.
+ }
+
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
+ {
+ if (timeOffset >= 0)
+ // todo: implement judgement logic
+ ApplyResult(r => r.Type = HitResult.Perfect);
+ }
+
+ protected override void UpdateHitStateTransforms(ArmedState state)
+ {
+ const double duration = 1000;
+
+ switch (state)
+ {
+ case ArmedState.Hit:
+ this.FadeOut(duration, Easing.OutQuint).Expire();
+ break;
+
+ case ArmedState.Miss:
+
+ this.FadeColour(Color4.Red, duration);
+ this.FadeOut(duration, Easing.InQuint).Expire();
+ break;
+ }
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/EmptyScrollingHitObject.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/EmptyScrollingHitObject.cs
new file mode 100644
index 0000000000..9b469be496
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/EmptyScrollingHitObject.cs
@@ -0,0 +1,13 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Objects;
+
+namespace osu.Game.Rulesets.EmptyScrolling.Objects
+{
+ public class EmptyScrollingHitObject : HitObject
+ {
+ public override Judgement CreateJudgement() => new Judgement();
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Replays/EmptyScrollingAutoGenerator.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Replays/EmptyScrollingAutoGenerator.cs
new file mode 100644
index 0000000000..7923918842
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Replays/EmptyScrollingAutoGenerator.cs
@@ -0,0 +1,41 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Game.Beatmaps;
+using osu.Game.Replays;
+using osu.Game.Rulesets.EmptyScrolling.Objects;
+using osu.Game.Rulesets.Replays;
+
+namespace osu.Game.Rulesets.EmptyScrolling.Replays
+{
+ public class EmptyScrollingAutoGenerator : AutoGenerator
+ {
+ protected Replay Replay;
+ protected List Frames => Replay.Frames;
+
+ public new Beatmap Beatmap => (Beatmap)base.Beatmap;
+
+ public EmptyScrollingAutoGenerator(IBeatmap beatmap)
+ : base(beatmap)
+ {
+ Replay = new Replay();
+ }
+
+ public override Replay Generate()
+ {
+ Frames.Add(new EmptyScrollingReplayFrame());
+
+ foreach (EmptyScrollingHitObject hitObject in Beatmap.HitObjects)
+ {
+ Frames.Add(new EmptyScrollingReplayFrame
+ {
+ Time = hitObject.StartTime
+ // todo: add required inputs and extra frames.
+ });
+ }
+
+ return Replay;
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Replays/EmptyScrollingFramedReplayInputHandler.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Replays/EmptyScrollingFramedReplayInputHandler.cs
new file mode 100644
index 0000000000..4b998cfca3
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Replays/EmptyScrollingFramedReplayInputHandler.cs
@@ -0,0 +1,29 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using System.Linq;
+using osu.Framework.Input.StateChanges;
+using osu.Game.Replays;
+using osu.Game.Rulesets.Replays;
+
+namespace osu.Game.Rulesets.EmptyScrolling.Replays
+{
+ public class EmptyScrollingFramedReplayInputHandler : FramedReplayInputHandler
+ {
+ public EmptyScrollingFramedReplayInputHandler(Replay replay)
+ : base(replay)
+ {
+ }
+
+ protected override bool IsImportant(EmptyScrollingReplayFrame frame) => frame.Actions.Any();
+
+ public override void CollectPendingInputs(List inputs)
+ {
+ inputs.Add(new ReplayState
+ {
+ PressedActions = CurrentFrame?.Actions ?? new List(),
+ });
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Replays/EmptyScrollingReplayFrame.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Replays/EmptyScrollingReplayFrame.cs
new file mode 100644
index 0000000000..2f19cffd2a
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Replays/EmptyScrollingReplayFrame.cs
@@ -0,0 +1,19 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Game.Rulesets.Replays;
+
+namespace osu.Game.Rulesets.EmptyScrolling.Replays
+{
+ public class EmptyScrollingReplayFrame : ReplayFrame
+ {
+ public List Actions = new List();
+
+ public EmptyScrollingReplayFrame(EmptyScrollingAction? button = null)
+ {
+ if (button.HasValue)
+ Actions.Add(button.Value);
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/UI/DrawableEmptyScrollingRuleset.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/UI/DrawableEmptyScrollingRuleset.cs
new file mode 100644
index 0000000000..620a4abc51
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/UI/DrawableEmptyScrollingRuleset.cs
@@ -0,0 +1,38 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Framework.Allocation;
+using osu.Framework.Input;
+using osu.Game.Beatmaps;
+using osu.Game.Input.Handlers;
+using osu.Game.Replays;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.EmptyScrolling.Objects;
+using osu.Game.Rulesets.EmptyScrolling.Objects.Drawables;
+using osu.Game.Rulesets.EmptyScrolling.Replays;
+using osu.Game.Rulesets.UI;
+using osu.Game.Rulesets.UI.Scrolling;
+
+namespace osu.Game.Rulesets.EmptyScrolling.UI
+{
+ [Cached]
+ public class DrawableEmptyScrollingRuleset : DrawableScrollingRuleset
+ {
+ public DrawableEmptyScrollingRuleset(EmptyScrollingRuleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null)
+ : base(ruleset, beatmap, mods)
+ {
+ Direction.Value = ScrollingDirection.Left;
+ TimeRange.Value = 6000;
+ }
+
+ protected override Playfield CreatePlayfield() => new EmptyScrollingPlayfield();
+
+ protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new EmptyScrollingFramedReplayInputHandler(replay);
+
+ public override DrawableHitObject CreateDrawableRepresentation(EmptyScrollingHitObject h) => new DrawableEmptyScrollingHitObject(h);
+
+ protected override PassThroughInputManager CreateInputManager() => new EmptyScrollingInputManager(Ruleset?.RulesetInfo);
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/UI/EmptyScrollingPlayfield.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/UI/EmptyScrollingPlayfield.cs
new file mode 100644
index 0000000000..56620e44b3
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/UI/EmptyScrollingPlayfield.cs
@@ -0,0 +1,22 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Game.Rulesets.UI.Scrolling;
+
+namespace osu.Game.Rulesets.EmptyScrolling.UI
+{
+ [Cached]
+ public class EmptyScrollingPlayfield : ScrollingPlayfield
+ {
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ AddRangeInternal(new Drawable[]
+ {
+ HitObjectContainer,
+ });
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/osu.Game.Rulesets.EmptyScrolling.csproj b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/osu.Game.Rulesets.EmptyScrolling.csproj
new file mode 100644
index 0000000000..9dce3c9a0a
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/osu.Game.Rulesets.EmptyScrolling.csproj
@@ -0,0 +1,15 @@
+
+
+ netstandard2.1
+ osu.Game.Rulesets.Sample
+ Library
+ AnyCPU
+ osu.Game.Rulesets.EmptyScrolling
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Templates/Rulesets/ruleset-scrolling-example/.editorconfig b/Templates/Rulesets/ruleset-scrolling-example/.editorconfig
new file mode 100644
index 0000000000..f3badda9b3
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/.editorconfig
@@ -0,0 +1,200 @@
+# EditorConfig is awesome: http://editorconfig.org
+root = true
+
+[*.cs]
+end_of_line = crlf
+insert_final_newline = true
+indent_style = space
+indent_size = 4
+trim_trailing_whitespace = true
+
+#Roslyn naming styles
+
+#PascalCase for public and protected members
+dotnet_naming_style.pascalcase.capitalization = pascal_case
+dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
+dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event
+dotnet_naming_rule.public_members_pascalcase.severity = error
+dotnet_naming_rule.public_members_pascalcase.symbols = public_members
+dotnet_naming_rule.public_members_pascalcase.style = pascalcase
+
+#camelCase for private members
+dotnet_naming_style.camelcase.capitalization = camel_case
+
+dotnet_naming_symbols.private_members.applicable_accessibilities = private
+dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event
+dotnet_naming_rule.private_members_camelcase.severity = warning
+dotnet_naming_rule.private_members_camelcase.symbols = private_members
+dotnet_naming_rule.private_members_camelcase.style = camelcase
+
+dotnet_naming_symbols.local_function.applicable_kinds = local_function
+dotnet_naming_rule.local_function_camelcase.severity = warning
+dotnet_naming_rule.local_function_camelcase.symbols = local_function
+dotnet_naming_rule.local_function_camelcase.style = camelcase
+
+#all_lower for private and local constants/static readonlys
+dotnet_naming_style.all_lower.capitalization = all_lower
+dotnet_naming_style.all_lower.word_separator = _
+
+dotnet_naming_symbols.private_constants.applicable_accessibilities = private
+dotnet_naming_symbols.private_constants.required_modifiers = const
+dotnet_naming_symbols.private_constants.applicable_kinds = field
+dotnet_naming_rule.private_const_all_lower.severity = warning
+dotnet_naming_rule.private_const_all_lower.symbols = private_constants
+dotnet_naming_rule.private_const_all_lower.style = all_lower
+
+dotnet_naming_symbols.private_static_readonly.applicable_accessibilities = private
+dotnet_naming_symbols.private_static_readonly.required_modifiers = static,readonly
+dotnet_naming_symbols.private_static_readonly.applicable_kinds = field
+dotnet_naming_rule.private_static_readonly_all_lower.severity = warning
+dotnet_naming_rule.private_static_readonly_all_lower.symbols = private_static_readonly
+dotnet_naming_rule.private_static_readonly_all_lower.style = all_lower
+
+dotnet_naming_symbols.local_constants.applicable_kinds = local
+dotnet_naming_symbols.local_constants.required_modifiers = const
+dotnet_naming_rule.local_const_all_lower.severity = warning
+dotnet_naming_rule.local_const_all_lower.symbols = local_constants
+dotnet_naming_rule.local_const_all_lower.style = all_lower
+
+#ALL_UPPER for non private constants/static readonlys
+dotnet_naming_style.all_upper.capitalization = all_upper
+dotnet_naming_style.all_upper.word_separator = _
+
+dotnet_naming_symbols.public_constants.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
+dotnet_naming_symbols.public_constants.required_modifiers = const
+dotnet_naming_symbols.public_constants.applicable_kinds = field
+dotnet_naming_rule.public_const_all_upper.severity = warning
+dotnet_naming_rule.public_const_all_upper.symbols = public_constants
+dotnet_naming_rule.public_const_all_upper.style = all_upper
+
+dotnet_naming_symbols.public_static_readonly.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
+dotnet_naming_symbols.public_static_readonly.required_modifiers = static,readonly
+dotnet_naming_symbols.public_static_readonly.applicable_kinds = field
+dotnet_naming_rule.public_static_readonly_all_upper.severity = warning
+dotnet_naming_rule.public_static_readonly_all_upper.symbols = public_static_readonly
+dotnet_naming_rule.public_static_readonly_all_upper.style = all_upper
+
+#Roslyn formating options
+
+#Formatting - indentation options
+csharp_indent_case_contents = true
+csharp_indent_case_contents_when_block = false
+csharp_indent_labels = one_less_than_current
+csharp_indent_switch_labels = true
+
+#Formatting - new line options
+csharp_new_line_before_catch = true
+csharp_new_line_before_else = true
+csharp_new_line_before_finally = true
+csharp_new_line_before_open_brace = all
+#csharp_new_line_before_members_in_anonymous_types = true
+#csharp_new_line_before_members_in_object_initializers = true # Currently no effect in VS/dotnet format (16.4), and makes Rider confusing
+csharp_new_line_between_query_expression_clauses = true
+
+#Formatting - organize using options
+dotnet_sort_system_directives_first = true
+
+#Formatting - spacing options
+csharp_space_after_cast = false
+csharp_space_after_colon_in_inheritance_clause = true
+csharp_space_after_keywords_in_control_flow_statements = true
+csharp_space_before_colon_in_inheritance_clause = true
+csharp_space_between_method_call_empty_parameter_list_parentheses = false
+csharp_space_between_method_call_name_and_opening_parenthesis = false
+csharp_space_between_method_call_parameter_list_parentheses = false
+csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
+csharp_space_between_method_declaration_parameter_list_parentheses = false
+
+#Formatting - wrapping options
+csharp_preserve_single_line_blocks = true
+csharp_preserve_single_line_statements = true
+
+#Roslyn language styles
+
+#Style - this. qualification
+dotnet_style_qualification_for_field = false:warning
+dotnet_style_qualification_for_property = false:warning
+dotnet_style_qualification_for_method = false:warning
+dotnet_style_qualification_for_event = false:warning
+
+#Style - type names
+dotnet_style_predefined_type_for_locals_parameters_members = true:warning
+dotnet_style_predefined_type_for_member_access = true:warning
+csharp_style_var_when_type_is_apparent = true:none
+csharp_style_var_for_built_in_types = true:none
+csharp_style_var_elsewhere = true:silent
+
+#Style - modifiers
+dotnet_style_require_accessibility_modifiers = for_non_interface_members:warning
+csharp_preferred_modifier_order = public,private,protected,internal,new,abstract,virtual,sealed,override,static,readonly,extern,unsafe,volatile,async:warning
+
+#Style - parentheses
+# Skipped because roslyn cannot separate +-*/ with << >>
+
+#Style - expression bodies
+csharp_style_expression_bodied_accessors = true:warning
+csharp_style_expression_bodied_constructors = false:none
+csharp_style_expression_bodied_indexers = true:warning
+csharp_style_expression_bodied_methods = false:silent
+csharp_style_expression_bodied_operators = true:warning
+csharp_style_expression_bodied_properties = true:warning
+csharp_style_expression_bodied_local_functions = true:silent
+
+#Style - expression preferences
+dotnet_style_object_initializer = true:warning
+dotnet_style_collection_initializer = true:warning
+dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning
+dotnet_style_prefer_auto_properties = true:warning
+dotnet_style_prefer_conditional_expression_over_assignment = true:silent
+dotnet_style_prefer_conditional_expression_over_return = true:silent
+dotnet_style_prefer_compound_assignment = true:warning
+
+#Style - null/type checks
+dotnet_style_coalesce_expression = true:warning
+dotnet_style_null_propagation = true:warning
+csharp_style_pattern_matching_over_is_with_cast_check = true:warning
+csharp_style_pattern_matching_over_as_with_null_check = true:warning
+csharp_style_throw_expression = true:silent
+csharp_style_conditional_delegate_call = true:warning
+
+#Style - unused
+dotnet_style_readonly_field = true:silent
+dotnet_code_quality_unused_parameters = non_public:silent
+csharp_style_unused_value_expression_statement_preference = discard_variable:silent
+csharp_style_unused_value_assignment_preference = discard_variable:warning
+
+#Style - variable declaration
+csharp_style_inlined_variable_declaration = true:warning
+csharp_style_deconstructed_variable_declaration = true:warning
+
+#Style - other C# 7.x features
+dotnet_style_prefer_inferred_tuple_names = true:warning
+csharp_prefer_simple_default_expression = true:warning
+csharp_style_pattern_local_over_anonymous_function = true:warning
+dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
+
+#Style - C# 8 features
+csharp_prefer_static_local_function = true:warning
+csharp_prefer_simple_using_statement = true:silent
+csharp_style_prefer_index_operator = true:warning
+csharp_style_prefer_range_operator = true:warning
+csharp_style_prefer_switch_expression = false:none
+
+#Supressing roslyn built-in analyzers
+# Suppress: EC112
+
+#Private method is unused
+dotnet_diagnostic.IDE0051.severity = silent
+#Private member is unused
+dotnet_diagnostic.IDE0052.severity = silent
+
+#Rules for disposable
+dotnet_diagnostic.IDE0067.severity = none
+dotnet_diagnostic.IDE0068.severity = none
+dotnet_diagnostic.IDE0069.severity = none
+
+#Disable operator overloads requiring alternate named methods
+dotnet_diagnostic.CA2225.severity = none
+
+# Banned APIs
+dotnet_diagnostic.RS0030.severity = error
\ No newline at end of file
diff --git a/Templates/Rulesets/ruleset-scrolling-example/.gitignore b/Templates/Rulesets/ruleset-scrolling-example/.gitignore
new file mode 100644
index 0000000000..940794e60f
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/.gitignore
@@ -0,0 +1,288 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
+
+# User-specific files
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+
+# Visual Studio 2015 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUNIT
+*.VisualState.xml
+TestResult.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+**/Properties/launchSettings.json
+
+*_i.c
+*_p.c
+*_i.h
+*.ilk
+*.meta
+*.obj
+*.pch
+*.pdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# JustCode is a .NET coding add-in
+.JustCode
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# TODO: Comment the next line if you want to checkin your web deploy settings
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# The packages folder can be ignored because of Package Restore
+**/packages/*
+# except build/, which is used as an MSBuild target.
+!**/packages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/packages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Typescript v1 declaration files
+typings/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# JetBrains Rider
+.idea/
+*.sln.iml
+
+# CodeRush
+.cr/
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
diff --git a/Templates/Rulesets/ruleset-scrolling-example/.template.config/template.json b/Templates/Rulesets/ruleset-scrolling-example/.template.config/template.json
new file mode 100644
index 0000000000..a1c097f1c8
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/.template.config/template.json
@@ -0,0 +1,16 @@
+{
+ "$schema": "http://json.schemastore.org/template",
+ "author": "ppy Pty Ltd",
+ "classifications": [
+ "Console"
+ ],
+ "name": "osu! ruleset (scrolling pippidon example)",
+ "identity": "ppy.osu.Game.Templates.Rulesets.Scrolling.Pippidon",
+ "shortName": "ruleset-scrolling-example",
+ "tags": {
+ "language": "C#",
+ "type": "project"
+ },
+ "sourceName": "Pippidon",
+ "preferNameDirectory": true
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json
new file mode 100644
index 0000000000..bd9db14259
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json
@@ -0,0 +1,31 @@
+{
+ "version": "0.2.0",
+ "configurations": [
+ {
+ "name": "VisualTests (Debug)",
+ "type": "coreclr",
+ "request": "launch",
+ "program": "dotnet",
+ "args": [
+ "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Pippidon.Tests.dll"
+ ],
+ "cwd": "${workspaceRoot}",
+ "preLaunchTask": "Build (Debug)",
+ "env": {},
+ "console": "internalConsole"
+ },
+ {
+ "name": "VisualTests (Release)",
+ "type": "coreclr",
+ "request": "launch",
+ "program": "dotnet",
+ "args": [
+ "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Pippidon.Tests.dll"
+ ],
+ "cwd": "${workspaceRoot}",
+ "preLaunchTask": "Build (Release)",
+ "env": {},
+ "console": "internalConsole"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/tasks.json b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/tasks.json
new file mode 100644
index 0000000000..0ee07c1036
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/tasks.json
@@ -0,0 +1,47 @@
+{
+ // See https://go.microsoft.com/fwlink/?LinkId=733558
+ // for the documentation about the tasks.json format
+ "version": "2.0.0",
+ "tasks": [
+ {
+ "label": "Build (Debug)",
+ "type": "shell",
+ "command": "dotnet",
+ "args": [
+ "build",
+ "--no-restore",
+ "osu.Game.Rulesets.Pippidon.Tests.csproj",
+ "-p:GenerateFullPaths=true",
+ "-m",
+ "-verbosity:m"
+ ],
+ "group": "build",
+ "problemMatcher": "$msCompile"
+ },
+ {
+ "label": "Build (Release)",
+ "type": "shell",
+ "command": "dotnet",
+ "args": [
+ "build",
+ "--no-restore",
+ "osu.Game.Rulesets.Pippidon.Tests.csproj",
+ "-p:Configuration=Release",
+ "-p:GenerateFullPaths=true",
+ "-m",
+ "-verbosity:m"
+ ],
+ "group": "build",
+ "problemMatcher": "$msCompile"
+ },
+ {
+ "label": "Restore",
+ "type": "shell",
+ "command": "dotnet",
+ "args": [
+ "restore"
+ ],
+ "problemMatcher": []
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuGame.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuGame.cs
new file mode 100644
index 0000000000..270d906b01
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuGame.cs
@@ -0,0 +1,32 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Shapes;
+using osu.Framework.Platform;
+using osu.Game.Tests.Visual;
+using osuTK.Graphics;
+
+namespace osu.Game.Rulesets.Pippidon.Tests
+{
+ public class TestSceneOsuGame : OsuTestScene
+ {
+ [BackgroundDependencyLoader]
+ private void load(GameHost host, OsuGameBase gameBase)
+ {
+ OsuGame game = new OsuGame();
+ game.SetHost(host);
+
+ Children = new Drawable[]
+ {
+ new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Colour = Color4.Black,
+ },
+ game
+ };
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuPlayer.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuPlayer.cs
new file mode 100644
index 0000000000..f00528900c
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuPlayer.cs
@@ -0,0 +1,14 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using NUnit.Framework;
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.Pippidon.Tests
+{
+ [TestFixture]
+ public class TestSceneOsuPlayer : PlayerTestScene
+ {
+ protected override Ruleset CreatePlayerRuleset() => new PippidonRuleset();
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs
new file mode 100644
index 0000000000..fd6bd9b714
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs
@@ -0,0 +1,23 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using osu.Framework;
+using osu.Framework.Platform;
+using osu.Game.Tests;
+
+namespace osu.Game.Rulesets.Pippidon.Tests
+{
+ public static class VisualTestRunner
+ {
+ [STAThread]
+ public static int Main(string[] args)
+ {
+ using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
+ {
+ host.Run(new OsuTestBrowser());
+ return 0;
+ }
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj
new file mode 100644
index 0000000000..afa7b03536
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj
@@ -0,0 +1,26 @@
+
+
+ osu.Game.Rulesets.Pippidon.Tests.VisualTestRunner
+
+
+
+
+
+ false
+
+
+
+
+
+
+
+
+
+
+
+
+ WinExe
+ net5.0
+ osu.Game.Rulesets.Pippidon.Tests
+
+
\ No newline at end of file
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.sln b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.sln
new file mode 100644
index 0000000000..bccffcd7ff
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.sln
@@ -0,0 +1,96 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.29123.88
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Rulesets.Pippidon", "osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj", "{5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.Pippidon.Tests", "osu.Game.Rulesets.Pippidon.Tests\osu.Game.Rulesets.Pippidon.Tests.csproj", "{B4577C85-CB83-462A-BCE3-22FFEB16311D}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ VisualTests|Any CPU = VisualTests|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.Release|Any CPU.Build.0 = Release|Any CPU
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.VisualTests|Any CPU.ActiveCfg = Release|Any CPU
+ {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.VisualTests|Any CPU.Build.0 = Release|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.Release|Any CPU.Build.0 = Release|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.VisualTests|Any CPU.ActiveCfg = Debug|Any CPU
+ {B4577C85-CB83-462A-BCE3-22FFEB16311D}.VisualTests|Any CPU.Build.0 = Debug|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(NestedProjects) = preSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {671B0BEC-2403-45B0-9357-2C97CC517668}
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ Policies = $0
+ $0.TextStylePolicy = $1
+ $1.EolMarker = Windows
+ $1.inheritsSet = VisualStudio
+ $1.inheritsScope = text/plain
+ $1.scope = text/x-csharp
+ $0.CSharpFormattingPolicy = $2
+ $2.IndentSwitchSection = True
+ $2.NewLinesForBracesInProperties = True
+ $2.NewLinesForBracesInAccessors = True
+ $2.NewLinesForBracesInAnonymousMethods = True
+ $2.NewLinesForBracesInControlBlocks = True
+ $2.NewLinesForBracesInAnonymousTypes = True
+ $2.NewLinesForBracesInObjectCollectionArrayInitializers = True
+ $2.NewLinesForBracesInLambdaExpressionBody = True
+ $2.NewLineForElse = True
+ $2.NewLineForCatch = True
+ $2.NewLineForFinally = True
+ $2.NewLineForMembersInObjectInit = True
+ $2.NewLineForMembersInAnonymousTypes = True
+ $2.NewLineForClausesInQuery = True
+ $2.SpacingAfterMethodDeclarationName = False
+ $2.SpaceAfterMethodCallName = False
+ $2.SpaceBeforeOpenSquareBracket = False
+ $2.inheritsSet = Mono
+ $2.inheritsScope = text/x-csharp
+ $2.scope = text/x-csharp
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ Policies = $0
+ $0.TextStylePolicy = $1
+ $1.EolMarker = Windows
+ $1.inheritsSet = VisualStudio
+ $1.inheritsScope = text/plain
+ $1.scope = text/x-csharp
+ $0.CSharpFormattingPolicy = $2
+ $2.IndentSwitchSection = True
+ $2.NewLinesForBracesInProperties = True
+ $2.NewLinesForBracesInAccessors = True
+ $2.NewLinesForBracesInAnonymousMethods = True
+ $2.NewLinesForBracesInControlBlocks = True
+ $2.NewLinesForBracesInAnonymousTypes = True
+ $2.NewLinesForBracesInObjectCollectionArrayInitializers = True
+ $2.NewLinesForBracesInLambdaExpressionBody = True
+ $2.NewLineForElse = True
+ $2.NewLineForCatch = True
+ $2.NewLineForFinally = True
+ $2.NewLineForMembersInObjectInit = True
+ $2.NewLineForMembersInAnonymousTypes = True
+ $2.NewLineForClausesInQuery = True
+ $2.SpacingAfterMethodDeclarationName = False
+ $2.SpaceAfterMethodCallName = False
+ $2.SpaceBeforeOpenSquareBracket = False
+ $2.inheritsSet = Mono
+ $2.inheritsScope = text/x-csharp
+ $2.scope = text/x-csharp
+ EndGlobalSection
+EndGlobal
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.sln.DotSettings b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.sln.DotSettings
new file mode 100644
index 0000000000..aa8f8739c1
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.sln.DotSettings
@@ -0,0 +1,934 @@
+
+ True
+ True
+ True
+ True
+ ExplicitlyExcluded
+ ExplicitlyExcluded
+ SOLUTION
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ HINT
+ WARNING
+ WARNING
+ True
+ WARNING
+ WARNING
+ HINT
+ DO_NOT_SHOW
+ HINT
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ HINT
+ SUGGESTION
+ HINT
+ HINT
+ HINT
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ HINT
+ WARNING
+ DO_NOT_SHOW
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ DO_NOT_SHOW
+ WARNING
+ HINT
+ DO_NOT_SHOW
+ HINT
+ HINT
+ ERROR
+ WARNING
+ HINT
+ HINT
+ HINT
+ WARNING
+ WARNING
+ HINT
+ DO_NOT_SHOW
+ HINT
+ HINT
+ HINT
+ HINT
+ WARNING
+ WARNING
+ DO_NOT_SHOW
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ HINT
+ HINT
+ HINT
+ DO_NOT_SHOW
+ HINT
+ HINT
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ DO_NOT_SHOW
+ DO_NOT_SHOW
+ DO_NOT_SHOW
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ ERROR
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ WARNING
+ DO_NOT_SHOW
+ DO_NOT_SHOW
+ DO_NOT_SHOW
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ WARNING
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ HINT
+ DO_NOT_SHOW
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+
+ True
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ WARNING
+ HINT
+ HINT
+ WARNING
+ WARNING
+ <?xml version="1.0" encoding="utf-16"?><Profile name="Code Cleanup (peppy)"><CSArrangeThisQualifier>True</CSArrangeThisQualifier><CSUseVar><BehavourStyle>CAN_CHANGE_TO_EXPLICIT</BehavourStyle><LocalVariableStyle>ALWAYS_EXPLICIT</LocalVariableStyle><ForeachVariableStyle>ALWAYS_EXPLICIT</ForeachVariableStyle></CSUseVar><CSOptimizeUsings><OptimizeUsings>True</OptimizeUsings><EmbraceInRegion>False</EmbraceInRegion><RegionName></RegionName></CSOptimizeUsings><CSShortenReferences>True</CSShortenReferences><CSReformatCode>True</CSReformatCode><CSUpdateFileHeader>True</CSUpdateFileHeader><CSCodeStyleAttributes ArrangeTypeAccessModifier="False" ArrangeTypeMemberAccessModifier="False" SortModifiers="True" RemoveRedundantParentheses="True" AddMissingParentheses="False" ArrangeBraces="False" ArrangeAttributes="False" ArrangeArgumentsStyle="False" /><XAMLCollapseEmptyTags>False</XAMLCollapseEmptyTags><CSFixBuiltinTypeReferences>True</CSFixBuiltinTypeReferences><CSArrangeQualifiers>True</CSArrangeQualifiers></Profile>
+ Code Cleanup (peppy)
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ RequiredForMultiline
+ Explicit
+ ExpressionBody
+ BlockBody
+ True
+ NEXT_LINE
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ NEXT_LINE
+ 1
+ 1
+ NEXT_LINE
+ MULTILINE
+ True
+ True
+ True
+ True
+ NEXT_LINE
+ 1
+ 1
+ True
+ NEXT_LINE
+ NEVER
+ NEVER
+ True
+ False
+ True
+ NEVER
+ False
+ False
+ True
+ False
+ False
+ True
+ True
+ False
+ False
+ CHOP_IF_LONG
+ True
+ 200
+ CHOP_IF_LONG
+ False
+ False
+ AABB
+ API
+ BPM
+ GC
+ GL
+ GLSL
+ HID
+ HTML
+ HUD
+ ID
+ IL
+ IOS
+ IP
+ IPC
+ JIT
+ LTRB
+ MD5
+ NS
+ OS
+ PM
+ RGB
+ RNG
+ SHA
+ SRGB
+ TK
+ SS
+ PP
+ GMT
+ QAT
+ BNG
+ UI
+ False
+ HINT
+ <?xml version="1.0" encoding="utf-16"?>
+<Patterns xmlns="urn:schemas-jetbrains-com:member-reordering-patterns">
+ <TypePattern DisplayName="COM interfaces or structs">
+ <TypePattern.Match>
+ <Or>
+ <And>
+ <Kind Is="Interface" />
+ <Or>
+ <HasAttribute Name="System.Runtime.InteropServices.InterfaceTypeAttribute" />
+ <HasAttribute Name="System.Runtime.InteropServices.ComImport" />
+ </Or>
+ </And>
+ <Kind Is="Struct" />
+ </Or>
+ </TypePattern.Match>
+ </TypePattern>
+ <TypePattern DisplayName="NUnit Test Fixtures" RemoveRegions="All">
+ <TypePattern.Match>
+ <And>
+ <Kind Is="Class" />
+ <HasAttribute Name="NUnit.Framework.TestFixtureAttribute" Inherited="True" />
+ </And>
+ </TypePattern.Match>
+ <Entry DisplayName="Setup/Teardown Methods">
+ <Entry.Match>
+ <And>
+ <Kind Is="Method" />
+ <Or>
+ <HasAttribute Name="NUnit.Framework.SetUpAttribute" Inherited="True" />
+ <HasAttribute Name="NUnit.Framework.TearDownAttribute" Inherited="True" />
+ <HasAttribute Name="NUnit.Framework.FixtureSetUpAttribute" Inherited="True" />
+ <HasAttribute Name="NUnit.Framework.FixtureTearDownAttribute" Inherited="True" />
+ </Or>
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="All other members" />
+ <Entry Priority="100" DisplayName="Test Methods">
+ <Entry.Match>
+ <And>
+ <Kind Is="Method" />
+ <HasAttribute Name="NUnit.Framework.TestAttribute" />
+ </And>
+ </Entry.Match>
+ <Entry.SortBy>
+ <Name />
+ </Entry.SortBy>
+ </Entry>
+ </TypePattern>
+ <TypePattern DisplayName="Default Pattern">
+ <Group DisplayName="Fields/Properties">
+ <Group DisplayName="Public Fields">
+ <Entry DisplayName="Constant Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Or>
+ <Kind Is="Constant" />
+ <Readonly />
+ <And>
+ <Static />
+ <Readonly />
+ </And>
+ </Or>
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Static Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Static />
+ <Not>
+ <Readonly />
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Normal Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Not>
+ <Or>
+ <Static />
+ <Readonly />
+ </Or>
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Entry DisplayName="Public Properties">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Kind Is="Property" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Group DisplayName="Internal Fields">
+ <Entry DisplayName="Constant Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Or>
+ <Kind Is="Constant" />
+ <Readonly />
+ <And>
+ <Static />
+ <Readonly />
+ </And>
+ </Or>
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Static Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Static />
+ <Not>
+ <Readonly />
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Normal Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Not>
+ <Or>
+ <Static />
+ <Readonly />
+ </Or>
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Entry DisplayName="Internal Properties">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Kind Is="Property" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Group DisplayName="Protected Fields">
+ <Entry DisplayName="Constant Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Or>
+ <Kind Is="Constant" />
+ <Readonly />
+ <And>
+ <Static />
+ <Readonly />
+ </And>
+ </Or>
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Static Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Static />
+ <Not>
+ <Readonly />
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Normal Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Not>
+ <Or>
+ <Static />
+ <Readonly />
+ </Or>
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Entry DisplayName="Protected Properties">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Kind Is="Property" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Group DisplayName="Private Fields">
+ <Entry DisplayName="Constant Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Or>
+ <Kind Is="Constant" />
+ <Readonly />
+ <And>
+ <Static />
+ <Readonly />
+ </And>
+ </Or>
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Static Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Static />
+ <Not>
+ <Readonly />
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Normal Fields">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Not>
+ <Or>
+ <Static />
+ <Readonly />
+ </Or>
+ </Not>
+ <Kind Is="Field" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Entry DisplayName="Private Properties">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Kind Is="Property" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Group DisplayName="Constructor/Destructor">
+ <Entry DisplayName="Ctor">
+ <Entry.Match>
+ <Kind Is="Constructor" />
+ </Entry.Match>
+ </Entry>
+ <Region Name="Disposal">
+ <Entry DisplayName="Dtor">
+ <Entry.Match>
+ <Kind Is="Destructor" />
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Dispose()">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Kind Is="Method" />
+ <Name Is="Dispose" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Dispose(true)">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Or>
+ <Virtual />
+ <Override />
+ </Or>
+ <Kind Is="Method" />
+ <Name Is="Dispose" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Region>
+ </Group>
+ <Group DisplayName="Methods">
+ <Group DisplayName="Public">
+ <Entry DisplayName="Static Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Static />
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Public" />
+ <Not>
+ <Static />
+ </Not>
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Group DisplayName="Internal">
+ <Entry DisplayName="Static Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Static />
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Internal" />
+ <Not>
+ <Static />
+ </Not>
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Group DisplayName="Protected">
+ <Entry DisplayName="Static Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Static />
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Protected" />
+ <Not>
+ <Static />
+ </Not>
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ <Group DisplayName="Private">
+ <Entry DisplayName="Static Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Static />
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ <Entry DisplayName="Methods">
+ <Entry.Match>
+ <And>
+ <Access Is="Private" />
+ <Not>
+ <Static />
+ </Not>
+ <Kind Is="Method" />
+ </And>
+ </Entry.Match>
+ </Entry>
+ </Group>
+ </Group>
+ </TypePattern>
+</Patterns>
+ Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
+See the LICENCE file in the repository root for full licence text.
+
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" />
+ <Policy Inspect="False" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb"><ExtraRule Prefix="_" Suffix="" Style="aaBb" /></Policy>
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Private" Description="private methods"><ElementKinds><Kind Name="ASYNC_METHOD" /><Kind Name="METHOD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></Policy>
+ <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public" Description="internal/protected/public methods"><ElementKinds><Kind Name="ASYNC_METHOD" /><Kind Name="METHOD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /></Policy>
+ <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Private" Description="private properties"><ElementKinds><Kind Name="PROPERTY" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></Policy>
+ <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public" Description="internal/protected/public properties"><ElementKinds><Kind Name="PROPERTY" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /></Policy>
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="I" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="T" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+ <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" />
+
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ TestFolder
+ True
+ True
+ o!f – Object Initializer: Anchor&Origin
+ True
+ constant("Centre")
+ 0
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofao
+ True
+ Anchor = Anchor.$anchor$,
+Origin = Anchor.$anchor$,
+ True
+ True
+ o!f – InternalChildren = []
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofic
+ True
+ InternalChildren = new Drawable[]
+{
+ $END$
+};
+ True
+ True
+ o!f – new GridContainer { .. }
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofgc
+ True
+ new GridContainer
+{
+ RelativeSizeAxes = Axes.Both,
+ Content = new[]
+ {
+ new Drawable[] { $END$ },
+ new Drawable[] { }
+ }
+};
+ True
+ True
+ o!f – new FillFlowContainer { .. }
+ True
+ True
+ 2.0
+ InCSharpFile
+ offf
+ True
+ new FillFlowContainer
+{
+ RelativeSizeAxes = Axes.Both,
+ Direction = FillDirection.Vertical,
+ Children = new Drawable[]
+ {
+ $END$
+ }
+},
+ True
+ True
+ o!f – new Container { .. }
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofcont
+ True
+ new Container
+{
+ RelativeSizeAxes = Axes.Both,
+ Children = new Drawable[]
+ {
+ $END$
+ }
+},
+ True
+ True
+ o!f – BackgroundDependencyLoader load()
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofbdl
+ True
+ [BackgroundDependencyLoader]
+private void load()
+{
+ $END$
+}
+ True
+ True
+ o!f – new Box { .. }
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofbox
+ True
+ new Box
+{
+ Colour = Color4.Black,
+ RelativeSizeAxes = Axes.Both,
+},
+ True
+ True
+ o!f – Children = []
+ True
+ True
+ 2.0
+ InCSharpFile
+ ofc
+ True
+ Children = new Drawable[]
+{
+ $END$
+};
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
+ True
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Beatmaps/PippidonBeatmapConverter.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Beatmaps/PippidonBeatmapConverter.cs
new file mode 100644
index 0000000000..8f0b31ef1b
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Beatmaps/PippidonBeatmapConverter.cs
@@ -0,0 +1,45 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using System.Linq;
+using System.Threading;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.Pippidon.Objects;
+using osu.Game.Rulesets.Pippidon.UI;
+using osuTK;
+
+namespace osu.Game.Rulesets.Pippidon.Beatmaps
+{
+ public class PippidonBeatmapConverter : BeatmapConverter
+ {
+ private readonly float minPosition;
+ private readonly float maxPosition;
+
+ public PippidonBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
+ : base(beatmap, ruleset)
+ {
+ minPosition = beatmap.HitObjects.Min(getUsablePosition);
+ maxPosition = beatmap.HitObjects.Max(getUsablePosition);
+ }
+
+ public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition && h is IHasYPosition);
+
+ protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
+ {
+ yield return new PippidonHitObject
+ {
+ Samples = original.Samples,
+ StartTime = original.StartTime,
+ Lane = getLane(original)
+ };
+ }
+
+ private int getLane(HitObject hitObject) => (int)MathHelper.Clamp(
+ (getUsablePosition(hitObject) - minPosition) / (maxPosition - minPosition) * PippidonPlayfield.LANE_COUNT, 0, PippidonPlayfield.LANE_COUNT - 1);
+
+ private float getUsablePosition(HitObject h) => (h as IHasYPosition)?.Y ?? ((IHasXPosition)h).X;
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Mods/PippidonModAutoplay.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Mods/PippidonModAutoplay.cs
new file mode 100644
index 0000000000..8ea334c99c
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Mods/PippidonModAutoplay.cs
@@ -0,0 +1,25 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Pippidon.Objects;
+using osu.Game.Rulesets.Pippidon.Replays;
+using osu.Game.Scoring;
+using osu.Game.Users;
+
+namespace osu.Game.Rulesets.Pippidon.Mods
+{
+ public class PippidonModAutoplay : ModAutoplay
+ {
+ public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score
+ {
+ ScoreInfo = new ScoreInfo
+ {
+ User = new User { Username = "sample" },
+ },
+ Replay = new PippidonAutoGenerator(beatmap).Generate(),
+ };
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs
new file mode 100644
index 0000000000..e458cacef9
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs
@@ -0,0 +1,75 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Framework.Allocation;
+using osu.Framework.Bindables;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Sprites;
+using osu.Framework.Graphics.Textures;
+using osu.Game.Audio;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Pippidon.UI;
+using osu.Game.Rulesets.Scoring;
+using osuTK;
+using osuTK.Graphics;
+
+namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
+{
+ public class DrawablePippidonHitObject : DrawableHitObject
+ {
+ private BindableNumber currentLane;
+
+ public DrawablePippidonHitObject(PippidonHitObject hitObject)
+ : base(hitObject)
+ {
+ Size = new Vector2(40);
+
+ Origin = Anchor.Centre;
+ Y = hitObject.Lane * PippidonPlayfield.LANE_HEIGHT;
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(PippidonPlayfield playfield, TextureStore textures)
+ {
+ AddInternal(new Sprite
+ {
+ RelativeSizeAxes = Axes.Both,
+ Texture = textures.Get("coin"),
+ });
+
+ currentLane = playfield.CurrentLane.GetBoundCopy();
+ }
+
+ public override IEnumerable GetSamples() => new[]
+ {
+ new HitSampleInfo(HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK)
+ };
+
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
+ {
+ if (timeOffset >= 0)
+ ApplyResult(r => r.Type = currentLane.Value == HitObject.Lane ? HitResult.Perfect : HitResult.Miss);
+ }
+
+ protected override void UpdateHitStateTransforms(ArmedState state)
+ {
+ switch (state)
+ {
+ case ArmedState.Hit:
+ this.ScaleTo(5, 1500, Easing.OutQuint).FadeOut(1500, Easing.OutQuint).Expire();
+ break;
+
+ case ArmedState.Miss:
+
+ const double duration = 1000;
+
+ this.ScaleTo(0.8f, duration, Easing.OutQuint);
+ this.MoveToOffset(new Vector2(0, 10), duration, Easing.In);
+ this.FadeColour(Color4.Red, duration / 2, Easing.OutQuint).Then().FadeOut(duration / 2, Easing.InQuint).Expire();
+ break;
+ }
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs
new file mode 100644
index 0000000000..9dd135479f
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs
@@ -0,0 +1,18 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Objects;
+
+namespace osu.Game.Rulesets.Pippidon.Objects
+{
+ public class PippidonHitObject : HitObject
+ {
+ ///
+ /// Range = [-1,1]
+ ///
+ public int Lane;
+
+ public override Judgement CreateJudgement() => new Judgement();
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs
new file mode 100644
index 0000000000..f6340f6c25
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs
@@ -0,0 +1,30 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using System.Linq;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Difficulty;
+using osu.Game.Rulesets.Difficulty.Preprocessing;
+using osu.Game.Rulesets.Difficulty.Skills;
+using osu.Game.Rulesets.Mods;
+
+namespace osu.Game.Rulesets.Pippidon
+{
+ public class PippidonDifficultyCalculator : DifficultyCalculator
+ {
+ public PippidonDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
+ : base(ruleset, beatmap)
+ {
+ }
+
+ protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
+ {
+ return new DifficultyAttributes(mods, skills, 0);
+ }
+
+ protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty();
+
+ protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0];
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonInputManager.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonInputManager.cs
new file mode 100644
index 0000000000..c9e6e6faaa
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonInputManager.cs
@@ -0,0 +1,26 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.ComponentModel;
+using osu.Framework.Input.Bindings;
+using osu.Game.Rulesets.UI;
+
+namespace osu.Game.Rulesets.Pippidon
+{
+ public class PippidonInputManager : RulesetInputManager
+ {
+ public PippidonInputManager(RulesetInfo ruleset)
+ : base(ruleset, 0, SimultaneousBindingMode.Unique)
+ {
+ }
+ }
+
+ public enum PippidonAction
+ {
+ [Description("Move up")]
+ MoveUp,
+
+ [Description("Move down")]
+ MoveDown,
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs
new file mode 100644
index 0000000000..ede00f1510
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs
@@ -0,0 +1,55 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Sprites;
+using osu.Framework.Graphics.Textures;
+using osu.Framework.Input.Bindings;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Difficulty;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Pippidon.Beatmaps;
+using osu.Game.Rulesets.Pippidon.Mods;
+using osu.Game.Rulesets.Pippidon.UI;
+using osu.Game.Rulesets.UI;
+
+namespace osu.Game.Rulesets.Pippidon
+{
+ public class PippidonRuleset : Ruleset
+ {
+ public override string Description => "gather the osu!coins";
+
+ public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new DrawablePippidonRuleset(this, beatmap, mods);
+
+ public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new PippidonBeatmapConverter(beatmap, this);
+
+ public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new PippidonDifficultyCalculator(this, beatmap);
+
+ public override IEnumerable GetModsFor(ModType type)
+ {
+ switch (type)
+ {
+ case ModType.Automation:
+ return new[] { new PippidonModAutoplay() };
+
+ default:
+ return new Mod[] { null };
+ }
+ }
+
+ public override string ShortName => "pippidon";
+
+ public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[]
+ {
+ new KeyBinding(InputKey.W, PippidonAction.MoveUp),
+ new KeyBinding(InputKey.S, PippidonAction.MoveDown),
+ };
+
+ public override Drawable CreateIcon() => new Sprite
+ {
+ Margin = new MarginPadding { Top = 3 },
+ Texture = new TextureStore(new TextureLoaderStore(CreateResourceStore()), false).Get("Textures/coin"),
+ };
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Replays/PippidonAutoGenerator.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Replays/PippidonAutoGenerator.cs
new file mode 100644
index 0000000000..bd99cdcdbd
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Replays/PippidonAutoGenerator.cs
@@ -0,0 +1,68 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+using osu.Game.Beatmaps;
+using osu.Game.Replays;
+using osu.Game.Rulesets.Pippidon.Objects;
+using osu.Game.Rulesets.Pippidon.UI;
+using osu.Game.Rulesets.Replays;
+
+namespace osu.Game.Rulesets.Pippidon.Replays
+{
+ public class PippidonAutoGenerator : AutoGenerator
+ {
+ protected Replay Replay;
+ protected List Frames => Replay.Frames;
+
+ public new Beatmap Beatmap => (Beatmap)base.Beatmap;
+
+ public PippidonAutoGenerator(IBeatmap beatmap)
+ : base(beatmap)
+ {
+ Replay = new Replay();
+ }
+
+ public override Replay Generate()
+ {
+ int currentLane = 0;
+
+ Frames.Add(new PippidonReplayFrame());
+
+ foreach (PippidonHitObject hitObject in Beatmap.HitObjects)
+ {
+ if (currentLane == hitObject.Lane)
+ continue;
+
+ int totalTravel = Math.Abs(hitObject.Lane - currentLane);
+ var direction = hitObject.Lane > currentLane ? PippidonAction.MoveDown : PippidonAction.MoveUp;
+
+ double time = hitObject.StartTime - 5;
+
+ if (totalTravel == PippidonPlayfield.LANE_COUNT - 1)
+ addFrame(time, direction == PippidonAction.MoveDown ? PippidonAction.MoveUp : PippidonAction.MoveDown);
+ else
+ {
+ time -= totalTravel * KEY_UP_DELAY;
+
+ for (int i = 0; i < totalTravel; i++)
+ {
+ addFrame(time, direction);
+ time += KEY_UP_DELAY;
+ }
+ }
+
+ currentLane = hitObject.Lane;
+ }
+
+ return Replay;
+ }
+
+ private void addFrame(double time, PippidonAction direction)
+ {
+ Frames.Add(new PippidonReplayFrame(direction) { Time = time });
+ Frames.Add(new PippidonReplayFrame { Time = time + KEY_UP_DELAY }); //Release the keys as well
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Replays/PippidonFramedReplayInputHandler.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Replays/PippidonFramedReplayInputHandler.cs
new file mode 100644
index 0000000000..7652357b4d
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Replays/PippidonFramedReplayInputHandler.cs
@@ -0,0 +1,29 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using System.Linq;
+using osu.Framework.Input.StateChanges;
+using osu.Game.Replays;
+using osu.Game.Rulesets.Replays;
+
+namespace osu.Game.Rulesets.Pippidon.Replays
+{
+ public class PippidonFramedReplayInputHandler : FramedReplayInputHandler
+ {
+ public PippidonFramedReplayInputHandler(Replay replay)
+ : base(replay)
+ {
+ }
+
+ protected override bool IsImportant(PippidonReplayFrame frame) => frame.Actions.Any();
+
+ public override void CollectPendingInputs(List inputs)
+ {
+ inputs.Add(new ReplayState
+ {
+ PressedActions = CurrentFrame?.Actions ?? new List(),
+ });
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Replays/PippidonReplayFrame.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Replays/PippidonReplayFrame.cs
new file mode 100644
index 0000000000..468ac9c725
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Replays/PippidonReplayFrame.cs
@@ -0,0 +1,19 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Game.Rulesets.Replays;
+
+namespace osu.Game.Rulesets.Pippidon.Replays
+{
+ public class PippidonReplayFrame : ReplayFrame
+ {
+ public List Actions = new List();
+
+ public PippidonReplayFrame(PippidonAction? button = null)
+ {
+ if (button.HasValue)
+ Actions.Add(button.Value);
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Resources/Samples/Gameplay/normal-hitnormal.mp3 b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Resources/Samples/Gameplay/normal-hitnormal.mp3
new file mode 100644
index 0000000000..90b13d1f73
Binary files /dev/null and b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Resources/Samples/Gameplay/normal-hitnormal.mp3 differ
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Resources/Textures/character.png b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Resources/Textures/character.png
new file mode 100644
index 0000000000..e79d2528ec
Binary files /dev/null and b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Resources/Textures/character.png differ
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Resources/Textures/coin.png b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Resources/Textures/coin.png
new file mode 100644
index 0000000000..3cd89c6ce6
Binary files /dev/null and b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Resources/Textures/coin.png differ
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/DrawablePippidonRuleset.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/DrawablePippidonRuleset.cs
new file mode 100644
index 0000000000..9a73dd7790
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/DrawablePippidonRuleset.cs
@@ -0,0 +1,38 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Framework.Allocation;
+using osu.Framework.Input;
+using osu.Game.Beatmaps;
+using osu.Game.Input.Handlers;
+using osu.Game.Replays;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Pippidon.Objects;
+using osu.Game.Rulesets.Pippidon.Objects.Drawables;
+using osu.Game.Rulesets.Pippidon.Replays;
+using osu.Game.Rulesets.UI;
+using osu.Game.Rulesets.UI.Scrolling;
+
+namespace osu.Game.Rulesets.Pippidon.UI
+{
+ [Cached]
+ public class DrawablePippidonRuleset : DrawableScrollingRuleset
+ {
+ public DrawablePippidonRuleset(PippidonRuleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null)
+ : base(ruleset, beatmap, mods)
+ {
+ Direction.Value = ScrollingDirection.Left;
+ TimeRange.Value = 6000;
+ }
+
+ protected override Playfield CreatePlayfield() => new PippidonPlayfield();
+
+ protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new PippidonFramedReplayInputHandler(replay);
+
+ public override DrawableHitObject CreateDrawableRepresentation(PippidonHitObject h) => new DrawablePippidonHitObject(h);
+
+ protected override PassThroughInputManager CreateInputManager() => new PippidonInputManager(Ruleset?.RulesetInfo);
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/PippidonCharacter.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/PippidonCharacter.cs
new file mode 100644
index 0000000000..dd0a20f1b4
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/PippidonCharacter.cs
@@ -0,0 +1,87 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Allocation;
+using osu.Framework.Audio.Track;
+using osu.Framework.Bindables;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Sprites;
+using osu.Framework.Graphics.Textures;
+using osu.Framework.Input.Bindings;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Graphics.Containers;
+using osuTK;
+
+namespace osu.Game.Rulesets.Pippidon.UI
+{
+ public class PippidonCharacter : BeatSyncedContainer, IKeyBindingHandler
+ {
+ public readonly BindableInt LanePosition = new BindableInt
+ {
+ Value = 0,
+ MinValue = 0,
+ MaxValue = PippidonPlayfield.LANE_COUNT - 1,
+ };
+
+ [BackgroundDependencyLoader]
+ private void load(TextureStore textures)
+ {
+ Size = new Vector2(PippidonPlayfield.LANE_HEIGHT);
+
+ Child = new Sprite
+ {
+ FillMode = FillMode.Fit,
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Scale = new Vector2(1.2f),
+ RelativeSizeAxes = Axes.Both,
+ Texture = textures.Get("character")
+ };
+
+ LanePosition.BindValueChanged(e => { this.MoveToY(e.NewValue * PippidonPlayfield.LANE_HEIGHT); });
+ }
+
+ protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
+ {
+ if (effectPoint.KiaiMode)
+ {
+ bool direction = beatIndex % 2 == 1;
+ double duration = timingPoint.BeatLength / 2;
+
+ Child.RotateTo(direction ? 10 : -10, duration * 2, Easing.InOutSine);
+
+ Child.Animate(i => i.MoveToY(-10, duration, Easing.Out))
+ .Then(i => i.MoveToY(0, duration, Easing.In));
+ }
+ else
+ {
+ Child.ClearTransforms();
+ Child.RotateTo(0, 500, Easing.Out);
+ Child.MoveTo(Vector2.Zero, 500, Easing.Out);
+ }
+ }
+
+ public bool OnPressed(PippidonAction action)
+ {
+ switch (action)
+ {
+ case PippidonAction.MoveUp:
+ changeLane(-1);
+ return true;
+
+ case PippidonAction.MoveDown:
+ changeLane(1);
+ return true;
+
+ default:
+ return false;
+ }
+ }
+
+ public void OnReleased(PippidonAction action)
+ {
+ }
+
+ private void changeLane(int change) => LanePosition.Value = (LanePosition.Value + change + PippidonPlayfield.LANE_COUNT) % PippidonPlayfield.LANE_COUNT;
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfield.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfield.cs
new file mode 100644
index 0000000000..0e50030162
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfield.cs
@@ -0,0 +1,128 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Allocation;
+using osu.Framework.Audio.Track;
+using osu.Framework.Bindables;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Shapes;
+using osu.Framework.Graphics.Textures;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Graphics;
+using osu.Game.Graphics.Containers;
+using osu.Game.Rulesets.UI.Scrolling;
+using osuTK.Graphics;
+
+namespace osu.Game.Rulesets.Pippidon.UI
+{
+ [Cached]
+ public class PippidonPlayfield : ScrollingPlayfield
+ {
+ public const float LANE_HEIGHT = 70;
+
+ public const int LANE_COUNT = 6;
+
+ public BindableInt CurrentLane => pippidon.LanePosition;
+
+ private PippidonCharacter pippidon;
+
+ [BackgroundDependencyLoader]
+ private void load(TextureStore textures)
+ {
+ AddRangeInternal(new Drawable[]
+ {
+ new LaneContainer
+ {
+ RelativeSizeAxes = Axes.X,
+ AutoSizeAxes = Axes.Y,
+ Anchor = Anchor.CentreLeft,
+ Origin = Anchor.CentreLeft,
+ Child = new Container
+ {
+ RelativeSizeAxes = Axes.X,
+ AutoSizeAxes = Axes.Y,
+ Padding = new MarginPadding
+ {
+ Left = 200,
+ Top = LANE_HEIGHT / 2,
+ Bottom = LANE_HEIGHT / 2
+ },
+ Children = new Drawable[]
+ {
+ HitObjectContainer,
+ pippidon = new PippidonCharacter
+ {
+ Origin = Anchor.Centre,
+ },
+ }
+ },
+ },
+ });
+ }
+
+ private class LaneContainer : BeatSyncedContainer
+ {
+ private OsuColour colours;
+ private FillFlowContainer fill;
+
+ private readonly Container content = new Container
+ {
+ RelativeSizeAxes = Axes.Both,
+ };
+
+ protected override Container Content => content;
+
+ [BackgroundDependencyLoader]
+ private void load(OsuColour colours)
+ {
+ this.colours = colours;
+
+ InternalChildren = new Drawable[]
+ {
+ fill = new FillFlowContainer
+ {
+ RelativeSizeAxes = Axes.X,
+ AutoSizeAxes = Axes.Y,
+ Colour = colours.BlueLight,
+ Direction = FillDirection.Vertical,
+ },
+ content,
+ };
+
+ for (int i = 0; i < LANE_COUNT; i++)
+ {
+ fill.Add(new Lane
+ {
+ RelativeSizeAxes = Axes.X,
+ Height = LANE_HEIGHT,
+ });
+ }
+ }
+
+ private class Lane : CompositeDrawable
+ {
+ public Lane()
+ {
+ InternalChildren = new Drawable[]
+ {
+ new Box
+ {
+ Colour = Color4.White,
+ RelativeSizeAxes = Axes.Both,
+ Anchor = Anchor.CentreLeft,
+ Origin = Anchor.CentreLeft,
+ Height = 0.95f,
+ },
+ };
+ }
+ }
+
+ protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
+ {
+ if (effectPoint.KiaiMode)
+ fill.FlashColour(colours.PinkLight, 800, Easing.In);
+ }
+ }
+ }
+}
diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj
new file mode 100644
index 0000000000..61b859f45b
--- /dev/null
+++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj
@@ -0,0 +1,15 @@
+
+
+ netstandard2.1
+ osu.Game.Rulesets.Sample
+ Library
+ AnyCPU
+ osu.Game.Rulesets.Pippidon
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Templates/osu.Game.Templates.csproj b/Templates/osu.Game.Templates.csproj
new file mode 100644
index 0000000000..31a24a301f
--- /dev/null
+++ b/Templates/osu.Game.Templates.csproj
@@ -0,0 +1,24 @@
+
+
+ Template
+ ppy.osu.Game.Templates
+ osu! templates
+ ppy Pty Ltd
+ https://github.com/ppy/osu/blob/master/LICENCE
+ https://github.com/ppy/osu/blob/master/Templates
+ https://github.com/ppy/osu
+ Automated release.
+ Copyright (c) 2021 ppy Pty Ltd
+ Templates to use when creating a ruleset for consumption in osu!.
+ dotnet-new;templates;osu
+ netstandard2.1
+ true
+ false
+ content
+
+
+
+
+
+
+
diff --git a/appveyor_deploy.yml b/appveyor_deploy.yml
index bb4482f501..adf98848bc 100644
--- a/appveyor_deploy.yml
+++ b/appveyor_deploy.yml
@@ -1,21 +1,86 @@
clone_depth: 1
version: '{build}'
image: Visual Studio 2019
-dotnet_csproj:
- patch: true
- file: 'osu.Game\osu.Game.csproj' # Use wildcard when it's able to exclude Xamarin projects
- version: $(APPVEYOR_REPO_TAG_NAME)
-before_build:
- - ps: dotnet --info # Useful when version mismatch between CI and local
- - ps: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects
test: off
skip_non_tags: true
configuration: Release
-build:
- project: build\Desktop.proj # Skipping Xamarin Release that's slow and covered by fastlane
- parallel: true
- verbosity: minimal
- publish_nuget: true
+
+environment:
+ matrix:
+ - job_name: osu-game
+ - job_name: osu-ruleset
+ job_depends_on: osu-game
+ - job_name: taiko-ruleset
+ job_depends_on: osu-game
+ - job_name: catch-ruleset
+ job_depends_on: osu-game
+ - job_name: mania-ruleset
+ job_depends_on: osu-game
+ - job_name: templates
+ job_depends_on: osu-game
+
+nuget:
+ project_feed: true
+
+for:
+ -
+ matrix:
+ only:
+ - job_name: osu-game
+ build_script:
+ - cmd: dotnet pack osu.Game\osu.Game.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
+ -
+ matrix:
+ only:
+ - job_name: osu-ruleset
+ build_script:
+ - cmd: dotnet remove osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj reference osu.Game\osu.Game.csproj
+ - cmd: dotnet add osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
+ - cmd: dotnet pack osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
+ -
+ matrix:
+ only:
+ - job_name: taiko-ruleset
+ build_script:
+ - cmd: dotnet remove osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj reference osu.Game\osu.Game.csproj
+ - cmd: dotnet add osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
+ - cmd: dotnet pack osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
+ -
+ matrix:
+ only:
+ - job_name: catch-ruleset
+ build_script:
+ - cmd: dotnet remove osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj reference osu.Game\osu.Game.csproj
+ - cmd: dotnet add osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
+ - cmd: dotnet pack osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
+ -
+ matrix:
+ only:
+ - job_name: mania-ruleset
+ build_script:
+ - cmd: dotnet remove osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj reference osu.Game\osu.Game.csproj
+ - cmd: dotnet add osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
+ - cmd: dotnet pack osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
+ -
+ matrix:
+ only:
+ - job_name: templates
+ build_script:
+ - cmd: dotnet remove Templates\Rulesets\ruleset-empty\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj reference osu.Game\osu.Game.csproj
+ - cmd: dotnet remove Templates\Rulesets\ruleset-example\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj reference osu.Game\osu.Game.csproj
+ - cmd: dotnet remove Templates\Rulesets\ruleset-scrolling-empty\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj reference osu.Game\osu.Game.csproj
+ - cmd: dotnet remove Templates\Rulesets\ruleset-scrolling-example\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj reference osu.Game\osu.Game.csproj
+
+ - cmd: dotnet add Templates\Rulesets\ruleset-empty\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
+ - cmd: dotnet add Templates\Rulesets\ruleset-example\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
+ - cmd: dotnet add Templates\Rulesets\ruleset-scrolling-empty\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
+ - cmd: dotnet add Templates\Rulesets\ruleset-scrolling-example\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
+
+ - cmd: dotnet pack Templates\osu.Game.Templates.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
+
+artifacts:
+ - path: '**\*.nupkg'
+
deploy:
- provider: Environment
- name: nuget
+ name: nuget
\ No newline at end of file
diff --git a/fastlane/Fastfile b/fastlane/Fastfile
index 8c278604aa..cc5abf5b03 100644
--- a/fastlane/Fastfile
+++ b/fastlane/Fastfile
@@ -48,9 +48,12 @@ desc 'Deploy to play store'
desc 'Compile the project'
lane :build do |options|
- nuget_restore(
- project_path: 'osu.sln'
- )
+ nuget_restore(project_path: 'osu.Android/osu.Android.csproj')
+ nuget_restore(project_path: 'osu.Game/osu.Game.csproj')
+ nuget_restore(project_path: 'osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj')
+ nuget_restore(project_path: 'osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj')
+ nuget_restore(project_path: 'osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj')
+ nuget_restore(project_path: 'osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj')
souyuz(
build_configuration: 'Release',
@@ -107,9 +110,12 @@ platform :ios do
desc 'Compile the project'
lane :build do
- nuget_restore(
- project_path: 'osu.sln'
- )
+ nuget_restore(project_path: 'osu.iOS/osu.iOS.csproj')
+ nuget_restore(project_path: 'osu.Game/osu.Game.csproj')
+ nuget_restore(project_path: 'osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj')
+ nuget_restore(project_path: 'osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj')
+ nuget_restore(project_path: 'osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj')
+ nuget_restore(project_path: 'osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj')
souyuz(
platform: "ios",
diff --git a/global.json b/global.json
deleted file mode 100644
index 2c93a533e4..0000000000
--- a/global.json
+++ /dev/null
@@ -1,10 +0,0 @@
-{
- "sdk": {
- "allowPrerelease": false,
- "rollForward": "minor",
- "version": "3.1.100"
- },
- "msbuild-sdks": {
- "Microsoft.Build.Traversal": "3.0.2"
- }
-}
\ No newline at end of file
diff --git a/osu.Android.props b/osu.Android.props
index 611f0d05f4..196d122a2a 100644
--- a/osu.Android.props
+++ b/osu.Android.props
@@ -51,7 +51,7 @@
-
-
+
+
diff --git a/osu.Android/OsuGameActivity.cs b/osu.Android/OsuGameActivity.cs
index 953c06f4e2..cffcea22c2 100644
--- a/osu.Android/OsuGameActivity.cs
+++ b/osu.Android/OsuGameActivity.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
@@ -12,11 +13,14 @@ using Android.OS;
using Android.Provider;
using Android.Views;
using osu.Framework.Android;
+using osu.Game.Database;
namespace osu.Android
{
- [Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false, LaunchMode = LaunchMode.SingleInstance)]
- [IntentFilter(new[] { Intent.ActionDefault, Intent.ActionSend }, Categories = new[] { Intent.CategoryDefault }, DataPathPatterns = new[] { ".*\\.osz", ".*\\.osk" }, DataMimeType = "application/*")]
+ [Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false, LaunchMode = LaunchMode.SingleInstance, Exported = true)]
+ [IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osz", DataHost = "*", DataMimeType = "*/*")]
+ [IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osk", DataHost = "*", DataMimeType = "*/*")]
+ [IntentFilter(new[] { Intent.ActionSend, Intent.ActionSendMultiple }, Categories = new[] { Intent.CategoryDefault }, DataMimeTypes = new[] { "application/zip", "application/octet-stream", "application/download", "application/x-zip", "application/x-zip-compressed" })]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryBrowsable, Intent.CategoryDefault }, DataSchemes = new[] { "osu", "osump" })]
public class OsuGameActivity : AndroidGameActivity
{
@@ -52,43 +56,59 @@ namespace osu.Android
{
case Intent.ActionDefault:
if (intent.Scheme == ContentResolver.SchemeContent)
- handleImportFromUri(intent.Data);
+ handleImportFromUris(intent.Data);
else if (osu_url_schemes.Contains(intent.Scheme))
game.HandleLink(intent.DataString);
break;
case Intent.ActionSend:
+ case Intent.ActionSendMultiple:
{
- var content = intent.ClipData?.GetItemAt(0);
- if (content != null)
- handleImportFromUri(content.Uri);
+ var uris = new List();
+ for (int i = 0; i < intent.ClipData?.ItemCount; i++)
+ {
+ var content = intent.ClipData?.GetItemAt(i);
+ if (content != null)
+ uris.Add(content.Uri);
+ }
+ handleImportFromUris(uris.ToArray());
break;
}
}
}
- private void handleImportFromUri(Uri uri) => Task.Factory.StartNew(async () =>
+ private void handleImportFromUris(params Uri[] uris) => Task.Factory.StartNew(async () =>
{
- // there are more performant overloads of this method, but this one is the most backwards-compatible
- // (dates back to API 1).
- var cursor = ContentResolver?.Query(uri, null, null, null, null);
+ var tasks = new List();
- if (cursor == null)
- return;
+ await Task.WhenAll(uris.Select(async uri =>
+ {
+ // there are more performant overloads of this method, but this one is the most backwards-compatible
+ // (dates back to API 1).
+ var cursor = ContentResolver?.Query(uri, null, null, null, null);
- cursor.MoveToFirst();
+ if (cursor == null)
+ return;
- var filenameColumn = cursor.GetColumnIndex(OpenableColumns.DisplayName);
- string filename = cursor.GetString(filenameColumn);
+ cursor.MoveToFirst();
- // SharpCompress requires archive streams to be seekable, which the stream opened by
- // OpenInputStream() seems to not necessarily be.
- // copy to an arbitrary-access memory stream to be able to proceed with the import.
- var copy = new MemoryStream();
- using (var stream = ContentResolver.OpenInputStream(uri))
- await stream.CopyToAsync(copy);
+ var filenameColumn = cursor.GetColumnIndex(OpenableColumns.DisplayName);
+ string filename = cursor.GetString(filenameColumn);
- await game.Import(copy, filename);
+ // SharpCompress requires archive streams to be seekable, which the stream opened by
+ // OpenInputStream() seems to not necessarily be.
+ // copy to an arbitrary-access memory stream to be able to proceed with the import.
+ var copy = new MemoryStream();
+ using (var stream = ContentResolver.OpenInputStream(uri))
+ await stream.CopyToAsync(copy).ConfigureAwait(false);
+
+ lock (tasks)
+ {
+ tasks.Add(new ImportTask(copy, filename));
+ }
+ })).ConfigureAwait(false);
+
+ await game.Import(tasks.ToArray()).ConfigureAwait(false);
}, TaskCreationOptions.LongRunning);
}
}
diff --git a/osu.Android/osu.Android.csproj b/osu.Android/osu.Android.csproj
index a2638e95c8..54857ac87d 100644
--- a/osu.Android/osu.Android.csproj
+++ b/osu.Android/osu.Android.csproj
@@ -20,6 +20,11 @@
d8
r8
+
+ None
+ cjk;mideast;other;rare;west
+ true
+
@@ -53,5 +58,10 @@
+
+
+ 5.0.0
+
+
\ No newline at end of file
diff --git a/osu.Desktop.slnf b/osu.Desktop.slnf
index d2c14d321a..503e5935f5 100644
--- a/osu.Desktop.slnf
+++ b/osu.Desktop.slnf
@@ -15,7 +15,16 @@
"osu.Game.Tests\\osu.Game.Tests.csproj",
"osu.Game.Tournament.Tests\\osu.Game.Tournament.Tests.csproj",
"osu.Game.Tournament\\osu.Game.Tournament.csproj",
- "osu.Game\\osu.Game.csproj"
+ "osu.Game\\osu.Game.csproj",
+
+ "Templates\\Rulesets\\ruleset-empty\\osu.Game.Rulesets.EmptyFreeform\\osu.Game.Rulesets.EmptyFreeform.csproj",
+ "Templates\\Rulesets\\ruleset-empty\\osu.Game.Rulesets.EmptyFreeform.Tests\\osu.Game.Rulesets.EmptyFreeform.Tests.csproj",
+ "Templates\\Rulesets\\ruleset-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj",
+ "Templates\\Rulesets\\ruleset-example\\osu.Game.Rulesets.Pippidon.Tests\\osu.Game.Rulesets.Pippidon.Tests.csproj",
+ "Templates\\Rulesets\\ruleset-scrolling-empty\\osu.Game.Rulesets.EmptyScrolling\\osu.Game.Rulesets.EmptyScrolling.csproj",
+ "Templates\\Rulesets\\ruleset-scrolling-empty\\osu.Game.Rulesets.EmptyScrolling.Tests\\osu.Game.Rulesets.EmptyScrolling.Tests.csproj",
+ "Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj",
+ "Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon.Tests\\osu.Game.Rulesets.Pippidon.Tests.csproj"
]
}
-}
\ No newline at end of file
+}
diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs
index f1878d967d..832d26b0ef 100644
--- a/osu.Desktop/DiscordRichPresence.cs
+++ b/osu.Desktop/DiscordRichPresence.cs
@@ -9,6 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Logging;
+using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Users;
@@ -31,13 +32,15 @@ namespace osu.Desktop
private readonly IBindable status = new Bindable();
private readonly IBindable activity = new Bindable();
+ private readonly Bindable privacyMode = new Bindable();
+
private readonly RichPresence presence = new RichPresence
{
Assets = new Assets { LargeImageKey = "osu_logo_lazer", }
};
[BackgroundDependencyLoader]
- private void load(IAPIProvider provider)
+ private void load(IAPIProvider provider, OsuConfigManager config)
{
client = new DiscordRpcClient(client_id)
{
@@ -51,6 +54,8 @@ namespace osu.Desktop
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network);
+ config.BindWith(OsuSetting.DiscordRichPresence, privacyMode);
+
(user = provider.LocalUser.GetBoundCopy()).BindValueChanged(u =>
{
status.UnbindBindings();
@@ -63,6 +68,7 @@ namespace osu.Desktop
ruleset.BindValueChanged(_ => updateStatus());
status.BindValueChanged(_ => updateStatus());
activity.BindValueChanged(_ => updateStatus());
+ privacyMode.BindValueChanged(_ => updateStatus());
client.Initialize();
}
@@ -78,7 +84,7 @@ namespace osu.Desktop
if (!client.IsInitialized)
return;
- if (status.Value is UserStatusOffline)
+ if (status.Value is UserStatusOffline || privacyMode.Value == DiscordRichPresenceMode.Off)
{
client.ClearPresence();
return;
@@ -96,7 +102,10 @@ namespace osu.Desktop
}
// update user information
- presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.Ranks.Global > 0 ? $" (rank #{user.Value.Statistics.Ranks.Global:N0})" : string.Empty);
+ if (privacyMode.Value == DiscordRichPresenceMode.Limited)
+ presence.Assets.LargeImageText = string.Empty;
+ else
+ presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
// update ruleset
presence.Assets.SmallImageKey = ruleset.Value.ID <= 3 ? $"mode_{ruleset.Value.ID}" : "mode_custom";
@@ -137,7 +146,7 @@ namespace osu.Desktop
return edit.Beatmap.ToString();
case UserActivity.InLobby lobby:
- return lobby.Room.Name.Value;
+ return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value;
}
return string.Empty;
diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs
index 62d8c17058..0c21c75290 100644
--- a/osu.Desktop/OsuGameDesktop.cs
+++ b/osu.Desktop/OsuGameDesktop.cs
@@ -2,9 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System;
+using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
+using System.Runtime.Versioning;
using System.Threading.Tasks;
using Microsoft.Win32;
using osu.Desktop.Overlays;
@@ -17,6 +19,8 @@ using osu.Framework.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Updater;
using osu.Desktop.Windows;
+using osu.Framework.Threading;
+using osu.Game.IO;
namespace osu.Desktop
{
@@ -31,7 +35,7 @@ namespace osu.Desktop
noVersionOverlay = args?.Any(a => a == "--no-version-overlay") ?? false;
}
- public override Storage GetStorageForStableInstall()
+ public override StableStorage GetStorageForStableInstall()
{
try
{
@@ -39,7 +43,7 @@ namespace osu.Desktop
{
string stablePath = getStableInstallPath();
if (!string.IsNullOrEmpty(stablePath))
- return new DesktopStorage(stablePath, desktopHost);
+ return new StableStorage(stablePath, desktopHost);
}
}
catch (Exception)
@@ -56,16 +60,16 @@ namespace osu.Desktop
string stableInstallPath;
- try
+ if (OperatingSystem.IsWindows())
{
- using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
- stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
+ try
+ {
+ stableInstallPath = getStableInstallPathFromRegistry();
- if (checkExists(stableInstallPath))
- return stableInstallPath;
- }
- catch
- {
+ if (!string.IsNullOrEmpty(stableInstallPath) && checkExists(stableInstallPath))
+ return stableInstallPath;
+ }
+ catch { }
}
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
@@ -79,6 +83,13 @@ namespace osu.Desktop
return null;
}
+ [SupportedOSPlatform("windows")]
+ private string getStableInstallPathFromRegistry()
+ {
+ using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
+ return key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
+ }
+
protected override UpdateManager CreateUpdateManager()
{
switch (RuntimeInfo.OS)
@@ -127,33 +138,47 @@ namespace osu.Desktop
var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
- switch (host.Window)
- {
- // Legacy osuTK DesktopGameWindow
- case OsuTKDesktopWindow desktopGameWindow:
- desktopGameWindow.CursorState |= CursorState.Hidden;
- desktopGameWindow.SetIconFromStream(iconStream);
- desktopGameWindow.Title = Name;
- desktopGameWindow.FileDrop += (_, e) => fileDrop(e.FileNames);
- break;
+ var desktopWindow = (SDL2DesktopWindow)host.Window;
- // SDL2 DesktopWindow
- case SDL2DesktopWindow desktopWindow:
- desktopWindow.CursorState |= CursorState.Hidden;
- desktopWindow.SetIconFromStream(iconStream);
- desktopWindow.Title = Name;
- desktopWindow.DragDrop += f => fileDrop(new[] { f });
- break;
- }
+ desktopWindow.CursorState |= CursorState.Hidden;
+ desktopWindow.SetIconFromStream(iconStream);
+ desktopWindow.Title = Name;
+ desktopWindow.DragDrop += f => fileDrop(new[] { f });
}
+ private readonly List importableFiles = new List();
+ private ScheduledDelegate importSchedule;
+
private void fileDrop(string[] filePaths)
{
- var firstExtension = Path.GetExtension(filePaths.First());
+ lock (importableFiles)
+ {
+ var firstExtension = Path.GetExtension(filePaths.First());
- if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
+ if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
- Task.Factory.StartNew(() => Import(filePaths), TaskCreationOptions.LongRunning);
+ importableFiles.AddRange(filePaths);
+
+ Logger.Log($"Adding {filePaths.Length} files for import");
+
+ // File drag drop operations can potentially trigger hundreds or thousands of these calls on some platforms.
+ // In order to avoid spawning multiple import tasks for a single drop operation, debounce a touch.
+ importSchedule?.Cancel();
+ importSchedule = Scheduler.AddDelayed(handlePendingImports, 100);
+ }
+ }
+
+ private void handlePendingImports()
+ {
+ lock (importableFiles)
+ {
+ Logger.Log($"Handling batch import of {importableFiles.Count} files");
+
+ var paths = importableFiles.ToArray();
+ importableFiles.Clear();
+
+ Task.Factory.StartNew(() => Import(paths), TaskCreationOptions.LongRunning);
+ }
}
}
}
diff --git a/osu.Desktop/Overlays/VersionManager.cs b/osu.Desktop/Overlays/VersionManager.cs
index 8c759f8487..e4a3451651 100644
--- a/osu.Desktop/Overlays/VersionManager.cs
+++ b/osu.Desktop/Overlays/VersionManager.cs
@@ -26,9 +26,11 @@ namespace osu.Desktop.Overlays
Alpha = 0;
+ FillFlowContainer mainFill;
+
Children = new Drawable[]
{
- new FillFlowContainer
+ mainFill = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
@@ -55,23 +57,30 @@ namespace osu.Desktop.Overlays
},
}
},
- new OsuSpriteText
- {
- Anchor = Anchor.TopCentre,
- Origin = Anchor.TopCentre,
- Font = OsuFont.Numeric.With(size: 12),
- Colour = colours.Yellow,
- Text = @"Development Build"
- },
- new Sprite
- {
- Anchor = Anchor.TopCentre,
- Origin = Anchor.TopCentre,
- Texture = textures.Get(@"Menu/dev-build-footer"),
- },
}
}
};
+
+ if (!game.IsDeployedBuild)
+ {
+ mainFill.AddRange(new Drawable[]
+ {
+ new OsuSpriteText
+ {
+ Anchor = Anchor.TopCentre,
+ Origin = Anchor.TopCentre,
+ Font = OsuFont.Numeric.With(size: 12),
+ Colour = colours.Yellow,
+ Text = @"Development Build"
+ },
+ new Sprite
+ {
+ Anchor = Anchor.TopCentre,
+ Origin = Anchor.TopCentre,
+ Texture = textures.Get(@"Menu/dev-build-footer"),
+ },
+ });
+ }
}
protected override void PopIn()
diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs
index 6ca7079654..d06c4b6746 100644
--- a/osu.Desktop/Program.cs
+++ b/osu.Desktop/Program.cs
@@ -22,9 +22,8 @@ namespace osu.Desktop
{
// Back up the cwd before DesktopGameHost changes it
var cwd = Environment.CurrentDirectory;
- bool useOsuTK = args.Contains("--tk");
- using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true, useOsuTK: useOsuTK))
+ using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
{
host.ExceptionThrown += handleException;
diff --git a/osu.Desktop/Updater/SquirrelUpdateManager.cs b/osu.Desktop/Updater/SquirrelUpdateManager.cs
index 71f9fafe57..47cd39dc5a 100644
--- a/osu.Desktop/Updater/SquirrelUpdateManager.cs
+++ b/osu.Desktop/Updater/SquirrelUpdateManager.cs
@@ -42,7 +42,7 @@ namespace osu.Desktop.Updater
Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger));
}
- protected override async Task PerformUpdateCheck() => await checkForUpdateAsync();
+ protected override async Task PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
private async Task checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
{
@@ -51,9 +51,9 @@ namespace osu.Desktop.Updater
try
{
- updateManager ??= await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
+ updateManager ??= await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true).ConfigureAwait(false);
- var info = await updateManager.CheckForUpdate(!useDeltaPatching);
+ var info = await updateManager.CheckForUpdate(!useDeltaPatching).ConfigureAwait(false);
if (info.ReleasesToApply.Count == 0)
{
@@ -79,12 +79,12 @@ namespace osu.Desktop.Updater
try
{
- await updateManager.DownloadReleases(info.ReleasesToApply, p => notification.Progress = p / 100f);
+ await updateManager.DownloadReleases(info.ReleasesToApply, p => notification.Progress = p / 100f).ConfigureAwait(false);
notification.Progress = 0;
notification.Text = @"Installing update...";
- await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f);
+ await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f).ConfigureAwait(false);
notification.State = ProgressNotificationState.Completed;
updatePending = true;
@@ -97,7 +97,7 @@ namespace osu.Desktop.Updater
// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
// try again without deltas.
- await checkForUpdateAsync(false, notification);
+ await checkForUpdateAsync(false, notification).ConfigureAwait(false);
scheduleRecheck = false;
}
else
@@ -116,7 +116,7 @@ namespace osu.Desktop.Updater
if (scheduleRecheck)
{
// check again in 30 minutes.
- Scheduler.AddDelayed(async () => await checkForUpdateAsync(), 60000 * 30);
+ Scheduler.AddDelayed(async () => await checkForUpdateAsync().ConfigureAwait(false), 60000 * 30);
}
}
diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj
index 8b8ad9f8af..3e0f0cb7f6 100644
--- a/osu.Desktop/osu.Desktop.csproj
+++ b/osu.Desktop/osu.Desktop.csproj
@@ -1,6 +1,6 @@
- netcoreapp3.1
+ net5.0
WinExe
true
A free-to-win rhythm game. Rhythm is just a *click* away!
@@ -24,16 +24,13 @@
+
-
+
-
-
-
-
-
+
diff --git a/osu.Desktop/osu.nuspec b/osu.Desktop/osu.nuspec
index 2fc6009183..fa182f8e70 100644
--- a/osu.Desktop/osu.nuspec
+++ b/osu.Desktop/osu.nuspec
@@ -11,7 +11,7 @@
false
A free-to-win rhythm game. Rhythm is just a *click* away!
testing
- Copyright (c) 2020 ppy Pty Ltd
+ Copyright (c) 2021 ppy Pty Ltd
en-AU
diff --git a/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj b/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj
index ff26f4afaa..ea43d9a54c 100644
--- a/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj
+++ b/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj
@@ -1,14 +1,14 @@
- netcoreapp3.1
+ net5.0
Exe
false
-
+
diff --git a/osu.Game.Rulesets.Catch.Tests.Android/osu.Game.Rulesets.Catch.Tests.Android.csproj b/osu.Game.Rulesets.Catch.Tests.Android/osu.Game.Rulesets.Catch.Tests.Android.csproj
index 88b420ffad..94fdba4a3e 100644
--- a/osu.Game.Rulesets.Catch.Tests.Android/osu.Game.Rulesets.Catch.Tests.Android.csproj
+++ b/osu.Game.Rulesets.Catch.Tests.Android/osu.Game.Rulesets.Catch.Tests.Android.csproj
@@ -14,6 +14,11 @@
Properties\AndroidManifest.xml
armeabi-v7a;x86;arm64-v8a
+
+ None
+ cjk;mideast;other;rare;west
+ true
+
@@ -35,5 +40,10 @@
osu.Game
+
+
+ 5.0.0
+
+
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Catch.Tests/.vscode/launch.json b/osu.Game.Rulesets.Catch.Tests/.vscode/launch.json
index 67d27c33eb..9aaaf418c2 100644
--- a/osu.Game.Rulesets.Catch.Tests/.vscode/launch.json
+++ b/osu.Game.Rulesets.Catch.Tests/.vscode/launch.json
@@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll"
+ "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll"
+ "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
diff --git a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs
index ee416e5a38..5580358f89 100644
--- a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs
+++ b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs
@@ -4,6 +4,7 @@
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty;
+using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Tests.Beatmaps;
@@ -17,6 +18,10 @@ namespace osu.Game.Rulesets.Catch.Tests
public void Test(double expected, string name)
=> base.Test(expected, name);
+ [TestCase(5.169743871843191d, "diffcalc-test")]
+ public void TestClockRateAdjusted(double expected, string name)
+ => Test(expected, name, new CatchModDoubleTime());
+
protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset(), beatmap);
protected override Ruleset CreateRuleset() => new CatchRuleset();
diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs
index f15da29993..1248409b2a 100644
--- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs
+++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[BackgroundDependencyLoader]
private void load()
{
- LocalConfig.Set(OsuSetting.IncreaseFirstObjectVisibility, false);
+ LocalConfig.SetValue(OsuSetting.IncreaseFirstObjectVisibility, false);
}
[Test]
diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchReplay.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchReplay.cs
new file mode 100644
index 0000000000..a10371b0f7
--- /dev/null
+++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchReplay.cs
@@ -0,0 +1,53 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using NUnit.Framework;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Catch.Objects;
+using osu.Game.Rulesets.Catch.UI;
+
+namespace osu.Game.Rulesets.Catch.Tests
+{
+ public class TestSceneCatchReplay : TestSceneCatchPlayer
+ {
+ protected override bool Autoplay => true;
+
+ private const int object_count = 10;
+
+ [Test]
+ public void TestReplayCatcherPositionIsFramePerfect()
+ {
+ AddUntilStep("caught all fruits", () => Player.ScoreProcessor.Combo.Value == object_count);
+ }
+
+ protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
+ {
+ var beatmap = new Beatmap
+ {
+ BeatmapInfo =
+ {
+ Ruleset = ruleset,
+ }
+ };
+
+ beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
+
+ for (int i = 0; i < object_count / 2; i++)
+ {
+ beatmap.HitObjects.Add(new Fruit
+ {
+ StartTime = (i + 1) * 1000,
+ X = 0
+ });
+ beatmap.HitObjects.Add(new Fruit
+ {
+ StartTime = (i + 1) * 1000 + 1,
+ X = CatchPlayfield.WIDTH
+ });
+ }
+
+ return beatmap;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs
index e8bb57cdf3..48efd73222 100644
--- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs
+++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs
@@ -202,7 +202,7 @@ namespace osu.Game.Rulesets.Catch.Tests
public void TestHitLightingColour()
{
var fruitColour = SkinConfiguration.DefaultComboColours[1];
- AddStep("enable hit lighting", () => config.Set(OsuSetting.HitLighting, true));
+ AddStep("enable hit lighting", () => config.SetValue(OsuSetting.HitLighting, true));
AddStep("catch fruit", () => attemptCatch(new Fruit()));
AddAssert("correct hit lighting colour", () =>
catcher.ChildrenOfType().First()?.ObjectColour == fruitColour);
@@ -211,7 +211,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[Test]
public void TestHitLightingDisabled()
{
- AddStep("disable hit lighting", () => config.Set(OsuSetting.HitLighting, false));
+ AddStep("disable hit lighting", () => config.SetValue(OsuSetting.HitLighting, false));
AddStep("catch fruit", () => attemptCatch(new Fruit()));
AddAssert("no hit lighting", () => !catcher.ChildrenOfType().Any());
}
diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneLegacyBeatmapSkin.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneLegacyBeatmapSkin.cs
new file mode 100644
index 0000000000..eea83ef7c1
--- /dev/null
+++ b/osu.Game.Rulesets.Catch.Tests/TestSceneLegacyBeatmapSkin.cs
@@ -0,0 +1,151 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Linq;
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Audio;
+using osu.Framework.Testing;
+using osu.Game.Beatmaps;
+using osu.Game.Configuration;
+using osu.Game.Rulesets.Catch.Objects;
+using osu.Game.Rulesets.Catch.Skinning;
+using osu.Game.Skinning;
+using osu.Game.Tests.Beatmaps;
+using osuTK.Graphics;
+
+namespace osu.Game.Rulesets.Catch.Tests
+{
+ public class TestSceneLegacyBeatmapSkin : LegacyBeatmapSkinColourTest
+ {
+ [Resolved]
+ private AudioManager audio { get; set; }
+
+ [BackgroundDependencyLoader]
+ private void load(OsuConfigManager config)
+ {
+ config.BindWith(OsuSetting.BeatmapSkins, BeatmapSkins);
+ config.BindWith(OsuSetting.BeatmapColours, BeatmapColours);
+ }
+
+ [TestCase(true, true)]
+ [TestCase(true, false)]
+ [TestCase(false, true)]
+ [TestCase(false, false)]
+ public override void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
+ {
+ TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
+ base.TestBeatmapComboColours(userHasCustomColours, useBeatmapSkin);
+ AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
+ }
+
+ [TestCase(true)]
+ [TestCase(false)]
+ public override void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
+ {
+ TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
+ base.TestBeatmapComboColoursOverride(useBeatmapSkin);
+ AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
+ }
+
+ [TestCase(true)]
+ [TestCase(false)]
+ public override void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
+ {
+ TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
+ base.TestBeatmapComboColoursOverrideWithDefaultColours(useBeatmapSkin);
+ AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
+ }
+
+ [TestCase(true, true)]
+ [TestCase(false, true)]
+ [TestCase(true, false)]
+ [TestCase(false, false)]
+ public override void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
+ {
+ TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, false);
+ base.TestBeatmapNoComboColours(useBeatmapSkin, useBeatmapColour);
+ AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
+ }
+
+ [TestCase(true, true)]
+ [TestCase(false, true)]
+ [TestCase(true, false)]
+ [TestCase(false, false)]
+ public override void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
+ {
+ TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, false);
+ base.TestBeatmapNoComboColoursSkinOverride(useBeatmapSkin, useBeatmapColour);
+ AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
+ }
+
+ [TestCase(true)]
+ [TestCase(false)]
+ public void TestBeatmapHyperDashColours(bool useBeatmapSkin)
+ {
+ TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
+ ConfigureTest(useBeatmapSkin, true, true);
+ AddAssert("is custom hyper dash colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashColour == TestBeatmapSkin.HYPER_DASH_COLOUR);
+ AddAssert("is custom hyper dash after image colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashAfterImageColour == TestBeatmapSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);
+ AddAssert("is custom hyper dash fruit colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashFruitColour == TestBeatmapSkin.HYPER_DASH_FRUIT_COLOUR);
+ }
+
+ [TestCase(true)]
+ [TestCase(false)]
+ public void TestBeatmapHyperDashColoursOverride(bool useBeatmapSkin)
+ {
+ TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
+ ConfigureTest(useBeatmapSkin, false, true);
+ AddAssert("is custom hyper dash colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashColour == TestSkin.HYPER_DASH_COLOUR);
+ AddAssert("is custom hyper dash after image colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashAfterImageColour == TestSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);
+ AddAssert("is custom hyper dash fruit colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashFruitColour == TestSkin.HYPER_DASH_FRUIT_COLOUR);
+ }
+
+ protected override ExposedPlayer CreateTestPlayer(bool userHasCustomColours) => new CatchExposedPlayer(userHasCustomColours);
+
+ private class CatchExposedPlayer : ExposedPlayer
+ {
+ public CatchExposedPlayer(bool userHasCustomColours)
+ : base(userHasCustomColours)
+ {
+ }
+
+ public Color4 UsableHyperDashColour =>
+ GameplayClockContainer.ChildrenOfType()
+ .First()
+ .GetConfig(new SkinCustomColourLookup(CatchSkinColour.HyperDash))?
+ .Value ?? Color4.Red;
+
+ public Color4 UsableHyperDashAfterImageColour =>
+ GameplayClockContainer.ChildrenOfType()
+ .First()
+ .GetConfig(new SkinCustomColourLookup(CatchSkinColour.HyperDashAfterImage))?
+ .Value ?? Color4.Red;
+
+ public Color4 UsableHyperDashFruitColour =>
+ GameplayClockContainer.ChildrenOfType()
+ .First()
+ .GetConfig(new SkinCustomColourLookup(CatchSkinColour.HyperDashFruit))?
+ .Value ?? Color4.Red;
+ }
+
+ private class CatchCustomSkinWorkingBeatmap : CustomSkinWorkingBeatmap
+ {
+ public CatchCustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
+ : base(createBeatmap(), audio, hasColours)
+ {
+ }
+
+ private static IBeatmap createBeatmap() =>
+ new Beatmap
+ {
+ BeatmapInfo =
+ {
+ BeatmapSet = new BeatmapSetInfo(),
+ Ruleset = new CatchRuleset().RulesetInfo
+ },
+ HitObjects = { new Fruit { StartTime = 1816, X = 56, NewCombo = true } }
+ };
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj
index 61ecd79e3d..c2d9a923d9 100644
--- a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj
+++ b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj
@@ -2,14 +2,14 @@
-
-
+
+
WinExe
- netcoreapp3.1
+ net5.0
diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs
index 0a817eca0d..f4ddbd3021 100644
--- a/osu.Game.Rulesets.Catch/CatchRuleset.cs
+++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs
@@ -21,6 +21,7 @@ using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using System;
+using osu.Framework.Extensions.EnumExtensions;
using osu.Game.Rulesets.Catch.Skinning.Legacy;
using osu.Game.Skinning;
@@ -50,40 +51,40 @@ namespace osu.Game.Rulesets.Catch
public override IEnumerable ConvertFromLegacyMods(LegacyMods mods)
{
- if (mods.HasFlag(LegacyMods.Nightcore))
+ if (mods.HasFlagFast(LegacyMods.Nightcore))
yield return new CatchModNightcore();
- else if (mods.HasFlag(LegacyMods.DoubleTime))
+ else if (mods.HasFlagFast(LegacyMods.DoubleTime))
yield return new CatchModDoubleTime();
- if (mods.HasFlag(LegacyMods.Perfect))
+ if (mods.HasFlagFast(LegacyMods.Perfect))
yield return new CatchModPerfect();
- else if (mods.HasFlag(LegacyMods.SuddenDeath))
+ else if (mods.HasFlagFast(LegacyMods.SuddenDeath))
yield return new CatchModSuddenDeath();
- if (mods.HasFlag(LegacyMods.Cinema))
+ if (mods.HasFlagFast(LegacyMods.Cinema))
yield return new CatchModCinema();
- else if (mods.HasFlag(LegacyMods.Autoplay))
+ else if (mods.HasFlagFast(LegacyMods.Autoplay))
yield return new CatchModAutoplay();
- if (mods.HasFlag(LegacyMods.Easy))
+ if (mods.HasFlagFast(LegacyMods.Easy))
yield return new CatchModEasy();
- if (mods.HasFlag(LegacyMods.Flashlight))
+ if (mods.HasFlagFast(LegacyMods.Flashlight))
yield return new CatchModFlashlight();
- if (mods.HasFlag(LegacyMods.HalfTime))
+ if (mods.HasFlagFast(LegacyMods.HalfTime))
yield return new CatchModHalfTime();
- if (mods.HasFlag(LegacyMods.HardRock))
+ if (mods.HasFlagFast(LegacyMods.HardRock))
yield return new CatchModHardRock();
- if (mods.HasFlag(LegacyMods.Hidden))
+ if (mods.HasFlagFast(LegacyMods.Hidden))
yield return new CatchModHidden();
- if (mods.HasFlag(LegacyMods.NoFail))
+ if (mods.HasFlagFast(LegacyMods.NoFail))
yield return new CatchModNoFail();
- if (mods.HasFlag(LegacyMods.Relax))
+ if (mods.HasFlagFast(LegacyMods.Relax))
yield return new CatchModRelax();
}
diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs
index a317ef252d..f5cce47186 100644
--- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs
@@ -21,8 +21,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
private const double star_scaling_factor = 0.153;
- protected override int SectionLength => 750;
-
private float halfCatcherWidth;
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
@@ -69,7 +67,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
}
}
- protected override Skill[] CreateSkills(IBeatmap beatmap)
+ protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods)
{
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
@@ -78,7 +76,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
return new Skill[]
{
- new Movement(halfCatcherWidth),
+ new Movement(mods, halfCatcherWidth),
};
}
diff --git a/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs b/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs
index e679231638..75e17f6c48 100644
--- a/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs
+++ b/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs
@@ -5,10 +5,11 @@ using System;
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
+using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Difficulty.Skills
{
- public class Movement : Skill
+ public class Movement : StrainSkill
{
private const float absolute_player_positioning_error = 16f;
private const float normalized_hitobject_radius = 41.0f;
@@ -19,13 +20,16 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
protected override double DecayWeight => 0.94;
+ protected override int SectionLength => 750;
+
protected readonly float HalfCatcherWidth;
private float? lastPlayerPosition;
private float lastDistanceMoved;
private double lastStrainTime;
- public Movement(float halfCatcherWidth)
+ public Movement(Mod[] mods, float halfCatcherWidth)
+ : base(mods)
{
HalfCatcherWidth = halfCatcherWidth;
}
diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs b/osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs
index 692e63fa69..e1eceea606 100644
--- a/osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs
+++ b/osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays;
@@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModAutoplay : ModAutoplay
{
- public override Score CreateReplayScore(IBeatmap beatmap) => new Score
+ public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
Replay = new CatchAutoGenerator(beatmap).Generate(),
diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs b/osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs
index 3bc1ee5bf5..d53d019e90 100644
--- a/osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs
+++ b/osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays;
@@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModCinema : ModCinema
{
- public override Score CreateReplayScore(IBeatmap beatmap) => new Score
+ public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
Replay = new CatchAutoGenerator(beatmap).Generate(),
diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs b/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs
index acdd0a420c..5f1736450a 100644
--- a/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs
+++ b/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs
@@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Catch.Mods
public class CatchModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
- public BindableNumber CircleSize { get; } = new BindableFloat
+ public BindableNumber CircleSize { get; } = new BindableFloatWithLimitExtension
{
Precision = 0.1f,
MinValue = 1,
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Mods
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
- public BindableNumber ApproachRate { get; } = new BindableFloat
+ public BindableNumber ApproachRate { get; } = new BindableFloatWithLimitExtension
{
Precision = 0.1f,
MinValue = 1,
@@ -31,6 +31,14 @@ namespace osu.Game.Rulesets.Catch.Mods
Value = 5,
};
+ protected override void ApplyLimits(bool extended)
+ {
+ base.ApplyLimits(extended);
+
+ CircleSize.MaxValue = extended ? 11 : 10;
+ ApproachRate.MaxValue = extended ? 11 : 10;
+ }
+
public override string SettingDescription
{
get
@@ -59,8 +67,8 @@ namespace osu.Game.Rulesets.Catch.Mods
{
base.ApplySettings(difficulty);
- difficulty.CircleSize = CircleSize.Value;
- difficulty.ApproachRate = ApproachRate.Value;
+ ApplySetting(CircleSize, cs => difficulty.CircleSize = cs);
+ ApplySetting(ApproachRate, ar => difficulty.ApproachRate = ar);
}
}
}
diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs b/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs
index 4b008d2734..bba42dea97 100644
--- a/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs
+++ b/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs
@@ -3,13 +3,16 @@
using System.Linq;
using osu.Framework.Graphics;
+using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
+using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Mods
{
- public class CatchModHidden : ModHidden
+ public class CatchModHidden : ModHidden, IApplicableToDrawableRuleset
{
public override string Description => @"Play with fading fruits.";
public override double ScoreMultiplier => 1.06;
@@ -17,6 +20,14 @@ namespace osu.Game.Rulesets.Catch.Mods
private const double fade_out_offset_multiplier = 0.6;
private const double fade_out_duration_multiplier = 0.44;
+ public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset)
+ {
+ var drawableCatchRuleset = (DrawableCatchRuleset)drawableRuleset;
+ var catchPlayfield = (CatchPlayfield)drawableCatchRuleset.Playfield;
+
+ catchPlayfield.CatcherArea.MovableCatcher.CatchFruitOnPlate = false;
+ }
+
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
base.ApplyNormalVisibilityState(hitObject, state);
diff --git a/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs b/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs
index 32e8ab5da7..64ded8e94f 100644
--- a/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs
+++ b/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs
@@ -45,6 +45,11 @@ namespace osu.Game.Rulesets.Catch.Replays
float positionChange = Math.Abs(lastPosition - h.EffectiveX);
double timeAvailable = h.StartTime - lastTime;
+ if (timeAvailable < 0)
+ {
+ return;
+ }
+
// So we can either make it there without a dash or not.
// If positionChange is 0, we don't need to move, so speedRequired should also be 0 (could be NaN if timeAvailable is 0 too)
// The case where positionChange > 0 and timeAvailable == 0 results in PositiveInfinity which provides expected beheaviour.
diff --git a/osu.Game.Rulesets.Catch/Skinning/Default/BorderPiece.cs b/osu.Game.Rulesets.Catch/Skinning/Default/BorderPiece.cs
index 7308d6b499..8d8ee49af7 100644
--- a/osu.Game.Rulesets.Catch/Skinning/Default/BorderPiece.cs
+++ b/osu.Game.Rulesets.Catch/Skinning/Default/BorderPiece.cs
@@ -29,4 +29,3 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
}
}
}
-
diff --git a/osu.Game.Rulesets.Catch/Skinning/Default/HyperBorderPiece.cs b/osu.Game.Rulesets.Catch/Skinning/Default/HyperBorderPiece.cs
index d160956a6e..c8895f32f4 100644
--- a/osu.Game.Rulesets.Catch/Skinning/Default/HyperBorderPiece.cs
+++ b/osu.Game.Rulesets.Catch/Skinning/Default/HyperBorderPiece.cs
@@ -19,4 +19,3 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
}
}
}
-
diff --git a/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs b/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs
index 41fd0fe776..1b48832ed6 100644
--- a/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs
+++ b/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs
@@ -5,7 +5,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Skinning;
using osuTK.Graphics;
-using static osu.Game.Skinning.LegacySkinConfiguration;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
@@ -14,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
///
/// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default.
///
- private bool providesComboCounter => this.HasFont(GetConfig(LegacySetting.ComboPrefix)?.Value ?? "score");
+ private bool providesComboCounter => this.HasFont(LegacyFont.Combo);
public CatchLegacySkinTransformer(ISkinSource source)
: base(source)
@@ -69,7 +68,6 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
this.GetAnimation("fruit-ryuuta", true, true, true);
case CatchSkinComponents.CatchComboCounter:
-
if (providesComboCounter)
return new LegacyCatchComboCounter(Source);
diff --git a/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatchComboCounter.cs b/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatchComboCounter.cs
index f797ae75c2..28ee7bd813 100644
--- a/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatchComboCounter.cs
+++ b/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatchComboCounter.cs
@@ -7,7 +7,6 @@ using osu.Game.Rulesets.Catch.UI;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
-using static osu.Game.Skinning.LegacySkinConfiguration;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
@@ -22,9 +21,6 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
public LegacyCatchComboCounter(ISkin skin)
{
- var fontName = skin.GetConfig(LegacySetting.ComboPrefix)?.Value ?? "score";
- var fontOverlap = skin.GetConfig(LegacySetting.ComboOverlap)?.Value ?? -2f;
-
AutoSizeAxes = Axes.Both;
Alpha = 0f;
@@ -34,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
InternalChildren = new Drawable[]
{
- explosion = new LegacyRollingCounter(skin, fontName, fontOverlap)
+ explosion = new LegacyRollingCounter(skin, LegacyFont.Combo)
{
Alpha = 0.65f,
Blending = BlendingParameters.Additive,
@@ -42,7 +38,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
Origin = Anchor.Centre,
Scale = new Vector2(1.5f),
},
- counter = new LegacyRollingCounter(skin, fontName, fontOverlap)
+ counter = new LegacyRollingCounter(skin, LegacyFont.Combo)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
index 73420a9eda..0e1ef90737 100644
--- a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
+++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
@@ -51,8 +51,11 @@ namespace osu.Game.Rulesets.Catch.UI
{
droppedObjectContainer,
CatcherArea.MovableCatcher.CreateProxiedContent(),
- HitObjectContainer,
+ HitObjectContainer.CreateProxy(),
+ // This ordering (`CatcherArea` before `HitObjectContainer`) is important to
+ // make sure the up-to-date catcher position is used for the catcher catching logic of hit objects.
CatcherArea,
+ HitObjectContainer,
};
}
diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs
index ed875e7002..5d57e84b75 100644
--- a/osu.Game.Rulesets.Catch/UI/Catcher.cs
+++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs
@@ -43,6 +43,11 @@ namespace osu.Game.Rulesets.Catch.UI
///
public bool HyperDashing => hyperDashModifier != 1;
+ ///
+ /// Whether fruit should appear on the plate.
+ ///
+ public bool CatchFruitOnPlate { get; set; } = true;
+
///
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
///
@@ -237,7 +242,8 @@ namespace osu.Game.Rulesets.Catch.UI
{
var positionInStack = computePositionInStack(new Vector2(palpableObject.X - X, 0), palpableObject.DisplaySize.X / 2);
- placeCaughtObject(palpableObject, positionInStack);
+ if (CatchFruitOnPlate)
+ placeCaughtObject(palpableObject, positionInStack);
if (hitLighting.Value)
addLighting(hitObject, positionInStack.X, drawableObject.AccentColour.Value);
diff --git a/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj b/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj
index b19affbf9f..e2f95ca177 100644
--- a/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj
+++ b/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj
@@ -5,6 +5,13 @@
true
catch the fruit. to the beat.
+
+
+ osu!catch (ruleset)
+ ppy.osu.Game.Rulesets.Catch
+ true
+
+
diff --git a/osu.Game.Rulesets.Mania.Tests.Android/osu.Game.Rulesets.Mania.Tests.Android.csproj b/osu.Game.Rulesets.Mania.Tests.Android/osu.Game.Rulesets.Mania.Tests.Android.csproj
index 0e557cb260..9674186039 100644
--- a/osu.Game.Rulesets.Mania.Tests.Android/osu.Game.Rulesets.Mania.Tests.Android.csproj
+++ b/osu.Game.Rulesets.Mania.Tests.Android/osu.Game.Rulesets.Mania.Tests.Android.csproj
@@ -14,6 +14,11 @@
Properties\AndroidManifest.xml
armeabi-v7a;x86;arm64-v8a
+
+ None
+ cjk;mideast;other;rare;west
+ true
+
@@ -35,5 +40,10 @@
osu.Game
+
+
+ 5.0.0
+
+
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Mania.Tests/.vscode/launch.json b/osu.Game.Rulesets.Mania.Tests/.vscode/launch.json
index 0811c2724c..e3d7956e85 100644
--- a/osu.Game.Rulesets.Mania.Tests/.vscode/launch.json
+++ b/osu.Game.Rulesets.Mania.Tests/.vscode/launch.json
@@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll"
+ "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Mania.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll"
+ "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Mania.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs
index a25551f854..6e6500a339 100644
--- a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs
+++ b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs
@@ -5,6 +5,7 @@ using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania.Difficulty;
+using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
@@ -17,6 +18,10 @@ namespace osu.Game.Rulesets.Mania.Tests
public void Test(double expected, string name)
=> base.Test(expected, name);
+ [TestCase(2.7879104989252959d, "diffcalc-test")]
+ public void TestClockRateAdjusted(double expected, string name)
+ => Test(expected, name, new ManiaModDoubleTime());
+
protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset(), beatmap);
protected override Ruleset CreateRuleset() => new ManiaRuleset();
diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModConstantSpeed.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModConstantSpeed.cs
new file mode 100644
index 0000000000..60363aaeef
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModConstantSpeed.cs
@@ -0,0 +1,31 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Linq;
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Testing;
+using osu.Game.Rulesets.Mania.Mods;
+using osu.Game.Rulesets.Mania.Objects.Drawables;
+using osu.Game.Rulesets.UI.Scrolling;
+using osu.Game.Rulesets.UI.Scrolling.Algorithms;
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.Mania.Tests.Mods
+{
+ public class TestSceneManiaModConstantSpeed : ModTestScene
+ {
+ protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
+
+ [Test]
+ public void TestConstantScroll() => CreateModTest(new ModTestData
+ {
+ Mod = new ManiaModConstantSpeed(),
+ PassCondition = () =>
+ {
+ var hitObject = Player.ChildrenOfType().FirstOrDefault();
+ return hitObject?.Dependencies.Get().Algorithm is ConstantScrollAlgorithm;
+ }
+ });
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneAutoGeneration.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneAutoGeneration.cs
index a5248c7712..399a46aa77 100644
--- a/osu.Game.Rulesets.Mania.Tests/TestSceneAutoGeneration.cs
+++ b/osu.Game.Rulesets.Mania.Tests/TestSceneAutoGeneration.cs
@@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.Tests
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
- Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
+ Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
}
@@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.Tests
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
- Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
+ Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
@@ -148,9 +148,9 @@ namespace osu.Game.Rulesets.Mania.Tests
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
- Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
+ Assert.AreEqual(3000, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
Assert.AreEqual(2000, generated.Frames[frame_offset + 1].Time, "Incorrect second note hit time");
- Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
+ Assert.AreEqual(4000, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
Assert.IsTrue(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key1), "Key1 has not been released");
@@ -168,7 +168,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
- beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 - ManiaAutoGenerator.RELEASE_DELAY });
+ beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs
index 596430f9e5..42ea12214f 100644
--- a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs
+++ b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs
@@ -5,11 +5,13 @@ using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
+using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects;
+using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Objects;
@@ -286,17 +288,56 @@ namespace osu.Game.Rulesets.Mania.Tests
.All(j => j.Type.IsHit()));
}
+ [Test]
+ public void TestHitTailBeforeLastTick()
+ {
+ const int tick_rate = 8;
+ const double tick_spacing = TimingControlPoint.DEFAULT_BEAT_LENGTH / tick_rate;
+ const double time_last_tick = time_head + tick_spacing * (int)((time_tail - time_head) / tick_spacing - 1);
+
+ var beatmap = new Beatmap
+ {
+ HitObjects =
+ {
+ new HoldNote
+ {
+ StartTime = time_head,
+ Duration = time_tail - time_head,
+ Column = 0,
+ }
+ },
+ BeatmapInfo =
+ {
+ BaseDifficulty = new BeatmapDifficulty { SliderTickRate = tick_rate },
+ Ruleset = new ManiaRuleset().RulesetInfo
+ },
+ };
+
+ performTest(new List
+ {
+ new ManiaReplayFrame(time_head, ManiaAction.Key1),
+ new ManiaReplayFrame(time_last_tick - 5)
+ }, beatmap);
+
+ assertHeadJudgement(HitResult.Perfect);
+ assertLastTickJudgement(HitResult.LargeTickMiss);
+ assertTailJudgement(HitResult.Ok);
+ }
+
private void assertHeadJudgement(HitResult result)
- => AddAssert($"head judged as {result}", () => judgementResults[0].Type == result);
+ => AddAssert($"head judged as {result}", () => judgementResults.First(j => j.HitObject is Note).Type == result);
private void assertTailJudgement(HitResult result)
- => AddAssert($"tail judged as {result}", () => judgementResults[^2].Type == result);
+ => AddAssert($"tail judged as {result}", () => judgementResults.Single(j => j.HitObject is TailNote).Type == result);
private void assertNoteJudgement(HitResult result)
- => AddAssert($"hold note judged as {result}", () => judgementResults[^1].Type == result);
+ => AddAssert($"hold note judged as {result}", () => judgementResults.Single(j => j.HitObject is HoldNote).Type == result);
private void assertTickJudgement(HitResult result)
- => AddAssert($"tick judged as {result}", () => judgementResults[6].Type == result); // arbitrary tick
+ => AddAssert($"any tick judged as {result}", () => judgementResults.Where(j => j.HitObject is HoldNoteTick).Any(j => j.Type == result));
+
+ private void assertLastTickJudgement(HitResult result)
+ => AddAssert($"last tick judged as {result}", () => judgementResults.Last(j => j.HitObject is HoldNoteTick).Type == result);
private ScoreAccessibleReplayPlayer currentPlayer;
@@ -345,6 +386,14 @@ namespace osu.Game.Rulesets.Mania.Tests
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
+
+ AddUntilStep("wait for head", () => currentPlayer.GameplayClockContainer.GameplayClock.CurrentTime >= time_head);
+ AddAssert("head is visible",
+ () => currentPlayer.ChildrenOfType()
+ .Single(note => note.HitObject == beatmap.HitObjects[0])
+ .Head
+ .Alpha == 1);
+
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
}
@@ -352,6 +401,8 @@ namespace osu.Game.Rulesets.Mania.Tests
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
+ public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
+
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)
diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs
index 6b8f5d5d9d..706268e478 100644
--- a/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs
+++ b/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs
@@ -6,6 +6,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
+using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@@ -97,7 +98,7 @@ namespace osu.Game.Rulesets.Mania.Tests
}
private bool verifyAnchors(DrawableHitObject hitObject, Anchor expectedAnchor)
- => hitObject.Anchor.HasFlag(expectedAnchor) && hitObject.Origin.HasFlag(expectedAnchor);
+ => hitObject.Anchor.HasFlagFast(expectedAnchor) && hitObject.Origin.HasFlagFast(expectedAnchor);
private bool verifyAnchors(DrawableHoldNote holdNote, Anchor expectedAnchor)
=> verifyAnchors((DrawableHitObject)holdNote, expectedAnchor) && holdNote.NestedHitObjects.All(n => verifyAnchors(n, expectedAnchor));
diff --git a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj
index fa7bfd7169..64e934efd2 100644
--- a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj
+++ b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj
@@ -2,14 +2,14 @@
-
-
+
+
WinExe
- netcoreapp3.1
+ net5.0
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
index 7a0e3b2b76..26393c8edb 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
@@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
if (IsForCurrentRuleset)
{
- TargetColumns = (int)Math.Max(1, roundedCircleSize);
+ TargetColumns = GetColumnCountForNonConvert(beatmap.BeatmapInfo);
if (TargetColumns > ManiaRuleset.MAX_STAGE_KEYS)
{
@@ -71,6 +71,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
originalTargetColumns = TargetColumns;
}
+ public static int GetColumnCountForNonConvert(BeatmapInfo beatmap)
+ {
+ var roundedCircleSize = Math.Round(beatmap.BaseDifficulty.CircleSize);
+ return (int)Math.Max(1, roundedCircleSize);
+ }
+
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
protected override Beatmap ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs
index 30d33de06e..c81710ed18 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs
@@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
+using osu.Framework.Extensions.EnumExtensions;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
@@ -141,7 +142,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (ConversionDifficulty > 6.5)
{
- if (convertType.HasFlag(PatternType.LowProbability))
+ if (convertType.HasFlagFast(PatternType.LowProbability))
return generateNRandomNotes(StartTime, 0.78, 0.3, 0);
return generateNRandomNotes(StartTime, 0.85, 0.36, 0.03);
@@ -149,7 +150,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (ConversionDifficulty > 4)
{
- if (convertType.HasFlag(PatternType.LowProbability))
+ if (convertType.HasFlagFast(PatternType.LowProbability))
return generateNRandomNotes(StartTime, 0.43, 0.08, 0);
return generateNRandomNotes(StartTime, 0.56, 0.18, 0);
@@ -157,13 +158,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (ConversionDifficulty > 2.5)
{
- if (convertType.HasFlag(PatternType.LowProbability))
+ if (convertType.HasFlagFast(PatternType.LowProbability))
return generateNRandomNotes(StartTime, 0.3, 0, 0);
return generateNRandomNotes(StartTime, 0.37, 0.08, 0);
}
- if (convertType.HasFlag(PatternType.LowProbability))
+ if (convertType.HasFlagFast(PatternType.LowProbability))
return generateNRandomNotes(StartTime, 0.17, 0, 0);
return generateNRandomNotes(StartTime, 0.27, 0, 0);
@@ -221,7 +222,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
- if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
+ if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
int lastColumn = nextColumn;
@@ -373,7 +374,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
static bool isDoubleSample(HitSampleInfo sample) => sample.Name == HitSampleInfo.HIT_CLAP || sample.Name == HitSampleInfo.HIT_FINISH;
- bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability);
+ bool canGenerateTwoNotes = !convertType.HasFlagFast(PatternType.LowProbability);
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(StartTime).Any(isDoubleSample);
if (canGenerateTwoNotes)
@@ -406,7 +407,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int endTime = startTime + SegmentDuration * SpanCount;
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
- if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
+ if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
for (int i = 0; i < columnRepeat; i++)
@@ -435,7 +436,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
- if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
+ if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
holdColumn = FindAvailableColumn(holdColumn, PreviousPattern);
// Create the hold note
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs
index bc4ab55767..54c37e9742 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs
@@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
+using osu.Framework.Extensions.EnumExtensions;
using osuTK;
using osu.Game.Audio;
using osu.Game.Beatmaps;
@@ -78,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
else
convertType |= PatternType.LowProbability;
- if (!convertType.HasFlag(PatternType.KeepSingle))
+ if (!convertType.HasFlagFast(PatternType.KeepSingle))
{
if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && TotalColumns != 8)
convertType |= PatternType.Mirror;
@@ -101,7 +102,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
- if (convertType.HasFlag(PatternType.Reverse) && PreviousPattern.HitObjects.Any())
+ if (convertType.HasFlagFast(PatternType.Reverse) && PreviousPattern.HitObjects.Any())
{
// Generate a new pattern by copying the last hit objects in reverse-column order
for (int i = RandomStart; i < TotalColumns; i++)
@@ -113,11 +114,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
return pattern;
}
- if (convertType.HasFlag(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1
- // If we convert to 7K + 1, let's not overload the special key
- && (TotalColumns != 8 || lastColumn != 0)
- // Make sure the last column was not the centre column
- && (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2))
+ if (convertType.HasFlagFast(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1
+ // If we convert to 7K + 1, let's not overload the special key
+ && (TotalColumns != 8 || lastColumn != 0)
+ // Make sure the last column was not the centre column
+ && (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2))
{
// Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object)
int column = RandomStart + TotalColumns - lastColumn - 1;
@@ -126,7 +127,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
return pattern;
}
- if (convertType.HasFlag(PatternType.ForceStack) && PreviousPattern.HitObjects.Any())
+ if (convertType.HasFlagFast(PatternType.ForceStack) && PreviousPattern.HitObjects.Any())
{
// Generate a new pattern by placing on the already filled columns
for (int i = RandomStart; i < TotalColumns; i++)
@@ -140,7 +141,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (PreviousPattern.HitObjects.Count() == 1)
{
- if (convertType.HasFlag(PatternType.Stair))
+ if (convertType.HasFlagFast(PatternType.Stair))
{
// Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
int targetColumn = lastColumn + 1;
@@ -151,7 +152,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
return pattern;
}
- if (convertType.HasFlag(PatternType.ReverseStair))
+ if (convertType.HasFlagFast(PatternType.ReverseStair))
{
// Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
int targetColumn = lastColumn - 1;
@@ -163,10 +164,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
}
}
- if (convertType.HasFlag(PatternType.KeepSingle))
+ if (convertType.HasFlagFast(PatternType.KeepSingle))
return generateRandomNotes(1);
- if (convertType.HasFlag(PatternType.Mirror))
+ if (convertType.HasFlagFast(PatternType.Mirror))
{
if (ConversionDifficulty > 6.5)
return generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
@@ -178,7 +179,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (ConversionDifficulty > 6.5)
{
- if (convertType.HasFlag(PatternType.LowProbability))
+ if (convertType.HasFlagFast(PatternType.LowProbability))
return generateRandomPattern(0.78, 0.42, 0, 0);
return generateRandomPattern(1, 0.62, 0, 0);
@@ -186,7 +187,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (ConversionDifficulty > 4)
{
- if (convertType.HasFlag(PatternType.LowProbability))
+ if (convertType.HasFlagFast(PatternType.LowProbability))
return generateRandomPattern(0.35, 0.08, 0, 0);
return generateRandomPattern(0.52, 0.15, 0, 0);
@@ -194,7 +195,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (ConversionDifficulty > 2)
{
- if (convertType.HasFlag(PatternType.LowProbability))
+ if (convertType.HasFlagFast(PatternType.LowProbability))
return generateRandomPattern(0.18, 0, 0, 0);
return generateRandomPattern(0.45, 0, 0, 0);
@@ -207,9 +208,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
foreach (var obj in p.HitObjects)
{
- if (convertType.HasFlag(PatternType.Stair) && obj.Column == TotalColumns - 1)
+ if (convertType.HasFlagFast(PatternType.Stair) && obj.Column == TotalColumns - 1)
StairType = PatternType.ReverseStair;
- if (convertType.HasFlag(PatternType.ReverseStair) && obj.Column == RandomStart)
+ if (convertType.HasFlagFast(PatternType.ReverseStair) && obj.Column == RandomStart)
StairType = PatternType.Stair;
}
@@ -229,7 +230,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
var pattern = new Pattern();
- bool allowStacking = !convertType.HasFlag(PatternType.ForceNotStack);
+ bool allowStacking = !convertType.HasFlagFast(PatternType.ForceNotStack);
if (!allowStacking)
noteCount = Math.Min(noteCount, TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects);
@@ -249,7 +250,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int getNextColumn(int last)
{
- if (convertType.HasFlag(PatternType.Gathered))
+ if (convertType.HasFlagFast(PatternType.Gathered))
{
last++;
if (last == TotalColumns)
@@ -296,7 +297,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// The containing the hit objects.
private Pattern generateRandomPatternWithMirrored(double centreProbability, double p2, double p3)
{
- if (convertType.HasFlag(PatternType.ForceNotStack))
+ if (convertType.HasFlagFast(PatternType.ForceNotStack))
return generateRandomPattern(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
var pattern = new Pattern();
diff --git a/osu.Game.Rulesets.Mania/Configuration/ManiaRulesetConfigManager.cs b/osu.Game.Rulesets.Mania/Configuration/ManiaRulesetConfigManager.cs
index 756f2b7b2f..39d0f4bae4 100644
--- a/osu.Game.Rulesets.Mania/Configuration/ManiaRulesetConfigManager.cs
+++ b/osu.Game.Rulesets.Mania/Configuration/ManiaRulesetConfigManager.cs
@@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Mania.Configuration
{
base.InitialiseDefaults();
- Set(ManiaRulesetSetting.ScrollTime, 1500.0, DrawableManiaRuleset.MIN_TIME_RANGE, DrawableManiaRuleset.MAX_TIME_RANGE, 5);
- Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
+ SetDefault(ManiaRulesetSetting.ScrollTime, 1500.0, DrawableManiaRuleset.MIN_TIME_RANGE, DrawableManiaRuleset.MAX_TIME_RANGE, 5);
+ SetDefault(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs
index ade830764d..8c0b9ed8b7 100644
--- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs
@@ -68,9 +68,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
// Sorting is done in CreateDifficultyHitObjects, since the full list of hitobjects is required.
protected override IEnumerable SortObjects(IEnumerable input) => input;
- protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[]
+ protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[]
{
- new Strain(((ManiaBeatmap)beatmap).TotalColumns)
+ new Strain(mods, ((ManiaBeatmap)beatmap).TotalColumns)
};
protected override Mod[] DifficultyAdjustmentMods
diff --git a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs
index 7ebc1ff752..2ba2ee6b4a 100644
--- a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs
+++ b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs
@@ -6,11 +6,11 @@ using osu.Framework.Utils;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
-using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Difficulty.Skills
{
- public class Strain : Skill
+ public class Strain : StrainSkill
{
private const double individual_decay_base = 0.125;
private const double overall_decay_base = 0.30;
@@ -24,7 +24,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
private double individualStrain;
private double overallStrain;
- public Strain(int totalColumns)
+ public Strain(Mod[] mods, int totalColumns)
+ : base(mods)
{
holdEndTimes = new double[totalColumns];
individualStrains = new double[totalColumns];
@@ -34,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
protected override double StrainValueOf(DifficultyHitObject current)
{
var maniaCurrent = (ManiaDifficultyHitObject)current;
- var endTime = maniaCurrent.BaseObject.GetEndTime();
+ var endTime = maniaCurrent.EndTime;
var column = maniaCurrent.BaseObject.Column;
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
@@ -44,7 +45,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
for (int i = 0; i < holdEndTimes.Length; ++i)
{
// If there is at least one other overlapping end or note, then we get an addition, buuuuuut...
- if (Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.BaseObject.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1))
+ if (Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1))
holdAddition = 1.0;
// ... this addition only is valid if there is _no_ other note with the same ending. Releasing multiple notes at the same time is just as easy as releasing 1
@@ -71,8 +72,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
}
protected override double GetPeakStrain(double offset)
- => applyDecay(individualStrain, offset - Previous[0].BaseObject.StartTime, individual_decay_base)
- + applyDecay(overallStrain, offset - Previous[0].BaseObject.StartTime, overall_decay_base);
+ => applyDecay(individualStrain, offset - Previous[0].StartTime, individual_decay_base)
+ + applyDecay(overallStrain, offset - Previous[0].StartTime, overall_decay_base);
private double applyDecay(double value, double deltaTime, double decayBase)
=> value * Math.Pow(decayBase, deltaTime / 1000);
diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
index 324670c4b2..d9570bf8be 100644
--- a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
+++ b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
@@ -119,5 +119,8 @@ namespace osu.Game.Rulesets.Mania.Edit
beatSnapGrid.SelectionTimeRange = null;
}
}
+
+ public override string ConvertSelectionToString()
+ => string.Join(',', EditorBeatmap.SelectedHitObjects.Cast().OrderBy(h => h.StartTime).Select(h => $"{h.StartTime}|{h.Column}"));
}
}
diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs b/osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs
index 50629f41a9..2689ed4112 100644
--- a/osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs
+++ b/osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs
@@ -45,6 +45,7 @@ namespace osu.Game.Rulesets.Mania.Edit
int minColumn = int.MaxValue;
int maxColumn = int.MinValue;
+ // find min/max in an initial pass before actually performing the movement.
foreach (var obj in EditorBeatmap.SelectedHitObjects.OfType())
{
if (obj.Column < minColumn)
@@ -55,8 +56,11 @@ namespace osu.Game.Rulesets.Mania.Edit
columnDelta = Math.Clamp(columnDelta, -minColumn, maniaPlayfield.TotalColumns - 1 - maxColumn);
- foreach (var obj in EditorBeatmap.SelectedHitObjects.OfType())
- obj.Column += columnDelta;
+ EditorBeatmap.PerformOnSelection(h =>
+ {
+ if (h is ManiaHitObject maniaObj)
+ maniaObj.Column += columnDelta;
+ });
}
}
}
diff --git a/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs b/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs
new file mode 100644
index 0000000000..d9a278ef29
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs
@@ -0,0 +1,33 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Filter;
+using osu.Game.Rulesets.Mania.Beatmaps;
+using osu.Game.Screens.Select;
+using osu.Game.Screens.Select.Filter;
+
+namespace osu.Game.Rulesets.Mania
+{
+ public class ManiaFilterCriteria : IRulesetFilterCriteria
+ {
+ private FilterCriteria.OptionalRange keys;
+
+ public bool Matches(BeatmapInfo beatmap)
+ {
+ return !keys.HasFilter || (beatmap.RulesetID == new ManiaRuleset().LegacyID && keys.IsInRange(ManiaBeatmapConverter.GetColumnCountForNonConvert(beatmap)));
+ }
+
+ public bool TryParseCustomKeywordCriteria(string key, Operator op, string value)
+ {
+ switch (key)
+ {
+ case "key":
+ case "keys":
+ return FilterQueryParser.TryUpdateCriteriaRange(ref keys, op, value);
+ }
+
+ return false;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs
index 59c766fd84..88b63606b9 100644
--- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs
+++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs
@@ -9,6 +9,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using System.Linq;
+using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
@@ -21,6 +22,7 @@ using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Edit;
+using osu.Game.Rulesets.Filter;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Difficulty;
@@ -59,76 +61,76 @@ namespace osu.Game.Rulesets.Mania
public override IEnumerable ConvertFromLegacyMods(LegacyMods mods)
{
- if (mods.HasFlag(LegacyMods.Nightcore))
+ if (mods.HasFlagFast(LegacyMods.Nightcore))
yield return new ManiaModNightcore();
- else if (mods.HasFlag(LegacyMods.DoubleTime))
+ else if (mods.HasFlagFast(LegacyMods.DoubleTime))
yield return new ManiaModDoubleTime();
- if (mods.HasFlag(LegacyMods.Perfect))
+ if (mods.HasFlagFast(LegacyMods.Perfect))
yield return new ManiaModPerfect();
- else if (mods.HasFlag(LegacyMods.SuddenDeath))
+ else if (mods.HasFlagFast(LegacyMods.SuddenDeath))
yield return new ManiaModSuddenDeath();
- if (mods.HasFlag(LegacyMods.Cinema))
+ if (mods.HasFlagFast(LegacyMods.Cinema))
yield return new ManiaModCinema();
- else if (mods.HasFlag(LegacyMods.Autoplay))
+ else if (mods.HasFlagFast(LegacyMods.Autoplay))
yield return new ManiaModAutoplay();
- if (mods.HasFlag(LegacyMods.Easy))
+ if (mods.HasFlagFast(LegacyMods.Easy))
yield return new ManiaModEasy();
- if (mods.HasFlag(LegacyMods.FadeIn))
+ if (mods.HasFlagFast(LegacyMods.FadeIn))
yield return new ManiaModFadeIn();
- if (mods.HasFlag(LegacyMods.Flashlight))
+ if (mods.HasFlagFast(LegacyMods.Flashlight))
yield return new ManiaModFlashlight();
- if (mods.HasFlag(LegacyMods.HalfTime))
+ if (mods.HasFlagFast(LegacyMods.HalfTime))
yield return new ManiaModHalfTime();
- if (mods.HasFlag(LegacyMods.HardRock))
+ if (mods.HasFlagFast(LegacyMods.HardRock))
yield return new ManiaModHardRock();
- if (mods.HasFlag(LegacyMods.Hidden))
+ if (mods.HasFlagFast(LegacyMods.Hidden))
yield return new ManiaModHidden();
- if (mods.HasFlag(LegacyMods.Key1))
+ if (mods.HasFlagFast(LegacyMods.Key1))
yield return new ManiaModKey1();
- if (mods.HasFlag(LegacyMods.Key2))
+ if (mods.HasFlagFast(LegacyMods.Key2))
yield return new ManiaModKey2();
- if (mods.HasFlag(LegacyMods.Key3))
+ if (mods.HasFlagFast(LegacyMods.Key3))
yield return new ManiaModKey3();
- if (mods.HasFlag(LegacyMods.Key4))
+ if (mods.HasFlagFast(LegacyMods.Key4))
yield return new ManiaModKey4();
- if (mods.HasFlag(LegacyMods.Key5))
+ if (mods.HasFlagFast(LegacyMods.Key5))
yield return new ManiaModKey5();
- if (mods.HasFlag(LegacyMods.Key6))
+ if (mods.HasFlagFast(LegacyMods.Key6))
yield return new ManiaModKey6();
- if (mods.HasFlag(LegacyMods.Key7))
+ if (mods.HasFlagFast(LegacyMods.Key7))
yield return new ManiaModKey7();
- if (mods.HasFlag(LegacyMods.Key8))
+ if (mods.HasFlagFast(LegacyMods.Key8))
yield return new ManiaModKey8();
- if (mods.HasFlag(LegacyMods.Key9))
+ if (mods.HasFlagFast(LegacyMods.Key9))
yield return new ManiaModKey9();
- if (mods.HasFlag(LegacyMods.KeyCoop))
+ if (mods.HasFlagFast(LegacyMods.KeyCoop))
yield return new ManiaModDualStages();
- if (mods.HasFlag(LegacyMods.NoFail))
+ if (mods.HasFlagFast(LegacyMods.NoFail))
yield return new ManiaModNoFail();
- if (mods.HasFlag(LegacyMods.Random))
+ if (mods.HasFlagFast(LegacyMods.Random))
yield return new ManiaModRandom();
- if (mods.HasFlag(LegacyMods.Mirror))
+ if (mods.HasFlagFast(LegacyMods.Mirror))
yield return new ManiaModMirror();
}
@@ -238,6 +240,7 @@ namespace osu.Game.Rulesets.Mania
new ManiaModMirror(),
new ManiaModDifficultyAdjust(),
new ManiaModInvert(),
+ new ManiaModConstantSpeed()
};
case ModType.Automation:
@@ -380,6 +383,11 @@ namespace osu.Game.Rulesets.Mania
}
}
};
+
+ public override IRulesetFilterCriteria CreateRulesetFilterCriteria()
+ {
+ return new ManiaFilterCriteria();
+ }
}
public enum PlayfieldType
diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs
index c05e979e9a..105d88129c 100644
--- a/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs
+++ b/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
@@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModAutoplay : ModAutoplay
{
- public override Score CreateReplayScore(IBeatmap beatmap) => new Score
+ public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs
index 02c1fc1b79..064c55ed8d 100644
--- a/osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs
+++ b/osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
@@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModCinema : ModCinema
{
- public override Score CreateReplayScore(IBeatmap beatmap) => new Score
+ public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs
new file mode 100644
index 0000000000..078394b1d8
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs
@@ -0,0 +1,35 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Graphics.Sprites;
+using osu.Game.Configuration;
+using osu.Game.Rulesets.Mania.Objects;
+using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.UI;
+
+namespace osu.Game.Rulesets.Mania.Mods
+{
+ public class ManiaModConstantSpeed : Mod, IApplicableToDrawableRuleset
+ {
+ public override string Name => "Constant Speed";
+
+ public override string Acronym => "CS";
+
+ public override double ScoreMultiplier => 1;
+
+ public override string Description => "No more tricky speed changes!";
+
+ public override IconUsage? Icon => FontAwesome.Solid.Equals;
+
+ public override ModType Type => ModType.Conversion;
+
+ public override bool Ranked => false;
+
+ public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset)
+ {
+ var maniaRuleset = (DrawableManiaRuleset)drawableRuleset;
+ maniaRuleset.ScrollMethod = ScrollVisualisationMethod.Constant;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs
index cbdcd49c5b..f80c9e1f7c 100644
--- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs
+++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs
@@ -1,18 +1,20 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using osu.Framework.Graphics.Sprites;
-using osu.Game.Graphics;
+using System;
+using System.Linq;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
- public class ManiaModFadeIn : ManiaModHidden
+ public class ManiaModFadeIn : ManiaModPlayfieldCover
{
public override string Name => "Fade In";
public override string Acronym => "FI";
- public override IconUsage? Icon => OsuIcon.ModHidden;
public override string Description => @"Keys appear out of nowhere!";
+ public override double ScoreMultiplier => 1;
+
+ public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModHidden)).ToArray();
protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AlongScroll;
}
diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs
index 4bdb15526f..e3ac624a6e 100644
--- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs
+++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs
@@ -3,43 +3,17 @@
using System;
using System.Linq;
-using osu.Framework.Graphics;
-using osu.Framework.Graphics.Containers;
-using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
-using osu.Game.Rulesets.Mods;
-using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
- public class ManiaModHidden : ModHidden, IApplicableToDrawableRuleset
+ public class ManiaModHidden : ManiaModPlayfieldCover
{
public override string Description => @"Keys fade out before you hit them!";
public override double ScoreMultiplier => 1;
- public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
- ///
- /// The direction in which the cover should expand.
- ///
- protected virtual CoverExpandDirection ExpandDirection => CoverExpandDirection.AgainstScroll;
+ public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModFadeIn)).ToArray();
- public virtual void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset)
- {
- ManiaPlayfield maniaPlayfield = (ManiaPlayfield)drawableRuleset.Playfield;
-
- foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns))
- {
- HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
- Container hocParent = (Container)hoc.Parent;
-
- hocParent.Remove(hoc);
- hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c =>
- {
- c.RelativeSizeAxes = Axes.Both;
- c.Direction = ExpandDirection;
- c.Coverage = 0.5f;
- }));
- }
- }
+ protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AgainstScroll;
}
}
diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs
new file mode 100644
index 0000000000..87501d07a5
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs
@@ -0,0 +1,43 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Linq;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Rulesets.Mania.Objects;
+using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.UI;
+
+namespace osu.Game.Rulesets.Mania.Mods
+{
+ public abstract class ManiaModPlayfieldCover : ModHidden, IApplicableToDrawableRuleset
+ {
+ public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
+
+ ///
+ /// The direction in which the cover should expand.
+ ///
+ protected abstract CoverExpandDirection ExpandDirection { get; }
+
+ public virtual void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset)
+ {
+ ManiaPlayfield maniaPlayfield = (ManiaPlayfield)drawableRuleset.Playfield;
+
+ foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns))
+ {
+ HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
+ Container hocParent = (Container)hoc.Parent;
+
+ hocParent.Remove(hoc);
+ hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c =>
+ {
+ c.RelativeSizeAxes = Axes.Both;
+ c.Direction = ExpandDirection;
+ c.Coverage = 0.5f;
+ }));
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
index 4f062753a6..828ee7b03e 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
@@ -233,6 +233,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
if (Tail.AllJudged)
{
+ foreach (var tick in tickContainer)
+ {
+ if (!tick.Judged)
+ tick.MissForcefully();
+ }
+
ApplyResult(r => r.Type = r.Judgement.MaxResult);
endHold();
}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteHead.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteHead.cs
index 75dcf0e55e..35ba2465fa 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteHead.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteHead.cs
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using osu.Game.Rulesets.Objects.Drawables;
+
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
///
@@ -25,6 +27,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
LifetimeEnd = LifetimeStart + 30000;
}
+ protected override void UpdateHitStateTransforms(ArmedState state)
+ {
+ // suppress the base call explicitly.
+ // the hold note head should never change its visual state on its own due to the "freezing" mechanic
+ // (when hit, it remains visible in place at the judgement line; when dropped, it will scroll past the line).
+ // it will be hidden along with its parenting hold note when required.
+ }
+
public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
public override void OnReleased(ManiaAction action)
diff --git a/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs b/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs
index 3ebbe5af8e..7c51d58b74 100644
--- a/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs
@@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps;
+using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Replays;
@@ -85,20 +86,28 @@ namespace osu.Game.Rulesets.Mania.Replays
{
var currentObject = Beatmap.HitObjects[i];
var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
-
- double endTime = currentObject.GetEndTime();
-
- bool canDelayKeyUp = nextObjectInColumn == null ||
- nextObjectInColumn.StartTime > endTime + RELEASE_DELAY;
-
- double calculatedDelay = canDelayKeyUp ? RELEASE_DELAY : (nextObjectInColumn.StartTime - endTime) * 0.9;
+ var releaseTime = calculateReleaseTime(currentObject, nextObjectInColumn);
yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column };
- yield return new ReleasePoint { Time = endTime + calculatedDelay, Column = currentObject.Column };
+ yield return new ReleasePoint { Time = releaseTime, Column = currentObject.Column };
}
}
+ private double calculateReleaseTime(HitObject currentObject, HitObject nextObject)
+ {
+ double endTime = currentObject.GetEndTime();
+
+ if (currentObject is HoldNote)
+ // hold note releases must be timed exactly.
+ return endTime;
+
+ bool canDelayKeyUpFully = nextObject == null ||
+ nextObject.StartTime > endTime + RELEASE_DELAY;
+
+ return endTime + (canDelayKeyUpFully ? RELEASE_DELAY : (nextObject.StartTime - endTime) * 0.9);
+ }
+
protected override HitObject GetNextObject(int currentIndex)
{
int desiredColumn = Beatmap.HitObjects[currentIndex].Column;
diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
index 71cc0bdf1f..48b377c794 100644
--- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
+++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
@@ -7,8 +7,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
{
internal class ManiaScoreProcessor : ScoreProcessor
{
- protected override double DefaultAccuracyPortion => 0.95;
+ protected override double DefaultAccuracyPortion => 0.99;
- protected override double DefaultComboPortion => 0.05;
+ protected override double DefaultComboPortion => 0.01;
}
}
diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHitExplosion.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHitExplosion.cs
index 73aece1ed4..e4d466dca5 100644
--- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHitExplosion.cs
+++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHitExplosion.cs
@@ -17,6 +17,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
public class LegacyHitExplosion : LegacyManiaColumnElement, IHitExplosion
{
+ public const double FADE_IN_DURATION = 80;
+
private readonly IBindable direction = new Bindable();
private Drawable explosion;
@@ -72,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
(explosion as IFramedAnimation)?.GotoFrame(0);
- explosion?.FadeInFromZero(80)
+ explosion?.FadeInFromZero(FADE_IN_DURATION)
.Then().FadeOut(120);
}
}
diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs
index 78ccb83a8c..10319a7d4d 100644
--- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs
+++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs
@@ -101,8 +101,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
if (action == column.Action.Value)
{
- upSprite.FadeTo(1);
- downSprite.FadeTo(0);
+ upSprite.Delay(LegacyHitExplosion.FADE_IN_DURATION).FadeTo(1);
+ downSprite.Delay(LegacyHitExplosion.FADE_IN_DURATION).FadeTo(0);
}
}
}
diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/ManiaLegacySkinTransformer.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/ManiaLegacySkinTransformer.cs
index 7e2a8823b6..24ccae895d 100644
--- a/osu.Game.Rulesets.Mania/Skinning/Legacy/ManiaLegacySkinTransformer.cs
+++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/ManiaLegacySkinTransformer.cs
@@ -140,11 +140,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
return animation == null ? null : new LegacyManiaJudgementPiece(result, animation);
}
- public override SampleChannel GetSample(ISampleInfo sampleInfo)
+ public override ISample GetSample(ISampleInfo sampleInfo)
{
// layered hit sounds never play in mania
if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample && legacySample.IsLayered)
- return new SampleChannelVirtual();
+ return new SampleVirtual();
return Source.GetSample(sampleInfo);
}
diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs
index 941ac9816c..4ee060e91e 100644
--- a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs
+++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
@@ -11,6 +12,7 @@ using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Configuration;
using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps;
@@ -49,6 +51,22 @@ namespace osu.Game.Rulesets.Mania.UI
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
+ public ScrollVisualisationMethod ScrollMethod
+ {
+ get => scrollMethod;
+ set
+ {
+ if (IsLoaded)
+ throw new InvalidOperationException($"Can't alter {nameof(ScrollMethod)} after ruleset is already loaded");
+
+ scrollMethod = value;
+ }
+ }
+
+ private ScrollVisualisationMethod scrollMethod = ScrollVisualisationMethod.Sequential;
+
+ protected override ScrollVisualisationMethod VisualisationMethod => scrollMethod;
+
private readonly Bindable configDirection = new Bindable();
private readonly Bindable configTimeRange = new BindableDouble();
diff --git a/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj b/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj
index 07ef1022ae..4f6840f9ca 100644
--- a/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj
+++ b/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj
@@ -5,6 +5,13 @@
true
smash the keys. to the beat.
+
+
+ osu!mania (ruleset)
+ ppy.osu.Game.Rulesets.Mania
+ true
+
+
diff --git a/osu.Game.Rulesets.Osu.Tests.Android/osu.Game.Rulesets.Osu.Tests.Android.csproj b/osu.Game.Rulesets.Osu.Tests.Android/osu.Game.Rulesets.Osu.Tests.Android.csproj
index dcf1573522..f4b673f10b 100644
--- a/osu.Game.Rulesets.Osu.Tests.Android/osu.Game.Rulesets.Osu.Tests.Android.csproj
+++ b/osu.Game.Rulesets.Osu.Tests.Android/osu.Game.Rulesets.Osu.Tests.Android.csproj
@@ -14,6 +14,11 @@
Properties\AndroidManifest.xml
armeabi-v7a;x86;arm64-v8a
+
+ None
+ cjk;mideast;other;rare;west
+ true
+
@@ -35,5 +40,10 @@
osu.Game
+
+
+ 5.0.0
+
+
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Osu.Tests/.vscode/launch.json b/osu.Game.Rulesets.Osu.Tests/.vscode/launch.json
index 94568e3852..01a5985464 100644
--- a/osu.Game.Rulesets.Osu.Tests/.vscode/launch.json
+++ b/osu.Game.Rulesets.Osu.Tests/.vscode/launch.json
@@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll"
+ "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Osu.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll"
+ "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Osu.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs
index 738a21b17e..35b79aa8ac 100644
--- a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs
+++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs
@@ -4,9 +4,11 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
+using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
@@ -14,7 +16,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
- public class TestScenePathControlPointVisualiser : OsuTestScene
+ public class TestScenePathControlPointVisualiser : OsuManualInputManagerTestScene
{
private Slider slider;
private PathControlPointVisualiser visualiser;
@@ -43,12 +45,145 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
});
}
+ [Test]
+ public void TestPerfectCurveTooManyPoints()
+ {
+ createVisualiser(true);
+
+ addControlPointStep(new Vector2(200), PathType.Bezier);
+ addControlPointStep(new Vector2(300));
+ addControlPointStep(new Vector2(500, 300));
+ addControlPointStep(new Vector2(700, 200));
+ addControlPointStep(new Vector2(500, 100));
+
+ // Must be both hovering and selecting the control point for the context menu to work.
+ moveMouseToControlPoint(1);
+ AddStep("select control point", () => visualiser.Pieces[1].IsSelected.Value = true);
+ addContextMenuItemStep("Perfect curve");
+
+ assertControlPointPathType(0, PathType.Bezier);
+ assertControlPointPathType(1, PathType.PerfectCurve);
+ assertControlPointPathType(3, PathType.Bezier);
+ }
+
+ [Test]
+ public void TestPerfectCurveLastThreePoints()
+ {
+ createVisualiser(true);
+
+ addControlPointStep(new Vector2(200), PathType.Bezier);
+ addControlPointStep(new Vector2(300));
+ addControlPointStep(new Vector2(500, 300));
+ addControlPointStep(new Vector2(700, 200));
+ addControlPointStep(new Vector2(500, 100));
+
+ moveMouseToControlPoint(2);
+ AddStep("select control point", () => visualiser.Pieces[2].IsSelected.Value = true);
+ addContextMenuItemStep("Perfect curve");
+
+ assertControlPointPathType(0, PathType.Bezier);
+ assertControlPointPathType(2, PathType.PerfectCurve);
+ assertControlPointPathType(4, null);
+ }
+
+ [Test]
+ public void TestPerfectCurveLastTwoPoints()
+ {
+ createVisualiser(true);
+
+ addControlPointStep(new Vector2(200), PathType.Bezier);
+ addControlPointStep(new Vector2(300));
+ addControlPointStep(new Vector2(500, 300));
+ addControlPointStep(new Vector2(700, 200));
+ addControlPointStep(new Vector2(500, 100));
+
+ moveMouseToControlPoint(3);
+ AddStep("select control point", () => visualiser.Pieces[3].IsSelected.Value = true);
+ addContextMenuItemStep("Perfect curve");
+
+ assertControlPointPathType(0, PathType.Bezier);
+ AddAssert("point 3 is not inherited", () => slider.Path.ControlPoints[3].Type != null);
+ }
+
+ [Test]
+ public void TestPerfectCurveTooManyPointsLinear()
+ {
+ createVisualiser(true);
+
+ addControlPointStep(new Vector2(200), PathType.Linear);
+ addControlPointStep(new Vector2(300));
+ addControlPointStep(new Vector2(500, 300));
+ addControlPointStep(new Vector2(700, 200));
+ addControlPointStep(new Vector2(500, 100));
+
+ // Must be both hovering and selecting the control point for the context menu to work.
+ moveMouseToControlPoint(1);
+ AddStep("select control point", () => visualiser.Pieces[1].IsSelected.Value = true);
+ addContextMenuItemStep("Perfect curve");
+
+ assertControlPointPathType(0, PathType.Linear);
+ assertControlPointPathType(1, PathType.PerfectCurve);
+ assertControlPointPathType(3, PathType.Linear);
+ }
+
+ [Test]
+ public void TestPerfectCurveChangeToBezier()
+ {
+ createVisualiser(true);
+
+ addControlPointStep(new Vector2(200), PathType.Bezier);
+ addControlPointStep(new Vector2(300), PathType.PerfectCurve);
+ addControlPointStep(new Vector2(500, 300));
+ addControlPointStep(new Vector2(700, 200), PathType.Bezier);
+ addControlPointStep(new Vector2(500, 100));
+
+ moveMouseToControlPoint(3);
+ AddStep("select control point", () => visualiser.Pieces[3].IsSelected.Value = true);
+ addContextMenuItemStep("Inherit");
+
+ assertControlPointPathType(0, PathType.Bezier);
+ assertControlPointPathType(1, PathType.Bezier);
+ assertControlPointPathType(3, null);
+ }
+
private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser(slider, allowSelection)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
- private void addControlPointStep(Vector2 position) => AddStep($"add control point {position}", () => slider.Path.ControlPoints.Add(new PathControlPoint(position)));
+ private void addControlPointStep(Vector2 position) => addControlPointStep(position, null);
+
+ private void addControlPointStep(Vector2 position, PathType? type)
+ {
+ AddStep($"add {type} control point at {position}", () =>
+ {
+ slider.Path.ControlPoints.Add(new PathControlPoint(position, type));
+ });
+ }
+
+ private void moveMouseToControlPoint(int index)
+ {
+ AddStep($"move mouse to control point {index}", () =>
+ {
+ Vector2 position = slider.Path.ControlPoints[index].Position.Value;
+ InputManager.MoveMouseTo(visualiser.Pieces[0].Parent.ToScreenSpace(position));
+ });
+ }
+
+ private void assertControlPointPathType(int controlPointIndex, PathType? type)
+ {
+ AddAssert($"point {controlPointIndex} is {type}", () => slider.Path.ControlPoints[controlPointIndex].Type.Value == type);
+ }
+
+ private void addContextMenuItemStep(string contextMenuText)
+ {
+ AddStep($"click context menu item \"{contextMenuText}\"", () =>
+ {
+ MenuItem item = visualiser.ContextMenuItems[1].Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
+
+ item?.Action?.Value();
+ });
+ }
}
}
diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderControlPointPiece.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderControlPointPiece.cs
new file mode 100644
index 0000000000..d7dfc3bd42
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderControlPointPiece.cs
@@ -0,0 +1,175 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using NUnit.Framework;
+using osu.Framework.Utils;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
+using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
+using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Osu.Objects.Drawables;
+using osu.Game.Tests.Visual;
+using osuTK;
+using osuTK.Input;
+
+namespace osu.Game.Rulesets.Osu.Tests.Editor
+{
+ public class TestSceneSliderControlPointPiece : SelectionBlueprintTestScene
+ {
+ private Slider slider;
+ private DrawableSlider drawableObject;
+
+ [SetUp]
+ public void Setup() => Schedule(() =>
+ {
+ Clear();
+
+ slider = new Slider
+ {
+ Position = new Vector2(256, 192),
+ Path = new SliderPath(new[]
+ {
+ new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
+ new PathControlPoint(new Vector2(150, 150)),
+ new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
+ new PathControlPoint(new Vector2(400, 0)),
+ new PathControlPoint(new Vector2(400, 150))
+ })
+ };
+
+ slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
+
+ Add(drawableObject = new DrawableSlider(slider));
+ AddBlueprint(new TestSliderBlueprint(drawableObject));
+ });
+
+ [Test]
+ public void TestDragControlPoint()
+ {
+ moveMouseToControlPoint(1);
+ AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
+
+ addMovementStep(new Vector2(150, 50));
+ AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
+
+ assertControlPointPosition(1, new Vector2(150, 50));
+ assertControlPointType(0, PathType.PerfectCurve);
+ }
+
+ [Test]
+ public void TestDragControlPointAlmostLinearlyExterior()
+ {
+ moveMouseToControlPoint(1);
+ AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
+
+ addMovementStep(new Vector2(400, 0.01f));
+ AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
+
+ assertControlPointPosition(1, new Vector2(400, 0.01f));
+ assertControlPointType(0, PathType.Bezier);
+ }
+
+ [Test]
+ public void TestDragControlPointPathRecovery()
+ {
+ moveMouseToControlPoint(1);
+ AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
+
+ addMovementStep(new Vector2(400, 0.01f));
+ assertControlPointType(0, PathType.Bezier);
+
+ addMovementStep(new Vector2(150, 50));
+ AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
+
+ assertControlPointPosition(1, new Vector2(150, 50));
+ assertControlPointType(0, PathType.PerfectCurve);
+ }
+
+ [Test]
+ public void TestDragControlPointPathRecoveryOtherSegment()
+ {
+ moveMouseToControlPoint(4);
+ AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
+
+ addMovementStep(new Vector2(350, 0.01f));
+ assertControlPointType(2, PathType.Bezier);
+
+ addMovementStep(new Vector2(150, 150));
+ AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
+
+ assertControlPointPosition(4, new Vector2(150, 150));
+ assertControlPointType(2, PathType.PerfectCurve);
+ }
+
+ [Test]
+ public void TestDragControlPointPathAfterChangingType()
+ {
+ AddStep("change type to bezier", () => slider.Path.ControlPoints[2].Type.Value = PathType.Bezier);
+ AddStep("add point", () => slider.Path.ControlPoints.Add(new PathControlPoint(new Vector2(500, 10))));
+ AddStep("change type to perfect", () => slider.Path.ControlPoints[3].Type.Value = PathType.PerfectCurve);
+
+ moveMouseToControlPoint(4);
+ AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
+
+ assertControlPointType(3, PathType.PerfectCurve);
+
+ addMovementStep(new Vector2(350, 0.01f));
+ AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
+
+ assertControlPointPosition(4, new Vector2(350, 0.01f));
+ assertControlPointType(3, PathType.Bezier);
+ }
+
+ private void addMovementStep(Vector2 relativePosition)
+ {
+ AddStep($"move mouse to {relativePosition}", () =>
+ {
+ Vector2 position = slider.Position + relativePosition;
+ InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
+ });
+ }
+
+ private void moveMouseToControlPoint(int index)
+ {
+ AddStep($"move mouse to control point {index}", () =>
+ {
+ Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position.Value;
+ InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
+ });
+ }
+
+ private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => slider.Path.ControlPoints[index].Type.Value == type);
+
+ private void assertControlPointPosition(int index, Vector2 position) =>
+ AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, slider.Path.ControlPoints[index].Position.Value, 1));
+
+ private class TestSliderBlueprint : SliderSelectionBlueprint
+ {
+ public new SliderBodyPiece BodyPiece => base.BodyPiece;
+ public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
+ public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
+ public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
+
+ public TestSliderBlueprint(DrawableSlider slider)
+ : base(slider)
+ {
+ }
+
+ protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position);
+ }
+
+ private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint
+ {
+ public new HitCirclePiece CirclePiece => base.CirclePiece;
+
+ public TestSliderCircleBlueprint(DrawableSlider slider, SliderPosition position)
+ : base(slider, position)
+ {
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs
index 67a2e5a47c..d2c37061f0 100644
--- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs
+++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs
@@ -276,6 +276,104 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertControlPointType(0, PathType.Linear);
}
+ [Test]
+ public void TestPlacePerfectCurveSegmentAlmostLinearlyExterior()
+ {
+ Vector2 startPosition = new Vector2(200);
+
+ addMovementStep(startPosition);
+ addClickStep(MouseButton.Left);
+
+ addMovementStep(startPosition + new Vector2(300, 0));
+ addClickStep(MouseButton.Left);
+
+ addMovementStep(startPosition + new Vector2(150, 0.1f));
+ addClickStep(MouseButton.Right);
+
+ assertPlaced(true);
+ assertControlPointCount(3);
+ assertControlPointType(0, PathType.Bezier);
+ }
+
+ [Test]
+ public void TestPlacePerfectCurveSegmentRecovery()
+ {
+ Vector2 startPosition = new Vector2(200);
+
+ addMovementStep(startPosition);
+ addClickStep(MouseButton.Left);
+
+ addMovementStep(startPosition + new Vector2(300, 0));
+ addClickStep(MouseButton.Left);
+
+ addMovementStep(startPosition + new Vector2(150, 0.1f)); // Should convert to bezier
+ addMovementStep(startPosition + new Vector2(400.0f, 50.0f)); // Should convert back to perfect
+ addClickStep(MouseButton.Right);
+
+ assertPlaced(true);
+ assertControlPointCount(3);
+ assertControlPointType(0, PathType.PerfectCurve);
+ }
+
+ [Test]
+ public void TestPlacePerfectCurveSegmentLarge()
+ {
+ Vector2 startPosition = new Vector2(400);
+
+ addMovementStep(startPosition);
+ addClickStep(MouseButton.Left);
+
+ addMovementStep(startPosition + new Vector2(220, 220));
+ addClickStep(MouseButton.Left);
+
+ // Playfield dimensions are 640 x 480.
+ // So a 440 x 440 bounding box should be ok.
+ addMovementStep(startPosition + new Vector2(-220, 220));
+ addClickStep(MouseButton.Right);
+
+ assertPlaced(true);
+ assertControlPointCount(3);
+ assertControlPointType(0, PathType.PerfectCurve);
+ }
+
+ [Test]
+ public void TestPlacePerfectCurveSegmentTooLarge()
+ {
+ Vector2 startPosition = new Vector2(480, 200);
+
+ addMovementStep(startPosition);
+ addClickStep(MouseButton.Left);
+
+ addMovementStep(startPosition + new Vector2(400, 400));
+ addClickStep(MouseButton.Left);
+
+ // Playfield dimensions are 640 x 480.
+ // So an 800 * 800 bounding box area should not be ok.
+ addMovementStep(startPosition + new Vector2(-400, 400));
+ addClickStep(MouseButton.Right);
+
+ assertPlaced(true);
+ assertControlPointCount(3);
+ assertControlPointType(0, PathType.Bezier);
+ }
+
+ [Test]
+ public void TestPlacePerfectCurveSegmentCompleteArc()
+ {
+ addMovementStep(new Vector2(400));
+ addClickStep(MouseButton.Left);
+
+ addMovementStep(new Vector2(600, 400));
+ addClickStep(MouseButton.Left);
+
+ addMovementStep(new Vector2(400, 410));
+ addClickStep(MouseButton.Right);
+
+ assertPlaced(true);
+ assertControlPointCount(3);
+ assertControlPointType(0, PathType.PerfectCurve);
+ }
+
private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
private void addClickStep(MouseButton button)
diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutoplay.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutoplay.cs
new file mode 100644
index 0000000000..856b6554b9
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutoplay.cs
@@ -0,0 +1,65 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Linq;
+using NUnit.Framework;
+using osu.Framework.Testing;
+using osu.Framework.Utils;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Osu.Mods;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Osu.Skinning.Default;
+using osu.Game.Rulesets.Osu.UI;
+
+namespace osu.Game.Rulesets.Osu.Tests.Mods
+{
+ public class TestSceneOsuModAutoplay : OsuModTestScene
+ {
+ [Test]
+ public void TestSpmUnaffectedByRateAdjust()
+ => runSpmTest(new OsuModDaycore
+ {
+ SpeedChange = { Value = 0.88 }
+ });
+
+ [Test]
+ public void TestSpmUnaffectedByTimeRamp()
+ => runSpmTest(new ModWindUp
+ {
+ InitialRate = { Value = 0.7 },
+ FinalRate = { Value = 1.3 }
+ });
+
+ private void runSpmTest(Mod mod)
+ {
+ SpinnerSpmCounter spmCounter = null;
+
+ CreateModTest(new ModTestData
+ {
+ Autoplay = true,
+ Mod = mod,
+ Beatmap = new Beatmap
+ {
+ HitObjects =
+ {
+ new Spinner
+ {
+ Duration = 2000,
+ Position = OsuPlayfield.BASE_SIZE / 2
+ }
+ }
+ },
+ PassCondition = () => Player.ScoreProcessor.JudgedHits >= 1
+ });
+
+ AddUntilStep("fetch SPM counter", () =>
+ {
+ spmCounter = this.ChildrenOfType().SingleOrDefault();
+ return spmCounter != null;
+ });
+
+ AddUntilStep("SPM is correct", () => Precision.AlmostEquals(spmCounter.SpinsPerMinute, 477, 5));
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs
index 49c1fe8540..db8546c71b 100644
--- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs
+++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs
@@ -1,13 +1,17 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
+using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
+using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Mods;
+using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Tests.Mods
@@ -18,8 +22,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
public void TestNoAdjustment() => CreateModTest(new ModTestData
{
Mod = new OsuModDifficultyAdjust(),
+ Beatmap = new Beatmap
+ {
+ BeatmapInfo = new BeatmapInfo
+ {
+ BaseDifficulty = new BeatmapDifficulty
+ {
+ CircleSize = 8
+ }
+ },
+ HitObjects = new List
+ {
+ new HitCircle { StartTime = 1000 },
+ new HitCircle { StartTime = 2000 }
+ }
+ },
Autoplay = true,
- PassCondition = checkSomeHit
+ PassCondition = () => checkSomeHit() && checkObjectsScale(0.29f)
});
[Test]
diff --git a/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs
index 7d32895083..5f44e1b6b6 100644
--- a/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs
+++ b/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs
@@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestCase("repeat-slider")]
[TestCase("uneven-repeat-slider")]
[TestCase("old-stacking")]
+ [TestCase("multi-segment-slider")]
public void Test(string name) => base.Test(name);
protected override IEnumerable CreateConvertValue(HitObject hitObject)
diff --git a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs
index 85a41137d4..afd94f4570 100644
--- a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs
+++ b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs
@@ -5,6 +5,7 @@ using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Osu.Difficulty;
+using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Osu.Tests
@@ -14,11 +15,16 @@ namespace osu.Game.Rulesets.Osu.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
- [TestCase(6.9311451172608853d, "diffcalc-test")]
- [TestCase(1.0736587013228804d, "zero-length-sliders")]
+ [TestCase(6.9311451172574934d, "diffcalc-test")]
+ [TestCase(1.0736586907780401d, "zero-length-sliders")]
public void Test(double expected, string name)
=> base.Test(expected, name);
+ [TestCase(8.7212283220412345d, "diffcalc-test")]
+ [TestCase(1.3212137158641493d, "zero-length-sliders")]
+ public void TestClockRateAdjusted(double expected, string name)
+ => Test(expected, name, new OsuModDoubleTime());
+
protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap);
protected override Ruleset CreateRuleset() => new OsuRuleset();
diff --git a/osu.Game.Rulesets.Osu.Tests/OsuSkinnableTestScene.cs b/osu.Game.Rulesets.Osu.Tests/OsuSkinnableTestScene.cs
index cad98185ce..233aaf2ed9 100644
--- a/osu.Game.Rulesets.Osu.Tests/OsuSkinnableTestScene.cs
+++ b/osu.Game.Rulesets.Osu.Tests/OsuSkinnableTestScene.cs
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
get
{
if (content == null)
- base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
+ base.Content.Add(content = new OsuInputManager(new OsuRuleset().RulesetInfo));
return content;
}
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-0.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-0.png
new file mode 100644
index 0000000000..8304617d8c
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-0.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-1.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-1.png
new file mode 100644
index 0000000000..c3b85eb873
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-1.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-2.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-2.png
new file mode 100644
index 0000000000..7f65eb7ca7
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-2.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-3.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-3.png
new file mode 100644
index 0000000000..82bec3babe
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-3.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-4.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-4.png
new file mode 100644
index 0000000000..5e38c75a9d
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-4.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-5.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-5.png
new file mode 100644
index 0000000000..a562d9f2ac
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-5.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-6.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-6.png
new file mode 100644
index 0000000000..b4cf81f26e
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-6.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-7.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-7.png
new file mode 100644
index 0000000000..a23f5379b2
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-7.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-8.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-8.png
new file mode 100644
index 0000000000..430b18509d
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-8.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-9.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-9.png
new file mode 100644
index 0000000000..add1202c31
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-9.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-comma.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-comma.png
new file mode 100644
index 0000000000..f68d32957f
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-comma.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-dot.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-dot.png
new file mode 100644
index 0000000000..80c39b8745
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-dot.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-percent.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-percent.png
new file mode 100644
index 0000000000..fc750abc7e
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-percent.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-x.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-x.png
new file mode 100644
index 0000000000..779773f8bd
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-x.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/skin.ini b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/skin.ini
index 5369de24e9..89bcd68343 100644
--- a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/skin.ini
+++ b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/skin.ini
@@ -1,2 +1,6 @@
[General]
-Version: 1.0
\ No newline at end of file
+Version: 1.0
+
+[Fonts]
+HitCircleOverlap: 3
+ScoreOverlap: 3
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs
index fefe983f97..8fd13c7417 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs
@@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Tests
return null;
}
- public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
+ public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public IBindable GetConfig(TLookup lookup) => throw new NotImplementedException();
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs
index e4158d8f07..4395ca6281 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs
@@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[Test]
public void TestHitLightingDisabled()
{
- AddStep("hit lighting disabled", () => config.Set(OsuSetting.HitLighting, false));
+ AddStep("hit lighting disabled", () => config.SetValue(OsuSetting.HitLighting, false));
showResult(HitResult.Great);
@@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[Test]
public void TestHitLightingEnabled()
{
- AddStep("hit lighting enabled", () => config.Set(OsuSetting.HitLighting, true));
+ AddStep("hit lighting enabled", () => config.SetValue(OsuSetting.HitLighting, true));
showResult(HitResult.Great);
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs
index 461779b185..e3ccf83715 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs
@@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddSliderStep("circle size", 0f, 10f, 0f, val =>
{
- config.Set(OsuSetting.AutoCursorSize, true);
+ config.SetValue(OsuSetting.AutoCursorSize, true);
gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
Scheduler.AddOnce(recreate);
});
@@ -64,21 +64,21 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestCase(10, 1.5f)]
public void TestSizing(int circleSize, float userScale)
{
- AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
+ AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
- AddStep("turn on autosizing", () => config.Set(OsuSetting.AutoCursorSize, true));
+ AddStep("turn on autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, true));
AddStep("load content", loadContent);
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
- AddStep("set user scale to 1", () => config.Set(OsuSetting.GameplayCursorSize, 1f));
+ AddStep("set user scale to 1", () => config.SetValue(OsuSetting.GameplayCursorSize, 1f));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize));
- AddStep("turn off autosizing", () => config.Set(OsuSetting.AutoCursorSize, false));
+ AddStep("turn off autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, false));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == 1);
- AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
+ AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale);
}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs
index a768626005..c26419b0e8 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs
@@ -1,107 +1,91 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using System;
-using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
-using osu.Framework.IO.Stores;
-using osu.Framework.Testing;
using osu.Game.Beatmaps;
+using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Objects;
-using osu.Game.Screens.Play;
using osu.Game.Skinning;
-using osu.Game.Tests.Visual;
+using osu.Game.Tests.Beatmaps;
using osuTK;
-using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
{
- public class TestSceneLegacyBeatmapSkin : ScreenTestScene
+ public class TestSceneLegacyBeatmapSkin : LegacyBeatmapSkinColourTest
{
[Resolved]
private AudioManager audio { get; set; }
+ [BackgroundDependencyLoader]
+ private void load(OsuConfigManager config)
+ {
+ config.BindWith(OsuSetting.BeatmapSkins, BeatmapSkins);
+ config.BindWith(OsuSetting.BeatmapColours, BeatmapColours);
+ }
+
+ [TestCase(true, true)]
+ [TestCase(true, false)]
+ [TestCase(false, true)]
+ [TestCase(false, false)]
+ public override void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
+ {
+ TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
+ base.TestBeatmapComboColours(userHasCustomColours, useBeatmapSkin);
+ AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
+ }
+
[TestCase(true)]
[TestCase(false)]
- public void TestBeatmapComboColours(bool customSkinColoursPresent)
+ public override void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
{
- ExposedPlayer player = null;
-
- AddStep("load coloured beatmap", () => player = loadBeatmap(customSkinColoursPresent, true));
- AddUntilStep("wait for player", () => player.IsLoaded);
-
- AddAssert("is beatmap skin colours", () => player.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
+ TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
+ base.TestBeatmapComboColoursOverride(useBeatmapSkin);
+ AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
}
- [Test]
- public void TestBeatmapNoComboColours()
+ [TestCase(true)]
+ [TestCase(false)]
+ public override void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
{
- ExposedPlayer player = null;
-
- AddStep("load no-colour beatmap", () => player = loadBeatmap(false, false));
- AddUntilStep("wait for player", () => player.IsLoaded);
-
- AddAssert("is default user skin colours", () => player.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
+ TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
+ base.TestBeatmapComboColoursOverrideWithDefaultColours(useBeatmapSkin);
+ AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
- [Test]
- public void TestBeatmapNoComboColoursSkinOverride()
+ [TestCase(true, true)]
+ [TestCase(false, true)]
+ [TestCase(true, false)]
+ [TestCase(false, false)]
+ public override void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
{
- ExposedPlayer player = null;
-
- AddStep("load custom-skin colour", () => player = loadBeatmap(true, false));
- AddUntilStep("wait for player", () => player.IsLoaded);
-
- AddAssert("is custom user skin colours", () => player.UsableComboColours.SequenceEqual(TestSkin.Colours));
+ TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, false);
+ base.TestBeatmapNoComboColours(useBeatmapSkin, useBeatmapColour);
+ AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
- private ExposedPlayer loadBeatmap(bool userHasCustomColours, bool beatmapHasColours)
+ [TestCase(true, true)]
+ [TestCase(false, true)]
+ [TestCase(true, false)]
+ [TestCase(false, false)]
+ public override void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
{
- ExposedPlayer player;
-
- Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
-
- LoadScreen(player = new ExposedPlayer(userHasCustomColours));
-
- return player;
+ TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, false);
+ base.TestBeatmapNoComboColoursSkinOverride(useBeatmapSkin, useBeatmapColour);
+ AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
}
- private class ExposedPlayer : Player
+ private class OsuCustomSkinWorkingBeatmap : CustomSkinWorkingBeatmap
{
- private readonly bool userHasCustomColours;
-
- public ExposedPlayer(bool userHasCustomColours)
- : base(new PlayerConfiguration
- {
- AllowPause = false,
- ShowResults = false,
- })
+ public OsuCustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
+ : base(createBeatmap(), audio, hasColours)
{
- this.userHasCustomColours = userHasCustomColours;
}
- protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
- {
- var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
- dependencies.CacheAs(new TestSkin(userHasCustomColours));
- return dependencies;
- }
-
- public IReadOnlyList UsableComboColours =>
- GameplayClockContainer.ChildrenOfType()
- .First()
- .GetConfig>(GlobalSkinColours.ComboColours)?.Value;
- }
-
- private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
- {
- private readonly bool hasColours;
-
- public CustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
- : base(new Beatmap
+ private static IBeatmap createBeatmap() =>
+ new Beatmap
{
BeatmapInfo =
{
@@ -109,50 +93,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Ruleset = new OsuRuleset().RulesetInfo,
},
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
- }, null, null, audio)
- {
- this.hasColours = hasColours;
- }
-
- protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
- }
-
- private class TestBeatmapSkin : LegacyBeatmapSkin
- {
- public static Color4[] Colours { get; } =
- {
- new Color4(50, 100, 150, 255),
- new Color4(40, 80, 120, 255),
- };
-
- public TestBeatmapSkin(BeatmapInfo beatmap, bool hasColours)
- : base(beatmap, new ResourceStore(), null)
- {
- if (hasColours)
- Configuration.AddComboColours(Colours);
- }
- }
-
- private class TestSkin : LegacySkin, ISkinSource
- {
- public static Color4[] Colours { get; } =
- {
- new Color4(150, 100, 50, 255),
- new Color4(20, 20, 20, 255),
- };
-
- public TestSkin(bool hasCustomColours)
- : base(new SkinInfo(), null, null, string.Empty)
- {
- if (hasCustomColours)
- Configuration.AddComboColours(Colours);
- }
-
- public event Action SourceChanged
- {
- add { }
- remove { }
- }
+ };
}
}
}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs
index 39deba2f57..af67ab5839 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs
@@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Replays;
+using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
@@ -65,10 +67,10 @@ namespace osu.Game.Rulesets.Osu.Tests
private class TestAutoMod : OsuModAutoplay
{
- public override Score CreateReplayScore(IBeatmap beatmap) => new Score
+ public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
- Replay = new MissingAutoGenerator(beatmap).Generate()
+ Replay = new MissingAutoGenerator(beatmap, mods).Generate()
};
}
@@ -76,8 +78,8 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public new OsuBeatmap Beatmap => (OsuBeatmap)base.Beatmap;
- public MissingAutoGenerator(IBeatmap beatmap)
- : base(beatmap)
+ public MissingAutoGenerator(IBeatmap beatmap, IReadOnlyList mods)
+ : base(beatmap, mods)
{
}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs
new file mode 100644
index 0000000000..77a68b714b
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs
@@ -0,0 +1,491 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using NUnit.Framework;
+using osu.Framework.Extensions.TypeExtensions;
+using osu.Framework.Screens;
+using osu.Framework.Utils;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Replays;
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.Osu.Mods;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Osu.Replays;
+using osu.Game.Rulesets.Replays;
+using osu.Game.Rulesets.Scoring;
+using osu.Game.Scoring;
+using osu.Game.Screens.Play;
+using osu.Game.Tests.Visual;
+using osuTK;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ public class TestSceneObjectOrderedHitPolicy : RateAdjustedBeatmapTestScene
+ {
+ private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
+ private const double late_miss_window = 500; // time after +500 is considered a miss
+
+ ///
+ /// Tests clicking a future circle before the first circle's start time, while the first circle HAS NOT been judged.
+ ///
+ [Test]
+ public void TestClickSecondCircleBeforeFirstCircleTime()
+ {
+ const double time_first_circle = 1500;
+ const double time_second_circle = 1600;
+ Vector2 positionFirstCircle = Vector2.Zero;
+ Vector2 positionSecondCircle = new Vector2(80);
+
+ var hitObjects = new List
+ {
+ new TestHitCircle
+ {
+ StartTime = time_first_circle,
+ Position = positionFirstCircle
+ },
+ new TestHitCircle
+ {
+ StartTime = time_second_circle,
+ Position = positionSecondCircle
+ }
+ };
+
+ performTest(hitObjects, new List
+ {
+ new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
+ });
+
+ addJudgementAssert(hitObjects[0], HitResult.Miss);
+ addJudgementAssert(hitObjects[1], HitResult.Miss);
+ addJudgementOffsetAssert(hitObjects[0], late_miss_window);
+ }
+
+ ///
+ /// Tests clicking a future circle at the first circle's start time, while the first circle HAS NOT been judged.
+ ///
+ [Test]
+ public void TestClickSecondCircleAtFirstCircleTime()
+ {
+ const double time_first_circle = 1500;
+ const double time_second_circle = 1600;
+ Vector2 positionFirstCircle = Vector2.Zero;
+ Vector2 positionSecondCircle = new Vector2(80);
+
+ var hitObjects = new List
+ {
+ new TestHitCircle
+ {
+ StartTime = time_first_circle,
+ Position = positionFirstCircle
+ },
+ new TestHitCircle
+ {
+ StartTime = time_second_circle,
+ Position = positionSecondCircle
+ }
+ };
+
+ performTest(hitObjects, new List
+ {
+ new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
+ });
+
+ addJudgementAssert(hitObjects[0], HitResult.Miss);
+ addJudgementAssert(hitObjects[1], HitResult.Miss);
+ addJudgementOffsetAssert(hitObjects[0], late_miss_window);
+ }
+
+ ///
+ /// Tests clicking a future circle after the first circle's start time, while the first circle HAS NOT been judged.
+ ///
+ [Test]
+ public void TestClickSecondCircleAfterFirstCircleTime()
+ {
+ const double time_first_circle = 1500;
+ const double time_second_circle = 1600;
+ Vector2 positionFirstCircle = Vector2.Zero;
+ Vector2 positionSecondCircle = new Vector2(80);
+
+ var hitObjects = new List
+ {
+ new TestHitCircle
+ {
+ StartTime = time_first_circle,
+ Position = positionFirstCircle
+ },
+ new TestHitCircle
+ {
+ StartTime = time_second_circle,
+ Position = positionSecondCircle
+ }
+ };
+
+ performTest(hitObjects, new List
+ {
+ new OsuReplayFrame { Time = time_first_circle + 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
+ });
+
+ addJudgementAssert(hitObjects[0], HitResult.Miss);
+ addJudgementAssert(hitObjects[1], HitResult.Miss);
+ addJudgementOffsetAssert(hitObjects[0], late_miss_window);
+ }
+
+ ///
+ /// Tests clicking a future circle before the first circle's start time, while the first circle HAS been judged.
+ ///
+ [Test]
+ public void TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged()
+ {
+ const double time_first_circle = 1500;
+ const double time_second_circle = 1600;
+ Vector2 positionFirstCircle = Vector2.Zero;
+ Vector2 positionSecondCircle = new Vector2(80);
+
+ var hitObjects = new List
+ {
+ new TestHitCircle
+ {
+ StartTime = time_first_circle,
+ Position = positionFirstCircle
+ },
+ new TestHitCircle
+ {
+ StartTime = time_second_circle,
+ Position = positionSecondCircle
+ }
+ };
+
+ performTest(hitObjects, new List
+ {
+ new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
+ new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
+ });
+
+ addJudgementAssert(hitObjects[0], HitResult.Great);
+ addJudgementAssert(hitObjects[1], HitResult.Great);
+ addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
+ addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
+ }
+
+ ///
+ /// Tests clicking a future circle after the first circle's start time, while the first circle HAS been judged.
+ ///
+ [Test]
+ public void TestClickSecondCircleAfterFirstCircleTimeWithFirstCircleJudged()
+ {
+ const double time_first_circle = 1500;
+ const double time_second_circle = 1600;
+ Vector2 positionFirstCircle = Vector2.Zero;
+ Vector2 positionSecondCircle = new Vector2(80);
+
+ var hitObjects = new List
+ {
+ new TestHitCircle
+ {
+ StartTime = time_first_circle,
+ Position = positionFirstCircle
+ },
+ new TestHitCircle
+ {
+ StartTime = time_second_circle,
+ Position = positionSecondCircle
+ }
+ };
+
+ performTest(hitObjects, new List
+ {
+ new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
+ new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
+ });
+
+ addJudgementAssert(hitObjects[0], HitResult.Great);
+ addJudgementAssert(hitObjects[1], HitResult.Great);
+ addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
+ addJudgementOffsetAssert(hitObjects[1], -100); // time_second_circle - first_circle_time
+ }
+
+ ///
+ /// Tests clicking a future circle after a slider's start time, but hitting all slider ticks.
+ ///
+ [Test]
+ public void TestMissSliderHeadAndHitAllSliderTicks()
+ {
+ const double time_slider = 1500;
+ const double time_circle = 1510;
+ Vector2 positionCircle = Vector2.Zero;
+ Vector2 positionSlider = new Vector2(80);
+
+ var hitObjects = new List
+ {
+ new TestHitCircle
+ {
+ StartTime = time_circle,
+ Position = positionCircle
+ },
+ new TestSlider
+ {
+ StartTime = time_slider,
+ Position = positionSlider,
+ Path = new SliderPath(PathType.Linear, new[]
+ {
+ Vector2.Zero,
+ new Vector2(25, 0),
+ })
+ }
+ };
+
+ performTest(hitObjects, new List
+ {
+ new OsuReplayFrame { Time = time_slider, Position = positionCircle, Actions = { OsuAction.LeftButton } },
+ new OsuReplayFrame { Time = time_slider + 10, Position = positionSlider, Actions = { OsuAction.RightButton } }
+ });
+
+ addJudgementAssert(hitObjects[0], HitResult.Miss);
+ addJudgementAssert(hitObjects[1], HitResult.Great);
+ addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit);
+ addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
+ }
+
+ ///
+ /// Tests clicking hitting future slider ticks before a circle.
+ ///
+ [Test]
+ public void TestHitSliderTicksBeforeCircle()
+ {
+ const double time_slider = 1500;
+ const double time_circle = 1510;
+ Vector2 positionCircle = Vector2.Zero;
+ Vector2 positionSlider = new Vector2(30);
+
+ var hitObjects = new List
+ {
+ new TestHitCircle
+ {
+ StartTime = time_circle,
+ Position = positionCircle
+ },
+ new TestSlider
+ {
+ StartTime = time_slider,
+ Position = positionSlider,
+ Path = new SliderPath(PathType.Linear, new[]
+ {
+ Vector2.Zero,
+ new Vector2(25, 0),
+ })
+ }
+ };
+
+ performTest(hitObjects, new List
+ {
+ new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
+ new OsuReplayFrame { Time = time_circle + late_miss_window - 100, Position = positionCircle, Actions = { OsuAction.RightButton } },
+ new OsuReplayFrame { Time = time_circle + late_miss_window - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } },
+ });
+
+ addJudgementAssert(hitObjects[0], HitResult.Great);
+ addJudgementAssert(hitObjects[1], HitResult.Great);
+ addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit);
+ addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
+ }
+
+ ///
+ /// Tests clicking a future circle before a spinner.
+ ///
+ [Test]
+ public void TestHitCircleBeforeSpinner()
+ {
+ const double time_spinner = 1500;
+ const double time_circle = 1800;
+ Vector2 positionCircle = Vector2.Zero;
+
+ var hitObjects = new List
+ {
+ new TestSpinner
+ {
+ StartTime = time_spinner,
+ Position = new Vector2(256, 192),
+ EndTime = time_spinner + 1000,
+ },
+ new TestHitCircle
+ {
+ StartTime = time_circle,
+ Position = positionCircle
+ },
+ };
+
+ performTest(hitObjects, new List
+ {
+ new OsuReplayFrame { Time = time_spinner - 100, Position = positionCircle, Actions = { OsuAction.LeftButton } },
+ new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
+ new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } },
+ new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } },
+ new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } },
+ new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
+ });
+
+ addJudgementAssert(hitObjects[0], HitResult.Great);
+ addJudgementAssert(hitObjects[1], HitResult.Great);
+ }
+
+ [Test]
+ public void TestHitSliderHeadBeforeHitCircle()
+ {
+ const double time_circle = 1000;
+ const double time_slider = 1200;
+ Vector2 positionCircle = Vector2.Zero;
+ Vector2 positionSlider = new Vector2(80);
+
+ var hitObjects = new List
+ {
+ new TestHitCircle
+ {
+ StartTime = time_circle,
+ Position = positionCircle
+ },
+ new TestSlider
+ {
+ StartTime = time_slider,
+ Position = positionSlider,
+ Path = new SliderPath(PathType.Linear, new[]
+ {
+ Vector2.Zero,
+ new Vector2(25, 0),
+ })
+ }
+ };
+
+ performTest(hitObjects, new List
+ {
+ new OsuReplayFrame { Time = time_circle - 100, Position = positionSlider, Actions = { OsuAction.LeftButton } },
+ new OsuReplayFrame { Time = time_circle, Position = positionCircle, Actions = { OsuAction.RightButton } },
+ new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
+ });
+
+ addJudgementAssert(hitObjects[0], HitResult.Great);
+ addJudgementAssert(hitObjects[1], HitResult.Great);
+ }
+
+ private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
+ {
+ AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
+ () => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
+ }
+
+ private void addJudgementAssert(string name, Func hitObject, HitResult result)
+ {
+ AddAssert($"{name} judgement is {result}",
+ () => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
+ }
+
+ private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset)
+ {
+ AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
+ () => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
+ }
+
+ private ScoreAccessibleReplayPlayer currentPlayer;
+ private List judgementResults;
+
+ private void performTest(List hitObjects, List frames)
+ {
+ AddStep("load player", () =>
+ {
+ Beatmap.Value = CreateWorkingBeatmap(new Beatmap
+ {
+ HitObjects = hitObjects,
+ BeatmapInfo =
+ {
+ BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
+ Ruleset = new OsuRuleset().RulesetInfo
+ },
+ });
+
+ Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
+
+ SelectedMods.Value = new[] { new OsuModClassic() };
+
+ var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
+
+ p.OnLoadComplete += _ =>
+ {
+ p.ScoreProcessor.NewJudgement += result =>
+ {
+ if (currentPlayer == p) judgementResults.Add(result);
+ };
+ };
+
+ LoadScreen(currentPlayer = p);
+ judgementResults = new List();
+ });
+
+ AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
+ AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
+ AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
+ }
+
+ private class TestHitCircle : HitCircle
+ {
+ protected override HitWindows CreateHitWindows() => new TestHitWindows();
+ }
+
+ private class TestSlider : Slider
+ {
+ public TestSlider()
+ {
+ DefaultsApplied += _ =>
+ {
+ HeadCircle.HitWindows = new TestHitWindows();
+ TailCircle.HitWindows = new TestHitWindows();
+
+ HeadCircle.HitWindows.SetDifficulty(0);
+ TailCircle.HitWindows.SetDifficulty(0);
+ };
+ }
+ }
+
+ private class TestSpinner : Spinner
+ {
+ protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
+ {
+ base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
+ SpinsRequired = 1;
+ }
+ }
+
+ private class TestHitWindows : HitWindows
+ {
+ private static readonly DifficultyRange[] ranges =
+ {
+ new DifficultyRange(HitResult.Great, 500, 500, 500),
+ new DifficultyRange(HitResult.Miss, early_miss_window, early_miss_window, early_miss_window),
+ };
+
+ public override bool IsHitResultAllowed(HitResult result) => result == HitResult.Great || result == HitResult.Miss;
+
+ protected override DifficultyRange[] GetRanges() => ranges;
+ }
+
+ private class ScoreAccessibleReplayPlayer : ReplayPlayer
+ {
+ public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
+
+ protected override bool PauseOnFocusLost => false;
+
+ public ScoreAccessibleReplayPlayer(Score score)
+ : base(score, new PlayerConfiguration
+ {
+ AllowPause = false,
+ ShowResults = false,
+ })
+ {
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs
index 856bfd7e80..6c6f05c5c5 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs
@@ -42,10 +42,35 @@ namespace osu.Game.Rulesets.Osu.Tests
{
AddStep("enable user provider", () => testUserSkin.Enabled = true);
- AddStep("enable beatmap skin", () => LocalConfig.Set(OsuSetting.BeatmapSkins, true));
+ AddStep("enable beatmap skin", () => LocalConfig.SetValue(OsuSetting.BeatmapSkins, true));
checkNextHitObject("beatmap");
- AddStep("disable beatmap skin", () => LocalConfig.Set(OsuSetting.BeatmapSkins, false));
+ AddStep("disable beatmap skin", () => LocalConfig.SetValue(OsuSetting.BeatmapSkins, false));
+ checkNextHitObject("user");
+
+ AddStep("disable user provider", () => testUserSkin.Enabled = false);
+ checkNextHitObject(null);
+ }
+
+ [Test]
+ public void TestBeatmapColourDefault()
+ {
+ AddStep("enable user provider", () => testUserSkin.Enabled = true);
+
+ AddStep("enable beatmap skin", () => LocalConfig.SetValue(OsuSetting.BeatmapSkins, true));
+ AddStep("enable beatmap colours", () => LocalConfig.SetValue(OsuSetting.BeatmapColours, true));
+ checkNextHitObject("beatmap");
+
+ AddStep("enable beatmap skin", () => LocalConfig.SetValue(OsuSetting.BeatmapSkins, true));
+ AddStep("disable beatmap colours", () => LocalConfig.SetValue(OsuSetting.BeatmapColours, false));
+ checkNextHitObject("beatmap");
+
+ AddStep("disable beatmap skin", () => LocalConfig.SetValue(OsuSetting.BeatmapSkins, false));
+ AddStep("enable beatmap colours", () => LocalConfig.SetValue(OsuSetting.BeatmapColours, true));
+ checkNextHitObject("user");
+
+ AddStep("disable beatmap skin", () => LocalConfig.SetValue(OsuSetting.BeatmapSkins, false));
+ AddStep("disable beatmap colours", () => LocalConfig.SetValue(OsuSetting.BeatmapColours, false));
checkNextHitObject("user");
AddStep("disable user provider", () => testUserSkin.Enabled = false);
@@ -137,7 +162,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
- public SampleChannel GetSample(ISampleInfo sampleInfo) => null;
+ public ISample GetSample(ISampleInfo sampleInfo) => null;
public TValue GetValue(Func query) where TConfiguration : SkinConfiguration => default;
public IBindable GetConfig(TLookup lookup) => null;
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs
index 496b1b3559..f697a77d94 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs
@@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
+using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods;
@@ -34,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestCase(true)]
public void TestLongSpinner(bool autoplay)
{
- AddStep("Very short spinner", () => SetContents(() => testSingle(5, autoplay, 2000)));
+ AddStep("Very long spinner", () => SetContents(() => testSingle(5, autoplay, 4000)));
AddUntilStep("Wait for completion", () => drawableSpinner.Result.HasResult);
AddUntilStep("Check correct progress", () => drawableSpinner.Progress == (autoplay ? 1 : 0));
}
@@ -55,7 +57,11 @@ namespace osu.Game.Rulesets.Osu.Tests
var spinner = new Spinner
{
StartTime = Time.Current + delay,
- EndTime = Time.Current + delay + length
+ EndTime = Time.Current + delay + length,
+ Samples = new List
+ {
+ new HitSampleInfo("hitnormal")
+ }
};
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOutOfOrderHits.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneStartTimeOrderedHitPolicy.cs
similarity index 99%
rename from osu.Game.Rulesets.Osu.Tests/TestSceneOutOfOrderHits.cs
rename to osu.Game.Rulesets.Osu.Tests/TestSceneStartTimeOrderedHitPolicy.cs
index 296b421a11..177a4f50a1 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneOutOfOrderHits.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneStartTimeOrderedHitPolicy.cs
@@ -25,7 +25,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
- public class TestSceneOutOfOrderHits : RateAdjustedBeatmapTestScene
+ public class TestSceneStartTimeOrderedHitPolicy : RateAdjustedBeatmapTestScene
{
private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
private const double late_miss_window = 500; // time after +500 is considered a miss
@@ -169,7 +169,7 @@ namespace osu.Game.Rulesets.Osu.Tests
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
- addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
+ addJudgementOffsetAssert(hitObjects[1], -200); // time_second_circle - first_circle_time - 100
}
///
diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj
index d6a03da807..f743d65db3 100644
--- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj
+++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj
@@ -2,14 +2,14 @@
-
-
+
+
WinExe
- netcoreapp3.1
+ net5.0
diff --git a/osu.Game.Rulesets.Osu/Configuration/OsuRulesetConfigManager.cs b/osu.Game.Rulesets.Osu/Configuration/OsuRulesetConfigManager.cs
index e8272057f3..9589fd576f 100644
--- a/osu.Game.Rulesets.Osu/Configuration/OsuRulesetConfigManager.cs
+++ b/osu.Game.Rulesets.Osu/Configuration/OsuRulesetConfigManager.cs
@@ -17,10 +17,10 @@ namespace osu.Game.Rulesets.Osu.Configuration
protected override void InitialiseDefaults()
{
base.InitialiseDefaults();
- Set(OsuRulesetSetting.SnakingInSliders, true);
- Set(OsuRulesetSetting.SnakingOutSliders, true);
- Set(OsuRulesetSetting.ShowCursorTrail, true);
- Set(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None);
+ SetDefault(OsuRulesetSetting.SnakingInSliders, true);
+ SetDefault(OsuRulesetSetting.SnakingOutSliders, true);
+ SetDefault(OsuRulesetSetting.ShowCursorTrail, true);
+ SetDefault(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None);
}
}
diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
index 6a7d76151c..75d6786d95 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
@@ -79,10 +79,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
}
}
- protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[]
+ protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[]
{
- new Aim(),
- new Speed()
+ new Aim(mods),
+ new Speed(mods)
};
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
index a44c97c3cf..44a9dd2f1f 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
@@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (Attributes.ApproachRate > 10.33)
approachRateFactor += 0.4 * (Attributes.ApproachRate - 10.33);
else if (Attributes.ApproachRate < 8.0)
- approachRateFactor += 0.1 * (8.0 - Attributes.ApproachRate);
+ approachRateFactor += 0.01 * (8.0 - Attributes.ApproachRate);
aimValue *= 1.0 + Math.Min(approachRateFactor, approachRateFactor * (totalHits / 1000.0));
diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs
index e74f4933b2..cb819ec090 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs
@@ -4,6 +4,7 @@
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
+using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
@@ -12,11 +13,16 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
///
/// Represents the skill required to correctly aim at every object in the map with a uniform CircleSize and normalized distances.
///
- public class Aim : Skill
+ public class Aim : StrainSkill
{
private const double angle_bonus_begin = Math.PI / 3;
private const double timing_threshold = 107;
+ public Aim(Mod[] mods)
+ : base(mods)
+ {
+ }
+
protected override double SkillMultiplier => 26.25;
protected override double StrainDecayBase => 0.15;
diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
index 01f2fb8dc8..fbac080fc6 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
@@ -4,6 +4,7 @@
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
+using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
@@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
///
/// Represents the skill required to press keys with regards to keeping up with the speed at which objects need to be hit.
///
- public class Speed : Skill
+ public class Speed : StrainSkill
{
private const double single_spacing_threshold = 125;
@@ -27,6 +28,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
private const double max_speed_bonus = 45; // ~330BPM
private const double speed_balancing_factor = 40;
+ public Speed(Mod[] mods)
+ : base(mods)
+ {
+ }
+
protected override double StrainValueOf(DifficultyHitObject current)
{
if (current.BaseObject is Spinner)
diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs
index 093bae854e..abbb54e3c1 100644
--- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs
+++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs
@@ -30,6 +30,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos);
- public override Quad SelectionQuad => DrawableObject.HitArea.ScreenSpaceDrawQuad;
+ public override Quad SelectionQuad => CirclePiece.ScreenSpaceDrawQuad;
}
}
diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs
index e9838de63d..6b78cff33e 100644
--- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs
+++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs
@@ -2,16 +2,22 @@
// See the LICENCE file in the repository root for full licence text.
using System;
+using System.Collections.Generic;
+using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Cursor;
+using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
+using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
@@ -23,9 +29,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
///
/// A visualisation of a single in a .
///
- public class PathControlPointPiece : BlueprintPiece
+ public class PathControlPointPiece : BlueprintPiece, IHasTooltip
{
public Action RequestSelection;
+ public List PointsInSegment;
public readonly BindableBool IsSelected = new BindableBool();
public readonly PathControlPoint ControlPoint;
@@ -52,6 +59,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
this.slider = slider;
ControlPoint = controlPoint;
+ slider.Path.Version.BindValueChanged(_ =>
+ {
+ PointsInSegment = slider.Path.PointsInSegment(ControlPoint);
+ updatePathType();
+ }, runOnceImmediately: true);
+
controlPoint.Type.BindValueChanged(_ => updateMarkerDisplay());
Origin = Anchor.Centre;
@@ -148,6 +161,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
private Vector2 dragStartPosition;
+ private PathType? dragPathType;
protected override bool OnDragStart(DragStartEvent e)
{
@@ -157,6 +171,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (e.Button == MouseButton.Left)
{
dragStartPosition = ControlPoint.Position.Value;
+ dragPathType = PointsInSegment[0].Type.Value;
+
changeHandler?.BeginChange();
return true;
}
@@ -182,10 +198,33 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
else
ControlPoint.Position.Value = dragStartPosition + (e.MousePosition - e.MouseDownPosition);
+
+ // Maintain the path type in case it got defaulted to bezier at some point during the drag.
+ PointsInSegment[0].Type.Value = dragPathType;
}
protected override void OnDragEnd(DragEndEvent e) => changeHandler?.EndChange();
+ ///
+ /// Handles correction of invalid path types.
+ ///
+ private void updatePathType()
+ {
+ if (ControlPoint.Type.Value != PathType.PerfectCurve)
+ return;
+
+ if (PointsInSegment.Count > 3)
+ ControlPoint.Type.Value = PathType.Bezier;
+
+ if (PointsInSegment.Count != 3)
+ return;
+
+ ReadOnlySpan points = PointsInSegment.Select(p => p.Position.Value).ToArray();
+ RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points);
+ if (boundingBox.Width >= 640 || boundingBox.Height >= 480)
+ ControlPoint.Type.Value = PathType.Bezier;
+ }
+
///
/// Updates the state of the circular control point marker.
///
@@ -195,7 +234,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
markerRing.Alpha = IsSelected.Value ? 1 : 0;
- Color4 colour = ControlPoint.Type.Value != null ? colours.Red : colours.Yellow;
+ Color4 colour = getColourFromNodeType();
if (IsHovered || IsSelected.Value)
colour = colour.Lighten(1);
@@ -203,5 +242,28 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
marker.Colour = colour;
marker.Scale = new Vector2(slider.Scale);
}
+
+ private Color4 getColourFromNodeType()
+ {
+ if (!(ControlPoint.Type.Value is PathType pathType))
+ return colours.Yellow;
+
+ switch (pathType)
+ {
+ case PathType.Catmull:
+ return colours.Seafoam;
+
+ case PathType.Bezier:
+ return colours.Pink;
+
+ case PathType.PerfectCurve:
+ return colours.PurpleDark;
+
+ default:
+ return colours.Red;
+ }
+ }
+
+ public string TooltipText => ControlPoint.Type.Value.ToString() ?? string.Empty;
}
}
diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs
index ce5dc4855e..44c3056910 100644
--- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs
+++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs
@@ -153,6 +153,34 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
}
+ ///
+ /// Attempts to set the given control point piece to the given path type.
+ /// If that would fail, try to change the path such that it instead succeeds
+ /// in a UX-friendly way.
+ ///
+ /// The control point piece that we want to change the path type of.
+ /// The path type we want to assign to the given control point piece.
+ private void updatePathType(PathControlPointPiece piece, PathType? type)
+ {
+ int indexInSegment = piece.PointsInSegment.IndexOf(piece.ControlPoint);
+
+ switch (type)
+ {
+ case PathType.PerfectCurve:
+ // Can't always create a circular arc out of 4 or more points,
+ // so we split the segment into one 3-point circular arc segment
+ // and one segment of the previous type.
+ int thirdPointIndex = indexInSegment + 2;
+
+ if (piece.PointsInSegment.Count > thirdPointIndex + 1)
+ piece.PointsInSegment[thirdPointIndex].Type.Value = piece.PointsInSegment[0].Type.Value;
+
+ break;
+ }
+
+ piece.ControlPoint.Type.Value = type;
+ }
+
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
@@ -218,7 +246,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
var item = new PathTypeMenuItem(type, () =>
{
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
- p.ControlPoint.Type.Value = type;
+ updatePathType(p, type);
});
if (countOfState == totalCount)
diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleSelectionBlueprint.cs
index a0392fe536..dec9cd8622 100644
--- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleSelectionBlueprint.cs
+++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleSelectionBlueprint.cs
@@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
base.Update();
- CirclePiece.UpdateFrom(position == SliderPosition.Start ? HitObject.HeadCircle : HitObject.TailCircle);
+ CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)HitObject.HeadCircle : HitObject.TailCircle);
}
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs
index b71e1914f7..16e2a52279 100644
--- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs
+++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs
@@ -142,6 +142,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
base.Update();
updateSlider();
+
+ // Maintain the path type in case it got defaulted to bezier at some point during the drag.
+ updatePathType();
}
private void updatePathType()
diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs
index d592e129d9..ba9bb3c485 100644
--- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs
+++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs
@@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
+using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@@ -28,6 +29,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected SliderBodyPiece BodyPiece { get; private set; }
protected SliderCircleSelectionBlueprint HeadBlueprint { get; private set; }
protected SliderCircleSelectionBlueprint TailBlueprint { get; private set; }
+
+ [CanBeNull]
protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
private readonly DrawableSlider slider;
@@ -44,6 +47,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
+ public override Quad SelectionQuad => BodyPiece.ScreenSpaceDrawQuad;
+
private readonly BindableList controlPoints = new BindableList();
private readonly IBindable pathVersion = new Bindable();
@@ -112,6 +117,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
// throw away frame buffers on deselection.
ControlPointVisualiser?.Expire();
+ ControlPointVisualiser = null;
+
BodyPiece.RecyclePath();
}
diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
index 0490e8b8ce..396fd41377 100644
--- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
+++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
@@ -82,6 +82,9 @@ namespace osu.Game.Rulesets.Osu.Edit
protected override ComposeBlueprintContainer CreateBlueprintContainer()
=> new OsuBlueprintContainer(this);
+ public override string ConvertSelectionToString()
+ => string.Join(',', selectedHitObjects.Cast().OrderBy(h => h.StartTime).Select(h => (h.IndexInCurrentCombo + 1).ToString()));
+
private DistanceSnapGrid distanceSnapGrid;
private Container distanceSnapGridContainer;
diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs
index 660e1844aa..5a84bd6163 100644
--- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs
+++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs
@@ -33,16 +33,33 @@ namespace osu.Game.Rulesets.Osu.Edit
{
base.OnOperationEnded();
referenceOrigin = null;
+ referencePathTypes = null;
}
- public override bool HandleMovement(MoveSelectionEvent moveEvent) =>
- moveSelection(moveEvent.InstantDelta);
+ public override bool HandleMovement(MoveSelectionEvent moveEvent)
+ {
+ var hitObjects = selectedMovableObjects;
+
+ // this will potentially move the selection out of bounds...
+ foreach (var h in hitObjects)
+ h.Position += moveEvent.InstantDelta;
+
+ // but this will be corrected.
+ moveSelectionInBounds();
+ return true;
+ }
///
/// During a transform, the initial origin is stored so it can be used throughout the operation.
///
private Vector2? referenceOrigin;
+ ///
+ /// During a transform, the initial path types of a single selected slider are stored so they
+ /// can be maintained throughout the operation.
+ ///
+ private List referencePathTypes;
+
public override bool HandleReverse()
{
var hitObjects = EditorBeatmap.SelectedHitObjects;
@@ -140,36 +157,11 @@ namespace osu.Game.Rulesets.Osu.Edit
// the only hit object selected. with a group selection, it's likely the user
// is not looking to change the duration of the slider but expand the whole pattern.
if (hitObjects.Length == 1 && hitObjects.First() is Slider slider)
- {
- Quad quad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
- Vector2 pathRelativeDeltaScale = new Vector2(1 + scale.X / quad.Width, 1 + scale.Y / quad.Height);
-
- foreach (var point in slider.Path.ControlPoints)
- point.Position.Value *= pathRelativeDeltaScale;
- }
+ scaleSlider(slider, scale);
else
- {
- // move the selection before scaling if dragging from top or left anchors.
- if ((reference & Anchor.x0) > 0 && !moveSelection(new Vector2(-scale.X, 0))) return false;
- if ((reference & Anchor.y0) > 0 && !moveSelection(new Vector2(0, -scale.Y))) return false;
-
- Quad quad = getSurroundingQuad(hitObjects);
-
- foreach (var h in hitObjects)
- {
- var newPosition = h.Position;
-
- // guard against no-ops and NaN.
- if (scale.X != 0 && quad.Width > 0)
- newPosition.X = quad.TopLeft.X + (h.X - quad.TopLeft.X) / quad.Width * (quad.Width + scale.X);
-
- if (scale.Y != 0 && quad.Height > 0)
- newPosition.Y = quad.TopLeft.Y + (h.Y - quad.TopLeft.Y) / quad.Height * (quad.Height + scale.Y);
-
- h.Position = newPosition;
- }
- }
+ scaleHitObjects(hitObjects, reference, scale);
+ moveSelectionInBounds();
return true;
}
@@ -207,28 +199,130 @@ namespace osu.Game.Rulesets.Osu.Edit
return true;
}
- private bool moveSelection(Vector2 delta)
+ private void scaleSlider(Slider slider, Vector2 scale)
+ {
+ referencePathTypes ??= slider.Path.ControlPoints.Select(p => p.Type.Value).ToList();
+
+ Quad sliderQuad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
+
+ // Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
+ scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size;
+
+ Vector2 pathRelativeDeltaScale = new Vector2(1 + scale.X / sliderQuad.Width, 1 + scale.Y / sliderQuad.Height);
+
+ Queue oldControlPoints = new Queue();
+
+ foreach (var point in slider.Path.ControlPoints)
+ {
+ oldControlPoints.Enqueue(point.Position.Value);
+ point.Position.Value *= pathRelativeDeltaScale;
+ }
+
+ // Maintain the path types in case they were defaulted to bezier at some point during scaling
+ for (int i = 0; i < slider.Path.ControlPoints.Count; ++i)
+ slider.Path.ControlPoints[i].Type.Value = referencePathTypes[i];
+
+ //if sliderhead or sliderend end up outside playfield, revert scaling.
+ Quad scaledQuad = getSurroundingQuad(new OsuHitObject[] { slider });
+ (bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
+
+ if (xInBounds && yInBounds)
+ return;
+
+ foreach (var point in slider.Path.ControlPoints)
+ point.Position.Value = oldControlPoints.Dequeue();
+ }
+
+ private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)
+ {
+ scale = getClampedScale(hitObjects, reference, scale);
+
+ // move the selection before scaling if dragging from top or left anchors.
+ float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0;
+ float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0;
+
+ Quad selectionQuad = getSurroundingQuad(hitObjects);
+
+ foreach (var h in hitObjects)
+ {
+ var newPosition = h.Position;
+
+ // guard against no-ops and NaN.
+ if (scale.X != 0 && selectionQuad.Width > 0)
+ newPosition.X = selectionQuad.TopLeft.X + xOffset + (h.X - selectionQuad.TopLeft.X) / selectionQuad.Width * (selectionQuad.Width + scale.X);
+
+ if (scale.Y != 0 && selectionQuad.Height > 0)
+ newPosition.Y = selectionQuad.TopLeft.Y + yOffset + (h.Y - selectionQuad.TopLeft.Y) / selectionQuad.Height * (selectionQuad.Height + scale.Y);
+
+ h.Position = newPosition;
+ }
+ }
+
+ private (bool X, bool Y) isQuadInBounds(Quad quad)
+ {
+ bool xInBounds = (quad.TopLeft.X >= 0) && (quad.BottomRight.X <= DrawWidth);
+ bool yInBounds = (quad.TopLeft.Y >= 0) && (quad.BottomRight.Y <= DrawHeight);
+
+ return (xInBounds, yInBounds);
+ }
+
+ private void moveSelectionInBounds()
{
var hitObjects = selectedMovableObjects;
Quad quad = getSurroundingQuad(hitObjects);
- Vector2 newTopLeft = quad.TopLeft + delta;
- if (newTopLeft.X < 0)
- delta.X -= newTopLeft.X;
- if (newTopLeft.Y < 0)
- delta.Y -= newTopLeft.Y;
+ Vector2 delta = Vector2.Zero;
- Vector2 newBottomRight = quad.BottomRight + delta;
- if (newBottomRight.X > DrawWidth)
- delta.X -= newBottomRight.X - DrawWidth;
- if (newBottomRight.Y > DrawHeight)
- delta.Y -= newBottomRight.Y - DrawHeight;
+ if (quad.TopLeft.X < 0)
+ delta.X -= quad.TopLeft.X;
+ if (quad.TopLeft.Y < 0)
+ delta.Y -= quad.TopLeft.Y;
+
+ if (quad.BottomRight.X > DrawWidth)
+ delta.X -= quad.BottomRight.X - DrawWidth;
+ if (quad.BottomRight.Y > DrawHeight)
+ delta.Y -= quad.BottomRight.Y - DrawHeight;
foreach (var h in hitObjects)
h.Position += delta;
+ }
- return true;
+ ///
+ /// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip.
+ ///
+ /// The hitobjects to be scaled
+ /// The anchor from which the scale operation is performed
+ /// The scale to be clamped
+ /// The clamped scale vector
+ private Vector2 getClampedScale(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)
+ {
+ float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0;
+ float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0;
+
+ Quad selectionQuad = getSurroundingQuad(hitObjects);
+
+ //todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
+ Quad scaledQuad = new Quad(selectionQuad.TopLeft.X + xOffset, selectionQuad.TopLeft.Y + yOffset, selectionQuad.Width + scale.X, selectionQuad.Height + scale.Y);
+
+ //max Size -> playfield bounds
+ if (scaledQuad.TopLeft.X < 0)
+ scale.X += scaledQuad.TopLeft.X;
+ if (scaledQuad.TopLeft.Y < 0)
+ scale.Y += scaledQuad.TopLeft.Y;
+
+ if (scaledQuad.BottomRight.X > DrawWidth)
+ scale.X -= scaledQuad.BottomRight.X - DrawWidth;
+ if (scaledQuad.BottomRight.Y > DrawHeight)
+ scale.Y -= scaledQuad.BottomRight.Y - DrawHeight;
+
+ //min Size -> almost 0. Less than 0 causes the quad to flip, exactly 0 causes scaling to get stuck at minimum scale.
+ Vector2 scaledSize = selectionQuad.Size + scale;
+ Vector2 minSize = new Vector2(Precision.FLOAT_EPSILON);
+
+ scale = Vector2.ComponentMax(minSize, scaledSize) - selectionQuad.Size;
+
+ return scale;
}
///
@@ -236,7 +330,20 @@ namespace osu.Game.Rulesets.Osu.Edit
///
/// The hit objects to calculate a quad for.
private Quad getSurroundingQuad(OsuHitObject[] hitObjects) =>
- getSurroundingQuad(hitObjects.SelectMany(h => new[] { h.Position, h.EndPosition }));
+ getSurroundingQuad(hitObjects.SelectMany(h =>
+ {
+ if (h is IHasPath path)
+ {
+ return new[]
+ {
+ h.Position,
+ // can't use EndPosition for reverse slider cases.
+ h.Position + path.Path.PositionAt(1)
+ };
+ }
+
+ return new[] { h.Position };
+ }));
///
/// Returns a gamefield-space quad surrounding the provided points.
diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuSpinnerJudgementResult.cs b/osu.Game.Rulesets.Osu/Judgements/OsuSpinnerJudgementResult.cs
index e58aacd86e..9f77175398 100644
--- a/osu.Game.Rulesets.Osu/Judgements/OsuSpinnerJudgementResult.cs
+++ b/osu.Game.Rulesets.Osu/Judgements/OsuSpinnerJudgementResult.cs
@@ -38,6 +38,11 @@ namespace osu.Game.Rulesets.Osu.Judgements
///
public float RateAdjustedRotation;
+ ///
+ /// Time instant at which the spin was started (the first user input which caused an increase in spin).
+ ///
+ public double? TimeStarted;
+
///
/// Time instant at which the spinner has been completed (the user has executed all required spins).
/// Will be null if all required spins haven't been completed.
diff --git a/osu.Game.Rulesets.Osu/Judgements/SliderTickJudgement.cs b/osu.Game.Rulesets.Osu/Judgements/SliderTickJudgement.cs
new file mode 100644
index 0000000000..a088696784
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Judgements/SliderTickJudgement.cs
@@ -0,0 +1,12 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Rulesets.Scoring;
+
+namespace osu.Game.Rulesets.Osu.Judgements
+{
+ public class SliderTickJudgement : OsuJudgement
+ {
+ public override HitResult MaxResult => HitResult.LargeTickHit;
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs
index 8c819c4773..aac830801b 100644
--- a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs
+++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Automation;
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
public override double ScoreMultiplier => 1;
- public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) };
+ public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay) };
public bool PerformFail() => false;
@@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Mods
inputManager.AllowUserCursorMovement = false;
// Generate the replay frames the cursor should follow
- replayFrames = new OsuAutoGenerator(drawableRuleset.Beatmap).Generate().Frames.Cast().ToList();
+ replayFrames = new OsuAutoGenerator(drawableRuleset.Beatmap, drawableRuleset.Mods).Generate().Frames.Cast().ToList();
}
}
}
diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs
index bea2bbcb32..3b1f271d41 100644
--- a/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs
+++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
+using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
@@ -16,10 +17,10 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
- public override Score CreateReplayScore(IBeatmap beatmap) => new Score
+ public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
- Replay = new OsuAutoGenerator(beatmap).Generate()
+ Replay = new OsuAutoGenerator(beatmap, mods).Generate()
};
}
}
diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs b/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs
index 5d9a524577..df06988b70 100644
--- a/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs
+++ b/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
+using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
@@ -16,10 +17,10 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
- public override Score CreateReplayScore(IBeatmap beatmap) => new Score
+ public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
- Replay = new OsuAutoGenerator(beatmap).Generate()
+ Replay = new OsuAutoGenerator(beatmap, mods).Generate()
};
}
}
diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs
new file mode 100644
index 0000000000..882f848190
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs
@@ -0,0 +1,93 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using System.Linq;
+using osu.Framework.Bindables;
+using osu.Framework.Graphics.Sprites;
+using osu.Game.Configuration;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Osu.Objects.Drawables;
+using osu.Game.Rulesets.Osu.UI;
+using osu.Game.Rulesets.UI;
+
+namespace osu.Game.Rulesets.Osu.Mods
+{
+ public class OsuModClassic : Mod, IApplicableToHitObject, IApplicableToDrawableHitObjects, IApplicableToDrawableRuleset
+ {
+ public override string Name => "Classic";
+
+ public override string Acronym => "CL";
+
+ public override double ScoreMultiplier => 1;
+
+ public override IconUsage? Icon => FontAwesome.Solid.History;
+
+ public override string Description => "Feeling nostalgic?";
+
+ public override bool Ranked => false;
+
+ public override ModType Type => ModType.Conversion;
+
+ [SettingSource("No slider head accuracy requirement", "Scores sliders proportionally to the number of ticks hit.")]
+ public Bindable NoSliderHeadAccuracy { get; } = new BindableBool(true);
+
+ [SettingSource("No slider head movement", "Pins slider heads at their starting position, regardless of time.")]
+ public Bindable NoSliderHeadMovement { get; } = new BindableBool(true);
+
+ [SettingSource("Apply classic note lock", "Applies note lock to the full hit window.")]
+ public Bindable