mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:33:30 +08:00
Merge branch 'master' into add-numberbox
This commit is contained in:
commit
18d64df0c4
68
osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs
Normal file
68
osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs
Normal file
@ -0,0 +1,68 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
public class TestSceneTaikoSuddenDeath : PlayerTestScene
|
||||
{
|
||||
public TestSceneTaikoSuddenDeath()
|
||||
: base(new TaikoRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool AllowFail => true;
|
||||
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
Mods.Value = Mods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
|
||||
return new ScoreAccessiblePlayer();
|
||||
}
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) =>
|
||||
new TaikoBeatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Swell { StartTime = 1500 },
|
||||
new Hit { StartTime = 100000 },
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new TaikoRuleset().RulesetInfo
|
||||
}
|
||||
};
|
||||
|
||||
[Test]
|
||||
public void TestSpinnerDoesNotFail()
|
||||
{
|
||||
bool judged = false;
|
||||
AddStep("Setup judgements", () =>
|
||||
{
|
||||
judged = false;
|
||||
((ScoreAccessiblePlayer)Player).ScoreProcessor.NewJudgement += b => judged = true;
|
||||
});
|
||||
AddUntilStep("swell judged", () => judged);
|
||||
AddAssert("not failed", () => !Player.HasFailed);
|
||||
}
|
||||
|
||||
private class ScoreAccessiblePlayer : TestPlayer
|
||||
{
|
||||
public ScoreAccessiblePlayer()
|
||||
: base(false, false)
|
||||
{
|
||||
}
|
||||
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
}
|
||||
}
|
||||
}
|
@ -14,94 +14,132 @@ namespace osu.Game.Tests.Visual.Components
|
||||
[TestFixture]
|
||||
public class TestSceneIdleTracker : ManualInputManagerTestScene
|
||||
{
|
||||
private readonly IdleTrackingBox box1;
|
||||
private readonly IdleTrackingBox box2;
|
||||
private readonly IdleTrackingBox box3;
|
||||
private readonly IdleTrackingBox box4;
|
||||
private IdleTrackingBox box1;
|
||||
private IdleTrackingBox box2;
|
||||
private IdleTrackingBox box3;
|
||||
private IdleTrackingBox box4;
|
||||
|
||||
public TestSceneIdleTracker()
|
||||
private IdleTrackingBox[] boxes;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Children = new Drawable[]
|
||||
InputManager.MoveMouseTo(Vector2.Zero);
|
||||
|
||||
Children = boxes = new[]
|
||||
{
|
||||
box1 = new IdleTrackingBox(1000)
|
||||
box1 = new IdleTrackingBox(2000)
|
||||
{
|
||||
Name = "TopLeft",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Red,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
},
|
||||
box2 = new IdleTrackingBox(2000)
|
||||
box2 = new IdleTrackingBox(4000)
|
||||
{
|
||||
Name = "TopRight",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Green,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
box3 = new IdleTrackingBox(3000)
|
||||
box3 = new IdleTrackingBox(6000)
|
||||
{
|
||||
Name = "BottomLeft",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Blue,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
},
|
||||
box4 = new IdleTrackingBox(4000)
|
||||
box4 = new IdleTrackingBox(8000)
|
||||
{
|
||||
Name = "BottomRight",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Orange,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
},
|
||||
};
|
||||
}
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestNudge()
|
||||
{
|
||||
AddStep("move mouse to top left", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("move to top left", () => InputManager.MoveMouseTo(box1));
|
||||
|
||||
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
|
||||
waitForAllIdle();
|
||||
|
||||
AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
|
||||
|
||||
AddAssert("check not idle", () => !box1.IsIdle);
|
||||
AddAssert("check idle", () => box2.IsIdle);
|
||||
AddAssert("check idle", () => box3.IsIdle);
|
||||
AddAssert("check idle", () => box4.IsIdle);
|
||||
checkIdleStatus(1, false);
|
||||
checkIdleStatus(2, true);
|
||||
checkIdleStatus(3, true);
|
||||
checkIdleStatus(4, true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMovement()
|
||||
{
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(box2.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("move to top right", () => InputManager.MoveMouseTo(box2));
|
||||
|
||||
AddAssert("check not idle", () => box1.IsIdle);
|
||||
AddAssert("check not idle", () => !box2.IsIdle);
|
||||
AddAssert("check idle", () => box3.IsIdle);
|
||||
AddAssert("check idle", () => box4.IsIdle);
|
||||
checkIdleStatus(1, true);
|
||||
checkIdleStatus(2, false);
|
||||
checkIdleStatus(3, true);
|
||||
checkIdleStatus(4, true);
|
||||
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(box4.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("move to bottom left", () => InputManager.MoveMouseTo(box3));
|
||||
AddStep("move to bottom right", () => InputManager.MoveMouseTo(box4));
|
||||
|
||||
AddAssert("check not idle", () => box1.IsIdle);
|
||||
AddAssert("check not idle", () => !box2.IsIdle);
|
||||
AddAssert("check idle", () => !box3.IsIdle);
|
||||
AddAssert("check idle", () => !box4.IsIdle);
|
||||
checkIdleStatus(1, true);
|
||||
checkIdleStatus(2, false);
|
||||
checkIdleStatus(3, false);
|
||||
checkIdleStatus(4, false);
|
||||
|
||||
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
|
||||
waitForAllIdle();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTimings()
|
||||
{
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("move to centre", () => InputManager.MoveMouseTo(Content));
|
||||
|
||||
checkIdleStatus(1, false);
|
||||
checkIdleStatus(2, false);
|
||||
checkIdleStatus(3, false);
|
||||
checkIdleStatus(4, false);
|
||||
|
||||
AddAssert("check not idle", () => !box1.IsIdle && !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
|
||||
AddUntilStep("Wait for idle", () => box1.IsIdle);
|
||||
AddAssert("check not idle", () => !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
|
||||
|
||||
checkIdleStatus(1, true);
|
||||
checkIdleStatus(2, false);
|
||||
checkIdleStatus(3, false);
|
||||
checkIdleStatus(4, false);
|
||||
|
||||
AddUntilStep("Wait for idle", () => box2.IsIdle);
|
||||
AddAssert("check not idle", () => !box3.IsIdle && !box4.IsIdle);
|
||||
|
||||
checkIdleStatus(1, true);
|
||||
checkIdleStatus(2, true);
|
||||
checkIdleStatus(3, false);
|
||||
checkIdleStatus(4, false);
|
||||
|
||||
AddUntilStep("Wait for idle", () => box3.IsIdle);
|
||||
|
||||
checkIdleStatus(1, true);
|
||||
checkIdleStatus(2, true);
|
||||
checkIdleStatus(3, true);
|
||||
checkIdleStatus(4, false);
|
||||
|
||||
waitForAllIdle();
|
||||
}
|
||||
|
||||
private void checkIdleStatus(int box, bool expectedIdle)
|
||||
{
|
||||
AddAssert($"box {box} is {(expectedIdle ? "idle" : "active")}", () => boxes[box - 1].IsIdle == expectedIdle);
|
||||
}
|
||||
|
||||
private void waitForAllIdle()
|
||||
{
|
||||
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
|
||||
}
|
||||
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
ScoreProcessor.FailConditions += _ => true;
|
||||
ScoreProcessor.FailConditions += (_, __) => true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
public void TestOsuMods()
|
||||
{
|
||||
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 0);
|
||||
AddStep("change ruleset", () => { Ruleset.Value = ruleset; });
|
||||
changeRuleset(ruleset);
|
||||
|
||||
var instance = ruleset.CreateInstance();
|
||||
|
||||
@ -108,7 +108,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
public void TestManiaMods()
|
||||
{
|
||||
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 3);
|
||||
AddStep("change ruleset", () => { Ruleset.Value = ruleset; });
|
||||
changeRuleset(ruleset);
|
||||
|
||||
testRankedText(ruleset.CreateInstance().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
|
||||
}
|
||||
@ -119,7 +119,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
var rulesetOsu = rulesets.AvailableRulesets.First(r => r.ID == 0);
|
||||
var rulesetMania = rulesets.AvailableRulesets.First(r => r.ID == 3);
|
||||
|
||||
AddStep("change ruleset to null", () => { Ruleset.Value = null; });
|
||||
changeRuleset(null);
|
||||
|
||||
var instance = rulesetOsu.CreateInstance();
|
||||
var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
|
||||
@ -127,15 +127,15 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
AddStep("set mods externally", () => { modDisplay.Current.Value = new[] { noFailMod }; });
|
||||
|
||||
AddStep("change ruleset to osu", () => { Ruleset.Value = rulesetOsu; });
|
||||
changeRuleset(rulesetOsu);
|
||||
|
||||
AddAssert("ensure mods still selected", () => modDisplay.Current.Value.Single(m => m is OsuModNoFail) != null);
|
||||
|
||||
AddStep("change ruleset to mania", () => { Ruleset.Value = rulesetMania; });
|
||||
changeRuleset(rulesetMania);
|
||||
|
||||
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any(m => m is OsuModNoFail));
|
||||
|
||||
AddStep("change ruleset to osu", () => { Ruleset.Value = rulesetOsu; });
|
||||
changeRuleset(rulesetOsu);
|
||||
|
||||
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any());
|
||||
}
|
||||
@ -216,14 +216,11 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
private void testRankedText(Mod mod)
|
||||
{
|
||||
waitForLoad();
|
||||
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
|
||||
AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
|
||||
selectNext(mod);
|
||||
waitForLoad();
|
||||
AddAssert("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
|
||||
AddUntilStep("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
|
||||
selectPrevious(mod);
|
||||
waitForLoad();
|
||||
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
|
||||
AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
|
||||
}
|
||||
|
||||
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
|
||||
@ -232,7 +229,6 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
private void checkSelected(Mod mod)
|
||||
{
|
||||
waitForLoad();
|
||||
AddAssert($"check {mod.Name} is selected", () =>
|
||||
{
|
||||
var button = modSelect.GetModButton(mod);
|
||||
@ -240,14 +236,17 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
});
|
||||
}
|
||||
|
||||
private void waitForLoad()
|
||||
private void changeRuleset(RulesetInfo ruleset)
|
||||
{
|
||||
AddUntilStep("wait for icons to load", () => modSelect.AllLoaded);
|
||||
AddStep($"change ruleset to {ruleset}", () => { Ruleset.Value = ruleset; });
|
||||
waitForLoad();
|
||||
}
|
||||
|
||||
private void waitForLoad() =>
|
||||
AddUntilStep("wait for icons to load", () => modSelect.AllLoaded);
|
||||
|
||||
private void checkNotSelected(Mod mod)
|
||||
{
|
||||
waitForLoad();
|
||||
AddAssert($"check {mod.Name} is not selected", () =>
|
||||
{
|
||||
var button = modSelect.GetModButton(mod);
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -191,8 +190,6 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
|
||||
|
||||
public RoundDisplay()
|
||||
{
|
||||
CornerRadius = 10;
|
||||
Masking = true;
|
||||
Width = 200;
|
||||
Height = 20;
|
||||
}
|
||||
@ -208,11 +205,6 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = new Color4(47, 71, 67, 255),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
|
@ -51,8 +51,8 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
|
||||
name = round.Name.GetBoundCopy();
|
||||
name.BindValueChanged(n => textName.Text = ((losers ? "Losers " : "") + round.Name).ToUpper(), true);
|
||||
|
||||
description = round.Name.GetBoundCopy();
|
||||
description.BindValueChanged(n => textDescription.Text = round.Description.Value.ToUpper(), true);
|
||||
description = round.Description.GetBoundCopy();
|
||||
description.BindValueChanged(n => textDescription.Text = round.Description.Value?.ToUpper(), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,17 +6,25 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.Showcase
|
||||
{
|
||||
public class TournamentLogo : CompositeDrawable
|
||||
{
|
||||
public TournamentLogo()
|
||||
public TournamentLogo(bool includeRoundBackground = true)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 95;
|
||||
Margin = new MarginPadding { Vertical = 5 };
|
||||
|
||||
if (includeRoundBackground)
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
}
|
||||
else
|
||||
{
|
||||
Masking = true;
|
||||
Height = 100;
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -27,9 +35,6 @@ namespace osu.Game.Tournament.Screens.Showcase
|
||||
Texture = textures.Get("game-screen-logo"),
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
FillMode = FillMode.Fit,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = Vector2.One
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Loop = true,
|
||||
},
|
||||
new TournamentLogo(),
|
||||
new TournamentLogo(false),
|
||||
mainContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -222,6 +222,7 @@ namespace osu.Game.Tournament
|
||||
sw.Write(JsonConvert.SerializeObject(ladder,
|
||||
new JsonSerializerSettings
|
||||
{
|
||||
Formatting = Formatting.Indented,
|
||||
NullValueHandling = NullValueHandling.Ignore,
|
||||
DefaultValueHandling = DefaultValueHandling.Ignore,
|
||||
}));
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -26,7 +25,7 @@ namespace osu.Game.Audio
|
||||
private TrackManagerPreviewTrack current;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, FrameworkConfigManager config)
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
// this is a temporary solution to get around muting ourselves.
|
||||
// todo: update this once we have a BackgroundTrackManager or similar.
|
||||
@ -36,8 +35,6 @@ namespace osu.Game.Audio
|
||||
trackStore.AddAdjustment(AdjustableProperty.Volume, audio.VolumeTrack);
|
||||
|
||||
this.audio = audio;
|
||||
|
||||
config.BindWith(FrameworkSetting.VolumeMusic, trackStore.Volume);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
@ -15,17 +14,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuCheckbox : Checkbox
|
||||
{
|
||||
private Bindable<bool> bindable;
|
||||
|
||||
public Bindable<bool> Bindable
|
||||
{
|
||||
set
|
||||
{
|
||||
bindable = value;
|
||||
Current.BindTo(bindable);
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 CheckedColor { get; set; } = Color4.Cyan;
|
||||
public Color4 UncheckedColor { get; set; } = Color4.White;
|
||||
public int FadeDuration { get; set; }
|
||||
|
@ -181,10 +181,10 @@ namespace osu.Game
|
||||
configSkin.ValueChanged += skinId => SkinManager.CurrentSkinInfo.Value = SkinManager.Query(s => s.ID == skinId.NewValue) ?? SkinInfo.Default;
|
||||
configSkin.TriggerChange();
|
||||
|
||||
LocalConfig.BindWith(OsuSetting.VolumeInactive, userInactiveVolume);
|
||||
|
||||
IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true);
|
||||
|
||||
Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeFade);
|
||||
|
||||
Beatmap.BindValueChanged(beatmapChanged, true);
|
||||
}
|
||||
|
||||
@ -707,22 +707,14 @@ namespace osu.Game
|
||||
|
||||
#region Inactive audio dimming
|
||||
|
||||
private readonly BindableDouble userInactiveVolume = new BindableDouble();
|
||||
|
||||
private readonly BindableDouble inactiveVolumeFade = new BindableDouble();
|
||||
|
||||
private void updateActiveState(bool isActive)
|
||||
{
|
||||
if (isActive)
|
||||
{
|
||||
this.TransformBindableTo(inactiveVolumeFade, 1, 500, Easing.OutQuint)
|
||||
.Finally(_ => Audio.RemoveAdjustment(AdjustableProperty.Volume, inactiveVolumeFade)); //wait for the transition to finish to remove the inactive audio adjustment
|
||||
}
|
||||
this.TransformBindableTo(inactiveVolumeFade, 1, 400, Easing.OutQuint);
|
||||
else
|
||||
{
|
||||
Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeFade);
|
||||
this.TransformBindableTo(inactiveVolumeFade, userInactiveVolume.Value, 1500, Easing.OutSine);
|
||||
}
|
||||
this.TransformBindableTo(inactiveVolumeFade, LocalConfig.Get<double>(OsuSetting.VolumeInactive), 4000, Easing.OutQuint);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -134,9 +134,9 @@ namespace osu.Game.Overlays.Dialog
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Position = new Vector2(0f, -50f),
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Padding = new MarginPadding { Bottom = 10 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
@ -144,10 +144,6 @@ namespace osu.Game.Overlays.Dialog
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Size = ringSize,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = 30,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
ring = new CircularContainer
|
||||
@ -181,15 +177,15 @@ namespace osu.Game.Overlays.Dialog
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding(15),
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
},
|
||||
body = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 18))
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding(15),
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -56,16 +56,12 @@ namespace osu.Game.Overlays
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Children = new[]
|
||||
{
|
||||
new NotificationSection
|
||||
new NotificationSection(@"Notifications", @"Clear All")
|
||||
{
|
||||
Title = @"Notifications",
|
||||
ClearText = @"Clear All",
|
||||
AcceptTypes = new[] { typeof(SimpleNotification) }
|
||||
},
|
||||
new NotificationSection
|
||||
new NotificationSection(@"Running Tasks", @"Cancel All")
|
||||
{
|
||||
Title = @"Running Tasks",
|
||||
ClearText = @"Cancel All",
|
||||
AcceptTypes = new[] { typeof(ProgressNotification) }
|
||||
}
|
||||
}
|
||||
|
@ -17,10 +17,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
public class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable>
|
||||
{
|
||||
private OsuSpriteText titleText;
|
||||
private OsuSpriteText countText;
|
||||
|
||||
private ClearAllButton clearButton;
|
||||
private OsuSpriteText countDrawable;
|
||||
|
||||
private FlowContainer<Notification> notifications;
|
||||
|
||||
@ -35,28 +32,14 @@ namespace osu.Game.Overlays.Notifications
|
||||
|
||||
public IEnumerable<Type> AcceptTypes;
|
||||
|
||||
private string clearText;
|
||||
private readonly string clearButtonText;
|
||||
|
||||
public string ClearText
|
||||
{
|
||||
get => clearText;
|
||||
set
|
||||
{
|
||||
clearText = value;
|
||||
if (clearButton != null) clearButton.Text = clearText;
|
||||
}
|
||||
}
|
||||
private readonly string titleText;
|
||||
|
||||
private string title;
|
||||
|
||||
public string Title
|
||||
public NotificationSection(string title, string clearButtonText)
|
||||
{
|
||||
get => title;
|
||||
set
|
||||
{
|
||||
title = value;
|
||||
if (titleText != null) titleText.Text = title.ToUpperInvariant();
|
||||
}
|
||||
this.clearButtonText = clearButtonText;
|
||||
titleText = title;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -82,9 +65,9 @@ namespace osu.Game.Overlays.Notifications
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
clearButton = new ClearAllButton
|
||||
new ClearAllButton
|
||||
{
|
||||
Text = clearText,
|
||||
Text = clearButtonText,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Action = clearAll
|
||||
@ -99,12 +82,12 @@ namespace osu.Game.Overlays.Notifications
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
titleText = new OsuSpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = title.ToUpperInvariant(),
|
||||
Text = titleText.ToUpperInvariant(),
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Black)
|
||||
},
|
||||
countText = new OsuSpriteText
|
||||
countDrawable = new OsuSpriteText
|
||||
{
|
||||
Text = "3",
|
||||
Colour = colours.Yellow,
|
||||
@ -134,7 +117,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
base.Update();
|
||||
|
||||
countText.Text = notifications.Children.Count(c => c.Alpha > 0.99f).ToString();
|
||||
countDrawable.Text = notifications.Children.Count(c => c.Alpha > 0.99f).ToString();
|
||||
}
|
||||
|
||||
private class ClearAllButton : OsuClickableContainer
|
||||
|
@ -1,25 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Profile
|
||||
{
|
||||
public abstract class ProfileSection : FillFlowContainer
|
||||
public abstract class ProfileSection : Container
|
||||
{
|
||||
public abstract string Title { get; }
|
||||
|
||||
public abstract string Identifier { get; }
|
||||
|
||||
private readonly FillFlowContainer content;
|
||||
private readonly Box background;
|
||||
private readonly Box underscore;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
@ -27,19 +31,51 @@ namespace osu.Game.Overlays.Profile
|
||||
|
||||
protected ProfileSection()
|
||||
{
|
||||
Direction = FillDirection.Vertical;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new SectionTriangles
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Horizontal = UserProfileOverlay.CONTENT_X_MARGIN,
|
||||
Top = 15,
|
||||
Bottom = 10,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = Title,
|
||||
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Regular, italics: true),
|
||||
Margin = new MarginPadding
|
||||
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold),
|
||||
},
|
||||
underscore = new Box
|
||||
{
|
||||
Horizontal = UserProfileOverlay.CONTENT_X_MARGIN,
|
||||
Vertical = 10
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Margin = new MarginPadding { Top = 4 },
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 2,
|
||||
}
|
||||
}
|
||||
},
|
||||
content = new FillFlowContainer
|
||||
@ -53,24 +89,51 @@ namespace osu.Game.Overlays.Profile
|
||||
Bottom = 20
|
||||
}
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
Colour = OsuColour.Gray(34),
|
||||
EdgeSmoothness = new Vector2(1)
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// placeholder
|
||||
Add(new OsuSpriteText
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Text = @"coming soon!",
|
||||
Colour = Color4.Gray,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Margin = new MarginPadding { Top = 100, Bottom = 100 }
|
||||
});
|
||||
background.Colour = colours.GreySeafoamDarker;
|
||||
underscore.Colour = colours.Seafoam;
|
||||
}
|
||||
|
||||
private class SectionTriangles : Container
|
||||
{
|
||||
private readonly Triangles triangles;
|
||||
private readonly Box foreground;
|
||||
|
||||
public SectionTriangles()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 100;
|
||||
Masking = true;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
triangles = new Triangles
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
TriangleScale = 3,
|
||||
},
|
||||
foreground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
triangles.ColourLight = colours.GreySeafoamDark;
|
||||
triangles.ColourDark = colours.GreySeafoamDarker.Darken(0.2f);
|
||||
foreground.Colour = ColourInfo.GradientVertical(colours.GreySeafoamDarker, colours.GreySeafoamDarker.Opacity(0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
@ -23,7 +24,7 @@ namespace osu.Game.Overlays
|
||||
private ProfileSection[] sections;
|
||||
private GetUserRequest userReq;
|
||||
protected ProfileHeader Header;
|
||||
private SectionsContainer<ProfileSection> sectionsContainer;
|
||||
private ProfileSectionsContainer sectionsContainer;
|
||||
private ProfileTabControl tabs;
|
||||
|
||||
public const float CONTENT_X_MARGIN = 70;
|
||||
@ -65,12 +66,11 @@ namespace osu.Game.Overlays
|
||||
Add(new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(0.2f)
|
||||
Colour = OsuColour.Gray(0.1f)
|
||||
});
|
||||
|
||||
Add(sectionsContainer = new SectionsContainer<ProfileSection>
|
||||
Add(sectionsContainer = new ProfileSectionsContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ExpandableHeader = Header = new ProfileHeader(),
|
||||
FixedHeader = tabs,
|
||||
HeaderBackground = new Box
|
||||
@ -180,5 +180,21 @@ namespace osu.Game.Overlays
|
||||
bottom.Colour = colours.Yellow;
|
||||
}
|
||||
}
|
||||
|
||||
private class ProfileSectionsContainer : SectionsContainer<ProfileSection>
|
||||
{
|
||||
public ProfileSectionsContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override FlowContainer<ProfileSection> CreateScrollContentContainer() => new FillFlowContainer<ProfileSection>
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Spacing = new Vector2(0, 20),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
@ -14,6 +15,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override IconUsage Icon => OsuIcon.ModPerfect;
|
||||
public override string Description => "SS or quit.";
|
||||
|
||||
protected override bool FailCondition(ScoreProcessor scoreProcessor) => scoreProcessor.Accuracy.Value != 1;
|
||||
protected override bool FailCondition(ScoreProcessor scoreProcessor, JudgementResult result) => scoreProcessor.Accuracy.Value != 1;
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
@ -27,6 +28,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
|
||||
|
||||
protected virtual bool FailCondition(ScoreProcessor scoreProcessor) => scoreProcessor.Combo.Value == 0;
|
||||
protected virtual bool FailCondition(ScoreProcessor scoreProcessor, JudgementResult result) => scoreProcessor.Combo.Value == 0 && result.Judgement.AffectsCombo;
|
||||
}
|
||||
}
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// <summary>
|
||||
/// Additional conditions on top of <see cref="DefaultFailCondition"/> that cause a failing state.
|
||||
/// </summary>
|
||||
public event Func<ScoreProcessor, bool> FailConditions;
|
||||
public event Func<ScoreProcessor, JudgementResult, bool> FailConditions;
|
||||
|
||||
/// <summary>
|
||||
/// The current total score.
|
||||
@ -151,12 +151,12 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// This can only ever notify subscribers once.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
protected void UpdateFailed()
|
||||
protected void UpdateFailed(JudgementResult result)
|
||||
{
|
||||
if (HasFailed)
|
||||
return;
|
||||
|
||||
if (!DefaultFailCondition && FailConditions?.Invoke(this) != true)
|
||||
if (!DefaultFailCondition && FailConditions?.Invoke(this, result) != true)
|
||||
return;
|
||||
|
||||
if (Failed?.Invoke() != false)
|
||||
@ -287,7 +287,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
ApplyResult(result);
|
||||
updateScore();
|
||||
|
||||
UpdateFailed();
|
||||
UpdateFailed(result);
|
||||
NotifyNewJudgement(result);
|
||||
}
|
||||
|
||||
|
@ -257,7 +257,7 @@ namespace osu.Game.Screens.Multi
|
||||
private void subScreenChanged(IScreen newScreen)
|
||||
{
|
||||
updatePollingRate(isIdle.Value);
|
||||
createButton.FadeTo(newScreen is MatchSubScreen ? 0 : 1, 200);
|
||||
createButton.FadeTo(newScreen is LoungeSubScreen ? 1 : 0, 200);
|
||||
|
||||
updateTrack();
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
new PlayerCheckbox
|
||||
{
|
||||
LabelText = "Show floating comments",
|
||||
Bindable = config.GetBindable<bool>(OsuSetting.FloatingComments)
|
||||
Current = config.GetBindable<bool>(OsuSetting.FloatingComments)
|
||||
},
|
||||
new FocusedTextBox
|
||||
{
|
||||
|
@ -25,6 +25,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config) => mouseButtonsCheckbox.Bindable = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
|
||||
private void load(OsuConfigManager config) => mouseButtonsCheckbox.Current = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
|
||||
}
|
||||
}
|
||||
|
@ -47,9 +47,9 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
{
|
||||
dimSliderBar.Bindable = config.GetBindable<double>(OsuSetting.DimLevel);
|
||||
blurSliderBar.Bindable = config.GetBindable<double>(OsuSetting.BlurLevel);
|
||||
showStoryboardToggle.Bindable = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
beatmapSkinsToggle.Bindable = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
|
||||
beatmapHitsoundsToggle.Bindable = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
|
||||
showStoryboardToggle.Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
beatmapSkinsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
|
||||
beatmapHitsoundsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.618.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.621.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.23.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
@ -105,8 +105,8 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.618.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.618.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.621.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.621.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user