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Merge branch 'master' into add-numberbox

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Dan Balasescu 2019-06-24 15:22:30 +09:00 committed by GitHub
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26 changed files with 326 additions and 190 deletions

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@ -0,0 +1,68 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneTaikoSuddenDeath : PlayerTestScene
{
public TestSceneTaikoSuddenDeath()
: base(new TaikoRuleset())
{
}
protected override bool AllowFail => true;
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Mods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
return new ScoreAccessiblePlayer();
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) =>
new TaikoBeatmap
{
HitObjects =
{
new Swell { StartTime = 1500 },
new Hit { StartTime = 100000 },
},
BeatmapInfo =
{
Ruleset = new TaikoRuleset().RulesetInfo
}
};
[Test]
public void TestSpinnerDoesNotFail()
{
bool judged = false;
AddStep("Setup judgements", () =>
{
judged = false;
((ScoreAccessiblePlayer)Player).ScoreProcessor.NewJudgement += b => judged = true;
});
AddUntilStep("swell judged", () => judged);
AddAssert("not failed", () => !Player.HasFailed);
}
private class ScoreAccessiblePlayer : TestPlayer
{
public ScoreAccessiblePlayer()
: base(false, false)
{
}
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
}
}
}

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@ -14,94 +14,132 @@ namespace osu.Game.Tests.Visual.Components
[TestFixture] [TestFixture]
public class TestSceneIdleTracker : ManualInputManagerTestScene public class TestSceneIdleTracker : ManualInputManagerTestScene
{ {
private readonly IdleTrackingBox box1; private IdleTrackingBox box1;
private readonly IdleTrackingBox box2; private IdleTrackingBox box2;
private readonly IdleTrackingBox box3; private IdleTrackingBox box3;
private readonly IdleTrackingBox box4; private IdleTrackingBox box4;
public TestSceneIdleTracker() private IdleTrackingBox[] boxes;
[SetUp]
public void SetUp() => Schedule(() =>
{ {
Children = new Drawable[] InputManager.MoveMouseTo(Vector2.Zero);
Children = boxes = new[]
{ {
box1 = new IdleTrackingBox(1000) box1 = new IdleTrackingBox(2000)
{ {
Name = "TopLeft",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = Color4.Red, Colour = Color4.Red,
Anchor = Anchor.TopLeft, Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft, Origin = Anchor.TopLeft,
}, },
box2 = new IdleTrackingBox(2000) box2 = new IdleTrackingBox(4000)
{ {
Name = "TopRight",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = Color4.Green, Colour = Color4.Green,
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
}, },
box3 = new IdleTrackingBox(3000) box3 = new IdleTrackingBox(6000)
{ {
Name = "BottomLeft",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = Color4.Blue, Colour = Color4.Blue,
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
}, },
box4 = new IdleTrackingBox(4000) box4 = new IdleTrackingBox(8000)
{ {
Name = "BottomRight",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = Color4.Orange, Colour = Color4.Orange,
Anchor = Anchor.BottomRight, Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
}, },
}; };
} });
[Test] [Test]
public void TestNudge() public void TestNudge()
{ {
AddStep("move mouse to top left", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre)); AddStep("move to top left", () => InputManager.MoveMouseTo(box1));
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle); waitForAllIdle();
AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1))); AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
AddAssert("check not idle", () => !box1.IsIdle); checkIdleStatus(1, false);
AddAssert("check idle", () => box2.IsIdle); checkIdleStatus(2, true);
AddAssert("check idle", () => box3.IsIdle); checkIdleStatus(3, true);
AddAssert("check idle", () => box4.IsIdle); checkIdleStatus(4, true);
} }
[Test] [Test]
public void TestMovement() public void TestMovement()
{ {
AddStep("move mouse", () => InputManager.MoveMouseTo(box2.ScreenSpaceDrawQuad.Centre)); AddStep("move to top right", () => InputManager.MoveMouseTo(box2));
AddAssert("check not idle", () => box1.IsIdle); checkIdleStatus(1, true);
AddAssert("check not idle", () => !box2.IsIdle); checkIdleStatus(2, false);
AddAssert("check idle", () => box3.IsIdle); checkIdleStatus(3, true);
AddAssert("check idle", () => box4.IsIdle); checkIdleStatus(4, true);
AddStep("move mouse", () => InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.Centre)); AddStep("move to bottom left", () => InputManager.MoveMouseTo(box3));
AddStep("move mouse", () => InputManager.MoveMouseTo(box4.ScreenSpaceDrawQuad.Centre)); AddStep("move to bottom right", () => InputManager.MoveMouseTo(box4));
AddAssert("check not idle", () => box1.IsIdle); checkIdleStatus(1, true);
AddAssert("check not idle", () => !box2.IsIdle); checkIdleStatus(2, false);
AddAssert("check idle", () => !box3.IsIdle); checkIdleStatus(3, false);
AddAssert("check idle", () => !box4.IsIdle); checkIdleStatus(4, false);
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle); waitForAllIdle();
} }
[Test] [Test]
public void TestTimings() public void TestTimings()
{ {
AddStep("move mouse", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre)); AddStep("move to centre", () => InputManager.MoveMouseTo(Content));
checkIdleStatus(1, false);
checkIdleStatus(2, false);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
AddAssert("check not idle", () => !box1.IsIdle && !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
AddUntilStep("Wait for idle", () => box1.IsIdle); AddUntilStep("Wait for idle", () => box1.IsIdle);
AddAssert("check not idle", () => !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, false);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
AddUntilStep("Wait for idle", () => box2.IsIdle); AddUntilStep("Wait for idle", () => box2.IsIdle);
AddAssert("check not idle", () => !box3.IsIdle && !box4.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, true);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
AddUntilStep("Wait for idle", () => box3.IsIdle); AddUntilStep("Wait for idle", () => box3.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, true);
checkIdleStatus(3, true);
checkIdleStatus(4, false);
waitForAllIdle();
}
private void checkIdleStatus(int box, bool expectedIdle)
{
AddAssert($"box {box} is {(expectedIdle ? "idle" : "active")}", () => boxes[box - 1].IsIdle == expectedIdle);
}
private void waitForAllIdle()
{
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle); AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
} }

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@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
ScoreProcessor.FailConditions += _ => true; ScoreProcessor.FailConditions += (_, __) => true;
} }
} }
} }

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@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestOsuMods() public void TestOsuMods()
{ {
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 0); var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 0);
AddStep("change ruleset", () => { Ruleset.Value = ruleset; }); changeRuleset(ruleset);
var instance = ruleset.CreateInstance(); var instance = ruleset.CreateInstance();
@ -108,7 +108,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestManiaMods() public void TestManiaMods()
{ {
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 3); var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 3);
AddStep("change ruleset", () => { Ruleset.Value = ruleset; }); changeRuleset(ruleset);
testRankedText(ruleset.CreateInstance().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom)); testRankedText(ruleset.CreateInstance().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
} }
@ -119,7 +119,7 @@ namespace osu.Game.Tests.Visual.UserInterface
var rulesetOsu = rulesets.AvailableRulesets.First(r => r.ID == 0); var rulesetOsu = rulesets.AvailableRulesets.First(r => r.ID == 0);
var rulesetMania = rulesets.AvailableRulesets.First(r => r.ID == 3); var rulesetMania = rulesets.AvailableRulesets.First(r => r.ID == 3);
AddStep("change ruleset to null", () => { Ruleset.Value = null; }); changeRuleset(null);
var instance = rulesetOsu.CreateInstance(); var instance = rulesetOsu.CreateInstance();
var easierMods = instance.GetModsFor(ModType.DifficultyReduction); var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
@ -127,15 +127,15 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("set mods externally", () => { modDisplay.Current.Value = new[] { noFailMod }; }); AddStep("set mods externally", () => { modDisplay.Current.Value = new[] { noFailMod }; });
AddStep("change ruleset to osu", () => { Ruleset.Value = rulesetOsu; }); changeRuleset(rulesetOsu);
AddAssert("ensure mods still selected", () => modDisplay.Current.Value.Single(m => m is OsuModNoFail) != null); AddAssert("ensure mods still selected", () => modDisplay.Current.Value.Single(m => m is OsuModNoFail) != null);
AddStep("change ruleset to mania", () => { Ruleset.Value = rulesetMania; }); changeRuleset(rulesetMania);
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any(m => m is OsuModNoFail)); AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any(m => m is OsuModNoFail));
AddStep("change ruleset to osu", () => { Ruleset.Value = rulesetOsu; }); changeRuleset(rulesetOsu);
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any()); AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any());
} }
@ -216,14 +216,11 @@ namespace osu.Game.Tests.Visual.UserInterface
private void testRankedText(Mod mod) private void testRankedText(Mod mod)
{ {
waitForLoad(); AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
selectNext(mod); selectNext(mod);
waitForLoad(); AddUntilStep("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
AddAssert("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
selectPrevious(mod); selectPrevious(mod);
waitForLoad(); AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
} }
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1)); private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
@ -232,7 +229,6 @@ namespace osu.Game.Tests.Visual.UserInterface
private void checkSelected(Mod mod) private void checkSelected(Mod mod)
{ {
waitForLoad();
AddAssert($"check {mod.Name} is selected", () => AddAssert($"check {mod.Name} is selected", () =>
{ {
var button = modSelect.GetModButton(mod); var button = modSelect.GetModButton(mod);
@ -240,14 +236,17 @@ namespace osu.Game.Tests.Visual.UserInterface
}); });
} }
private void waitForLoad() private void changeRuleset(RulesetInfo ruleset)
{ {
AddUntilStep("wait for icons to load", () => modSelect.AllLoaded); AddStep($"change ruleset to {ruleset}", () => { Ruleset.Value = ruleset; });
waitForLoad();
} }
private void waitForLoad() =>
AddUntilStep("wait for icons to load", () => modSelect.AllLoaded);
private void checkNotSelected(Mod mod) private void checkNotSelected(Mod mod)
{ {
waitForLoad();
AddAssert($"check {mod.Name} is not selected", () => AddAssert($"check {mod.Name} is not selected", () =>
{ {
var button = modSelect.GetModButton(mod); var button = modSelect.GetModButton(mod);

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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
@ -191,8 +190,6 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
public RoundDisplay() public RoundDisplay()
{ {
CornerRadius = 10;
Masking = true;
Width = 200; Width = 200;
Height = 20; Height = 20;
} }
@ -208,11 +205,6 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
{ {
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
new Box
{
Colour = new Color4(47, 71, 67, 255),
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText new OsuSpriteText
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,

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@ -51,8 +51,8 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
name = round.Name.GetBoundCopy(); name = round.Name.GetBoundCopy();
name.BindValueChanged(n => textName.Text = ((losers ? "Losers " : "") + round.Name).ToUpper(), true); name.BindValueChanged(n => textName.Text = ((losers ? "Losers " : "") + round.Name).ToUpper(), true);
description = round.Name.GetBoundCopy(); description = round.Description.GetBoundCopy();
description.BindValueChanged(n => textDescription.Text = round.Description.Value.ToUpper(), true); description.BindValueChanged(n => textDescription.Text = round.Description.Value?.ToUpper(), true);
} }
} }
} }

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@ -6,17 +6,25 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osuTK;
namespace osu.Game.Tournament.Screens.Showcase namespace osu.Game.Tournament.Screens.Showcase
{ {
public class TournamentLogo : CompositeDrawable public class TournamentLogo : CompositeDrawable
{ {
public TournamentLogo() public TournamentLogo(bool includeRoundBackground = true)
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Height = 95;
Margin = new MarginPadding { Vertical = 5 }; Margin = new MarginPadding { Vertical = 5 };
if (includeRoundBackground)
{
AutoSizeAxes = Axes.Y;
}
else
{
Masking = true;
Height = 100;
}
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -27,9 +35,6 @@ namespace osu.Game.Tournament.Screens.Showcase
Texture = textures.Get("game-screen-logo"), Texture = textures.Get("game-screen-logo"),
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
FillMode = FillMode.Fit,
RelativeSizeAxes = Axes.Both,
Size = Vector2.One
}; };
} }
} }

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@ -34,7 +34,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Loop = true, Loop = true,
}, },
new TournamentLogo(), new TournamentLogo(false),
mainContainer = new Container mainContainer = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,

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@ -222,6 +222,7 @@ namespace osu.Game.Tournament
sw.Write(JsonConvert.SerializeObject(ladder, sw.Write(JsonConvert.SerializeObject(ladder,
new JsonSerializerSettings new JsonSerializerSettings
{ {
Formatting = Formatting.Indented,
NullValueHandling = NullValueHandling.Ignore, NullValueHandling = NullValueHandling.Ignore,
DefaultValueHandling = DefaultValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore,
})); }));

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@ -9,7 +9,6 @@ using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -26,7 +25,7 @@ namespace osu.Game.Audio
private TrackManagerPreviewTrack current; private TrackManagerPreviewTrack current;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio, FrameworkConfigManager config) private void load(AudioManager audio)
{ {
// this is a temporary solution to get around muting ourselves. // this is a temporary solution to get around muting ourselves.
// todo: update this once we have a BackgroundTrackManager or similar. // todo: update this once we have a BackgroundTrackManager or similar.
@ -36,8 +35,6 @@ namespace osu.Game.Audio
trackStore.AddAdjustment(AdjustableProperty.Volume, audio.VolumeTrack); trackStore.AddAdjustment(AdjustableProperty.Volume, audio.VolumeTrack);
this.audio = audio; this.audio = audio;
config.BindWith(FrameworkSetting.VolumeMusic, trackStore.Volume);
} }
/// <summary> /// <summary>

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@ -4,7 +4,6 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
@ -15,17 +14,6 @@ namespace osu.Game.Graphics.UserInterface
{ {
public class OsuCheckbox : Checkbox public class OsuCheckbox : Checkbox
{ {
private Bindable<bool> bindable;
public Bindable<bool> Bindable
{
set
{
bindable = value;
Current.BindTo(bindable);
}
}
public Color4 CheckedColor { get; set; } = Color4.Cyan; public Color4 CheckedColor { get; set; } = Color4.Cyan;
public Color4 UncheckedColor { get; set; } = Color4.White; public Color4 UncheckedColor { get; set; } = Color4.White;
public int FadeDuration { get; set; } public int FadeDuration { get; set; }

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@ -181,10 +181,10 @@ namespace osu.Game
configSkin.ValueChanged += skinId => SkinManager.CurrentSkinInfo.Value = SkinManager.Query(s => s.ID == skinId.NewValue) ?? SkinInfo.Default; configSkin.ValueChanged += skinId => SkinManager.CurrentSkinInfo.Value = SkinManager.Query(s => s.ID == skinId.NewValue) ?? SkinInfo.Default;
configSkin.TriggerChange(); configSkin.TriggerChange();
LocalConfig.BindWith(OsuSetting.VolumeInactive, userInactiveVolume);
IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true); IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true);
Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeFade);
Beatmap.BindValueChanged(beatmapChanged, true); Beatmap.BindValueChanged(beatmapChanged, true);
} }
@ -707,22 +707,14 @@ namespace osu.Game
#region Inactive audio dimming #region Inactive audio dimming
private readonly BindableDouble userInactiveVolume = new BindableDouble();
private readonly BindableDouble inactiveVolumeFade = new BindableDouble(); private readonly BindableDouble inactiveVolumeFade = new BindableDouble();
private void updateActiveState(bool isActive) private void updateActiveState(bool isActive)
{ {
if (isActive) if (isActive)
{ this.TransformBindableTo(inactiveVolumeFade, 1, 400, Easing.OutQuint);
this.TransformBindableTo(inactiveVolumeFade, 1, 500, Easing.OutQuint)
.Finally(_ => Audio.RemoveAdjustment(AdjustableProperty.Volume, inactiveVolumeFade)); //wait for the transition to finish to remove the inactive audio adjustment
}
else else
{ this.TransformBindableTo(inactiveVolumeFade, LocalConfig.Get<double>(OsuSetting.VolumeInactive), 4000, Easing.OutQuint);
Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeFade);
this.TransformBindableTo(inactiveVolumeFade, userInactiveVolume.Value, 1500, Easing.OutSine);
}
} }
#endregion #endregion

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@ -134,9 +134,9 @@ namespace osu.Game.Overlays.Dialog
Origin = Anchor.BottomCentre, Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Position = new Vector2(0f, -50f),
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
Spacing = new Vector2(0f, 10f), Spacing = new Vector2(0f, 10f),
Padding = new MarginPadding { Bottom = 10 },
Children = new Drawable[] Children = new Drawable[]
{ {
new Container new Container
@ -144,10 +144,6 @@ namespace osu.Game.Overlays.Dialog
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Size = ringSize, Size = ringSize,
Margin = new MarginPadding
{
Bottom = 30,
},
Children = new Drawable[] Children = new Drawable[]
{ {
ring = new CircularContainer ring = new CircularContainer
@ -181,15 +177,15 @@ namespace osu.Game.Overlays.Dialog
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(15),
TextAnchor = Anchor.TopCentre, TextAnchor = Anchor.TopCentre,
}, },
body = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 18)) body = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 18))
{ {
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
TextAnchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(15),
TextAnchor = Anchor.TopCentre,
}, },
}, },
}, },

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@ -56,16 +56,12 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Children = new[] Children = new[]
{ {
new NotificationSection new NotificationSection(@"Notifications", @"Clear All")
{ {
Title = @"Notifications",
ClearText = @"Clear All",
AcceptTypes = new[] { typeof(SimpleNotification) } AcceptTypes = new[] { typeof(SimpleNotification) }
}, },
new NotificationSection new NotificationSection(@"Running Tasks", @"Cancel All")
{ {
Title = @"Running Tasks",
ClearText = @"Cancel All",
AcceptTypes = new[] { typeof(ProgressNotification) } AcceptTypes = new[] { typeof(ProgressNotification) }
} }
} }

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@ -17,10 +17,7 @@ namespace osu.Game.Overlays.Notifications
{ {
public class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable> public class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable>
{ {
private OsuSpriteText titleText; private OsuSpriteText countDrawable;
private OsuSpriteText countText;
private ClearAllButton clearButton;
private FlowContainer<Notification> notifications; private FlowContainer<Notification> notifications;
@ -35,28 +32,14 @@ namespace osu.Game.Overlays.Notifications
public IEnumerable<Type> AcceptTypes; public IEnumerable<Type> AcceptTypes;
private string clearText; private readonly string clearButtonText;
public string ClearText private readonly string titleText;
public NotificationSection(string title, string clearButtonText)
{ {
get => clearText; this.clearButtonText = clearButtonText;
set titleText = title;
{
clearText = value;
if (clearButton != null) clearButton.Text = clearText;
}
}
private string title;
public string Title
{
get => title;
set
{
title = value;
if (titleText != null) titleText.Text = title.ToUpperInvariant();
}
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -82,9 +65,9 @@ namespace osu.Game.Overlays.Notifications
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Children = new Drawable[] Children = new Drawable[]
{ {
clearButton = new ClearAllButton new ClearAllButton
{ {
Text = clearText, Text = clearButtonText,
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Action = clearAll Action = clearAll
@ -99,12 +82,12 @@ namespace osu.Game.Overlays.Notifications
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
titleText = new OsuSpriteText new OsuSpriteText
{ {
Text = title.ToUpperInvariant(), Text = titleText.ToUpperInvariant(),
Font = OsuFont.GetFont(weight: FontWeight.Black) Font = OsuFont.GetFont(weight: FontWeight.Black)
}, },
countText = new OsuSpriteText countDrawable = new OsuSpriteText
{ {
Text = "3", Text = "3",
Colour = colours.Yellow, Colour = colours.Yellow,
@ -134,7 +117,7 @@ namespace osu.Game.Overlays.Notifications
{ {
base.Update(); base.Update();
countText.Text = notifications.Children.Count(c => c.Alpha > 0.99f).ToString(); countDrawable.Text = notifications.Children.Count(c => c.Alpha > 0.99f).ToString();
} }
private class ClearAllButton : OsuClickableContainer private class ClearAllButton : OsuClickableContainer

View File

@ -1,25 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Users; using osu.Game.Users;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Profile namespace osu.Game.Overlays.Profile
{ {
public abstract class ProfileSection : FillFlowContainer public abstract class ProfileSection : Container
{ {
public abstract string Title { get; } public abstract string Title { get; }
public abstract string Identifier { get; } public abstract string Identifier { get; }
private readonly FillFlowContainer content; private readonly FillFlowContainer content;
private readonly Box background;
private readonly Box underscore;
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
@ -27,50 +31,109 @@ namespace osu.Game.Overlays.Profile
protected ProfileSection() protected ProfileSection()
{ {
Direction = FillDirection.Vertical;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
new OsuSpriteText background = new Box
{ {
Text = Title, RelativeSizeAxes = Axes.Both,
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Regular, italics: true),
Margin = new MarginPadding
{
Horizontal = UserProfileOverlay.CONTENT_X_MARGIN,
Vertical = 10
}
}, },
content = new FillFlowContainer new SectionTriangles
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
new FillFlowContainer
{ {
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Padding = new MarginPadding Children = new Drawable[]
{ {
Horizontal = UserProfileOverlay.CONTENT_X_MARGIN, new Container
Bottom = 20 {
} AutoSizeAxes = Axes.Both,
}, Margin = new MarginPadding
new Box {
{ Horizontal = UserProfileOverlay.CONTENT_X_MARGIN,
RelativeSizeAxes = Axes.X, Top = 15,
Height = 1, Bottom = 10,
Colour = OsuColour.Gray(34), },
EdgeSmoothness = new Vector2(1) Children = new Drawable[]
{
new OsuSpriteText
{
Text = Title,
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold),
},
underscore = new Box
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding { Top = 4 },
RelativeSizeAxes = Axes.X,
Height = 2,
}
}
},
content = new FillFlowContainer
{
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding
{
Horizontal = UserProfileOverlay.CONTENT_X_MARGIN,
Bottom = 20
}
},
},
} }
}; };
}
// placeholder [BackgroundDependencyLoader]
Add(new OsuSpriteText private void load(OsuColour colours)
{
background.Colour = colours.GreySeafoamDarker;
underscore.Colour = colours.Seafoam;
}
private class SectionTriangles : Container
{
private readonly Triangles triangles;
private readonly Box foreground;
public SectionTriangles()
{ {
Text = @"coming soon!", RelativeSizeAxes = Axes.X;
Colour = Color4.Gray, Height = 100;
Anchor = Anchor.Centre, Masking = true;
Origin = Anchor.Centre, Children = new Drawable[]
Margin = new MarginPadding { Top = 100, Bottom = 100 } {
}); triangles = new Triangles
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
TriangleScale = 3,
},
foreground = new Box
{
RelativeSizeAxes = Axes.Both,
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
triangles.ColourLight = colours.GreySeafoamDark;
triangles.ColourDark = colours.GreySeafoamDarker.Darken(0.2f);
foreground.Colour = ColourInfo.GradientVertical(colours.GreySeafoamDarker, colours.GreySeafoamDarker.Opacity(0));
}
} }
} }
} }

View File

@ -4,6 +4,7 @@
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -23,7 +24,7 @@ namespace osu.Game.Overlays
private ProfileSection[] sections; private ProfileSection[] sections;
private GetUserRequest userReq; private GetUserRequest userReq;
protected ProfileHeader Header; protected ProfileHeader Header;
private SectionsContainer<ProfileSection> sectionsContainer; private ProfileSectionsContainer sectionsContainer;
private ProfileTabControl tabs; private ProfileTabControl tabs;
public const float CONTENT_X_MARGIN = 70; public const float CONTENT_X_MARGIN = 70;
@ -65,12 +66,11 @@ namespace osu.Game.Overlays
Add(new Box Add(new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.2f) Colour = OsuColour.Gray(0.1f)
}); });
Add(sectionsContainer = new SectionsContainer<ProfileSection> Add(sectionsContainer = new ProfileSectionsContainer
{ {
RelativeSizeAxes = Axes.Both,
ExpandableHeader = Header = new ProfileHeader(), ExpandableHeader = Header = new ProfileHeader(),
FixedHeader = tabs, FixedHeader = tabs,
HeaderBackground = new Box HeaderBackground = new Box
@ -180,5 +180,21 @@ namespace osu.Game.Overlays
bottom.Colour = colours.Yellow; bottom.Colour = colours.Yellow;
} }
} }
private class ProfileSectionsContainer : SectionsContainer<ProfileSection>
{
public ProfileSectionsContainer()
{
RelativeSizeAxes = Axes.Both;
}
protected override FlowContainer<ProfileSection> CreateScrollContentContainer() => new FillFlowContainer<ProfileSection>
{
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Spacing = new Vector2(0, 20),
};
}
} }
} }

View File

@ -3,6 +3,7 @@
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
@ -14,6 +15,6 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => OsuIcon.ModPerfect; public override IconUsage Icon => OsuIcon.ModPerfect;
public override string Description => "SS or quit."; public override string Description => "SS or quit.";
protected override bool FailCondition(ScoreProcessor scoreProcessor) => scoreProcessor.Accuracy.Value != 1; protected override bool FailCondition(ScoreProcessor scoreProcessor, JudgementResult result) => scoreProcessor.Accuracy.Value != 1;
} }
} }

View File

@ -4,6 +4,7 @@
using System; using System;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
@ -27,6 +28,6 @@ namespace osu.Game.Rulesets.Mods
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank; public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
protected virtual bool FailCondition(ScoreProcessor scoreProcessor) => scoreProcessor.Combo.Value == 0; protected virtual bool FailCondition(ScoreProcessor scoreProcessor, JudgementResult result) => scoreProcessor.Combo.Value == 0 && result.Judgement.AffectsCombo;
} }
} }

View File

@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Scoring
/// <summary> /// <summary>
/// Additional conditions on top of <see cref="DefaultFailCondition"/> that cause a failing state. /// Additional conditions on top of <see cref="DefaultFailCondition"/> that cause a failing state.
/// </summary> /// </summary>
public event Func<ScoreProcessor, bool> FailConditions; public event Func<ScoreProcessor, JudgementResult, bool> FailConditions;
/// <summary> /// <summary>
/// The current total score. /// The current total score.
@ -151,12 +151,12 @@ namespace osu.Game.Rulesets.Scoring
/// This can only ever notify subscribers once. /// This can only ever notify subscribers once.
/// </para> /// </para>
/// </summary> /// </summary>
protected void UpdateFailed() protected void UpdateFailed(JudgementResult result)
{ {
if (HasFailed) if (HasFailed)
return; return;
if (!DefaultFailCondition && FailConditions?.Invoke(this) != true) if (!DefaultFailCondition && FailConditions?.Invoke(this, result) != true)
return; return;
if (Failed?.Invoke() != false) if (Failed?.Invoke() != false)
@ -287,7 +287,7 @@ namespace osu.Game.Rulesets.Scoring
ApplyResult(result); ApplyResult(result);
updateScore(); updateScore();
UpdateFailed(); UpdateFailed(result);
NotifyNewJudgement(result); NotifyNewJudgement(result);
} }

View File

@ -257,7 +257,7 @@ namespace osu.Game.Screens.Multi
private void subScreenChanged(IScreen newScreen) private void subScreenChanged(IScreen newScreen)
{ {
updatePollingRate(isIdle.Value); updatePollingRate(isIdle.Value);
createButton.FadeTo(newScreen is MatchSubScreen ? 0 : 1, 200); createButton.FadeTo(newScreen is LoungeSubScreen ? 1 : 0, 200);
updateTrack(); updateTrack();
} }

View File

@ -20,7 +20,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
new PlayerCheckbox new PlayerCheckbox
{ {
LabelText = "Show floating comments", LabelText = "Show floating comments",
Bindable = config.GetBindable<bool>(OsuSetting.FloatingComments) Current = config.GetBindable<bool>(OsuSetting.FloatingComments)
}, },
new FocusedTextBox new FocusedTextBox
{ {

View File

@ -25,6 +25,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) => mouseButtonsCheckbox.Bindable = config.GetBindable<bool>(OsuSetting.MouseDisableButtons); private void load(OsuConfigManager config) => mouseButtonsCheckbox.Current = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
} }
} }

View File

@ -47,9 +47,9 @@ namespace osu.Game.Screens.Play.PlayerSettings
{ {
dimSliderBar.Bindable = config.GetBindable<double>(OsuSetting.DimLevel); dimSliderBar.Bindable = config.GetBindable<double>(OsuSetting.DimLevel);
blurSliderBar.Bindable = config.GetBindable<double>(OsuSetting.BlurLevel); blurSliderBar.Bindable = config.GetBindable<double>(OsuSetting.BlurLevel);
showStoryboardToggle.Bindable = config.GetBindable<bool>(OsuSetting.ShowStoryboard); showStoryboardToggle.Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
beatmapSkinsToggle.Bindable = config.GetBindable<bool>(OsuSetting.BeatmapSkins); beatmapSkinsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
beatmapHitsoundsToggle.Bindable = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds); beatmapHitsoundsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
} }
} }
} }

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@ -15,7 +15,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.618.0" /> <PackageReference Include="ppy.osu.Framework" Version="2019.621.0" />
<PackageReference Include="SharpCompress" Version="0.23.0" /> <PackageReference Include="SharpCompress" Version="0.23.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -105,8 +105,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.618.0" /> <PackageReference Include="ppy.osu.Framework" Version="2019.621.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.618.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2019.621.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" /> <PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" /> <PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />