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mirror of https://github.com/ppy/osu.git synced 2024-09-21 20:07:25 +08:00

Merge branch 'master' into gameplay-hud-redesign/counters

This commit is contained in:
Salman Ahmed 2023-11-08 02:12:37 +03:00
commit 18c71c95cc
17 changed files with 340 additions and 130 deletions

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@ -94,16 +94,16 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("load content", loadContent); AddStep("load content", loadContent);
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale); AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == OsuCursor.GetScaleForCircleSize(circleSize) * userScale);
AddStep("set user scale to 1", () => config.SetValue(OsuSetting.GameplayCursorSize, 1f)); AddStep("set user scale to 1", () => config.SetValue(OsuSetting.GameplayCursorSize, 1f));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize)); AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == OsuCursor.GetScaleForCircleSize(circleSize));
AddStep("turn off autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, false)); AddStep("turn off autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, false));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == 1); AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == 1);
AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale)); AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale); AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == userScale);
} }
[Test] [Test]

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@ -1,38 +1,69 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Tests.Gameplay;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
{ {
public partial class TestSceneResumeOverlay : OsuManualInputManagerTestScene public partial class TestSceneResumeOverlay : OsuManualInputManagerTestScene
{ {
private ManualOsuInputManager osuInputManager = null!;
private CursorContainer cursor = null!;
private ResumeOverlay resume = null!;
private bool resumeFired;
private OsuConfigManager localConfig = null!;
[Cached]
private GameplayState gameplayState;
public TestSceneResumeOverlay() public TestSceneResumeOverlay()
{ {
ManualOsuInputManager osuInputManager; gameplayState = TestGameplayState.Create(new OsuRuleset());
CursorContainer cursor; }
ResumeOverlay resume;
bool resumeFired = false; [BackgroundDependencyLoader]
private void load()
{
Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage));
}
Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo) protected override void LoadComplete()
{
base.LoadComplete();
AddSliderStep("cursor size", 0.1f, 2f, 1f, v => localConfig.SetValue(OsuSetting.GameplayCursorSize, v));
AddSliderStep("circle size", 0f, 10f, 0f, val =>
{ {
Children = new Drawable[] gameplayState.Beatmap.Difficulty.CircleSize = val;
{ SetUp();
cursor = new CursorContainer(), });
resume = new OsuResumeOverlay
{
GameplayCursor = cursor
},
}
};
resume.ResumeAction = () => resumeFired = true; AddToggleStep("auto size", v => localConfig.SetValue(OsuSetting.AutoCursorSize, v));
}
[SetUp]
public void SetUp() => Schedule(loadContent);
[TestCase(1)]
[TestCase(0.5f)]
[TestCase(2)]
public void TestResume(float cursorSize)
{
AddStep($"set cursor size to {cursorSize}", () => localConfig.SetValue(OsuSetting.GameplayCursorSize, cursorSize));
AddStep("move mouse to center", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre)); AddStep("move mouse to center", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddStep("show", () => resume.Show()); AddStep("show", () => resume.Show());
@ -41,11 +72,39 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("click", () => osuInputManager.GameClick()); AddStep("click", () => osuInputManager.GameClick());
AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible); AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
AddStep("move mouse back", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre)); AddStep("move mouse just out of range", () =>
{
var resumeOverlay = this.ChildrenOfType<OsuResumeOverlay>().Single();
var resumeOverlayCursor = resumeOverlay.ChildrenOfType<OsuResumeOverlay.OsuClickToResumeCursor>().Single();
Vector2 offset = resumeOverlay.ToScreenSpace(new Vector2(OsuCursor.SIZE / 2)) - resumeOverlay.ToScreenSpace(Vector2.Zero);
InputManager.MoveMouseTo(resumeOverlayCursor.ScreenSpaceDrawQuad.Centre - offset - new Vector2(1));
});
AddStep("click", () => osuInputManager.GameClick());
AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
AddStep("move mouse just within range", () =>
{
var resumeOverlay = this.ChildrenOfType<OsuResumeOverlay>().Single();
var resumeOverlayCursor = resumeOverlay.ChildrenOfType<OsuResumeOverlay.OsuClickToResumeCursor>().Single();
Vector2 offset = resumeOverlay.ToScreenSpace(new Vector2(OsuCursor.SIZE / 2)) - resumeOverlay.ToScreenSpace(Vector2.Zero);
InputManager.MoveMouseTo(resumeOverlayCursor.ScreenSpaceDrawQuad.Centre - offset + new Vector2(1));
});
AddStep("click", () => osuInputManager.GameClick()); AddStep("click", () => osuInputManager.GameClick());
AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden); AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
} }
private void loadContent()
{
Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo) { Children = new Drawable[] { cursor = new CursorContainer(), resume = new OsuResumeOverlay { GameplayCursor = cursor }, } };
resumeFired = false;
resume.ResumeAction = () => resumeFired = true;
}
private partial class ManualOsuInputManager : OsuInputManager private partial class ManualOsuInputManager : OsuInputManager
{ {
public ManualOsuInputManager(RulesetInfo ruleset) public ManualOsuInputManager(RulesetInfo ruleset)

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@ -4,12 +4,16 @@
#nullable disable #nullable disable
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Skinning; using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Screens.Play;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -18,30 +22,42 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{ {
public partial class OsuCursor : SkinReloadableDrawable public partial class OsuCursor : SkinReloadableDrawable
{ {
private const float size = 28; public const float SIZE = 28;
private const float pressed_scale = 1.2f;
private const float released_scale = 1f;
private bool cursorExpand; private bool cursorExpand;
private SkinnableDrawable cursorSprite; private SkinnableDrawable cursorSprite;
private Container cursorScaleContainer = null!;
private Drawable expandTarget => (cursorSprite.Drawable as OsuCursorSprite)?.ExpandTarget ?? cursorSprite; private Drawable expandTarget => (cursorSprite.Drawable as OsuCursorSprite)?.ExpandTarget ?? cursorSprite;
public IBindable<float> CursorScale => cursorScale;
private readonly Bindable<float> cursorScale = new BindableFloat(1);
private Bindable<float> userCursorScale = null!;
private Bindable<bool> autoCursorScale = null!;
[Resolved(canBeNull: true)]
private GameplayState state { get; set; }
[Resolved]
private OsuConfigManager config { get; set; }
public OsuCursor() public OsuCursor()
{ {
Origin = Anchor.Centre; Origin = Anchor.Centre;
Size = new Vector2(size); Size = new Vector2(SIZE);
}
protected override void SkinChanged(ISkinSource skin)
{
cursorExpand = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorExpand)?.Value ?? true;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
InternalChild = new Container InternalChild = cursorScaleContainer = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -52,10 +68,39 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
} }
}; };
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
userCursorScale.ValueChanged += _ => calculateCursorScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => calculateCursorScale();
cursorScale.BindValueChanged(e => cursorScaleContainer.Scale = new Vector2(e.NewValue), true);
} }
private const float pressed_scale = 1.2f; protected override void LoadComplete()
private const float released_scale = 1f; {
base.LoadComplete();
calculateCursorScale();
}
private void calculateCursorScale()
{
float scale = userCursorScale.Value;
if (autoCursorScale.Value && state != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= GetScaleForCircleSize(state.Beatmap.Difficulty.CircleSize);
}
cursorScale.Value = scale;
}
protected override void SkinChanged(ISkinSource skin)
{
cursorExpand = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorExpand)?.Value ?? true;
}
public void Expand() public void Expand()
{ {
@ -66,6 +111,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public void Contract() => expandTarget.ScaleTo(released_scale, 400, Easing.OutQuad); public void Contract() => expandTarget.ScaleTo(released_scale, 400, Easing.OutQuad);
/// <summary>
/// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
/// </summary>
public static float GetScaleForCircleSize(float circleSize) =>
1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
private partial class DefaultCursor : OsuCursorSprite private partial class DefaultCursor : OsuCursorSprite
{ {
public DefaultCursor() public DefaultCursor()
@ -83,7 +134,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Masking = true, Masking = true,
BorderThickness = size / 6, BorderThickness = SIZE / 6,
BorderColour = Color4.White, BorderColour = Color4.White,
EdgeEffect = new EdgeEffectParameters EdgeEffect = new EdgeEffectParameters
{ {
@ -105,7 +156,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Masking = true, Masking = true,
BorderThickness = size / 3, BorderThickness = SIZE / 3,
BorderColour = Color4.White.Opacity(0.5f), BorderColour = Color4.White.Opacity(0.5f),
Children = new Drawable[] Children = new Drawable[]
{ {

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@ -11,11 +11,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
@ -23,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{ {
public partial class OsuCursorContainer : GameplayCursorContainer, IKeyBindingHandler<OsuAction> public partial class OsuCursorContainer : GameplayCursorContainer, IKeyBindingHandler<OsuAction>
{ {
public new OsuCursor ActiveCursor => (OsuCursor)base.ActiveCursor;
protected override Drawable CreateCursor() => new OsuCursor(); protected override Drawable CreateCursor() => new OsuCursor();
protected override Container<Drawable> Content => fadeContainer; protected override Container<Drawable> Content => fadeContainer;
@ -33,13 +32,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly Drawable cursorTrail; private readonly Drawable cursorTrail;
public IBindable<float> CursorScale => cursorScale;
private readonly Bindable<float> cursorScale = new BindableFloat(1);
private Bindable<float> userCursorScale;
private Bindable<bool> autoCursorScale;
private readonly CursorRippleVisualiser rippleVisualiser; private readonly CursorRippleVisualiser rippleVisualiser;
public OsuCursorContainer() public OsuCursorContainer()
@ -56,12 +48,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}; };
} }
[Resolved(canBeNull: true)]
private GameplayState state { get; set; }
[Resolved]
private OsuConfigManager config { get; set; }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(OsuRulesetConfigManager rulesetConfig) private void load(OsuRulesetConfigManager rulesetConfig)
{ {
@ -74,46 +60,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true); showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize); ActiveCursor.CursorScale.BindValueChanged(e =>
userCursorScale.ValueChanged += _ => calculateScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => calculateScale();
CursorScale.BindValueChanged(e =>
{ {
var newScale = new Vector2(e.NewValue); var newScale = new Vector2(e.NewValue);
ActiveCursor.Scale = newScale;
rippleVisualiser.CursorScale = newScale; rippleVisualiser.CursorScale = newScale;
cursorTrail.Scale = newScale; cursorTrail.Scale = newScale;
}, true); }, true);
calculateScale();
}
/// <summary>
/// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
/// </summary>
public static float GetScaleForCircleSize(float circleSize) =>
1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
private void calculateScale()
{
float scale = userCursorScale.Value;
if (autoCursorScale.Value && state != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= GetScaleForCircleSize(state.Beatmap.Difficulty.CircleSize);
}
cursorScale.Value = scale;
var newScale = new Vector2(scale);
ActiveCursor.ScaleTo(newScale, 400, Easing.OutQuint);
cursorTrail.Scale = newScale;
} }
private int downCount; private int downCount;
@ -121,9 +74,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private void updateExpandedState() private void updateExpandedState()
{ {
if (downCount > 0) if (downCount > 0)
(ActiveCursor as OsuCursor)?.Expand(); ActiveCursor.Expand();
else else
(ActiveCursor as OsuCursor)?.Contract(); ActiveCursor.Contract();
} }
public bool OnPressed(KeyBindingPressEvent<OsuAction> e) public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
@ -160,13 +113,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
protected override void PopIn() protected override void PopIn()
{ {
fadeContainer.FadeTo(1, 300, Easing.OutQuint); fadeContainer.FadeTo(1, 300, Easing.OutQuint);
ActiveCursor.ScaleTo(CursorScale.Value, 400, Easing.OutQuint); ActiveCursor.ScaleTo(1f, 400, Easing.OutQuint);
} }
protected override void PopOut() protected override void PopOut()
{ {
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint); fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
ActiveCursor.ScaleTo(CursorScale.Value * 0.8f, 450, Easing.OutQuint); ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
} }
private partial class DefaultCursorTrail : CursorTrail private partial class DefaultCursorTrail : CursorTrail

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@ -5,7 +5,6 @@
using System; using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
@ -14,7 +13,6 @@ using osu.Framework.Input.Events;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.UI namespace osu.Game.Rulesets.Osu.UI
@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Osu.UI
private OsuClickToResumeCursor clickToResumeCursor; private OsuClickToResumeCursor clickToResumeCursor;
private OsuCursorContainer localCursorContainer; private OsuCursorContainer localCursorContainer;
private IBindable<float> localCursorScale;
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null; public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
@ -49,13 +46,7 @@ namespace osu.Game.Rulesets.Osu.UI
clickToResumeCursor.Appear(); clickToResumeCursor.Appear();
if (localCursorContainer == null) if (localCursorContainer == null)
{
Add(localCursorContainer = new OsuCursorContainer()); Add(localCursorContainer = new OsuCursorContainer());
localCursorScale = new BindableFloat();
localCursorScale.BindTo(localCursorContainer.CursorScale);
localCursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true);
}
} }
protected override void PopOut() protected override void PopOut()
@ -98,7 +89,8 @@ namespace osu.Game.Rulesets.Osu.UI
{ {
case OsuAction.LeftButton: case OsuAction.LeftButton:
case OsuAction.RightButton: case OsuAction.RightButton:
if (!IsHovered) return false; if (!IsHovered)
return false;
this.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint); this.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint);

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@ -55,8 +55,10 @@ namespace osu.Game.Tests.Skins
"Archives/modified-argon-pro-20230618.osk", "Archives/modified-argon-pro-20230618.osk",
// Covers "Argon" health display // Covers "Argon" health display
"Archives/modified-argon-pro-20231001.osk", "Archives/modified-argon-pro-20231001.osk",
// Covers player name text component.
"Archives/modified-argon-20231106.osk",
// Covers "Argon" accuracy/score/combo counters, and wedges // Covers "Argon" accuracy/score/combo counters, and wedges
"Archives/modified-argon-pro-20231105.osk", "Archives/modified-argon-20231108.osk",
}; };
/// <summary> /// <summary>

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@ -31,19 +31,66 @@ namespace osu.Game.Tests.Visual.Gameplay
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
Spacing = new Vector2(72.7f), Spacing = new Vector2(20),
Children = new KeyCounterDisplay[] Children = new Drawable[]
{ {
new DefaultKeyCounterDisplay new DefaultKeyCounterDisplay
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
}, },
new DefaultKeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Scale = new Vector2(1, -1)
},
new ArgonKeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
},
new ArgonKeyCounterDisplay new ArgonKeyCounterDisplay
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
} Scale = new Vector2(1, -1)
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Spacing = new Vector2(20),
Children = new Drawable[]
{
new DefaultKeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Rotation = -90,
},
new DefaultKeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Rotation = 90,
},
new ArgonKeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Rotation = -90,
},
new ArgonKeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Rotation = 90,
},
}
},
} }
} }
}; };
@ -77,8 +124,15 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Disable counting", () => controller.IsCounting.Value = false); AddStep("Disable counting", () => controller.IsCounting.Value = false);
addPressKeyStep(); addPressKeyStep();
AddAssert($"Check {testKey} count has not changed", () => testTrigger.ActivationCount.Value == 2); AddAssert($"Check {testKey} count has not changed", () => testTrigger.ActivationCount.Value == 2);
AddStep("Enable counting", () => controller.IsCounting.Value = true);
addPressKeyStep(100);
addPressKeyStep(1000);
void addPressKeyStep() => AddStep($"Press {testKey} key", () => InputManager.Key(testKey)); void addPressKeyStep(int repeat = 1) => AddStep($"Press {testKey} key {repeat} times", () =>
{
for (int i = 0; i < repeat; i++)
InputManager.Key(testKey);
});
} }
} }
} }

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@ -162,7 +162,7 @@ namespace osu.Game.Graphics
return Pink1; return Pink1;
case ModType.System: case ModType.System:
return Gray7; return Yellow;
default: default:
throw new ArgumentOutOfRangeException(nameof(modType), modType, "Unknown mod type"); throw new ArgumentOutOfRangeException(nameof(modType), modType, "Unknown mod type");

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@ -198,12 +198,26 @@ namespace osu.Game.Overlays.SkinEditor
Items = createAnchorItems((d, o) => ((Drawable)d).Origin == o, applyOrigins).ToArray() Items = createAnchorItems((d, o) => ((Drawable)d).Origin == o, applyOrigins).ToArray()
}; };
yield return new EditorMenuItemSpacer();
yield return new OsuMenuItem("Reset position", MenuItemType.Standard, () => yield return new OsuMenuItem("Reset position", MenuItemType.Standard, () =>
{ {
foreach (var blueprint in SelectedBlueprints) foreach (var blueprint in SelectedBlueprints)
((Drawable)blueprint.Item).Position = Vector2.Zero; ((Drawable)blueprint.Item).Position = Vector2.Zero;
}); });
yield return new OsuMenuItem("Reset rotation", MenuItemType.Standard, () =>
{
foreach (var blueprint in SelectedBlueprints)
((Drawable)blueprint.Item).Rotation = 0;
});
yield return new OsuMenuItem("Reset scale", MenuItemType.Standard, () =>
{
foreach (var blueprint in SelectedBlueprints)
((Drawable)blueprint.Item).Scale = Vector2.One;
});
yield return new EditorMenuItemSpacer(); yield return new EditorMenuItemSpacer();
yield return new OsuMenuItem("Bring to front", MenuItemType.Standard, () => skinEditor.BringSelectionToFront()); yield return new OsuMenuItem("Bring to front", MenuItemType.Standard, () => skinEditor.BringSelectionToFront());

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@ -138,7 +138,6 @@ namespace osu.Game.Rulesets.UI
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Colour = OsuColour.Gray(84),
Alpha = 0, Alpha = 0,
Font = OsuFont.Numeric.With(null, 22f), Font = OsuFont.Numeric.With(null, 22f),
UseFullGlyphHeight = false, UseFullGlyphHeight = false,
@ -148,7 +147,6 @@ namespace osu.Game.Rulesets.UI
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Colour = OsuColour.Gray(84),
Size = new Vector2(45), Size = new Vector2(45),
Icon = FontAwesome.Solid.Question Icon = FontAwesome.Solid.Question
}, },
@ -206,6 +204,8 @@ namespace osu.Game.Rulesets.UI
private void updateColour() private void updateColour()
{ {
modAcronym.Colour = modIcon.Colour = OsuColour.Gray(84);
extendedText.Colour = background.Colour = Selected.Value ? backgroundColour.Lighten(0.2f) : backgroundColour; extendedText.Colour = background.Colour = Selected.Value ? backgroundColour.Lighten(0.2f) : backgroundColour;
extendedBackground.Colour = Selected.Value ? backgroundColour.Darken(2.4f) : backgroundColour.Darken(2.8f); extendedBackground.Colour = Selected.Value ? backgroundColour.Darken(2.4f) : backgroundColour.Darken(2.8f);
} }

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@ -85,11 +85,13 @@ namespace osu.Game.Rulesets.UI
tinySwitch.Scale = new Vector2(0.3f); tinySwitch.Scale = new Vector2(0.3f);
} }
var modTypeColour = colours.ForModType(mod.Type);
inactiveForegroundColour = colourProvider?.Background5 ?? colours.Gray3; inactiveForegroundColour = colourProvider?.Background5 ?? colours.Gray3;
activeForegroundColour = colours.ForModType(mod.Type); activeForegroundColour = modTypeColour;
inactiveBackgroundColour = colourProvider?.Background2 ?? colours.Gray5; inactiveBackgroundColour = colourProvider?.Background2 ?? colours.Gray5;
activeBackgroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, activeForegroundColour, 0, 1); activeBackgroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, modTypeColour, 0, 1);
} }
protected override void LoadComplete() protected override void LoadComplete()

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@ -106,11 +106,13 @@ namespace osu.Game.Rulesets.UI
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(OsuColour colours, OverlayColourProvider? colourProvider) private void load(OsuColour colours, OverlayColourProvider? colourProvider)
{ {
var modTypeColour = colours.ForModType(Mod.Type);
inactiveBackgroundColour = colourProvider?.Background5 ?? colours.Gray3; inactiveBackgroundColour = colourProvider?.Background5 ?? colours.Gray3;
activeBackgroundColour = colours.ForModType(Mod.Type); activeBackgroundColour = modTypeColour;
inactiveForegroundColour = colourProvider?.Background2 ?? colours.Gray5; inactiveForegroundColour = colourProvider?.Background2 ?? colours.Gray5;
activeForegroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, activeForegroundColour, 0, 1); activeForegroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, modTypeColour, 0, 1);
} }
protected override void LoadComplete() protected override void LoadComplete()

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@ -72,7 +72,7 @@ namespace osu.Game.Screens.Edit.Verify
new RoundedButton new RoundedButton
{ {
Text = "Refresh", Text = "Refresh",
Action = refresh, Action = Refresh,
Size = new Vector2(120, 40), Size = new Vector2(120, 40),
Anchor = Anchor.BottomRight, Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
@ -86,13 +86,13 @@ namespace osu.Game.Screens.Edit.Verify
{ {
base.LoadComplete(); base.LoadComplete();
verify.InterpretedDifficulty.BindValueChanged(_ => refresh()); verify.InterpretedDifficulty.BindValueChanged(_ => Refresh());
verify.HiddenIssueTypes.BindCollectionChanged((_, _) => refresh()); verify.HiddenIssueTypes.BindCollectionChanged((_, _) => Refresh());
refresh(); Refresh();
} }
private void refresh() public void Refresh()
{ {
var issues = generalVerifier.Run(context); var issues = generalVerifier.Run(context);

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@ -56,5 +56,11 @@ namespace osu.Game.Screens.Edit.Verify
} }
}; };
} }
protected override void PopIn()
{
base.PopIn();
IssueList.Refresh();
}
} }
} }

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@ -1,13 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
@ -17,6 +19,8 @@ namespace osu.Game.Screens.Play
private OsuSpriteText keyNameText = null!; private OsuSpriteText keyNameText = null!;
private OsuSpriteText countText = null!; private OsuSpriteText countText = null!;
private UprightAspectMaintainingContainer uprightContainer = null!;
// These values were taken from Figma // These values were taken from Figma
private const float line_height = 3; private const float line_height = 3;
private const float name_font_size = 10; private const float name_font_size = 10;
@ -25,6 +29,8 @@ namespace osu.Game.Screens.Play
// Make things look bigger without using Scale // Make things look bigger without using Scale
private const float scale_factor = 1.5f; private const float scale_factor = 1.5f;
private const float indicator_press_offset = 4;
[Resolved] [Resolved]
private OsuColour colours { get; set; } = null!; private OsuColour colours { get; set; } = null!;
@ -40,26 +46,40 @@ namespace osu.Game.Screens.Play
{ {
inputIndicator = new Circle inputIndicator = new Circle
{ {
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = line_height * scale_factor, Height = line_height * scale_factor,
Alpha = 0.5f Alpha = 0.5f
}, },
keyNameText = new OsuSpriteText new Container
{ {
Anchor = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both,
Origin = Anchor.BottomLeft, Padding = new MarginPadding { Top = line_height * scale_factor + indicator_press_offset },
Position = new Vector2(0, -13) * scale_factor, Children = new Drawable[]
Font = OsuFont.Torus.With(size: name_font_size * scale_factor, weight: FontWeight.Bold), {
Colour = colours.Blue0, uprightContainer = new UprightAspectMaintainingContainer
Text = Trigger.Name {
}, RelativeSizeAxes = Axes.Both,
countText = new OsuSpriteText Anchor = Anchor.Centre,
{ Origin = Anchor.Centre,
Anchor = Anchor.BottomLeft, Children = new Drawable[]
Origin = Anchor.BottomLeft, {
Font = OsuFont.Torus.With(size: count_font_size * scale_factor, weight: FontWeight.Bold), keyNameText = new OsuSpriteText
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Font = OsuFont.Torus.With(size: name_font_size * scale_factor, weight: FontWeight.Bold),
Colour = colours.Blue0,
Text = Trigger.Name
},
countText = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.Torus.With(size: count_font_size * scale_factor, weight: FontWeight.Bold),
},
}
}
}
}, },
}; };
@ -76,6 +96,21 @@ namespace osu.Game.Screens.Play
CountPresses.BindValueChanged(e => countText.Text = e.NewValue.ToString(@"#,0"), true); CountPresses.BindValueChanged(e => countText.Text = e.NewValue.ToString(@"#,0"), true);
} }
protected override void Update()
{
base.Update();
const float allowance = 6;
float absRotation = Math.Abs(uprightContainer.Rotation) % 180;
bool isRotated = absRotation > allowance && absRotation < (180 - allowance);
keyNameText.Anchor =
keyNameText.Origin = isRotated ? Anchor.TopCentre : Anchor.TopLeft;
countText.Anchor =
countText.Origin = isRotated ? Anchor.BottomCentre : Anchor.BottomLeft;
}
protected override void Activate(bool forwardPlayback = true) protected override void Activate(bool forwardPlayback = true)
{ {
base.Activate(forwardPlayback); base.Activate(forwardPlayback);
@ -87,7 +122,7 @@ namespace osu.Game.Screens.Play
.FadeIn(10, Easing.OutQuint) .FadeIn(10, Easing.OutQuint)
.MoveToY(0) .MoveToY(0)
.Then() .Then()
.MoveToY(4, 60, Easing.OutQuint); .MoveToY(indicator_press_offset, 60, Easing.OutQuint);
} }
protected override void Deactivate(bool forwardPlayback = true) protected override void Deactivate(bool forwardPlayback = true)

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@ -0,0 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Play;
namespace osu.Game.Skinning.Components
{
[UsedImplicitly]
public partial class PlayerName : FontAdjustableSkinComponent
{
private readonly OsuSpriteText text;
public PlayerName()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
}
};
}
[BackgroundDependencyLoader]
private void load(GameplayState gameplayState)
{
text.Text = gameplayState.Score.ScoreInfo.User.Username;
}
protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
}
}