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Merge branch 'master' into add-numberbox

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Dan Balasescu 2019-06-24 15:22:30 +09:00 committed by GitHub
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26 changed files with 326 additions and 190 deletions

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@ -0,0 +1,68 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneTaikoSuddenDeath : PlayerTestScene
{
public TestSceneTaikoSuddenDeath()
: base(new TaikoRuleset())
{
}
protected override bool AllowFail => true;
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Mods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
return new ScoreAccessiblePlayer();
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) =>
new TaikoBeatmap
{
HitObjects =
{
new Swell { StartTime = 1500 },
new Hit { StartTime = 100000 },
},
BeatmapInfo =
{
Ruleset = new TaikoRuleset().RulesetInfo
}
};
[Test]
public void TestSpinnerDoesNotFail()
{
bool judged = false;
AddStep("Setup judgements", () =>
{
judged = false;
((ScoreAccessiblePlayer)Player).ScoreProcessor.NewJudgement += b => judged = true;
});
AddUntilStep("swell judged", () => judged);
AddAssert("not failed", () => !Player.HasFailed);
}
private class ScoreAccessiblePlayer : TestPlayer
{
public ScoreAccessiblePlayer()
: base(false, false)
{
}
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
}
}
}

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@ -14,94 +14,132 @@ namespace osu.Game.Tests.Visual.Components
[TestFixture]
public class TestSceneIdleTracker : ManualInputManagerTestScene
{
private readonly IdleTrackingBox box1;
private readonly IdleTrackingBox box2;
private readonly IdleTrackingBox box3;
private readonly IdleTrackingBox box4;
private IdleTrackingBox box1;
private IdleTrackingBox box2;
private IdleTrackingBox box3;
private IdleTrackingBox box4;
public TestSceneIdleTracker()
private IdleTrackingBox[] boxes;
[SetUp]
public void SetUp() => Schedule(() =>
{
Children = new Drawable[]
InputManager.MoveMouseTo(Vector2.Zero);
Children = boxes = new[]
{
box1 = new IdleTrackingBox(1000)
box1 = new IdleTrackingBox(2000)
{
Name = "TopLeft",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Red,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
},
box2 = new IdleTrackingBox(2000)
box2 = new IdleTrackingBox(4000)
{
Name = "TopRight",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Green,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
box3 = new IdleTrackingBox(3000)
box3 = new IdleTrackingBox(6000)
{
Name = "BottomLeft",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Blue,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
box4 = new IdleTrackingBox(4000)
box4 = new IdleTrackingBox(8000)
{
Name = "BottomRight",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Orange,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
};
}
});
[Test]
public void TestNudge()
{
AddStep("move mouse to top left", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre));
AddStep("move to top left", () => InputManager.MoveMouseTo(box1));
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
waitForAllIdle();
AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
AddAssert("check not idle", () => !box1.IsIdle);
AddAssert("check idle", () => box2.IsIdle);
AddAssert("check idle", () => box3.IsIdle);
AddAssert("check idle", () => box4.IsIdle);
checkIdleStatus(1, false);
checkIdleStatus(2, true);
checkIdleStatus(3, true);
checkIdleStatus(4, true);
}
[Test]
public void TestMovement()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(box2.ScreenSpaceDrawQuad.Centre));
AddStep("move to top right", () => InputManager.MoveMouseTo(box2));
AddAssert("check not idle", () => box1.IsIdle);
AddAssert("check not idle", () => !box2.IsIdle);
AddAssert("check idle", () => box3.IsIdle);
AddAssert("check idle", () => box4.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, false);
checkIdleStatus(3, true);
checkIdleStatus(4, true);
AddStep("move mouse", () => InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.Centre));
AddStep("move mouse", () => InputManager.MoveMouseTo(box4.ScreenSpaceDrawQuad.Centre));
AddStep("move to bottom left", () => InputManager.MoveMouseTo(box3));
AddStep("move to bottom right", () => InputManager.MoveMouseTo(box4));
AddAssert("check not idle", () => box1.IsIdle);
AddAssert("check not idle", () => !box2.IsIdle);
AddAssert("check idle", () => !box3.IsIdle);
AddAssert("check idle", () => !box4.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, false);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
waitForAllIdle();
}
[Test]
public void TestTimings()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddStep("move to centre", () => InputManager.MoveMouseTo(Content));
checkIdleStatus(1, false);
checkIdleStatus(2, false);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
AddAssert("check not idle", () => !box1.IsIdle && !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
AddUntilStep("Wait for idle", () => box1.IsIdle);
AddAssert("check not idle", () => !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, false);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
AddUntilStep("Wait for idle", () => box2.IsIdle);
AddAssert("check not idle", () => !box3.IsIdle && !box4.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, true);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
AddUntilStep("Wait for idle", () => box3.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, true);
checkIdleStatus(3, true);
checkIdleStatus(4, false);
waitForAllIdle();
}
private void checkIdleStatus(int box, bool expectedIdle)
{
AddAssert($"box {box} is {(expectedIdle ? "idle" : "active")}", () => boxes[box - 1].IsIdle == expectedIdle);
}
private void waitForAllIdle()
{
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
}

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@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override void LoadComplete()
{
base.LoadComplete();
ScoreProcessor.FailConditions += _ => true;
ScoreProcessor.FailConditions += (_, __) => true;
}
}
}

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@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestOsuMods()
{
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 0);
AddStep("change ruleset", () => { Ruleset.Value = ruleset; });
changeRuleset(ruleset);
var instance = ruleset.CreateInstance();
@ -108,7 +108,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestManiaMods()
{
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 3);
AddStep("change ruleset", () => { Ruleset.Value = ruleset; });
changeRuleset(ruleset);
testRankedText(ruleset.CreateInstance().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
}
@ -119,7 +119,7 @@ namespace osu.Game.Tests.Visual.UserInterface
var rulesetOsu = rulesets.AvailableRulesets.First(r => r.ID == 0);
var rulesetMania = rulesets.AvailableRulesets.First(r => r.ID == 3);
AddStep("change ruleset to null", () => { Ruleset.Value = null; });
changeRuleset(null);
var instance = rulesetOsu.CreateInstance();
var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
@ -127,15 +127,15 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("set mods externally", () => { modDisplay.Current.Value = new[] { noFailMod }; });
AddStep("change ruleset to osu", () => { Ruleset.Value = rulesetOsu; });
changeRuleset(rulesetOsu);
AddAssert("ensure mods still selected", () => modDisplay.Current.Value.Single(m => m is OsuModNoFail) != null);
AddStep("change ruleset to mania", () => { Ruleset.Value = rulesetMania; });
changeRuleset(rulesetMania);
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any(m => m is OsuModNoFail));
AddStep("change ruleset to osu", () => { Ruleset.Value = rulesetOsu; });
changeRuleset(rulesetOsu);
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any());
}
@ -216,14 +216,11 @@ namespace osu.Game.Tests.Visual.UserInterface
private void testRankedText(Mod mod)
{
waitForLoad();
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
selectNext(mod);
waitForLoad();
AddAssert("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
AddUntilStep("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
selectPrevious(mod);
waitForLoad();
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
}
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
@ -232,7 +229,6 @@ namespace osu.Game.Tests.Visual.UserInterface
private void checkSelected(Mod mod)
{
waitForLoad();
AddAssert($"check {mod.Name} is selected", () =>
{
var button = modSelect.GetModButton(mod);
@ -240,14 +236,17 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
private void waitForLoad()
private void changeRuleset(RulesetInfo ruleset)
{
AddUntilStep("wait for icons to load", () => modSelect.AllLoaded);
AddStep($"change ruleset to {ruleset}", () => { Ruleset.Value = ruleset; });
waitForLoad();
}
private void waitForLoad() =>
AddUntilStep("wait for icons to load", () => modSelect.AllLoaded);
private void checkNotSelected(Mod mod)
{
waitForLoad();
AddAssert($"check {mod.Name} is not selected", () =>
{
var button = modSelect.GetModButton(mod);

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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@ -191,8 +190,6 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
public RoundDisplay()
{
CornerRadius = 10;
Masking = true;
Width = 200;
Height = 20;
}
@ -208,11 +205,6 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
{
InternalChildren = new Drawable[]
{
new Box
{
Colour = new Color4(47, 71, 67, 255),
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,

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@ -51,8 +51,8 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
name = round.Name.GetBoundCopy();
name.BindValueChanged(n => textName.Text = ((losers ? "Losers " : "") + round.Name).ToUpper(), true);
description = round.Name.GetBoundCopy();
description.BindValueChanged(n => textDescription.Text = round.Description.Value.ToUpper(), true);
description = round.Description.GetBoundCopy();
description.BindValueChanged(n => textDescription.Text = round.Description.Value?.ToUpper(), true);
}
}
}

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@ -6,17 +6,25 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osuTK;
namespace osu.Game.Tournament.Screens.Showcase
{
public class TournamentLogo : CompositeDrawable
{
public TournamentLogo()
public TournamentLogo(bool includeRoundBackground = true)
{
RelativeSizeAxes = Axes.X;
Height = 95;
Margin = new MarginPadding { Vertical = 5 };
if (includeRoundBackground)
{
AutoSizeAxes = Axes.Y;
}
else
{
Masking = true;
Height = 100;
}
}
[BackgroundDependencyLoader]
@ -27,9 +35,6 @@ namespace osu.Game.Tournament.Screens.Showcase
Texture = textures.Get("game-screen-logo"),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
FillMode = FillMode.Fit,
RelativeSizeAxes = Axes.Both,
Size = Vector2.One
};
}
}

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@ -34,7 +34,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
RelativeSizeAxes = Axes.Both,
Loop = true,
},
new TournamentLogo(),
new TournamentLogo(false),
mainContainer = new Container
{
RelativeSizeAxes = Axes.Both,

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@ -222,6 +222,7 @@ namespace osu.Game.Tournament
sw.Write(JsonConvert.SerializeObject(ladder,
new JsonSerializerSettings
{
Formatting = Formatting.Indented,
NullValueHandling = NullValueHandling.Ignore,
DefaultValueHandling = DefaultValueHandling.Ignore,
}));

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@ -9,7 +9,6 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
@ -26,7 +25,7 @@ namespace osu.Game.Audio
private TrackManagerPreviewTrack current;
[BackgroundDependencyLoader]
private void load(AudioManager audio, FrameworkConfigManager config)
private void load(AudioManager audio)
{
// this is a temporary solution to get around muting ourselves.
// todo: update this once we have a BackgroundTrackManager or similar.
@ -36,8 +35,6 @@ namespace osu.Game.Audio
trackStore.AddAdjustment(AdjustableProperty.Volume, audio.VolumeTrack);
this.audio = audio;
config.BindWith(FrameworkSetting.VolumeMusic, trackStore.Volume);
}
/// <summary>

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@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
@ -15,17 +14,6 @@ namespace osu.Game.Graphics.UserInterface
{
public class OsuCheckbox : Checkbox
{
private Bindable<bool> bindable;
public Bindable<bool> Bindable
{
set
{
bindable = value;
Current.BindTo(bindable);
}
}
public Color4 CheckedColor { get; set; } = Color4.Cyan;
public Color4 UncheckedColor { get; set; } = Color4.White;
public int FadeDuration { get; set; }

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@ -181,10 +181,10 @@ namespace osu.Game
configSkin.ValueChanged += skinId => SkinManager.CurrentSkinInfo.Value = SkinManager.Query(s => s.ID == skinId.NewValue) ?? SkinInfo.Default;
configSkin.TriggerChange();
LocalConfig.BindWith(OsuSetting.VolumeInactive, userInactiveVolume);
IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true);
Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeFade);
Beatmap.BindValueChanged(beatmapChanged, true);
}
@ -707,22 +707,14 @@ namespace osu.Game
#region Inactive audio dimming
private readonly BindableDouble userInactiveVolume = new BindableDouble();
private readonly BindableDouble inactiveVolumeFade = new BindableDouble();
private void updateActiveState(bool isActive)
{
if (isActive)
{
this.TransformBindableTo(inactiveVolumeFade, 1, 500, Easing.OutQuint)
.Finally(_ => Audio.RemoveAdjustment(AdjustableProperty.Volume, inactiveVolumeFade)); //wait for the transition to finish to remove the inactive audio adjustment
}
this.TransformBindableTo(inactiveVolumeFade, 1, 400, Easing.OutQuint);
else
{
Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeFade);
this.TransformBindableTo(inactiveVolumeFade, userInactiveVolume.Value, 1500, Easing.OutSine);
}
this.TransformBindableTo(inactiveVolumeFade, LocalConfig.Get<double>(OsuSetting.VolumeInactive), 4000, Easing.OutQuint);
}
#endregion

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@ -134,9 +134,9 @@ namespace osu.Game.Overlays.Dialog
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Position = new Vector2(0f, -50f),
Direction = FillDirection.Vertical,
Spacing = new Vector2(0f, 10f),
Padding = new MarginPadding { Bottom = 10 },
Children = new Drawable[]
{
new Container
@ -144,10 +144,6 @@ namespace osu.Game.Overlays.Dialog
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Size = ringSize,
Margin = new MarginPadding
{
Bottom = 30,
},
Children = new Drawable[]
{
ring = new CircularContainer
@ -181,15 +177,15 @@ namespace osu.Game.Overlays.Dialog
Anchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(15),
TextAnchor = Anchor.TopCentre,
},
body = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 18))
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
TextAnchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(15),
TextAnchor = Anchor.TopCentre,
},
},
},

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@ -56,16 +56,12 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.X,
Children = new[]
{
new NotificationSection
new NotificationSection(@"Notifications", @"Clear All")
{
Title = @"Notifications",
ClearText = @"Clear All",
AcceptTypes = new[] { typeof(SimpleNotification) }
},
new NotificationSection
new NotificationSection(@"Running Tasks", @"Cancel All")
{
Title = @"Running Tasks",
ClearText = @"Cancel All",
AcceptTypes = new[] { typeof(ProgressNotification) }
}
}

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@ -17,10 +17,7 @@ namespace osu.Game.Overlays.Notifications
{
public class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable>
{
private OsuSpriteText titleText;
private OsuSpriteText countText;
private ClearAllButton clearButton;
private OsuSpriteText countDrawable;
private FlowContainer<Notification> notifications;
@ -35,28 +32,14 @@ namespace osu.Game.Overlays.Notifications
public IEnumerable<Type> AcceptTypes;
private string clearText;
private readonly string clearButtonText;
public string ClearText
{
get => clearText;
set
{
clearText = value;
if (clearButton != null) clearButton.Text = clearText;
}
}
private readonly string titleText;
private string title;
public string Title
public NotificationSection(string title, string clearButtonText)
{
get => title;
set
{
title = value;
if (titleText != null) titleText.Text = title.ToUpperInvariant();
}
this.clearButtonText = clearButtonText;
titleText = title;
}
[BackgroundDependencyLoader]
@ -82,9 +65,9 @@ namespace osu.Game.Overlays.Notifications
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
clearButton = new ClearAllButton
new ClearAllButton
{
Text = clearText,
Text = clearButtonText,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Action = clearAll
@ -99,12 +82,12 @@ namespace osu.Game.Overlays.Notifications
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
titleText = new OsuSpriteText
new OsuSpriteText
{
Text = title.ToUpperInvariant(),
Text = titleText.ToUpperInvariant(),
Font = OsuFont.GetFont(weight: FontWeight.Black)
},
countText = new OsuSpriteText
countDrawable = new OsuSpriteText
{
Text = "3",
Colour = colours.Yellow,
@ -134,7 +117,7 @@ namespace osu.Game.Overlays.Notifications
{
base.Update();
countText.Text = notifications.Children.Count(c => c.Alpha > 0.99f).ToString();
countDrawable.Text = notifications.Children.Count(c => c.Alpha > 0.99f).ToString();
}
private class ClearAllButton : OsuClickableContainer

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@ -1,25 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Game.Users;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Profile
{
public abstract class ProfileSection : FillFlowContainer
public abstract class ProfileSection : Container
{
public abstract string Title { get; }
public abstract string Identifier { get; }
private readonly FillFlowContainer content;
private readonly Box background;
private readonly Box underscore;
protected override Container<Drawable> Content => content;
@ -27,19 +31,51 @@ namespace osu.Game.Overlays.Profile
protected ProfileSection()
{
Direction = FillDirection.Vertical;
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
InternalChildren = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
},
new SectionTriangles
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
new FillFlowContainer
{
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new Drawable[]
{
new Container
{
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding
{
Horizontal = UserProfileOverlay.CONTENT_X_MARGIN,
Top = 15,
Bottom = 10,
},
Children = new Drawable[]
{
new OsuSpriteText
{
Text = Title,
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Regular, italics: true),
Margin = new MarginPadding
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold),
},
underscore = new Box
{
Horizontal = UserProfileOverlay.CONTENT_X_MARGIN,
Vertical = 10
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding { Top = 4 },
RelativeSizeAxes = Axes.X,
Height = 2,
}
}
},
content = new FillFlowContainer
@ -53,24 +89,51 @@ namespace osu.Game.Overlays.Profile
Bottom = 20
}
},
new Box
{
RelativeSizeAxes = Axes.X,
Height = 1,
Colour = OsuColour.Gray(34),
EdgeSmoothness = new Vector2(1)
},
}
};
}
// placeholder
Add(new OsuSpriteText
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Text = @"coming soon!",
Colour = Color4.Gray,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding { Top = 100, Bottom = 100 }
});
background.Colour = colours.GreySeafoamDarker;
underscore.Colour = colours.Seafoam;
}
private class SectionTriangles : Container
{
private readonly Triangles triangles;
private readonly Box foreground;
public SectionTriangles()
{
RelativeSizeAxes = Axes.X;
Height = 100;
Masking = true;
Children = new Drawable[]
{
triangles = new Triangles
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
TriangleScale = 3,
},
foreground = new Box
{
RelativeSizeAxes = Axes.Both,
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
triangles.ColourLight = colours.GreySeafoamDark;
triangles.ColourDark = colours.GreySeafoamDarker.Darken(0.2f);
foreground.Colour = ColourInfo.GradientVertical(colours.GreySeafoamDarker, colours.GreySeafoamDarker.Opacity(0));
}
}
}
}

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@ -4,6 +4,7 @@
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
@ -23,7 +24,7 @@ namespace osu.Game.Overlays
private ProfileSection[] sections;
private GetUserRequest userReq;
protected ProfileHeader Header;
private SectionsContainer<ProfileSection> sectionsContainer;
private ProfileSectionsContainer sectionsContainer;
private ProfileTabControl tabs;
public const float CONTENT_X_MARGIN = 70;
@ -65,12 +66,11 @@ namespace osu.Game.Overlays
Add(new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.2f)
Colour = OsuColour.Gray(0.1f)
});
Add(sectionsContainer = new SectionsContainer<ProfileSection>
Add(sectionsContainer = new ProfileSectionsContainer
{
RelativeSizeAxes = Axes.Both,
ExpandableHeader = Header = new ProfileHeader(),
FixedHeader = tabs,
HeaderBackground = new Box
@ -180,5 +180,21 @@ namespace osu.Game.Overlays
bottom.Colour = colours.Yellow;
}
}
private class ProfileSectionsContainer : SectionsContainer<ProfileSection>
{
public ProfileSectionsContainer()
{
RelativeSizeAxes = Axes.Both;
}
protected override FlowContainer<ProfileSection> CreateScrollContentContainer() => new FillFlowContainer<ProfileSection>
{
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Spacing = new Vector2(0, 20),
};
}
}
}

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@ -3,6 +3,7 @@
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mods
@ -14,6 +15,6 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => OsuIcon.ModPerfect;
public override string Description => "SS or quit.";
protected override bool FailCondition(ScoreProcessor scoreProcessor) => scoreProcessor.Accuracy.Value != 1;
protected override bool FailCondition(ScoreProcessor scoreProcessor, JudgementResult result) => scoreProcessor.Accuracy.Value != 1;
}
}

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@ -4,6 +4,7 @@
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
@ -27,6 +28,6 @@ namespace osu.Game.Rulesets.Mods
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
protected virtual bool FailCondition(ScoreProcessor scoreProcessor) => scoreProcessor.Combo.Value == 0;
protected virtual bool FailCondition(ScoreProcessor scoreProcessor, JudgementResult result) => scoreProcessor.Combo.Value == 0 && result.Judgement.AffectsCombo;
}
}

View File

@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Scoring
/// <summary>
/// Additional conditions on top of <see cref="DefaultFailCondition"/> that cause a failing state.
/// </summary>
public event Func<ScoreProcessor, bool> FailConditions;
public event Func<ScoreProcessor, JudgementResult, bool> FailConditions;
/// <summary>
/// The current total score.
@ -151,12 +151,12 @@ namespace osu.Game.Rulesets.Scoring
/// This can only ever notify subscribers once.
/// </para>
/// </summary>
protected void UpdateFailed()
protected void UpdateFailed(JudgementResult result)
{
if (HasFailed)
return;
if (!DefaultFailCondition && FailConditions?.Invoke(this) != true)
if (!DefaultFailCondition && FailConditions?.Invoke(this, result) != true)
return;
if (Failed?.Invoke() != false)
@ -287,7 +287,7 @@ namespace osu.Game.Rulesets.Scoring
ApplyResult(result);
updateScore();
UpdateFailed();
UpdateFailed(result);
NotifyNewJudgement(result);
}

View File

@ -257,7 +257,7 @@ namespace osu.Game.Screens.Multi
private void subScreenChanged(IScreen newScreen)
{
updatePollingRate(isIdle.Value);
createButton.FadeTo(newScreen is MatchSubScreen ? 0 : 1, 200);
createButton.FadeTo(newScreen is LoungeSubScreen ? 1 : 0, 200);
updateTrack();
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
new PlayerCheckbox
{
LabelText = "Show floating comments",
Bindable = config.GetBindable<bool>(OsuSetting.FloatingComments)
Current = config.GetBindable<bool>(OsuSetting.FloatingComments)
},
new FocusedTextBox
{

View File

@ -25,6 +25,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config) => mouseButtonsCheckbox.Bindable = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
private void load(OsuConfigManager config) => mouseButtonsCheckbox.Current = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
}
}

View File

@ -47,9 +47,9 @@ namespace osu.Game.Screens.Play.PlayerSettings
{
dimSliderBar.Bindable = config.GetBindable<double>(OsuSetting.DimLevel);
blurSliderBar.Bindable = config.GetBindable<double>(OsuSetting.BlurLevel);
showStoryboardToggle.Bindable = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
beatmapSkinsToggle.Bindable = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
beatmapHitsoundsToggle.Bindable = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
showStoryboardToggle.Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
beatmapSkinsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
beatmapHitsoundsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
}
}
}

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@ -15,7 +15,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.618.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.621.0" />
<PackageReference Include="SharpCompress" Version="0.23.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -105,8 +105,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.618.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.618.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.621.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.621.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />